296 lines
7.8 KiB
Markdown
296 lines
7.8 KiB
Markdown
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# 16. Structures
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A structure groups values that belong together. Commodore BASIC 7.0 has nothing like
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it — this is entirely an addition, and Chapter 13 lists it with the other differences.
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A structure variable's name ends in **`@`**, the fourth type suffix:
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| Suffix | Type |
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|---|---|
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| `#` | integer |
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| `%` | floating point |
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| `$` | string |
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| `@` | structure |
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## Declaring a type
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`TYPE` … `END TYPE` names a record and lists its fields, one per line. **Each field takes
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its type from its own suffix**, the same rule every other name in this language follows,
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so a field list needs no type column:
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```basic
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10 TYPE RECT
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20 W#
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30 H#
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40 END TYPE
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50 DIM R@ AS RECT
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60 R@.W# = 3
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70 R@.H# = 4
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80 PRINT R@.W# * R@.H#
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90 PRINT R@
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```
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```output
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12
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RECT(W#=3, H#=4)
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```
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`DIM name@ AS TYPE` is how a variable gets storage, and it is required — unlike an
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ordinary variable, a structure cannot spring into existence on first use, because
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nothing would say which type it is.
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**A type name is a bare word, and so is every verb**, so the two share a namespace.
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`TYPE POINT` is refused, because `POINT` is a verb:
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```basic
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10 TYPE POINT
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20 X#
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30 END TYPE
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40 PRINT 1
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```
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```output
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? 40 : PARSE ERROR TYPE POINT: POINT is a reserved word and cannot name a type
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```
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The same applies to field names, for the same reason a variable cannot be called `TO#`.
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## Nesting
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A field may be another structure, named with `AS`:
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```basic
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10 TYPE COORD
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20 X#
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30 Y#
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40 END TYPE
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50 TYPE SHAPE
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60 NAME$
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70 ORIGIN@ AS COORD
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80 END TYPE
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90 DIM S@ AS SHAPE
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100 S@.NAME$ = "BOX"
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110 S@.ORIGIN@.X# = 10
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120 PRINT S@
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```
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```output
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SHAPE(NAME$=BOX, ORIGIN@=COORD(X#=10, Y#=0))
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```
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`@` on its own says "a structure" but not *which*, which is why a structure field has to
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name its type where `W#` does not. Three primitive types fit in three suffix characters;
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ten declared types do not fit in one.
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## Assignment copies
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**This is the rule to remember.** A structure behaves like every other value here:
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```basic
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10 TYPE RECT
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20 W#
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30 END TYPE
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40 DIM A@ AS RECT
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50 DIM B@ AS RECT
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60 A@.W# = 1
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70 B@ = A@
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80 A@.W# = 99
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90 PRINT B@.W#
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```
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```output
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1
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```
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`B@` is its own record from line 70 onward. Nesting copies too — a whole record, however
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deep, moves as a unit.
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## Pointers
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When you want two names for *one* record, say so. A pointer is a distinct declared kind:
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```basic
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10 TYPE RECT
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20 W#
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30 END TYPE
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40 DIM A@ AS RECT
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50 DIM P@ AS PTR TO RECT
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60 A@.W# = 1
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70 POINT P@ AT A@
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80 P@->W# = 99
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90 PRINT A@.W#
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```
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```output
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99
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```
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Three things are deliberate:
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- **`POINT` is the only way to share.** A program that never writes it can never be
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surprised by aliasing.
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- **`.` reaches a field of a structure and `->` reaches one through a pointer.** They do
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not stand in for one another, and using the wrong one is an error that names the other.
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So a reader always knows from the spelling whether the thing on the left is their own
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copy or somebody else's data.
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- **A pointer with nothing behind it is `NOTHING`**, and dereferencing it is refused
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rather than being a crash.
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```basic
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10 TYPE RECT
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20 W#
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30 END TYPE
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40 DIM P@ AS PTR TO RECT
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50 PRINT P@
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60 PRINT P@->W#
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```
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```output
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NOTHING
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? 60 : RUNTIME ERROR This pointer is not pointing at anything yet; POINT it AT a structure first
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```
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## Lists and trees
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A `TYPE` may refer to **itself only through a pointer** — by value it would have no
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finite size, and that is refused at declaration. Which is exactly what makes a list
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possible:
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```basic
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10 TYPE NODE
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20 COUNT#
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30 TAIL@ AS PTR TO NODE
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40 END TYPE
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50 DIM N1@ AS NODE
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60 DIM N2@ AS NODE
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70 N1@.COUNT# = 10
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80 N2@.COUNT# = 20
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90 POINT N1@.TAIL@ AT N2@
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100 DIM WALK@ AS PTR TO NODE
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110 POINT WALK@ AT N1@
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120 PRINT WALK@->COUNT#
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130 WALK@ = WALK@->TAIL@
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140 PRINT WALK@->COUNT#
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150 PRINT N1@
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```
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```output
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10
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20
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NODE(COUNT#=10, TAIL@=NODE(COUNT#=20, TAIL@=NOTHING))
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```
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Note line 130: assigning one *pointer* to another copies the reference, not the record.
