Commit Graph

  • 7b270ada5d Simplified things, having a module layout was making this too hard to distribute on windows master Andrew Kesterson 2014-06-06 08:17:52 -07:00
  • dbbdd9bcb4 Simplified things, having a module layout was making this too hard to distribute on windows Andrew Kesterson 2014-06-06 08:16:35 -07:00
  • a306f15c86 Game is finished, fuck this game and fuck this jam, I'm going to bed Andrew Kesterson 2014-06-06 01:37:57 -07:00
  • 21d653a99b Implemented mouse dragging. Still some bugs in single marbles dropping. Andrew Kesterson 2014-06-04 08:44:31 -07:00
  • a0b3a2398b Got the basic grouping/dropping mechanism working. Would like to be able to support horizontal groups as well. Sometimes the selection doesn't turn off when dropping a group. Andrew Kesterson 2014-06-04 07:27:30 -07:00
  • 53b231a6b8 Reduced the usage of magic numbers in the code, it's more verbose now but a little easier to read. Introduced position and velocity to each marble, instead of calculating them in __draw__ on the fly. Andrew Kesterson 2014-06-03 17:28:13 -07:00
  • d35e90e3fe Removed debug prints, simplified marble swap routine Andrew Kesterson 2014-06-02 23:50:02 -07:00
  • bb5ace6bc7 Flip through the maps with (LCTRL)+(LEFT|RIGHT) keys Andrew Kesterson 2014-06-02 23:37:29 -07:00
  • 87362a6c69 Simple maps are working, swapping marbles around, limited number of marble moves, etc. Basic collapse bits. Andrew Kesterson 2014-06-02 23:13:23 -07:00
  • 3106a84974 Added the JSON file for slicing this tileset up in Tailor Andrew Kesterson 2014-06-01 23:18:42 -07:00
  • b1dc643dea Adding marble images (rough cut) - thanks Tailor Andrew Kesterson 2014-06-01 23:15:19 -07:00
  • 2152b13edd Started Andrew Kesterson 2014-06-01 23:03:59 -07:00