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87 Commits

Author SHA1 Message Date
f005b88980 Let a program say what part of a sprite collides
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`SPRHIT n, kind [,x1, y1, x2, y2]` gives a sprite a collision shape: a box, a
circle inscribed in it, or a capsule. `RSPHIT(n, f)` reads it back in SPRHIT's
own argument order, the way RSPRITE and RSPPOS already do, and needs no device
because it answers from interpreter state.

The rectangle is two corners measured from the sprite's top-left, in device
pixels -- the same `x1, y1, x2, y2` that `BOX` and `SSHAPE` take. A dialect with
two spellings for a rectangle is one nobody can write from memory. Omit it and
the shape fits whatever the picture turned out to be, which is what a sprite
loaded from a file needs: `SPRSAV "ship.png", 1` takes the image's own size and
the program never learns what that was.

**A sprite nobody has shaped collides with its whole frame, expansion bits
included, exactly as before.** That is a promise rather than a convenience, and
it has its own test: the same two sprites in the same two places, once with no
SPRHIT and once with a four-pixel box, reporting a collision and then not.

Named SPRHIT rather than SPRSHAPE because "shape" already means "a region SSHAPE
saved" in this dialect, in this very chapter -- `SPRSAV A$, 1` takes one -- and a
reader who typed `SPRSHAPE A$, 1` would have had every reason to. Both names, and
RSPHIT, were grepped against every label in docs/, examples/ and both corpora
first: a bare word is a label here, so a verb and a label share one namespace and
taking a name a checked-in listing already uses would break it silently.

`SPRHIT n, 0` takes a sprite out of collision while leaving it on the screen --
the ghost, the flashing invulnerable player, the pickup already taken. Hiding it
with `SPRITE n, 0` stops it colliding too, and is what you want when it should
not be seen either.

The circle answers the complaint chapter 8 already ships a figure of. That figure
shows two discs whose *boxes* touch at a corner while the artwork is nowhere
near, and `BUMP(1)` reporting a collision; two `SPRHIT n, 2` and it stops. The
test asserts both halves so the figure's caption stays true.

`tests/verbs_table.c` caught RSPHIT filed after RSPPOS rather than before it,
which is the sorted-table test doing exactly the job it exists for.

Docs: a new section in chapter 8, rows in the verb and function references in
alphabetical order, and chapter 13's "collision is by bounding box" becomes
"collision is by shape" with the addition named. 111 with akgl, 110 without, and
the artwork breakout still runs clean.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01EwxGB6TdoVvZ11KQQME9cL
2026-08-02 10:01:33 -04:00
40198cbc07 File the four things this work deliberately left alone
Nothing here is built. Each is written down so the reasoning does not have to be
reconstructed by whoever picks it up.

**§9 item 9: the sprite breakout spends two of its eight sprites on the screen.**
It draws its play field, captures the whole 800x540 region with SSHAPE, and
installs the capture as sprite 2 -- and does the same for the HUD strip as sprite
1. That reads as a silly thing to do. It is not: it is the only thing that works,
and it is working around items 3 and 5 together rather than choosing anything.
Item 3 says the text layer owns every row by default, and that half is now
answerable since WINDOW became reachable. Item 5 is what WINDOW does not fix --
the frontend never clears and SDL double-buffers, so a drawing has to be
re-issued every frame and fit inside one 256-line batch. Breakout's field is
sixty GSHAPE stamps plus two BOXes plus a drawn banner; it does not fit and never
will. A sprite is the one thing the interpreter redraws from its own state for
nothing.

What that costs is now measured rather than asserted: two of eight sprite slots,
which is the root of every design compromise in that game and the reason chapter
18 opens with a budget table; **4.5% of a frame in collision alone**, because
sprite 2's box covers the whole field so every moving sprite overlaps it
permanently and the broad-phase reject can never throw those pairs out -- 211.8
ns a scan against 54.9 for eight sprites that do not overlap, on every one of 256
scans a frame, to collide with the backdrop; and a chapter section that exists
only to teach the workaround.

The fix is somewhere to draw that persists and is not a sprite -- a layer the
sink composites under the text and the sprites, that a program writes once and
the frontend does not discard. Nothing in libakgl 0.8.0 supplies it; there is no
render-to-texture layer and `frame_start` clears. Filed rather than fixed because
it is a design decision about what a frame owns.

**§6 items 38-40**, the follow-ups to the collision integration:

- Finishing the COLLISION/BUMP migration. The proxies are deliberately not
  registered with a partitioner -- a uniform grid over eight of them costs more
  than an all-pairs loop over 28 pairs saves. What is worth recording is the
  *threshold*, so that raising AKBASIC_MAX_SPRITES is a decision made with the
  number in front of it.
- Converting both breakout listings and chapters 17 and 18 to the new verbs.
  About 200 of their 230 collision lines are a sprite against a BASIC array,
  which static collision geometry is what changes. Separate because both chapters
  were rewritten and validated immediately before this work, their examples are
  executed by ctest, and folding a listing rewrite into a library integration
  would make neither reviewable.
- `akbasic_runtime_call_function()`. A verb cannot take a BASIC function today.
  The finding worth keeping is that the hard half already exists at
  src/runtime.c:1031 -- the multi-line DEF path already re-enters the line loop
  from inside expression evaluation -- so this is splitting one argument-binding
  loop, not building a mechanism.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01EwxGB6TdoVvZ11KQQME9cL
2026-08-02 09:51:17 -04:00
f06c53110d Answer sprite collision through libakgl's narrowphase
`spr_collisions()` computed axis-aligned overlaps itself, because at libakgl
0.7.0 there was nothing to delegate to: `akgl_collide_rectangles()` has a
documented corner-containment defect and the physics backend's `collide` slot
raised "Not implemented". 0.8.0 brought a real narrowphase, and this moves onto
it.

The mask is bit-identical and every test from the previous commit passes
**unmodified**, which was the gate this stage had to clear -- including the two
that were written to be hard to satisfy. Edge-to-edge is still not a collision,
so a tile-aligned program is unaffected. The cross-shaped overlap is still
reported, which is the one that could have regressed: it is the case
`akgl_collide_rectangles()` gets wrong and the reason the hand-written loop
existed, and `akgl_collision_test()`'s box path gets it right.

What it buys is the contact -- a normal, a penetration depth and a point --
which four comparisons cannot produce. Nothing consumes it yet; that is the next
commit. It is here now because the mask and the contact come out of the same
test, and computing them in two places would be two things to keep in step.

**The first attempt was ten times slower and the benchmark caught it.** Syncing
all eight proxies and running the narrowphase on all twenty-eight pairs measured
984 ns a scan against 96 ns for the loop it replaced -- 21% of a frame at 256
scans a frame -- to produce a mask that was bit-identical and a contact that was
thrown away. Two changes fixed it, and both are what a broad phase *is* rather
than workarounds for a slow library:

- **Reject on the bounding boxes first.** The four comparisons that were always
  here now decide which pairs are worth an exact answer. The narrowphase still
  decides the bit -- the box test only says "maybe", which will matter the moment
  a shape is not the whole frame.
- **Do not sync a proxy that has not moved.** The scan runs at the top of every
  interpreter step and a sprite moves at most once in that time, so almost every
  sync would rewrite a proxy with what it already holds. Compared against the
  last synced rectangle rather than flagged by the verbs, because a host game can
  move a BASIC sprite through the actor registry and a flag would miss that.

Measured after: 54.9 ns at eight sprites spread out, which is *faster* than the
96.3 ns it replaced -- boxes are now built eight times a scan instead of
fifty-six. The number that matters is the new benchmark row for the arrangement
`examples/breakout/sprites/breakout.bas` actually has, which is 211.8 ns, or
4.5% of a frame. That game reaches it because two of its eight sprites are the
screen -- a captured HUD strip and a captured play field -- so the field's box
covers everything and those pairs can never be rejected. Roughly double the old
cost, for contacts. Recorded in MAINTENANCE.md with the two synthetic extremes
either side of it as a bracket.

The eight proxies are claimed once at init and held, so exhaustion of the pool
shared with an embedding host is an initialization failure that names the pool
rather than a collision scan refusing halfway through somebody's game. The shape
is built before the proxy is spawned from it and the acquire sits adjacent to the
initialize, which are two traps libakgl hit itself and documents.

`tests/akgl_backends.c` now tears the sprite backend down between cases. It never
did, and got away with it while init claimed nothing; eight proxies apiece across
twenty cases is a hundred and sixty against a pool of a hundred and twenty-eight.
A host releases what it took, and so does the harness.

Both games run forty seconds headless with no error line. 111 with akgl, 110
without.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01EwxGB6TdoVvZ11KQQME9cL
2026-08-02 09:48:11 -04:00
1da37cf374 Take libakgl 0.8.0, and correct the status range it grew
The pin moves e4aa6a5 -> 149bee0, which is libakgl 0.8.0. Nothing in this
repository changed to accommodate it: both suites pass unmodified, 110 without
akgl and 111 with, and both breakout games run forty seconds headless with no
error line.

**0.8.0 is a whole collision subsystem** -- shapes, pooled proxies, a pluggable
broad phase over a uniform grid, a narrowphase answering with a contact carrying
a normal and a depth, world box queries, and static proxies for geometry that is
not an actor. None of it is called from here yet. This commit is the pull and
nothing else, so that if it has to come out it is one revert of one commit.

**It adds two submodules of its own**, `deps/libccd` and `deps/tg`, so a tree
that updates without `--recursive` configures and then fails compiling libccd.
libakgl's own suite was built and run standalone at RelWithDebInfo before
akbasic was pointed at it: 33/33.

`libakstdlib` and `libakerror` did not move. MAINTENANCE.md requires checking,
and the answer this time is that libakgl 0.8.0 pins exactly what this repository
already pins -- 669b2b3 and 5eaa956 -- so the pairing rule is satisfied without a
bump. Recorded because "we checked and it was already aligned" and "we forgot to
check" look identical in a diff.

**The version floor moves to 0.8.0** with its paragraph, following the
convention in that header of saying what each minor release did and why the
floor moved anyway. Worth knowing for whoever reads it next: `akgl_Actor` grew
fields, so a translation unit compiled against a 0.7 `actor.h` and linked
against 0.8 writes `renderfunc` and `actorData` at the wrong offsets -- and
`src/sprite_akgl.c` writes exactly those two. That is the case the soname cannot
catch and the guard exists for.

