Reach hardware through backend records, and take the time from the host
Groups G, I and E are unblocked but cannot be written yet: the core library is free of SDL and builds with no libakgl present, so a graphics verb cannot call akgl_draw_* and a sound verb cannot call akgl_audio_*. This adds what they call instead. Three records of function pointers -- akbasic_GraphicsBackend, _AudioBackend and _InputBackend -- in the same shape as akbasic_TextSink, and the same shape libakgl uses for akgl_RenderBackend. akbasic_runtime_set_devices() attaches any subset; all three may be NULL and that is the standalone driver's normal state, so a runtime with no backends still comes up and still prints. A verb that needs one it was not given raises the new AKBASIC_ERR_DEVICE rather than dereferencing a NULL vtable. Two decisions worth stating. The graphics record has no circle entry point: BASIC 7.0's CIRCLE takes two radii, an arc range, a rotation and a degree increment, which makes it a polygon by definition, so it will be built from line calls rather than from akgl_draw_circle. And coordinates are double rather than an integer pixel address, because SCALE makes them fractional and rounding at each verb rather than once at the backend accumulates drift along a polyline. akbasic_runtime_settime() is how SOUND, PLAY and TEMPO get a clock without the library reading one. Section 1.6 forbids blocking or owning a loop, so the caller that owns the frame owns the time -- which is what libakgl already does, since akgl_actor_logic_changeframe takes curtimems as an argument. Left unset it is zero and every duration expires immediately: audible, but never a hang. AKBASIC_ERR_LAST is a sentinel rather than a status, so tests/error_codes.c walks every code looking for an unnamed one without anybody remembering to widen the loop when a code is added. tests/mockdevice.h records every backend call as a formatted line. The graphics and audio verbs emit nothing a golden file can compare, so that log is where their assertions have to live -- and since it needs no SDL, the whole of groups G, I and E stays testable in the default build. 62/62 ctest, clean under -Wall -Wextra, doxygen clean. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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@@ -34,5 +34,7 @@ akerr_ErrorContext *akbasic_error_register(void)
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"Value Error"));
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PASS(errctx, akerr_register_status_name(AKBASIC_OWNER, AKBASIC_ERR_STATE,
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"State Error"));
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PASS(errctx, akerr_register_status_name(AKBASIC_OWNER, AKBASIC_ERR_DEVICE,
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"Device Error"));
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SUCCEED_RETURN(errctx);
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}
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53
src/graphics_tables.c
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53
src/graphics_tables.c
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@@ -0,0 +1,53 @@
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/**
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* @file graphics_tables.c
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* @brief Implements the BASIC 7.0 color palette lookup.
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*
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* This is a table, so it is laid out as one. The RGB values are the widely
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* reproduced VIC-II palette (Pepto's measurement of a PAL 6569R3), which is what
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* an emulator shows and therefore what somebody porting a listing expects to
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* see. They are not a C128 ROM constant -- the real machine has no RGB anywhere
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* in it, it has a chroma/luma encoder -- so this is a choice, not a transcription.
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*/
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#include <akerror.h>
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#include <akbasic/error.h>
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#include <akbasic/graphics.h>
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/**
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* @brief The sixteen BASIC 7.0 colors, indexed from 1 as BASIC indexes them.
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*
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* Slot 0 is unused and left black so an off-by-one reads as black rather than as
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* whatever the last entry happened to be.
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*/
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static const akbasic_Color PALETTE[17] = {
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{ 0x00, 0x00, 0x00, 0xff }, /* 0 -- unused; BASIC counts colors from 1 */
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{ 0x00, 0x00, 0x00, 0xff }, /* 1 -- black */
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{ 0xff, 0xff, 0xff, 0xff }, /* 2 -- white */
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{ 0x88, 0x39, 0x32, 0xff }, /* 3 -- red */
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{ 0x67, 0xb6, 0xbd, 0xff }, /* 4 -- cyan */
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{ 0x8b, 0x3f, 0x96, 0xff }, /* 5 -- purple */
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{ 0x55, 0xa0, 0x49, 0xff }, /* 6 -- green */
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{ 0x40, 0x31, 0x8d, 0xff }, /* 7 -- blue */
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{ 0xbf, 0xce, 0x72, 0xff }, /* 8 -- yellow */
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{ 0x8b, 0x54, 0x29, 0xff }, /* 9 -- orange */
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{ 0x57, 0x42, 0x00, 0xff }, /* 10 -- brown */
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{ 0xb8, 0x69, 0x62, 0xff }, /* 11 -- light red */
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{ 0x50, 0x50, 0x50, 0xff }, /* 12 -- dark grey */
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{ 0x78, 0x78, 0x78, 0xff }, /* 13 -- medium grey */
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{ 0x94, 0xe0, 0x89, 0xff }, /* 14 -- light green */
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{ 0x78, 0x69, 0xc4, 0xff }, /* 15 -- light blue */
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{ 0x9f, 0x9f, 0x9f, 0xff } /* 16 -- light grey */
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};
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akerr_ErrorContext *akbasic_graphics_palette(int index, akbasic_Color *dest)
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{
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PREPARE_ERROR(errctx);
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FAIL_ZERO_RETURN(errctx, (dest != NULL), AKERR_NULLPOINTER,
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"NULL destination in palette");
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FAIL_ZERO_RETURN(errctx, (index >= 1 && index <= 16), AKBASIC_ERR_BOUNDS,
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"Color index %d out of range (1 to 16)", index);
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*dest = PALETTE[index];
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SUCCEED_RETURN(errctx);
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}
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@@ -152,6 +152,41 @@ akerr_ErrorContext *akbasic_runtime_init(akbasic_Runtime *obj, akbasic_TextSink
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SUCCEED_RETURN(errctx);
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}
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akerr_ErrorContext *akbasic_runtime_set_devices(akbasic_Runtime *obj, akbasic_GraphicsBackend *graphics, akbasic_AudioBackend *audio, akbasic_InputBackend *input)
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{
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PREPARE_ERROR(errctx);
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FAIL_ZERO_RETURN(errctx, (obj != NULL), AKERR_NULLPOINTER,
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"NULL runtime in set_devices");
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/*
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* No validation of the records themselves. A backend with a NULL entry point
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* is caught at the call site by the verb that needs it, which can say which
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* verb wanted what -- checking every pointer here would only be able to say
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* that something, somewhere, was incomplete.
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*/
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obj->graphics = graphics;
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obj->audio = audio;
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obj->input = input;
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SUCCEED_RETURN(errctx);
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}
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akerr_ErrorContext *akbasic_runtime_settime(akbasic_Runtime *obj, int64_t timems)
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{
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PREPARE_ERROR(errctx);
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FAIL_ZERO_RETURN(errctx, (obj != NULL), AKERR_NULLPOINTER,
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"NULL runtime in settime");
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/*
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* Deliberately not rejecting a time that moves backwards. A host is free to
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* drive this from a paused, scrubbed or replayed clock, and the only thing
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* that happens is a note holding longer than it asked to.
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*/
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obj->timems = timems;
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SUCCEED_RETURN(errctx);
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}
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/* ---------------------------------------------------------------- output -- */
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akerr_ErrorContext *akbasic_runtime_write(akbasic_Runtime *obj, const char *text)
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