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55 Commits

Author SHA1 Message Date
f005b88980 Let a program say what part of a sprite collides
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`SPRHIT n, kind [,x1, y1, x2, y2]` gives a sprite a collision shape: a box, a
circle inscribed in it, or a capsule. `RSPHIT(n, f)` reads it back in SPRHIT's
own argument order, the way RSPRITE and RSPPOS already do, and needs no device
because it answers from interpreter state.

The rectangle is two corners measured from the sprite's top-left, in device
pixels -- the same `x1, y1, x2, y2` that `BOX` and `SSHAPE` take. A dialect with
two spellings for a rectangle is one nobody can write from memory. Omit it and
the shape fits whatever the picture turned out to be, which is what a sprite
loaded from a file needs: `SPRSAV "ship.png", 1` takes the image's own size and
the program never learns what that was.

**A sprite nobody has shaped collides with its whole frame, expansion bits
included, exactly as before.** That is a promise rather than a convenience, and
it has its own test: the same two sprites in the same two places, once with no
SPRHIT and once with a four-pixel box, reporting a collision and then not.

Named SPRHIT rather than SPRSHAPE because "shape" already means "a region SSHAPE
saved" in this dialect, in this very chapter -- `SPRSAV A$, 1` takes one -- and a
reader who typed `SPRSHAPE A$, 1` would have had every reason to. Both names, and
RSPHIT, were grepped against every label in docs/, examples/ and both corpora
first: a bare word is a label here, so a verb and a label share one namespace and
taking a name a checked-in listing already uses would break it silently.

`SPRHIT n, 0` takes a sprite out of collision while leaving it on the screen --
the ghost, the flashing invulnerable player, the pickup already taken. Hiding it
with `SPRITE n, 0` stops it colliding too, and is what you want when it should
not be seen either.

The circle answers the complaint chapter 8 already ships a figure of. That figure
shows two discs whose *boxes* touch at a corner while the artwork is nowhere
near, and `BUMP(1)` reporting a collision; two `SPRHIT n, 2` and it stops. The
test asserts both halves so the figure's caption stays true.

`tests/verbs_table.c` caught RSPHIT filed after RSPPOS rather than before it,
which is the sorted-table test doing exactly the job it exists for.

Docs: a new section in chapter 8, rows in the verb and function references in
alphabetical order, and chapter 13's "collision is by bounding box" becomes
"collision is by shape" with the addition named. 111 with akgl, 110 without, and
the artwork breakout still runs clean.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01EwxGB6TdoVvZ11KQQME9cL
2026-08-02 10:01:33 -04:00
f06c53110d Answer sprite collision through libakgl's narrowphase
`spr_collisions()` computed axis-aligned overlaps itself, because at libakgl
0.7.0 there was nothing to delegate to: `akgl_collide_rectangles()` has a
documented corner-containment defect and the physics backend's `collide` slot
raised "Not implemented". 0.8.0 brought a real narrowphase, and this moves onto
it.

The mask is bit-identical and every test from the previous commit passes
**unmodified**, which was the gate this stage had to clear -- including the two
that were written to be hard to satisfy. Edge-to-edge is still not a collision,
so a tile-aligned program is unaffected. The cross-shaped overlap is still
reported, which is the one that could have regressed: it is the case
`akgl_collide_rectangles()` gets wrong and the reason the hand-written loop
existed, and `akgl_collision_test()`'s box path gets it right.

What it buys is the contact -- a normal, a penetration depth and a point --
which four comparisons cannot produce. Nothing consumes it yet; that is the next
commit. It is here now because the mask and the contact come out of the same
test, and computing them in two places would be two things to keep in step.

**The first attempt was ten times slower and the benchmark caught it.** Syncing
all eight proxies and running the narrowphase on all twenty-eight pairs measured
984 ns a scan against 96 ns for the loop it replaced -- 21% of a frame at 256
scans a frame -- to produce a mask that was bit-identical and a contact that was
thrown away. Two changes fixed it, and both are what a broad phase *is* rather
than workarounds for a slow library:

- **Reject on the bounding boxes first.** The four comparisons that were always
  here now decide which pairs are worth an exact answer. The narrowphase still
  decides the bit -- the box test only says "maybe", which will matter the moment
  a shape is not the whole frame.
- **Do not sync a proxy that has not moved.** The scan runs at the top of every
  interpreter step and a sprite moves at most once in that time, so almost every
  sync would rewrite a proxy with what it already holds. Compared against the
  last synced rectangle rather than flagged by the verbs, because a host game can
  move a BASIC sprite through the actor registry and a flag would miss that.

Measured after: 54.9 ns at eight sprites spread out, which is *faster* than the
96.3 ns it replaced -- boxes are now built eight times a scan instead of
fifty-six. The number that matters is the new benchmark row for the arrangement
`examples/breakout/sprites/breakout.bas` actually has, which is 211.8 ns, or
4.5% of a frame. That game reaches it because two of its eight sprites are the
screen -- a captured HUD strip and a captured play field -- so the field's box
covers everything and those pairs can never be rejected. Roughly double the old
cost, for contacts. Recorded in MAINTENANCE.md with the two synthetic extremes
either side of it as a bracket.

The eight proxies are claimed once at init and held, so exhaustion of the pool
shared with an embedding host is an initialization failure that names the pool
rather than a collision scan refusing halfway through somebody's game. The shape
is built before the proxy is spawned from it and the acquire sits adjacent to the
initialize, which are two traps libakgl hit itself and documents.

`tests/akgl_backends.c` now tears the sprite backend down between cases. It never
did, and got away with it while init claimed nothing; eight proxies apiece across
twenty cases is a hundred and sixty against a pool of a hundred and twenty-eight.
A host releases what it took, and so does the harness.

Both games run forty seconds headless with no error line. 111 with akgl, 110
without.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01EwxGB6TdoVvZ11KQQME9cL
2026-08-02 09:48:11 -04:00
d61e352f36 Test the collision scan, and measure what it costs
`spr_collisions()` had no test. `tests/sprite_verbs.c` drives the collision path
end to end but through a mock backend, so the real overlap arithmetic in
`src/sprite_akgl.c` could have changed what `BUMP(1)` reports for every program
in existence and the suite would still have printed 110/110. That gap is closed
here, before anything touches the arithmetic, so that there is a *before* to
compare an *after* against.

Six cases against the real akgl backend: nothing defined, two sprites
overlapping, edge-to-edge, a hidden sprite, and the x-expand bit doubling the box
that collides rather than only the one that draws. Edge-to-edge earns its place
-- the test is a strict `<`, a tile-aligned program puts sprites there
constantly, and a replacement answering "touching" instead of "overlapping"
would change every one of them silently.

**The seventh is the cross-shaped overlap**, and it is the one to watch. A tall
thin sprite crossing a short wide one overlaps without either rectangle holding a
corner of the other; `akgl_collide_rectangles()` is documented as answering "no"
there, which is why `src/sprite_akgl.c` does the four comparisons itself rather
than calling it. Two further assertions stop that test passing by accident: each
sprite is moved clear along the axis it is supposed to be short on, so a sprite
that came out the wrong size fails rather than quietly reporting an ordinary
overlap.

`tests/collision_perf.c` answers the question nobody had measured. The service
runs at the top of every interpreter *step* and the frontend takes 256 steps per
rendered frame, so a busy program scans up to 256 times a frame over sprites that
have not moved. At RelWithDebInfo, scale 10, best of 5: the scan is 96.3 ns at
eight overlapping sprites and 19.4 ns at none, against a rendered frame of
1.17 ms. **256 scans is 24.7 us, or 2.1% of a frame, in the pathological case,
and 0.42% for a program with no sprites.**

So the per-step cadence stays. It is what makes a collision report describe where
the sprites have just been moved to rather than where they were, and 2% of a
frame in a case no real program reaches is not worth changing when a handler
fires for every program that already works. The numbers and that conclusion are
in `MAINTENANCE.md` so it does not get re-argued.

The benchmark borrows libakgl's `benchutil.h` by include path rather than copying
it, the way the fixture font is already borrowed, and is labelled `perf` so
`ctest -LE perf` can leave it out. It runs at scale 1 in the ordinary suite --
1.2 seconds -- because a benchmark nothing ever builds is a benchmark that rots.

Both suites green: 111 with akgl, 110 without.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01EwxGB6TdoVvZ11KQQME9cL
2026-08-02 09:25:22 -04:00
89fca8007b Assert the log line a failed report leaves behind
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A mutation run over src/runtime.c found that deleting the
`LOG_ERROR_WITH_MESSAGE` in `report_and_reraise()` left the whole suite green.
That line *is* the visible half of the "a failed report must not swallow the
program's own error" fix -- without it the secondary failure goes nowhere and
the only evidence is the original error still being the one raised. Nothing
looked at it, so nothing noticed.

`tests/trap_verbs.c` now redirects `akerr_log_method` into a buffer and drives
the path with a sink that refuses every write, which is the only way left to
make reporting fail now that the `TRAP` dispatch no longer allocates. It asserts
the log line and that `errclass` still records the program's own error, and it
kills the mutant.

TODO.md gains a section for what the run found and what it did not: it was cut
off at 551 of 997 mutants after ninety minutes, so 446 are unexamined and a full
run belongs in the release workflow rather than here. The three regions this
work touched were all covered, and the survivors in the skipped-block guard are
named and assessed -- three of the four are equivalent for any program that can
actually be written, and the one that is not would need a test with a loop on
line 1.