**libakgl's reserved status band grew from five codes to six**, gaining
`AKGL_ERR_COLLISION` at `AKGL_ERR_BASE + 5`, so it now owns 256-261 and the
headroom below akbasic's band starts at 262. Four documents said otherwise: the
coordinated range map in MAINTENANCE.md, the comment above the enum in
`include/akbasic/error.h`, the file header of `include/akbasic/akgl.h`, and
chapter 15. That map is the only coordination there is -- nothing enforces a
band boundary at compile time, and the first anybody would know of an overlap is
a status printing under the wrong owner's name in a stack trace.

Also cleaned on the way past: `deps/libakgl/deps/libakstdlib` was showing dirty
in `git status`. It had no local edits -- the checkout was simply one commit
behind the gitlink libakgl records -- so `git submodule update` restored it and
nothing was lost.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01EwxGB6TdoVvZ11KQQME9cL
2026-08-02 09:35:22 -04:00
d61e352f36 Test the collision scan, and measure what it costs
`spr_collisions()` had no test. `tests/sprite_verbs.c` drives the collision path
end to end but through a mock backend, so the real overlap arithmetic in
`src/sprite_akgl.c` could have changed what `BUMP(1)` reports for every program
in existence and the suite would still have printed 110/110. That gap is closed
here, before anything touches the arithmetic, so that there is a *before* to
compare an *after* against.

Six cases against the real akgl backend: nothing defined, two sprites
overlapping, edge-to-edge, a hidden sprite, and the x-expand bit doubling the box
that collides rather than only the one that draws. Edge-to-edge earns its place
-- the test is a strict `<`, a tile-aligned program puts sprites there
constantly, and a replacement answering "touching" instead of "overlapping"
would change every one of them silently.

**The seventh is the cross-shaped overlap**, and it is the one to watch. A tall
thin sprite crossing a short wide one overlaps without either rectangle holding a
corner of the other; `akgl_collide_rectangles()` is documented as answering "no"
there, which is why `src/sprite_akgl.c` does the four comparisons itself rather
than calling it. Two further assertions stop that test passing by accident: each
sprite is moved clear along the axis it is supposed to be short on, so a sprite
that came out the wrong size fails rather than quietly reporting an ordinary
overlap.

`tests/collision_perf.c` answers the question nobody had measured. The service
runs at the top of every interpreter *step* and the frontend takes 256 steps per
rendered frame, so a busy program scans up to 256 times a frame over sprites that
have not moved. At RelWithDebInfo, scale 10, best of 5: the scan is 96.3 ns at
eight overlapping sprites and 19.4 ns at none, against a rendered frame of
1.17 ms. **256 scans is 24.7 us, or 2.1% of a frame, in the pathological case,
and 0.42% for a program with no sprites.**

So the per-step cadence stays. It is what makes a collision report describe where
the sprites have just been moved to rather than where they were, and 2% of a
frame in a case no real program reaches is not worth changing when a handler
fires for every program that already works. The numbers and that conclusion are
in `MAINTENANCE.md` so it does not get re-argued.

The benchmark borrows libakgl's `benchutil.h` by include path rather than copying
it, the way the fixture font is already borrowed, and is labelled `perf` so
`ctest -LE perf` can leave it out. It runs at scale 1 in the ordinary suite --
1.2 seconds -- because a benchmark nothing ever builds is a benchmark that rots.

Both suites green: 111 with akgl, 110 without.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01EwxGB6TdoVvZ11KQQME9cL
2026-08-02 09:25:22 -04:00
1fb808f480 Rewrite the two game tutorials as instructions rather than commentary
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Chapters 17 and 18 read as a code review of a finished listing: they explained
why each decision had been made, walked through the project's own history, and
led with what had once been broken. A reader who wanted to build the game got
the reasoning and had to reconstruct the program.

Both are now step-by-step. Each opens with a picture of the finished game and a
bullet list of the steps, each bullet is a section, and each section states its
goal, shows the code, and says how to check it. Chapter 17 is sixteen steps and
Chapter 18 is thirteen, and the last of each is the assembly: the order of the
file, the full declaration block, and the routines the earlier steps referred to.
Project history is gone -- it belongs in Chapter 14 and in git -- and where a
listing has to do something awkward, the tutorial shows how first and names the
`TODO.md` item that will make it unnecessary second.

**Three defects had no entry anywhere**, which the rewrite found by trying to
state each rule as a rule. §6 item 35: `a - b + c` computes `a - (b + c)`,
because `subtraction()` sits above `addition()` as its own precedence level and
the inner loop eats the `+`. Item 36: only one unparenthesised `AND` or `OR` is
matched, which is item 12's `if`-where-`while` on the one operator pair item 12
did not reach. Item 37: a `GOTO` out of a `FOR` or a `DO` leaks the loop's scope,
so a main loop written that way stops on the thirty-second lost life -- which is
why both games are built out of `LABEL` and `GOTO`, and it is a workaround rather
than a preference. Chapter 3 gains the identifier rule the third trial ran into:
there is no underscore in a name, and the error says `UNKNOWN TOKEN _`.

**`tools/screenshot.c` learned to draw the text layer**, behind a new `text=1`
fence attribute, because Chapter 17's game is characters in the grid and a figure
without that layer is two sprites on black. It opens the bundled font at the size
the standalone frontend uses, so a figure's cell size is the reader's cell size,
and it uses the akgl sink alone rather than a tee so the program's output lands in
the picture instead of on the stdout the caller reads to decide a figure failed.
Both new figures -- `breakout-game.png` and `breakout-game-artwork.png` -- are
generated from listings in the chapters like every other one.

Verified by handing each chapter, alone, to an agent on a much smaller model and
telling it to build the game from the tutorial text with the `examples/` tree off
limits. The first pass scored 3.5 and 3 out of 10 and named what was missing:
routines referred to but never shown, the third level layout, the sprite `DATA`,
the font table, edits to earlier routines that were never marked as edits. Those
are now in. The second pass built a 658-line Chapter 17 game that plays itself
for ninety seconds with the score at 1890 and no error line, and the third built
a 1053-line Chapter 18 game with 61 labels, no invented routines, no gaps found,
and forty seconds clean. 9/10 and 8/10.

One real bug in the new prose, caught in review: Chapter 18's `HITBAR` did not
set the `HIT#` that `BALLPADDLE` reads to decide whether the paddle already
caught the ball. Both suites green in both configurations, `docs_examples` and
`docs_screenshots --check` pass.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01EwxGB6TdoVvZ11KQQME9cL
2026-08-02 08:08:23 -04:00
0679c3042b Stop the listings and their chapters stating fixed defects as fact
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You were right that this was still everywhere. The two `.bas` files carried
their workarounds as present-tense statements about the interpreter -- "a name
first created inside a GOSUB costs a value slot that is never handed back",
"writing PAST the terminator of a short row draws nothing at all", "SSHAPE and
GSHAPE ignore the subscript on a string array", "a FOR inside a BEGIN block does
not survive the RETURN" -- and every one of those is now false. A comment that
lies is worse than no comment, and these were the first thing anybody opening
the files would read.

**The characters game takes the geometry fix.** `CW# = 16` becomes `CW# =
RGR(3)`, and the grid comes from `RWINDOW`, so the game fits whatever window and
font the host gives it. That was the one thing in the listing that would break on
a different font, and `RGR(3)` and `RWINDOW` were added to the interpreter
because of it -- leaving the constant in place while Chapter 17 teaches the
function was the inconsistency worth closing. `RGR(1)` still comes first so a
build with no graphics device refuses by naming the device that is missing.

Everything else in both listings keeps its shape and says why. Declaring every
name up front, guarding loops with `GOTO`, six scalars for six brick stamps: none
is forced any more and none costs anything, so they stay, with the comments
marking which rules stand and which are history. The sprites header's five traps
are marked FIXED where they are fixed.

The chapters follow: Chapter 17 Step 2 no longer says "the listing still has
`CW# = 16`", and Chapter 18's trap section is "five things that did not do what
they looked like" with the two that still stand named up front rather than left
to be counted.

Verified: Chapter 17 Step 2's block is once again verbatim from the listing, so
every quoted fragment in both chapters matches its source with no exceptions;
both games run 40 seconds on the SDL frontend with no error line; both suites
green in both configurations; `docs_examples` and `docs_screenshots --check`
pass.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-02 06:32:48 -04:00
89fca8007b Assert the log line a failed report leaves behind
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A mutation run over src/runtime.c found that deleting the
`LOG_ERROR_WITH_MESSAGE` in `report_and_reraise()` left the whole suite green.
That line *is* the visible half of the "a failed report must not swallow the
program's own error" fix -- without it the secondary failure goes nowhere and
the only evidence is the original error still being the one raised. Nothing
looked at it, so nothing noticed.

`tests/trap_verbs.c` now redirects `akerr_log_method` into a buffer and drives
the path with a sink that refuses every write, which is the only way left to
make reporting fail now that the `TRAP` dispatch no longer allocates. It asserts
the log line and that `errclass` still records the program's own error, and it
kills the mutant.

TODO.md gains a section for what the run found and what it did not: it was cut
off at 551 of 997 mutants after ninety minutes, so 446 are unexamined and a full
run belongs in the release workflow rather than here. The three regions this
work touched were all covered, and the survivors in the skipped-block guard are
named and assessed -- three of the four are equivalent for any program that can
actually be written, and the one that is not would need a test with a loop on
line 1.

Also recorded: src/variable.c at 68.2% with every mutant on the inline-storage
lines killed, and src/runtime_trap.c at 82.5% with no survivors in
`set_error_variables()`.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-02 02:17:17 -04:00
ad76889292 State where a scalar lives in the three chapters that describe the pool
Chapter 13's limits table said 4096 array elements "in total", Chapter 16 said
an instance's fields come out of the same pool and nothing is reclaimed, and
Chapter 14's pool table listed `AKBASIC_MAX_ARRAY_VALUES` with no note about
what does and does not draw from it. All three were written when a scalar drew
from that pool, and all three now understate what a program may do.

Each gains the same two facts in the register it is written in. Chapter 13: a
scalar does not come out of the 4096, so creating one inside a `GOSUB` or a
`FOR` -- the loop counter included -- costs nothing, while a `DIM` inside a
scope does and is not given back. Chapter 16: scalars are the exception, and
"nothing is reclaimed" is what lets a pointer into a record stay sound after its
scope has gone -- which is the reason arrays and structures still spend.
Chapter 14: a row for the variable's own storage, and a paragraph on why the
value pool is the one budget that needs a second sentence.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-02 00:32:20 -04:00
91fadf032b Bring the tutorials back in line with the fixed interpreter
Eleven of the thirteen defects these two games found are fixed, and the
chapters that taught around them said things that are no longer true.

