Finish the language: every remaining verb group, and the defects that blocked them

Closes groups A, C, D, E, F, H and J of TODO.md section 4, plus RESTORE and
RENUMBER, and closes section 6 -- all seventeen reference defects. Seven of
those turned out to have been fixed or never ported and nobody had written it
down; the audit records the evidence for each.

Two of the seventeen were real. math_plus mutated its left operand when the
operand was mutable, so A# + 1 could modify A#; it was gated on FOR/NEXT
coverage because NEXT relied on the mutation, so tests/for_next.c came first
and NEXT now writes the counter back itself. And the binary operators summed
both numeric fields of their right operand, which no BASIC program can reach
-- that one needed a test written against the value API.

Writing the tests turned up eight defects nobody had listed. Seven are fixed:

  IF A = 2 THEN was a parse error; only == worked
  IF ... AND ... was a parse error, because a condition parsed as one relation
  IF A = 1 OR B = 2 THEN was silently always false, and so was IF A THEN
  EXIT before any NEXT restarted the program and exhausted the variable pool
  READ never found a DATA line above it, and swallowed the lines between
  PRINT 2 + 2 at the prompt was filed as program text instead of answering
  a short read discarded its bytes, so COPY produced empty files
  every verb taking an argument list said "peek() returned nil token!" on none

The eighth is not fixed and cannot be quietly: a FOR whose step overshoots
runs its body one extra time, and FOR I = 1 TO 1 runs it zero times. The two
errors cancel for a step of 1, which is why neither was noticed. Correcting
them changes the expected output of a checked-in acceptance file, and
tests/reference/README.md forbids editing one to suit this interpreter. It is
tests/for_semantics.c in AKBASIC_KNOWN_FAILING_TESTS, asserting the correct
contract, and TODO.md items 19 and 20.

Sprites are real libakgl actors with a renderfunc of their own, because
akgl_actor_render draws every sprite square and an actor has no per-axis
scale. Both are filed upstream. SPRSAV takes an image file, an SSHAPE handle
or a 63-element integer array -- a string here cannot hold a zero byte.

Verbs that need hardware that does not exist are refused by name with the
reason rather than faked: SYS, HEADER, COLLECT, BACKUP, BOOT, FILTER, and
DIRECTORY, which is refused for a missing libakstdlib wrapper filed upstream.

94 tests in the default build, 93 with SDL, 94 under ASan and UBSan, doxygen
clean. The Go acceptance corpus stayed green throughout.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-07-31 21:50:37 -04:00
parent 3aade4947a
commit 9845e77a5c
87 changed files with 11024 additions and 325 deletions

View File

@@ -42,6 +42,14 @@ In priority order:
the work queue. A few entries are deliberately out of scope on a modern PC and marked so there
(`BANK`, `FAST`, `MONITOR`); keep that reasoning rather than reviving them.
**Group H (sprites) is done.** `src/runtime_sprite.c` and `src/sprite_akgl.c`. libakgl's
sprite JSON turned out not to be in the way: `akgl_sprite_load_json()` is a thin wrapper over
four initializers plus writes to public struct fields, and every field it fills from a
document is something a Commodore sprite does not have. The one thing that *did* survive into
the verb syntax is the image path — `SPRSAV "ship.png", 1` goes through `akgl_path_relative()`
and `akgl_spritesheet_initialize()`, the same calls the JSON loader makes. `SPRDEF` is out of
scope with `BANK`/`FAST`/`MONITOR`: it is an interactive editor, not a programmable verb.
**When `libakgl` cannot supply a capability a verb needs, do not work around it here.** Add a TODO
item to `deps/libakgl/TODO.md` describing the missing API — what the BASIC verb requires, what the
`akgl_*` entry point should look like, and what tests would cover it — and follow the numbered,
@@ -88,7 +96,7 @@ that repo is next touched. See the error-code section below for a live collision
|---|---|---|---|---|
| `deps/libakerror` | 1.0.0 | `libakerror.so.1` | major only | **none** — no version macro, no `ConfigVersion` file |
| `deps/libakstdlib` | 0.2.0 | `libakstdlib.so.0.2` | **`MAJOR.MINOR` while major is 0** | `AKSL_VERSION_*`, `aksl_version()`, `AKSL_VERSION_CHECK()` |
| `deps/libakgl` | 0.3.0 | `libakgl.so.0.3` | **`MAJOR.MINOR` while major is 0** | `AKGL_VERSION*`, `akgl_version()`, `AKGL_VERSION_AT_LEAST()` |
| `deps/libakgl` | 0.4.0 | `libakgl.so.0.4` | **`MAJOR.MINOR` while major is 0** | `AKGL_VERSION*`, `akgl_version()`, `AKGL_VERSION_AT_LEAST()` |
For both 0.x libraries the soname carries `MAJOR.MINOR` deliberately: 0.1 and 0.2 are *different*
ABIs, and both become major-only at 1.0. Do not read `0.1 → 0.2` as a compatible bump — and both