Accept GRAPHIC CLR and a negative DATA item

Two parse handlers refusing something the documentation promises. Landing
together because they are the same defect twice -- a verb's own argument shape
falling through to a general path that cannot see it -- in one file, found by
one program, and verified in one pass.

**`GRAPHIC CLR`** is given as `GRAPHIC mode | CLR` in both docs/06-graphics.md
and docs/11-verb-reference.md, and was refused: `CLR` is a verb of its own, so
the generic arglist path scanned it as a command token and the expression parser
answered "Expected expression or literal". `akbasic_parse_graphic()` takes it as
this verb's keyword argument and emits mode 5 -- which `akbasic_cmd_graphic()`
already treats as "drop the saved shapes and go back to text", so both spellings
are one statement and the exec handler is untouched. The documentation was right
all along; nothing in it changes.

**`DATA -5`** was refused by `akbasic_parse_data()`, and only there: `READ` scans
the source text directly (src/data.c) and always returned the -5 intact. So the
value was right and *reaching* the statement raised -- which, since section 4
settled that `DATA` at run time is a no-op, is what a program does with every
`DATA` line it walks past. A table of coordinates or velocities is full of
negative numbers, which is how a game found it.

The fix accepts a unary minus over a numeric literal and nothing else: `DATA -A#`
is still a mistake worth naming, and `akbasic_leaf_is_literal()` keeps meaning
what it says because other callers rely on it.

tests/read_data.c covers both mechanisms -- reading a negative item and reaching
the line after it -- with a mixed-sign table and a negative float, since the two
were never the same code path.

TODO.md section 9 items 7 and 8, struck.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-08-02 00:18:53 -04:00
parent a1dcfcacf3
commit d5f3c3ef5b
6 changed files with 130 additions and 3 deletions

View File

@@ -184,6 +184,37 @@ static void test_float_items(void)
harness_stop();
}
/**
* @brief A `DATA` line holding a negative number can be read *and* walked past.
*
* Two different mechanisms, and only one of them was ever wrong. `READ` scans
* the source text directly, so it always returned the -5 intact; the statement's
* own argument parse refused a leading minus, so reaching the line raised
* "Expected literal". Section 4 settled that `DATA` at run time is a no-op --
* reaching it means walking past it -- which is what made this reachable at all.
*
* TODO.md section 9 item 8. A table of coordinates or velocities is full of
* negative numbers, which is how a game found it.
*/
static void test_negative_items(void)
{
TEST_REQUIRE_OK(run_program("10 READ A#\n"
"20 PRINT \"READ GAVE \" + A#\n"
"30 DATA -5\n"
"40 PRINT \"PAST IT\"\n"));
TEST_REQUIRE_STR(HARNESS_OUTPUT, "READ GAVE -5\nPAST IT\n");
harness_stop();
/* Mixed signs across a real table, and a negative float. */
TEST_REQUIRE_OK(run_program("10 DATA -1, 2, -3\n"
"20 DATA -0.5\n"
"30 READ A#, B#, C#\n"
"40 READ D%\n"
"50 PRINT \"\" + A# + \" \" + B# + \" \" + C# + \" \" + D%\n"));
TEST_REQUIRE_STR(HARNESS_OUTPUT, "-1 2 -3 -0.500000\n");
harness_stop();
}
int main(void)
{
test_read_in_order();
@@ -197,5 +228,6 @@ int main(void)
test_quoted_items();
test_colon_ends_data();
test_float_items();
test_negative_items();
return akbasic_test_failures;
}