Chapter 17: the drawing verbs are no longer invisible, they are covered by a
text layer that `WINDOW` can now shrink; the cell size is `RGR(3)` and the grid
is `RWINDOW`, not a hand-measured constant; a character written past a short
row's end lands. Chapter 18: traps 3 and 4 -- the skipped block that broke its
caller's `RETURN`, and `SSHAPE` ignoring a subscript -- become history rather
than warnings, and Step 3 no longer claims a sprite is the *only* way to put a
picture up, only the one that costs nothing.

**Neither `.bas` listing changes, and both READMEs now say why.** The character
game still writes `CW# = 16` and the artwork game still keeps six brick stamps
in six scalars. What those listings are worth is being what a program written
against those constraints looks like, with comments explaining what each one was
avoiding -- rewriting them to pretend the problems never existed would throw
that away. So Chapter 17 Step 2 shows the `RGR(3)`/`RWINDOW` form and says
plainly that the listing beside it does not use it. That is the one place in
either chapter where a quoted fragment is not verbatim from the game.

Also: the closing pointers now say which entries are struck and which stand, and
the budgets table in Chapter 18 notes that several of those budgets were tighter
when the game was written.

TODO.md section 9 item 3 is updated rather than struck: the `WINDOW` half is
fixed, the default text area owning the whole window is not, and whether that
default is right is a question rather than a defect.

Verified against the fixed interpreter: both games run 45 seconds on the SDL
frontend with no error line and the score climbing; both suites are green in
both configurations; `docs_examples` passes and `docs_screenshots --check`
re-renders all thirteen figures byte-identically; coverage is 95.0% of lines
against the 90 gate, with src/variable.c at 100%; and every other quoted
fragment still appears verbatim in the listing it came from.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-02 00:31:06 -04:00
c3d9e91bbd Write down that a redraw has to fit inside one batch
"Drawing does not persist across frames; redraw it every frame" was the advice,
and it is not sufficient on its own. The host runs a fixed number of source
lines and then presents, and presenting discards the drawing buffer -- so a run
of drawing verbs longer than one budget is **torn**, not merely transient, and
an `SSHAPE` at the end of it captures only what was issued since the present,
over whatever the frame before left behind.

Measured against the standalone frontend's 256: after synchronising to a jiffy
edge, 220 lines of drawing survive a capture and 250 do not.

There is no fix available that does not change what a host owns -- the budget is
the host's and so is the present -- so this is documentation, in the three
places it belongs. Chapter 13 beside the note it qualifies, with the numbers.
Chapter 6 where `SSHAPE` is introduced, which is where a program meets it.
Chapter 14 from the step loop's side, naming `AKBASIC_FRONTEND_STEPS_PER_FRAME`
and explaining the one thing a script can do about it: `settime()` is called once
a frame, so `TI#` changes on the first step of a batch and nowhere else, and
spinning until it changes is the only frame synchronisation this dialect has.

**Untested, deliberately.** Reproducing it needs the real frontend, a clock and
a timing window, and a test that reproduced it would be reproducing a race.
Recorded in TODO.md rather than left looking like an oversight.

TODO.md section 9 item 5, struck as a documentation outcome.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-02 00:23:36 -04:00
c8b917d205 Write down that the left operand decides integer or float arithmetic
No behaviour change, by decision. `A# * 0.45` is 0 and `0.45 * A#` is 1.35,
because every operator branches on `self->valuetype` and converts the right
operand to match. It is inherited from the Go reference, a C128 promotes to
float instead, and this interpreter is at least consistent about it -- so a
dialect saying the left operand wins is a defensible position, and changing it
to promotion would alter the result of every mixed expression in every existing
program.

**The defect was that nobody said so.** Chapter 3's "Numbers" did not mention
it, Chapter 13 did not list it among the differences, and nothing fails when a
program gets it wrong -- it computes something else and carries on. The game in
examples/ lost its per-level speed increase to `5.6 + LEVEL# * 0.45` evaluating
to a flat 5.6, and bled velocity out of every bounce through `0 - BLVX%(B#)`
quantising to whole pixels. Both read correctly. Neither produced a diagnostic.

Now said in three places: a section in Chapter 3 with the demonstration and the
two rules that keep a program out of it (put the float on the left, put the
answer somewhere with a `%` on it), a row in Chapter 13 naming it as the
difference from 7.0 most likely to turn a working listing into a quietly wrong
one, and the reasoning on value.h where the operators are declared.

tests/value_arithmetic.c pins it in both directions across multiply and
subtract, with a comment saying it is the documented contract rather than an
accident -- so promotion becomes a decision somebody takes deliberately rather
than a change that could slip in under a passing suite.

TODO.md section 9 item 4, struck as a documentation outcome.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-02 00:23:20 -04:00
d5f3c3ef5b Accept GRAPHIC CLR and a negative DATA item
Two parse handlers refusing something the documentation promises. Landing
together because they are the same defect twice -- a verb's own argument shape
falling through to a general path that cannot see it -- in one file, found by
one program, and verified in one pass.

**`GRAPHIC CLR`** is given as `GRAPHIC mode | CLR` in both docs/06-graphics.md
and docs/11-verb-reference.md, and was refused: `CLR` is a verb of its own, so
the generic arglist path scanned it as a command token and the expression parser
answered "Expected expression or literal". `akbasic_parse_graphic()` takes it as
this verb's keyword argument and emits mode 5 -- which `akbasic_cmd_graphic()`
already treats as "drop the saved shapes and go back to text", so both spellings
are one statement and the exec handler is untouched. The documentation was right
all along; nothing in it changes.

**`DATA -5`** was refused by `akbasic_parse_data()`, and only there: `READ` scans
the source text directly (src/data.c) and always returned the -5 intact. So the
value was right and *reaching* the statement raised -- which, since section 4
settled that `DATA` at run time is a no-op, is what a program does with every
`DATA` line it walks past. A table of coordinates or velocities is full of
negative numbers, which is how a game found it.

The fix accepts a unary minus over a numeric literal and nothing else: `DATA -A#`
is still a mistake worth naming, and `akbasic_leaf_is_literal()` keeps meaning
what it says because other callers rely on it.

tests/read_data.c covers both mechanisms -- reading a negative item and reaching
the line after it -- with a mixed-sign table and a negative float, since the two
were never the same code path.

TODO.md section 9 items 7 and 8, struck.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-02 00:18:53 -04:00
a1dcfcacf3 Land a character written past a short row's terminator
A grid row is a NUL-terminated string, and `putchar_at()` wrote the character,
advanced and terminated -- so `CHAR 1, 40, 1, "#"` on an otherwise empty row
stored the `#` at column 40 with `text[1][0]` still `'\0'`, and the render loop,
which stops at the terminator, drew nothing at all.

The silent nothing is the trap. The write succeeded, the cursor moved, the
stdout mirror showed the character, and only the window stayed blank -- so the
program looked right everywhere except where it mattered. The documented
truncation on the way *back* is fine and is unaffected.

`putchar_at()` now fills the gap with spaces before storing.

**Padded there rather than in `sink_moveto()`**, which TODO.md proposed: this way
`moveto` stays read-only -- the objection that entry raised against its own
suggestion -- and a row is only ever padded when a character actually arrives.

The pad fills from the terminator rather than replacing it. The buffer is not
cleared between rows, so replacing only the terminator would expose the tail of
whatever longer row used to be there: writing "ABCDEFGHIJ", truncating it to
"ABCX", then writing at column 7 must give "ABCX   Z" and not "ABCX FGZ".
tests/akgl_backends.c asserts all three cases, and the middle one keeps the
truncation pinned.

TODO.md section 6 item 32, struck.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-02 00:13:42 -04:00
8594d8471d Honour a subscript in SSHAPE and GSHAPE
`shape_variable()` took the identifier off the leaf and looked the variable up
without ever evaluating the subscript, and both verbs then addressed element
zero with a literal. So `SSHAPE SH$(2), ...` wrote the handle into `SH$(0)` and
`GSHAPE SH$(2)` stamped whatever was in `SH$(0)`.

Ordinary assignment and `PRINT` honour the subscript, which is what made this
expensive: a program keeping several saved shapes in an array got every one of
them resolving to the same element, silently, and the only symptom was that
every stamp came out as the last shape captured. The Breakout in examples/ keeps
its six brick stamps in six separate scalars for exactly this reason.

`SPRSAV` was the counter-example and is the model -- it evaluates its argument
and handles an array element correctly. The subscript resolution itself is now
shared: `collect_subscripts()` comes out of src/environment.c as
`akbasic_environment_collect_subscripts()`, so a verb taking a variable by name
resolves a subscript the same way assignment does rather than each verb deciding
for itself.

tests/graphics_verbs.c covers TODO.md's reduction -- which used to print
"[SHAPE:0] []" and now prints "[] [SHAPE:0]" -- and the case a program actually
wants: two shapes captured into two elements, each stamped back through its own,
asserted against the device log so a fix that merely made the strings look right
would not pass.

Chapter 18's trap 4 becomes history, and Chapter 6 says an array works.

TODO.md section 9 item 6, struck.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-02 00:10:24 -04:00
694b446ce4 Let a program ask how big the text grid is
`RGR(1)` and `RGR(2)` gave the window in pixels and nothing gave columns, rows
or the cell size -- so anything placing a character *and* a sprite at the same
spot had to hardcode a number measured by hand against whatever font the host
loaded. The Breakout in examples/ does exactly that, `CW# = 16`, and it is the
one thing in that listing that breaks on a different font or window.

**`RWINDOW` is BASIC 7.0's own answer and had never been implemented here.**
`RWINDOW(0)` is the current text window's rows and `RWINDOW(1)` its columns.
`RWINDOW(2)` reports a C128's 40 or 80 column screen mode, and this interpreter
has neither -- refused by name, because answering 0 would be a plausible lie,
which is worse than a refusal that says why.

The cell size in pixels is `RGR(3)` and `RGR(4)`, beside the surface's own
dimensions rather than on `RWINDOW`. Two reasons: a cell size is a fact about
the surface, and `RWINDOW` reports the *window*, so dividing `RGR(1)` by a
column count stops being right the moment a program calls `WINDOW`.

Both read a new optional `grid` entry point on `akbasic_TextSink` -- columns,
rows, cell width, cell height -- implemented by the akgl sink and forwarded by
the tee, in the shape `moveto` and `window` already had. NULL everywhere else,
so both verbs refuse by name against a sink with no grid. `akbasic_sink_init_
stdio()` clears it for the same reason it now clears the other two.

Measured on the standalone build: `RGR(3)` answers 16 and `RWINDOW` answers 50
columns by 37 rows -- the three numbers the Breakout listing had written out as
constants -- and `RWINDOW` follows a `WINDOW` call while `RGR(3)` does not.

tests/console_verbs.c drives the answers through a stand-in sink with a grid,
since the harness sink is stdio and has none; tests/graphics_verbs.c covers the
new `RGR` fields, their refusal, and the moved range bound. The `c excerpt=`
block in docs/10-embedding.md moves with the header, which is `docs_examples`
doing its job.

TODO.md section 6 item 31's second half, struck.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-02 00:05:17 -04:00
fd1f0d7c19 Forward WINDOW through the tee sink
`akbasic_sink_init_tee()` wired write, writeln, readline, clear and --
conditionally -- moveto, and never `window`. The standalone AKGL frontend runs
the interpreter against a tee, so the fully implemented `sink_window()`
underneath it was unreachable: `WINDOW 0, 0, 20, 4` answered "WINDOW needs a
text device with a character grid, and this one has none" on the one build that
has a character grid. It reads as an oversight rather than a decision, because
`moveto` directly above it is forwarded with reasoning that applies unchanged.

`tee_window()` is that function, modelled on `tee_moveto()`, offered only when a
half can take it so the refusal still reads correctly through a stdio-only pair.

**Writing the test found a second one.** Both optional entry points are assigned
conditionally, and neither initializer cleared them first -- so a caller with a
sink on the stack got whatever was in that memory, and `CHAR` and `WINDOW`
decide whether they can act by testing those pointers for NULL. Both
`akbasic_sink_init_tee()` and `akbasic_sink_init_stdio()` now clear them. An
initializer that leaves a field alone is not an initializer.

tests/sink_tee.c gains a stand-in sink with a grid -- the two stdio halves have
neither entry point, which is exactly why they could not show that either is
forwarded -- and asserts both directions, the arguments arriving intact, and
that a grid-less pair still offers neither.

Verified end to end: `WINDOW 0, 0, 20, 4` then `PRINT` succeeds under
build-akgl/basic and still refuses by name under build/basic.

What this does *not* fix is that a drawing still has to be re-issued every
frame: the frontend never clears and SDL is double-buffered, so a drawing issued
once appears in one buffer only. Shrinking the text area makes the rest of the
window the program's; keeping something there is still the program's job. That
half is documented rather than fixed, and is filed as TODO.md section 9 item 5.

TODO.md section 6 item 31, struck.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 23:57:57 -04:00
5d33237eed Release the scope a skipped BEGIN block's loop pushed
`akbasic_parse_for()` and `akbasic_parse_do()` create their environment while
the line is *parsed*; whether to skip it is decided afterwards, when the line is
evaluated. So a loop inside a block that was not taken pushed a scope, its body
was skipped, and the `NEXT` or `LOOP` that would have popped it was skipped too.
Nothing else ever would.

At the top level that exhausted the pool after thirty-two skips. Inside a
routine it was far more confusing: the orphan sat between the routine and its
caller, so the `RETURN` after the block reported "RETURN outside the context of
GOSUB" from a routine that plainly *was* entered by a `GOSUB` -- naming the one
construct that was not at fault, which is why it cost an evening to find.

The skip now releases what parsing pushed.

**Narrower than it first looks.** Releasing on any skip breaks
tests/reference/language/flowcontrol/nestedforloopwaitingforcommand.bas: a
zero-iteration `FOR` skips its body by the same mechanism, and there the orphan
is load-bearing -- it absorbs the inner `NEXT` so the outer `NEXT` still finds
its own `FOR`. Releasing it turns that case into "NEXT outside the context of
FOR". So the release is conditional on the skip being a *block* skip, which is
decidable because nothing inside a skipped block ever runs to arm a `NEXT` wait.
Both halves are asserted side by side in tests/structure_verbs.c, the second one
citing the golden case that caught it.

The forty-skip case names its own step budget: a skipped line is not free, and
forty passes over a five-line block cost about 2700 steps against the shared
runner's 2000.

Chapter 18's trap 3 becomes history rather than a warning, and the note in Step
5 that called `GOTO`-guarded loops "not a style choice" now says why the shape
is kept anyway.

TODO.md section 9 item 2, struck.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 23:55:10 -04:00
f5a35b4af6 Enter a TRAP handler when the variable table is full
Two separable faults, both on the path a program takes when it is already in
trouble.

`akbasic_trap_set_error_variables()` reached `ER#` and `EL#` through
`akbasic_runtime_global()`, which *creates* a name the program never used -- and
creating one takes a variable slot. So a program that had filled the 128-slot
table could not have its handler entered at all, and because the failure
happened inside the error path rather than raising, nothing was reported and the
program carried on with the failing statement's effect quietly missing. A wrong
answer delivered as a right one, which is worse than an abort.

`akbasic_runtime_reserve_globals()` now creates both at runtime init, where
there is always room, and `clear_variables()` puts them back after `CLR` and
`NEW` empty the table.

Second: `report_and_reraise()` used a plain `PASS` around the report, so a
failure while reporting *replaced* the error the program had actually made --
"Maximum runtime variables reached" in place of the subscript that was out of
range. The secondary failure is now logged and the original is re-raised, which
is what a user needs to hear.

**The reduction in TODO.md no longer reproduces, and not because of this.** The
value-pool fix in the previous commit made a scalar free, so the pool can no
longer be emptied by creating names. The defect was still live through the
variable table: 124 names and a TRAP armed, and the handler was silently
skipped. That is what the new test in tests/trap_verbs.c pins, together with the
invariant -- both globals present before a program runs.

Verified by reverting the fix against the new tests: both fail, and the second
prints the log line the swallow used to eat, "could not report a BASIC error 515
(Out Of Bounds): Maximum runtime variables reached".

TODO.md section 6 item 33, struck.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 23:48:56 -04:00
05f241aca1 Stop a scalar created inside a scope costing value-pool slots
A scalar now lives in the variable record (`akbasic_Variable::inlinevalue`)
rather than drawing from the value pool, so a `GOSUB` local, a `FOR` counter and
a `DEF` parameter cost nothing at all.

The pool is a bump allocator with no free, and its comment justified that with
"nothing in BASIC destroys a variable". Scope exit does: it marks the variable
slot unused, `new_variable()` memsets the slot it hands back -- clearing
`values` -- and `variable_init()` therefore took *fresh* slots for a variable
whose old ones were still counted. Every scope that created a local leaked, with
no diagnostic until the pool ran dry on whichever line happened to be unlucky.

Six thousand `GOSUB`s creating one local used to die on the 4091st at `LOC# = 1`
with "Array of 1 elements does not fit in the 0 remaining value slots". They now
run. A `DEF` called eight thousand times used to die between the four and five
thousandth -- the leaking slot was the call scope's parameter, which is a scalar
-- and both forms now run. A game creating one name per tick was dead in half a
minute; the Breakout in examples/ was, after twenty-five seconds.

**A `@` name is the one exclusion, and it is the whole of it.** A structure or a
pointer to one keeps pool storage, because a pointer into a record outlives the
scope that DIMmed it -- docs/16-structures.md says nothing is reclaimed and
`prev_environment()` relies on it. The name suffix is the right test rather than
`structtype`, which the DIM path sets *after* calling `variable_init()`. A local
array therefore still leaks, deliberately, and is now the narrow rule the
tutorial teaches.

`SWAP` needed the other half: it copies whole variable records, so the `values`
pointer that came over named the other variable's inline slot -- which by then
held this variable's own old value -- and SWAP silently did nothing. Caught by
tests/language/housekeeping/verbs.bas, which is the golden corpus earning its
keep.

tests/value_pool.c is the new coverage. It asserts the mechanism as well as the
consequence: a later change that moved arrays inline too would pass every
behavioural case and quietly break the pointer guarantee. The sharpest case
takes the pool's whole 4096 slots in four arrays after two hundred scope
entries, so one leaked slot has nowhere to go.

Chapter 17 Step 3 taught "declare every name at the top" and no longer needs to.
It now teaches what is still true -- a name first seen inside a subroutine dies
at RETURN, so a routine cannot answer its caller through one -- and its
demonstration is the array case, which still fails.

TODO.md section 6 item 30 and section 9 item 1, both struck.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 23:47:49 -04:00
caebc1a174 Stop the mutation harness dropping the documentation's figures
`copy_tree()` excluded `*.png` from the scratch tree, which was right when the
only PNGs anywhere were libpng's and SDL_image's test corpora -- 39 MB that
nothing in this build reads. `docs/images/` changed that: `docs_examples`
asserts that every `screenshot=` block has its figure, so a copy with no images
fails thirteen blocks, the *baseline* comes back red, and the run aborts with
"Fix the suite before mutation testing" before mutating anything.

Mutation testing has therefore been unrunnable since the figures landed, and it
fails in the one way this repository's own notes warn about: looking like the
thing it measures is broken.

Keep the project's PNGs, still drop the dependencies'. The pattern list cannot
express that -- `ignore_patterns` matches basenames -- so it becomes a function
that adds the `*.png` rule only under `deps/`.

Verified: `--target src/symtab.c --max-mutants 2` now reports "Baseline OK." and
scores both mutants, where every invocation before this aborted.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 23:36:02 -04:00
cb0e2d0800 Add two Breakout examples and the tutorials that build them
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Two complete games in `examples/breakout/`, both 100% BASIC: `characters/`
draws its wall in the text grid with two `DATA` sprites for the ball and
paddle, and `sprites/` loads CC0 artwork and captures its whole screen with
`SSHAPE`/`SPRSAV`. They take opposite shapes for reasons that are entirely
this interpreter's, which is what the chapters are for.

`docs/17-tutorial-breakout.md` and `docs/18-tutorial-breakout-artwork.md`
build each one a step at a time, and end in a checklist of the rules a real
program runs into: create every name before the loop starts, write a text row
whole, loop with `GOTO` rather than `DO`, put the float on the left. Every
trap is a runnable block with its own output rather than a claim -- the value
pool dying at four thousand names, the skipped `BEGIN` block that breaks its
caller's `RETURN`, `SSHAPE` ignoring a subscript, `READ`'s single cursor.

