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akbasic/tests/akgl_backends.c

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Wire the sink and the three devices to libakgl src/sink_akgl.c, src/graphics_akgl.c, src/audio_akgl.c and src/input_akgl.c, in the akbasic_akgl target, which is the only thing here that links SDL. -DAKBASIC_WITH_AKGL=ON had never been configured in this repository before, and it now builds and passes. The sink is what section 3 has been waiting on. Its character grid comes from akgl_text_measure(font, "A", &w, &h), the direct equivalent of the reference's font.SizeUTF8("A") and the call that did not exist until 42b60f7. Wrapping is done on the character grid rather than by handing SDL_ttf a wraplength, because the cursor has to land somewhere definite: a program that PRINTs a long string and then PRINTs again expects the second to start on the row after the first ended, and only the code that placed the characters knows which row that is. tests/akgl_backends.c draws into a 128x128 software renderer under the dummy video driver and reads the pixels back -- the pattern deps/libakgl/tests/draw.c established, which needs no display and no offscreen harness. It asserts the seam rather than libakgl's own behaviour: a BASIC line in, a lit pixel of the right colour out. Four things in libakgl had to be worked around to get here. All four are commented at their site with "filed upstream" and recorded in TODO.md section 3: - An embedded libakgl requires SDL, SDL_image, SDL_mixer, SDL_ttf and jansson to be *installed*. It builds its own vendored copies only when it is top-level, and they are sitting right there in deps/libakgl/deps. Every lookup is guarded with if(NOT TARGET ...), so this adds those five subdirectories before add_subdirectory(deps/libakgl) -- the same trick and the same ordering requirement akerror::akerror and akstdlib::akstdlib already need. - akgl/controller.h does not compile on its own: it declares handlers taking an akgl_Actor * and includes nothing that declares the type. - There is no way to attach a 2D backend to a renderer you already have. akgl_render_init2d() installs the vtable but also creates its own window and writes the camera global, so it belongs to the akgl_game_init() path -- which is exactly the path an embedding host is not on. The test assigns the six pointers by hand. - akgl_text_rendertextat() segfaults on a backend whose vtable is empty; it reaches through renderer->draw_texture without checking it. Same class of defect 42b60f7's own commit added a draw test for. The sink's readline reports end of input rather than reading: a drawn text layer is not a source of lines, and INPUT through one wants a line editor built on the keystroke ring. EOF rather than an error is the contract sink.h states, so INPUT already handles it. That editor is the next piece of work there. 70/70 core ctest with no SDL on the include path, 71/71 with the akgl suite, clean under -Wall -Wextra, doxygen clean. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 08:46:53 -04:00
/**
* @file akgl_backends.c
* @brief Tests the libakgl-backed sink and device backends against real pixels.
*
* Everything here draws into a small software renderer under the dummy video
* driver and reads the target back, which is the pattern
* deps/libakgl/tests/draw.c established -- it needs no display, no offscreen
* harness and no audio hardware.
*
* These are the only tests in this repository that link SDL, and they only build
* under -DAKBASIC_WITH_AKGL=ON. Everything they exercise below the adaptor is
* libakgl's own and is tested over there; what is asserted here is the seam:
* that a BASIC verb reaches the right akgl call with the right geometry and the
* right colour, and that the text sink puts characters where its own cursor says
* they are.
*/
#include <string.h>
#include <SDL3/SDL.h>
#include <SDL3_ttf/SDL_ttf.h>
#include <akerror.h>
#include <akgl/controller.h>
#include <akgl/error.h>
/*
* game.h purely for the `renderer` global and its `_akgl_renderer` storage. The
* interpreter never calls akgl_game_init() -- it drives subsystems directly, and
* owning the game loop is exactly what goal 3 forbids -- but the draw calls read
* that global, so a test standing in for a host has to populate it the same way
* deps/libakgl/tests/draw.c does.
*/
#include <akgl/game.h>
Finish the language: every remaining verb group, and the defects that blocked them Closes groups A, C, D, E, F, H and J of TODO.md section 4, plus RESTORE and RENUMBER, and closes section 6 -- all seventeen reference defects. Seven of those turned out to have been fixed or never ported and nobody had written it down; the audit records the evidence for each. Two of the seventeen were real. math_plus mutated its left operand when the operand was mutable, so A# + 1 could modify A#; it was gated on FOR/NEXT coverage because NEXT relied on the mutation, so tests/for_next.c came first and NEXT now writes the counter back itself. And the binary operators summed both numeric fields of their right operand, which no BASIC program can reach -- that one needed a test written against the value API. Writing the tests turned up eight defects nobody had listed. Seven are fixed: IF A = 2 THEN was a parse error; only == worked IF ... AND ... was a parse error, because a condition parsed as one relation IF A = 1 OR B = 2 THEN was silently always false, and so was IF A THEN EXIT before any NEXT restarted the program and exhausted the variable pool READ never found a DATA line above it, and swallowed the lines between PRINT 2 + 2 at the prompt was filed as program text instead of answering a short read discarded its bytes, so COPY produced empty files every verb taking an argument list said "peek() returned nil token!" on none The eighth is not fixed and cannot be quietly: a FOR whose step overshoots runs its body one extra time, and FOR I = 1 TO 1 runs it zero times. The two errors cancel for a step of 1, which is why neither was noticed. Correcting them changes the expected output of a checked-in acceptance file, and tests/reference/README.md forbids editing one to suit this interpreter. It is tests/for_semantics.c in AKBASIC_KNOWN_FAILING_TESTS, asserting the correct contract, and TODO.md items 19 and 20. Sprites are real libakgl actors with a renderfunc of their own, because akgl_actor_render draws every sprite square and an actor has no per-axis scale. Both are filed upstream. SPRSAV takes an image file, an SSHAPE handle or a 63-element integer array -- a string here cannot hold a zero byte. Verbs that need hardware that does not exist are refused by name with the reason rather than faked: SYS, HEADER, COLLECT, BACKUP, BOOT, FILTER, and DIRECTORY, which is refused for a missing libakstdlib wrapper filed upstream. 94 tests in the default build, 93 with SDL, 94 under ASan and UBSan, doxygen clean. The Go acceptance corpus stayed green throughout. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 21:50:37 -04:00
#include <akgl/heap.h>
#include <akgl/registry.h>
Wire the sink and the three devices to libakgl src/sink_akgl.c, src/graphics_akgl.c, src/audio_akgl.c and src/input_akgl.c, in the akbasic_akgl target, which is the only thing here that links SDL. -DAKBASIC_WITH_AKGL=ON had never been configured in this repository before, and it now builds and passes. The sink is what section 3 has been waiting on. Its character grid comes from akgl_text_measure(font, "A", &w, &h), the direct equivalent of the reference's font.SizeUTF8("A") and the call that did not exist until 42b60f7. Wrapping is done on the character grid rather than by handing SDL_ttf a wraplength, because the cursor has to land somewhere definite: a program that PRINTs a long string and then PRINTs again expects the second to start on the row after the first ended, and only the code that placed the characters knows which row that is. tests/akgl_backends.c draws into a 128x128 software renderer under the dummy video driver and reads the pixels back -- the pattern deps/libakgl/tests/draw.c established, which needs no display and no offscreen harness. It asserts the seam rather than libakgl's own behaviour: a BASIC line in, a lit pixel of the right colour out. Four things in libakgl had to be worked around to get here. All four are commented at their site with "filed upstream" and recorded in TODO.md section 3: - An embedded libakgl requires SDL, SDL_image, SDL_mixer, SDL_ttf and jansson to be *installed*. It builds its own vendored copies only when it is top-level, and they are sitting right there in deps/libakgl/deps. Every lookup is guarded with if(NOT TARGET ...), so this adds those five subdirectories before add_subdirectory(deps/libakgl) -- the same trick and the same ordering requirement akerror::akerror and akstdlib::akstdlib already need. - akgl/controller.h does not compile on its own: it declares handlers taking an akgl_Actor * and includes nothing that declares the type. - There is no way to attach a 2D backend to a renderer you already have. akgl_render_init2d() installs the vtable but also creates its own window and writes the camera global, so it belongs to the akgl_game_init() path -- which is exactly the path an embedding host is not on. The test assigns the six pointers by hand. - akgl_text_rendertextat() segfaults on a backend whose vtable is empty; it reaches through renderer->draw_texture without checking it. Same class of defect 42b60f7's own commit added a draw test for. The sink's readline reports end of input rather than reading: a drawn text layer is not a source of lines, and INPUT through one wants a line editor built on the keystroke ring. EOF rather than an error is the contract sink.h states, so INPUT already handles it. That editor is the next piece of work there. 70/70 core ctest with no SDL on the include path, 71/71 with the akgl suite, clean under -Wall -Wextra, doxygen clean. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 08:46:53 -04:00
#include <akgl/renderer.h>
#include <akgl/text.h>
#include <akbasic/akgl.h>
#include <akbasic/error.h>
