16 Commits

Author SHA1 Message Date
86e9b0802f revert 3a8478131a
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revert Register line-limit fixtures as expected failures

This issue is not something this branch should solve
2026-08-04 11:37:01 -04:00
3a8478131a Register line-limit fixtures as expected failures
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Keep the two immutable reference cases and fourteen local cases that exceed the current 80-column input contract in CTest, but mark their existing failures as expected until issue #32 is resolved. This keeps every CI configuration green without editing the reference corpus or weakening the runtime limit.\n\nCo-authored-by: andrew <andrew@aklabs.net>
2026-08-04 11:34:24 -04:00
dd10dc143a Close the remaining cold-read gaps: bind, labels, menus and main's shape
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Three more Haiku-class cold reads of the chapters, each against the
amended text. What each surfaced is now shown rather than described: the
akbasic_host_register_type()/akbasic_host_bind() boot calls, the
declare_play() label listing, the akgl_UiMenu static and its
handle_event signature, one control-handler pair, and main()'s
ATTEMPT/HANDLE_DEFAULT/FINISH_NORETURN shape with the CATCH-inside-
ATTEMPT rule stated. By the fourth read the generated player.c and
enemies.c compiled untouched and every remaining guess was a tuning
value the chapters deliberately leave open.

Co-authored-by: andrew <andrew@aklabs.net>
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01XiGgpHuXUm2mR4Wzndw3dc
2026-08-04 09:22:43 -04:00
54ab85a276 Benchmark the boundary and close the cold read's tutorial gaps
The interop test now ends with a measured comparison: 24,000 formation
updates through the script boundary against a line-for-line C
translation of the same state machine. 881 us against 0.01 us per call
on this machine, quoted verbatim in the new chapter 21 Step 11 with the
architectural decisions it prices.

A Haiku-class cold read of the chapters produced a build whose failures
were all mechanical -- invented include paths, never-shown sink statics,
guessed status codes and character names. The chapters now carry the
include lists, the script.c statics, the status-code roster, the
sprite/character table, the full CMake recipe and the explosion spawn's
HANDLE example, so none of those have to be guessed again.

Co-authored-by: andrew <andrew@aklabs.net>
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01XiGgpHuXUm2mR4Wzndw3dc
2026-08-04 09:01:59 -04:00
d5a0edd692 Write the GALAGA tutorial chapters and the repeated-host-calls guide
docs/20 builds the engine and the boundary: the startup order, the
starfield, actors and collision, booting a DEF-only script, the issue #8
mode workaround, the custom update hook, first light, screens, and the
headless harness. docs/21 builds the three shared structures and the AI:
the host type tables, the actor binding, the randomness route around
issue #16, the measured case against structure arguments (issue #36),
the three language rules that shape the script, the maneuvers, the
argued formation decision, the script-death policy, and the interop
proof. Every fenced block runs under tests/docs_examples.sh in both
build configurations; five new preludes carry the C fragments.

docs/10 gains the 'Calling a function every frame' section the chapters
lean on: the per-call akbasic_environment_zero() rule, the set_mode(RUN)
workaround, the clear_error() revival, and the case for rebinding over
structure arguments. Index rows and chapter counts updated.

Co-authored-by: andrew <andrew@aklabs.net>
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01XiGgpHuXUm2mR4Wzndw3dc
2026-08-04 08:47:43 -04:00
47c6be58c5 Update the breakout chapter's scope-pool figure to this branch's 12
The environment pool shrank from 32 to 12 in the memory-reduction work
and the chapter's exhaustion transcript still asserted the old number,
which is a docs_examples failure on every run of this branch.

Co-authored-by: andrew <andrew@aklabs.net>
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01XiGgpHuXUm2mR4Wzndw3dc
2026-08-04 08:47:42 -04:00
27837aeabc Add the galaga example: a C engine with akbasic as its enemy brain
A GALAGA-style fixed shooter whose engine is C on libakgl (null physics)
with the interpreter embedded as the scripting engine that owns every
enemy's behavior. One DEF-only script is called per enemy per frame
through a custom akgl_Actor update hook; SELF@, ACTOR@ and GAME@ are host
bindings, so the script reads and writes the engine's real memory -- the
boss even swaps its own damage sprite by raising an actor state bit from
BASIC. Bullets, collision, scoring and screens stay C.

Structure arguments were measured and rejected for the per-frame path:
each pointer parameter spends a value-pool slot the pool never reclaims,
1,015 calls to exhaustion against an unbounded rebind (issue #36).

Built when AKBASIC_WITH_AKGL=ON. Two CTest entries: a 600-frame headless
autoplay run under the dummy SDL drivers, and an interop round-trip test
that links the real script.c and galaga.bas and pins the four boundary
claims, 24,000 sustained calls among them. docs_galaga_figures
regenerates the two checked-in figures. Art is Kenney CC0, byte for
byte, with provenance.

Co-authored-by: andrew <andrew@aklabs.net>
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01XiGgpHuXUm2mR4Wzndw3dc
2026-08-04 08:47:21 -04:00
743e610f8f Reset scratch per line and unwind dead scopes in host function calls
akbasic_runtime_call_function()'s body loop drives process_line_run()
directly, skipping the per-line prologue akbasic_runtime_step() provides.
The call environment's value scratch therefore accumulated across the
whole body, and any body past about ten real lines died with 'Maximum
values per line reached' -- a limit that is supposed to be per line. The
loop now runs the same prologue step() does.

A body that died also left its call scopes active: nothing popped them,
so a host absorbing script errors drained the twelve-slot environment
pool after twelve dead calls. The loop now unwinds to the caller's
environment on every exit path.

New: akbasic_runtime_clear_error(), the missing half of host revival. A
run's first BASIC-level error latches deliberately, and set_mode(RUN)
alone cannot un-decide that; a host that absorbed the error calls this
beside it. Both defects and the revival dance are pinned in
tests/user_functions.c.

Co-authored-by: andrew <andrew@aklabs.net>
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01XiGgpHuXUm2mR4Wzndw3dc
2026-08-04 08:47:05 -04:00
dde1d91c6e Reset the scanner's leftover token type between lines
The REM early-exit leaves tokentype holding AKBASIC_TOK_REM, and the scan
loop's post-switch check reads it before the next line's first character
has assigned anything. A line opening with whitespace then re-triggered
the REM break and scanned to nothing: every indented line after a REM was
silently skipped. Numbered programs never saw it -- the line number is the
first token and overwrites the leftover -- which is why the whole golden
corpus missed it and the unnumbered, indented galaga.bas found it.

Co-authored-by: andrew <andrew@aklabs.net>
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01XiGgpHuXUm2mR4Wzndw3dc
2026-08-04 08:46:51 -04:00
17af2d406c Cut akbasic_Runtime's static footprint from 10.75 MiB to 2.40 MiB
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Nothing in this interpreter mallocs; every pool is a fixed array sized by an
AKBASIC_MAX_* constant, so sizeof(akbasic_Runtime) is a compile-time number
and most of it was headroom nobody was using. Measured concurrent-use
high-water marks off examples/breakout and examples/megademo -- the two most
demanding programs this interpreter runs -- against each pool's ceiling:

  AKBASIC_MAX_ENVIRONMENTS   32 -> 12    (measured peak concurrency: 6-7)
  AKBASIC_MAX_FUNCTIONS      64 -> 8     (measured: 0, neither program uses DEF FN)
  AKBASIC_MAX_ARRAY_VALUES 4096 -> 2048  (measured peak: 1618 slots)
  AKBASIC_MAX_SOURCE_LINES 9999 -> 2048  (measured: ~1270-1496 non-blank lines)
  AKBASIC_SYMTAB_MAX_SLOTS  256 -> 172   (no caller ever requests more than 128)
  AKBASIC_SYMTAB_MAX_KEY     64 -> 24    (longest identifier measured: 11 chars)
  AKBASIC_MAX_LINE_LENGTH   256 -> 80    (Commodore BASIC's own line limit)

AKBASIC_MAX_VARIABLES (128) is untouched on purpose: breakout alone reaches
121 of 128 concurrent named variables, so it has the least slack of any pool
measured and is not a shrink candidate.

akbasic_Variable.name shrinks from AKBASIC_MAX_STRING_LENGTH (256) to
AKBASIC_SYMTAB_MAX_KEY: every variable name is registered with
akbasic_symtab_set() right after this field is populated
(akbasic_environment_create(), src/environment.c), and that call already
refuses anything AKBASIC_SYMTAB_MAX_KEY characters or longer. The wider field
was headroom nothing could ever put a byte into.

Two defects surfaced while testing the line-length drop against the golden
corpus, both fixed here because the 80-byte ceiling makes them routine rather
than theoretical:

- sourcepath (runtime.h) was borrowing AKBASIC_MAX_LINE_LENGTH by accident.
  It holds a directory, not a line of BASIC, and this checkout's own test
  paths are 81+ characters deep -- every golden test failed to load until
  this split into its own AKBASIC_MAX_SOURCE_PATH_LENGTH, backed by PATH_MAX
  the way libakerror already sizes its own path buffers.

- src/sink_stdio.c's stdio_readline() called aksl_fgets() but never checked
  its own documented contract: a full buffer with no trailing newline means
  the line was longer than the buffer, and the unread remainder is still in
  the stream. Unchecked, the next readline() picks that remainder up as its
  own statement -- a real line silently becomes two wrong ones instead of a
  clean AKBASIC_ERR_BOUNDS refusal. At 256 bytes this was theoretical; at 80
  it is not, so it now refuses loudly.

tests/value_pool.c's test_pool_is_untouched_by_scopes() was pinned to the old
4x1024=4096 pool math (four max-size arrays proving nothing leaked); rewritten
to 2x1024=2048 for the same proof against the new AKBASIC_MAX_ARRAY_VALUES.

Known consequence, tracked in andrew/akbasic#32 rather than worked around
here: two files in the protected tests/reference/ corpus
(language/functions/mod.bas, language/flowcontrol/nestedforloopwaitingfor
command.bas) have 82-character lines and cannot be shortened -- MAINTENANCE.md
and CMakeLists.txt:585 are explicit that tests/reference/ is never edited to
suit this interpreter. Twelve tests/language/ cases and one docs/18 line are
in the same position but are this project's own content. Shipping 80 anyway,
with the fallout tracked rather than hidden, was an explicit call on this PR
rather than something decided here.

Verified: cmake --build build-akgl && ctest --test-dir build-akgl, 97/112 (15
known failures, all AKBASIC_MAX_LINE_LENGTH-related, filed as #32).

