Give BASIC menus, dialogs and HUD labels over libakgl's UI helpers

Group K, and the first verbs to reach the akgl_ui subsystem 0.9.0 brought
in: MENU and GETMENU and RMENU, DIALOG, HUD and UISTYLE. A program that
wanted a title screen had to draw one out of CHAR and GETKEY, which is
what both breakout tutorials make a reader do.

The interesting part is the impedance mismatch. libakgl's UI is immediate
mode -- widgets are re-declared inside a frame bracket every frame and
clay borrows their text until the bracket closes -- and a BASIC program
says MENU 1, "START" on line 100 and expects it up on line 900, several
hundred frames later. So src/ui_akgl.c is retained on this side and
immediate on that one: the record's entry points are setters that copy
into akbasic_AkglUi, and akbasic_ui_akgl_render() replays the whole set
once a frame from the host's pump. No BASIC string, which lives in the
per-line value pool, is ever what clay is handed.

The shapes are borrowed rather than invented. MENU retires the way SOLID
does -- no entries retires one, no arguments retire them all. GETMENU
holds the step loop the way GETKEY does, so parking is not blocking: the
step still returns, the host keeps its frame rate, and the sprite, audio
and collision services keep running underneath because they run before
the blocking checks. RMENU(n,1) reads and clears the way BUMP() does.
Withdrawing the device or retiring the menu releases a holding GETMENU
with 0 rather than wedging the script, which is akbasic_input_service()'s
rule for a withdrawn keyboard.

One thing a program has to know, and docs/19-user-interface.md says it
twice: a menu that is up owns the cursor keys and Return. It has to, and
retiring it gives them back -- forget the MENU n before an INPUT and the
INPUT never sees the Return that ends it.

akbasic_runtime_set_ui() is its own function rather than a fifth argument
to akbasic_runtime_set_devices(), whose signature has twenty-eight call
sites in tests and documentation that are about something else.

deps/libakgl is not touched. akgl_UiAnchor has the four corners and dead
centre, so HUD offers exactly those five; TODO.md records what a
top-centre and bottom-centre would cost upstream, along with the three
other things this deliberately leaves out. No new error code either --
DEVICE, BOUNDS, SYNTAX and TYPE cover the group, and 520 stays free.

tools/screenshot.c had to learn that "needs a font" and "draws the text
grid" are two questions. They were one, and a UI figure came out black:
the text layer owns every pixel of the rows it covers and painted over
the widgets. The new ui=1 fence attribute asks for the first without the
second; MAINTENANCE.md documents it.

112/112 in both configurations, 112/112 under ASan and UBSan, coverage
94.1% against the 90% gate with src/runtime_ui.c at 99% of lines and
100% of functions, doxygen clean, and the four new figures byte-identical
on a re-render. TODO.md section 8's gate table was stale on several
counts besides these and is refreshed with measured numbers.

Co-Authored-By: Tachikoma (Claude Code Opus 5 1M) <noreply@anthropic.com>
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01EwxGB6TdoVvZ11KQQME9cL
Co-Authored-By: Andrew Kesterson <andrew@aklabs.net>
This commit is contained in:
2026-08-02 18:37:10 -04:00
parent 5061419768
commit 3b32a682a1
33 changed files with 2424 additions and 31 deletions

535
src/runtime_ui.c Normal file
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/**
* @file runtime_ui.c
* @brief The group K verbs: MENU, GETMENU, RMENU, DIALOG, HUD and UISTYLE.
*
* Nothing here includes an SDL or a libakgl header. Every call goes through the
* akbasic_UiBackend record the host attached, which is what lets the whole group
* be tested in a build with no SDL on the machine.
*
* None of these is in the Go reference and none is in Commodore BASIC 7.0 --
* a C128 had no widget toolkit to wrap. They exist because libakgl 0.9.0 grew
* one, and their shapes come from the verbs already here rather than from
* anywhere else: MENU retires the way SOLID does, GETMENU holds the step loop
* the way GETKEY does, and RMENU reads-and-clears the way BUMP does.
