Let a program ask how big the text grid is

`RGR(1)` and `RGR(2)` gave the window in pixels and nothing gave columns, rows
or the cell size -- so anything placing a character *and* a sprite at the same
spot had to hardcode a number measured by hand against whatever font the host
loaded. The Breakout in examples/ does exactly that, `CW# = 16`, and it is the
one thing in that listing that breaks on a different font or window.

**`RWINDOW` is BASIC 7.0's own answer and had never been implemented here.**
`RWINDOW(0)` is the current text window's rows and `RWINDOW(1)` its columns.
`RWINDOW(2)` reports a C128's 40 or 80 column screen mode, and this interpreter
has neither -- refused by name, because answering 0 would be a plausible lie,
which is worse than a refusal that says why.

The cell size in pixels is `RGR(3)` and `RGR(4)`, beside the surface's own
dimensions rather than on `RWINDOW`. Two reasons: a cell size is a fact about
the surface, and `RWINDOW` reports the *window*, so dividing `RGR(1)` by a
column count stops being right the moment a program calls `WINDOW`.

Both read a new optional `grid` entry point on `akbasic_TextSink` -- columns,
rows, cell width, cell height -- implemented by the akgl sink and forwarded by
the tee, in the shape `moveto` and `window` already had. NULL everywhere else,
so both verbs refuse by name against a sink with no grid. `akbasic_sink_init_
stdio()` clears it for the same reason it now clears the other two.

Measured on the standalone build: `RGR(3)` answers 16 and `RWINDOW` answers 50
columns by 37 rows -- the three numbers the Breakout listing had written out as
constants -- and `RWINDOW` follows a `WINDOW` call while `RGR(3)` does not.

tests/console_verbs.c drives the answers through a stand-in sink with a grid,
since the harness sink is stdio and has none; tests/graphics_verbs.c covers the
new `RGR` fields, their refusal, and the moved range bound. The `c excerpt=`
block in docs/10-embedding.md moves with the header, which is `docs_examples`
doing its job.

TODO.md section 6 item 31's second half, struck.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-08-02 00:05:17 -04:00
parent fd1f0d7c19
commit 694b446ce4
15 changed files with 361 additions and 21 deletions

View File

@@ -53,24 +53,24 @@ with it. That is Chapter 18.
## Step 2: Measure the screen once, at the top
```basic norun
CW# = 16
CH# = 16
CW# = RGR(3)
CH# = RGR(4)
SCW# = RGR(1)
SCH# = RGR(2)
COLS# = SCW# / CW#
ROWS# = SCH# / CH#
COLS# = RWINDOW(1)
ROWS# = RWINDOW(0)
```
`RGR(1)` and `RGR(2)` are the window in pixels — see
[Chapter 6](06-graphics.md#rgr) — and the game asks for them rather than assuming 800 by
600, so it survives a host that opens a different window.
Six numbers, none of them assumed. `RGR(1)` and `RGR(2)` are the window in pixels,
`RGR(3)` and `RGR(4)` are one character cell, and `RWINDOW` gives the text grid in
columns and rows — see [Chapter 6](06-graphics.md#rgr). Everything below is derived from
these, including the ball's speed relative to the wall, so the game fits whatever window
the host opened and whatever font it loaded.
**The cell size is a constant and has to be**, which is the one thing here you cannot
derive. `WINDOW` knows the grid, but the standalone frontend's tee sink never offers it
(`TODO.md` §9 item 3 again), so a program has no way to ask. 16 by 16 is the bundled
C64_Pro_Mono at 16 points. Change the font or the point size and change these two with
it; everything below is derived from them, including the ball's speed relative to the
wall.
**The listing in `examples/` still has `CW# = 16` written out**, measured by hand against
the bundled C64_Pro_Mono at 16 points, because when it was written a program had no way
to ask — and it was the one thing in it that would break on a different font. That is
what `RGR(3)` and `RWINDOW` are for; `TODO.md` §6 item 31 is the history.
Lay the rest of the geometry out in the same block — the wall in cells, the play area in
pixels: