8a02674af5c07ce148a528427e32f2f14845e3d1
9 Commits
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b434be1901
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Port onto libakstdlib 2b79aca and convert the eight bool predicates
akbasic's src/ now calls libakstdlib 313 times and raw libc 7 -- 2.2% bypassed, against 86.4% on the same tree before this. The submodule bump 669b2b3 -> 2b79aca needed no source change of its own: the release is drop-in for what akbasic already used. Seven of the eight sites the earlier port left on raw libc change their own signature rather than swallowing an error, per andrew's ruling on libakstdlib#38. word_is, the is_waiting_for pair, the scanner's is_at_end, peek, peek_next and match_next_char, format.c's overflow, and sink_akgl's scroll/newline/putchar_at/echo_line/edit_key chain all return an akerr_ErrorContext * and hand the answer back through an out parameter. is_waiting_for and is_waiting_for_any are a public header change; every call site that used one as a term in a condition hoists it into a statement first. verb_compare is the eighth and stays on strcmp. bsearch(3) fixes the comparator's signature, so there is no out parameter to report through -- which is what libakstdlib#38 concluded. It carries a comment saying so and saying why the bypass is safe there. Six snprintf sites stay raw because they want truncation as an answer rather than an error, and aksl_snprintf cannot express that until libakstdlib#34 hands the required length back. Each of the six says so at the site. Two of them, in host.c, are a latent defect rather than a decision: a host type name over 31 characters truncates silently and two sharing a prefix then collide, where structtype.c refuses the same case. DLOAD leaked a file descriptor. Its read loop sat inside an ATTEMPT and the PASS in it returned past CLEANUP, so a scan error left the file open. Hoisting the loop into its own helper to convert fgets fixes it. Refs libakstdlib#26, libakstdlib#38 Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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3b32a682a1
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Give BASIC menus, dialogs and HUD labels over libakgl's UI helpers
Group K, and the first verbs to reach the akgl_ui subsystem 0.9.0 brought in: MENU and GETMENU and RMENU, DIALOG, HUD and UISTYLE. A program that wanted a title screen had to draw one out of CHAR and GETKEY, which is what both breakout tutorials make a reader do. The interesting part is the impedance mismatch. libakgl's UI is immediate mode -- widgets are re-declared inside a frame bracket every frame and clay borrows their text until the bracket closes -- and a BASIC program says MENU 1, "START" on line 100 and expects it up on line 900, several hundred frames later. So src/ui_akgl.c is retained on this side and immediate on that one: the record's entry points are setters that copy into akbasic_AkglUi, and akbasic_ui_akgl_render() replays the whole set once a frame from the host's pump. No BASIC string, which lives in the per-line value pool, is ever what clay is handed. The shapes are borrowed rather than invented. MENU retires the way SOLID does -- no entries retires one, no arguments retire them all. GETMENU holds the step loop the way GETKEY does, so parking is not blocking: the step still returns, the host keeps its frame rate, and the sprite, audio and collision services keep running underneath because they run before the blocking checks. RMENU(n,1) reads and clears the way BUMP() does. Withdrawing the device or retiring the menu releases a holding GETMENU with 0 rather than wedging the script, which is akbasic_input_service()'s rule for a withdrawn keyboard. One thing a program has to know, and docs/19-user-interface.md says it twice: a menu that is up owns the cursor keys and Return. It has to, and retiring it gives them back -- forget the MENU n before an INPUT and the INPUT never sees the Return that ends it. akbasic_runtime_set_ui() is its own function rather than a fifth argument to akbasic_runtime_set_devices(), whose signature has twenty-eight call sites in tests and documentation that are about something else. deps/libakgl is not touched. akgl_UiAnchor has the four corners and dead centre, so HUD offers exactly those five; TODO.md records what a top-centre and bottom-centre would cost upstream, along with the three other things this deliberately leaves out. No new error code either -- DEVICE, BOUNDS, SYNTAX and TYPE cover the group, and 520 stays free. tools/screenshot.c had to learn that "needs a font" and "draws the text grid" are two questions. They were one, and a UI figure came out black: the text layer owns every pixel of the rows it covers and painted over the widgets. The new ui=1 fence attribute asks for the first without the second; MAINTENANCE.md documents it. 112/112 in both configurations, 112/112 under ASan and UBSan, coverage 94.1% against the 90% gate with src/runtime_ui.c at 99% of lines and 100% of functions, doxygen clean, and the four new figures byte-identical on a re-render. TODO.md section 8's gate table was stale on several counts besides these and is refreshed with measured numbers. Co-Authored-By: Tachikoma (Claude Code Opus 5 1M) <noreply@anthropic.com> Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01EwxGB6TdoVvZ11KQQME9cL Co-Authored-By: Andrew Kesterson <andrew@aklabs.net> |
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66d8670690
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Collide sprites with rectangles that are not sprites