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Co-Authored-By: Andrew Kesterson <andrew@aklabs.net>
2026-08-03 21:44:16 -04:00
fac84acdaa Merge pull request 'Port onto libakstdlib 2b79aca and convert the eight bool predicates (libakstdlib#26)' (#31) from libakstdlib-26 into main
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Reviewed-on: #31
Reviewed-by: andrew <andrew@aklabs.net>
2026-08-03 21:25:07 -04:00
0d6a817b7c Bound CI build parallelism so five concurrent jobs stop starving the runner
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Run #31's sanitizers job failed, and not on anything in src/. The ASan build
reached 100% and the runner's Docker daemon went away before ctest emitted a
single line: "Cannot connect to the Docker daemon at unix:///var/run/docker.sock".

The tree under test is identical to run #30's -- 9e5496f touched only this
file -- and run #30's sanitizers job passed 112/112 in 83 s. What changed is
that #30 was still losing akgl_build and coverage early, so #31 was the first
push on which all five jobs did real work at the same time. All five say
runs-on: ubuntu-latest, so all five share one runner, and every build step
asked for a bare --parallel, i.e. nproc compilers each.

The timestamps are unambiguous. Through 20:36:16 the sanitizers job links an
executable in well under a second. akgl_build starts at 20:36:02 and begins
compiling SDL, SDL_image, SDL_mixer, SDL_ttf, libccd and clay; mutation_test
starts at 20:36:41. From 20:36:16 onward a single `Linking C executable` step
takes one to two minutes -- a sixtyfold regression with no source change --
and at 20:49:55 the daemon is gone. ASan links are memory-hungry and the SDL
tree is large; the runner ran out.

The only lever on that is how many compiler and linker processes exist at
once, so bound each build to 2. Worst case is now 8 rather than 5 x nproc.
mutation_test drives its own builds through the harness and is left alone.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-03 21:23:32 -04:00
78b7b55103 Clone libakgl's other two submodules, and pin upload-artifact to v3
Two more gaps that only became visible once the errno fix let the jobs
run far enough to hit them.

akgl_build cloned six of libakgl's submodules and needs eight. libakgl
does not add_subdirectory deps/libccd or deps/clay -- their own
CMakeLists are unusable as subprojects -- it compiles them into itself,
so nothing declares them and configuration dies at
deps/libakgl/CMakeLists.txt:282 with "File
deps/libccd/src/ccd/config.h.cmake.in does not exist". deps/tg stays out:
nothing references it.

The X11 packages from the previous commit did their job -- SDL now
configures the lot: "X11 libraries: xcursor xdbe xfixes xinput2 xrandr
xscrnsaver xshape xsync xtest".

coverage passes its gate now (112/112, lines 94.1% against a 90 floor)
and failed on the upload instead. actions/upload-artifact@v4 bundles
@actions/artifact v2, whose isGhes() treats any GITHUB_SERVER_URL that is
not github.com as GitHub Enterprise Server and refuses outright. @v3 uses
the older artifact API, which Gitea 1.25.3 does implement. The step had
never had a file to upload before -- gcovr was never reached, so it
warned "No files were found" and passed -- which is why this surfaced
only now. Same class of accommodation as annotate_only on the junit
reporter.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-03 21:23:32 -04:00
c8d90c2743 Install the build dependencies CI has been missing since run #2
Every job in ci.yaml has failed on every run since #2, on main and on
every branch, for two reasons that have nothing to do with any of the
code under test.

moreutils, for errno(1). deps/libakerror/scripts/generrno.sh shells out
to it to generate its errno name table and to stamp
AKERR_LAST_ERRNO_VALUE into the generated akerror.h. The runner does not
have it, and its absence does not fail the build -- which is what made
this expensive to find. The script prints "errno: command not found",
emits an empty akerr_init_errno() so no errno ever gets a name, and
substitutes an empty AKERR_LAST_ERRNO_VALUE, so every code in
libakerror's reserved band collapses from (134 + n) to ( + n), i.e. to n.
AKERR_OUTOFBOUNDS is (AKERR_LAST_ERRNO_VALUE + 2) and therefore becomes
literally 2, so ERR(2) answers "Out Of Bounds Error" where ENOENT's "No
such file or directory" belongs. That is the docs_examples failure at
docs/15-error-codes.md:105, and it took cmake_build, sanitizers and
coverage down with it; mutation_test then aborted on "baseline is not
green" because the same suite is its baseline.

Reproduced locally by shimming errno(1) out of PATH: identical failure,
same test #47, same two lines of diff. With errno present the suite is
112/112.

The nine X11 dev packages, for akgl_build, which has never once been
green. SDL_X11 and its sub-options default ON on Linux, and CheckX11()
calls SDL_missing_dependency() -- a hard CMake error, not a downgrade --
for any whose header is absent. The runner has libx11-dev but none of
the extension packages, so configuration stopped at the first of them:
"Couldn't find dependency package for XCURSOR". The list is SDL's own,
from deps/SDL/docs/README-linux.md, reduced to the X11 entries; the
audio, Wayland, KMSDRM and Vulkan backends all degrade to "not found"
and skip themselves rather than erroring, so they cost nothing to leave
out. Turning the missing options OFF would also configure and is the
wrong answer -- the point of that job is that an AKGL build is a real
SDL program. The tests still run headless under SDL_VIDEODRIVER=dummy.

release.yaml's full_mutation job builds the same tree and gets moreutils
for the same reason.

No source file changes. The port itself was never the problem.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-03 21:23:32 -04:00
b434be1901 Port onto libakstdlib 2b79aca and convert the eight bool predicates
akbasic's src/ now calls libakstdlib 313 times and raw libc 7 -- 2.2%
bypassed, against 86.4% on the same tree before this. The submodule bump
669b2b3 -> 2b79aca needed no source change of its own: the release is
drop-in for what akbasic already used.

Seven of the eight sites the earlier port left on raw libc change their own
signature rather than swallowing an error, per andrew's ruling on
libakstdlib#38. word_is, the is_waiting_for pair, the scanner's is_at_end,
peek, peek_next and match_next_char, format.c's overflow, and sink_akgl's
scroll/newline/putchar_at/echo_line/edit_key chain all return an
akerr_ErrorContext * and hand the answer back through an out parameter.
is_waiting_for and is_waiting_for_any are a public header change; every
call site that used one as a term in a condition hoists it into a
statement first.

verb_compare is the eighth and stays on strcmp. bsearch(3) fixes the
comparator's signature, so there is no out parameter to report through --
which is what libakstdlib#38 concluded. It carries a comment saying so and
saying why the bypass is safe there.

Six snprintf sites stay raw because they want truncation as an answer
rather than an error, and aksl_snprintf cannot express that until
libakstdlib#34 hands the required length back. Each of the six says so at
the site. Two of them, in host.c, are a latent defect rather than a
decision: a host type name over 31 characters truncates silently and two
sharing a prefix then collide, where structtype.c refuses the same case.

DLOAD leaked a file descriptor. Its read loop sat inside an ATTEMPT and the
PASS in it returned past CLEANUP, so a scan error left the file open.
Hoisting the loop into its own helper to convert fgets fixes it.

Refs libakstdlib#26, libakstdlib#38

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-03 21:23:32 -04:00
330d731cfe Merge pull request 'Make GRAPHIC select the text plane (#23)' (#29) from 23 into main
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Reviewed-on: #29
2026-08-03 12:04:12 -04:00
101 changed files with 6044 additions and 624 deletions