Finish the language: every remaining verb group, and the defects that blocked them Closes groups A, C, D, E, F, H and J of TODO.md section 4, plus RESTORE and RENUMBER, and closes section 6 -- all seventeen reference defects. Seven of those turned out to have been fixed or never ported and nobody had written it down; the audit records the evidence for each. Two of the seventeen were real. math_plus mutated its left operand when the operand was mutable, so A# + 1 could modify A#; it was gated on FOR/NEXT coverage because NEXT relied on the mutation, so tests/for_next.c came first and NEXT now writes the counter back itself. And the binary operators summed both numeric fields of their right operand, which no BASIC program can reach -- that one needed a test written against the value API. Writing the tests turned up eight defects nobody had listed. Seven are fixed: IF A = 2 THEN was a parse error; only == worked IF ... AND ... was a parse error, because a condition parsed as one relation IF A = 1 OR B = 2 THEN was silently always false, and so was IF A THEN EXIT before any NEXT restarted the program and exhausted the variable pool READ never found a DATA line above it, and swallowed the lines between PRINT 2 + 2 at the prompt was filed as program text instead of answering a short read discarded its bytes, so COPY produced empty files every verb taking an argument list said "peek() returned nil token!" on none The eighth is not fixed and cannot be quietly: a FOR whose step overshoots runs its body one extra time, and FOR I = 1 TO 1 runs it zero times. The two errors cancel for a step of 1, which is why neither was noticed. Correcting them changes the expected output of a checked-in acceptance file, and tests/reference/README.md forbids editing one to suit this interpreter. It is tests/for_semantics.c in AKBASIC_KNOWN_FAILING_TESTS, asserting the correct contract, and TODO.md items 19 and 20. Sprites are real libakgl actors with a renderfunc of their own, because akgl_actor_render draws every sprite square and an actor has no per-axis scale. Both are filed upstream. SPRSAV takes an image file, an SSHAPE handle or a 63-element integer array -- a string here cannot hold a zero byte. Verbs that need hardware that does not exist are refused by name with the reason rather than faked: SYS, HEADER, COLLECT, BACKUP, BOOT, FILTER, and DIRECTORY, which is refused for a missing libakstdlib wrapper filed upstream. 94 tests in the default build, 93 with SDL, 94 under ASan and UBSan, doxygen clean. The Go acceptance corpus stayed green throughout. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 21:50:37 -04:00
#include <akbasic/sprite.h>
Wire the sink and the three devices to libakgl src/sink_akgl.c, src/graphics_akgl.c, src/audio_akgl.c and src/input_akgl.c, in the akbasic_akgl target, which is the only thing here that links SDL. -DAKBASIC_WITH_AKGL=ON had never been configured in this repository before, and it now builds and passes. The sink is what section 3 has been waiting on. Its character grid comes from akgl_text_measure(font, "A", &w, &h), the direct equivalent of the reference's font.SizeUTF8("A") and the call that did not exist until 42b60f7. Wrapping is done on the character grid rather than by handing SDL_ttf a wraplength, because the cursor has to land somewhere definite: a program that PRINTs a long string and then PRINTs again expects the second to start on the row after the first ended, and only the code that placed the characters knows which row that is. tests/akgl_backends.c draws into a 128x128 software renderer under the dummy video driver and reads the pixels back -- the pattern deps/libakgl/tests/draw.c established, which needs no display and no offscreen harness. It asserts the seam rather than libakgl's own behaviour: a BASIC line in, a lit pixel of the right colour out. Four things in libakgl had to be worked around to get here. All four are commented at their site with "filed upstream" and recorded in TODO.md section 3: - An embedded libakgl requires SDL, SDL_image, SDL_mixer, SDL_ttf and jansson to be *installed*. It builds its own vendored copies only when it is top-level, and they are sitting right there in deps/libakgl/deps. Every lookup is guarded with if(NOT TARGET ...), so this adds those five subdirectories before add_subdirectory(deps/libakgl) -- the same trick and the same ordering requirement akerror::akerror and akstdlib::akstdlib already need. - akgl/controller.h does not compile on its own: it declares handlers taking an akgl_Actor * and includes nothing that declares the type. - There is no way to attach a 2D backend to a renderer you already have. akgl_render_init2d() installs the vtable but also creates its own window and writes the camera global, so it belongs to the akgl_game_init() path -- which is exactly the path an embedding host is not on. The test assigns the six pointers by hand. - akgl_text_rendertextat() segfaults on a backend whose vtable is empty; it reaches through renderer->draw_texture without checking it. Same class of defect 42b60f7's own commit added a draw test for. The sink's readline reports end of input rather than reading: a drawn text layer is not a source of lines, and INPUT through one wants a line editor built on the keystroke ring. EOF rather than an error is the contract sink.h states, so INPUT already handles it. That editor is the next piece of work there. 70/70 core ctest with no SDL on the include path, 71/71 with the akgl suite, clean under -Wall -Wextra, doxygen clean. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 08:46:53 -04:00
#include <akbasic/runtime.h>
#include <akbasic/sink.h>
#include "testutil.h"
/** @brief Width and height of the offscreen target. Small enough to read back whole. */
#define TARGET_SIZE 128
/* The interpreter carries every pool it owns, so it does not fit on a stack. */
static akbasic_Runtime RUNTIME;
static akbasic_TextSink SINK;
static akbasic_StdioSink SINKSTATE;
static akbasic_AkglSink AKGLSINKSTATE;
static akbasic_TextSink AKGLSINK;
static akbasic_GraphicsBackend GRAPHICS;
static akbasic_AkglGraphics GRAPHICSSTATE;
static akbasic_InputBackend INPUT;
Finish the language: every remaining verb group, and the defects that blocked them Closes groups A, C, D, E, F, H and J of TODO.md section 4, plus RESTORE and RENUMBER, and closes section 6 -- all seventeen reference defects. Seven of those turned out to have been fixed or never ported and nobody had written it down; the audit records the evidence for each. Two of the seventeen were real. math_plus mutated its left operand when the operand was mutable, so A# + 1 could modify A#; it was gated on FOR/NEXT coverage because NEXT relied on the mutation, so tests/for_next.c came first and NEXT now writes the counter back itself. And the binary operators summed both numeric fields of their right operand, which no BASIC program can reach -- that one needed a test written against the value API. Writing the tests turned up eight defects nobody had listed. Seven are fixed: IF A = 2 THEN was a parse error; only == worked IF ... AND ... was a parse error, because a condition parsed as one relation IF A = 1 OR B = 2 THEN was silently always false, and so was IF A THEN EXIT before any NEXT restarted the program and exhausted the variable pool READ never found a DATA line above it, and swallowed the lines between PRINT 2 + 2 at the prompt was filed as program text instead of answering a short read discarded its bytes, so COPY produced empty files every verb taking an argument list said "peek() returned nil token!" on none The eighth is not fixed and cannot be quietly: a FOR whose step overshoots runs its body one extra time, and FOR I = 1 TO 1 runs it zero times. The two errors cancel for a step of 1, which is why neither was noticed. Correcting them changes the expected output of a checked-in acceptance file, and tests/reference/README.md forbids editing one to suit this interpreter. It is tests/for_semantics.c in AKBASIC_KNOWN_FAILING_TESTS, asserting the correct contract, and TODO.md items 19 and 20. Sprites are real libakgl actors with a renderfunc of their own, because akgl_actor_render draws every sprite square and an actor has no per-axis scale. Both are filed upstream. SPRSAV takes an image file, an SSHAPE handle or a 63-element integer array -- a string here cannot hold a zero byte. Verbs that need hardware that does not exist are refused by name with the reason rather than faked: SYS, HEADER, COLLECT, BACKUP, BOOT, FILTER, and DIRECTORY, which is refused for a missing libakstdlib wrapper filed upstream. 94 tests in the default build, 93 with SDL, 94 under ASan and UBSan, doxygen clean. The Go acceptance corpus stayed green throughout. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 21:50:37 -04:00
static akbasic_SpriteBackend SPRITES;
static akbasic_AkglSprites SPRITESSTATE;
