Commit Graph

7 Commits

Author SHA1 Message Date
66d8670690 Collide sprites with rectangles that are not sprites
`SOLID id, x1, y1, x2, y2` registers static collision geometry; `SOLID id`
retires one and a bare `SOLID` retires them all, the way `TRAP`, `COLLISION` and
`DCLOSE` all read absence. `COLLISION 2` and `BUMP(2)` stop being refused and
mean *sprite met static geometry*.

**This is the thing eight sprite slots made impossible.** A wall of bricks wants
sixty, so until now a program could only collide with one by doing the
arithmetic itself against its own array -- which is exactly what both breakout
listings do, at about two hundred lines between them. A rectangle costs no sprite
slot.

The id is the **program's own number**, 1 to 64, not a minted handle. That is the
whole trick for "which brick did I hit": the id comes back out again, so a wall
built as `SOLID I#, ...` maps onto `B#(I#)` with no lookup, and retiring a broken
brick is `SOLID I#`.

`COLLISION 2` was refused with "sprite-to-background collision needs the screen
read back every frame", which was true of the question a C128 asks -- a sprite
against the bitmap's set pixels. `SOLID` gives this interpreter a background made
of rectangles instead, which is the same question in a form it can answer. Same
move `SPRSAV` made when it learned to take an image path.
`AKBASIC_INTERRUPT_BACKGROUND` has been sitting in the interrupt table commented
"COLLISION 2 -- sprite met background; refused" the whole time. Its accumulator is
separate, so a sprite hitting a wall never sets a bit in `BUMP(1)`.

**There is no `akgl_CollisionWorld` here, and that is deliberate.** libakgl's
uniform grid keeps its cell heads, cell size and origin in file-scope statics, so
it is one index per process -- and `akgl_collision_world_init()` ends in a
`reset()` that memsets those heads *and* calls
`akgl_heap_init_collision_cells()`. An interpreter embedded in a game with its
own collision world would have destroyed every registration that game had made,
on the first `SOLID` a script ran. So the geometry is indexed by an ordinary
array here and pairs go straight to `akgl_collision_test()`, which needs no
world. At sixty-four rectangles that is the right answer anyway; libakgl's own
numbers put a naive sweep at 0.7% of a frame at sixty-four objects.

**The scan now short-circuits when nothing has moved**, and that is what makes
any of it affordable. Its inputs are the sprites' boxes, which slots are
collidable, and the static geometry; if none changed the answer cannot have. A
frame runs one full scan and 255 cached ones. Eight sprites against sixty-four
rectangles is five hundred and twelve tests -- fine once a frame, ruinous 256
times.

The benchmark was rewritten to say which path it is timing, because with the
cache in place a loop that only calls the scan measures the short circuit and
nothing else. Breakout now costs 590.6 ns for its one full scan plus 255 cached
at 40.0, which is 10.8 us against a 1.19 ms frame -- **0.91%, less than the 2.0%
it cost before any of this work**, with static geometry and contacts added on
top.

`NEW` retires the rectangles, where it cannot undefine a sprite pattern: there
*is* an entry point for this one, so leaving them would be a choice, and the
wrong one -- a rectangle is invisible, so one left behind by a deleted program is
an unexplainable collision in the next. `CLR` leaves them alone.

`tests/sprite_verbs.c` gains the whole second path against the mock and its
`COLLISION 2` case is rewritten: it pinned the refusal, and now pins that type 2
arms its own handler without disturbing type 1's. `tests/akgl_backends.c` gains
the end-to-end version, including a full sixty-four-rectangle wall so the proxy
budget is exercised at its ceiling and the pool has to come back intact, and the
sixty-fifth refused by name.

A bare `SOLID` needed `akbasic_parse_optional_arglist` rather than
`akbasic_parse_arglist`, which `DCLOSE` already uses for the same shape.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01EwxGB6TdoVvZ11KQQME9cL
Co-Authored-By: Andrew Kesterson <andrew@aklabs.net>
2026-08-02 10:25:35 -04:00
95b76a8851 Enter a TRAP handler when the variable table is full
Two separable faults, both on the path a program takes when it is already in
trouble.

`akbasic_trap_set_error_variables()` reached `ER#` and `EL#` through
`akbasic_runtime_global()`, which *creates* a name the program never used -- and
creating one takes a variable slot. So a program that had filled the 128-slot
table could not have its handler entered at all, and because the failure
happened inside the error path rather than raising, nothing was reported and the
program carried on with the failing statement's effect quietly missing. A wrong
answer delivered as a right one, which is worse than an abort.

`akbasic_runtime_reserve_globals()` now creates both at runtime init, where
there is always room, and `clear_variables()` puts them back after `CLR` and
`NEW` empty the table.

Second: `report_and_reraise()` used a plain `PASS` around the report, so a
failure while reporting *replaced* the error the program had actually made --
"Maximum runtime variables reached" in place of the subscript that was out of
range. The secondary failure is now logged and the original is re-raised, which
is what a user needs to hear.