Also recorded: src/variable.c at 68.2% with every mutant on the inline-storage
lines killed, and src/runtime_trap.c at 82.5% with no survivors in
`set_error_variables()`.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-02 02:17:17 -04:00
c8b917d205 Write down that the left operand decides integer or float arithmetic
No behaviour change, by decision. `A# * 0.45` is 0 and `0.45 * A#` is 1.35,
because every operator branches on `self->valuetype` and converts the right
operand to match. It is inherited from the Go reference, a C128 promotes to
float instead, and this interpreter is at least consistent about it -- so a
dialect saying the left operand wins is a defensible position, and changing it
to promotion would alter the result of every mixed expression in every existing
program.

**The defect was that nobody said so.** Chapter 3's "Numbers" did not mention
it, Chapter 13 did not list it among the differences, and nothing fails when a
program gets it wrong -- it computes something else and carries on. The game in
examples/ lost its per-level speed increase to `5.6 + LEVEL# * 0.45` evaluating
to a flat 5.6, and bled velocity out of every bounce through `0 - BLVX%(B#)`
quantising to whole pixels. Both read correctly. Neither produced a diagnostic.

Now said in three places: a section in Chapter 3 with the demonstration and the
two rules that keep a program out of it (put the float on the left, put the
answer somewhere with a `%` on it), a row in Chapter 13 naming it as the
difference from 7.0 most likely to turn a working listing into a quietly wrong
one, and the reasoning on value.h where the operators are declared.

tests/value_arithmetic.c pins it in both directions across multiply and
subtract, with a comment saying it is the documented contract rather than an
accident -- so promotion becomes a decision somebody takes deliberately rather
than a change that could slip in under a passing suite.

TODO.md section 9 item 4, struck as a documentation outcome.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-02 00:23:20 -04:00
d5f3c3ef5b Accept GRAPHIC CLR and a negative DATA item
Two parse handlers refusing something the documentation promises. Landing
together because they are the same defect twice -- a verb's own argument shape
falling through to a general path that cannot see it -- in one file, found by
one program, and verified in one pass.

**`GRAPHIC CLR`** is given as `GRAPHIC mode | CLR` in both docs/06-graphics.md
and docs/11-verb-reference.md, and was refused: `CLR` is a verb of its own, so
the generic arglist path scanned it as a command token and the expression parser
answered "Expected expression or literal". `akbasic_parse_graphic()` takes it as
this verb's keyword argument and emits mode 5 -- which `akbasic_cmd_graphic()`
already treats as "drop the saved shapes and go back to text", so both spellings
are one statement and the exec handler is untouched. The documentation was right
all along; nothing in it changes.

**`DATA -5`** was refused by `akbasic_parse_data()`, and only there: `READ` scans
the source text directly (src/data.c) and always returned the -5 intact. So the
value was right and *reaching* the statement raised -- which, since section 4
settled that `DATA` at run time is a no-op, is what a program does with every
`DATA` line it walks past. A table of coordinates or velocities is full of
negative numbers, which is how a game found it.

The fix accepts a unary minus over a numeric literal and nothing else: `DATA -A#`
is still a mistake worth naming, and `akbasic_leaf_is_literal()` keeps meaning
what it says because other callers rely on it.

tests/read_data.c covers both mechanisms -- reading a negative item and reaching
the line after it -- with a mixed-sign table and a negative float, since the two
were never the same code path.

TODO.md section 9 items 7 and 8, struck.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-02 00:18:53 -04:00
a1dcfcacf3 Land a character written past a short row's terminator
A grid row is a NUL-terminated string, and `putchar_at()` wrote the character,
advanced and terminated -- so `CHAR 1, 40, 1, "#"` on an otherwise empty row
stored the `#` at column 40 with `text[1][0]` still `'\0'`, and the render loop,
which stops at the terminator, drew nothing at all.

The silent nothing is the trap. The write succeeded, the cursor moved, the
stdout mirror showed the character, and only the window stayed blank -- so the
program looked right everywhere except where it mattered. The documented
truncation on the way *back* is fine and is unaffected.

`putchar_at()` now fills the gap with spaces before storing.

**Padded there rather than in `sink_moveto()`**, which TODO.md proposed: this way
`moveto` stays read-only -- the objection that entry raised against its own
suggestion -- and a row is only ever padded when a character actually arrives.

The pad fills from the terminator rather than replacing it. The buffer is not
cleared between rows, so replacing only the terminator would expose the tail of
whatever longer row used to be there: writing "ABCDEFGHIJ", truncating it to
"ABCX", then writing at column 7 must give "ABCX   Z" and not "ABCX FGZ".
tests/akgl_backends.c asserts all three cases, and the middle one keeps the
truncation pinned.

TODO.md section 6 item 32, struck.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-02 00:13:42 -04:00
8594d8471d Honour a subscript in SSHAPE and GSHAPE
`shape_variable()` took the identifier off the leaf and looked the variable up
without ever evaluating the subscript, and both verbs then addressed element
zero with a literal. So `SSHAPE SH$(2), ...` wrote the handle into `SH$(0)` and
`GSHAPE SH$(2)` stamped whatever was in `SH$(0)`.

Ordinary assignment and `PRINT` honour the subscript, which is what made this
expensive: a program keeping several saved shapes in an array got every one of
them resolving to the same element, silently, and the only symptom was that
every stamp came out as the last shape captured. The Breakout in examples/ keeps
its six brick stamps in six separate scalars for exactly this reason.

`SPRSAV` was the counter-example and is the model -- it evaluates its argument
and handles an array element correctly. The subscript resolution itself is now
shared: `collect_subscripts()` comes out of src/environment.c as
`akbasic_environment_collect_subscripts()`, so a verb taking a variable by name
resolves a subscript the same way assignment does rather than each verb deciding
for itself.

tests/graphics_verbs.c covers TODO.md's reduction -- which used to print
"[SHAPE:0] []" and now prints "[] [SHAPE:0]" -- and the case a program actually
wants: two shapes captured into two elements, each stamped back through its own,
asserted against the device log so a fix that merely made the strings look right
would not pass.

Chapter 18's trap 4 becomes history, and Chapter 6 says an array works.

TODO.md section 9 item 6, struck.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-02 00:10:24 -04:00
694b446ce4 Let a program ask how big the text grid is
`RGR(1)` and `RGR(2)` gave the window in pixels and nothing gave columns, rows
or the cell size -- so anything placing a character *and* a sprite at the same
spot had to hardcode a number measured by hand against whatever font the host
loaded. The Breakout in examples/ does exactly that, `CW# = 16`, and it is the
one thing in that listing that breaks on a different font or window.

**`RWINDOW` is BASIC 7.0's own answer and had never been implemented here.**
`RWINDOW(0)` is the current text window's rows and `RWINDOW(1)` its columns.
`RWINDOW(2)` reports a C128's 40 or 80 column screen mode, and this interpreter
has neither -- refused by name, because answering 0 would be a plausible lie,
which is worse than a refusal that says why.

The cell size in pixels is `RGR(3)` and `RGR(4)`, beside the surface's own
dimensions rather than on `RWINDOW`. Two reasons: a cell size is a fact about
the surface, and `RWINDOW` reports the *window*, so dividing `RGR(1)` by a
column count stops being right the moment a program calls `WINDOW`.

Both read a new optional `grid` entry point on `akbasic_TextSink` -- columns,
rows, cell width, cell height -- implemented by the akgl sink and forwarded by
the tee, in the shape `moveto` and `window` already had. NULL everywhere else,
so both verbs refuse by name against a sink with no grid. `akbasic_sink_init_
stdio()` clears it for the same reason it now clears the other two.

Measured on the standalone build: `RGR(3)` answers 16 and `RWINDOW` answers 50
columns by 37 rows -- the three numbers the Breakout listing had written out as
constants -- and `RWINDOW` follows a `WINDOW` call while `RGR(3)` does not.

tests/console_verbs.c drives the answers through a stand-in sink with a grid,
since the harness sink is stdio and has none; tests/graphics_verbs.c covers the
new `RGR` fields, their refusal, and the moved range bound. The `c excerpt=`
block in docs/10-embedding.md moves with the header, which is `docs_examples`
doing its job.

TODO.md section 6 item 31's second half, struck.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-02 00:05:17 -04:00
fd1f0d7c19 Forward WINDOW through the tee sink
`akbasic_sink_init_tee()` wired write, writeln, readline, clear and --
conditionally -- moveto, and never `window`. The standalone AKGL frontend runs
the interpreter against a tee, so the fully implemented `sink_window()`
underneath it was unreachable: `WINDOW 0, 0, 20, 4` answered "WINDOW needs a
text device with a character grid, and this one has none" on the one build that
has a character grid. It reads as an oversight rather than a decision, because
`moveto` directly above it is forwarded with reasoning that applies unchanged.

`tee_window()` is that function, modelled on `tee_moveto()`, offered only when a
half can take it so the refusal still reads correctly through a stdio-only pair.

**Writing the test found a second one.** Both optional entry points are assigned
conditionally, and neither initializer cleared them first -- so a caller with a
sink on the stack got whatever was in that memory, and `CHAR` and `WINDOW`
decide whether they can act by testing those pointers for NULL. Both
`akbasic_sink_init_tee()` and `akbasic_sink_init_stdio()` now clear them. An
initializer that leaves a field alone is not an initializer.

tests/sink_tee.c gains a stand-in sink with a grid -- the two stdio halves have
neither entry point, which is exactly why they could not show that either is
forwarded -- and asserts both directions, the arguments arriving intact, and
that a grid-less pair still offers neither.

Verified end to end: `WINDOW 0, 0, 20, 4` then `PRINT` succeeds under
build-akgl/basic and still refuses by name under build/basic.

What this does *not* fix is that a drawing still has to be re-issued every
frame: the frontend never clears and SDL is double-buffered, so a drawing issued
once appears in one buffer only. Shrinking the text area makes the rest of the
window the program's; keeping something there is still the program's job. That
half is documented rather than fixed, and is filed as TODO.md section 9 item 5.

