Let a program ask how big the text grid is
`RGR(1)` and `RGR(2)` gave the window in pixels and nothing gave columns, rows or the cell size -- so anything placing a character *and* a sprite at the same spot had to hardcode a number measured by hand against whatever font the host loaded. The Breakout in examples/ does exactly that, `CW# = 16`, and it is the one thing in that listing that breaks on a different font or window. **`RWINDOW` is BASIC 7.0's own answer and had never been implemented here.** `RWINDOW(0)` is the current text window's rows and `RWINDOW(1)` its columns. `RWINDOW(2)` reports a C128's 40 or 80 column screen mode, and this interpreter has neither -- refused by name, because answering 0 would be a plausible lie, which is worse than a refusal that says why. The cell size in pixels is `RGR(3)` and `RGR(4)`, beside the surface's own dimensions rather than on `RWINDOW`. Two reasons: a cell size is a fact about the surface, and `RWINDOW` reports the *window*, so dividing `RGR(1)` by a column count stops being right the moment a program calls `WINDOW`. Both read a new optional `grid` entry point on `akbasic_TextSink` -- columns, rows, cell width, cell height -- implemented by the akgl sink and forwarded by the tee, in the shape `moveto` and `window` already had. NULL everywhere else, so both verbs refuse by name against a sink with no grid. `akbasic_sink_init_ stdio()` clears it for the same reason it now clears the other two. Measured on the standalone build: `RGR(3)` answers 16 and `RWINDOW` answers 50 columns by 37 rows -- the three numbers the Breakout listing had written out as constants -- and `RWINDOW` follows a `WINDOW` call while `RGR(3)` does not. tests/console_verbs.c drives the answers through a stand-in sink with a grid, since the harness sink is stdio and has none; tests/graphics_verbs.c covers the new `RGR` fields, their refusal, and the moved range bound. The `c excerpt=` block in docs/10-embedding.md moves with the header, which is `docs_examples` doing its job. TODO.md section 6 item 31's second half, struck. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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@@ -180,10 +180,29 @@ it off and coordinates go back to being window pixels.
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`RGR(0)` is the current `GRAPHIC` mode. `RGR(1)` and `RGR(2)` are the drawing
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surface's width and height in pixels — those two are ours rather than 7.0's, and they
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are what a program needs to use a window whose size it did not choose. All three
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refuse when there is no graphics device, except `RGR(0)`, which is a mode this
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are what a program needs to use a window whose size it did not choose. They
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refuse when there is no graphics device, unlike `RGR(0)`, which is a mode this
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interpreter recorded rather than a screen it has to go and measure.
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**`RGR(3)` and `RGR(4)` are a character cell's width and height**, also ours. They come
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from the *text* device rather than the graphics one — a character grid belongs to the
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sink — so they refuse by naming that instead. Between them and
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[`RWINDOW`](12-function-reference.md), which gives the current text window in columns
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and rows, a program can place a character and a sprite at the same spot without
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hardcoding a number measured against whatever font the host loaded:
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```basic requires=akgl
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10 CW# = RGR(3)
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20 CH# = RGR(4)
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30 COL# = 12
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40 ROW# = 3
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50 CHAR 1, COL#, ROW#, "X"
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60 MOVSPR 1, COL# * CW#, ROW# * CH#
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```
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`RWINDOW` follows a `WINDOW` call, because it reports the window. `RGR(3)` and `RGR(4)`
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do not, because windowing does not change how big a character is.
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### WIDTH
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`WIDTH 1` or `WIDTH 2` sets how thick a drawn line is. A thick line is drawn as
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