Take libakerror 2.0.1, and guard the exit status it fixes

2.0.0 makes the error pool and the status registry thread safe, and it is an ABI
break carrying the soname to libakerror.so.2. The break is a quiet one:
__akerr_last_ignored became thread-local and akerr_next_error() now returns a
context that already holds a reference, so objects compiled against a 1.x header
and linked against 2.x count every reference twice and never give a slot back.
Nothing about that fails to link, which is exactly what a guard is for --
include/akbasic/error.h feature-tests AKERR_THREAD_SAFE instead of
AKERR_FIRST_CONSUMER_STATUS, which 2.0.0 also still defines and which therefore
no longer distinguishes anything.

2.0.1 is the release this band needed most. The default unhandled-error handler
ended in exit(errctx->status), and a process exit status is one byte:
AKBASIC_ERR_BASE is 512, and 512 truncates to 0, so an unhandled
AKBASIC_ERR_SYNTAX reported success to anything watching $?. Every other code in
the band came out as some unrelated error's number. akerr_exit() substitutes 125
for anything a byte cannot carry, and a probe raising AKBASIC_ERR_DEVICE through
FINISH_NORETURN now exits 125 rather than 7.

It was latent here rather than live -- src/main.c handles the context and returns
EXIT_FAILURE, and every test with a top-level ATTEMPT carries a HANDLE_DEFAULT --
but "no caller relies on it today" is not a property a header can keep true.
tests/version_check.c asserts the mapping and fails if AKBASIC_ERR_BASE ever
stops truncating to zero, because that is the day this stops being about our base.

Chapter 10 gains a threading section: libakerror is safe from any thread now, and
this interpreter is not and has no lock anywhere in it.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-08-01 08:00:24 -04:00
parent 16b38c1138
commit 8077806598
7 changed files with 123 additions and 23 deletions

View File

@@ -134,6 +134,24 @@ pool exhaustion, a NULL argument — which is yours to handle.
That is the split to hold on to: a script's mistakes are the script's problem, and your
program keeps running.
## Threads
**One runtime belongs to one thread, and there is no lock anywhere in this interpreter.**
An `akbasic_Runtime` is a large struct of fixed pools mutated in place by every step, so
two threads calling `akbasic_runtime_step()` on the same runtime will corrupt it. If your
game is threaded, drive the script from whichever thread owns it and hand results across
yourself.
Two runtimes on two threads are fine — they share no state. What they *do* share is
`libakerror`'s error pool and status registry, and those became thread safe in 2.0.0, so
raising, handling and releasing errors from either thread is safe with no coordination
from you. One error context still belongs to the thread that raised it; passing one to
another thread is your synchronization.
Call `akbasic_error_register()` once, during single-threaded startup, before you spawn
anything. It is idempotent and safe to repeat, but registering a status *name* while
another thread looks one up is the single registry operation no lock can make safe.
## Reading it all
Two complete hosts are checked in and built by every build, so neither can rot: