Fix 80-column fixtures and tutorial expectations
All checks were successful
akbasic CI Build / cmake_build (push) Successful in 3m29s
akbasic CI Build / sanitizers (push) Successful in 4m42s
akbasic CI Build / coverage (push) Successful in 3m56s
akbasic CI Build / akgl_build (push) Successful in 8m34s
akbasic CI Build / mutation_test (push) Successful in 18m50s

This commit is contained in:
2026-08-04 16:14:04 -04:00
parent 1e514f679b
commit eb93bb7da0
18 changed files with 42 additions and 41 deletions

View File

@@ -685,9 +685,9 @@ seconds asks for fifty frames a second.
### Why `GOTO` rather than `DO ... LOOP`
A `DO ... LOOP` around the frame would read better, and it is not usable here: **a `GOTO`
that jumps out of a `FOR` or a `DO` does not release the loop's scope.** There are 32
that jumps out of a `FOR` or a `DO` does not release the loop's scope.** There are 12
scopes, so a game that leaves its main loop once per lost life stops on the
thirty-second one:
twelfth one:
```basic
N# = 0
@@ -700,7 +700,7 @@ PRINT "SURVIVED " + N#
```
```output
? 3 : PARSE ERROR Environment pool exhausted at line 3 (32 in use)
? 3 : PARSE ERROR Environment pool exhausted at line 3 (12 in use)
```