TODO.md section 6 item 31, struck.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 23:57:57 -04:00
5d33237eed Release the scope a skipped BEGIN block's loop pushed
`akbasic_parse_for()` and `akbasic_parse_do()` create their environment while
the line is *parsed*; whether to skip it is decided afterwards, when the line is
evaluated. So a loop inside a block that was not taken pushed a scope, its body
was skipped, and the `NEXT` or `LOOP` that would have popped it was skipped too.
Nothing else ever would.

At the top level that exhausted the pool after thirty-two skips. Inside a
routine it was far more confusing: the orphan sat between the routine and its
caller, so the `RETURN` after the block reported "RETURN outside the context of
GOSUB" from a routine that plainly *was* entered by a `GOSUB` -- naming the one
construct that was not at fault, which is why it cost an evening to find.

The skip now releases what parsing pushed.

**Narrower than it first looks.** Releasing on any skip breaks
tests/reference/language/flowcontrol/nestedforloopwaitingforcommand.bas: a
zero-iteration `FOR` skips its body by the same mechanism, and there the orphan
is load-bearing -- it absorbs the inner `NEXT` so the outer `NEXT` still finds
its own `FOR`. Releasing it turns that case into "NEXT outside the context of
FOR". So the release is conditional on the skip being a *block* skip, which is
decidable because nothing inside a skipped block ever runs to arm a `NEXT` wait.
Both halves are asserted side by side in tests/structure_verbs.c, the second one
citing the golden case that caught it.

The forty-skip case names its own step budget: a skipped line is not free, and
forty passes over a five-line block cost about 2700 steps against the shared
runner's 2000.

Chapter 18's trap 3 becomes history rather than a warning, and the note in Step
5 that called `GOTO`-guarded loops "not a style choice" now says why the shape
is kept anyway.

TODO.md section 9 item 2, struck.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 23:55:10 -04:00
f5a35b4af6 Enter a TRAP handler when the variable table is full
Two separable faults, both on the path a program takes when it is already in
trouble.

`akbasic_trap_set_error_variables()` reached `ER#` and `EL#` through
`akbasic_runtime_global()`, which *creates* a name the program never used -- and
creating one takes a variable slot. So a program that had filled the 128-slot
table could not have its handler entered at all, and because the failure
happened inside the error path rather than raising, nothing was reported and the
program carried on with the failing statement's effect quietly missing. A wrong
answer delivered as a right one, which is worse than an abort.

`akbasic_runtime_reserve_globals()` now creates both at runtime init, where
there is always room, and `clear_variables()` puts them back after `CLR` and
`NEW` empty the table.

Second: `report_and_reraise()` used a plain `PASS` around the report, so a
failure while reporting *replaced* the error the program had actually made --
"Maximum runtime variables reached" in place of the subscript that was out of
range. The secondary failure is now logged and the original is re-raised, which
is what a user needs to hear.

**The reduction in TODO.md no longer reproduces, and not because of this.** The
value-pool fix in the previous commit made a scalar free, so the pool can no
longer be emptied by creating names. The defect was still live through the
variable table: 124 names and a TRAP armed, and the handler was silently
skipped. That is what the new test in tests/trap_verbs.c pins, together with the
invariant -- both globals present before a program runs.

Verified by reverting the fix against the new tests: both fail, and the second
prints the log line the swallow used to eat, "could not report a BASIC error 515
(Out Of Bounds): Maximum runtime variables reached".

TODO.md section 6 item 33, struck.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 23:48:56 -04:00
05f241aca1 Stop a scalar created inside a scope costing value-pool slots
A scalar now lives in the variable record (`akbasic_Variable::inlinevalue`)
rather than drawing from the value pool, so a `GOSUB` local, a `FOR` counter and
a `DEF` parameter cost nothing at all.

The pool is a bump allocator with no free, and its comment justified that with
"nothing in BASIC destroys a variable". Scope exit does: it marks the variable
slot unused, `new_variable()` memsets the slot it hands back -- clearing
`values` -- and `variable_init()` therefore took *fresh* slots for a variable
whose old ones were still counted. Every scope that created a local leaked, with
no diagnostic until the pool ran dry on whichever line happened to be unlucky.

Six thousand `GOSUB`s creating one local used to die on the 4091st at `LOC# = 1`
with "Array of 1 elements does not fit in the 0 remaining value slots". They now
run. A `DEF` called eight thousand times used to die between the four and five
thousandth -- the leaking slot was the call scope's parameter, which is a scalar
-- and both forms now run. A game creating one name per tick was dead in half a
minute; the Breakout in examples/ was, after twenty-five seconds.

**A `@` name is the one exclusion, and it is the whole of it.** A structure or a
pointer to one keeps pool storage, because a pointer into a record outlives the
scope that DIMmed it -- docs/16-structures.md says nothing is reclaimed and
`prev_environment()` relies on it. The name suffix is the right test rather than
`structtype`, which the DIM path sets *after* calling `variable_init()`. A local
array therefore still leaks, deliberately, and is now the narrow rule the
tutorial teaches.

`SWAP` needed the other half: it copies whole variable records, so the `values`
pointer that came over named the other variable's inline slot -- which by then
held this variable's own old value -- and SWAP silently did nothing. Caught by
tests/language/housekeeping/verbs.bas, which is the golden corpus earning its
keep.

tests/value_pool.c is the new coverage. It asserts the mechanism as well as the
consequence: a later change that moved arrays inline too would pass every
behavioural case and quietly break the pointer guarantee. The sharpest case
takes the pool's whole 4096 slots in four arrays after two hundred scope
entries, so one leaked slot has nowhere to go.

Chapter 17 Step 3 taught "declare every name at the top" and no longer needs to.
It now teaches what is still true -- a name first seen inside a subroutine dies
at RETURN, so a routine cannot answer its caller through one -- and its
demonstration is the array case, which still fails.

TODO.md section 6 item 30 and section 9 item 1, both struck.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 23:47:49 -04:00
cb0e2d0800 Add two Breakout examples and the tutorials that build them
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Two complete games in `examples/breakout/`, both 100% BASIC: `characters/`
draws its wall in the text grid with two `DATA` sprites for the ball and
paddle, and `sprites/` loads CC0 artwork and captures its whole screen with
`SSHAPE`/`SPRSAV`. They take opposite shapes for reasons that are entirely
this interpreter's, which is what the chapters are for.

`docs/17-tutorial-breakout.md` and `docs/18-tutorial-breakout-artwork.md`
build each one a step at a time, and end in a checklist of the rules a real
program runs into: create every name before the loop starts, write a text row
whole, loop with `GOTO` rather than `DO`, put the float on the left. Every
trap is a runnable block with its own output rather than a claim -- the value
pool dying at four thousand names, the skipped `BEGIN` block that breaks its
caller's `RETURN`, `SSHAPE` ignoring a subscript, `READ`'s single cursor.

Five figures, generated from the listings beside them by `docs_screenshots`,
and a `breakout_art` setup so the ones that load artwork load the example's
own. The character game's wall cannot be photographed -- the screenshot host
omits the text layer on purpose -- so it is shown as compared output instead.

`docs/07-sound.md` never said `SOUND`'s frequency is a SID register value
rather than hertz, which both games depend on. It says so now, with the
conversion from `src/audio_tables.c:84`.

`TODO.md` gains the thirteen defects the two games turned up -- §6 items 30
to 33 and all of §9 -- each with a reduction that fits on a screen, the file
and line of the cause, and what a fix would touch.

Verified: `docs_examples` passes in both build configurations,
`docs_screenshots --check` re-renders all thirteen figures and byte-compares
them, the full 109-test suite passes in both builds, every quoted fragment
was checked to appear verbatim in the listing it came from, and every
relative link and anchor resolves.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 22:54:42 -04:00
6273be580a Refuse a branch to a line the program did not number
GOTO 100 in a script written without line numbers finds the hundredth line
and branches there. Silent, plausible and wrong: the test for it loops
forever printing the second line when the check is removed.

akbasic_runtime_check_targets() is a fourth prescan beside the label, DATA
and TYPE ones, run on every entry into MODE_RUN -- the earliest the check
can be made and the only place all four ways a program arrives pass
through. A target naming an empty line is still allowed, for the same
reason RENUMBER leaves one alone, and a fully numbered program is
unaffected, which is every program that existed before this.

It shares RENUMBER's walk rather than repeating it. renumber.c grows an
akbasic_TargetWalk -- a self pointer and a visit function -- and
rewrite_line() takes one. RENUMBER's visitor substitutes the number a line
moved to; the check's substitutes the number unchanged and raises. One
walk, so the two cannot disagree about what a branch target is.

The check points environment->lineno at the line being walked so the "? N :"
prefix names the offending line. The other three prescans do not and report
whichever line the loader stopped on; TODO.md section 5 item 64 records it.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 16:38:54 -04:00
8bc253ebbf Give a loaded line a number when it arrives without one
A script written against LABEL and GOTO NAME never names a line number, so
the numbers it had to carry were decoration. akbasic_runtime_load(),
RUNSTREAM and DLOAD now file an unnumbered line one slot after the last one
filed; a numbered line is filed under its number and moves the cursor, so
the two mix. akbasic_runtime_file_line() is the one implementation of that
rule, so the three paths cannot drift.

The prompt is untouched. A line typed without a number is still direct mode
and still runs now -- that is the only thing separating program text from a
statement at a REPL, and it is why this is a loading feature.

What this replaces was silent data loss: an unnumbered line was filed under
the cursor unchanged, on top of the line before it. A blank line therefore
erased whatever preceded it, and RUNSTREAM did not skip blank lines the way
the other two paths did.