*
* The backend is a set of *setters*, not a set of draw calls. libakgl's UI is
* immediate mode -- widgets are re-declared inside a frame bracket every frame
* and clay borrows the text until the bracket closes -- and a BASIC program is
* not. See include/akbasic/ui.h for the whole of that reasoning.
*/
#include <inttypes.h>
#include <string.h>
#include <akerror.h>
#include <akbasic/args.h>
#include <akbasic/error.h>
#include <akbasic/runtime.h>
#include <akbasic/ui.h>
#include "verbs.h"
/* Most verbs answer "did something happen"; this is that answer. */
#define SUCCEED_TRUE(__obj, __dest) \
do { \
*(__dest) = &(__obj)->staticTrueValue; \
} while ( 0 )
/**
* @brief Refuse politely when the host lent us no UI device.
*
* Every verb in this file opens with it, and it has to name the verb: "no UI
* device" on its own tells a program author nothing about which line to look at.
*/
static akerr_ErrorContext *require_ui(akbasic_Runtime *obj, const char *verb)
{
PREPARE_ERROR(errctx);
FAIL_ZERO_RETURN(errctx, (obj != NULL && verb != NULL), AKERR_NULLPOINTER,
"NULL argument in require_ui");
FAIL_ZERO_RETURN(errctx, (obj->ui != NULL), AKBASIC_ERR_DEVICE,
"%s needs a UI device and this runtime has none", verb);
SUCCEED_RETURN(errctx);
}
/**
* @brief Turn a BASIC menu number into a zero-based slot, or refuse.
*
* Menus are numbered from one, the way sprites and colour sources are. Nothing
* in this dialect is numbered from zero and a UI group is a poor place to start.
*/
static akerr_ErrorContext *menu_index(int64_t n, const char *verb, int *dest)
{
PREPARE_ERROR(errctx);
FAIL_ZERO_RETURN(errctx, (n >= 1 && n <= AKBASIC_UI_MAX_MENUS), AKBASIC_ERR_BOUNDS,
"%s: menu %" PRId64 " is outside 1..%d", verb, n, AKBASIC_UI_MAX_MENUS);
*dest = (int)(n - 1);
SUCCEED_RETURN(errctx);
}
/** @brief The same for a HUD slot. */
static akerr_ErrorContext *label_index(int64_t n, const char *verb, int *dest)
{
PREPARE_ERROR(errctx);
FAIL_ZERO_RETURN(errctx, (n >= 1 && n <= AKBASIC_UI_MAX_LABELS), AKBASIC_ERR_BOUNDS,
"%s: slot %" PRId64 " is outside 1..%d", verb, n, AKBASIC_UI_MAX_LABELS);
*dest = (int)(n - 1);
SUCCEED_RETURN(errctx);
}
/**
* @brief The nth argument of a command or function, or NULL past the end.
*
* A plain walk rather than a wrapper around akbasic_args_numbers(), because
* every verb in this file mixes numbers and strings in one list and that helper
* refuses a string by design -- correctly, for the groups it was written for.