Five figures, generated from the listings beside them by `docs_screenshots`,
and a `breakout_art` setup so the ones that load artwork load the example's
own. The character game's wall cannot be photographed -- the screenshot host
omits the text layer on purpose -- so it is shown as compared output instead.

`docs/07-sound.md` never said `SOUND`'s frequency is a SID register value
rather than hertz, which both games depend on. It says so now, with the
conversion from `src/audio_tables.c:84`.

`TODO.md` gains the thirteen defects the two games turned up -- §6 items 30
to 33 and all of §9 -- each with a reduction that fits on a screen, the file
and line of the cause, and what a fix would touch.

Verified: `docs_examples` passes in both build configurations,
`docs_screenshots --check` re-renders all thirteen figures and byte-compares
them, the full 109-test suite passes in both builds, every quoted fragment
was checked to appear verbatim in the listing it came from, and every
relative link and anchor resolves.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 22:54:42 -04:00
8a50d07eef Add the new refusal to the error-code appendix
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512 gains its new cause: a branch by number to a line the program did not
number. PARSE ERROR is what the prescans report as, since they run before
any statement does, so the class table says so.

514 claimed a branch to a line that does not exist raises it. Nothing does
-- AKBASIC_ERR_UNDEFINED comes from label, variable, field and host-struct
lookups only, and GOTO 500 with no line 500 walks to the end and stops.
That was already wrong before this work; it is more visible now that a
branch to a line that does exist can be refused.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 16:52:47 -04:00
86669aee38 Record the gates the line-number work was verified against
109/109 in both configurations, clean under ASan and UBSan, no warnings
under -Wall -Wextra, doxygen clean. Line coverage 94.9% and function
coverage 98.5%, both measured from a tree outside the source directory
after checking for stray .gcda.

The AKGL row now says what was actually run -- headless, with akgl_typing
skipping itself -- rather than claiming a display nobody had.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 16:46:44 -04:00
28ea99a638 Document optional line numbers
Chapter 2 gets the rule and the refusal, chapter 4 gets the payoff for
LABEL, chapter 9 says DSAVE writes the numbers it handed out and to
RENUMBER first if you want gaps, chapter 10 shows a host loading numberless
source, chapter 13 gets the QuickBASIC-shaped divergence, and chapter 14's
source[] passage gets its second half.

Chapter 14 said "two prescans" and listed two; there were three before this
and there are four now, so it lists all four and says which of them reports
against the right line.

TODO.md section 6 records four things found on the way and deliberately not
fixed: set_label() filing into the active scope rather than the root, three
prescans reporting the wrong line number, duplicate written line numbers
still replacing silently, and renumber.c's file-scope scratch arrays.

examples/embed.c runs the same program twice, numbered and not, so the
example compiles the feature rather than describing it. Its header pointed
at ./build/examples/embed, which is not where the binary lands.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 16:43:14 -04:00
6273be580a Refuse a branch to a line the program did not number
GOTO 100 in a script written without line numbers finds the hundredth line
and branches there. Silent, plausible and wrong: the test for it loops
forever printing the second line when the check is removed.

akbasic_runtime_check_targets() is a fourth prescan beside the label, DATA
and TYPE ones, run on every entry into MODE_RUN -- the earliest the check
can be made and the only place all four ways a program arrives pass
through. A target naming an empty line is still allowed, for the same
reason RENUMBER leaves one alone, and a fully numbered program is
unaffected, which is every program that existed before this.

It shares RENUMBER's walk rather than repeating it. renumber.c grows an
akbasic_TargetWalk -- a self pointer and a visit function -- and
rewrite_line() takes one. RENUMBER's visitor substitutes the number a line
moved to; the check's substitutes the number unchanged and raises. One
walk, so the two cannot disagree about what a branch target is.

The check points environment->lineno at the line being walked so the "? N :"
prefix names the offending line. The other three prescans do not and report
whichever line the loader stopped on; TODO.md section 5 item 64 records it.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 16:38:54 -04:00
8bc253ebbf Give a loaded line a number when it arrives without one
A script written against LABEL and GOTO NAME never names a line number, so
the numbers it had to carry were decoration. akbasic_runtime_load(),
RUNSTREAM and DLOAD now file an unnumbered line one slot after the last one
filed; a numbered line is filed under its number and moves the cursor, so
the two mix. akbasic_runtime_file_line() is the one implementation of that
rule, so the three paths cannot drift.

The prompt is untouched. A line typed without a number is still direct mode
and still runs now -- that is the only thing separating program text from a
statement at a REPL, and it is why this is a loading feature.

What this replaces was silent data loss: an unnumbered line was filed under
the cursor unchanged, on top of the line before it. A blank line therefore
erased whatever preceded it, and RUNSTREAM did not skip blank lines the way
the other two paths did.

That moves one golden file, and the reference had the same defect.
language/arithmetic/integer.bas has four PRINT statements, an expectation
with three values, and a trailing blank line that erased 40 PRINT 4 - 2
before the program ran. The expectation is now 4 4 2 2.
tests/reference/README.md records the divergence and TODO.md section 5 item
63 says why.

akbasic_SourceLine grows a `numbered` flag so an assigned number can be told
from a written one. RENUMBER sets it on every line it touches; NEW, DELETE
and DLOAD clear it. hadlinenumber moves to akbasic_scanner_scan(), so it
always describes the line just scanned rather than only the REPL's.

Two lines carrying the same written number still keep the last, as they
always have. That is a separate decision.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 16:33:27 -04:00
d2ae0d75de File the scanned line in RUNSTREAM, not the raw one
process_line_runstream() chose between the stripped line and the raw buffer
on obj->mode == AKBASIC_MODE_REPL, but nothing reaches that function except
the RUNSTREAM arm of step(). The stripped branch was dead, so every program
the driver ran from a file was stored with its own line number inside
source[]: LIST printed "10 10 PRINT", and DSAVE and HELP would have echoed
it the same way.

No .bas in either corpus calls LIST, and runtime_verbs.c's load() helper --
which claims to load "the way RUNSTREAM would" -- already stored the scanned
line, so it encoded the correct contract and could not catch the wrong one.
The new test drives the real sink path instead.

Keep the step-over-a-leading-number allowance in scan_line_labels() and
skip_lineno(): no path inside the library stores a raw line now, but
akbasic_runtime_store_line() is public and a host may hand it one.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 16:25:05 -04:00
812d846e47 Take libakgl 0.7.0, and refuse an over-long type or field name
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0.6.0 and 0.7.0 break nothing here: 0.6.0 is three arcade-physics fixes and a
physics.max_timestep property this port does not use, and 0.7.0 reports failures
libakstdlib's wrappers were already catching and takes libakerror 2.0.1 so it
can drop the exit-status trap its own suites needed. That is the same defect
include/akbasic/error.h guards for this band, now fixed at the source rather
than worked around in two places.

The floor moves to 0.7.0 anyway. The soname carries MAJOR.MINOR while the major
is 0, so deciding for ourselves which of libakgl's minor releases were really
compatible is exactly the judgement it exists to take away.

0.7.0 is largely about a defect class worth checking for here rather than
assuming past: ten unterminated strncpy calls into fixed-width name fields. Ours
are clean -- every one is bounded to size - 1 and every buffer is either
explicitly terminated afterwards or memset first, checked site by site. But two
of them, both written last week in src/structtype.c, truncated an over-long name
silently, and truncation is an error everywhere else in this interpreter. It
matters more for a name than for a value: two long type names trimmed to the
same 31 characters collide, and the second is then reported as redeclaring a
type the program never wrote.

Both are refused now, showing the name as written. The check was unreachable as
first drafted, because the prescan read words into a buffer the size of the
limit and so trimmed them before anything could look -- the scratch is twice the
limit now, which is what makes the two cases distinguishable at all.
tests/struct_types.c pins that it stays reachable.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 13:30:35 -04:00
c1d06ee4b8 Let DEF take structure parameters, and give call scopes back
DEF AREA(S@ AS RECT) = S@.W# * S@.H#
    DEF POKEIT(P@ AS PTR TO RECT)

A parameter names its type, exactly as DIM does. A bare `DEF F(S@)` is refused:
@ says "a structure" without saying which, so it does not state a contract the
way S$ does, and accepting it would mean checking fields at the call rather than
at the declaration -- which is the hole naming the type closes. The cost is that
there are no generic functions, and that is a real loss rather than an oversight.

Passing is by value, because a parameter is bound by assignment and assignment
copies; a pointer parameter copies its reference and lets a function change its
caller's record on purpose. Neither is a special rule. What a structure
parameter does need is its storage prepared before the copy, since a structure
variable is a run of slots and there is nothing to copy into until the run
exists.

A DEF parameter list is no longer parsed as an argument list, because a
parameter is a declaration rather than an expression: `S@ AS RECT` stopped that
parser dead with "Unbalanced parenthesis".

akbasic_value_is_truthy() learned that a pointer is true when it points at
something, which had to come with this. Without it there is no way to test for
the end of a list at all -- comparing a pointer to 0 reads a numeric field it
does not carry and answers whatever that field held. A structure is deliberately
given no truth value: it always exists, so the question has no answer worth
guessing at.

And a regression I introduced last commit, plus the older one underneath it.
prev_environment() released a scope but not the variables the scope created, so
a call leaked one slot per parameter and two hundred calls exhausted the
128-slot pool. Giving each DEF call its own scope made that reachable; it was
there for GOSUB all along, measured on a stashed build -- a subroutine with a
local of its own failed after about 128 calls before any of this work. The
release is safe because a scope's table holds only what it created, and it is
the variable slot that comes back rather than its storage, so a pointer into a
record DIMmed in that scope stays sound.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 13:05:32 -04:00
00daa17a47 Give each DEF call its own environment, so recursion returns
The function's environment was owned by the funcdef and re-initialised on every
call, which made a function not re-entrant and cost two silent defects:

    DEF DBL(N#) = N# * 2
    PRINT DBL(10) + DBL(1)      was 4, should be 22

The result was a pointer into the funcdef's own environment, so the second call
overwrote the first before the operator saw it -- both operands became the last
call's answer. Two *different* functions in one expression were fine, which is
most of why it was invisible.

    DEF FACT(N#)
    IF N# <= 1 THEN RETURN 1
    RETURN N# * FACT(N# - 1)
    PRINT FACT(5)               never returned

The recursive call re-initialised the environment the outer call was still
using, so the loop waiting for control to come back could not see it. No error,
no bound, no diagnostic -- the one place in this interpreter that looped forever
rather than raising.