Wire the sink and the three devices to libakgl src/sink_akgl.c, src/graphics_akgl.c, src/audio_akgl.c and src/input_akgl.c, in the akbasic_akgl target, which is the only thing here that links SDL. -DAKBASIC_WITH_AKGL=ON had never been configured in this repository before, and it now builds and passes. The sink is what section 3 has been waiting on. Its character grid comes from akgl_text_measure(font, "A", &w, &h), the direct equivalent of the reference's font.SizeUTF8("A") and the call that did not exist until 42b60f7. Wrapping is done on the character grid rather than by handing SDL_ttf a wraplength, because the cursor has to land somewhere definite: a program that PRINTs a long string and then PRINTs again expects the second to start on the row after the first ended, and only the code that placed the characters knows which row that is. tests/akgl_backends.c draws into a 128x128 software renderer under the dummy video driver and reads the pixels back -- the pattern deps/libakgl/tests/draw.c established, which needs no display and no offscreen harness. It asserts the seam rather than libakgl's own behaviour: a BASIC line in, a lit pixel of the right colour out. Four things in libakgl had to be worked around to get here. All four are commented at their site with "filed upstream" and recorded in TODO.md section 3: - An embedded libakgl requires SDL, SDL_image, SDL_mixer, SDL_ttf and jansson to be *installed*. It builds its own vendored copies only when it is top-level, and they are sitting right there in deps/libakgl/deps. Every lookup is guarded with if(NOT TARGET ...), so this adds those five subdirectories before add_subdirectory(deps/libakgl) -- the same trick and the same ordering requirement akerror::akerror and akstdlib::akstdlib already need. - akgl/controller.h does not compile on its own: it declares handlers taking an akgl_Actor * and includes nothing that declares the type. - There is no way to attach a 2D backend to a renderer you already have. akgl_render_init2d() installs the vtable but also creates its own window and writes the camera global, so it belongs to the akgl_game_init() path -- which is exactly the path an embedding host is not on. The test assigns the six pointers by hand. - akgl_text_rendertextat() segfaults on a backend whose vtable is empty; it reaches through renderer->draw_texture without checking it. Same class of defect 42b60f7's own commit added a draw test for. The sink's readline reports end of input rather than reading: a drawn text layer is not a source of lines, and INPUT through one wants a line editor built on the keystroke ring. EOF rather than an error is the contract sink.h states, so INPUT already handles it. That editor is the next piece of work there. 70/70 core ctest with no SDL on the include path, 71/71 with the akgl suite, clean under -Wall -Wextra, doxygen clean. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 08:46:53 -04:00
static TTF_Font *font = NULL;
static char OUTPUT[8192];
static FILE *OUT = NULL;
/** @brief Report whether one pixel of @p shot carries @p color. Alpha is not compared. */
static bool pixel_is(SDL_Surface *shot, int x, int y, uint8_t r, uint8_t g, uint8_t b)
{
uint8_t gotr = 0;
uint8_t gotg = 0;
uint8_t gotb = 0;
uint8_t gota = 0;
if ( shot == NULL ) {
return false;
}
if ( !SDL_ReadSurfacePixel(shot, x, y, &gotr, &gotg, &gotb, &gota) ) {
return false;
}
return ((gotr == r) && (gotg == g) && (gotb == b));
}
/** @brief Clear the target to opaque black so a drawn pixel is unambiguous. */
static akerr_ErrorContext AKERR_NOIGNORE *clear_target(void)
{
PREPARE_ERROR(errctx);
FAIL_ZERO_RETURN(errctx, SDL_SetRenderDrawColor(renderer->sdl_renderer, 0, 0, 0, 0xff),
AKGL_ERR_SDL, "%s", SDL_GetError());
FAIL_ZERO_RETURN(errctx, SDL_RenderClear(renderer->sdl_renderer),
AKGL_ERR_SDL, "%s", SDL_GetError());
SUCCEED_RETURN(errctx);
}
/** @brief Bring up a runtime with the akgl graphics backend attached. */
static akerr_ErrorContext AKERR_NOIGNORE *start_runtime(const char *source)
{
PREPARE_ERROR(errctx);
memset(OUTPUT, 0, sizeof(OUTPUT));
OUT = fmemopen(OUTPUT, sizeof(OUTPUT), "w");
FAIL_ZERO_RETURN(errctx, (OUT != NULL), AKERR_IO, "could not open the output buffer");
setvbuf(OUT, NULL, _IONBF, 0);
PASS(errctx, akbasic_sink_init_stdio(&SINK, &SINKSTATE, OUT, NULL));
PASS(errctx, akbasic_runtime_init(&RUNTIME, &SINK));
PASS(errctx, akbasic_graphics_init_akgl(&GRAPHICS, &GRAPHICSSTATE, renderer));
Finish the language: every remaining verb group, and the defects that blocked them Closes groups A, C, D, E, F, H and J of TODO.md section 4, plus RESTORE and RENUMBER, and closes section 6 -- all seventeen reference defects. Seven of those turned out to have been fixed or never ported and nobody had written it down; the audit records the evidence for each. Two of the seventeen were real. math_plus mutated its left operand when the operand was mutable, so A# + 1 could modify A#; it was gated on FOR/NEXT coverage because NEXT relied on the mutation, so tests/for_next.c came first and NEXT now writes the counter back itself. And the binary operators summed both numeric fields of their right operand, which no BASIC program can reach -- that one needed a test written against the value API. Writing the tests turned up eight defects nobody had listed. Seven are fixed: IF A = 2 THEN was a parse error; only == worked IF ... AND ... was a parse error, because a condition parsed as one relation IF A = 1 OR B = 2 THEN was silently always false, and so was IF A THEN EXIT before any NEXT restarted the program and exhausted the variable pool READ never found a DATA line above it, and swallowed the lines between PRINT 2 + 2 at the prompt was filed as program text instead of answering a short read discarded its bytes, so COPY produced empty files every verb taking an argument list said "peek() returned nil token!" on none The eighth is not fixed and cannot be quietly: a FOR whose step overshoots runs its body one extra time, and FOR I = 1 TO 1 runs it zero times. The two errors cancel for a step of 1, which is why neither was noticed. Correcting them changes the expected output of a checked-in acceptance file, and tests/reference/README.md forbids editing one to suit this interpreter. It is tests/for_semantics.c in AKBASIC_KNOWN_FAILING_TESTS, asserting the correct contract, and TODO.md items 19 and 20. Sprites are real libakgl actors with a renderfunc of their own, because akgl_actor_render draws every sprite square and an actor has no per-axis scale. Both are filed upstream. SPRSAV takes an image file, an SSHAPE handle or a 63-element integer array -- a string here cannot hold a zero byte. Verbs that need hardware that does not exist are refused by name with the reason rather than faked: SYS, HEADER, COLLECT, BACKUP, BOOT, FILTER, and DIRECTORY, which is refused for a missing libakstdlib wrapper filed upstream. 94 tests in the default build, 93 with SDL, 94 under ASan and UBSan, doxygen clean. The Go acceptance corpus stayed green throughout. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 21:50:37 -04:00
PASS(errctx, akbasic_sprite_init_akgl(&SPRITES, &SPRITESSTATE, renderer, &GRAPHICSSTATE));
PASS(errctx, akbasic_runtime_set_devices(&RUNTIME, &GRAPHICS, NULL, NULL, &SPRITES));
Wire the sink and the three devices to libakgl src/sink_akgl.c, src/graphics_akgl.c, src/audio_akgl.c and src/input_akgl.c, in the akbasic_akgl target, which is the only thing here that links SDL. -DAKBASIC_WITH_AKGL=ON had never been configured in this repository before, and it now builds and passes. The sink is what section 3 has been waiting on. Its character grid comes from akgl_text_measure(font, "A", &w, &h), the direct equivalent of the reference's font.SizeUTF8("A") and the call that did not exist until 42b60f7. Wrapping is done on the character grid rather than by handing SDL_ttf a wraplength, because the cursor has to land somewhere definite: a program that PRINTs a long string and then PRINTs again expects the second to start on the row after the first ended, and only the code that placed the characters knows which row that is. tests/akgl_backends.c draws into a 128x128 software renderer under the dummy video driver and reads the pixels back -- the pattern deps/libakgl/tests/draw.c established, which needs no display and no offscreen harness. It asserts the seam rather than libakgl's own behaviour: a BASIC line in, a lit pixel of the right colour out. Four things in libakgl had to be worked around to get here. All four are commented at their site with "filed upstream" and recorded in TODO.md section 3: - An embedded libakgl requires SDL, SDL_image, SDL_mixer, SDL_ttf and jansson to be *installed*. It builds its own vendored copies only when it is top-level, and they are sitting right there in deps/libakgl/deps. Every lookup is guarded with if(NOT TARGET ...), so this adds those five subdirectories before add_subdirectory(deps/libakgl) -- the same trick and the same ordering requirement akerror::akerror and akstdlib::akstdlib already need. - akgl/controller.h does not compile on its own: it declares handlers taking an akgl_Actor * and includes nothing that declares the type. - There is no way to attach a 2D backend to a renderer you already have. akgl_render_init2d() installs the vtable but also creates its own window and writes the camera global, so it belongs to the akgl_game_init() path -- which is exactly the path an embedding host is not on. The test assigns the six pointers by hand. - akgl_text_rendertextat() segfaults on a backend whose vtable is empty; it reaches through renderer->draw_texture without checking it. Same class of defect 42b60f7's own commit added a draw test for. The sink's readline reports end of input rather than reading: a drawn text layer is not a source of lines, and INPUT through one wants a line editor built on the keystroke ring. EOF rather than an error is the contract sink.h states, so INPUT already handles it. That editor is the next piece of work there. 70/70 core ctest with no SDL on the include path, 71/71 with the akgl suite, clean under -Wall -Wextra, doxygen clean. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 08:46:53 -04:00
PASS(errctx, akbasic_runtime_load(&RUNTIME, source));
PASS(errctx, akbasic_runtime_start(&RUNTIME, AKBASIC_MODE_RUN));
PASS(errctx, akbasic_runtime_run(&RUNTIME, 0));
SUCCEED_RETURN(errctx);
}
static void stop_runtime(void)
{
if ( OUT != NULL ) {
fclose(OUT);
OUT = NULL;
}
}
/**
* @brief A DRAW reaches real pixels, in the colour COLOR bound to the source.
*
* This is the assertion the whole adaptor exists for: a BASIC line in, a lit
* pixel out, with nothing mocked in between.
*/
static akerr_ErrorContext AKERR_NOIGNORE *test_draw_reaches_pixels(void)
{
PREPARE_ERROR(errctx);
SDL_Surface *shot = NULL;
PASS(errctx, clear_target());
PASS(errctx, start_runtime("10 COLOR 1, 3\n20 DRAW 1, 10, 20\n"));
TEST_REQUIRE_STR(OUTPUT, "");
shot = SDL_RenderReadPixels(renderer->sdl_renderer, NULL);
TEST_REQUIRE(shot != NULL, "could not read the render target back");
/* Palette index 3 is red: 0x88, 0x39, 0x32 in src/graphics_tables.c. */
TEST_REQUIRE(pixel_is(shot, 10, 20, 0x88, 0x39, 0x32),
"DRAW 1,10,20 after COLOR 1,3 should have lit (10,20) red");
TEST_REQUIRE(!pixel_is(shot, 11, 20, 0x88, 0x39, 0x32),
"DRAW should have lit one pixel, not two");
SDL_DestroySurface(shot);
stop_runtime();
SUCCEED_RETURN(errctx);
}
/**
* @brief The renderer's own size is the space BASIC draws into.
