Write the GALAGA tutorial chapters and the repeated-host-calls guide
docs/20 builds the engine and the boundary: the startup order, the starfield, actors and collision, booting a DEF-only script, the issue #8 mode workaround, the custom update hook, first light, screens, and the headless harness. docs/21 builds the three shared structures and the AI: the host type tables, the actor binding, the randomness route around issue #16, the measured case against structure arguments (issue #36), the three language rules that shape the script, the maneuvers, the argued formation decision, the script-death policy, and the interop proof. Every fenced block runs under tests/docs_examples.sh in both build configurations; five new preludes carry the C fragments. docs/10 gains the 'Calling a function every frame' section the chapters lean on: the per-call akbasic_environment_zero() rule, the set_mode(RUN) workaround, the clear_error() revival, and the case for rebinding over structure arguments. Index rows and chapter counts updated. Co-authored-by: andrew <andrew@aklabs.net> Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01XiGgpHuXUm2mR4Wzndw3dc
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@@ -16,7 +16,10 @@ embedding it, debugging it or changing it.
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**[Chapters 17](17-tutorial-breakout.md)** and **[18](18-tutorial-breakout-artwork.md)**
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are tutorials rather than reference: they build one complete game twice, two different
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ways, in numbered steps you can type in one at a time. Start with 17 — it needs nothing
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but the earlier chapters, and 18 assumes it.
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but the earlier chapters, and 18 assumes it. **[Chapters 20](20-tutorial-galaga.md)** and
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**[21](21-tutorial-galaga-enemies.md)** are the third tutorial, from the other side of
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the boundary: a C game on libakgl that embeds the interpreter as its enemy-behavior
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engine, for anyone whose question is "how do I put this in *my* game".
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## Chapters
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@@ -41,6 +44,8 @@ but the earlier chapters, and 18 assumes it.
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| **[17. Tutorial: Breakout](17-tutorial-breakout.md)** | Build a whole game out of the text grid and two `DATA` sprites, in sixteen steps |
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| **[18. Tutorial: Breakout with artwork](18-tutorial-breakout-artwork.md)** | Build it again out of loaded artwork, powerups and a drawn colour HUD, in thirteen |
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| **[19. Menus and dialogs](19-user-interface.md)** | `MENU`, `DIALOG`, `HUD` and `UISTYLE` — the widgets, and who owns the keyboard |
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| **[20. Tutorial: GALAGA](20-tutorial-galaga.md)** | Build a C engine on libakgl that embeds the interpreter, boots a script and hands it an actor |
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| **[21. Tutorial: GALAGA enemies](21-tutorial-galaga-enemies.md)** | Share three C structs with the script, then write the wave's whole brain in BASIC |
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## The shortest possible start
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