47 lines
2.2 KiB
Markdown
47 lines
2.2 KiB
Markdown
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# The akbasic guide
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akbasic is a BASIC interpreter in the style of **Commodore BASIC 7.0** — the dialect
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the C128 shipped with — and **Dartmouth BASIC**. It runs programs from a file or from
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an interactive prompt, and it is also a C library you can link into a game so that
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players can script it.
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These chapters follow the shape of the
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[C128 Programmer's Reference Guide](http://www.jbrain.com/pub/cbm/manuals/128/C128PRG.pdf):
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the language first, then each hardware area, then the reference sections. If you know
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BASIC 7.0 you can skip to **[Chapter 13](13-differences.md)**, which is the list of
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everything that behaves differently here and why.
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## Chapters
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| **[1. Introduction](01-introduction.md)** | What akbasic is, what it is not, and how to build it |
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| **[2. Getting started](02-getting-started.md)** | The prompt, your first program, saving and loading |
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| **[3. The language](03-the-language.md)** | Variables, types, arrays, operators, expressions |
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| **[4. Control flow](04-control-flow.md)** | `IF`, `FOR`, `DO`, `GOSUB`, labels, `ON`, error trapping |
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| **[5. Strings and formatting](05-strings-and-formatting.md)** | String functions, `PRINT USING`, `PUDEF` |
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| **[6. Graphics](06-graphics.md)** | `GRAPHIC`, `DRAW`, `BOX`, `CIRCLE`, `PAINT`, shapes |
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| **[7. Sound](07-sound.md)** | `SOUND`, `PLAY`, `ENVELOPE`, `VOL`, `TEMPO` |
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| **[8. Sprites](08-sprites.md)** | `SPRITE`, `SPRSAV`, `MOVSPR`, collision |
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| **[9. Files and disk](09-files-and-disk.md)** | Channels, `DOPEN`, program storage |
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| **[10. Embedding](10-embedding.md)** | Driving the interpreter from C |
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| **[11. Verb reference](11-verb-reference.md)** | Every statement, alphabetically |
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| **[12. Function reference](12-function-reference.md)** | Every function, alphabetically |
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| **[13. Differences from BASIC 7.0](13-differences.md)** | What a C128 programmer needs to know |
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## The shortest possible start
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```
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$ cmake -S . -B build && cmake --build build
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$ ./build/basic
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READY
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10 FOR I# = 1 TO 5
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20 PRINT "HELLO " + I#
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30 NEXT I#
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RUN
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```
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Two things in that program are not Commodore BASIC and will catch you out
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immediately: **variables carry a type suffix** (`I#` is an integer) and **`+`
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concatenates a string with a number**. Chapter 3 explains both.
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