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That is the one place assignment does not deep-copy, and it is why pointers are declared
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separately rather than being a mode a structure can be in.
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**Walk a list with a loop, not with a recursive `DEF`.** A recursive multi-line `DEF`
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does not return in this interpreter; it is a known defect recorded in `TODO.md`, and it
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is not specific to structures.
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`PRINT` follows pointers, so a cycle would not come back — it stops after four levels and
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prints `(...)`.
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## What is checked, and what is not
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A field name is checked against the set the type declared, and the refusal lists the
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fields that do exist:
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```basic
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10 TYPE RECT
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20 W#
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30 H#
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40 END TYPE
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50 DIM R@ AS RECT
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60 PRINT TOTLA#
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70 PRINT R@.NOPE#
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```
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```output
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0
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? 70 : RUNTIME ERROR RECT has no field NOPE# (W#, H#)
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```
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Line 60 is the contrast worth understanding. **A misspelled variable is still silent** —
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`TOTLA#` prints zero, as it does in every BASIC ever written. A misspelled *field* is
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not, because the set of fields is closed and the program wrote it down.
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That is the rule underneath both: **what the program declared gets checked, and what it
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did not gets shrugged at.** A variable's name is never declared, so it cannot be checked.
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A `TYPE`'s field list is, so it can be. Structures end up the strictest thing in the
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language, not because they are held to a higher standard but because they are the only
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named thing whose valid spellings are written down.
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## Sharing a structure with a host
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If you are embedding the interpreter in a game, a script can read and write **the game's
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own C structs** — not a copy of them. The host describes its struct once:
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```c norun
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typedef struct
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{
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char name[32];
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int32_t hp;
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float x;
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bool hostile;
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} game_Enemy;
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static const akbasic_HostField ENEMY_FIELDS[] = {
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/* struct member BASIC name C representation */
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AKBASIC_HOST_FIELD( game_Enemy, name, "NAME$", AKBASIC_HOSTFIELD_CSTRING ),
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AKBASIC_HOST_FIELD( game_Enemy, hp, "HP#", AKBASIC_HOSTFIELD_INT32 ),
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AKBASIC_HOST_FIELD( game_Enemy, x, "X%", AKBASIC_HOSTFIELD_FLOAT ),
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AKBASIC_HOST_FIELD( game_Enemy, hostile, "HOSTILE#", AKBASIC_HOSTFIELD_BOOL )
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};
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static const akbasic_HostType ENEMY_TYPE = {
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"ENEMY", sizeof(game_Enemy), ENEMY_FIELDS, 4
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};
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akbasic_host_register_type(&SCRIPT, &ENEMY_TYPE);
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akbasic_host_bind(&SCRIPT, "FOE@", "ENEMY", &GOBLIN);
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```
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and the script then works on `FOE@` like any other structure:
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```basic norun
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10 PRINT FOE@.NAME$ + " HAS " + FOE@.HP#
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20 FOE@.HP# = FOE@.HP# - 10
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```
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Line 20 decrements `GOBLIN.hp` in place. There is no marshalling step.
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`examples/hoststruct.c` is a complete working host, built and run by every build.
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Chapter 10 covers the rest of the embedding API; the parts specific to structures:
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| Call | Does |
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| `akbasic_host_register_type` | Makes a C struct available as a BASIC type |
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| `akbasic_host_bind` | Binds one instance to a script variable |
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| `akbasic_host_rebind` | Points that name at a different instance — the per-frame call |
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| `akbasic_host_unbind` | Breaks the binding before the storage goes away |
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Three things a host should know:
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- **Conversion refuses rather than truncates.** Assigning 70000 to an `int16_t` field, or
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forty characters to a `char[32]`, is an error naming the field.
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- **A host `float` round-trips lossily**, because BASIC floats are doubles. A `char[]` has
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a width that BASIC strings do not.
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- **A bound instance must outlive the binding.** It is the only pointer this interpreter
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holds that it did not allocate; `akbasic_host_unbind()` exists for exactly that.
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## Limits
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| Types | 16 |
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| Fields per type | 16 |
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| Nesting shown by `PRINT` | 4 levels |
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An instance's fields come out of the same value pool arrays use, so the 4096-element
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budget in Chapter 13 covers both. **Nothing is reclaimed** — a structure lasts until
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`CLR` or `NEW`, exactly as an array does.
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