A call takes an environment from the pool now, exactly as GOSUB does. The result
is copied into a caller-scope scratch before that environment goes back, because
handing back a pointer into the callee is what made two calls collide and would
now be a pointer into a released slot as well. RETURN parks its result on the
*parent* rather than on the environment it is about to release, so nothing reads
a freed slot to find it.

Recursion depth answers to AKBASIC_MAX_ENVIRONMENTS like every other nesting, so
too deep is "Environment pool exhausted" -- a diagnosis where there was none.

akbasic_FunctionDef.environment goes with it, as dead state.

One thing this exposed but did not cause, measured against a stashed build and
recorded rather than fixed: a statement containing a failed multi-line DEF call
still completes and prints a junk value. It is visible more often now only
because runaway recursion reaches it where it used to hang.
tests/language/functions/recursion.bas deliberately does not pin that answer.

Chapter 16 loses its "walk a list with a loop, not a recursive DEF" caveat and
gains the one that is still true: a function cannot take a structure parameter
yet, so it reaches a record by name.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 12:29:35 -04:00
6bac929901 Document structures: a chapter, the architecture, and the differences
docs/16-structures.md is the feature: records, nesting, copy-on-assign, strict
pointers, lists, what is checked and what is not, and how a host shares its own
C structs. Every example in it is executed by docs_examples and byte-compared,
including the refusals -- so a message that changes fails the suite rather than
quietly making the chapter wrong.

The chapter makes one contrast explicitly, because it is the question a reader
will actually have: a misspelled *field* is refused and a misspelled *variable*
still prints zero. The rule underneath is that what the program declared gets
checked and what it did not gets shrugged at -- a variable's name is never
declared, a TYPE's field list is. Structures end up the strictest thing in the
language, not from a higher standard but because they are the only named thing
whose valid spellings are written down.

Chapter 14 gains the layout: an instance is a contiguous run of value slots with
a diagram of where the fields sit, the three-pass prescan and why each pass
exists, why the copy cannot live in akbasic_value_clone(), and why the render
depth bound is four rather than eight. Chapter 3 gains the @ suffix, chapter 13
records that all of this is an addition BASIC 7.0 has nothing like, and the verb
reference gains TYPE, POINT and DIM ... AS.

MAINTENANCE.md gains the two rules that are on a maintainer rather than on a
test: a structure copy must not go through clone, and a field chain gets its own
leaf field. TODO.md section 5 records what was invented and the three limits
that are ours, and section 8 records the two defects the work exposed.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 12:03:02 -04:00
631c70ce7d Share a host program's own C structures with a script
A BASIC TYPE and a host C struct are the same thing seen from two sides, so both
go in one type table and everything the language already does with a structure
works across the boundary with no second set of rules. The host describes its
struct once as a table of field descriptors and binds an instance:

    akbasic_host_bind(&SCRIPT, "FOE@", "ENEMY", &GOBLIN);

after which `FOE@.HP# = FOE@.HP# - 10` decrements GOBLIN.hp in place, with no
marshalling step the host has to remember to run.

The sharing is done with shadow slots: a binding takes a run from the same value
pool a DIMmed record uses, a field read refreshes its slot from host memory
first, and a write converts back and stores. So the script always sees current
values and its writes always land, while the rest of the interpreter goes on
seeing one storage model instead of two.

AKBASIC_HOST_FIELD takes the offset and the width from the same member, which is
the only reason it is a macro: writing offsetof and sizeof out by hand is two
chances to name the wrong member and no way to notice. A field name's suffix
must agree with the C type it describes, refused at registration -- a host
writing "HP%" over an int32_t has said two different things about one field and
the script would believe the suffix.

Conversion refuses rather than truncates. 200 into an int8_t, 70000 into an
int16_t, -1 into a uint8_t and thirteen characters into a char[8] are each an
error naming the field, because a silent wrap is found three frames later in
code that did nothing wrong. Each width is tested separately, since a range
check is exactly the thing that is right for int32_t and wrong for int8_t when
only one of them is covered.

The language's own distinction turns out to be the one a host needs, so there is
one API rather than two: assignment copies and gives a script a private
snapshot, POINT shares and lets it change the game, and which one happened is
visible in the listing.

Two things the work required. The prescan runs again on every RUN and used to
wipe the whole type table, unregistering the host's types the first time a
script ran; it now keeps what the host registered and drops only what the script
declared. And akbasic_runtime_start() did not rewind, which cost nothing while a
host started a script once and cost everything to a host running one per enemy
-- the second start began past the end and silently did nothing.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 11:56:04 -04:00
2a3f68d2c4 Add strict pointers: AS PTR TO, POINT ... AT, and the -> operator
A pointer is a distinct declared kind rather than a mode a structure can be in,
which is what "strict" means here: `.` requires a structure on its left and `->`
requires a pointer, neither stands in for the other, and both refusals name the
operator the program should have used. So a reader always knows from the
spelling whether the thing on the left is their own copy or somebody else's
data.

Assignment still copies. POINT is the only way to share, so a program that never
writes it can never be surprised by aliasing -- and `P@ = A@` is refused with a
message saying to POINT it instead, rather than quietly becoming the one
assignment in the language that does not copy.

PTR TO is also the only way a TYPE may refer to itself, since by value it would
have no finite size. That is what makes a linked list possible, and
tests/language/structures/pointers.bas builds one, walks it and renders it.

Rendering follows pointers, so it needs a depth bound where copying does not:
copy stops at a pointer by construction, but two nodes pointing at each other is
easy to write and PRINT would not come back. Four levels, chosen so the bound
bites before the 256-byte render buffer does -- otherwise a cycle would stop
because it ran out of room rather than because it was told to.

Three things the work turned up, all now pinned by tests:

A freshly DIMmed record printed `(UNDEFINED STRING REPRESENTATION FOR 0)` for
every field. Slots now take the type their field declared, so it reads as zeros.

Adding POINT as a verb makes POINT unusable as a type name, and the parser
reported that as "Expected expression or literal" pointing at the line rather
than the problem. The prescan now refuses a reserved word as a type name and
says so.

Field names follow the same reserved-word rule as variable names, enforced by
the loader's own scan -- `TO@` is a bad field name for exactly the reason `TO#`
is a bad variable name. Recorded rather than worked around.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 11:48:09 -04:00
6a7c8cd920 Add records: TYPE, DIM ... AS, field access, copy on assign
BASIC 7.0 has no records at all, so none of this is a port. The `@` suffix was
not invented either: the Go reference reserved IDENTIFIER_STRUCT and never used
it, and src/grammar.c rendered such a leaf as "NOT IMPLEMENTED" until now.

Declaring the type is what buys the storage model. A TYPE states its fields, so
an instance has a known slot count and is laid out exactly as an array is -- one
contiguous run from the same value pool DIM already draws from, with field access
as offset arithmetic. No new pool holds data; the only new table holds
descriptors. A nested value flattens into its container's run, which is why
LINE with two POINTs and a string is five slots rather than three.

Each field takes its type from its own suffix, the same rule every other name
here follows, so a field list needs no type column. An `@` field is the
exception and has to name its type, because three primitive types fit in three
suffix characters and N declared types do not fit in one.

The declaration is prescanned before the program runs, like labels and DATA and
for the same reason: it has to be in effect wherever control goes. Three passes,
each for a case the one before cannot do -- names first so a field can refer to
a type declared later, then field lists, then sizes by repeated resolution. What
never resolves is a cycle of by-value containment, so "a TYPE cannot contain
itself by value" is a diagnosis rather than an assumption, and the message says
to use PTR TO instead.

Assignment copies. That interception is the whole feature and it cannot live in
akbasic_value_clone(), which copies one slot -- and one slot holds a *reference*
to an instance rather than the instance, so going through it would alias. A
structure is intercepted before that path and its slots are copied one at a
time, walking the descriptor rather than memcpy-ing the run, because a pointer
field must copy its reference where a value field must copy its slots.

Two smaller things the work required. All three prescans now sit inside one
ATTEMPT: a malformed declaration is the program's mistake, and it was printing a
stack trace and taking the driver with it, which is the boundary goal 3 exists
to draw. And a fresh variable's structtype is -1 rather than the 0 a memset
leaves, because 0 is a valid type index and every new variable was claiming to
be the first type declared.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 11:39:47 -04:00
8117fb564d Refuse an operand the numeric path cannot read
math_minus, math_multiply and math_divide were `if ( INTEGER ) ... else <treat
as float>`, and that else was a catch-all rather than a float branch: it read
floatval from whatever it was handed. A truth value keeps its payload in
boolvalue and leaves floatval zero, so a truth value on the left computed into a
field nothing reads and kept its BOOLEAN type --

    (A# == 1) - 1   printed true, should be -2
    (A# == 1) * 3   printed true, should be -3
    (A# == 1) + 1   correctly refused

wrong in value and in type, and silent. math_plus escaped only because it
enumerates its cases and ends in an error.

The three now share one require_numeric() guard, so a type added later is
refused by all of them at once instead of quietly taking the float branch in
each. The two operands have different rules and that asymmetry is the point: the
left one picks the branch and must be a number, while the right is read through
rval_as_int(), which handles -1/0 deliberately. `5 - (A# == 1)` is 6, and that
is the same property that lets AND and OR double as logical operators, so
refusing a truth value on the right would have broken every condition in the
language.

Found by asking what a structure operand would do to this path, which is where
AKBASIC_TYPE_STRUCT is about to arrive. The structures work did not create the
defect; it made an already-reachable one worth chasing.

Two stale comments went with it. src/value.c's header and a duplicate block
above rval_as_int both cited "TODO.md section 12", which does not exist -- the
defect list is section 6 -- and the duplicate described the summing behaviour
item 5 had already removed.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 11:22:50 -04:00
3415c9aec6 Take libakgl 0.5.0 and rename every symbol it namespaced
0.5.0 gives every exported symbol the akgl_ prefix, which is the first libakgl
release to break this project's source rather than only its ABI. The soname goes
to libakgl.so.0.5 and include/akbasic/akgl.h asserts the floor.

What moved here: akgl_render_bind2d is akgl_render_2d_bind,
akgl_sprite_sheet_coords_for_frame is akgl_spritesheet_coords_for_frame, the
renderer, camera and window globals carry the prefix, and _akgl_renderer and
_akgl_camera are akgl_default_renderer and akgl_default_camera.