That moves one golden file, and the reference had the same defect.
language/arithmetic/integer.bas has four PRINT statements, an expectation
with three values, and a trailing blank line that erased 40 PRINT 4 - 2
before the program ran. The expectation is now 4 4 2 2.
tests/reference/README.md records the divergence and TODO.md section 5 item
63 says why.

akbasic_SourceLine grows a `numbered` flag so an assigned number can be told
from a written one. RENUMBER sets it on every line it touches; NEW, DELETE
and DLOAD clear it. hadlinenumber moves to akbasic_scanner_scan(), so it
always describes the line just scanned rather than only the REPL's.

Two lines carrying the same written number still keep the last, as they
always have. That is a separate decision.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 16:33:27 -04:00
d2ae0d75de File the scanned line in RUNSTREAM, not the raw one
process_line_runstream() chose between the stripped line and the raw buffer
on obj->mode == AKBASIC_MODE_REPL, but nothing reaches that function except
the RUNSTREAM arm of step(). The stripped branch was dead, so every program
the driver ran from a file was stored with its own line number inside
source[]: LIST printed "10 10 PRINT", and DSAVE and HELP would have echoed
it the same way.

No .bas in either corpus calls LIST, and runtime_verbs.c's load() helper --
which claims to load "the way RUNSTREAM would" -- already stored the scanned
line, so it encoded the correct contract and could not catch the wrong one.
The new test drives the real sink path instead.

Keep the step-over-a-leading-number allowance in scan_line_labels() and
skip_lineno(): no path inside the library stores a raw line now, but
akbasic_runtime_store_line() is public and a host may hand it one.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 16:25:05 -04:00
812d846e47 Take libakgl 0.7.0, and refuse an over-long type or field name
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0.6.0 and 0.7.0 break nothing here: 0.6.0 is three arcade-physics fixes and a
physics.max_timestep property this port does not use, and 0.7.0 reports failures
libakstdlib's wrappers were already catching and takes libakerror 2.0.1 so it
can drop the exit-status trap its own suites needed. That is the same defect
include/akbasic/error.h guards for this band, now fixed at the source rather
than worked around in two places.

The floor moves to 0.7.0 anyway. The soname carries MAJOR.MINOR while the major
is 0, so deciding for ourselves which of libakgl's minor releases were really
compatible is exactly the judgement it exists to take away.

0.7.0 is largely about a defect class worth checking for here rather than
assuming past: ten unterminated strncpy calls into fixed-width name fields. Ours
are clean -- every one is bounded to size - 1 and every buffer is either
explicitly terminated afterwards or memset first, checked site by site. But two
of them, both written last week in src/structtype.c, truncated an over-long name
silently, and truncation is an error everywhere else in this interpreter. It
matters more for a name than for a value: two long type names trimmed to the
same 31 characters collide, and the second is then reported as redeclaring a
type the program never wrote.

Both are refused now, showing the name as written. The check was unreachable as
first drafted, because the prescan read words into a buffer the size of the
limit and so trimmed them before anything could look -- the scratch is twice the
limit now, which is what makes the two cases distinguishable at all.
tests/struct_types.c pins that it stays reachable.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 13:30:35 -04:00
c1d06ee4b8 Let DEF take structure parameters, and give call scopes back
DEF AREA(S@ AS RECT) = S@.W# * S@.H#
    DEF POKEIT(P@ AS PTR TO RECT)

A parameter names its type, exactly as DIM does. A bare `DEF F(S@)` is refused:
@ says "a structure" without saying which, so it does not state a contract the
way S$ does, and accepting it would mean checking fields at the call rather than
at the declaration -- which is the hole naming the type closes. The cost is that
there are no generic functions, and that is a real loss rather than an oversight.

Passing is by value, because a parameter is bound by assignment and assignment
copies; a pointer parameter copies its reference and lets a function change its
caller's record on purpose. Neither is a special rule. What a structure
parameter does need is its storage prepared before the copy, since a structure
variable is a run of slots and there is nothing to copy into until the run
exists.

A DEF parameter list is no longer parsed as an argument list, because a
parameter is a declaration rather than an expression: `S@ AS RECT` stopped that
parser dead with "Unbalanced parenthesis".

akbasic_value_is_truthy() learned that a pointer is true when it points at
something, which had to come with this. Without it there is no way to test for
the end of a list at all -- comparing a pointer to 0 reads a numeric field it
does not carry and answers whatever that field held. A structure is deliberately
given no truth value: it always exists, so the question has no answer worth
guessing at.

And a regression I introduced last commit, plus the older one underneath it.
prev_environment() released a scope but not the variables the scope created, so
a call leaked one slot per parameter and two hundred calls exhausted the
128-slot pool. Giving each DEF call its own scope made that reachable; it was
there for GOSUB all along, measured on a stashed build -- a subroutine with a
local of its own failed after about 128 calls before any of this work. The
release is safe because a scope's table holds only what it created, and it is
the variable slot that comes back rather than its storage, so a pointer into a
record DIMmed in that scope stays sound.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 13:05:32 -04:00
00daa17a47 Give each DEF call its own environment, so recursion returns
The function's environment was owned by the funcdef and re-initialised on every
call, which made a function not re-entrant and cost two silent defects:

    DEF DBL(N#) = N# * 2
    PRINT DBL(10) + DBL(1)      was 4, should be 22

The result was a pointer into the funcdef's own environment, so the second call
overwrote the first before the operator saw it -- both operands became the last
call's answer. Two *different* functions in one expression were fine, which is
most of why it was invisible.

    DEF FACT(N#)
    IF N# <= 1 THEN RETURN 1
    RETURN N# * FACT(N# - 1)
    PRINT FACT(5)               never returned

The recursive call re-initialised the environment the outer call was still
using, so the loop waiting for control to come back could not see it. No error,
no bound, no diagnostic -- the one place in this interpreter that looped forever
rather than raising.

A call takes an environment from the pool now, exactly as GOSUB does. The result
is copied into a caller-scope scratch before that environment goes back, because
handing back a pointer into the callee is what made two calls collide and would
now be a pointer into a released slot as well. RETURN parks its result on the
*parent* rather than on the environment it is about to release, so nothing reads
a freed slot to find it.

Recursion depth answers to AKBASIC_MAX_ENVIRONMENTS like every other nesting, so
too deep is "Environment pool exhausted" -- a diagnosis where there was none.

akbasic_FunctionDef.environment goes with it, as dead state.

One thing this exposed but did not cause, measured against a stashed build and
recorded rather than fixed: a statement containing a failed multi-line DEF call
still completes and prints a junk value. It is visible more often now only
because runaway recursion reaches it where it used to hang.
tests/language/functions/recursion.bas deliberately does not pin that answer.

Chapter 16 loses its "walk a list with a loop, not a recursive DEF" caveat and
gains the one that is still true: a function cannot take a structure parameter
yet, so it reaches a record by name.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 12:29:35 -04:00
631c70ce7d Share a host program's own C structures with a script
A BASIC TYPE and a host C struct are the same thing seen from two sides, so both
go in one type table and everything the language already does with a structure
works across the boundary with no second set of rules. The host describes its
struct once as a table of field descriptors and binds an instance:

    akbasic_host_bind(&SCRIPT, "FOE@", "ENEMY", &GOBLIN);

after which `FOE@.HP# = FOE@.HP# - 10` decrements GOBLIN.hp in place, with no
marshalling step the host has to remember to run.

The sharing is done with shadow slots: a binding takes a run from the same value
pool a DIMmed record uses, a field read refreshes its slot from host memory
first, and a write converts back and stores. So the script always sees current
values and its writes always land, while the rest of the interpreter goes on
seeing one storage model instead of two.

AKBASIC_HOST_FIELD takes the offset and the width from the same member, which is
the only reason it is a macro: writing offsetof and sizeof out by hand is two
chances to name the wrong member and no way to notice. A field name's suffix
must agree with the C type it describes, refused at registration -- a host
writing "HP%" over an int32_t has said two different things about one field and
the script would believe the suffix.

Conversion refuses rather than truncates. 200 into an int8_t, 70000 into an
int16_t, -1 into a uint8_t and thirteen characters into a char[8] are each an
error naming the field, because a silent wrap is found three frames later in
code that did nothing wrong. Each width is tested separately, since a range
check is exactly the thing that is right for int32_t and wrong for int8_t when
only one of them is covered.

The language's own distinction turns out to be the one a host needs, so there is
one API rather than two: assignment copies and gives a script a private
snapshot, POINT shares and lets it change the game, and which one happened is
visible in the listing.

Two things the work required. The prescan runs again on every RUN and used to
wipe the whole type table, unregistering the host's types the first time a
script ran; it now keeps what the host registered and drops only what the script
declared. And akbasic_runtime_start() did not rewind, which cost nothing while a
host started a script once and cost everything to a host running one per enemy
-- the second start began past the end and silently did nothing.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 11:56:04 -04:00
2a3f68d2c4 Add strict pointers: AS PTR TO, POINT ... AT, and the -> operator
A pointer is a distinct declared kind rather than a mode a structure can be in,
which is what "strict" means here: `.` requires a structure on its left and `->`
requires a pointer, neither stands in for the other, and both refusals name the
operator the program should have used. So a reader always knows from the
spelling whether the thing on the left is their own copy or somebody else's
data.

Assignment still copies. POINT is the only way to share, so a program that never
writes it can never be surprised by aliasing -- and `P@ = A@` is refused with a
message saying to POINT it instead, rather than quietly becoming the one
assignment in the language that does not copy.

PTR TO is also the only way a TYPE may refer to itself, since by value it would
have no finite size. That is what makes a linked list possible, and
tests/language/structures/pointers.bas builds one, walks it and renders it.