**The reduction in TODO.md no longer reproduces, and not because of this.** The
value-pool fix in the previous commit made a scalar free, so the pool can no
longer be emptied by creating names. The defect was still live through the
variable table: 124 names and a TRAP armed, and the handler was silently
skipped. That is what the new test in tests/trap_verbs.c pins, together with the
invariant -- both globals present before a program runs.

Verified by reverting the fix against the new tests: both fail, and the second
prints the log line the swallow used to eat, "could not report a BASIC error 515
(Out Of Bounds): Maximum runtime variables reached".

TODO.md section 6 item 33, struck.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Co-Authored-By: Andrew Kesterson <andrew@aklabs.net>
2026-08-01 23:48:56 -04:00
8b9c788ad7 Stop a scalar created inside a scope costing value-pool slots
A scalar now lives in the variable record (`akbasic_Variable::inlinevalue`)
rather than drawing from the value pool, so a `GOSUB` local, a `FOR` counter and
a `DEF` parameter cost nothing at all.

The pool is a bump allocator with no free, and its comment justified that with
"nothing in BASIC destroys a variable". Scope exit does: it marks the variable
slot unused, `new_variable()` memsets the slot it hands back -- clearing
`values` -- and `variable_init()` therefore took *fresh* slots for a variable
whose old ones were still counted. Every scope that created a local leaked, with
no diagnostic until the pool ran dry on whichever line happened to be unlucky.

Six thousand `GOSUB`s creating one local used to die on the 4091st at `LOC# = 1`
with "Array of 1 elements does not fit in the 0 remaining value slots". They now
run. A `DEF` called eight thousand times used to die between the four and five
thousandth -- the leaking slot was the call scope's parameter, which is a scalar
-- and both forms now run. A game creating one name per tick was dead in half a
minute; the Breakout in examples/ was, after twenty-five seconds.

**A `@` name is the one exclusion, and it is the whole of it.** A structure or a
pointer to one keeps pool storage, because a pointer into a record outlives the
scope that DIMmed it -- docs/16-structures.md says nothing is reclaimed and
`prev_environment()` relies on it. The name suffix is the right test rather than
`structtype`, which the DIM path sets *after* calling `variable_init()`. A local
array therefore still leaks, deliberately, and is now the narrow rule the
tutorial teaches.

`SWAP` needed the other half: it copies whole variable records, so the `values`
pointer that came over named the other variable's inline slot -- which by then
held this variable's own old value -- and SWAP silently did nothing. Caught by
tests/language/housekeeping/verbs.bas, which is the golden corpus earning its
keep.

tests/value_pool.c is the new coverage. It asserts the mechanism as well as the
consequence: a later change that moved arrays inline too would pass every
behavioural case and quietly break the pointer guarantee. The sharpest case
takes the pool's whole 4096 slots in four arrays after two hundred scope
entries, so one leaked slot has nowhere to go.

Chapter 17 Step 3 taught "declare every name at the top" and no longer needs to.
It now teaches what is still true -- a name first seen inside a subroutine dies
at RETURN, so a routine cannot answer its caller through one -- and its
demonstration is the array case, which still fails.

TODO.md section 6 item 30 and section 9 item 1, both struck.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Co-Authored-By: Andrew Kesterson <andrew@aklabs.net>
2026-08-01 23:47:49 -04:00
60698a5fcc Give a loaded line a number when it arrives without one
A script written against LABEL and GOTO NAME never names a line number, so
the numbers it had to carry were decoration. akbasic_runtime_load(),
RUNSTREAM and DLOAD now file an unnumbered line one slot after the last one
filed; a numbered line is filed under its number and moves the cursor, so
the two mix. akbasic_runtime_file_line() is the one implementation of that
rule, so the three paths cannot drift.

The prompt is untouched. A line typed without a number is still direct mode
and still runs now -- that is the only thing separating program text from a
statement at a REPL, and it is why this is a loading feature.

What this replaces was silent data loss: an unnumbered line was filed under
the cursor unchanged, on top of the line before it. A blank line therefore
erased whatever preceded it, and RUNSTREAM did not skip blank lines the way
the other two paths did.

That moves one golden file, and the reference had the same defect.
language/arithmetic/integer.bas has four PRINT statements, an expectation
with three values, and a trailing blank line that erased 40 PRINT 4 - 2
before the program ran. The expectation is now 4 4 2 2.
tests/reference/README.md records the divergence and TODO.md section 5 item
63 says why.

akbasic_SourceLine grows a `numbered` flag so an assigned number can be told
from a written one. RENUMBER sets it on every line it touches; NEW, DELETE
and DLOAD clear it. hadlinenumber moves to akbasic_scanner_scan(), so it
always describes the line just scanned rather than only the REPL's.

Two lines carrying the same written number still keep the last, as they
always have. That is a separate decision.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Co-Authored-By: Andrew Kesterson <andrew@aklabs.net>
2026-08-01 16:33:27 -04:00
c4ac0e3a5f Give each DEF call its own environment, so recursion returns
The function's environment was owned by the funcdef and re-initialised on every
call, which made a function not re-entrant and cost two silent defects:

    DEF DBL(N#) = N# * 2
    PRINT DBL(10) + DBL(1)      was 4, should be 22

The result was a pointer into the funcdef's own environment, so the second call
overwrote the first before the operator saw it -- both operands became the last
call's answer. Two *different* functions in one expression were fine, which is
most of why it was invisible.