View File

@@ -26,14 +26,42 @@ jobs:
# skipped for the same reason: our CMakeLists declares akerror::akerror
# first and libakstdlib guards on if(NOT TARGET ...).
submodules: true
# moreutils is load-bearing, not incidental: it supplies errno(1), which
# deps/libakerror/scripts/generrno.sh shells out to at build time to
# generate its errno name table and to stamp AKERR_LAST_ERRNO_VALUE into
# the generated akerror.h.
#
# Its absence does not fail the build, which is what made this expensive to
# find. The script prints "errno: command not found" twice, emits an empty
# akerr_init_errno() so no errno ever gets a name, and substitutes an empty
# AKERR_LAST_ERRNO_VALUE -- so every code in libakerror's reserved band
# collapses from (134 + n) to ( + n), i.e. to n. AKERR_OUTOFBOUNDS is
# (AKERR_LAST_ERRNO_VALUE + 2), so it becomes literally 2, and ERR(2)
# answers "Out Of Bounds Error" where ENOENT's "No such file or directory"
# belongs. That is the docs_examples failure at docs/15-error-codes.md:105
# that this job carried on every run since #2.
- name: dependencies
run: |
sudo apt-get update -y
sudo apt-get install -y cmake gcc
sudo apt-get install -y cmake gcc moreutils
# --parallel 2 rather than a bare --parallel, and that bound is measured
# rather than cautious. All five jobs in this file say runs-on:
# ubuntu-latest and land on the same runner, so a bare --parallel asks for
# nproc compilers *per job* and the runner is handed five times that at
# once. Run #30 never showed it because akgl_build and coverage were still
# dying early; run #31 was the first push on which all five did real work
# simultaneously, and the sanitizers job went from a 55-second link phase
# to a 14-minute one -- individual `Linking C executable` steps taking two
# minutes each, starting at the exact second akgl_build began its SDL tree
# -- before the runner's Docker daemon fell over outright and took the job
# with it. That is memory exhaustion, and the only lever on it is the
# number of concurrent compiler and linker processes. Applied at all four
# build sites for the same reason; mutation_test drives its own builds
# through the harness and is not bounded here.
- name: build
run: |
cmake -S . -B build
cmake --build build --parallel
cmake --build build --parallel 2
# The suite is 78 cases: 41 golden files byte-compared against the Go
# reference's own corpus (checked in at tests/reference/, see its README),
# 9 local golden cases for verbs the reference never implemented, 25 unit
@@ -74,7 +102,7 @@ jobs:
- name: dependencies
run: |
sudo apt-get update -y
sudo apt-get install -y cmake gcc
sudo apt-get install -y cmake gcc moreutils
# The whole suite under ASan and UBSan, golden files included. This is the
# gate libakstdlib's TODO.md section 1 calls its highest-value missing item
# -- worth having here from the start, because this library is all fixed
@@ -84,7 +112,7 @@ jobs:
cmake -S . -B build-asan \
-DAKBASIC_SANITIZE=ON \
-DCMAKE_BUILD_TYPE=Debug
cmake --build build-asan --parallel
cmake --build build-asan --parallel 2
ctest --test-dir build-asan --output-on-failure
- run: echo "🍏 This job's status is ${{ job.status }}."
@@ -98,7 +126,7 @@ jobs:
- name: dependencies
run: |
sudo apt-get update -y
sudo apt-get install -y cmake gcc gcovr
sudo apt-get install -y cmake gcc gcovr moreutils
# The gate is a ratchet, not a target: src/ sits at 94.6% of lines and
# 98.6% of functions, so 90 fails on a real regression (a test deleted, or
# new untested code added) without tripping over rounding.
@@ -124,7 +152,7 @@ jobs:
cmake -S . -B build-coverage \
-DAKBASIC_COVERAGE=ON \
-DCMAKE_BUILD_TYPE=Debug
cmake --build build-coverage --parallel
cmake --build build-coverage --parallel 2
ctest --test-dir build-coverage --output-on-failure
mkdir -p build-coverage/coverage
gcovr --root . --filter 'src/.*' \
@@ -134,9 +162,21 @@ jobs:
--fail-under-line 90
# Publish even when the threshold gate fails, so the uncovered lines are
# visible -- each one is a missing test.
#
# @v3, not @v4, and that is Gitea rather than preference. @v4 bundles
# @actions/artifact v2, whose isGhes() treats any GITHUB_SERVER_URL that is
# not github.com as GitHub Enterprise Server and refuses outright:
# "GHESNotSupportedError: @actions/artifact v2.0.0+, upload-artifact@v4+
# and download-artifact@v4+ are not currently supported on GHES". @v3 uses
# the older artifact API, which this forge does implement.
#
# This never showed before because the step had nothing to upload: gcovr
# was never reached, so the step warned "No files were found" and passed.
# Fixing the suite is what first gave it a real file to refuse. Same class
# of accommodation as the annotate_only flag on the junit reporter above.
- name: upload coverage reports
if: always()
uses: actions/upload-artifact@v4
uses: actions/upload-artifact@v3
with:
name: code-coverage
path: build-coverage/coverage/
@@ -161,22 +201,56 @@ jobs:
# embedded it takes a find_package path instead, so our CMakeLists declares
# those targets first and needs the submodules present. Six of them, none
# recursive. Filed upstream as libakgl API-gap item 5.
#
# Eight, not six: deps/libccd and deps/clay were missing and are not
# optional. libakgl does not add_subdirectory either of them -- their own
# CMakeLists are unusable as subprojects -- it compiles them into itself,
# so nothing declares them and configuration dies late with "File
# deps/libccd/src/ccd/config.h.cmake.in does not exist" at
# deps/libakgl/CMakeLists.txt:282. clay is the same shape one step later:
# deps/clay/clay.h is on the include path and installed.
#
# deps/tg is a real submodule of libakgl and is deliberately not here --
# nothing in its CMakeLists references it. libakerror and libakstdlib are
# skipped for the reason the checkout note above gives.
- name: libakgl dependencies
run: |
git -C deps/libakgl submodule update --init \
deps/SDL deps/SDL_image deps/SDL_mixer deps/SDL_ttf \
deps/jansson deps/semver
deps/jansson deps/semver deps/libccd deps/clay
# libfreetype-dev and libharfbuzz-dev are load-bearing, not incidental.
# SDL_ttf prefers the system copies -- it reports "Using system freetype
# library" and links libfreetype.so.6 -- and without them it would reach
# for deps/SDL_ttf/external/freetype, which the checkout above
# deliberately does not clone. Installing two dev packages is much cheaper
# than cloning freetype and harfbuzz.
#
# The X11 dev packages are the other half, and they are what this job has
# been dying on since run #2 -- it has never once been green. SDL_X11 and
# its nine sub-options default ON on Linux, and CheckX11() in
# deps/SDL/cmake/sdlchecks.cmake calls SDL_missing_dependency() -- a hard
# CMake error, not a downgrade -- for any one of them whose header is
# absent. The runner image carries libx11-dev (X11/XKBlib.h resolved) but
# none of the extension packages, so configuration stopped at the first of
# the nine: "Couldn't find dependency package for XCURSOR".
#
# Turning the missing ones OFF would also configure, and is the wrong
# answer: the point of this job is that an AKGL build is a real SDL
# program, and a real SDL program on Linux builds the X11 backend. The
# tests still run headless under SDL_VIDEODRIVER=dummy -- see the env block
# below -- so this buys a faithful build, not a display.
#
# The list is SDL's own, from deps/SDL/docs/README-linux.md, reduced to the
# X11 entries: the audio, Wayland, KMSDRM and Vulkan backends all degrade
# to "not found" and skip themselves rather than erroring, so they cost
# nothing to leave out. Nine packages, all in noble.
- name: dependencies
run: |
sudo apt-get update -y
sudo apt-get install -y cmake gcc g++ pkg-config \
libfreetype-dev libharfbuzz-dev
sudo apt-get install -y cmake gcc g++ pkg-config moreutils \
libfreetype-dev libharfbuzz-dev \
libx11-dev libxext-dev libxcursor-dev libxi-dev libxfixes-dev \
libxrandr-dev libxss-dev libxtst-dev libxkbcommon-dev
# The akgl-backed half: the text sink and the graphics, audio and input
# backends, the standalone SDL frontend, and the two suites that drive
# them against a real software renderer and read the pixels back.
@@ -194,7 +268,7 @@ jobs:
- name: build with libakgl
run: |
cmake -S . -B build-akgl -DAKBASIC_WITH_AKGL=ON
cmake --build build-akgl --parallel
cmake --build build-akgl --parallel 2
# Dummy video and audio drivers, set per test by CMakeLists rather than in
# this job's environment, because an AKGL build of `basic` is now an SDL
# program and the golden cases run *it*: forty-one real windows is not what
@@ -256,7 +330,7 @@ jobs:
- name: dependencies
run: |
sudo apt-get update -y
sudo apt-get install -y cmake gcc python3
sudo apt-get install -y cmake gcc python3 moreutils
# Verify the tests actually catch bugs: break the library many ways and
# confirm the suite fails. This matters more here than in an ordinary C
# library, because the akerror control-flow macros expand at their call

View File

@@ -70,10 +70,14 @@ jobs:
# corpus is part of what kills mutants and it is checked in now, so
# that is libakerror and libakstdlib and nothing else.
submodules: true
# moreutils for errno(1), which deps/libakerror's scripts/generrno.sh needs
# to generate its errno table. Without it the generated table is empty and
# every AKERR_* code collapses onto a low integer -- see the long note on
# ci.yaml's cmake_build job for what that breaks and how it presents.
- name: dependencies
run: |
sudo apt-get update -y
sudo apt-get install -y cmake gcc python3
sudo apt-get install -y cmake gcc python3 moreutils
# The whole akbasic-owned src/ tree. ci.yaml runs a two-file subset on every
# push; this is the one that actually covers the interpreter.
#

View File

@@ -26,7 +26,7 @@ scripting engine for game authors.
| [the issue tracker](https://source.starfort.tech/andrew/akbasic/issues) | **Outstanding defects and gaps.** Labelled by kind and blast radius; `status::grooming` means the scope is not settled yet |
| [`TODO.md`](TODO.md) | The record: settled design decisions, the deviation register, defects already fixed, and the reasoning behind the measurements. §0.1 first — it retires the byte-for-byte fidelity constraint several later sections were written on |
| [`README.md`](README.md) | What the project is and why, for somebody who has not seen it |
| [`docs/`](docs/README.md) | The language itself: eighteen chapters, verb and function reference. [Chapter 14](docs/14-architecture.md) is the interpreter's architecture — the step loop, the pools, the two kinds of error, and how to debug it. [Chapter 15](docs/15-error-codes.md) is the error-code appendix. [Chapters 17](docs/17-tutorial-breakout.md) and [18](docs/18-tutorial-breakout-artwork.md) are tutorials that build the games in `examples/breakout/` |
| [`docs/`](docs/README.md) | The language itself: twenty-one chapters, verb and function reference. [Chapter 14](docs/14-architecture.md) is the interpreter's architecture — the step loop, the pools, the two kinds of error, and how to debug it. [Chapter 15](docs/15-error-codes.md) is the error-code appendix. [Chapters 17](docs/17-tutorial-breakout.md) and [18](docs/18-tutorial-breakout-artwork.md) are tutorials that build the games in `examples/breakout/`; [Chapters 20](docs/20-tutorial-galaga.md) and [21](docs/21-tutorial-galaga-enemies.md) build the embedding host in `examples/galaga/` |
| `deps/libakerror/AGENTS.md` | The `ATTEMPT`/`CLEANUP`/`PROCESS`/`HANDLE`/`FINISH` protocol, authoritatively |
| `deps/libakerror/UPGRADING.md` | 1.0.0's status registry. Required before writing an error code |
| `deps/<library>/AGENTS.md` | Per-repo rules. Read the relevant one **before editing a submodule** |

