Say where the collision handler is armed, and what BYE's last two verbs do

A reader building chapter 17 from the text alone had to infer that
COLLISION 2, BRICKHIT belongs in the setup block rather than the frame
loop, and met SCNCLR and QUIT for the first time in the assembly step.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01EwxGB6TdoVvZ11KQQME9cL
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================================================== [##][##][##][##][##][##][##][##][##][##] [##][##][##][##][##][##][##][##][##][##] [==][==][==][==][==][==][==][==][==][==] [==][==][==][==][==][==][==][==][==][==] [--][--][--][--][--][--][--][--][--][--] [--][--][--][--][--][--][--][--][--][--] SCORE 000000 LIVES 3 LEVEL 1 HIGH 000000 B R E A K O U T PRESS SPACE TO PLAY ATTRACT MODE