*
* The one test that puts a real SDL renderer behind item 9. The target here is
* 128x128 -- deliberately *smaller* than the 320x200 fallback -- so a `SCALE`
* that still divided by the old constants would put its far corner at 2.5 times
* the target's width and light nothing at all.
*/
static akerr_ErrorContext AKERR_NOIGNORE *test_size_is_the_renderer(void)
{
PREPARE_ERROR(errctx);
SDL_Surface *shot = NULL;
PASS(errctx, clear_target());
PASS(errctx, start_runtime("10 PRINT RGR(1)\n20 PRINT RGR(2)\n"));
TEST_REQUIRE_STR(OUTPUT, "128\n128\n");
stop_runtime();
PASS(errctx, clear_target());
PASS(errctx, start_runtime("10 SCALE 1, 1000, 1000\n"
"20 DRAW 1, 1000, 1000\n"));
TEST_REQUIRE_STR(OUTPUT, "");
shot = SDL_RenderReadPixels(renderer->sdl_renderer, NULL);
TEST_REQUIRE(shot != NULL, "could not read the render target back");
/*
* The far corner of the user space lands on the far corner of the target.
* The old code divided by the 320x200 constants, which would have put this
* at (400, 400) -- off a 128x128 surface entirely, lighting nothing.
*/
TEST_REQUIRE(pixel_is(shot, TARGET_SIZE - 1, TARGET_SIZE - 1, 0xff, 0xff, 0xff),
"SCALE 1,1000,1000 then DRAW 1,1000,1000 should reach the bottom-right pixel");
SDL_DestroySurface(shot);
stop_runtime();
SUCCEED_RETURN(errctx);
}
Wire the sink and the three devices to libakgl src/sink_akgl.c, src/graphics_akgl.c, src/audio_akgl.c and src/input_akgl.c, in the akbasic_akgl target, which is the only thing here that links SDL. -DAKBASIC_WITH_AKGL=ON had never been configured in this repository before, and it now builds and passes. The sink is what section 3 has been waiting on. Its character grid comes from akgl_text_measure(font, "A", &w, &h), the direct equivalent of the reference's font.SizeUTF8("A") and the call that did not exist until 42b60f7. Wrapping is done on the character grid rather than by handing SDL_ttf a wraplength, because the cursor has to land somewhere definite: a program that PRINTs a long string and then PRINTs again expects the second to start on the row after the first ended, and only the code that placed the characters knows which row that is. tests/akgl_backends.c draws into a 128x128 software renderer under the dummy video driver and reads the pixels back -- the pattern deps/libakgl/tests/draw.c established, which needs no display and no offscreen harness. It asserts the seam rather than libakgl's own behaviour: a BASIC line in, a lit pixel of the right colour out. Four things in libakgl had to be worked around to get here. All four are commented at their site with "filed upstream" and recorded in TODO.md section 3: - An embedded libakgl requires SDL, SDL_image, SDL_mixer, SDL_ttf and jansson to be *installed*. It builds its own vendored copies only when it is top-level, and they are sitting right there in deps/libakgl/deps. Every lookup is guarded with if(NOT TARGET ...), so this adds those five subdirectories before add_subdirectory(deps/libakgl) -- the same trick and the same ordering requirement akerror::akerror and akstdlib::akstdlib already need. - akgl/controller.h does not compile on its own: it declares handlers taking an akgl_Actor * and includes nothing that declares the type. - There is no way to attach a 2D backend to a renderer you already have. akgl_render_init2d() installs the vtable but also creates its own window and writes the camera global, so it belongs to the akgl_game_init() path -- which is exactly the path an embedding host is not on. The test assigns the six pointers by hand. - akgl_text_rendertextat() segfaults on a backend whose vtable is empty; it reaches through renderer->draw_texture without checking it. Same class of defect 42b60f7's own commit added a draw test for. The sink's readline reports end of input rather than reading: a drawn text layer is not a source of lines, and INPUT through one wants a line editor built on the keystroke ring. EOF rather than an error is the contract sink.h states, so INPUT already handles it. That editor is the next piece of work there. 70/70 core ctest with no SDL on the include path, 71/71 with the akgl suite, clean under -Wall -Wextra, doxygen clean. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 08:46:53 -04:00
/** @brief A BOX outlines: its corners are lit and its middle is not. */
static akerr_ErrorContext AKERR_NOIGNORE *test_box_outlines(void)
{
PREPARE_ERROR(errctx);
SDL_Surface *shot = NULL;
PASS(errctx, clear_target());
PASS(errctx, start_runtime("10 BOX 1, 10, 10, 40, 40\n"));
TEST_REQUIRE_STR(OUTPUT, "");
shot = SDL_RenderReadPixels(renderer->sdl_renderer, NULL);
TEST_REQUIRE(shot != NULL, "could not read the render target back");
TEST_REQUIRE(pixel_is(shot, 10, 10, 0xff, 0xff, 0xff), "the box's corner should be lit");
TEST_REQUIRE(pixel_is(shot, 25, 10, 0xff, 0xff, 0xff), "the box's top edge should be lit");
TEST_REQUIRE(!pixel_is(shot, 25, 25, 0xff, 0xff, 0xff),
"an unrotated BOX outlines rather than fills");
SDL_DestroySurface(shot);
stop_runtime();
SUCCEED_RETURN(errctx);
}
/**
* @brief PAINT fills the region a BOX encloses and stops at its edge.
*
* Also the one place the akgl flood fill is exercised through a BASIC verb,
* which is where its partial-fill error would surface if it ever fired.
*/
static akerr_ErrorContext AKERR_NOIGNORE *test_paint_fills_region(void)
{
PREPARE_ERROR(errctx);
SDL_Surface *shot = NULL;
PASS(errctx, clear_target());
PASS(errctx, start_runtime("10 BOX 1, 10, 10, 40, 40\n"
"20 COLOR 2, 6\n"
"30 PAINT 2, 25, 25\n"));
TEST_REQUIRE_STR(OUTPUT, "");
shot = SDL_RenderReadPixels(renderer->sdl_renderer, NULL);
TEST_REQUIRE(shot != NULL, "could not read the render target back");
/* Palette index 6 is green: 0x55, 0xa0, 0x49. */
TEST_REQUIRE(pixel_is(shot, 25, 25, 0x55, 0xa0, 0x49),
"the inside of the box should have been painted green");
TEST_REQUIRE(!pixel_is(shot, 50, 50, 0x55, 0xa0, 0x49),
"the paint should have stopped at the box's edge");
SDL_DestroySurface(shot);
stop_runtime();
SUCCEED_RETURN(errctx);
}
/** @brief SSHAPE and GSHAPE round-trip a region through the handle in a string. */
static akerr_ErrorContext AKERR_NOIGNORE *test_shape_roundtrip(void)
{
PREPARE_ERROR(errctx);
SDL_Surface *shot = NULL;
PASS(errctx, clear_target());
PASS(errctx, start_runtime("10 BOX 1, 4, 4, 12, 12\n"
"20 SSHAPE A$, 0, 0, 16, 16\n"
"30 GSHAPE A$, 64, 64\n"));
TEST_REQUIRE_STR(OUTPUT, "");
shot = SDL_RenderReadPixels(renderer->sdl_renderer, NULL);
TEST_REQUIRE(shot != NULL, "could not read the render target back");
/* The saved corner was at (4,4); pasted at (64,64) it lands at (68,68). */
TEST_REQUIRE(pixel_is(shot, 68, 68, 0xff, 0xff, 0xff),
"the pasted shape should carry the box's corner");
SDL_DestroySurface(shot);
stop_runtime();
SUCCEED_RETURN(errctx);
}
/**
* @brief The sink measures a character grid and puts text where its cursor says.
*
* akgl_text_measure() is the call this whole file was blocked on until libakgl
* 42b60f7, so the grid it produces is worth asserting directly rather than only
* through what gets drawn.
*/
static akerr_ErrorContext AKERR_NOIGNORE *test_sink_grid_and_wrap(void)
{
PREPARE_ERROR(errctx);
int cellw = 0;
int cellh = 0;
PASS(errctx, akgl_text_measure(font, "A", &cellw, &cellh));
TEST_REQUIRE(cellw > 0 && cellh > 0, "the fixture font should measure a real cell");
PASS(errctx, akbasic_sink_init_akgl(&AKGLSINK, &AKGLSINKSTATE, renderer, font,
TARGET_SIZE, TARGET_SIZE));
TEST_REQUIRE_INT(AKGLSINKSTATE.cellw, cellw);
TEST_REQUIRE_INT(AKGLSINKSTATE.columns, TARGET_SIZE / cellw);
TEST_REQUIRE_INT(AKGLSINKSTATE.rows, TARGET_SIZE / cellh);
PASS(errctx, AKGLSINK.writeln(&AKGLSINK, "HELLO"));
PASS(errctx, AKGLSINK.write(&AKGLSINK, "WORLD"));
TEST_REQUIRE_STR(AKGLSINKSTATE.text[0], "HELLO");
TEST_REQUIRE_STR(AKGLSINKSTATE.text[1], "WORLD");
TEST_REQUIRE_INT(AKGLSINKSTATE.cursorrow, 1);
TEST_REQUIRE_INT(AKGLSINKSTATE.cursorcol, 5);
/* A clear empties the grid and takes the cursor home. */
PASS(errctx, AKGLSINK.clear(&AKGLSINK));
TEST_REQUIRE_STR(AKGLSINKSTATE.text[0], "");
TEST_REQUIRE_INT(AKGLSINKSTATE.cursorrow, 0);
TEST_REQUIRE_INT(AKGLSINKSTATE.cursorcol, 0);
/*
* A text area too small for one character is refused rather than silently
* producing a zero-column grid, which would divide by zero on the first
* wrap.