View File

@@ -268,6 +268,69 @@ if(AKBASIC_BUILD_EXAMPLES)
endforeach()
endif()
# The galaga example: a C game on libakgl with the interpreter embedded as its
# enemy-behavior engine. Chapters 20 and 21 build it from an empty file, so it
# is compiled and run by every AKGL build rather than rotting in a document.
# The asset, script and font paths are baked in so the smoke test can launch
# from any working directory; --assets and --script override them at runtime.
if(AKBASIC_BUILD_EXAMPLES AND AKBASIC_WITH_AKGL)
add_executable(akbasic_example_galaga
examples/galaga/main.c
examples/galaga/script.c
examples/galaga/enemies.c
examples/galaga/player.c)
target_compile_options(akbasic_example_galaga PRIVATE -Wall -Wextra)
target_compile_definitions(akbasic_example_galaga PRIVATE
GALAGA_ASSET_DIR="${CMAKE_CURRENT_SOURCE_DIR}/examples/galaga/assets"
GALAGA_SCRIPT_PATH="${CMAKE_CURRENT_SOURCE_DIR}/examples/galaga/galaga.bas"
GALAGA_FONT_PATH="${CMAKE_CURRENT_SOURCE_DIR}/assets/fonts/C64_Pro_Mono-STYLE.ttf")
target_link_libraries(akbasic_example_galaga PRIVATE akbasic akgl
SDL3::SDL3 SDL3_ttf::SDL3_ttf SDL3_image::SDL3_image)
akbasic_instrument(akbasic_example_galaga)
# Ten seconds of scripted play under the headless drivers: the script boots,
# a wave enters and forms, the autoplay pilot shoots at it, and the program
# tears down and exits 0. A tutorial that stops working fails here rather
# than in front of a reader.
_add_test(NAME example_galaga COMMAND akbasic_example_galaga --frames 600 --autoplay)
_set_tests_properties(example_galaga PROPERTIES TIMEOUT 120
ENVIRONMENT "SDL_VIDEODRIVER=dummy;SDL_AUDIODRIVER=dummy;SDL_RENDER_DRIVER=software")
# The boundary's round-trip test: links the real script.c and the real
# galaga.bas, and fails the moment the two sides of the interop disagree.
add_executable(akbasic_example_galaga_interop
examples/galaga/interop_test.c
examples/galaga/script.c)
target_compile_options(akbasic_example_galaga_interop PRIVATE -Wall -Wextra)
target_compile_definitions(akbasic_example_galaga_interop PRIVATE
GALAGA_SCRIPT_PATH="${CMAKE_CURRENT_SOURCE_DIR}/examples/galaga/galaga.bas")
target_link_libraries(akbasic_example_galaga_interop PRIVATE akbasic akgl
SDL3::SDL3 m)
akbasic_instrument(akbasic_example_galaga_interop)
_add_test(NAME example_galaga_interop COMMAND akbasic_example_galaga_interop)
_set_tests_properties(example_galaga_interop PROPERTIES TIMEOUT 120)
# Regenerating the game figures in docs/ is a deliberate act, never part of
# a build, for the same reason docs_screenshots is: the PNGs are checked in.
# Wall-clock dt makes each regeneration differ by a few pixels of starfield,
# so expect a binary diff every time this runs; commit one only when the
# content changed on purpose. (docs_galaga_figures, not docs_game_figures:
# the libakgl submodule already owns that target name.)
add_custom_target(docs_galaga_figures
COMMAND ${CMAKE_COMMAND} -E env SDL_VIDEODRIVER=dummy SDL_AUDIODRIVER=dummy
SDL_RENDER_DRIVER=software
$<TARGET_FILE:akbasic_example_galaga> --frames 40
--screenshot "${CMAKE_CURRENT_SOURCE_DIR}/docs/images/galaga-title.png"
--screenshot-frame 30
COMMAND ${CMAKE_COMMAND} -E env SDL_VIDEODRIVER=dummy SDL_AUDIODRIVER=dummy
SDL_RENDER_DRIVER=software
$<TARGET_FILE:akbasic_example_galaga> --autoplay --frames 370
--screenshot "${CMAKE_CURRENT_SOURCE_DIR}/docs/images/galaga-wave.png"
--screenshot-frame 360
DEPENDS akbasic_example_galaga
COMMENT "Regenerating the galaga figures in docs/images"
VERBATIM)
endif()
# ---------------------------------------------------------------------------
# Tests.
#

View File

@@ -126,7 +126,7 @@ version are catalogued in [`TODO.md`](TODO.md) and summarised for a BASIC progra
| | |
|---|---|
| [`docs/`](docs/README.md) | The guide: eighteen chapters, the language then each hardware area then a reference section for every verb and function, [Chapter 14](docs/14-architecture.md) on the interpreter's own architecture, [Chapter 15](docs/15-error-codes.md) listing every error code, and [Chapters 17](docs/17-tutorial-breakout.md) and [18](docs/18-tutorial-breakout-artwork.md) building a whole game twice |
| [`docs/`](docs/README.md) | The guide: twenty-one chapters, the language then each hardware area then a reference section for every verb and function, [Chapter 14](docs/14-architecture.md) on the interpreter's own architecture, [Chapter 15](docs/15-error-codes.md) listing every error code, [Chapters 17](docs/17-tutorial-breakout.md) and [18](docs/18-tutorial-breakout-artwork.md) building a whole game twice, and [Chapters 20](docs/20-tutorial-galaga.md) and [21](docs/21-tutorial-galaga-enemies.md) building a C game that embeds the interpreter |
| [`MAINTENANCE.md`](MAINTENANCE.md) | For contributors and maintainers: the documentation-example harness, the three test lists, mutation testing, error-code allocation, style |
| [`TODO.md`](TODO.md) | Outstanding defects, with file, line and consequence |
| [`tests/reference/README.md`](tests/reference/README.md) | Where the golden corpus came from, and the rule for changing it |

View File

@@ -100,6 +100,50 @@ bounded run is usually inside a `FOR` or `GOSUB` body, and a variable created th
dies when the body pops — silently, with the script reading it correctly right up until
it stops.
## Calling a function every frame
`akbasic_runtime_call_function()` calls a `DEF` by name with values you already
hold — the entry point a game loop wants. A host that calls it repeatedly signs
up for three rules the one-shot examples never meet:
```c wrap=hostcalls
CATCH(errctx, akbasic_runtime_call_function(&SCRIPT, "THINK", argp, 1, &result));
/* ...consume the result... */
CATCH(errctx, akbasic_environment_zero(SCRIPT.environment));
```
1. **Reset the value scratch after every call, once the result is consumed.**
Each call parks its result in the caller environment's per-line scratch
(`AKBASIC_MAX_VALUES` slots), and a host calling in a loop never crosses the
line boundary that would reset it. Skip the `akbasic_environment_zero()` and
the pool drains — measured at under two frames of forty calls — after which
every call fails with `Maximum values per line reached`. The reset also
invalidates `result`, which is why it comes after the consumption.
2. **Force RUN mode once after the boot run.** A multi-line `DEF` body only
runs while the runtime is in RUN mode, and by the time a host can call, the
program that filed the definitions has ended. One
`akbasic_runtime_set_mode(&SCRIPT, AKBASIC_MODE_RUN)` after
`akbasic_runtime_run()` makes the bodies run, and the mode stays put because
nothing steps the runtime between calls. Issue #8 tracks making this
unnecessary.
3. **Revive after a script error, deliberately.** A BASIC-level error inside a
called body reports through the sink, answers a stale value, and latches:
the runtime leaves RUN mode and every later call does nothing. When your
policy is to absorb the error and keep calling — a game marking one actor
dumb rather than killing the frame — the revival is two calls:
`akbasic_runtime_clear_error()`, then `akbasic_runtime_set_mode(RUN)` again.
The latch is deliberate for *programs* — the first error ends a run, once,
with one line — so nothing clears it for you.
Do not pass structures as per-frame arguments. A structure or pointer parameter
spends a value-pool slot on every call and the pool never reclaims, so the
interface dies after about a thousand calls — issue #36 has the measurements.
Bind the instance once with `akbasic_host_bind()` and point it at each object
with `akbasic_host_rebind()` ([Chapter 16](16-structures.md)), which spends
nothing per call. The GALAGA tutorial ([Chapters 20](20-tutorial-galaga.md)
and [21](21-tutorial-galaga-enemies.md)) is this whole recipe as a working
game, forty calls a frame.
## Where the output goes
`PRINT` writes through an `akbasic_TextSink`, which is a record of function pointers plus

View File

@@ -685,9 +685,9 @@ seconds asks for fifty frames a second.
### Why `GOTO` rather than `DO ... LOOP`
A `DO ... LOOP` around the frame would read better, and it is not usable here: **a `GOTO`
that jumps out of a `FOR` or a `DO` does not release the loop's scope.** There are 32
that jumps out of a `FOR` or a `DO` does not release the loop's scope.** There are 12
scopes, so a game that leaves its main loop once per lost life stops on the
thirty-second one:
twelfth one:
```basic
N# = 0
@@ -700,7 +700,7 @@ PRINT "SURVIVED " + N#
```
```output
? 3 : PARSE ERROR Environment pool exhausted at line 3 (32 in use)
? 3 : PARSE ERROR Environment pool exhausted at line 3 (12 in use)
```

