Say what was hit, which way is out, and how far
The narrowphase has been producing a contact since it went in, and the interpreter was throwing it away. `RCOLLISION(n, f)` reports it: what was hit (a sprite or a `SOLID` rectangle), which one, the contact normal, the penetration depth, the contact point, and which axis to reverse. **The normal points out of the other thing and toward this one**, so a program moves along it by the depth and is exactly clear. That sign is the one assertion in the new test that could not be caught any other way -- both parties of a sprite-against-sprite hit get their own record, each pointing the way *that* sprite has to move, and sharing one would tell both to go the same direction, which is how two things end up stuck inside each other. **Field 7 is the one that deletes the most BASIC.** It is the minimum translation axis, computed from the normal in C, and it is there because doing it in BASIC means comparing two floats -- which is exactly where this dialect's left-operand rule catches people. `BALLBRICKS`/`TESTCELL` in the artwork breakout spend six lines computing an overlap rectangle and comparing its width to its height to get this number. The record is **sticky and deepest-wins**: replaced whenever that sprite is in a contact and otherwise left alone, so `BUMP` stays the event and this stays the detail of it. Making it clear itself when nothing touches would break the pairing, because `BUMP` accumulates across steps and a once-a-frame poll would find the detail already gone. Reading `BUMP` clears both, so they cannot disagree. Deliberately narrower than `akgl_Contact`: no actor pointers, because BASIC has no actor; no tile fields, because there is no tilemap; no z, because every test is planar; and **no `dt` and no `sensor`**, which libakgl documents as filled in by the resolver. This interpreter never resolves anything, so those two come back zero and mean nothing, and an always-zero field in a reference table is a lie. Documented with the two caveats that matter: fields 2, 3 and 4 are floats and want a `%` variable, and the contact *point* is exact only for two boxes -- libakgl's solver returns a point on the portal it converged to, while the normal and depth are exact for every pair. Chapter 8's collision section stops claiming only type 1 exists, which has been false since the previous commit. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01EwxGB6TdoVvZ11KQQME9cL
This commit is contained in:
@@ -57,6 +57,8 @@ typedef struct
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/* Sprites */
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uint16_t collisions; /* what the next collisions() call reports */
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uint16_t solidcollisions; /* and what the next solids() call reports */
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akbasic_Contact contact; /* what the next contact() call describes */
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bool hascontact;
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int patternbytes[AKBASIC_MAX_SPRITES]; /* bytes the last define() carried, per sprite */
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} akbasic_MockDevice;
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@@ -463,6 +465,22 @@ static akerr_ErrorContext *mock_spr_solid(akbasic_SpriteBackend *self, int id, b
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SUCCEED_RETURN(errctx);
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}
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static akerr_ErrorContext *mock_spr_contact(akbasic_SpriteBackend *self, int n,
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akbasic_Contact *dest, bool *found)
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{
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PREPARE_ERROR(errctx);
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(void)self;
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FAIL_ZERO_RETURN(errctx, (dest != NULL && found != NULL), AKERR_NULLPOINTER,
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"NULL argument in contact");
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*found = MOCK.hascontact;
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if ( *found ) {
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*dest = MOCK.contact;
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dest->other = n;
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}
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SUCCEED_RETURN(errctx);
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}
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/* ---------------------------------------------------------------- fixture -- */
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/** @brief Reset the recorder and populate all three vtables. */
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@@ -523,6 +541,7 @@ static void mock_devices_init(void)
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MOCK_SPRITES.solids = mock_spr_solids;
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MOCK_SPRITES.shape = mock_spr_shape;
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MOCK_SPRITES.solid = mock_spr_solid;
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MOCK_SPRITES.contact = mock_spr_contact;
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}
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/** @brief Set what the next collisions() call will report. Bit n-1 is sprite n. */
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@@ -539,6 +558,19 @@ static void mock_set_solid_collisions(uint16_t mask)
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MOCK.solidcollisions = mask;
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}
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/** @brief Set the contact the next contact() call will report. */
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__attribute__((unused))
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static void mock_set_contact(int what, double nx, double ny, double depth, int axis)
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{
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memset(&MOCK.contact, 0, sizeof(MOCK.contact));
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MOCK.contact.what = what;
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MOCK.contact.nx = nx;
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MOCK.contact.ny = ny;
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MOCK.contact.depth = depth;
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MOCK.contact.axis = axis;
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MOCK.hascontact = (what != 0);
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}
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/** @brief Prime the input backend with keystrokes GET will drain in order. */
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__attribute__((unused))
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static void mock_push_keys(const char *keys)
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