Rework the megademo to fit the 80-column source line limit
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AKBASIC_MAX_LINE_LENGTH's cut from 256 to 80 left seventeen lines of examples/megademo unloadable: the sixteen IM$() picture strings (up to 252 characters) and TUNEA/TUNEB's four-bar PLAY strings (174 and 175). The real ceiling is 78 characters, not 80 -- stdio_readline() refuses a read that fills the 80-byte buffer without a newline, so content plus its terminator must fit in 79. The picture: vaporwave.py's PAYLOAD drops from 240 to 64, so every emitted IM$(NN) = "..." line fits under the ceiling. chop() no longer slices blind; it walks the stream a record at a time -- two characters for a run, three for an R row record -- and never cuts inside one, because the decoder reads a record's tail with MID on the string it is walking and a record straddling two IM$ entries decodes as garbage. The old blind slice at 240 only happened to be safe. verify() now simulates the CHOPPED strings with the cursor threaded across the boundaries exactly the way DRAWSTREAM executes them, so a bad cut is an assertion failure instead of a corrupted screen, and emit_block() asserts every emitted line fits. The picture is 56 strings where it was 16; the decoder needed no changes at all, since it already carries X#/Y# from one IM$ entry to the next. The music: TUNEA and TUNEB each become four PLAY statements, one bar apiece. play.c keeps voice, envelope, level and duration state on the runtime across statements and every PLAY appends to the same queue, so four bars queue exactly as one long string did. Each bar restates the V1T3U9S prefix so a bar dropped by QFULL cannot leave the next batch playing on the drum kit's envelope. Everything still clears the shrunken pools with room to spare: 1625 source lines of 2048, ~704 array slots of 2048, identifiers within the 24-character symtab key. Verified end to end against this branch's build: the demo loads, the offscreen host renders every scene, and the scene-5 still is pixel-identical to vaporwave.py's own preview. The test suite fails the same seventeen cases with and without this commit. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01ACffnV6F7sxQuG3Y8a1L3s
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@@ -56,7 +56,10 @@ This is a tour of the interpreter's edges, on purpose:
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counterpoint: a genuine 24x21 `SPRSAV` type-in sprite, 63 bytes, which is
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everything `DATA` has room to say. The paint is the reveal, and the exit is a
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stride-63 column dissolve — 63 is coprime to 160, so the walk hits every
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column once and looks random while carrying no state.
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column once and looks random while carrying no state. The strings come in
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64-character chunks because a source line is 80 columns, like the machines
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this pretends to be — the decoder carries its cursor from one `IM$` entry to
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the next, and the generator refuses to cut inside a run.
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- **And then the picture is video.** Six delta frames loop the floor grid toward
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you and crawl the sun's slice pattern — full motion video, 1.3 KB total, about
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220 bytes a frame. A delta re-encodes only the rows that changed: an `R`
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@@ -82,6 +85,10 @@ This is a tour of the interpreter's edges, on purpose:
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batch a bar of noise drums. Noise is real: `ENVELOPE`'s sixth argument is a
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waveform, 0 to 3, which Chapter 7 forgot to mention. Voice 1 carries the tune so
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the collision blips (voice 2) and scene sweeps (voice 3) never steal its channel.
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A batch is four `PLAY` statements, one bar each — the 80-column line limit will
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not hold four bars in one string, and it does not need to: the parser's voice,
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envelope and duration state persists across statements and every `PLAY` appends
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to the same queue, so four bars queue exactly as one line would.
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It also probes for its hardware like a proper boot loader, with one `TRAP` per
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device: no graphics refuses by name and exits, no audio mutes the soundtrack, no
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