849
docs/20-tutorial-galaga.md Normal file
View File

@@ -0,0 +1,849 @@
# 20. Tutorial: GALAGA — a C engine with a BASIC brain
This chapter and [Chapter 21](21-tutorial-galaga-enemies.md) build a GALAGA-style
fixed shooter from an empty file. The engine — window, starfield, bullets,
collision, score, screens — is C on libakgl. The enemies think in BASIC: one
script of `DEF` functions is called once per enemy per frame, and it reads and
writes the engine's own structures with no marshalling in either direction.
This chapter builds the engine and proves the boundary works; the next one
fills in the data structures and the AI.
The split is the point. Everything mechanical stays compiled, and everything an
enemy *decides* is a text file you can edit and re-run without rebuilding. It is
an academic exercise in *how* such an embed is done, not a claim that it is the
best way to write a GALAGA.
This is what the two chapters build:
![A full wave: four green bosses, two rows of butterflies, bees still streaming into the grid, the player firing](images/galaga-wave.png)
The finished program is [`examples/galaga/`](../examples/galaga/): four C files,
one `galaga.bas`, and the assets. You do not need it to follow along, but it is
the same program assembled.
```sh norun
$ cmake -S . -B build-akgl -DAKBASIC_WITH_AKGL=ON
$ cmake --build build-akgl --target akbasic_example_galaga
$ ./build-akgl/akbasic_example_galaga
```
| Key | Does |
|---|---|
| left / right | move the ship |
| space | fire — two shots on screen at a time, the classic rule |
| return | choose a menu entry |
## What you will do
- **[Step 1](#step-1-open-a-window)** — open a window, in the one startup order
that works
- **[Step 2](#step-2-scatter-a-starfield)** — scatter a starfield and scroll it,
with no parallax machinery at all
- **[Step 3](#step-3-put-a-ship-on-screen)** — put a ship on screen from a
sprite and a character file, and drive it from the keyboard
- **[Step 4](#step-4-shots-and-collision)** — spawn shots from the actor heap
and collide them by hand
- **[Step 5](#step-5-boot-the-interpreter)** — link the interpreter in, load a
script of definitions, and call one from C
- **[Step 6](#step-6-the-update-hook)** — replace an actor's update hook so its
every frame is a BASIC call
- **[Step 7](#step-7-first-light)** — watch one enemy move under BASIC control,
and read the same numbers from both sides
- **[Step 8](#step-8-screens)** — add the title, game over and victory screens
- **[Step 9](#step-9-run-it-headless)** — run the whole game headless, so CI can
play it every night
Each step compiles and runs. The C fragments quote the finished example; the
file layout there — `main.c` for the harness, `script.c` for the boundary,
`enemies.c` and `player.c` for the actors — is a good one to copy.
---
## Step 1: Open a window
**Goal: a black window with a title, from the canonical startup order.**
libakgl has one startup sequence that works, documented at the top of its
`include/akgl/game.h` and walked through in its own tutorial (libakgl
docs/20-tutorial-sidescroller.md). The order matters twice: the screen
properties are read by the renderer, so they must be set before it exists, and
`akgl_game_init()` does **not** install a physics backend, so the application
must.
```c wrap=galagatypes requires=akgl
static akerr_ErrorContext *startup(void)
{
PREPARE_ERROR(errctx);
PASS(errctx, aksl_strncpy((char *)&akgl_game.name, sizeof(akgl_game.name),
"akbasic galaga tutorial", sizeof(akgl_game.name) - 1));
PASS(errctx, aksl_strncpy((char *)&akgl_game.version, sizeof(akgl_game.version),
"1.0.0", sizeof(akgl_game.version) - 1));
PASS(errctx, aksl_strncpy((char *)&akgl_game.uri, sizeof(akgl_game.uri),
"net.aklabs.akbasic.galaga", sizeof(akgl_game.uri) - 1));
PASS(errctx, akgl_game_init());
PASS(errctx, akgl_set_property("game.screenwidth", "1280"));
PASS(errctx, akgl_set_property("game.screenheight", "960"));
PASS(errctx, akgl_render_2d_init(akgl_renderer));
FAIL_ZERO_RETURN(
errctx,
SDL_SetRenderLogicalPresentation(
akgl_renderer->sdl_renderer,
1280,
960,
SDL_LOGICAL_PRESENTATION_INTEGER_SCALE),
AKGL_ERR_SDL,
"%s",
SDL_GetError()
);
akgl_camera->x = 0.0f;
akgl_camera->y = 0.0f;
akgl_camera->w = 1280.0f;
akgl_camera->h = 960.0f;
PASS(errctx, akgl_physics_init_null(akgl_physics));
SUCCEED_RETURN(errctx);
}
```
Three of those lines deserve their reasons.
**The view is 1280x960 because the artwork is ~100 pixels wide.** libakgl draws
a sprite at the sprite's own size — `akgl_Actor.scale` is overwritten every
frame, so there is no way to draw one smaller (libakgl docs/12-actors.md) — and
a ten-column formation of 100-pixel ships needs 1120 pixels plus margins. The
view is sized to the art rather than the art resized to a view.
**`akgl_physics_init_null()` is not optional.** Skip it and the first
`akgl_game_update()` calls through a NULL `simulate` pointer. Null physics
accepts every call and moves nothing, which is exactly right here: whatever
writes `x` and `y` directly is the mover, and in this game that will be BASIC.
**Error handling is the house protocol.** Every function returns
`akerr_ErrorContext *`, `PASS` propagates, `ATTEMPT`/`CATCH`/`CLEANUP` brackets
anything that must unwind. libakgl's docs/04-errors.md teaches it; this chapter
just uses it, with two rules that keep the fragments compiling: **`CATCH` is
only legal inside an `ATTEMPT` block, and `PASS` everywhere else** — swap them
and the compiler objects about a stray `break` — and `main()` alone ends its
block with `FINISH_NORETURN(errctx)` instead of `FINISH`, because `FINISH`
expands a `return` of the context that an `int`-returning function cannot
compile:
```c wrap=galagatypes requires=akgl
static int FAILED = 0;
int main(int argc, char *argv[])
{
PREPARE_ERROR(errctx);
(void)argc; (void)argv;
ATTEMPT {
/* CATCH each stage in order: startup, assets, the script boot,
* the spawns, then the frame loop. */
} CLEANUP {
/* ...teardown, every call wrapped in IGNORE()... */
} PROCESS(errctx) {
} HANDLE_DEFAULT(errctx) {
LOG_ERROR_WITH_MESSAGE(errctx, "galaga could not run");
/* Set a flag rather than returning: leaving a HANDLE block early
* skips FINISH's release and leaks the context's pool slot. */
FAILED = 1;
} FINISH_NORETURN(errctx);
return FAILED;
}
```
The status codes this game raises are `AKERR_NULLPOINTER`,
`AKERR_VALUE`, `AKERR_KEY`, `AKERR_IO`, `AKERR_OUTOFBOUNDS`, `AKGL_ERR_SDL`
and `AKGL_ERR_HEAP` — there is no code this tutorial invents.
The includes the engine files draw on, so nothing later has to be guessed —
the SDL satellites use their own prefixes (`SDL3_ttf/SDL_ttf.h`, not
`SDL3/SDL_ttf.h`):
```c wrap=galagatypes requires=akgl
#include <stdbool.h>
#include <stdint.h>
#include <string.h>
#include <SDL3/SDL.h>
#include <SDL3_image/SDL_image.h>
#include <SDL3_ttf/SDL_ttf.h>
#include <akerror.h>
#include <akstdlib.h>
#include <akgl/actor.h>
#include <akgl/character.h>
#include <akgl/controller.h>
#include <akgl/draw.h>
#include <akgl/error.h>
#include <akgl/game.h>
#include <akgl/heap.h>
#include <akgl/physics.h>
#include <akgl/registry.h>
#include <akgl/renderer.h>
#include <akgl/sprite.h>
#include <akgl/text.h>
#include <akgl/ui.h>
#include <akgl/util.h>
```
The frame loop is the standard bracket, with one addition you will meet in
Step 6 — for now, events in, world drawn, frame out:
```c wrap=galagahost requires=akgl
while ( SDL_PollEvent(&event) == true ) {
CATCH(errctx, akgl_controller_handle_event((void *)&akgl_game.state, &event));
}
CATCH(errctx, akgl_renderer->frame_start(akgl_renderer));
CATCH(errctx, akgl_game_update(NULL));
CATCH(errctx, akgl_renderer->frame_end(akgl_renderer));
```
`akgl_game_update(NULL)` is update-every-actor, step-the-physics,
draw-the-world. It neither clears nor presents; the `frame_start` and
`frame_end` calls own that.
## Step 2: Scatter a starfield
**Goal: a scrolling two-depth starfield, from an array and one draw call.**
No parallax facility exists in libakgl and none is needed. A fixed array of
stars, advanced per frame and drawn with `akgl_draw_point()` between
`frame_start` and `akgl_game_update()`, is the whole feature. Two speed bands
give the depth for free — the slow band reads as far away:
```c wrap=galagatypes requires=akgl
#define GALAGA_STARS 96
static struct
{
float x;
float y;
float speed;
Uint8 bright;
} STARS[GALAGA_STARS];
static akerr_ErrorContext *starfield_draw(float dt)
{
SDL_Color color = { 255, 255, 255, 255 };
int i = 0;
PREPARE_ERROR(errctx);
for ( i = 0; i < GALAGA_STARS; i++ ) {
STARS[i].y += STARS[i].speed * dt;
if ( STARS[i].y > 960.0f ) {
STARS[i].y -= 960.0f;
}
color.r = STARS[i].bright;
color.g = STARS[i].bright;
color.b = STARS[i].bright;
PASS(errctx, akgl_draw_point(akgl_renderer, STARS[i].x, STARS[i].y, color));
}
SUCCEED_RETURN(errctx);
}
```
Seed the array once at startup — even indexes slow and dim (speed 40, bright
110), odd indexes fast and bright (speed 110, bright 220) — and the effect is
done. A point is exactly one pixel (libakgl docs/09-drawing.md).
## Step 3: Put a ship on screen
**Goal: a player actor, drawn from a character file, moving on key input.**
The art is Kenney's Space Shooter pack, CC0, used byte for byte — see
[`examples/galaga/assets/art/PROVENANCE.md`](../examples/galaga/assets/art/PROVENANCE.md)
for what each file is. An actor gets its looks from a **character**, which maps
actor state words to **sprites** (libakgl docs/10 and 12). Both are JSON; load
sprites first, because a character names its sprites and a character loaded
first fails on the first name it cannot find.
These are the names, so the loading lists and every
`akgl_actor_set_character()` call in both chapters agree — each `sprite_*.json`
and `character_*.json` lives in `assets/`:
| Character | Sprite(s) it maps | Worn by |
|---|---|---|
| `galaga_player` | `galaga_player` | the ship |
| `galaga_bee` | `galaga_bee` | bees |
| `galaga_butterfly` | `galaga_butterfly` | butterflies |
| `galaga_boss` | `galaga_boss`, and `galaga_boss_hurt` on state bit 13 | bosses |