*/
TEST_REQUIRE_STATUS(akbasic_sink_init_akgl(&AKGLSINK, &AKGLSINKSTATE, renderer, font, 1, 1),
AKBASIC_ERR_BOUNDS);
TEST_REQUIRE_STATUS(akbasic_sink_init_akgl(&AKGLSINK, &AKGLSINKSTATE, NULL, font,
TARGET_SIZE, TARGET_SIZE),
AKERR_NULLPOINTER);
SUCCEED_RETURN(errctx);
}
/** @brief The sink's text actually reaches the target when the host renders. */
static akerr_ErrorContext AKERR_NOIGNORE *test_sink_renders(void)
{
PREPARE_ERROR(errctx);
SDL_Surface *shot = NULL;
int x = 0;
int y = 0;
bool lit = false;
PASS(errctx, clear_target());
PASS(errctx, akbasic_sink_init_akgl(&AKGLSINK, &AKGLSINKSTATE, renderer, font,
TARGET_SIZE, TARGET_SIZE));
PASS(errctx, AKGLSINK.write(&AKGLSINK, "X"));
PASS(errctx, akbasic_sink_akgl_render(&AKGLSINK));
/*
* Asserted as "something was drawn in the first cell" rather than against
* particular pixels: which ones a glyph lights is FreeType's business and it
* is free to hint them differently. The seam being tested is that the text
* reached the renderer at the cursor's cell at all.
*/
shot = SDL_RenderReadPixels(renderer->sdl_renderer, NULL);
TEST_REQUIRE(shot != NULL, "could not read the render target back");
for ( y = 0; y < AKGLSINKSTATE.cellh && !lit; y++ ) {
for ( x = 0; x < AKGLSINKSTATE.cellw && !lit; x++ ) {
lit = !pixel_is(shot, x, y, 0, 0, 0);
}
}
TEST_REQUIRE(lit, "the sink drew nothing into the first character cell");
SDL_DestroySurface(shot);
SUCCEED_RETURN(errctx);
}
/**
* @brief The input adaptor drains the ring the host's event pump fills.
*
* Synthetic key events through akgl_controller_handle_event(), which is exactly
* how a host feeds it, and then read back through the akbasic backend.
*/
static akerr_ErrorContext AKERR_NOIGNORE *test_input_backend(void)
{
PREPARE_ERROR(errctx);
SDL_Event event;
int keycode = 0;
bool available = false;
/*
* handle_event refuses a NULL appstate outright, so it needs something to
* point at even though nothing here reads it. deps/libakgl/tests/controller.c
* uses a placeholder for the same reason.
*/
int appstate_placeholder = 0;
PASS(errctx, akbasic_input_init_akgl(&INPUT));
PASS(errctx, INPUT.flush_keys(&INPUT));
/* An empty ring is success with nothing available, never an error. */
PASS(errctx, INPUT.poll_key(&INPUT, &keycode, &available));
TEST_REQUIRE(!available, "an empty ring should report nothing available");
memset(&event, 0, sizeof(event));
event.type = SDL_EVENT_KEY_DOWN;
event.key.key = SDLK_A;
PASS(errctx, akgl_controller_handle_event(&appstate_placeholder, &event));
PASS(errctx, INPUT.poll_key(&INPUT, &keycode, &available));
TEST_REQUIRE(available, "a key the host pumped should reach the interpreter");
TEST_REQUIRE_INT(keycode, SDLK_A);
PASS(errctx, INPUT.poll_key(&INPUT, &keycode, &available));
TEST_REQUIRE(!available, "the ring should drain to empty");
SUCCEED_RETURN(errctx);
}
Finish the language: every remaining verb group, and the defects that blocked them Closes groups A, C, D, E, F, H and J of TODO.md section 4, plus RESTORE and RENUMBER, and closes section 6 -- all seventeen reference defects. Seven of those turned out to have been fixed or never ported and nobody had written it down; the audit records the evidence for each. Two of the seventeen were real. math_plus mutated its left operand when the operand was mutable, so A# + 1 could modify A#; it was gated on FOR/NEXT coverage because NEXT relied on the mutation, so tests/for_next.c came first and NEXT now writes the counter back itself. And the binary operators summed both numeric fields of their right operand, which no BASIC program can reach -- that one needed a test written against the value API. Writing the tests turned up eight defects nobody had listed. Seven are fixed: IF A = 2 THEN was a parse error; only == worked IF ... AND ... was a parse error, because a condition parsed as one relation IF A = 1 OR B = 2 THEN was silently always false, and so was IF A THEN EXIT before any NEXT restarted the program and exhausted the variable pool READ never found a DATA line above it, and swallowed the lines between PRINT 2 + 2 at the prompt was filed as program text instead of answering a short read discarded its bytes, so COPY produced empty files every verb taking an argument list said "peek() returned nil token!" on none The eighth is not fixed and cannot be quietly: a FOR whose step overshoots runs its body one extra time, and FOR I = 1 TO 1 runs it zero times. The two errors cancel for a step of 1, which is why neither was noticed. Correcting them changes the expected output of a checked-in acceptance file, and tests/reference/README.md forbids editing one to suit this interpreter. It is tests/for_semantics.c in AKBASIC_KNOWN_FAILING_TESTS, asserting the correct contract, and TODO.md items 19 and 20. Sprites are real libakgl actors with a renderfunc of their own, because akgl_actor_render draws every sprite square and an actor has no per-axis scale. Both are filed upstream. SPRSAV takes an image file, an SSHAPE handle or a 63-element integer array -- a string here cannot hold a zero byte. Verbs that need hardware that does not exist are refused by name with the reason rather than faked: SYS, HEADER, COLLECT, BACKUP, BOOT, FILTER, and DIRECTORY, which is refused for a missing libakstdlib wrapper filed upstream. 94 tests in the default build, 93 with SDL, 94 under ASan and UBSan, doxygen clean. The Go acceptance corpus stayed green throughout. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 21:50:37 -04:00
/**
* @brief A sprite loaded from an image file lands on the target where MOVSPR put it.
*
* The one assertion in this repository that exercises the whole file path:
* a BASIC string that is not an SSHAPE handle, resolved by akgl_path_relative()
* against the working directory, decoded by SDL_image inside
* akgl_spritesheet_initialize(), and blitted through the actor's renderfunc.
*
* The fixture is 8x8 rather than 24x21 on purpose -- a sprite from a file takes
* the image's own size, and an assertion at (43, 33) rather than (40, 30) is
* what says the size came from the image rather than from a constant.
*/
static akerr_ErrorContext AKERR_NOIGNORE *test_sprite_from_file(void)
{
PREPARE_ERROR(errctx);
SDL_Surface *shot = NULL;
PASS(errctx, clear_target());
PASS(errctx, start_runtime("10 SPRSAV \"assets/sprite8x8.png\", 1\n"
"20 SPRITE 1, 1\n"
"30 MOVSPR 1, 40, 30\n"));
TEST_REQUIRE_STR(OUTPUT, "");
PASS(errctx, akbasic_sprite_akgl_render(&SPRITES));
shot = SDL_RenderReadPixels(renderer->sdl_renderer, NULL);
TEST_REQUIRE(shot != NULL, "could not read the render target back");
/*
* Magenta, not white: SPRITE's colour argument modulates the texture and
* this program never gave one, so the image's own colour comes through.
*/
TEST_REQUIRE(pixel_is(shot, 43, 33, 0xff, 0x00, 0xff),
"the loaded sprite should be drawn at MOVSPR's coordinate");
TEST_REQUIRE(pixel_is(shot, 47, 37, 0xff, 0x00, 0xff),
"the whole 8x8 image should have been drawn, not one pixel of it");
TEST_REQUIRE(!pixel_is(shot, 49, 39, 0xff, 0x00, 0xff),
"an 8x8 sprite should stop after eight pixels");
SDL_DestroySurface(shot);
/* A path that names nothing is the program's mistake, and is reported. */
stop_runtime();
PASS(errctx, start_runtime("10 SPRSAV \"assets/nosuchfile.png\", 1\n"));
TEST_REQUIRE(strstr(OUTPUT, "No such sprite image") != NULL,
"a missing image should be reported by name, got \"%s\"", OUTPUT);
stop_runtime();
SUCCEED_RETURN(errctx);
}
/**
* @brief A sprite defined from 63 pattern bytes reaches real pixels, in its colour.
*
* The DATA-driven path a type-in listing uses, end to end: an integer array, the
* bit unpacking, a surface built a pixel at a time, and a texture. The pattern
* is one set bit in the top-left corner, so what is asserted is both that the
* pixel is lit *and* that its neighbour is not -- which is what catches a bit
* order that came through reversed.
*/
static akerr_ErrorContext AKERR_NOIGNORE *test_sprite_from_pattern(void)
{
PREPARE_ERROR(errctx);
SDL_Surface *shot = NULL;
PASS(errctx, clear_target());
PASS(errctx, start_runtime("10 DIM P#(63)\n"
"20 P#(0) = 128\n"
"30 SPRSAV P#, 1\n"
"40 SPRITE 1, 1, 6\n"
"50 MOVSPR 1, 20, 20\n"));
TEST_REQUIRE_STR(OUTPUT, "");
PASS(errctx, akbasic_sprite_akgl_render(&SPRITES));
shot = SDL_RenderReadPixels(renderer->sdl_renderer, NULL);
TEST_REQUIRE(shot != NULL, "could not read the render target back");
/* Palette index 6 is green: 0x55, 0xa0, 0x49. */
TEST_REQUIRE(pixel_is(shot, 20, 20, 0x55, 0xa0, 0x49),
"the pattern's one set bit should be the sprite's top-left pixel");
TEST_REQUIRE(!pixel_is(shot, 21, 20, 0x55, 0xa0, 0x49),
"only one bit was set, so only one pixel should be lit");
TEST_REQUIRE(!pixel_is(shot, 43, 20, 0x55, 0xa0, 0x49),
"a reversed bit order would have lit the far end of the row");
SDL_DestroySurface(shot);
stop_runtime();
SUCCEED_RETURN(errctx);
}
/**
* @brief A region SSHAPE saved becomes a sprite, which is the shared-format claim.