The renames were applied by site rather than by pattern, because renderer is also
a parameter name in src/sprite_akgl.c and a struct member throughout
src/frontend_akgl.c -- a substitution would have rewritten both without a word.
That is the same trap upstream describes hitting, and it is worth knowing that
the defect behind the rename was not cosmetic: an exported global called renderer
collided with a test's own variable, the executable's definition preempted the
library's, and every texture load in that suite failed while the suite passed.

0.5.0 also fixes libakgl defect 26, which was one of the two reasons
src/sprite_akgl.c installs its own renderfunc: akgl_actor_render took its
destination height from the sprite's width, drawing a 24x21 Commodore sprite as a
24x24 square. The renderfunc stays, because the other reason has not moved -- an
actor carries one scalar scale and SPRITE has separate x- and y-expand bits --
but the comments and TODO.md deviation 40 no longer claim a defect that is fixed.

Every documentation figure re-renders byte-identical under the new library, which
is what says the sprite and drawing paths did not move underneath them.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 08:01:43 -04:00
8077806598 Take libakerror 2.0.1, and guard the exit status it fixes
2.0.0 makes the error pool and the status registry thread safe, and it is an ABI
break carrying the soname to libakerror.so.2. The break is a quiet one:
__akerr_last_ignored became thread-local and akerr_next_error() now returns a
context that already holds a reference, so objects compiled against a 1.x header
and linked against 2.x count every reference twice and never give a slot back.
Nothing about that fails to link, which is exactly what a guard is for --
include/akbasic/error.h feature-tests AKERR_THREAD_SAFE instead of
AKERR_FIRST_CONSUMER_STATUS, which 2.0.0 also still defines and which therefore
no longer distinguishes anything.

2.0.1 is the release this band needed most. The default unhandled-error handler
ended in exit(errctx->status), and a process exit status is one byte:
AKBASIC_ERR_BASE is 512, and 512 truncates to 0, so an unhandled
AKBASIC_ERR_SYNTAX reported success to anything watching $?. Every other code in
the band came out as some unrelated error's number. akerr_exit() substitutes 125
for anything a byte cannot carry, and a probe raising AKBASIC_ERR_DEVICE through
FINISH_NORETURN now exits 125 rather than 7.

It was latent here rather than live -- src/main.c handles the context and returns
EXIT_FAILURE, and every test with a top-level ATTEMPT carries a HANDLE_DEFAULT --
but "no caller relies on it today" is not a property a header can keep true.
tests/version_check.c asserts the mapping and fails if AKBASIC_ERR_BASE ever
stops truncating to zero, because that is the day this stops being about our base.

Chapter 10 gains a threading section: libakerror is safe from any thread now, and
this interpreter is not and has no lock anywhere in it.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 08:00:24 -04:00
16b38c1138 Generate the documentation's figures from the listings they illustrate
Chapters 6 and 8 described what a verb draws in prose. Eight figures now show
it, and each one is produced by running the BASIC listing printed immediately
above it -- so a picture cannot drift away from the code beside it, which is the
way a screenshot goes wrong and the way nothing notices.

tools/screenshot.c is a second SDL host, much smaller than the frontend: dummy
video driver, software renderer, run to completion, read the target back, write
a PNG. It draws no text layer on purpose, so a READY in the corner is not noise
in a figure about BOX and no font has to be resolved.

tools/docs_screenshots.sh reads the new screenshot=NAME fence tag straight out
of the markdown. size=WxH is the second tag, and SCALE's figure uses it: the
point being made is a 320x200 listing filling a larger window, which cannot be
made on a 320x200 surface.

Two gates, answering different questions. docs_examples fails a tagged block
with no image, in both configurations, so a figure cannot be added and
forgotten. docs_screenshots -- a CTest, AKGL build only -- re-renders every
figure and compares byte for byte, so a listing edited without regenerating
fails. Only the second catches a stale picture.

The PNGs are checked in because a reader on the forge has no build tree, and
docs/images/README.md says loudly that they are generated. Regenerating is never
part of a build: the target is run deliberately, so a make cannot put eight
binary diffs in front of whoever ran it.

Drawing the BOX figure caught a defect in TODO.md itself. Deviation 16 claimed
in bold that BOX fills on a negative angle while its own paragraph said the fill
was filed rather than implemented. BOX cannot fill, and filled_rect is reached
by no verb as a result.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 07:37:04 -04:00
737fdc760f Document every error code a script can see, as chapter 15
ER# held numbers nothing explained. The appendix lists the four error classes
the interpreter prints, the eight codes it owns and what raises each, and the
codes that reach ER# from errno, libakerror and libakgl underneath it.

The table is not asserted. A program in the chapter trips seven of the eight and
prints what it got, and docs_examples byte-compares the result -- so the numbers
are checked rather than claimed. The eighth, 516, is not usefully trappable and
the chapter says why: entering a handler takes a scope, and the pool being empty
is what raised it.

Two things worth a reader's attention came out of writing it. Two codes register
the same ERR() text, so a program must compare the number and print the text.
And VAL reports libakerror's Value Error rather than the interpreter's 517,
which makes that number the platform's rather than ours -- filed as section 6
item 21, not fixed here, because deciding which libakstdlib failures to
translate is a boundary question and ENOENT out of DOPEN is the counter-case.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 07:36:36 -04:00
48f650c3af Stop an armed TRAP from swallowing parse errors whole
A program with TRAP set and a line that would not parse printed nothing at all
and exited zero. No error line, because akbasic_runtime_error() intercepts for
the trap and deliberately prints nothing; and no handler, because the parse
branch of process_line_run() then set run_finished_mode regardless -- QUIT for a
file -- so the next line boundary the handler would have been entered at never
came. Arming an error handler made errors disappear.

The guard is to set the finished mode only when the error was actually reported.
The runtime path was always right: report_and_reraise() never touched the mode.

The same branch also never recorded the status, so the handler that now runs was
handed ER# 0. It sets lasterrorstatus from the context the way
report_and_reraise() does, and a trapped SCALE with no arguments reports 512.

Found while writing the error-code appendix -- documenting what ER# can hold
means provoking each code, and this is what happened on the way.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 07:36:00 -04:00
5c5bf63356 Draw into the whole window, not its top-left 320x200
The graphics verbs documented a coordinate transform that did not exist. With
SCALE off a coordinate went straight to akgl_draw_* as a pixel address, so an
800x600 window drew a C128 listing into its corner and left the rest unused --
while the chapter said coordinates were 320x200 and stretching to fit was the
host's business.

akbasic_GraphicsBackend gains a size entry point, require_graphics() asks it
before every verb that draws so a resized window is honoured between two
statements, and 320x200 becomes the fallback for a backend that leaves it NULL.
It is the record's one optional member, so a host written against the old header
keeps the behaviour it had.

SCALE now maps onto the device, and RGR(1)/RGR(2) report the drawing surface so
a program can use a window whose size it did not choose. RGR(0) is BASIC 7.0's
own field, the GRAPHIC mode.

SCALE also mapped xmax onto the width rather than onto the last pixel, so
SCALE 1, 319, 199 followed by DRAW 1, 319, 199 drew nothing at all -- one pixel
past the surface. Fixed in the same line, because it is what makes "SCALE gives
a C128 listing the whole window" true rather than nearly true.

The akgl test renders against a 128x128 target, deliberately smaller than the
old constants: a SCALE still dividing by them misses it entirely rather than
landing somewhere plausible.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 07:35:20 -04:00
23ccb66f69 Document the interpreter's architecture as chapter fourteen
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Chapters 1 through 13 describe the language. Nothing described the machine
that runs it, and the answers were spread across header comments, TODO.md
sections written for a different purpose, and the source itself. Somebody
embedding the interpreter, debugging something it did, or adding a verb had
to reconstruct the shape from all three.

docs/14-architecture.md is that shape, and only that: the three targets and
the driver, the single akbasic_Runtime and why nothing is file-scope,
akbasic_runtime_step() unrolled with the reason each stage sits where it
does, the four modes and what set_mode() does beyond assigning, a line's
journey from text through tokens and leaves to a verb handler, the dispatch
table, the pool map with what each exhaustion actually says, environments
doubling as block state, the two kinds of error, devices, and interrupts.

It defers rather than restates. The headers are the authority on every
function's contract and the chapter says so up front; where a rule is subtle
the header comment already states it at more length than a chapter should.
MAINTENANCE.md keeps the conventions and now points here for the mechanism,
so there is still one copy of each.

Two sections are the reason it exists at all. Debugging: reading a TRON trace
as evidence about the loop rather than the lines, reading an akerror stack
trace and what it is not, four breakpoints and the expressions worth printing
at them, narrowing with ctest -R and the mock devices, and a symptom-to-cause
table. Changing it: the verb recipe end to end including the private
src/verbs.h prototype that is easy to miss, the rule that a missing
dependency capability gets filed upstream rather than worked around, and the
five constraints goal 3 puts on any change.

A `text` fence tag comes with it. Every fenced block in docs/ is executed and
an untagged one is a hard error, so six block diagrams had nowhere to live.
The tag means never executed, it is counted in the skip line like `cmake`,
and MAINTENANCE.md documents it -- the alternative was an indented block the
extractor never sees, and a picture nobody decided about is indistinguishable
from a test nobody ran.

tests/docs_examples.sh now makes --root and --basic absolute before it
starts. Both are used from inside a sandbox directory it cd's into, so the
invocation MAINTENANCE.md itself documents -- --root . --basic ./build/basic
-- failed every example with "exited 127" and every setup= with "setup
failed". CTest passes absolute paths and never saw it; running one document
by hand hits it immediately.

Writing the error section turned up a defect and TODO.md section 8 records
it. The ATTEMPT blocks that turn a script's mistake into an error line wrap
parsing and interpretation but not scanning, so a line with more than 32
tokens escapes as an interpreter error: stack trace, exit 1, and at a prompt
the REPL is gone. That is the same shape as section 8 item 2, on a path that
fix did not cover. Not fixed here -- it is a behaviour change and wants its
own tests -- but written down with the three call sites and what would cover
them.

Both configurations stay green: 95/95 and 94/94. docs_examples now runs 37
programs, 9 transcripts, 45 output comparisons, 3 C snippets, 2 excerpts and
2 shell blocks, and skips 9 text blocks.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 23:14:17 -04:00
80b76ad467 Split the documentation by who reads it
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README.md was 577 lines and answered four different questions at once: what
the project is, how to build it, every verb and function in the language, and
how to maintain the test harness. The verb and function lists had already been
written a second time in docs/11 and docs/12, which is how a list of that size
goes stale -- there is no way to notice the two have drifted apart.

