Commit Graph

3 Commits

Author SHA1 Message Date
83185bafa8 Read the keyboard: implement GET, GETKEY and SCNCLR
The poll_key half of group E, against the akbasic_InputBackend record. The
libakgl implementation behind it is akgl_controller_poll_key(), which drains a
ring the library fills from SDL events the host pumps -- so the interpreter can
answer "is there a key waiting" without owning an event loop, which is what goal
3 requires.

GET and GETKEY differ in one way and it is the interesting one. GET takes
whatever is there including nothing, and an empty buffer is success with the
empty string rather than an error -- that is what happens on most iterations of
every GET loop ever written, and upstream is explicit that its poll reports it
the same way. GETKEY waits, and since the library may not block, waiting is
spelled as holding the step loop: the verb sets a flag and akbasic_runtime_step()
declines to advance until a key arrives. Every step still returns and a bounded
run() still comes back, so a host keeps its frame rate; the program simply does
not move past the GETKEY.

The PLAY queue is serviced before that check on purpose -- music should keep
playing while a program waits for a keypress. Withdrawing the input device while
a GETKEY is holding releases it rather than wedging the script on a device that
no longer exists.

Both verbs accept an integer variable as well as a string one and give it the raw
key code, which is what a program testing for cursor or function keys needs. No
key is code zero, matching what a C128 reports. A float variable is refused: it
is neither a character nor a code.

SCNCLR goes through the text sink rather than a device, because the sink is where
PRINT already goes and is the only thing that knows what a screen means for this
host. The stdio sink treats it as a no-op; clearing a pipe means nothing.

One thing worth knowing before writing any bounded-run test, and now commented in
tests/input_verbs.c: source lines are stored indexed by line number and the
cursor starts at zero, so a step is spent on each empty slot along the way. A
program at line 10 needs eleven steps before it has run anything.

70/70 ctest, clean under -Wall -Wextra, doxygen clean.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 08:35:05 -04:00
e24926d429 Sound: implement the BASIC 7.0 sound verbs and the PLAY parser
SOUND, ENVELOPE, VOL, PLAY and TEMPO against the akbasic_AudioBackend record,
plus FILTER, which is in the table only so that it can be refused with a reason.

The PLAY note-string parser and TEMPO are here rather than in libakgl because
that is where its audio commit says they belong: a tone generator synthesises
pitches, but deciding that O4CDEFG is five quarter notes starting at middle C is
a language question.

PLAY does not block. On a C128 it holds the program until the last note ends,
which section 1.6 forbids outright, so it parses the string into a fixed queue
and returns; akbasic_runtime_step() releases one note at a time against whatever
time the host last passed to akbasic_runtime_settime(). The driver now steps one
at a time with the clock refreshed in between rather than making a single
unbounded run() call -- a tune whose notes all measured themselves against a
frozen zero would rush out at once. That loop is its own function because CATCH
expands to a break and PASS expands to a return of the context, and main()
returns an int; wrapping the loop is what the protocol prescribes for that shape.

src/audio_tables.c holds the three conversions, laid out as tables because each
is somewhere a wrong constant produces a plausible wrong pitch rather than an
error anybody would notice. Two are transcriptions -- the SID frequency formula
and its non-linear ADSR rate tables, where decay is exactly three times attack.
The third is not: BASIC 7.0 never published what a whole note lasts at a given
TEMPO, so 16000 ms at TEMPO 1 is a calibration choice putting a default quarter
note at 120 bpm, and it is labelled as a choice where it is made.

SOUND's frequency sweep is refused rather than faked, and filed upstream as
akgl_audio_sweep. The only way to fake it here is to re-issue tones from step(),
which ties audible pitch to how often the host calls us -- a tune that changes
key with the frame rate. FILTER is refused for the reason upstream already gave:
there is no filter stage and SDL3 has no primitive to build one from.

The PLAY parser is tested through akbasic_play_parse() directly rather than
through a program, because running one also runs the queue service -- and with
the clock at zero every duration has already expired, so the queue empties before
an assertion can look at it. Draining is correct behaviour and is tested on its
own; the parse tests ask a different question.

68/68 ctest, clean under -Wall -Wextra, doxygen clean.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 08:29:04 -04:00
9d99d0a67e Draw: implement the BASIC 7.0 graphics verbs
GRAPHIC, COLOR, DRAW, BOX, CIRCLE, PAINT, SCALE, SSHAPE, GSHAPE and LOCATE, all
against the akbasic_GraphicsBackend record rather than akgl_draw_* directly, so
src/runtime_graphics.c includes no SDL and the whole group is testable in a build
with no SDL on the machine.

The reference lists every one of these as unimplemented, so the semantics come
from Commodore BASIC 7.0 rather than from a port, and four places where a modern
renderer cannot do what a C128 did are recorded in TODO.md section 5 rather than
silently substituted:

- CIRCLE is drawn as a polygon of inc-degree segments and akgl_draw_circle is
  deliberately unused. 7.0's CIRCLE takes two radii, an arc range and a rotation,
  so the primitive could serve only the fully-defaulted call, and a shape that
  changed character depending on whether the radii happened to be equal would be
  worse than one uniformly a polygon.
- SSHAPE puts a SHAPE:<n> handle in the string variable rather than the pixels,
  because a value's string is a fixed 256 bytes and a region is a device surface.
  GSHAPE refuses a string without that prefix instead of parsing whatever digits
  it finds and pasting an unrelated slot.
- BOX fills on a negative angle; 7.0 puts the fill flag after the rotation, which
  would make a filled box a seventh argument.
- GRAPHIC stores its mode and honours only the one consequence that means
  anything here -- mode 0 is text -- while still refusing an out-of-range mode,
  since that is a typo worth catching.

PAINT surfaces the flood fill's AKERR_OUTOFBOUNDS as an error rather than
success. The device gives up when its span stack runs out having filled *part* of
the region, and a program that cannot tell that happened cannot recover from it.
Note the shape of that handler: HANDLE sets handled = true on the context, so a
FAIL_RETURN from inside the HANDLE block hands the caller something already
marked handled, whose FINISH_LOGIC then declines to pass it up and releases it --
the error disappears and PAINT reports success. Flag inside the block, raise
after FINISH.

COLOR, LOCATE and SCALE need no device on purpose, so a program can set itself up
before a host has lent it a renderer.

Adds a second golden corpus under tests/language/. The corpus in
deps/basicinterpret is a submodule and nothing here may add files to it, but
goal 2's new verbs still need the .bas/.txt half of their coverage. Registered
under local_ so a failure names which corpus it came from. What it can cover is
limited -- these verbs draw rather than print -- so the behaviour that reaches a
device is asserted against tests/mockdevice.h instead.

65/65 ctest, clean under -Wall -Wextra, doxygen clean.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 08:17:48 -04:00