*
* The C128 documents SPRSAV's string as the SSHAPE data format at a fixed 24x21,
* so reusing the shape pool here is faithful rather than a shortcut -- and this
* is what says the handle actually survives the trip through a BASIC string and
* into the sprite device.
*/
static akerr_ErrorContext AKERR_NOIGNORE *test_sprite_from_shape(void)
{
PREPARE_ERROR(errctx);
SDL_Surface *shot = NULL;
PASS(errctx, clear_target());
PASS(errctx, start_runtime("10 COLOR 1, 3\n"
"20 BOX 1, 0, 0, 10, 10\n"
"30 SSHAPE A$, 0, 0, 10, 10\n"
"40 SPRSAV A$, 1\n"
"50 SPRITE 1, 1\n"
"60 MOVSPR 1, 60, 60\n"));
TEST_REQUIRE_STR(OUTPUT, "");
PASS(errctx, akbasic_sprite_akgl_render(&SPRITES));
shot = SDL_RenderReadPixels(renderer->sdl_renderer, NULL);
TEST_REQUIRE(shot != NULL, "could not read the render target back");
/*
* Palette index 3 is red, which is what the BOX was outlined in. The corner
* of the box is the (0,0) pixel of the saved region, so it lands exactly
* where MOVSPR put the sprite -- and its interior does not, which is what
* says a region was copied rather than a rectangle drawn.
*/
TEST_REQUIRE(pixel_is(shot, 60, 60, 0x88, 0x39, 0x32),
"the saved region's corner should have been drawn as a sprite");
TEST_REQUIRE(!pixel_is(shot, 65, 65, 0x88, 0x39, 0x32),
"the region was an outline, so its middle should not be red");
SDL_DestroySurface(shot);
stop_runtime();
SUCCEED_RETURN(errctx);
}
Wire the sink and the three devices to libakgl src/sink_akgl.c, src/graphics_akgl.c, src/audio_akgl.c and src/input_akgl.c, in the akbasic_akgl target, which is the only thing here that links SDL. -DAKBASIC_WITH_AKGL=ON had never been configured in this repository before, and it now builds and passes. The sink is what section 3 has been waiting on. Its character grid comes from akgl_text_measure(font, "A", &w, &h), the direct equivalent of the reference's font.SizeUTF8("A") and the call that did not exist until 42b60f7. Wrapping is done on the character grid rather than by handing SDL_ttf a wraplength, because the cursor has to land somewhere definite: a program that PRINTs a long string and then PRINTs again expects the second to start on the row after the first ended, and only the code that placed the characters knows which row that is. tests/akgl_backends.c draws into a 128x128 software renderer under the dummy video driver and reads the pixels back -- the pattern deps/libakgl/tests/draw.c established, which needs no display and no offscreen harness. It asserts the seam rather than libakgl's own behaviour: a BASIC line in, a lit pixel of the right colour out. Four things in libakgl had to be worked around to get here. All four are commented at their site with "filed upstream" and recorded in TODO.md section 3: - An embedded libakgl requires SDL, SDL_image, SDL_mixer, SDL_ttf and jansson to be *installed*. It builds its own vendored copies only when it is top-level, and they are sitting right there in deps/libakgl/deps. Every lookup is guarded with if(NOT TARGET ...), so this adds those five subdirectories before add_subdirectory(deps/libakgl) -- the same trick and the same ordering requirement akerror::akerror and akstdlib::akstdlib already need. - akgl/controller.h does not compile on its own: it declares handlers taking an akgl_Actor * and includes nothing that declares the type. - There is no way to attach a 2D backend to a renderer you already have. akgl_render_init2d() installs the vtable but also creates its own window and writes the camera global, so it belongs to the akgl_game_init() path -- which is exactly the path an embedding host is not on. The test assigns the six pointers by hand. - akgl_text_rendertextat() segfaults on a backend whose vtable is empty; it reaches through renderer->draw_texture without checking it. Same class of defect 42b60f7's own commit added a draw test for. The sink's readline reports end of input rather than reading: a drawn text layer is not a source of lines, and INPUT through one wants a line editor built on the keystroke ring. EOF rather than an error is the contract sink.h states, so INPUT already handles it. That editor is the next piece of work there. 70/70 core ctest with no SDL on the include path, 71/71 with the akgl suite, clean under -Wall -Wextra, doxygen clean. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 08:46:53 -04:00
int main(void)
{
PREPARE_ERROR(errctx);
SDL_SetHint(SDL_HINT_VIDEO_DRIVER, "dummy");
SDL_SetHint(SDL_HINT_AUDIO_DRIVER, "dummy");
SDL_SetHint(SDL_HINT_RENDER_DRIVER, "software");
ATTEMPT {
CATCH(errctx, akgl_error_init());
renderer = &_akgl_renderer;
FAIL_ZERO_BREAK(errctx, SDL_Init(SDL_INIT_VIDEO), AKGL_ERR_SDL,
"Couldn't initialize SDL: %s", SDL_GetError());
FAIL_ZERO_BREAK(errctx, TTF_Init(), AKGL_ERR_SDL,
"Couldn't initialize SDL_ttf: %s", SDL_GetError());
FAIL_ZERO_BREAK(errctx,
SDL_CreateWindowAndRenderer("net/aklabs/akbasic/test_akgl_backends",
TARGET_SIZE, TARGET_SIZE, 0,
&window, &renderer->sdl_renderer),
AKGL_ERR_SDL, "Couldn't create window/renderer: %s", SDL_GetError());
/*
* Bind the 2D methods. akgl_text_rendertextat() reaches through
* renderer->draw_texture and an SDL_Renderer alone does not fill that in;
Wire the sink and the three devices to libakgl src/sink_akgl.c, src/graphics_akgl.c, src/audio_akgl.c and src/input_akgl.c, in the akbasic_akgl target, which is the only thing here that links SDL. -DAKBASIC_WITH_AKGL=ON had never been configured in this repository before, and it now builds and passes. The sink is what section 3 has been waiting on. Its character grid comes from akgl_text_measure(font, "A", &w, &h), the direct equivalent of the reference's font.SizeUTF8("A") and the call that did not exist until 42b60f7. Wrapping is done on the character grid rather than by handing SDL_ttf a wraplength, because the cursor has to land somewhere definite: a program that PRINTs a long string and then PRINTs again expects the second to start on the row after the first ended, and only the code that placed the characters knows which row that is. tests/akgl_backends.c draws into a 128x128 software renderer under the dummy video driver and reads the pixels back -- the pattern deps/libakgl/tests/draw.c established, which needs no display and no offscreen harness. It asserts the seam rather than libakgl's own behaviour: a BASIC line in, a lit pixel of the right colour out. Four things in libakgl had to be worked around to get here. All four are commented at their site with "filed upstream" and recorded in TODO.md section 3: - An embedded libakgl requires SDL, SDL_image, SDL_mixer, SDL_ttf and jansson to be *installed*. It builds its own vendored copies only when it is top-level, and they are sitting right there in deps/libakgl/deps. Every lookup is guarded with if(NOT TARGET ...), so this adds those five subdirectories before add_subdirectory(deps/libakgl) -- the same trick and the same ordering requirement akerror::akerror and akstdlib::akstdlib already need. - akgl/controller.h does not compile on its own: it declares handlers taking an akgl_Actor * and includes nothing that declares the type. - There is no way to attach a 2D backend to a renderer you already have. akgl_render_init2d() installs the vtable but also creates its own window and writes the camera global, so it belongs to the akgl_game_init() path -- which is exactly the path an embedding host is not on. The test assigns the six pointers by hand. - akgl_text_rendertextat() segfaults on a backend whose vtable is empty; it reaches through renderer->draw_texture without checking it. Same class of defect 42b60f7's own commit added a draw test for. The sink's readline reports end of input rather than reading: a drawn text layer is not a source of lines, and INPUT through one wants a line editor built on the keystroke ring. EOF rather than an error is the contract sink.h states, so INPUT already handles it. That editor is the next piece of work there. 70/70 core ctest with no SDL on the include path, 71/71 with the akgl suite, clean under -Wall -Wextra, doxygen clean. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 08:46:53 -04:00
* deps/libakgl/tests/draw.c gets away without it because the draw
* primitives take the SDL_Renderer directly. These six pointers were
* assigned by hand here until libakgl 0.3.0 split akgl_render_bind2d out
* of akgl_render_init2d -- API-gap item 7, filed from this file.