*/
static akbasic_ASTLeaf *nth_argument(akbasic_ASTLeaf *expr, int n)
{
akbasic_ASTLeaf *arg = NULL;
int i = 0;
if ( expr == NULL ) {
return NULL;
}
arg = akbasic_leaf_first_argument(expr);
for ( i = 0; i < n && arg != NULL; i++ ) {
arg = arg->next;
}
return arg;
}
/** @brief How many arguments the verb was given. */
static int argument_count(akbasic_ASTLeaf *expr)
{
akbasic_ASTLeaf *arg = NULL;
int count = 0;
if ( expr == NULL ) {
return 0;
}
for ( arg = akbasic_leaf_first_argument(expr); arg != NULL; arg = arg->next ) {
count += 1;
}
return count;
}
/** @brief Evaluate argument @p n and insist it is a number. */
static akerr_ErrorContext *nth_number(akbasic_Runtime *obj, akbasic_ASTLeaf *expr, const char *verb, int n, int64_t *dest)
{
PREPARE_ERROR(errctx);
akbasic_ASTLeaf *arg = nth_argument(expr, n);
akbasic_Value *value = NULL;
FAIL_ZERO_RETURN(errctx, (arg != NULL), AKBASIC_ERR_SYNTAX,
"%s is missing argument %d", verb, n + 1);
PASS(errctx, akbasic_runtime_evaluate(obj, arg, &value));
FAIL_NONZERO_RETURN(errctx, (value->valuetype == AKBASIC_TYPE_STRING), AKBASIC_ERR_TYPE,
"%s expected a number in argument %d", verb, n + 1);
*dest = (value->valuetype == AKBASIC_TYPE_FLOAT)
? (int64_t)value->floatval : value->intval;
SUCCEED_RETURN(errctx);
}
/**
* @brief Evaluate argument @p n, insist it is a string, and copy it out.
*
* Copied rather than pointed at. The value it came from lives in the per-line
* pool, and a caller collecting sixteen of these has no promise that sixteen
* separate slots were used -- so a table of pointers into the pool could quietly
* be a table of sixteen pointers to the same string.
*/
static akerr_ErrorContext *nth_string(akbasic_Runtime *obj, akbasic_ASTLeaf *expr, const char *verb, int n, char *dest, size_t len)
{
PREPARE_ERROR(errctx);
akbasic_ASTLeaf *arg = nth_argument(expr, n);
akbasic_Value *value = NULL;
FAIL_ZERO_RETURN(errctx, (arg != NULL), AKBASIC_ERR_SYNTAX,
"%s is missing argument %d", verb, n + 1);
PASS(errctx, akbasic_runtime_evaluate(obj, arg, &value));
FAIL_ZERO_RETURN(errctx, (value->valuetype == AKBASIC_TYPE_STRING), AKBASIC_ERR_TYPE,
"%s expected a string in argument %d", verb, n + 1);
strncpy(dest, value->stringval, len - 1);
dest[len - 1] = '\0';
SUCCEED_RETURN(errctx);
}
/** @brief Hand back an integer from a function. */
static akerr_ErrorContext *integer_result(akbasic_Runtime *obj, int64_t value, akbasic_Value **dest)
{
PREPARE_ERROR(errctx);
akbasic_Value *out = NULL;
PASS(errctx, akbasic_environment_new_value(obj->environment, &out));
PASS(errctx, akbasic_value_zero(out));
out->valuetype = AKBASIC_TYPE_INTEGER;
out->intval = value;
*dest = out;
SUCCEED_RETURN(errctx);
}
/* ---------------------------------------------------------------- MENU --- */
akerr_ErrorContext *akbasic_cmd_menu(akbasic_Runtime *obj, akbasic_ASTLeaf *expr, akbasic_Value *lval, akbasic_Value *rval, akbasic_Value **dest)
{
PREPARE_ERROR(errctx);
/*
* The entries are copied here rather than pointed at, so that what reaches
* the backend is sixteen distinct strings whatever the value pool did. Four
* kilobytes of stack, once, in a verb that is not on any hot path.