| `galaga_playershot` | `galaga_playershot` | the ship's shots |
| `galaga_enemyshot` | `galaga_enemyshot` | enemy shots |
| `galaga_boom` | `galaga_boom` | explosions |
The spawn is four decisions after the two boilerplate calls:
```c wrap=galagagame requires=akgl
static akerr_ErrorContext *galaga_player_spawn(void)
{
akgl_Actor *player = NULL;
PREPARE_ERROR(errctx);
PASS(errctx, akgl_heap_next_actor(&player));
PASS(errctx, akgl_actor_initialize(player, "player"));
PASS(errctx, akgl_actor_set_character(player, "galaga_player"));
/* AFTER initialize: it resets all seven hooks. */
player->updatefunc = &player_update;
player->movement_controls_face = false;
player->state = AKGL_ACTOR_STATE_ALIVE;
player->visible = true;
player->x = 590.0f;
player->y = 860.0f;
galaga_game.player = player;
SUCCEED_RETURN(errctx);
}
```
Each of the four lines under the comment closes a trap:
- **`updatefunc` after `akgl_actor_initialize()`**, never before — initialize
installs all seven default hooks, and a hook set first is a hook reset.
- **`movement_controls_face = false`.** The default facing logic edits the
state word, a character mapping matches the **whole** word, and an actor
whose state matches no mapping is *silently not drawn*. Nothing here moves by
state bits, so facing stays out of the word entirely.
- **`state = AKGL_ACTOR_STATE_ALIVE`** — the word the character mapping names.
- **`visible = true`.** `akgl_actor_initialize()` does not raise it. In a
tilemap game the map loader copies visibility from map data; there is no map
here, so an actor that skips this line exists, moves, fires and collides —
invisibly. This one line cost this example its first screenshot.
Input goes through a control map: push a control per key with handlers that set
flags, and let the actor's update hook read the flags. A handler receives the
map's target actor and the event, and returns through the error protocol like
everything else — this pair is the whole pattern, repeated per key:
```c wrap=galagagame requires=akgl
static bool MOVELEFT = false;
akerr_ErrorContext *left_on(akgl_Actor *obj, SDL_Event *event)
{
PREPARE_ERROR(errctx);
(void)obj; (void)event;
MOVELEFT = true;
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext *left_off(akgl_Actor *obj, SDL_Event *event)
{
PREPARE_ERROR(errctx);
(void)obj; (void)event;
MOVELEFT = false;
SUCCEED_RETURN(errctx);
}
```
(The example keeps the flags in its `galaga_Game` struct rather than statics;
either works.) The bindings themselves are pushes onto map 0:
```c wrap=galagagame requires=akgl
static akerr_ErrorContext *galaga_player_controls(void)
{
akgl_Control control;
PREPARE_ERROR(errctx);
memset(&control, 0, sizeof(control));
control.event_on = SDL_EVENT_KEY_DOWN;
control.event_off = SDL_EVENT_KEY_UP;
control.key = SDLK_LEFT;
control.handler_on = &left_on;
control.handler_off = &left_off;
PASS(errctx, akgl_controller_pushmap(0, &control));
control.key = SDLK_RIGHT;
control.handler_on = &right_on;
control.handler_off = &right_off;
PASS(errctx, akgl_controller_pushmap(0, &control));
control.key = SDLK_SPACE;
control.handler_on = &fire_on;
control.handler_off = &fire_off;
PASS(errctx, akgl_controller_pushmap(0, &control));
akgl_controlmaps[0].target = galaga_game.player;
SUCCEED_RETURN(errctx);
}
```
Hand **every** polled event to `akgl_controller_handle_event()` — one that no
control binds is not an error, it is a call that did nothing.
## Step 4: Shots and collision
**Goal: bullets that fly, hit, and give their actor slot back.**
Bullets and collision are C forever — they are engine, not behavior. A shot is
an actor from the same 64-slot heap pool, with its own tiny update hook: move,
test, release.
```c wrap=galagagame requires=akgl
static akerr_ErrorContext *player_shot_update(akgl_Actor *obj)
{
SDL_FRect mine;
SDL_FRect theirs;
bool hit = false;
int i = 0;
PREPARE_ERROR(errctx);
FAIL_ZERO_RETURN(errctx, obj, AKERR_NULLPOINTER, "obj");
obj->y -= 900.0f * galaga_game.dt;
if ( obj->y < -60.0f ) {
galaga_game.player_shots_live -= 1;
PASS(errctx, akgl_heap_release_actor(obj));
SUCCEED_RETURN(errctx);
}
shot_box(obj, &mine);
for ( i = 0; i < GALAGA_MAX_ENEMIES; i++ ) {
if ( galaga_enemy_actors[i] == NULL ) {
continue;
}
enemy_box(galaga_enemy_actors[i], &theirs);
PASS(errctx, akgl_collide_rectangles(&mine, &theirs, &hit));
if ( !hit ) {
continue;
}
galaga_enemies[i].hp -= 1;
if ( galaga_enemies[i].hp <= 0 ) {
PASS(errctx, kill_enemy(i));
}
galaga_game.player_shots_live -= 1;
PASS(errctx, akgl_heap_release_actor(obj));
SUCCEED_RETURN(errctx);
}
SUCCEED_RETURN(errctx);
}
```
Four conventions worth keeping:
- **`akgl_collide_rectangles()` is the whole collision system.** At most 2
shots x 40 enemies of axis-aligned tests per frame is noise; the full
`akgl_CollisionWorld` machinery earns its keep on tilemaps, not here. The
`shot_box`/`enemy_box` helpers inset each box from the artwork's rectangle,
because the PNGs carry transparent margin that should not kill anybody.
- **Releasing is despawning.** `akgl_heap_release_actor()` unregisters the
actor and stops it drawing; releasing mid-sweep is safe because
`akgl_game_update()` re-reads each slot's refcount as it goes.
- **Names carry a serial** — `pshot17`, not `pshot1` reused — because the actor
registry is keyed by name, and two live actors with one name is a fight.
- **Spawn caps are C-side refusals.** Two player shots, eight enemy shots; the
spawn functions simply decline past the cap.
Give the enemy shots the same shape falling downward, and the ship a sweep over
both — `examples/galaga/player.c` has all three loops.
Explosions are the fourth actor kind, and they carry the one place this game
*absorbs* an error instead of propagating it. `HANDLE` names the status it
forgives; everything else still travels:
```c wrap=galagagame requires=akgl
static float BOOM_TTL[AKGL_MAX_HEAP_ACTOR];
static uint32_t BOOM_SERIAL = 0;
static akerr_ErrorContext *boom_update(akgl_Actor *obj)
{
ptrdiff_t slot = 0;
PREPARE_ERROR(errctx);
FAIL_ZERO_RETURN(errctx, obj, AKERR_NULLPOINTER, "obj");
slot = obj - akgl_heap_actors;
BOOM_TTL[slot] -= galaga_game.dt;
if ( BOOM_TTL[slot] <= 0.0f ) {
PASS(errctx, akgl_heap_release_actor(obj));
}
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext *galaga_boom_spawn(float x, float y)
{
akgl_Actor *boom = NULL;
char name[32];
int count = 0;
PREPARE_ERROR(errctx);
ATTEMPT {
CATCH(errctx, akgl_heap_next_actor(&boom));
BOOM_SERIAL += 1;
CATCH(errctx, aksl_snprintf(&count, name, sizeof(name), "boom%u", BOOM_SERIAL));
CATCH(errctx, akgl_actor_initialize(boom, name));
CATCH(errctx, akgl_actor_set_character(boom, "galaga_boom"));
boom->updatefunc = &boom_update;
boom->movement_controls_face = false;
boom->state = AKGL_ACTOR_STATE_ALIVE;
boom->visible = true;
boom->x = x;
boom->y = y;
BOOM_TTL[boom - akgl_heap_actors] = 0.25f;
} CLEANUP {
} PROCESS(errctx) {
} HANDLE(errctx, AKGL_ERR_HEAP) {
/* Explosions are decoration. When the heap is momentarily full the
* right outcome is no explosion, not a dead frame. */
} FINISH(errctx, true);
SUCCEED_RETURN(errctx);
}
```
## Step 5: Boot the interpreter
**Goal: the engine calls a BASIC function and prints its answer.**
Everything so far was libakgl. Now link the interpreter into the same
executable. The whole CMake recipe, inside an akbasic checkout with
`AKBASIC_WITH_AKGL=ON`:
```cmake
add_executable(mygalaga
main.c
script.c
enemies.c
player.c)
target_compile_options(mygalaga PRIVATE -Wall -Wextra)
target_compile_definitions(mygalaga PRIVATE
GALAGA_ASSET_DIR="${CMAKE_CURRENT_SOURCE_DIR}/assets"
GALAGA_SCRIPT_PATH="${CMAKE_CURRENT_SOURCE_DIR}/galaga.bas"
GALAGA_FONT_PATH="${CMAKE_CURRENT_SOURCE_DIR}/assets/fonts/C64_Pro_Mono-STYLE.ttf")
target_link_libraries(mygalaga PRIVATE akbasic akgl
SDL3::SDL3 SDL3_ttf::SDL3_ttf SDL3_image::SDL3_image)
```
The three baked-in paths are what let the program launch from any working
directory; `--assets` and `--script` flags can override them at runtime.
Link `akbasic` — the interpreter only. Not `akbasic_akgl` (the device backends
that let a script draw), and not `akbasic_frontend` (the standalone program's
host). This game lends the script **no devices at all**: the scripts compute,
the engine draws, and a script that tries `SPRITE` is refused by name. That
refusal is enforced by the interpreter, not by convention —
[Chapter 10](10-embedding.md) explains the device-lending model this game
declines to use.
The boot is the embedding host from Chapter 10, adapted to a script that only
defines. Keep every line that touches the interpreter in one file — the
example's `script.c` — so the boundary stays a place rather than a habit. That
file's interpreter-facing includes and statics, exactly:
```c wrap=galagatypes requires=akgl
#include <akbasic/environment.h>
#include <akbasic/error.h>
#include <akbasic/host.h>
#include <akbasic/runtime.h>
#include <akbasic/sink.h>
/* Static because an akbasic_Runtime is far too big for a stack frame --
* 2.40 MiB on this branch. */
static akbasic_Runtime SCRIPT;
static akbasic_TextSink SINK;
static akbasic_StdioSink SINKSTATE;
static char SOURCE[16384];
```
The boot itself:
```c wrap=galagacalls requires=akgl
CATCH(errctx, akbasic_error_register());
CATCH(errctx, akbasic_sink_init_stdio(&SINK, &SINKSTATE, stdout, NULL));
CATCH(errctx, akbasic_runtime_init(&SCRIPT, &SINK));
CATCH(errctx, akbasic_runtime_load(&SCRIPT, SOURCE));
CATCH(errctx, akbasic_runtime_start(&SCRIPT, AKBASIC_MODE_RUN));
CATCH(errctx, akbasic_runtime_run(&SCRIPT, 4 * AKBASIC_MAX_SOURCE_LINES));
CATCH(errctx, akbasic_runtime_set_mode(&SCRIPT, AKBASIC_MODE_RUN));
```
Two of those lines are the ones a first embedding gets wrong.
**A "no top level code" script still has to run once.** The script is nothing
but `DEF` blocks and a final `END`, and executing the `DEF` statements is what
files the functions. The run is bounded — a script that is all definitions has
no business taking more than a few steps per line, and an accidental loop at
boot should be a diagnosis, not a hang.
