Assert the log line a failed report leaves behind
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A mutation run over src/runtime.c found that deleting the `LOG_ERROR_WITH_MESSAGE` in `report_and_reraise()` left the whole suite green. That line *is* the visible half of the "a failed report must not swallow the program's own error" fix -- without it the secondary failure goes nowhere and the only evidence is the original error still being the one raised. Nothing looked at it, so nothing noticed. `tests/trap_verbs.c` now redirects `akerr_log_method` into a buffer and drives the path with a sink that refuses every write, which is the only way left to make reporting fail now that the `TRAP` dispatch no longer allocates. It asserts the log line and that `errclass` still records the program's own error, and it kills the mutant. TODO.md gains a section for what the run found and what it did not: it was cut off at 551 of 997 mutants after ninety minutes, so 446 are unexamined and a full run belongs in the release workflow rather than here. The three regions this work touched were all covered, and the survivors in the skipped-block guard are named and assessed -- three of the four are equivalent for any program that can actually be written, and the one that is not would need a test with a loop on line 1. Also recorded: src/variable.c at 68.2% with every mutant on the inline-storage lines killed, and src/runtime_trap.c at 82.5% with no survivors in `set_error_variables()`. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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33
TODO.md
33
TODO.md
@@ -1858,6 +1858,39 @@ the reference's semantics reproduced faithfully; the third is the port's own.
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reentrant" and "do not grow the runtime by a third for a scratch buffer" are both right
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and picking between them is a decision.
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### Mutation-testing gaps in the files the game work touched
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Recorded the way §8's CI note records `src/audio_tables.c`: a real test gap rather than a
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reason to avoid the file.
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34. **`src/runtime.c` has never had a complete mutation run, and the one attempted here
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was cut off at 551 of 997 mutants** after ninety minutes. What it did cover included
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all three regions the value-pool, trap and skipped-block work touched, and the
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survivors there are worth naming:
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- `report_and_reraise()`: **closed.** Deleting the `LOG_ERROR_WITH_MESSAGE` survived,
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because nothing looked at the log -- and that line *is* the visible half of item
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33's second fix. `tests/trap_verbs.c` now redirects `akerr_log_method` into a buffer
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and drives the path with a sink that refuses every write, which kills it.
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- The skipped-block guard (`src/runtime.c`, the `BEND` test): four survivors, and
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three of them are equivalent for any program that can be written -- `loopFirstLine
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!= 0` mutated to `!= 1` differs only for a loop on line 1, `waitingForCommand[0]`
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to `[1]` only for a one-character wait, and flipping `strcmp(...) == 0` to `!= 0`
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moves the release from the `FOR` to the `NEXT` that must follow it. A test with a
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loop on line 1 would kill the first. The other two are noted rather than chased.
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- A NULL-argument guard in `akbasic_runtime_reserve_globals()`, which is the same
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survivor class every file in this tree has: nothing calls these with NULL.
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The remaining 446 mutants are unexamined. A full run is a release-workflow job, not a
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per-commit one -- `.gitea/workflows/release.yaml` already mutates the whole tree -- and
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what this entry is for is that the *partial* result has been read rather than filed
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unopened.
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Measured alongside: `src/variable.c` scores 68.2% with **every mutant on the inline-
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storage lines killed**, and `src/runtime_trap.c` 82.5% with **no survivors** in
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`set_error_variables()`. Both files' remaining survivors are pre-existing and are
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mostly NULL guards and `MAX - 1` arithmetic in string helpers.
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### Found while writing a game against the interpreter
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A complete Breakout, sprites and text grid and keyboard, running for minutes at a time. Nothing
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