*/
char items[AKBASIC_UI_MAX_MENU_ITEMS][AKBASIC_MAX_STRING_LENGTH];
const char *pointers[AKBASIC_UI_MAX_MENU_ITEMS];
int count = 0;
int entries = 0;
int slot = 0;
int i = 0;
int64_t n = 0;
(void)lval; (void)rval;
PASS(errctx, require_ui(obj, "MENU"));
count = argument_count(expr);
/* No arguments retires them all, the way a bare SOLID does. */
if ( count == 0 ) {
for ( i = 0; i < AKBASIC_UI_MAX_MENUS; i++ ) {
PASS(errctx, obj->ui->menu(obj->ui, i, NULL, 0));
obj->ui_state.menudefined[i] = false;
}
SUCCEED_TRUE(obj, dest);
SUCCEED_RETURN(errctx);
}
PASS(errctx, nth_number(obj, expr, "MENU", 0, &n));
PASS(errctx, menu_index(n, "MENU", &slot));
/* A number and nothing else retires that one. */
if ( count == 1 ) {
PASS(errctx, obj->ui->menu(obj->ui, slot, NULL, 0));
obj->ui_state.menudefined[slot] = false;
SUCCEED_TRUE(obj, dest);
SUCCEED_RETURN(errctx);
}
entries = count - 1;
FAIL_ZERO_RETURN(errctx, (entries <= AKBASIC_UI_MAX_MENU_ITEMS), AKBASIC_ERR_SYNTAX,
"MENU takes at most %d entries and was given %d",
AKBASIC_UI_MAX_MENU_ITEMS, entries);
for ( i = 0; i < entries; i++ ) {
PASS(errctx, nth_string(obj, expr, "MENU", i + 1, items[i], sizeof(items[i])));
pointers[i] = items[i];
}
PASS(errctx, obj->ui->menu(obj->ui, slot, pointers, entries));
obj->ui_state.menudefined[slot] = true;
SUCCEED_TRUE(obj, dest);
SUCCEED_RETURN(errctx);
}
/* ------------------------------------------------------------- GETMENU --- */
/**
* @brief Identify the numeric variable a GETMENU assigns into.
*
* Numeric only. The answer is an entry number, and a program that wanted the
* entry's *text* already has it -- it wrote the MENU.
*/
static akerr_ErrorContext *target_variable(akbasic_Runtime *obj, akbasic_ASTLeaf *expr, akbasic_Variable **dest, char *name, size_t len)
{
PREPARE_ERROR(errctx);
akbasic_ASTLeaf *arg = nth_argument(expr, 1);
FAIL_ZERO_RETURN(errctx, (arg != NULL), AKBASIC_ERR_SYNTAX,
"GETMENU expected a menu number and a variable");
/*
* Either numeric spelling -- `C%` or `C!` -- and not a bare `C`, which in
* this dialect is a *label* rather than a variable and cannot be assigned to
* at all. GETKEY refuses one for the same reason. A string is refused
* because the answer is an entry *number*: a program that wanted the entry's
* text already has it, since it wrote the MENU.
*/
FAIL_ZERO_RETURN(errctx,
(arg->leaftype == AKBASIC_LEAF_IDENTIFIER_INT ||
arg->leaftype == AKBASIC_LEAF_IDENTIFIER_FLOAT),
AKBASIC_ERR_TYPE, "GETMENU expected a numeric variable such as C%%");
PASS(errctx, akbasic_environment_get(obj->environment, arg->identifier, dest));
FAIL_ZERO_RETURN(errctx, (*dest != NULL), AKBASIC_ERR_UNDEFINED,
"GETMENU could not reach the variable %s", arg->identifier);
strncpy(name, arg->identifier, len - 1);
name[len - 1] = '\0';
SUCCEED_RETURN(errctx);
}
/** @brief Write an entry number -- or 0 for "released without a choice" -- into a variable. */
static akerr_ErrorContext *store_entry(akbasic_Variable *variable, int64_t entry)
{
PREPARE_ERROR(errctx);
int64_t zerosubscript[1] = { 0 };
PASS(errctx, akbasic_variable_set_integer(variable, entry, zerosubscript, 1));