`SOLID id, x1, y1, x2, y2` registers static collision geometry; `SOLID id` retires one and a bare `SOLID` retires them all, the way `TRAP`, `COLLISION` and `DCLOSE` all read absence. `COLLISION 2` and `BUMP(2)` stop being refused and mean *sprite met static geometry*. **This is the thing eight sprite slots made impossible.** A wall of bricks wants sixty, so until now a program could only collide with one by doing the arithmetic itself against its own array -- which is exactly what both breakout listings do, at about two hundred lines between them. A rectangle costs no sprite slot. The id is the **program's own number**, 1 to 64, not a minted handle. That is the whole trick for "which brick did I hit": the id comes back out again, so a wall built as `SOLID I#, ...` maps onto `B#(I#)` with no lookup, and retiring a broken brick is `SOLID I#`. `COLLISION 2` was refused with "sprite-to-background collision needs the screen read back every frame", which was true of the question a C128 asks -- a sprite against the bitmap's set pixels. `SOLID` gives this interpreter a background made of rectangles instead, which is the same question in a form it can answer. Same move `SPRSAV` made when it learned to take an image path. `AKBASIC_INTERRUPT_BACKGROUND` has been sitting in the interrupt table commented "COLLISION 2 -- sprite met background; refused" the whole time. Its accumulator is separate, so a sprite hitting a wall never sets a bit in `BUMP(1)`. **There is no `akgl_CollisionWorld` here, and that is deliberate.** libakgl's uniform grid keeps its cell heads, cell size and origin in file-scope statics, so it is one index per process -- and `akgl_collision_world_init()` ends in a `reset()` that memsets those heads *and* calls `akgl_heap_init_collision_cells()`. An interpreter embedded in a game with its own collision world would have destroyed every registration that game had made, on the first `SOLID` a script ran. So the geometry is indexed by an ordinary array here and pairs go straight to `akgl_collision_test()`, which needs no world. At sixty-four rectangles that is the right answer anyway; libakgl's own numbers put a naive sweep at 0.7% of a frame at sixty-four objects. **The scan now short-circuits when nothing has moved**, and that is what makes any of it affordable. Its inputs are the sprites' boxes, which slots are collidable, and the static geometry; if none changed the answer cannot have. A frame runs one full scan and 255 cached ones. Eight sprites against sixty-four rectangles is five hundred and twelve tests -- fine once a frame, ruinous 256 times. The benchmark was rewritten to say which path it is timing, because with the cache in place a loop that only calls the scan measures the short circuit and nothing else. Breakout now costs 590.6 ns for its one full scan plus 255 cached at 40.0, which is 10.8 us against a 1.19 ms frame -- **0.91%, less than the 2.0% it cost before any of this work**, with static geometry and contacts added on top. `NEW` retires the rectangles, where it cannot undefine a sprite pattern: there *is* an entry point for this one, so leaving them would be a choice, and the wrong one -- a rectangle is invisible, so one left behind by a deleted program is an unexplainable collision in the next. `CLR` leaves them alone. `tests/sprite_verbs.c` gains the whole second path against the mock and its `COLLISION 2` case is rewritten: it pinned the refusal, and now pins that type 2 arms its own handler without disturbing type 1's. `tests/akgl_backends.c` gains the end-to-end version, including a full sixty-four-rectangle wall so the proxy budget is exercised at its ceiling and the pool has to come back intact, and the sixty-fifth refused by name. A bare `SOLID` needed `akbasic_parse_optional_arglist` rather than `akbasic_parse_arglist`, which `DCLOSE` already uses for the same shape. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01EwxGB6TdoVvZ11KQQME9cL Co-Authored-By: Andrew Kesterson <andrew@aklabs.net> |
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95b76a8851
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Enter a TRAP handler when the variable table is full
Two separable faults, both on the path a program takes when it is already in trouble. `akbasic_trap_set_error_variables()` reached `ER#` and `EL#` through `akbasic_runtime_global()`, which *creates* a name the program never used -- and creating one takes a variable slot. So a program that had filled the 128-slot table could not have its handler entered at all, and because the failure happened inside the error path rather than raising, nothing was reported and the program carried on with the failing statement's effect quietly missing. A wrong answer delivered as a right one, which is worse than an abort. `akbasic_runtime_reserve_globals()` now creates both at runtime init, where there is always room, and `clear_variables()` puts them back after `CLR` and `NEW` empty the table. Second: `report_and_reraise()` used a plain `PASS` around the report, so a failure while reporting *replaced* the error the program had actually made -- "Maximum runtime variables reached" in place of the subscript that was out of range. The secondary failure is now logged and the original is re-raised, which is what a user needs to hear. **The reduction in TODO.md no longer reproduces, and not because of this.** The value-pool fix in the previous commit made a scalar free, so the pool can no longer be emptied by creating names. The defect was still live through the variable table: 124 names and a TRAP armed, and the handler was silently skipped. That is what the new test in tests/trap_verbs.c pins, together with the invariant -- both globals present before a program runs. Verified by reverting the fix against the new tests: both fail, and the second prints the log line the swallow used to eat, "could not report a BASIC error 515 (Out Of Bounds): Maximum runtime variables reached". TODO.md section 6 item 33, struck. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Co-Authored-By: Andrew Kesterson <andrew@aklabs.net> |