    DEF FACT(N#)
    IF N# <= 1 THEN RETURN 1
    RETURN N# * FACT(N# - 1)
    PRINT FACT(5)               never returned

The recursive call re-initialised the environment the outer call was still
using, so the loop waiting for control to come back could not see it. No error,
no bound, no diagnostic -- the one place in this interpreter that looped forever
rather than raising.

A call takes an environment from the pool now, exactly as GOSUB does. The result
is copied into a caller-scope scratch before that environment goes back, because
handing back a pointer into the callee is what made two calls collide and would
now be a pointer into a released slot as well. RETURN parks its result on the
*parent* rather than on the environment it is about to release, so nothing reads
a freed slot to find it.

Recursion depth answers to AKBASIC_MAX_ENVIRONMENTS like every other nesting, so
too deep is "Environment pool exhausted" -- a diagnosis where there was none.

akbasic_FunctionDef.environment goes with it, as dead state.

One thing this exposed but did not cause, measured against a stashed build and
recorded rather than fixed: a statement containing a failed multi-line DEF call
still completes and prints a junk value. It is visible more often now only
because runaway recursion reaches it where it used to hang.
tests/language/functions/recursion.bas deliberately does not pin that answer.

Chapter 16 loses its "walk a list with a loop, not a recursive DEF" caveat and
gains the one that is still true: a function cannot take a structure parameter
yet, so it reaches a record by name.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Co-Authored-By: Andrew Kesterson <andrew@aklabs.net>
2026-08-01 12:29:35 -04:00
4e7d2cff6c Finish the language: every remaining verb group, and the defects that blocked them
Closes groups A, C, D, E, F, H and J of TODO.md section 4, plus RESTORE and
RENUMBER, and closes section 6 -- all seventeen reference defects. Seven of
those turned out to have been fixed or never ported and nobody had written it
down; the audit records the evidence for each.

Two of the seventeen were real. math_plus mutated its left operand when the
operand was mutable, so A# + 1 could modify A#; it was gated on FOR/NEXT
coverage because NEXT relied on the mutation, so tests/for_next.c came first
and NEXT now writes the counter back itself. And the binary operators summed
both numeric fields of their right operand, which no BASIC program can reach
-- that one needed a test written against the value API.

Writing the tests turned up eight defects nobody had listed. Seven are fixed:

  IF A = 2 THEN was a parse error; only == worked
  IF ... AND ... was a parse error, because a condition parsed as one relation
  IF A = 1 OR B = 2 THEN was silently always false, and so was IF A THEN
  EXIT before any NEXT restarted the program and exhausted the variable pool
  READ never found a DATA line above it, and swallowed the lines between
  PRINT 2 + 2 at the prompt was filed as program text instead of answering
  a short read discarded its bytes, so COPY produced empty files
  every verb taking an argument list said "peek() returned nil token!" on none

The eighth is not fixed and cannot be quietly: a FOR whose step overshoots
runs its body one extra time, and FOR I = 1 TO 1 runs it zero times. The two
errors cancel for a step of 1, which is why neither was noticed. Correcting
them changes the expected output of a checked-in acceptance file, and
tests/reference/README.md forbids editing one to suit this interpreter. It is
tests/for_semantics.c in AKBASIC_KNOWN_FAILING_TESTS, asserting the correct
contract, and TODO.md items 19 and 20.

Sprites are real libakgl actors with a renderfunc of their own, because
akgl_actor_render draws every sprite square and an actor has no per-axis
scale. Both are filed upstream. SPRSAV takes an image file, an SSHAPE handle
or a 63-element integer array -- a string here cannot hold a zero byte.

Verbs that need hardware that does not exist are refused by name with the
reason rather than faked: SYS, HEADER, COLLECT, BACKUP, BOOT, FILTER, and
DIRECTORY, which is refused for a missing libakstdlib wrapper filed upstream.

94 tests in the default build, 93 with SDL, 94 under ASan and UBSan, doxygen
clean. The Go acceptance corpus stayed green throughout.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Co-Authored-By: Andrew Kesterson <andrew@aklabs.net>
2026-07-31 21:50:37 -04:00
7c7c15b80b Implement the housekeeping verbs, and stop the REPL spinning after an error
NEW, CLR, CONT, SWAP, TRON, TROFF and HELP. None is in the Go reference, so
what each means here is recorded beside it.

Testing CONT turned up a hang that predates this: the runtime's error class is
deliberately sticky, and with run_finished_mode REPL every later step
re-entered REPL and printed READY -- overwriting the QUIT that end of input
had just set. An interactive session that hit one runtime error printed READY
forever instead of exiting.

RESTORE and RENUMBER are deferred with reasons; RESTORE turns out to need a
DATA pointer this port does not have, which is a defect in its own right.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Co-Authored-By: Andrew Kesterson <andrew@aklabs.net>
2026-07-31 12:07:50 -04:00