README.md is now 150 lines and holds only what somebody evaluating the project
needs: what it is, the quickstart, why it was rewritten in C, the five rules
embedding imposes on the design, the two ways to use it, and where everything
else lives. Technical detail goes to docs/, maintenance to MAINTENANCE.md.

The akbasic_TextSink struct moved to docs/10-embedding.md rather than being
deleted. It was the corpus's only `c excerpt=` block -- the check that caught
the stale struct two commits ago -- so dropping it with the README would have
quietly retired a test. docs/10 also stopped claiming README.md carries the
full API surface and the pool limits, which the trim made false.

CLAUDE.md went from 458 lines to 62, because almost none of it was
agent-specific. The project goals, the Go reference and its architecture, the
dependency version and ABI rules, the four ways an embedded build collides,
the libakerror convention, the error-code range map and the style rules are
all things a maintainer needs, and they are now in MAINTENANCE.md with one
copy to keep true. CLAUDE.md points there and keeps only the rules no test
enforces: tests in the same commit asserting the correct contract, file a
missing dependency capability upstream, do not edit generated output or
tests/reference/, co-author your commits.

Four claims did not survive the move, having gone stale where nothing could
notice:

  - "The repository is currently empty apart from its submodules -- no
    commits, no source tree, no build files." There are 43 commits.
  - libakgl's target_compile_definitions(akerror PUBLIC AKERR_MAX_ERR_VALUE)
    at deps/libakgl/CMakeLists.txt:44, described as inert but present. It is
    gone; only a historical mention in a comment remains.
  - "akbasic_init() claims 512-767." There is no akbasic_init. It is
    akbasic_error_register(), called from akbasic_runtime_init().
  - Time-relative phrasing ("libakgl hit two of them in the last week").

Five places pointed at CLAUDE.md for the range map or the file-it-upstream
rule and now point at MAINTENANCE.md: include/akbasic/error.h,
src/runtime_disk.c and three entries in TODO.md. Both source changes are
comments. deps/libakgl/TODO.md cites it too and is left alone; it is a
submodule, and the rule it quotes is still reachable from CLAUDE.md.

ctest is green at 95 of 95, docs_examples included: 36 programs, 9
transcripts, 44 output comparisons, 3 C snippets, 1 excerpt.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 22:59:43 -04:00
342e4c07da Execute every documented example as a test
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docs/ and README.md carry 85 fenced blocks. Every one was checked by hand
exactly once, when it was written, which is not a standard that survives a
changing interpreter -- and four were already wrong: two transcripts showing a
leading space PRINT does not emit, akbasic_TextSink in README.md missing the
two members it had grown hours earlier, and FILTER's refusal quoted with
wording the code does not use.

tests/docs_examples.sh reads a fence-tag vocabulary and runs what it finds.
BASIC programs and transcripts run and are byte-compared against an `output`
block; C snippets compile with -fsyntax-only against the real include path,
which CMake writes out because it is transitive through akerror, akstdlib and
akgl; shell blocks run in a sandbox. Anything that would reconfigure the build
tree, hit the network or re-enter the suite is tagged norun with the reason in
MAINTENANCE.md, and the two cmake blocks stay hand-maintained by decision.

An untagged block is a failure rather than a default, and the pass line
reports what it executed by kind. Both exist because the way a harness like
this dies is by quietly matching nothing and passing -- which it duly did on
the first CTest run, where a generator expression evaluating to nothing still
contributed an empty argument that the script read as a filename. The count is
what caught it.

The excerpt check earns its own mention: a block tagged
`c excerpt=include/akbasic/sink.h` must still appear in that header, comments
and whitespace ignored. Compiling it would only redefine the type, so a
compile check could not have found the stale struct, and did not.

Registered as the CTest case docs_examples in both configurations. Fixing the
four wrong examples turned up two interpreter defects, fixed in the previous
commit and recorded in TODO.md section 8.

MAINTENANCE.md is new: the fence-tag reference, what to do when the case
fails, and the conventions that until now only existed inside source comments
-- the three test lists and how two of them invert "passed", the sorted verb
table, that a golden file is never edited to suit this interpreter, and that a
fix gets mutation-checked with a file copy rather than git checkout.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 22:41:36 -04:00
6f49f6a7f2 Stop DLOAD eating a line, and a prompt error killing the driver
Two defects that the same mechanism produced, both found by making the
examples in docs/ actually run.

DLOAD scans the file it reads through the runtime's own scanner, so by the
time it returns, the tokens of the line that invoked it are gone and
hadlinenumber and environment->lineno describe the last line of the *file*.
The REPL carried on parsing what it believed was still its own buffer,
concluded the leftovers were program text because hadlinenumber was now true,
and filed the DLOAD command itself under that line number -- silently
replacing the last line of every program loaded from a prompt. It now
abandons the rest of the line, which is the only thing that can sensibly
follow replacing the whole program.

The second is the same class of oversight one layer up. process_line_run()
has always swallowed the error context after interpret() puts the BASIC-level
line on the sink, with a comment saying that is what goal 3 requires. The
direct-mode branch of process_line_repl() used a bare PASS instead, so
`VERIFY` against a file that did not match -- an ordinary user answer, not a
fault -- came back as a stack trace and terminated the driver. An embedding
host would have gone with it.

Both tests fail when their fix is reverted.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 22:41:19 -04:00
cdaefcc941 Write the usage guide as thirteen chapters in docs/
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Organised the way the C128 Programmer's Reference Guide is: the language
first, then each hardware area, then the reference sections. One markdown
file per chapter.

The verb and function references are generated from the interpreter's own
dispatch table, with an assertion that every row is described, so they cannot
drift out of step with what the program accepts. 98 verbs and 30 functions.

Every example was run before it was written down, which caught three claims
that were wrong: a whole FOR loop on one line prints nothing rather than
looping once, MID and INSTR count from zero where a C128 counts from one, and
a multi-line DEF returns a value the caller has to assign away.

Chapter 13 is the list a BASIC 7.0 programmer needs -- roughly sixty
documented differences, including the two known FOR defects and the fact that
drawing does not survive a frame.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 21:50:50 -04:00
9845e77a5c Finish the language: every remaining verb group, and the defects that blocked them
Closes groups A, C, D, E, F, H and J of TODO.md section 4, plus RESTORE and
RENUMBER, and closes section 6 -- all seventeen reference defects. Seven of
those turned out to have been fixed or never ported and nobody had written it
down; the audit records the evidence for each.

Two of the seventeen were real. math_plus mutated its left operand when the
operand was mutable, so A# + 1 could modify A#; it was gated on FOR/NEXT
coverage because NEXT relied on the mutation, so tests/for_next.c came first
and NEXT now writes the counter back itself. And the binary operators summed
both numeric fields of their right operand, which no BASIC program can reach
-- that one needed a test written against the value API.

Writing the tests turned up eight defects nobody had listed. Seven are fixed:

  IF A = 2 THEN was a parse error; only == worked
  IF ... AND ... was a parse error, because a condition parsed as one relation
  IF A = 1 OR B = 2 THEN was silently always false, and so was IF A THEN
  EXIT before any NEXT restarted the program and exhausted the variable pool
  READ never found a DATA line above it, and swallowed the lines between
  PRINT 2 + 2 at the prompt was filed as program text instead of answering
  a short read discarded its bytes, so COPY produced empty files
  every verb taking an argument list said "peek() returned nil token!" on none

The eighth is not fixed and cannot be quietly: a FOR whose step overshoots
runs its body one extra time, and FOR I = 1 TO 1 runs it zero times. The two
errors cancel for a step of 1, which is why neither was noticed. Correcting
them changes the expected output of a checked-in acceptance file, and
tests/reference/README.md forbids editing one to suit this interpreter. It is
tests/for_semantics.c in AKBASIC_KNOWN_FAILING_TESTS, asserting the correct
contract, and TODO.md items 19 and 20.

Sprites are real libakgl actors with a renderfunc of their own, because
akgl_actor_render draws every sprite square and an actor has no per-axis
scale. Both are filed upstream. SPRSAV takes an image file, an SSHAPE handle
or a 63-element integer array -- a string here cannot hold a zero byte.

Verbs that need hardware that does not exist are refused by name with the
reason rather than faked: SYS, HEADER, COLLECT, BACKUP, BOOT, FILTER, and
DIRECTORY, which is refused for a missing libakstdlib wrapper filed upstream.

94 tests in the default build, 93 with SDL, 94 under ASan and UBSan, doxygen
clean. The Go acceptance corpus stayed green throughout.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 21:50:37 -04:00
3aade4947a Correct two stale TODO entries that had silently no-op'd
Array references in parameter lists were struck through in an edit that had no
assertion on its replacement, so it matched nothing and left the entry reading
as open. SOUND's frequency sweep was still listed as gapped after landing on
akgl_audio_sweep. Both verified by running them before changing the text.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 15:29:06 -04:00
df50201121 Own every pixel each frame, and bring the cursor back as a blinking block
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The blinking backspace was not the backspace. The sink skipped rows it
believed were already clear, tracked in a drawn[] array, which assumes a frame
inherits the frame before it. SDL_RenderPresent swaps buffers, so a frame
inherits the one two back: a row erased once is clean in one buffer and dirty
in the other, and presenting alternates between them. The first character of a
backspaced wrap flickered forever.

It reproduces on X11 and never under the dummy driver or a software renderer,
which is why the suite stayed green through two rounds of fixing it. The sink
now repaints every row it owns every frame -- a frame either owns every pixel
it presents or inherits pixels it cannot reason about.

Confirmed on real hardware with the reported input: the wrapped tail's row
reads zero across five successive captures.

The cursor returns as a blinking block, half a second per cycle, off SDL's
clock. It sits in the cell after the text rather than under it, which is what
made the underscore unreadable, and it wraps to the next row when a line
exactly fills one -- where the next character actually lands.

The new regression test paints stale pixels by hand, which is what a swapped-in
buffer hands back, so the case is covered without real hardware. Every new
assertion was checked by reverting the fix and watching it fail.

Recorded honestly in TODO.md section 5: the same buffer swap means the
graphics verbs were never reliable across frames either. A one-shot DRAW lands
in one buffer and the next present shows the other. Making that work needs a
persistent surface, which is its own commit.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 15:23:41 -04:00