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext *akbasic_cmd_getmenu(akbasic_Runtime *obj, akbasic_ASTLeaf *expr, akbasic_Value *lval, akbasic_Value *rval, akbasic_Value **dest)
{
PREPARE_ERROR(errctx);
akbasic_Variable *variable = NULL;
char name[64];
int slot = 0;
int selected = 0;
bool activated = false;
int64_t n = 0;
(void)lval; (void)rval;
PASS(errctx, require_ui(obj, "GETMENU"));
PASS(errctx, nth_number(obj, expr, "GETMENU", 0, &n));
PASS(errctx, menu_index(n, "GETMENU", &slot));
PASS(errctx, target_variable(obj, expr, &variable, name, sizeof(name)));
FAIL_ZERO_RETURN(errctx, obj->ui_state.menudefined[slot], AKBASIC_ERR_STATE,
"GETMENU: menu %" PRId64 " has no entries; define it with MENU first", n);
PASS(errctx, obj->ui->menu_state(obj->ui, slot, &selected, &activated, true));
if ( activated ) {
PASS(errctx, store_entry(variable, (int64_t)selected + 1));
SUCCEED_TRUE(obj, dest);
SUCCEED_RETURN(errctx);
}
/*
* Nobody has chosen yet. A C128 would sit here; the library may not, so the
* step loop is told to stop advancing the program counter instead. The
* program stays on this line, the host keeps its frame rate, and the sprite,
* audio and collision services -- which run before this one -- keep running
* underneath. See akbasic_ui_service().
*/
obj->ui_state.waiting = true;
obj->ui_state.waitmenu = slot;
strncpy(obj->ui_state.variable, name, sizeof(obj->ui_state.variable) - 1);
obj->ui_state.variable[sizeof(obj->ui_state.variable) - 1] = '\0';
SUCCEED_TRUE(obj, dest);
SUCCEED_RETURN(errctx);
}
/* --------------------------------------------------------------- RMENU --- */
akerr_ErrorContext *akbasic_fn_rmenu(akbasic_Runtime *obj, akbasic_ASTLeaf *expr, akbasic_Value *lval, akbasic_Value *rval, akbasic_Value **dest)
{
PREPARE_ERROR(errctx);
int slot = 0;
int selected = 0;
bool activated = false;
int64_t n = 0;
int64_t field = 0;
(void)lval; (void)rval;
FAIL_ZERO_RETURN(errctx, (obj != NULL && dest != NULL), AKERR_NULLPOINTER,
"NULL argument in RMENU");
PASS(errctx, require_ui(obj, "RMENU"));
PASS(errctx, nth_number(obj, expr, "RMENU", 0, &n));
PASS(errctx, nth_number(obj, expr, "RMENU", 1, &field));
PASS(errctx, menu_index(n, "RMENU", &slot));
FAIL_ZERO_RETURN(errctx, (field == 0 || field == 1), AKBASIC_ERR_BOUNDS,
"RMENU: field %" PRId64 " is outside 0..1", field);
/*
* Field 1 clears the latch and field 0 does not, which is the whole
* difference between them: reading which entry is highlighted must not
* consume the fact that one was chosen, and reading that one was chosen must
* consume it or a polling loop sees the same choice forever. Same contract
* BUMP() carries, and for the same reason.
*/
PASS(errctx, obj->ui->menu_state(obj->ui, slot, &selected, &activated, (field == 1)));
if ( field == 1 ) {
/*
* An integer -1 or 0, not a BOOLEAN. A BOOLEAN value prints as "true" or
* "false" -- the Go reference's %t, kept deliberately and recorded in
* src/value.c -- and `PRINT RMENU(1,1)` saying "false" where every other
* predicate in this dialect says 0 would be a surprise with no upside.
* Both work in `IF RMENU(1,1) THEN`.