Rendering follows pointers, so it needs a depth bound where copying does not:
copy stops at a pointer by construction, but two nodes pointing at each other is
easy to write and PRINT would not come back. Four levels, chosen so the bound
bites before the 256-byte render buffer does -- otherwise a cycle would stop
because it ran out of room rather than because it was told to.

Three things the work turned up, all now pinned by tests:

A freshly DIMmed record printed `(UNDEFINED STRING REPRESENTATION FOR 0)` for
every field. Slots now take the type their field declared, so it reads as zeros.

Adding POINT as a verb makes POINT unusable as a type name, and the parser
reported that as "Expected expression or literal" pointing at the line rather
than the problem. The prescan now refuses a reserved word as a type name and
says so.

Field names follow the same reserved-word rule as variable names, enforced by
the loader's own scan -- `TO@` is a bad field name for exactly the reason `TO#`
is a bad variable name. Recorded rather than worked around.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 11:48:09 -04:00
6a7c8cd920 Add records: TYPE, DIM ... AS, field access, copy on assign
BASIC 7.0 has no records at all, so none of this is a port. The `@` suffix was
not invented either: the Go reference reserved IDENTIFIER_STRUCT and never used
it, and src/grammar.c rendered such a leaf as "NOT IMPLEMENTED" until now.

Declaring the type is what buys the storage model. A TYPE states its fields, so
an instance has a known slot count and is laid out exactly as an array is -- one
contiguous run from the same value pool DIM already draws from, with field access
as offset arithmetic. No new pool holds data; the only new table holds
descriptors. A nested value flattens into its container's run, which is why
LINE with two POINTs and a string is five slots rather than three.

Each field takes its type from its own suffix, the same rule every other name
here follows, so a field list needs no type column. An `@` field is the
exception and has to name its type, because three primitive types fit in three
suffix characters and N declared types do not fit in one.

The declaration is prescanned before the program runs, like labels and DATA and
for the same reason: it has to be in effect wherever control goes. Three passes,
each for a case the one before cannot do -- names first so a field can refer to
a type declared later, then field lists, then sizes by repeated resolution. What
never resolves is a cycle of by-value containment, so "a TYPE cannot contain
itself by value" is a diagnosis rather than an assumption, and the message says
to use PTR TO instead.

Assignment copies. That interception is the whole feature and it cannot live in
akbasic_value_clone(), which copies one slot -- and one slot holds a *reference*
to an instance rather than the instance, so going through it would alias. A
structure is intercepted before that path and its slots are copied one at a
time, walking the descriptor rather than memcpy-ing the run, because a pointer
field must copy its reference where a value field must copy its slots.

Two smaller things the work required. All three prescans now sit inside one
ATTEMPT: a malformed declaration is the program's mistake, and it was printing a
stack trace and taking the driver with it, which is the boundary goal 3 exists
to draw. And a fresh variable's structtype is -1 rather than the 0 a memset
leaves, because 0 is a valid type index and every new variable was claiming to
be the first type declared.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 11:39:47 -04:00
8117fb564d Refuse an operand the numeric path cannot read
math_minus, math_multiply and math_divide were `if ( INTEGER ) ... else <treat
as float>`, and that else was a catch-all rather than a float branch: it read
floatval from whatever it was handed. A truth value keeps its payload in
boolvalue and leaves floatval zero, so a truth value on the left computed into a
field nothing reads and kept its BOOLEAN type --

    (A# == 1) - 1   printed true, should be -2
    (A# == 1) * 3   printed true, should be -3
    (A# == 1) + 1   correctly refused

wrong in value and in type, and silent. math_plus escaped only because it
enumerates its cases and ends in an error.

The three now share one require_numeric() guard, so a type added later is
refused by all of them at once instead of quietly taking the float branch in
each. The two operands have different rules and that asymmetry is the point: the
left one picks the branch and must be a number, while the right is read through
rval_as_int(), which handles -1/0 deliberately. `5 - (A# == 1)` is 6, and that
is the same property that lets AND and OR double as logical operators, so
refusing a truth value on the right would have broken every condition in the
language.

Found by asking what a structure operand would do to this path, which is where
AKBASIC_TYPE_STRUCT is about to arrive. The structures work did not create the
defect; it made an already-reachable one worth chasing.

Two stale comments went with it. src/value.c's header and a duplicate block
above rval_as_int both cited "TODO.md section 12", which does not exist -- the
defect list is section 6 -- and the duplicate described the summing behaviour
item 5 had already removed.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 11:22:50 -04:00
3415c9aec6 Take libakgl 0.5.0 and rename every symbol it namespaced
0.5.0 gives every exported symbol the akgl_ prefix, which is the first libakgl
release to break this project's source rather than only its ABI. The soname goes
to libakgl.so.0.5 and include/akbasic/akgl.h asserts the floor.

What moved here: akgl_render_bind2d is akgl_render_2d_bind,
akgl_sprite_sheet_coords_for_frame is akgl_spritesheet_coords_for_frame, the
renderer, camera and window globals carry the prefix, and _akgl_renderer and
_akgl_camera are akgl_default_renderer and akgl_default_camera.

The renames were applied by site rather than by pattern, because renderer is also
a parameter name in src/sprite_akgl.c and a struct member throughout
src/frontend_akgl.c -- a substitution would have rewritten both without a word.
That is the same trap upstream describes hitting, and it is worth knowing that
the defect behind the rename was not cosmetic: an exported global called renderer
collided with a test's own variable, the executable's definition preempted the
library's, and every texture load in that suite failed while the suite passed.

0.5.0 also fixes libakgl defect 26, which was one of the two reasons
src/sprite_akgl.c installs its own renderfunc: akgl_actor_render took its
destination height from the sprite's width, drawing a 24x21 Commodore sprite as a
24x24 square. The renderfunc stays, because the other reason has not moved -- an
actor carries one scalar scale and SPRITE has separate x- and y-expand bits --
but the comments and TODO.md deviation 40 no longer claim a defect that is fixed.

Every documentation figure re-renders byte-identical under the new library, which
is what says the sprite and drawing paths did not move underneath them.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 08:01:43 -04:00
8077806598 Take libakerror 2.0.1, and guard the exit status it fixes
2.0.0 makes the error pool and the status registry thread safe, and it is an ABI
break carrying the soname to libakerror.so.2. The break is a quiet one:
__akerr_last_ignored became thread-local and akerr_next_error() now returns a
context that already holds a reference, so objects compiled against a 1.x header
and linked against 2.x count every reference twice and never give a slot back.
Nothing about that fails to link, which is exactly what a guard is for --
include/akbasic/error.h feature-tests AKERR_THREAD_SAFE instead of
AKERR_FIRST_CONSUMER_STATUS, which 2.0.0 also still defines and which therefore
no longer distinguishes anything.

2.0.1 is the release this band needed most. The default unhandled-error handler
ended in exit(errctx->status), and a process exit status is one byte:
AKBASIC_ERR_BASE is 512, and 512 truncates to 0, so an unhandled
AKBASIC_ERR_SYNTAX reported success to anything watching $?. Every other code in
the band came out as some unrelated error's number. akerr_exit() substitutes 125
for anything a byte cannot carry, and a probe raising AKBASIC_ERR_DEVICE through
FINISH_NORETURN now exits 125 rather than 7.

It was latent here rather than live -- src/main.c handles the context and returns
EXIT_FAILURE, and every test with a top-level ATTEMPT carries a HANDLE_DEFAULT --
but "no caller relies on it today" is not a property a header can keep true.
tests/version_check.c asserts the mapping and fails if AKBASIC_ERR_BASE ever
stops truncating to zero, because that is the day this stops being about our base.

Chapter 10 gains a threading section: libakerror is safe from any thread now, and
this interpreter is not and has no lock anywhere in it.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 08:00:24 -04:00
16b38c1138 Generate the documentation's figures from the listings they illustrate
Chapters 6 and 8 described what a verb draws in prose. Eight figures now show
it, and each one is produced by running the BASIC listing printed immediately
above it -- so a picture cannot drift away from the code beside it, which is the
way a screenshot goes wrong and the way nothing notices.

tools/screenshot.c is a second SDL host, much smaller than the frontend: dummy
video driver, software renderer, run to completion, read the target back, write
a PNG. It draws no text layer on purpose, so a READY in the corner is not noise
in a figure about BOX and no font has to be resolved.

tools/docs_screenshots.sh reads the new screenshot=NAME fence tag straight out
of the markdown. size=WxH is the second tag, and SCALE's figure uses it: the
point being made is a 320x200 listing filling a larger window, which cannot be
made on a 320x200 surface.

Two gates, answering different questions. docs_examples fails a tagged block
with no image, in both configurations, so a figure cannot be added and
forgotten. docs_screenshots -- a CTest, AKGL build only -- re-renders every
figure and compares byte for byte, so a listing edited without regenerating
fails. Only the second catches a stale picture.

The PNGs are checked in because a reader on the forge has no build tree, and
docs/images/README.md says loudly that they are generated. Regenerating is never
part of a build: the target is run deliberately, so a make cannot put eight
binary diffs in front of whoever ran it.

Drawing the BOX figure caught a defect in TODO.md itself. Deviation 16 claimed
in bold that BOX fills on a negative angle while its own paragraph said the fill
was filed rather than implemented. BOX cannot fill, and filled_rect is reached
by no verb as a result.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 07:37:04 -04:00
48f650c3af Stop an armed TRAP from swallowing parse errors whole
A program with TRAP set and a line that would not parse printed nothing at all
and exited zero. No error line, because akbasic_runtime_error() intercepts for
the trap and deliberately prints nothing; and no handler, because the parse
branch of process_line_run() then set run_finished_mode regardless -- QUIT for a
file -- so the next line boundary the handler would have been entered at never
came. Arming an error handler made errors disappear.