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8b9c788ad7
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Stop a scalar created inside a scope costing value-pool slots
A scalar now lives in the variable record (`akbasic_Variable::inlinevalue`) rather than drawing from the value pool, so a `GOSUB` local, a `FOR` counter and a `DEF` parameter cost nothing at all. The pool is a bump allocator with no free, and its comment justified that with "nothing in BASIC destroys a variable". Scope exit does: it marks the variable slot unused, `new_variable()` memsets the slot it hands back -- clearing `values` -- and `variable_init()` therefore took *fresh* slots for a variable whose old ones were still counted. Every scope that created a local leaked, with no diagnostic until the pool ran dry on whichever line happened to be unlucky. Six thousand `GOSUB`s creating one local used to die on the 4091st at `LOC# = 1` with "Array of 1 elements does not fit in the 0 remaining value slots". They now run. A `DEF` called eight thousand times used to die between the four and five thousandth -- the leaking slot was the call scope's parameter, which is a scalar -- and both forms now run. A game creating one name per tick was dead in half a minute; the Breakout in examples/ was, after twenty-five seconds. **A `@` name is the one exclusion, and it is the whole of it.** A structure or a pointer to one keeps pool storage, because a pointer into a record outlives the scope that DIMmed it -- docs/16-structures.md says nothing is reclaimed and `prev_environment()` relies on it. The name suffix is the right test rather than `structtype`, which the DIM path sets *after* calling `variable_init()`. A local array therefore still leaks, deliberately, and is now the narrow rule the tutorial teaches. `SWAP` needed the other half: it copies whole variable records, so the `values` pointer that came over named the other variable's inline slot -- which by then held this variable's own old value -- and SWAP silently did nothing. Caught by tests/language/housekeeping/verbs.bas, which is the golden corpus earning its keep. tests/value_pool.c is the new coverage. It asserts the mechanism as well as the consequence: a later change that moved arrays inline too would pass every behavioural case and quietly break the pointer guarantee. The sharpest case takes the pool's whole 4096 slots in four arrays after two hundred scope entries, so one leaked slot has nowhere to go. Chapter 17 Step 3 taught "declare every name at the top" and no longer needs to. It now teaches what is still true -- a name first seen inside a subroutine dies at RETURN, so a routine cannot answer its caller through one -- and its demonstration is the array case, which still fails. TODO.md section 6 item 30 and section 9 item 1, both struck. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Co-Authored-By: Andrew Kesterson <andrew@aklabs.net> |
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60698a5fcc
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Give a loaded line a number when it arrives without one
A script written against LABEL and GOTO NAME never names a line number, so the numbers it had to carry were decoration. akbasic_runtime_load(), RUNSTREAM and DLOAD now file an unnumbered line one slot after the last one filed; a numbered line is filed under its number and moves the cursor, so the two mix. akbasic_runtime_file_line() is the one implementation of that rule, so the three paths cannot drift. The prompt is untouched. A line typed without a number is still direct mode and still runs now -- that is the only thing separating program text from a statement at a REPL, and it is why this is a loading feature. What this replaces was silent data loss: an unnumbered line was filed under the cursor unchanged, on top of the line before it. A blank line therefore erased whatever preceded it, and RUNSTREAM did not skip blank lines the way the other two paths did. That moves one golden file, and the reference had the same defect. language/arithmetic/integer.bas has four PRINT statements, an expectation with three values, and a trailing blank line that erased 40 PRINT 4 - 2 before the program ran. The expectation is now 4 4 2 2. tests/reference/README.md records the divergence and TODO.md section 5 item 63 says why. akbasic_SourceLine grows a `numbered` flag so an assigned number can be told from a written one. RENUMBER sets it on every line it touches; NEW, DELETE and DLOAD clear it. hadlinenumber moves to akbasic_scanner_scan(), so it always describes the line just scanned rather than only the REPL's. Two lines carrying the same written number still keep the last, as they always have. That is a separate decision. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Co-Authored-By: Andrew Kesterson <andrew@aklabs.net> |
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c4ac0e3a5f
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Give each DEF call its own environment, so recursion returns
The function's environment was owned by the funcdef and re-initialised on every
call, which made a function not re-entrant and cost two silent defects:
DEF DBL(N#) = N# * 2
PRINT DBL(10) + DBL(1) was 4, should be 22
The result was a pointer into the funcdef's own environment, so the second call
overwrote the first before the operator saw it -- both operands became the last
call's answer. Two *different* functions in one expression were fine, which is
most of why it was invisible.