**The `set_mode` after the run is load-bearing.** The program has now ended and
the runtime sits in QUIT mode, where a multi-line `DEF` called from the host
returns a silent zero. Forcing the mode back to RUN makes the bodies run, and it
stays put because nothing here ever steps the runtime again. Issue #8 tracks
making this workaround unnecessary.
`PRINT` inside the script goes through the stdio sink and lands on stdout —
that is the script's debug channel for the rest of both chapters.
Prove the wiring with one function. Put this in the script:
```basic
DEF ADDEM(A#, B#) = A# + B#
END
```
And call it from C, with values you already have:
```c wrap=galagacalls requires=akgl
memset(&args[0], 0, sizeof(args[0]));
memset(&args[1], 0, sizeof(args[1]));
args[0].valuetype = AKBASIC_TYPE_INTEGER;
args[0].intval = 17;
args[1].valuetype = AKBASIC_TYPE_INTEGER;
args[1].intval = 25;
argp[0] = &args[0];
argp[1] = &args[1];
CATCH(errctx, akbasic_runtime_call_function(&SCRIPT, "ADDEM", argp, 2, &result));
printf("ADDEM(17, 25) = %lld\n", (long long)result->intval);
```
```text
ADDEM(17, 25) = 42
```
`akbasic_runtime_call_function()` is the host's entry point: a name and
already-evaluated values in, the function's result out. The engine refuses to
start when the script will not boot — a game whose enemies cannot think is not
a game missing a feature, it is a game that does not run.
## Step 6: The update hook
**Goal: one actor whose every frame is a BASIC call.**
`akgl_game_update()` calls each live actor's `updatefunc` exactly once per
frame. Replacing that pointer is the whole integration: the actor's frame *is*
a script call.
```c wrap=galagagame requires=akgl
static akerr_ErrorContext *enemy_update(akgl_Actor *obj)
{
galaga_Enemy *enemy = NULL;
PREPARE_ERROR(errctx);
FAIL_ZERO_RETURN(errctx, obj, AKERR_NULLPOINTER, "obj");
enemy = (galaga_Enemy *)obj->actorData;
FAIL_ZERO_RETURN(errctx, enemy, AKERR_NULLPOINTER, "an enemy actor with no galaga_Enemy attached");
enemy->rnd = galaga_random();
PASS(errctx, galaga_script_update_enemy(enemy, obj, galaga_game.dt));
if ( enemy->fire != 0 ) {
PASS(errctx, enemy_fire(enemy, obj));
}
SUCCEED_RETURN(errctx);
}
```
The hook's body is a protocol, and `galaga_script_update_enemy()` is its
middle: **rebind, call, recover, reset.**
```c wrap=galagacalls requires=akgl
CATCH(errctx, akbasic_host_rebind(&SCRIPT, "SELF@", enemy));
CATCH(errctx, akbasic_host_rebind(&SCRIPT, "ACTOR@", actor));
memset(&dtval, 0, sizeof(dtval));
dtval.valuetype = AKBASIC_TYPE_FLOAT;
dtval.floatval = (double)dt;
argp[0] = &dtval;
CATCH(errctx, akbasic_runtime_call_function(&SCRIPT, "UPDATEBEE", argp, 1, &result));
CATCH(errctx, akbasic_environment_zero(SCRIPT.environment));
```
`SELF@` and `ACTOR@` are **host bindings** — the enemy's record and the
engine's live actor, shared with the script as structures it can read and
write directly. [Chapter 21](21-tutorial-galaga-enemies.md) builds them; for
this chapter, know that `akbasic_host_rebind()` points an existing binding at
a different instance, which is how forty enemies share one script: one name,
rebound per enemy, rather than forty names.
**The `akbasic_environment_zero()` after every call is load-bearing.** Each
call parks its result in the caller environment's per-line value scratch, and a
host calling in a loop never crosses the line boundary that would reset it.
Without this line the scratch drains in under two frames of a 40-enemy wave and
every later call fails with `Maximum values per line reached`. Chapter 10's
["Calling a function every frame"](10-embedding.md#calling-a-function-every-frame)
section is the rule's home.
## Step 7: First light
**Goal: a C actor moving under BASIC control, and proof it is one memory.**
Before any real AI, the smallest demonstration. One enemy, one function, a sine
drift written entirely in BASIC through the actor binding:
```basic
DEF UPDATEBEE(DT%)
SELF@.T% = SELF@.T% + DT%
ACTOR@.X% = 590.0 + SIN(SELF@.T%) * 200
ACTOR@.Y% = 300.0
PRINT "BASIC SEES X = " + ACTOR@.X%
RETURN 0
END
```
Spawn one enemy with the hook from Step 6, and have the engine print the same
actor's position each frame from C:
```c wrap=galagahost requires=akgl
SDL_Log("C SEES X = %f", galaga_enemy_actors[0]->x);
```
```text
BASIC SEES X = 593.191094
INFO: C SEES X = 593.191094
BASIC SEES X = 596.378593
INFO: C SEES X = 596.378593
```
Same numbers, one memory. The script wrote `ACTOR@.X%`; the renderer read
`akgl_Actor.x`; nothing copied anything anywhere. The ship swings in a slow
arc, and the whole architecture is visible in that one motion: C owns the
frame, BASIC owns the decision, and the actor is the same bytes to both.
## Step 8: Screens
**Goal: title, playing, game over, victory — a state machine around the loop.**
The screens are libakgl's UI layer, in the three-state pattern of its uidemo
example (libakgl docs/22-ui.md). A `galaga_Screen` enum, one `declare_*()`
function per screen, and the UI bracket between `akgl_game_update()` and
`frame_end` — exactly where the frame contract puts it:
```c wrap=galagahost requires=akgl
CATCH(errctx, akgl_ui_frame_begin());
switch ( galaga_game.screen ) {
case GALAGA_SCREEN_TITLE:
CATCH(errctx, declare_title());
break;
case GALAGA_SCREEN_PLAY:
CATCH(errctx, declare_play());
break;
case GALAGA_SCREEN_GAMEOVER:
case GALAGA_SCREEN_VICTORY:
CATCH(errctx, declare_end());
break;
}
CATCH(errctx, akgl_ui_frame_end(akgl_renderer));
```
The playing screen is two `akgl_ui_label()` calls — a widget call per label,
not a struct — formatted into `static` buffers, because the UI borrows label
text until `frame_end` and a local buffer would be dangling by the time it
draws:
```c wrap=galagagame requires=akgl
static char HUD_SCORE[64];
static char HUD_LIVES[64];
static akerr_ErrorContext *declare_play(void)
{
int count = 0;
PREPARE_ERROR(errctx);
PASS(errctx, aksl_snprintf(&count, HUD_SCORE, sizeof(HUD_SCORE),
"SCORE %06d", galaga_game.score));
PASS(errctx, aksl_snprintf(&count, HUD_LIVES, sizeof(HUD_LIVES),
"LIVES %d WAVE %d", galaga_game.lives, galaga_shared.wave));
PASS(errctx, akgl_ui_label("score", HUD_SCORE, AKGL_UI_ANCHOR_TOP_LEFT, NULL));
PASS(errctx, akgl_ui_label("lives", HUD_LIVES, AKGL_UI_ANCHOR_TOP_RIGHT, NULL));
SUCCEED_RETURN(errctx);
}
```
The title and end screens are an `akgl_ui_menu()` at the center, fed an
`akgl_UiMenu` that lives in a `static` for the same borrowing reason. The
struct is an id, the item strings, a count, the selected index, the
`activated` output flag, and a style (`NULL` for the default):
```c wrap=galagatypes requires=akgl
static akgl_UiMenu TITLE_MENU = {
"titlemenu", { "START", "QUIT" }, 2, 0, false, NULL
};
static akerr_ErrorContext *declare_title(void)
{
PREPARE_ERROR(errctx);
PASS(errctx, akgl_ui_menu(&TITLE_MENU));
SUCCEED_RETURN(errctx);
}
```
Route events to the menu with
`akgl_ui_menu_handle_event(&TITLE_MENU, event, &consumed)` — the menu for
whichever screen is up, a `bool` out-parameter reporting whether the event was
taken. Up and down move `selected`, return sets `activated`.
The big **GALAGA** headline is direct text rather than a label:
```c wrap=galagagame requires=akgl
static akerr_ErrorContext *draw_banner(char *text)
{
SDL_Color ink = { 235, 235, 235, 255 };
TTF_Font *font = NULL;
int w = 0;
int h = 0;
PREPARE_ERROR(errctx);
FAIL_ZERO_RETURN(errctx, text, AKERR_NULLPOINTER, "text");
font = SDL_GetPointerProperty(AKGL_REGISTRY_FONT, "banner", NULL);
FAIL_ZERO_RETURN(errctx, font, AKERR_KEY, "the banner font is not loaded");
PASS(errctx, akgl_text_measure(font, text, &w, &h));
PASS(errctx, akgl_text_rendertextat(font, text, ink, 0, (1280 - w) / 2, 280));
SUCCEED_RETURN(errctx);
}
```
The menu owns `AKGL_UI_ANCHOR_CENTER`, a label anchored there disappears
behind it, and there is no top-center anchor — so the headline measures itself
and draws at a coordinate, before the UI bracket so the menu still paints over
it if the two ever meet.
![The title screen: the banner, the menu, the starfield](images/galaga-title.png)
Screen transitions are three rules read after the world updates: lives spent is
GAME OVER, an empty wave is VICTORY, and a menu activation either restarts or
quits. The menu never clears its own `activated` flag — the state machine that
acts on it does.
## Step 9: Run it headless
**Goal: the same game, playable by a script, in CI every night.**
The example takes five flags, in the pattern of libakgl's sidescroller:
```sh norun
$ SDL_VIDEODRIVER=dummy SDL_AUDIODRIVER=dummy SDL_RENDER_DRIVER=software \
./build-akgl/akbasic_example_galaga --frames 600 --autoplay
```
`--frames N` bounds the run; `--autoplay` is a scripted pilot that starts the
game, sweeps the floor and holds fire until the wave assembles; `--screenshot
PATH --screenshot-frame N` write a PNG from the render target — the figures in
this chapter are that flag's output, not pictures somebody took once. Synthetic
input goes through `akgl_controller_handle_event()` with constructed
`SDL_Event`s, never by calling the handlers directly — the point of autoplay is
to exercise the same path a keyboard does.
The last line of every run is the evidence:
```text
galaga: 600 frames, screen 1, score 1910, alive 9, kills bee 19 bfly 12 boss 0, shots bee 0 bfly 3 boss 0, script errors 0
```
Exiting 0 is not proof the wave flew. The readout is: kills and shots counted
per kind say the enemies entered, thought and fired, and **`script errors 0`**
says every one of the ~24,000 BASIC calls in those ten seconds came back clean.
A wave of dumb enemies still exits 0, and that count is how you notice. The
CTest entry `example_galaga` runs exactly this under the dummy SDL drivers,
which is what keeps both chapters honest.
---
That is the engine: a window, a starfield, a ship, bullets, screens, and an
interpreter that answers when called. Everything on screen so far is C. What
turns it into a GALAGA is [Chapter 21](21-tutorial-galaga-enemies.md) — the
three shared structures, the script that thinks through them, and a full wave
entering, breathing, diving and firing without another line of engine code.