The guard is to set the finished mode only when the error was actually reported.
The runtime path was always right: report_and_reraise() never touched the mode.

The same branch also never recorded the status, so the handler that now runs was
handed ER# 0. It sets lasterrorstatus from the context the way
report_and_reraise() does, and a trapped SCALE with no arguments reports 512.

Found while writing the error-code appendix -- documenting what ER# can hold
means provoking each code, and this is what happened on the way.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 07:36:00 -04:00
5c5bf63356 Draw into the whole window, not its top-left 320x200
The graphics verbs documented a coordinate transform that did not exist. With
SCALE off a coordinate went straight to akgl_draw_* as a pixel address, so an
800x600 window drew a C128 listing into its corner and left the rest unused --
while the chapter said coordinates were 320x200 and stretching to fit was the
host's business.

akbasic_GraphicsBackend gains a size entry point, require_graphics() asks it
before every verb that draws so a resized window is honoured between two
statements, and 320x200 becomes the fallback for a backend that leaves it NULL.
It is the record's one optional member, so a host written against the old header
keeps the behaviour it had.

SCALE now maps onto the device, and RGR(1)/RGR(2) report the drawing surface so
a program can use a window whose size it did not choose. RGR(0) is BASIC 7.0's
own field, the GRAPHIC mode.

SCALE also mapped xmax onto the width rather than onto the last pixel, so
SCALE 1, 319, 199 followed by DRAW 1, 319, 199 drew nothing at all -- one pixel
past the surface. Fixed in the same line, because it is what makes "SCALE gives
a C128 listing the whole window" true rather than nearly true.

The akgl test renders against a 128x128 target, deliberately smaller than the
old constants: a SCALE still dividing by them misses it entirely rather than
landing somewhere plausible.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 07:35:20 -04:00
23ccb66f69 Document the interpreter's architecture as chapter fourteen
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Chapters 1 through 13 describe the language. Nothing described the machine
that runs it, and the answers were spread across header comments, TODO.md
sections written for a different purpose, and the source itself. Somebody
embedding the interpreter, debugging something it did, or adding a verb had
to reconstruct the shape from all three.

docs/14-architecture.md is that shape, and only that: the three targets and
the driver, the single akbasic_Runtime and why nothing is file-scope,
akbasic_runtime_step() unrolled with the reason each stage sits where it
does, the four modes and what set_mode() does beyond assigning, a line's
journey from text through tokens and leaves to a verb handler, the dispatch
table, the pool map with what each exhaustion actually says, environments
doubling as block state, the two kinds of error, devices, and interrupts.

It defers rather than restates. The headers are the authority on every
function's contract and the chapter says so up front; where a rule is subtle
the header comment already states it at more length than a chapter should.
MAINTENANCE.md keeps the conventions and now points here for the mechanism,
so there is still one copy of each.

Two sections are the reason it exists at all. Debugging: reading a TRON trace
as evidence about the loop rather than the lines, reading an akerror stack
trace and what it is not, four breakpoints and the expressions worth printing
at them, narrowing with ctest -R and the mock devices, and a symptom-to-cause
table. Changing it: the verb recipe end to end including the private
src/verbs.h prototype that is easy to miss, the rule that a missing
dependency capability gets filed upstream rather than worked around, and the
five constraints goal 3 puts on any change.

A `text` fence tag comes with it. Every fenced block in docs/ is executed and
an untagged one is a hard error, so six block diagrams had nowhere to live.
The tag means never executed, it is counted in the skip line like `cmake`,
and MAINTENANCE.md documents it -- the alternative was an indented block the
extractor never sees, and a picture nobody decided about is indistinguishable
from a test nobody ran.

tests/docs_examples.sh now makes --root and --basic absolute before it
starts. Both are used from inside a sandbox directory it cd's into, so the
invocation MAINTENANCE.md itself documents -- --root . --basic ./build/basic
-- failed every example with "exited 127" and every setup= with "setup
failed". CTest passes absolute paths and never saw it; running one document
by hand hits it immediately.

Writing the error section turned up a defect and TODO.md section 8 records
it. The ATTEMPT blocks that turn a script's mistake into an error line wrap
parsing and interpretation but not scanning, so a line with more than 32
tokens escapes as an interpreter error: stack trace, exit 1, and at a prompt
the REPL is gone. That is the same shape as section 8 item 2, on a path that
fix did not cover. Not fixed here -- it is a behaviour change and wants its
own tests -- but written down with the three call sites and what would cover
them.

Both configurations stay green: 95/95 and 94/94. docs_examples now runs 37
programs, 9 transcripts, 45 output comparisons, 3 C snippets, 2 excerpts and
2 shell blocks, and skips 9 text blocks.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 23:14:17 -04:00
342e4c07da Execute every documented example as a test
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docs/ and README.md carry 85 fenced blocks. Every one was checked by hand
exactly once, when it was written, which is not a standard that survives a
changing interpreter -- and four were already wrong: two transcripts showing a
leading space PRINT does not emit, akbasic_TextSink in README.md missing the
two members it had grown hours earlier, and FILTER's refusal quoted with
wording the code does not use.

tests/docs_examples.sh reads a fence-tag vocabulary and runs what it finds.
BASIC programs and transcripts run and are byte-compared against an `output`
block; C snippets compile with -fsyntax-only against the real include path,
which CMake writes out because it is transitive through akerror, akstdlib and
akgl; shell blocks run in a sandbox. Anything that would reconfigure the build
tree, hit the network or re-enter the suite is tagged norun with the reason in
MAINTENANCE.md, and the two cmake blocks stay hand-maintained by decision.

An untagged block is a failure rather than a default, and the pass line
reports what it executed by kind. Both exist because the way a harness like
this dies is by quietly matching nothing and passing -- which it duly did on
the first CTest run, where a generator expression evaluating to nothing still
contributed an empty argument that the script read as a filename. The count is
what caught it.

The excerpt check earns its own mention: a block tagged
`c excerpt=include/akbasic/sink.h` must still appear in that header, comments
and whitespace ignored. Compiling it would only redefine the type, so a
compile check could not have found the stale struct, and did not.

Registered as the CTest case docs_examples in both configurations. Fixing the
four wrong examples turned up two interpreter defects, fixed in the previous
commit and recorded in TODO.md section 8.

MAINTENANCE.md is new: the fence-tag reference, what to do when the case
fails, and the conventions that until now only existed inside source comments
-- the three test lists and how two of them invert "passed", the sorted verb
table, that a golden file is never edited to suit this interpreter, and that a
fix gets mutation-checked with a file copy rather than git checkout.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 22:41:36 -04:00
6f49f6a7f2 Stop DLOAD eating a line, and a prompt error killing the driver
Two defects that the same mechanism produced, both found by making the
examples in docs/ actually run.

DLOAD scans the file it reads through the runtime's own scanner, so by the
time it returns, the tokens of the line that invoked it are gone and
hadlinenumber and environment->lineno describe the last line of the *file*.
The REPL carried on parsing what it believed was still its own buffer,
concluded the leftovers were program text because hadlinenumber was now true,
and filed the DLOAD command itself under that line number -- silently
replacing the last line of every program loaded from a prompt. It now
abandons the rest of the line, which is the only thing that can sensibly
follow replacing the whole program.

The second is the same class of oversight one layer up. process_line_run()
has always swallowed the error context after interpret() puts the BASIC-level
line on the sink, with a comment saying that is what goal 3 requires. The
direct-mode branch of process_line_repl() used a bare PASS instead, so
`VERIFY` against a file that did not match -- an ordinary user answer, not a
fault -- came back as a stack trace and terminated the driver. An embedding
host would have gone with it.

Both tests fail when their fix is reverted.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 22:41:19 -04:00
9845e77a5c Finish the language: every remaining verb group, and the defects that blocked them
Closes groups A, C, D, E, F, H and J of TODO.md section 4, plus RESTORE and
RENUMBER, and closes section 6 -- all seventeen reference defects. Seven of
those turned out to have been fixed or never ported and nobody had written it
down; the audit records the evidence for each.

Two of the seventeen were real. math_plus mutated its left operand when the
operand was mutable, so A# + 1 could modify A#; it was gated on FOR/NEXT
coverage because NEXT relied on the mutation, so tests/for_next.c came first
and NEXT now writes the counter back itself. And the binary operators summed
both numeric fields of their right operand, which no BASIC program can reach
-- that one needed a test written against the value API.

Writing the tests turned up eight defects nobody had listed. Seven are fixed:

  IF A = 2 THEN was a parse error; only == worked
  IF ... AND ... was a parse error, because a condition parsed as one relation
  IF A = 1 OR B = 2 THEN was silently always false, and so was IF A THEN
  EXIT before any NEXT restarted the program and exhausted the variable pool
  READ never found a DATA line above it, and swallowed the lines between
  PRINT 2 + 2 at the prompt was filed as program text instead of answering
  a short read discarded its bytes, so COPY produced empty files
  every verb taking an argument list said "peek() returned nil token!" on none

The eighth is not fixed and cannot be quietly: a FOR whose step overshoots
runs its body one extra time, and FOR I = 1 TO 1 runs it zero times. The two
errors cancel for a step of 1, which is why neither was noticed. Correcting
them changes the expected output of a checked-in acceptance file, and
tests/reference/README.md forbids editing one to suit this interpreter. It is
tests/for_semantics.c in AKBASIC_KNOWN_FAILING_TESTS, asserting the correct
contract, and TODO.md items 19 and 20.

