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akbasic/src/input_akgl.c

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Wire the sink and the three devices to libakgl src/sink_akgl.c, src/graphics_akgl.c, src/audio_akgl.c and src/input_akgl.c, in the akbasic_akgl target, which is the only thing here that links SDL. -DAKBASIC_WITH_AKGL=ON had never been configured in this repository before, and it now builds and passes. The sink is what section 3 has been waiting on. Its character grid comes from akgl_text_measure(font, "A", &w, &h), the direct equivalent of the reference's font.SizeUTF8("A") and the call that did not exist until 42b60f7. Wrapping is done on the character grid rather than by handing SDL_ttf a wraplength, because the cursor has to land somewhere definite: a program that PRINTs a long string and then PRINTs again expects the second to start on the row after the first ended, and only the code that placed the characters knows which row that is. tests/akgl_backends.c draws into a 128x128 software renderer under the dummy video driver and reads the pixels back -- the pattern deps/libakgl/tests/draw.c established, which needs no display and no offscreen harness. It asserts the seam rather than libakgl's own behaviour: a BASIC line in, a lit pixel of the right colour out. Four things in libakgl had to be worked around to get here. All four are commented at their site with "filed upstream" and recorded in TODO.md section 3: - An embedded libakgl requires SDL, SDL_image, SDL_mixer, SDL_ttf and jansson to be *installed*. It builds its own vendored copies only when it is top-level, and they are sitting right there in deps/libakgl/deps. Every lookup is guarded with if(NOT TARGET ...), so this adds those five subdirectories before add_subdirectory(deps/libakgl) -- the same trick and the same ordering requirement akerror::akerror and akstdlib::akstdlib already need. - akgl/controller.h does not compile on its own: it declares handlers taking an akgl_Actor * and includes nothing that declares the type. - There is no way to attach a 2D backend to a renderer you already have. akgl_render_init2d() installs the vtable but also creates its own window and writes the camera global, so it belongs to the akgl_game_init() path -- which is exactly the path an embedding host is not on. The test assigns the six pointers by hand. - akgl_text_rendertextat() segfaults on a backend whose vtable is empty; it reaches through renderer->draw_texture without checking it. Same class of defect 42b60f7's own commit added a draw test for. The sink's readline reports end of input rather than reading: a drawn text layer is not a source of lines, and INPUT through one wants a line editor built on the keystroke ring. EOF rather than an error is the contract sink.h states, so INPUT already handles it. That editor is the next piece of work there. 70/70 core ctest with no SDL on the include path, 71/71 with the akgl suite, clean under -Wall -Wextra, doxygen clean. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 08:46:53 -04:00
/**
* @file input_akgl.c
* @brief Wires the input backend record to libakgl's keystroke ring.
*
* The thinnest of the four adaptors, and the one whose *shape* carries the
* design: akgl_controller_poll_key() reads a ring that
* akgl_controller_handle_event() fills as the **host** pumps SDL events. The
* interpreter therefore answers "is there a key waiting" without owning an event
* loop, which is the whole of goal 3 for input.
*
* The caveat a host needs, repeated here because this is the file that causes
* it: that ring is process-global and the host's own control maps read the same
* events. A script sitting in a GET loop drains keystrokes the game will then
* never see. Withhold the backend, or supply a filtered one.
*/
#include <akerror.h>
#include <akgl/controller.h>
#include <akgl/error.h>
#include <akbasic/akgl.h>
#include <akbasic/error.h>
static akerr_ErrorContext *in_poll_key(akbasic_InputBackend *self, int *keycode, bool *available)
{
PREPARE_ERROR(errctx);
(void)self;
/*
* An empty ring comes back as success with available false, both here and
* upstream. Passed through unchanged: GET reports it as the empty string,
* which is ordinary BASIC rather than a failure.
*/
PASS(errctx, akgl_controller_poll_key(keycode, available));
SUCCEED_RETURN(errctx);
}
static akerr_ErrorContext *in_flush_keys(akbasic_InputBackend *self)
{
PREPARE_ERROR(errctx);
(void)self;
PASS(errctx, akgl_controller_flush_keys());
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext *akbasic_input_init_akgl(akbasic_InputBackend *obj)
{
PREPARE_ERROR(errctx);
FAIL_ZERO_RETURN(errctx, (obj != NULL), AKERR_NULLPOINTER,
"NULL backend in input_init_akgl");
PASS(errctx, akgl_error_init());
obj->self = NULL; /* the ring is libakgl's, not ours */
obj->poll_key = in_poll_key;
obj->flush_keys = in_flush_keys;
SUCCEED_RETURN(errctx);
}