*/
PASS(errctx, integer_result(obj, activated ? AKBASIC_TRUE : 0, dest));
SUCCEED_RETURN(errctx);
}
PASS(errctx, integer_result(obj, (int64_t)selected + 1, dest));
SUCCEED_RETURN(errctx);
}
/* -------------------------------------------------------------- DIALOG --- */
akerr_ErrorContext *akbasic_cmd_dialog(akbasic_Runtime *obj, akbasic_ASTLeaf *expr, akbasic_Value *lval, akbasic_Value *rval, akbasic_Value **dest)
{
PREPARE_ERROR(errctx);
char text[AKBASIC_MAX_STRING_LENGTH];
int count = 0;
(void)lval; (void)rval;
PASS(errctx, require_ui(obj, "DIALOG"));
count = argument_count(expr);
/*
* No argument takes the panel down. libakgl has no dismiss contract at all
* -- a declarative frame is the visibility flag -- so this verb is both the
* only way up and the only way down.
*/
if ( count == 0 ) {
PASS(errctx, obj->ui->dialog(obj->ui, NULL));
SUCCEED_TRUE(obj, dest);
SUCCEED_RETURN(errctx);
}
FAIL_ZERO_RETURN(errctx, (count == 1), AKBASIC_ERR_SYNTAX,
"DIALOG takes one string, or nothing at all");
PASS(errctx, nth_string(obj, expr, "DIALOG", 0, text, sizeof(text)));
PASS(errctx, obj->ui->dialog(obj->ui, text));
SUCCEED_TRUE(obj, dest);
SUCCEED_RETURN(errctx);
}
/* ----------------------------------------------------------------- HUD --- */
akerr_ErrorContext *akbasic_cmd_hud(akbasic_Runtime *obj, akbasic_ASTLeaf *expr, akbasic_Value *lval, akbasic_Value *rval, akbasic_Value **dest)
{
PREPARE_ERROR(errctx);
char text[AKBASIC_MAX_STRING_LENGTH];
int count = 0;
int slot = 0;
int i = 0;
int64_t n = 0;
int64_t anchor = 0;
(void)lval; (void)rval;
PASS(errctx, require_ui(obj, "HUD"));
count = argument_count(expr);
if ( count == 0 ) {
for ( i = 0; i < AKBASIC_UI_MAX_LABELS; i++ ) {
PASS(errctx, obj->ui->label(obj->ui, i, AKBASIC_UI_ANCHOR_TOP_LEFT, NULL));
}
SUCCEED_TRUE(obj, dest);
SUCCEED_RETURN(errctx);
}
PASS(errctx, nth_number(obj, expr, "HUD", 0, &n));
PASS(errctx, label_index(n, "HUD", &slot));
if ( count == 1 ) {
PASS(errctx, obj->ui->label(obj->ui, slot, AKBASIC_UI_ANCHOR_TOP_LEFT, NULL));
SUCCEED_TRUE(obj, dest);
SUCCEED_RETURN(errctx);
}
FAIL_ZERO_RETURN(errctx, (count == 3), AKBASIC_ERR_SYNTAX,
"HUD expected a slot, an anchor and a string");
PASS(errctx, nth_number(obj, expr, "HUD", 1, &anchor));
FAIL_ZERO_RETURN(errctx, (anchor >= 0 && anchor < AKBASIC_UI_ANCHOR_LIMIT),
AKBASIC_ERR_BOUNDS, "HUD: anchor %" PRId64 " is outside 0..%d",
anchor, (int)AKBASIC_UI_ANCHOR_LIMIT - 1);
PASS(errctx, nth_string(obj, expr, "HUD", 2, text, sizeof(text)));
PASS(errctx, obj->ui->label(obj->ui, slot, (int)anchor, text));
SUCCEED_TRUE(obj, dest);
SUCCEED_RETURN(errctx);
}
/* ------------------------------------------------------------- UISTYLE --- */
akerr_ErrorContext *akbasic_cmd_uistyle(akbasic_Runtime *obj, akbasic_ASTLeaf *expr, akbasic_Value *lval, akbasic_Value *rval, akbasic_Value **dest)
{
PREPARE_ERROR(errctx);
double args[5];
akbasic_Color fill;
akbasic_Color edge;
akbasic_Color ink;
int count = 0;
double padding = 0.0;
double radius = 0.0;
(void)lval; (void)rval;
PASS(errctx, require_ui(obj, "UISTYLE"));
PASS(errctx, akbasic_args_numbers(obj, expr, "UISTYLE", args, 5, &count));
/*
* No arguments hands the widgets back to libakgl's own default, which is a
* dark textbox with parchment ink. Three NULLs say "the library's", not
* "black": a style is not a thing this interpreter can spell in full, and
* inventing values here would make UISTYLE with no arguments mean something
* different from never having called it.