Sprites are real libakgl actors with a renderfunc of their own, because
akgl_actor_render draws every sprite square and an actor has no per-axis
scale. Both are filed upstream. SPRSAV takes an image file, an SSHAPE handle
or a 63-element integer array -- a string here cannot hold a zero byte.

Verbs that need hardware that does not exist are refused by name with the
reason rather than faked: SYS, HEADER, COLLECT, BACKUP, BOOT, FILTER, and
DIRECTORY, which is refused for a missing libakstdlib wrapper filed upstream.

94 tests in the default build, 93 with SDL, 94 under ASan and UBSan, doxygen
clean. The Go acceptance corpus stayed green throughout.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 21:50:37 -04:00
df50201121 Own every pixel each frame, and bring the cursor back as a blinking block
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The blinking backspace was not the backspace. The sink skipped rows it
believed were already clear, tracked in a drawn[] array, which assumes a frame
inherits the frame before it. SDL_RenderPresent swaps buffers, so a frame
inherits the one two back: a row erased once is clean in one buffer and dirty
in the other, and presenting alternates between them. The first character of a
backspaced wrap flickered forever.

It reproduces on X11 and never under the dummy driver or a software renderer,
which is why the suite stayed green through two rounds of fixing it. The sink
now repaints every row it owns every frame -- a frame either owns every pixel
it presents or inherits pixels it cannot reason about.

Confirmed on real hardware with the reported input: the wrapped tail's row
reads zero across five successive captures.

The cursor returns as a blinking block, half a second per cycle, off SDL's
clock. It sits in the cell after the text rather than under it, which is what
made the underscore unreadable, and it wraps to the next row when a line
exactly fills one -- where the next character actually lands.

The new regression test paints stale pixels by hand, which is what a swapped-in
buffer hands back, so the case is covered without real hardware. Every new
assertion was checked by reverting the fix and watching it fail.

Recorded honestly in TODO.md section 5: the same buffer swap means the
graphics verbs were never reliable across frames either. A one-shot DRAW lands
in one buffer and the next present shows the other. Making that work needs a
persistent surface, which is its own commit.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 15:23:41 -04:00
acd20eed9a Erase what the text layer drew: three GUI bugs, one cause
The sink painted glyphs on top of whatever was already on the renderer and
never erased anything, and the host deliberately does not clear the frame so a
DRAW survives. The grid was always correct; the screen kept the previous
frame. That surfaced as three separate-looking faults:

  - a backspaced character stayed on screen, including across a line wrap
  - a scroll left the old rows behind, "papered over with garbage"
  - the editing cursor smeared an underscore along every column it passed
    through, which read as an underline under the text being typed

render() now fills each row it is about to draw, and each row that has emptied
since it last drew, with the background first. Row by row rather than one
clear over the whole area: the text layer is authoritative over the rows it
occupies and leaves every other pixel alone, so a picture behind the text
loses only the strips the text uses instead of all of it.

echo_line() also truncates rows that hold nothing but the spaces its own erase
pass wrote, which is what backspacing back across a wrap leaves behind. A row
of spaces is text as far as render() is concerned, so it would have been
repainted forever and kept erasing whatever was under it.

The cursor glyph is removed outright, as asked. The smearing was the erase bug
rather than the cursor, so one could come back and behave -- a block would
read better than an underscore.

Four pixel-level tests, because grid assertions could never have caught any of
this. Each was checked by reverting the fix and watching it fail; two of them
were vacuous when first written and are noted as such where they are fixed.
The real-keyboard test also now rubs out a character and scrolls forty lines.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 15:03:37 -04:00
cfdde907df Type at the window with a real keyboard: the akgl_typing test
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xdotool closes the gap that shipped the missing SDL_StartTextInput(). Every
other keyboard test synthesises SDL events, which covers the code downstream
of SDL and cannot cover the code upstream of it -- so the suite stayed green
while the real keyboard was dead.

akgl_typing starts the driver under a pty, waits for the window with xdotool
search --sync, gives it focus, and types a program containing a string literal
and a lower-case one, polling the mirrored stdout for what they print. Verified
by reverting both halves of the text-input fix and watching it fail with the
reported symptom: READY, and nothing after it.

Skips rather than fails without a display, xdotool, script(1) or a window
manager -- none of those means the answer is no. It steals keyboard focus for
about fifteen seconds; AKBASIC_SKIP_INTERACTIVE=1 skips it deliberately.

xdotool and script(1) are documented as optional test dependencies, alongside
what gcovr and python3 already bought.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 14:35:07 -04:00
024a33dbba Start SDL text input: the AKGL build's keyboard was dead
SDL3 has text input off by default and per-window, so without
SDL_StartTextInput() it emits no SDL_EVENT_TEXT_INPUT at all and every
keystroke reaches libakgl's ring with an empty text field. The editor had just
been changed to prefer that composed text over the keycode, so it read every
key as not-a-character: no echo in the window, and nothing on stdout either,
because RUN could never be typed. One cause, both symptoms.

The editor now falls back to the keycode when there is no composed text, so a
host that forgets to start text input gets a worse keyboard rather than none.

The suite missed this because every keyboard test pushes the text-input event
into SDL's queue by hand -- which is what a real keyboard produces, but only
once text input has been started. Synthesising the end of a chain cannot test
the beginning of it. The new test asserts SDL_TextInputActive() directly, and
both halves were checked by reverting each and watching it fail.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 14:23:07 -04:00
fca9ad4a89 Consume libakgl 0.3.0: every workaround deleted, two capabilities gained
0.3.0 closed all ten API gaps this port had filed. The four workarounds go
with them: the CMake block that declared libakgl's vendored dependencies by
hand, the akgl/actor.h include in three files, and the six vtable pointers
assigned by hand in two more, now akgl_render_bind2d().

Two gaps were capabilities rather than inconveniences, and both are now real:

The line editor takes the composed UTF-8 text the ring carries in preference
to the keycode, so shifted characters, keyboard layouts, compose keys and dead
keys all work. A double quote can be typed, which means a BASIC string literal
can be typed -- the sharp end of the old limitation. Letters are no longer
folded to upper case.

SOUND's dir/min/step reach akgl_audio_sweep instead of being refused. dir 3
sweeps once rather than oscillating and TODO.md section 5 says so. A backend
with no sweep still refuses the swept note and plays the held one.

The adaptors now carry an AKGL_VERSION_AT_LEAST(0, 3, 0) floor, verified by
temporarily demanding 0.4.0 and watching it fire.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 13:25:14 -04:00
583c0abbd2 Retire the byte-for-byte fidelity constraint, and fix what it was blocking
The Go reference is deprecated and will not be updated, so the two projects
are no longer required to match. Recorded as TODO.md section 0.1, first thing
in the file, because it silently reverses the premise several later sections
were written on -- an agent reading section 6 without it will park work that
is no longer blocked.

Section 6 item 16 was the item waiting on exactly this and is now fixed: the
keyword tables are searched on the base name with any type suffix stripped, so
PRINT$, LEN# and GOTO% are refused as variable names and the reference's own
diagnostic stops being dead code. It cost the one golden case predicted, and
the cost was nothing -- renaming a variable in strreverse.bas left its expected
output byte-for-byte unchanged.

AKBASIC_KNOWN_FAILING_TESTS is empty as a result and known_reference_defects.c
is gone. Section 6 items 1-9 and 11 are reopened as an ordinary defect list.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 12:52:00 -04:00
eb5374d212 Check the reference corpus in, so the build stops needing the Go submodule
All 41 .bas/.txt pairs copied byte for byte from basicinterpreter@d76162c into
tests/reference/, plus the Commodore font into assets/fonts/ -- the two things
that tied the build to deps/basicinterpret. Both were verified cmp-identical
to the submodule copies.

This reverses a decision that was deliberate and correct at the time: the
corpus was driven in place because copying a submodule's corpus guarantees
drift. Overruled on purpose -- the Go dependency is being deprecated, and a
build that cannot run its acceptance suite without cloning the implementation
it replaced is not finished. tests/reference/README.md records what the drift
now costs and that those expectations are never edited.

Checked rather than assumed: both configurations configure, build and pass
from scratch with deps/basicinterpret moved out of the tree entirely.

The submodule is kept as the behavioural spec, which is a real use. The font
came with an open licence question; assets/fonts/PROVENANCE.md states it.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 12:35:40 -04:00
bfac13ff87 Implement the housekeeping verbs, and stop the REPL spinning after an error
NEW, CLR, CONT, SWAP, TRON, TROFF and HELP. None is in the Go reference, so
what each means here is recorded beside it.

Testing CONT turned up a hang that predates this: the runtime's error class is
deliberately sticky, and with run_finished_mode REPL every later step
re-entered REPL and printed READY -- overwriting the QUIT that end of input
had just set. An interactive session that hit one runtime error printed READY
forever instead of exiting.

RESTORE and RENUMBER are deferred with reasons; RESTORE turns out to need a
DATA pointer this port does not have, which is a defect in its own right.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 12:07:50 -04:00
f4007d80d4 Give argument lists their own link, not each argument's .right
An identifier's subscript list, a unary's operand and a binary's right-hand
side all lived in the same field the argument chain used, so ABS(-9),
MOD(A#, B# + 12) and any array reference in a parameter list were counted as
extra arguments and refused. Subscript lists move to .expr and arguments now
chain through a dedicated .next.

This is the third time the same collision was fixed; the first two moved it
along rather than removing it.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 11:58:15 -04:00
5b7b7d2ed9 Add akbasic_runtime_global: a host variable lands in the script's root scope
A host creating a variable while a script was suspended got it in whatever
scope was active -- usually a FOR or GOSUB body -- and it died when the body
popped, silently. Reaching for the root by hand returned NULL without raising,
because environment_get only auto-creates in the active environment.

