    } CLEANUP {
    } PROCESS(errctx) {
    } FINISH(errctx, true);
    (void)SCRIPT; (void)SINK; (void)SINKSTATE; (void)SOURCE;
    (void)args; (void)argp; (void)dtval; (void)result;
    (void)enemy; (void)actor; (void)dt;
    (void)SCRATCH_ENEMY; (void)SCRATCH_ACTOR; (void)galaga_shared;
    (void)ENEMY_TYPE; (void)ACTOR_TYPE; (void)GAME_TYPE;
    SUCCEED_RETURN(errctx);
}