Wire the sink and the three devices to libakgl src/sink_akgl.c, src/graphics_akgl.c, src/audio_akgl.c and src/input_akgl.c, in the akbasic_akgl target, which is the only thing here that links SDL. -DAKBASIC_WITH_AKGL=ON had never been configured in this repository before, and it now builds and passes. The sink is what section 3 has been waiting on. Its character grid comes from akgl_text_measure(font, "A", &w, &h), the direct equivalent of the reference's font.SizeUTF8("A") and the call that did not exist until 42b60f7. Wrapping is done on the character grid rather than by handing SDL_ttf a wraplength, because the cursor has to land somewhere definite: a program that PRINTs a long string and then PRINTs again expects the second to start on the row after the first ended, and only the code that placed the characters knows which row that is. tests/akgl_backends.c draws into a 128x128 software renderer under the dummy video driver and reads the pixels back -- the pattern deps/libakgl/tests/draw.c established, which needs no display and no offscreen harness. It asserts the seam rather than libakgl's own behaviour: a BASIC line in, a lit pixel of the right colour out. Four things in libakgl had to be worked around to get here. All four are commented at their site with "filed upstream" and recorded in TODO.md section 3: - An embedded libakgl requires SDL, SDL_image, SDL_mixer, SDL_ttf and jansson to be *installed*. It builds its own vendored copies only when it is top-level, and they are sitting right there in deps/libakgl/deps. Every lookup is guarded with if(NOT TARGET ...), so this adds those five subdirectories before add_subdirectory(deps/libakgl) -- the same trick and the same ordering requirement akerror::akerror and akstdlib::akstdlib already need. - akgl/controller.h does not compile on its own: it declares handlers taking an akgl_Actor * and includes nothing that declares the type. - There is no way to attach a 2D backend to a renderer you already have. akgl_render_init2d() installs the vtable but also creates its own window and writes the camera global, so it belongs to the akgl_game_init() path -- which is exactly the path an embedding host is not on. The test assigns the six pointers by hand. - akgl_text_rendertextat() segfaults on a backend whose vtable is empty; it reaches through renderer->draw_texture without checking it. Same class of defect 42b60f7's own commit added a draw test for. The sink's readline reports end of input rather than reading: a drawn text layer is not a source of lines, and INPUT through one wants a line editor built on the keystroke ring. EOF rather than an error is the contract sink.h states, so INPUT already handles it. That editor is the next piece of work there. 70/70 core ctest with no SDL on the include path, 71/71 with the akgl suite, clean under -Wall -Wextra, doxygen clean. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 08:46:53 -04:00
*/
CATCH(errctx, akgl_render_bind2d(renderer));
Wire the sink and the three devices to libakgl src/sink_akgl.c, src/graphics_akgl.c, src/audio_akgl.c and src/input_akgl.c, in the akbasic_akgl target, which is the only thing here that links SDL. -DAKBASIC_WITH_AKGL=ON had never been configured in this repository before, and it now builds and passes. The sink is what section 3 has been waiting on. Its character grid comes from akgl_text_measure(font, "A", &w, &h), the direct equivalent of the reference's font.SizeUTF8("A") and the call that did not exist until 42b60f7. Wrapping is done on the character grid rather than by handing SDL_ttf a wraplength, because the cursor has to land somewhere definite: a program that PRINTs a long string and then PRINTs again expects the second to start on the row after the first ended, and only the code that placed the characters knows which row that is. tests/akgl_backends.c draws into a 128x128 software renderer under the dummy video driver and reads the pixels back -- the pattern deps/libakgl/tests/draw.c established, which needs no display and no offscreen harness. It asserts the seam rather than libakgl's own behaviour: a BASIC line in, a lit pixel of the right colour out. Four things in libakgl had to be worked around to get here. All four are commented at their site with "filed upstream" and recorded in TODO.md section 3: - An embedded libakgl requires SDL, SDL_image, SDL_mixer, SDL_ttf and jansson to be *installed*. It builds its own vendored copies only when it is top-level, and they are sitting right there in deps/libakgl/deps. Every lookup is guarded with if(NOT TARGET ...), so this adds those five subdirectories before add_subdirectory(deps/libakgl) -- the same trick and the same ordering requirement akerror::akerror and akstdlib::akstdlib already need. - akgl/controller.h does not compile on its own: it declares handlers taking an akgl_Actor * and includes nothing that declares the type. - There is no way to attach a 2D backend to a renderer you already have. akgl_render_init2d() installs the vtable but also creates its own window and writes the camera global, so it belongs to the akgl_game_init() path -- which is exactly the path an embedding host is not on. The test assigns the six pointers by hand. - akgl_text_rendertextat() segfaults on a backend whose vtable is empty; it reaches through renderer->draw_texture without checking it. Same class of defect 42b60f7's own commit added a draw test for. The sink's readline reports end of input rather than reading: a drawn text layer is not a source of lines, and INPUT through one wants a line editor built on the keystroke ring. EOF rather than an error is the contract sink.h states, so INPUT already handles it. That editor is the next piece of work there. 70/70 core ctest with no SDL on the include path, 71/71 with the akgl suite, clean under -Wall -Wextra, doxygen clean. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 08:46:53 -04:00
Finish the language: every remaining verb group, and the defects that blocked them Closes groups A, C, D, E, F, H and J of TODO.md section 4, plus RESTORE and RENUMBER, and closes section 6 -- all seventeen reference defects. Seven of those turned out to have been fixed or never ported and nobody had written it down; the audit records the evidence for each. Two of the seventeen were real. math_plus mutated its left operand when the operand was mutable, so A# + 1 could modify A#; it was gated on FOR/NEXT coverage because NEXT relied on the mutation, so tests/for_next.c came first and NEXT now writes the counter back itself. And the binary operators summed both numeric fields of their right operand, which no BASIC program can reach -- that one needed a test written against the value API. Writing the tests turned up eight defects nobody had listed. Seven are fixed: IF A = 2 THEN was a parse error; only == worked IF ... AND ... was a parse error, because a condition parsed as one relation IF A = 1 OR B = 2 THEN was silently always false, and so was IF A THEN EXIT before any NEXT restarted the program and exhausted the variable pool READ never found a DATA line above it, and swallowed the lines between PRINT 2 + 2 at the prompt was filed as program text instead of answering a short read discarded its bytes, so COPY produced empty files every verb taking an argument list said "peek() returned nil token!" on none The eighth is not fixed and cannot be quietly: a FOR whose step overshoots runs its body one extra time, and FOR I = 1 TO 1 runs it zero times. The two errors cancel for a step of 1, which is why neither was noticed. Correcting them changes the expected output of a checked-in acceptance file, and tests/reference/README.md forbids editing one to suit this interpreter. It is tests/for_semantics.c in AKBASIC_KNOWN_FAILING_TESTS, asserting the correct contract, and TODO.md items 19 and 20. Sprites are real libakgl actors with a renderfunc of their own, because akgl_actor_render draws every sprite square and an actor has no per-axis scale. Both are filed upstream. SPRSAV takes an image file, an SSHAPE handle or a 63-element integer array -- a string here cannot hold a zero byte. Verbs that need hardware that does not exist are refused by name with the reason rather than faked: SYS, HEADER, COLLECT, BACKUP, BOOT, FILTER, and DIRECTORY, which is refused for a missing libakstdlib wrapper filed upstream. 94 tests in the default build, 93 with SDL, 94 under ASan and UBSan, doxygen clean. The Go acceptance corpus stayed green throughout. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 21:50:37 -04:00
/*
* The three things akgl_game_init() would have done and this file, being
* a host that deliberately never calls it, has to do itself: the object
* pools, the name registries, and a camera for akgl_actor_render() to
* dereference. src/frontend_akgl.c does the same, and says why at length.
*/
CATCH(errctx, akgl_heap_init());
CATCH(errctx, akgl_registry_init());
camera = &_akgl_camera;
camera->x = 0.0f;
camera->y = 0.0f;
camera->w = (float)TARGET_SIZE;
camera->h = (float)TARGET_SIZE;
Wire the sink and the three devices to libakgl src/sink_akgl.c, src/graphics_akgl.c, src/audio_akgl.c and src/input_akgl.c, in the akbasic_akgl target, which is the only thing here that links SDL. -DAKBASIC_WITH_AKGL=ON had never been configured in this repository before, and it now builds and passes. The sink is what section 3 has been waiting on. Its character grid comes from akgl_text_measure(font, "A", &w, &h), the direct equivalent of the reference's font.SizeUTF8("A") and the call that did not exist until 42b60f7. Wrapping is done on the character grid rather than by handing SDL_ttf a wraplength, because the cursor has to land somewhere definite: a program that PRINTs a long string and then PRINTs again expects the second to start on the row after the first ended, and only the code that placed the characters knows which row that is. tests/akgl_backends.c draws into a 128x128 software renderer under the dummy video driver and reads the pixels back -- the pattern deps/libakgl/tests/draw.c established, which needs no display and no offscreen harness. It asserts the seam rather than libakgl's own behaviour: a BASIC line in, a lit pixel of the right colour out. Four things in libakgl had to be worked around to get here. All four are commented at their site with "filed upstream" and recorded in TODO.md section 3: - An embedded libakgl requires SDL, SDL_image, SDL_mixer, SDL_ttf and jansson to be *installed*. It builds its own vendored copies only when it is top-level, and they are sitting right there in deps/libakgl/deps. Every lookup is guarded with if(NOT TARGET ...), so this adds those five subdirectories before add_subdirectory(deps/libakgl) -- the same trick and the same ordering requirement akerror::akerror and akstdlib::akstdlib already need. - akgl/controller.h does not compile on its own: it declares handlers taking an akgl_Actor * and includes nothing that declares the type. - There is no way to attach a 2D backend to a renderer you already have. akgl_render_init2d() installs the vtable but also creates its own window and writes the camera global, so it belongs to the akgl_game_init() path -- which is exactly the path an embedding host is not on. The test assigns the six pointers by hand. - akgl_text_rendertextat() segfaults on a backend whose vtable is empty; it reaches through renderer->draw_texture without checking it. Same class of defect 42b60f7's own commit added a draw test for. The sink's readline reports end of input rather than reading: a drawn text layer is not a source of lines, and INPUT through one wants a line editor built on the keystroke ring. EOF rather than an error is the contract sink.h states, so INPUT already handles it. That editor is the next piece of work there. 70/70 core ctest with no SDL on the include path, 71/71 with the akgl suite, clean under -Wall -Wextra, doxygen clean. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 08:46:53 -04:00
/*
* libakgl's own monospaced fixture, borrowed rather than copied. Being
* monospaced is what makes a character grid meaningful to assert on.