*/
if ( count == 0 ) {
PASS(errctx, obj->ui->style(obj->ui, NULL, NULL, NULL, 0.0, 0.0));
SUCCEED_TRUE(obj, dest);
SUCCEED_RETURN(errctx);
}
FAIL_ZERO_RETURN(errctx, (count >= 3), AKBASIC_ERR_SYNTAX,
"UISTYLE expected a fill, an edge and an ink colour");
PASS(errctx, akbasic_graphics_palette((int)args[0], &fill));
PASS(errctx, akbasic_graphics_palette((int)args[1], &edge));
PASS(errctx, akbasic_graphics_palette((int)args[2], &ink));
padding = (count >= 4) ? args[3] : 8.0;
radius = (count >= 5) ? args[4] : 0.0;
FAIL_NONZERO_RETURN(errctx, (padding < 0.0 || radius < 0.0), AKBASIC_ERR_VALUE,
"UISTYLE: padding and radius cannot be negative");
PASS(errctx, obj->ui->style(obj->ui, &fill, &edge, &ink, padding, radius));
SUCCEED_TRUE(obj, dest);
SUCCEED_RETURN(errctx);
}
/* ------------------------------------------------------- the step loop --- */
akerr_ErrorContext *akbasic_ui_state_init(akbasic_UiState *obj)
{
PREPARE_ERROR(errctx);
FAIL_ZERO_RETURN(errctx, (obj != NULL), AKERR_NULLPOINTER,
"NULL argument in ui_state_init");
memset(obj, 0, sizeof(*obj));
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext *akbasic_ui_service(akbasic_Runtime *obj, bool *blocked)
{
PREPARE_ERROR(errctx);
akbasic_Variable *variable = NULL;
int selected = 0;
bool activated = false;
bool released = false;
FAIL_ZERO_RETURN(errctx, (obj != NULL && blocked != NULL), AKERR_NULLPOINTER,
"NULL argument in ui_service");
*blocked = false;
if ( !obj->ui_state.waiting ) {
SUCCEED_RETURN(errctx);
}
/*
* Two ways out that are not a choice, and neither may wedge the script. A
* host is allowed to change its mind about what it lends out, and a program
* is allowed to retire the menu it is waiting on -- from an interrupt
* handler, which is the only place it could -- so both release the hold and
* assign 0. Same rule akbasic_input_service() keeps for a withdrawn keyboard.
*/
if ( obj->ui == NULL ) {
released = true;
} else if ( !obj->ui_state.menudefined[obj->ui_state.waitmenu] ) {
released = true;
} else {
PASS(errctx, obj->ui->menu_state(obj->ui, obj->ui_state.waitmenu,
&selected, &activated, true));
if ( !activated ) {
*blocked = true;
SUCCEED_RETURN(errctx);
}
}
obj->ui_state.waiting = false;
PASS(errctx, akbasic_environment_get(obj->environment, obj->ui_state.variable, &variable));
FAIL_ZERO_RETURN(errctx, (variable != NULL), AKBASIC_ERR_UNDEFINED,
"GETMENU could not reach the variable %s", obj->ui_state.variable);
PASS(errctx, store_entry(variable, released ? 0 : (int64_t)selected + 1));
SUCCEED_RETURN(errctx);
}