DEF FACT(N#)
IF N# <= 1 THEN RETURN 1
RETURN N# * FACT(N# - 1)
PRINT FACT(5) never returned
The recursive call re-initialised the environment the outer call was still
using, so the loop waiting for control to come back could not see it. No error,
no bound, no diagnostic -- the one place in this interpreter that looped forever
rather than raising.
A call takes an environment from the pool now, exactly as GOSUB does. The result
is copied into a caller-scope scratch before that environment goes back, because
handing back a pointer into the callee is what made two calls collide and would
now be a pointer into a released slot as well. RETURN parks its result on the
*parent* rather than on the environment it is about to release, so nothing reads
a freed slot to find it.
Recursion depth answers to AKBASIC_MAX_ENVIRONMENTS like every other nesting, so
too deep is "Environment pool exhausted" -- a diagnosis where there was none.
akbasic_FunctionDef.environment goes with it, as dead state.
One thing this exposed but did not cause, measured against a stashed build and
recorded rather than fixed: a statement containing a failed multi-line DEF call
still completes and prints a junk value. It is visible more often now only
because runaway recursion reaches it where it used to hang.
tests/language/functions/recursion.bas deliberately does not pin that answer.
Chapter 16 loses its "walk a list with a loop, not a recursive DEF" caveat and
gains the one that is still true: a function cannot take a structure parameter
yet, so it reaches a record by name.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Co-Authored-By: Andrew Kesterson <andrew@aklabs.net>
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4e7d2cff6c
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Finish the language: every remaining verb group, and the defects that blocked them
Closes groups A, C, D, E, F, H and J of TODO.md section 4, plus RESTORE and RENUMBER, and closes section 6 -- all seventeen reference defects. Seven of those turned out to have been fixed or never ported and nobody had written it down; the audit records the evidence for each. Two of the seventeen were real. math_plus mutated its left operand when the operand was mutable, so A# + 1 could modify A#; it was gated on FOR/NEXT coverage because NEXT relied on the mutation, so tests/for_next.c came first and NEXT now writes the counter back itself. And the binary operators summed both numeric fields of their right operand, which no BASIC program can reach -- that one needed a test written against the value API. Writing the tests turned up eight defects nobody had listed. Seven are fixed: IF A = 2 THEN was a parse error; only == worked IF ... AND ... was a parse error, because a condition parsed as one relation IF A = 1 OR B = 2 THEN was silently always false, and so was IF A THEN EXIT before any NEXT restarted the program and exhausted the variable pool READ never found a DATA line above it, and swallowed the lines between PRINT 2 + 2 at the prompt was filed as program text instead of answering a short read discarded its bytes, so COPY produced empty files every verb taking an argument list said "peek() returned nil token!" on none The eighth is not fixed and cannot be quietly: a FOR whose step overshoots runs its body one extra time, and FOR I = 1 TO 1 runs it zero times. The two errors cancel for a step of 1, which is why neither was noticed. Correcting them changes the expected output of a checked-in acceptance file, and tests/reference/README.md forbids editing one to suit this interpreter. It is tests/for_semantics.c in AKBASIC_KNOWN_FAILING_TESTS, asserting the correct contract, and TODO.md items 19 and 20. Sprites are real libakgl actors with a renderfunc of their own, because akgl_actor_render draws every sprite square and an actor has no per-axis scale. Both are filed upstream. SPRSAV takes an image file, an SSHAPE handle or a 63-element integer array -- a string here cannot hold a zero byte. Verbs that need hardware that does not exist are refused by name with the reason rather than faked: SYS, HEADER, COLLECT, BACKUP, BOOT, FILTER, and DIRECTORY, which is refused for a missing libakstdlib wrapper filed upstream. 94 tests in the default build, 93 with SDL, 94 under ASan and UBSan, doxygen clean. The Go acceptance corpus stayed green throughout. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Co-Authored-By: Andrew Kesterson <andrew@aklabs.net> |
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7c7c15b80b
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Implement the housekeeping verbs, and stop the REPL spinning after an error
NEW, CLR, CONT, SWAP, TRON, TROFF and HELP. None is in the Go reference, so what each means here is recorded beside it. Testing CONT turned up a hang that predates this: the runtime's error class is deliberately sticky, and with run_finished_mode REPL every later step re-entered REPL and printed READY -- overwriting the QUIT that end of input had just set. An interactive session that hit one runtime error printed READY forever instead of exiting. RESTORE and RENUMBER are deferred with reasons; RESTORE turns out to need a DATA pointer this port does not have, which is a defect in its own right. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Co-Authored-By: Andrew Kesterson <andrew@aklabs.net> |