*/
font = TTF_OpenFont(AKBASIC_TEST_FONT, 12);
FAIL_ZERO_BREAK(errctx, font, AKGL_ERR_SDL,
"Couldn't open %s: %s", AKBASIC_TEST_FONT, SDL_GetError());
CATCH(errctx, test_draw_reaches_pixels());
CATCH(errctx, test_size_is_the_renderer());
Wire the sink and the three devices to libakgl src/sink_akgl.c, src/graphics_akgl.c, src/audio_akgl.c and src/input_akgl.c, in the akbasic_akgl target, which is the only thing here that links SDL. -DAKBASIC_WITH_AKGL=ON had never been configured in this repository before, and it now builds and passes. The sink is what section 3 has been waiting on. Its character grid comes from akgl_text_measure(font, "A", &w, &h), the direct equivalent of the reference's font.SizeUTF8("A") and the call that did not exist until 42b60f7. Wrapping is done on the character grid rather than by handing SDL_ttf a wraplength, because the cursor has to land somewhere definite: a program that PRINTs a long string and then PRINTs again expects the second to start on the row after the first ended, and only the code that placed the characters knows which row that is. tests/akgl_backends.c draws into a 128x128 software renderer under the dummy video driver and reads the pixels back -- the pattern deps/libakgl/tests/draw.c established, which needs no display and no offscreen harness. It asserts the seam rather than libakgl's own behaviour: a BASIC line in, a lit pixel of the right colour out. Four things in libakgl had to be worked around to get here. All four are commented at their site with "filed upstream" and recorded in TODO.md section 3: - An embedded libakgl requires SDL, SDL_image, SDL_mixer, SDL_ttf and jansson to be *installed*. It builds its own vendored copies only when it is top-level, and they are sitting right there in deps/libakgl/deps. Every lookup is guarded with if(NOT TARGET ...), so this adds those five subdirectories before add_subdirectory(deps/libakgl) -- the same trick and the same ordering requirement akerror::akerror and akstdlib::akstdlib already need. - akgl/controller.h does not compile on its own: it declares handlers taking an akgl_Actor * and includes nothing that declares the type. - There is no way to attach a 2D backend to a renderer you already have. akgl_render_init2d() installs the vtable but also creates its own window and writes the camera global, so it belongs to the akgl_game_init() path -- which is exactly the path an embedding host is not on. The test assigns the six pointers by hand. - akgl_text_rendertextat() segfaults on a backend whose vtable is empty; it reaches through renderer->draw_texture without checking it. Same class of defect 42b60f7's own commit added a draw test for. The sink's readline reports end of input rather than reading: a drawn text layer is not a source of lines, and INPUT through one wants a line editor built on the keystroke ring. EOF rather than an error is the contract sink.h states, so INPUT already handles it. That editor is the next piece of work there. 70/70 core ctest with no SDL on the include path, 71/71 with the akgl suite, clean under -Wall -Wextra, doxygen clean. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 08:46:53 -04:00
CATCH(errctx, test_box_outlines());
CATCH(errctx, test_paint_fills_region());
CATCH(errctx, test_shape_roundtrip());
CATCH(errctx, test_sink_grid_and_wrap());
CATCH(errctx, test_sink_renders());
CATCH(errctx, test_input_backend());
Finish the language: every remaining verb group, and the defects that blocked them Closes groups A, C, D, E, F, H and J of TODO.md section 4, plus RESTORE and RENUMBER, and closes section 6 -- all seventeen reference defects. Seven of those turned out to have been fixed or never ported and nobody had written it down; the audit records the evidence for each. Two of the seventeen were real. math_plus mutated its left operand when the operand was mutable, so A# + 1 could modify A#; it was gated on FOR/NEXT coverage because NEXT relied on the mutation, so tests/for_next.c came first and NEXT now writes the counter back itself. And the binary operators summed both numeric fields of their right operand, which no BASIC program can reach -- that one needed a test written against the value API. Writing the tests turned up eight defects nobody had listed. Seven are fixed: IF A = 2 THEN was a parse error; only == worked IF ... AND ... was a parse error, because a condition parsed as one relation IF A = 1 OR B = 2 THEN was silently always false, and so was IF A THEN EXIT before any NEXT restarted the program and exhausted the variable pool READ never found a DATA line above it, and swallowed the lines between PRINT 2 + 2 at the prompt was filed as program text instead of answering a short read discarded its bytes, so COPY produced empty files every verb taking an argument list said "peek() returned nil token!" on none The eighth is not fixed and cannot be quietly: a FOR whose step overshoots runs its body one extra time, and FOR I = 1 TO 1 runs it zero times. The two errors cancel for a step of 1, which is why neither was noticed. Correcting them changes the expected output of a checked-in acceptance file, and tests/reference/README.md forbids editing one to suit this interpreter. It is tests/for_semantics.c in AKBASIC_KNOWN_FAILING_TESTS, asserting the correct contract, and TODO.md items 19 and 20. Sprites are real libakgl actors with a renderfunc of their own, because akgl_actor_render draws every sprite square and an actor has no per-axis scale. Both are filed upstream. SPRSAV takes an image file, an SSHAPE handle or a 63-element integer array -- a string here cannot hold a zero byte. Verbs that need hardware that does not exist are refused by name with the reason rather than faked: SYS, HEADER, COLLECT, BACKUP, BOOT, FILTER, and DIRECTORY, which is refused for a missing libakstdlib wrapper filed upstream. 94 tests in the default build, 93 with SDL, 94 under ASan and UBSan, doxygen clean. The Go acceptance corpus stayed green throughout. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 21:50:37 -04:00
CATCH(errctx, test_sprite_from_file());
CATCH(errctx, test_sprite_from_pattern());
CATCH(errctx, test_sprite_from_shape());
Wire the sink and the three devices to libakgl src/sink_akgl.c, src/graphics_akgl.c, src/audio_akgl.c and src/input_akgl.c, in the akbasic_akgl target, which is the only thing here that links SDL. -DAKBASIC_WITH_AKGL=ON had never been configured in this repository before, and it now builds and passes. The sink is what section 3 has been waiting on. Its character grid comes from akgl_text_measure(font, "A", &w, &h), the direct equivalent of the reference's font.SizeUTF8("A") and the call that did not exist until 42b60f7. Wrapping is done on the character grid rather than by handing SDL_ttf a wraplength, because the cursor has to land somewhere definite: a program that PRINTs a long string and then PRINTs again expects the second to start on the row after the first ended, and only the code that placed the characters knows which row that is. tests/akgl_backends.c draws into a 128x128 software renderer under the dummy video driver and reads the pixels back -- the pattern deps/libakgl/tests/draw.c established, which needs no display and no offscreen harness. It asserts the seam rather than libakgl's own behaviour: a BASIC line in, a lit pixel of the right colour out. Four things in libakgl had to be worked around to get here. All four are commented at their site with "filed upstream" and recorded in TODO.md section 3: - An embedded libakgl requires SDL, SDL_image, SDL_mixer, SDL_ttf and jansson to be *installed*. It builds its own vendored copies only when it is top-level, and they are sitting right there in deps/libakgl/deps. Every lookup is guarded with if(NOT TARGET ...), so this adds those five subdirectories before add_subdirectory(deps/libakgl) -- the same trick and the same ordering requirement akerror::akerror and akstdlib::akstdlib already need. - akgl/controller.h does not compile on its own: it declares handlers taking an akgl_Actor * and includes nothing that declares the type. - There is no way to attach a 2D backend to a renderer you already have. akgl_render_init2d() installs the vtable but also creates its own window and writes the camera global, so it belongs to the akgl_game_init() path -- which is exactly the path an embedding host is not on. The test assigns the six pointers by hand. - akgl_text_rendertextat() segfaults on a backend whose vtable is empty; it reaches through renderer->draw_texture without checking it. Same class of defect 42b60f7's own commit added a draw test for. The sink's readline reports end of input rather than reading: a drawn text layer is not a source of lines, and INPUT through one wants a line editor built on the keystroke ring. EOF rather than an error is the contract sink.h states, so INPUT already handles it. That editor is the next piece of work there. 70/70 core ctest with no SDL on the include path, 71/71 with the akgl suite, clean under -Wall -Wextra, doxygen clean. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 08:46:53 -04:00
} CLEANUP {
if ( font != NULL ) {
TTF_CloseFont(font);
}
TTF_Quit();
SDL_Quit();
} PROCESS(errctx) {
} HANDLE_DEFAULT(errctx) {
LOG_ERROR_WITH_MESSAGE(errctx, "akgl backend test failed");
akbasic_test_failures += 1;
/*
* FINISH_NORETURN rather than FINISH, matching src/main.c: FINISH
* expands a `return __err_context` that this int-returning function
* cannot compile even when the branch is unreachable. HANDLE_DEFAULT
* above has already marked the context handled, so nothing aborts.
*/
} FINISH_NORETURN(errctx);
return akbasic_test_failures;
}