Both are still true of environment_get, which is correct for what the
interpreter uses it for. The README and the example now point somewhere else.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 11:53:05 -04:00
a31058cf37 Consume the COLON token: a line can hold several statements
The token has existed since the scanner was written and nothing read it, so
10 PRINT A$ : REM ... was a parse error. Leading separators are consumed
before each statement and an empty statement yields a NULL leaf rather than
an error, so a trailing colon and a run of them are both legal.

BASIC 7.0 scopes everything after THEN to the condition, which the reference
had no opinion about because it never got here. The rule is not "skip when
false": the rest of the line belongs to whichever arm was written last.

A whole FOR/NEXT on one line still does not loop -- block skipping works by
source line. Recorded in TODO.md as what group A has to fix first.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 11:46:10 -04:00
0f3d8a0ac6 Close the value.c mutation survivors, and correct one that cannot be
Two new tests in value_arithmetic.c, each verified by hand-applying the mutant
rather than by assuming. The obvious maximum-length-string test does not work:
math_plus clones self into the scratch first, so joining a full string to an
empty one leaves the byte a short copy missed already correct. The operands
have to sum to the limit without either being the answer.

One of the five listed survivors is equivalent and cannot be killed.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 11:38:45 -04:00
1eb8f9ffaa Fix five defects the port uncovered in the reference parser and scanner
Chained subtraction and exponentiation fold left instead of abandoning the
rest of the line -- `1 - 2 - 3` gave -1 and dropped the `- 3`. A unary leaf's
operand moves to .left, so a negative literal is one argument again and a
second argument no longer overwrites it. An operator in a line's final column
survives. Hex literals reach the parser whole. A leading zero is padding, not
a radix.

Item 16 stays pinned: the fix works and costs an upstream golden case, which
is a decision rather than a defect.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 11:35:14 -04:00
f24201fdef Port the standalone SDL frontend, and give the sink a line editor
An AKGL build of `basic` was a terminal program with unused SDL linked into
it. It now opens the reference's 800x600 window, draws BASIC output in the
Commodore font, pumps events, lets you type at it, and still mirrors every
byte to stdout.

The stdout mirror is a composing sink rather than a second write inside the
interpreter, and lives in the core library where it needs no SDL. The line
editor waits for a typed line by borrowing one frame at a time from the host,
so nothing blocks and nothing owns an event loop it should not.

The whole golden corpus now runs through the SDL binary as well as the stdio
one, byte for byte.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 11:21:39 -04:00
ecdc6b60ef Delete src/convert.c: libakstdlib 0.2.0 grew the contract it existed for
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That file wrapped strtoll and strtod because libakstdlib's aksl_ato* family
could not report a conversion failure at all -- atoi("not a number") returned
success with 0, turning four diagnosable errors into wrong answers. Its own note
said what to do when that changed: "When it grows it, delete src/convert.c and
switch the call sites over." 0.2.0 grew it, so it is gone.

Six call sites go straight to the library now: both literal constructors in
src/grammar.c, the line number in src/scanner.c, FunctionVAL in
src/runtime_functions.c, INPUT in src/runtime_commands.c, and GSHAPE's handle in
src/runtime_graphics.c. aksl_strtoll(str, NULL, base, &dest) rather than
aksl_atoll wherever a base is involved, because the ato* forms are base 10 and
grammar.c picks base 8 or 16 off the lexeme's prefix; the NULL endptr is what
makes trailing junk an error rather than a stopping point.

The raised status changed from AKBASIC_ERR_VALUE to AKERR_VALUE, and the message
with it -- VAL("garbage") now says `no digits in "garbage"`. Section 1.8 makes
message text part of the acceptance contract, so that was checked against the
corpus before touching anything: no golden file contained a conversion message,
which is also why section 1.9 had been asking for one. Two exist now, so the next
change to that text has to move a golden file, and one of them pins the
reference's octal-literal defect (section 6 item 10) while it is still
deliberately reproduced.

tests/convert.c became tests/numeric_contract.c rather than being deleted with
the code. The assertions did not stop being worth making when the wrapper went
away -- they became assertions about a contract this port depends on and no
longer owns, and a regression in it would make four things quietly return zero.

Repoints the CI mutation job, which was bounded to src/convert.c and
src/symtab.c. src/symtab.c alone measures 74.1% against the gate of 65.
src/audio_tables.c was measured as a replacement second file and scored 64.7%:
that is a real gap rather than a reason to skip it, since almost every survivor
is in akbasic_audio_state_init, where nothing asserts a freshly initialised audio
state is actually zeroed -- the same gap this job's history records closing for
symtab. Recorded in TODO.md so the file can earn its place back.

One thing worth knowing before reading any score here, and now written down: the
harness's ICR operator only rewrites the constants 0 and 1, so a lookup table of
other values produces no mutants and a high score over one says nothing about
whether its entries are right. tests/audio_verbs.c now asserts all 32 ADSR
entries against the datasheet anyway, because a hand-edit typo is the real
failure mode there -- but that could not and did not move the mutation number,
and claiming otherwise would be the kind of thing this file exists to stop.

72/72 core, 73/73 with libakgl, 72/72 under ASan+UBSan, coverage 93.6% line and
97.8% function, clean under -Wall -Wextra, doxygen clean.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 10:28:04 -04:00
4fc763efb3 Wire the sink and the three devices to libakgl
src/sink_akgl.c, src/graphics_akgl.c, src/audio_akgl.c and src/input_akgl.c, in
the akbasic_akgl target, which is the only thing here that links SDL.
-DAKBASIC_WITH_AKGL=ON had never been configured in this repository before, and
it now builds and passes.

The sink is what section 3 has been waiting on. Its character grid comes from
akgl_text_measure(font, "A", &w, &h), the direct equivalent of the reference's
font.SizeUTF8("A") and the call that did not exist until 42b60f7. Wrapping is
done on the character grid rather than by handing SDL_ttf a wraplength, because
the cursor has to land somewhere definite: a program that PRINTs a long string
and then PRINTs again expects the second to start on the row after the first
ended, and only the code that placed the characters knows which row that is.

tests/akgl_backends.c draws into a 128x128 software renderer under the dummy
video driver and reads the pixels back -- the pattern deps/libakgl/tests/draw.c
established, which needs no display and no offscreen harness. It asserts the
seam rather than libakgl's own behaviour: a BASIC line in, a lit pixel of the
right colour out.

Four things in libakgl had to be worked around to get here. All four are
commented at their site with "filed upstream" and recorded in TODO.md section 3:

- An embedded libakgl requires SDL, SDL_image, SDL_mixer, SDL_ttf and jansson to
  be *installed*. It builds its own vendored copies only when it is top-level,
  and they are sitting right there in deps/libakgl/deps. Every lookup is guarded
  with if(NOT TARGET ...), so this adds those five subdirectories before
  add_subdirectory(deps/libakgl) -- the same trick and the same ordering
  requirement akerror::akerror and akstdlib::akstdlib already need.
- akgl/controller.h does not compile on its own: it declares handlers taking an
  akgl_Actor * and includes nothing that declares the type.
- There is no way to attach a 2D backend to a renderer you already have.
  akgl_render_init2d() installs the vtable but also creates its own window and
  writes the camera global, so it belongs to the akgl_game_init() path -- which
  is exactly the path an embedding host is not on. The test assigns the six
  pointers by hand.
- akgl_text_rendertextat() segfaults on a backend whose vtable is empty; it
  reaches through renderer->draw_texture without checking it. Same class of
  defect 42b60f7's own commit added a draw test for.

The sink's readline reports end of input rather than reading: a drawn text layer
is not a source of lines, and INPUT through one wants a line editor built on the
keystroke ring. EOF rather than an error is the contract sink.h states, so INPUT
already handles it. That editor is the next piece of work there.

70/70 core ctest with no SDL on the include path, 71/71 with the akgl suite,
clean under -Wall -Wextra, doxygen clean.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 08:46:53 -04:00
83185bafa8 Read the keyboard: implement GET, GETKEY and SCNCLR
The poll_key half of group E, against the akbasic_InputBackend record. The
libakgl implementation behind it is akgl_controller_poll_key(), which drains a
ring the library fills from SDL events the host pumps -- so the interpreter can
answer "is there a key waiting" without owning an event loop, which is what goal
3 requires.

GET and GETKEY differ in one way and it is the interesting one. GET takes
whatever is there including nothing, and an empty buffer is success with the
empty string rather than an error -- that is what happens on most iterations of
every GET loop ever written, and upstream is explicit that its poll reports it
the same way. GETKEY waits, and since the library may not block, waiting is
spelled as holding the step loop: the verb sets a flag and akbasic_runtime_step()
declines to advance until a key arrives. Every step still returns and a bounded
run() still comes back, so a host keeps its frame rate; the program simply does
not move past the GETKEY.

The PLAY queue is serviced before that check on purpose -- music should keep
playing while a program waits for a keypress. Withdrawing the input device while
a GETKEY is holding releases it rather than wedging the script on a device that
no longer exists.

Both verbs accept an integer variable as well as a string one and give it the raw
key code, which is what a program testing for cursor or function keys needs. No
key is code zero, matching what a C128 reports. A float variable is refused: it
is neither a character nor a code.

SCNCLR goes through the text sink rather than a device, because the sink is where
PRINT already goes and is the only thing that knows what a screen means for this
host. The stdio sink treats it as a no-op; clearing a pipe means nothing.

One thing worth knowing before writing any bounded-run test, and now commented in
tests/input_verbs.c: source lines are stored indexed by line number and the
cursor starts at zero, so a step is spent on each empty slot along the way. A
program at line 10 needs eleven steps before it has run anything.

70/70 ctest, clean under -Wall -Wextra, doxygen clean.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 08:35:05 -04:00