View File

@@ -0,0 +1,585 @@
# 21. Tutorial: GALAGA — the structures and the AI
[Chapter 20](20-tutorial-galaga.md) built a C engine that boots the interpreter
and hands one actor to BASIC. This chapter builds everything that crosses the
boundary — the three shared structures — and then the script that thinks
through them: a full wave that enters, forms up, breathes, dives, fires and
dies, without another line of engine code.
![The wave assembling: bosses, butterflies and bees under BASIC control](images/galaga-wave.png)
The finished script is
[`examples/galaga/galaga.bas`](../examples/galaga/galaga.bas) — six `DEF`
functions and an `END`, nothing else. Editing it and re-running the game is the
whole development loop; the engine never rebuilds.
## What you will do
- **[Step 1](#step-1-declare-the-enemy-once-in-c)** — declare the enemy record
once, in C, and register it as a BASIC type
- **[Step 2](#step-2-bind-the-engines-own-actor)** — bind the engine's own
actor as the second type, which is the point of the whole exercise
- **[Step 3](#step-3-share-the-frame-and-the-dice)** — share the frame state,
and give the script randomness it cannot make itself
- **[Step 4](#step-4-why-bindings-and-not-arguments)** — see why the structures
are bindings rather than function arguments
- **[Step 5](#step-5-the-shape-of-the-script)** — learn the three language
rules that shape every enemy function
- **[Step 6](#step-6-the-shared-maneuvers)** — write the shared maneuvers:
glide home, dive, decide to fire
- **[Step 7](#step-7-the-three-kinds)** — write the bee, the butterfly and the
boss
- **[Step 8](#step-8-the-formation-c-or-basic)** — decide who owns the
formation, and lay it out
- **[Step 9](#step-9-when-a-script-dies)** — decide what a script error does to
the game, and make it do that
- **[Step 10](#step-10-prove-it)** — prove the boundary with a test that links
the real files
- **[Step 11](#step-11-the-cost-measured)** — measure what thinking in BASIC
costs, against the same logic in C
---
## Step 1: Declare the enemy once, in C
**Goal: one struct that both languages read and write, with one source of truth.**
An enemy is what the state machine needs to remember between frames, plus one
inbox and one outbox:
```c wrap=galagatypes requires=akgl
#define GALAGA_ENEMY_BEE 0
#define GALAGA_ENEMY_BUTTERFLY 1
#define GALAGA_ENEMY_BOSS 2
/*
* galaga_Enemy.state bits. The script owns these transitions; the engine only
* writes the word at spawn.
*
* 8 0
* 0 0 0 0 0 1 1 1
* | | `-- ENTERING: flying its entry path toward the formation slot
* | `---- FORMATION: holding (and breathing around) homex/homey
* `------ DIVING: attacking, off the grid until it leaves the screen
*/
#define GALAGA_ES_ENTERING (1 << 0)
#define GALAGA_ES_FORMATION (1 << 1)
#define GALAGA_ES_DIVING (1 << 2)
typedef struct galaga_Enemy
{
int32_t kind; /* GALAGA_ENEMY_BEE / BUTTERFLY / BOSS */
int32_t state; /* GALAGA_ES_* bit flags */
float homex; /* formation slot, in map pixels */
float homey;
float t; /* parametric clock for the current maneuver */
int32_t hp;
int32_t fire; /* outbox: script sets 1, engine consumes */
float rnd; /* inbox: engine writes fresh 0..1 each call */
} galaga_Enemy;
```
The C struct *is* the BASIC type. `akbasic_host_register_type()` takes a table
of field descriptors — the BASIC name with its suffix, the C representation,
and where the member sits — and after that the language's own machinery works
across the boundary with no second set of rules
([Chapter 16](16-structures.md)):
```c wrap=galagatypes requires=akgl
typedef struct galaga_Enemy
{
int32_t kind;
int32_t state;
float homex;
float homey;
float t;
int32_t hp;
int32_t fire;
float rnd;
} galaga_Enemy;
static const akbasic_HostField ENEMY_FIELDS[] = {
/* struct member BASIC name C representation */
AKBASIC_HOST_FIELD( galaga_Enemy, kind, "KIND#", AKBASIC_HOSTFIELD_INT32 ),
AKBASIC_HOST_FIELD( galaga_Enemy, state, "STATE#", AKBASIC_HOSTFIELD_INT32 ),
AKBASIC_HOST_FIELD( galaga_Enemy, homex, "HOMEX%", AKBASIC_HOSTFIELD_FLOAT ),
AKBASIC_HOST_FIELD( galaga_Enemy, homey, "HOMEY%", AKBASIC_HOSTFIELD_FLOAT ),
AKBASIC_HOST_FIELD( galaga_Enemy, t, "T%", AKBASIC_HOSTFIELD_FLOAT ),
AKBASIC_HOST_FIELD( galaga_Enemy, hp, "HP#", AKBASIC_HOSTFIELD_INT32 ),
AKBASIC_HOST_FIELD( galaga_Enemy, fire, "FIRE#", AKBASIC_HOSTFIELD_INT32 ),
AKBASIC_HOST_FIELD( galaga_Enemy, rnd, "RND%", AKBASIC_HOSTFIELD_FLOAT )
};
static const akbasic_HostType ENEMY_TYPE = {
"ENEMY", sizeof(galaga_Enemy), ENEMY_FIELDS, 8
};
```
Three decisions are load-bearing here:
- **`AKBASIC_HOST_FIELD` takes the offset and the width from the member
itself**, via `offsetof` — so the two sides cannot drift. Writing them out by
hand is two chances to name the wrong member and no way to notice.
- **The script never declares a `TYPE`.** A host type and a script `TYPE` share
one namespace, and a script that tries to redeclare `ENEMY` is refused. The
"structure definitions" half of the boundary lives here, once.
- **The suffixes are the dialect's**: `#` is integer, `%` is float
([Chapter 3](03-the-language.md)). `HOMEX%` because a formation slot is a
pixel coordinate the glide arithmetic must not truncate.
The limits that shape the struct: a type may carry 16 fields and the runtime 16
types ([Chapter 16](16-structures.md)). `ENEMY` spends 8 fields; the game
spends 3 types.
## Step 2: Bind the engine's own actor
**Goal: the script writes the same bytes the renderer reads.**
The enemy record is the game's own invention. The second type is not — it is
libakgl's `akgl_Actor`, registered field-for-field over the engine's real
struct:
```c wrap=galagatypes requires=akgl
static const akbasic_HostField ACTOR_FIELDS[] = {
AKBASIC_HOST_FIELD( akgl_Actor, x, "X%", AKBASIC_HOSTFIELD_FLOAT ),
AKBASIC_HOST_FIELD( akgl_Actor, y, "Y%", AKBASIC_HOSTFIELD_FLOAT ),
AKBASIC_HOST_FIELD( akgl_Actor, state, "STATE#", AKBASIC_HOSTFIELD_INT32 ),
AKBASIC_HOST_FIELD( akgl_Actor, visible, "VISIBLE#", AKBASIC_HOSTFIELD_BOOL )
};
static const akbasic_HostType ACTOR_TYPE = {
"ACTOR", sizeof(akgl_Actor), ACTOR_FIELDS, 4
};
```
This is the demonstrative point of the whole exercise. When the script writes
`ACTOR@.X%`, it writes `akgl_Actor.x` — the same memory the renderer reads on
the same frame. There is no copy going in, no copy coming out, and no code
between the script's decision and the engine's pixel. Null physics
(Chapter 20, Step 1) is what makes that safe: nothing else is trying to move
the actor.
Registration and the first binding happen at boot, before the script loads —
between `akbasic_runtime_init()` and `akbasic_runtime_load()` in Chapter 20's
boot sequence. A binding is **borrowed, never copied**, so the placeholders it
points at must be static storage:
```c wrap=galagacalls requires=akgl
CATCH(errctx, akbasic_host_register_type(&SCRIPT, &ENEMY_TYPE));
CATCH(errctx, akbasic_host_register_type(&SCRIPT, &ACTOR_TYPE));
CATCH(errctx, akbasic_host_register_type(&SCRIPT, &GAME_TYPE));
CATCH(errctx, akbasic_host_bind(&SCRIPT, "SELF@", "ENEMY", &SCRATCH_ENEMY));
CATCH(errctx, akbasic_host_bind(&SCRIPT, "ACTOR@", "ACTOR", &SCRATCH_ACTOR));
CATCH(errctx, akbasic_host_bind(&SCRIPT, "GAME@", "GAME", &galaga_shared));
```
`akbasic_host_bind()` takes the script name, the registered type's name, and
the instance; after that, `SELF@` and `ACTOR@` are only ever *re*bound.
The per-frame call binds both names to *this* enemy before dispatching — one
binding per name, pointed at forty enemies in turn, which is what
`akbasic_host_rebind()` is for:
```c wrap=galagacalls requires=akgl
CATCH(errctx, akbasic_host_rebind(&SCRIPT, "SELF@", enemy));
CATCH(errctx, akbasic_host_rebind(&SCRIPT, "ACTOR@", actor));
```
## Step 3: Share the frame, and the dice
**Goal: everything a diving enemy needs to know about the world, in one record.**
```c wrap=galagatypes requires=akgl
typedef struct galaga_Shared
{
float playerx; /* the player actor's position, this frame */
float playery;
int32_t wave;
float rnd; /* fresh 0..1 each frame; the issue #16 route */
} galaga_Shared;
```
`GAME@` is bound once at boot to this one global instance and never rebound;
the engine refreshes it at the top of every frame. The boss reads
`GAME@.PLAYERX%` to lead its dive; the fire decision reads it to know whether
anything is worth shooting at.
The `rnd` fields — one here per frame, one on each enemy per call — exist
because the engine's PRNG is the script's **only** source of randomness: write
`SELF@.RND% < DT% * 1.5` and an enemy's trigger finger is a dice roll. There
is no `RND` verb in this dialect; issue #16 tracks adding one, and Chapter
17's breakout hand-rolls a linear congruential generator in BASIC as the other
route. Here the engine fills the field, which also keeps a headless run the
same game on every machine — the PRNG is the example's own, not libc's.
## Step 4: Why bindings, and not arguments
**Goal: know why `SELF@` is a bound global rather than a parameter.**
The language can pass structures to functions — by value with `E@ AS ENEMY`,
by reference with `E@ AS PTR TO ENEMY` ([Chapter 16](16-structures.md)) — and
a host can construct those argument values, so the obvious alternative
interface is honest functions:
```basic norun
DEF UPDATEBEE(E@ AS PTR TO ENEMY, A@ AS PTR TO ACTOR, G@ AS PTR TO GAME, DT%)
```
It was measured before this chapter chose. Pointer arguments work — writes
through `E@->X%` land in the host struct, the type check refuses a wrong type,
by-value copies exactly as documented. What rules them out is the pool math:
| | bound globals | pointer arguments |
|---|---|---|
| value-pool slots per call | 0 | 1 per structure parameter, never returned |
| calls before exhaustion | unbounded | 1,015 measured (2,048-slot pool, 2 pointer args) |
| at 40 enemies per frame | unbounded | 25 frames |
| per-call cost | 148 us | 251 us |
A `@`-suffixed name always takes value-pool storage, and that pool never
reclaims — a documented property of structures, because a pointer may outlive
the scope that `DIM`med it. A *parameter* is a local that dies with the call,
but it pays the storage price of a `DIM` that must survive one; the pool
drains, and the wave stops thinking mid-flight. Issue #36 tracks it, with the
reduction for whoever fixes it. Until then: **bind and rebind for per-frame
host calls; pass structures only to functions called a bounded number of
times.**
## Step 5: The shape of the script
**Goal: the three rules every enemy function is written under.**
`galaga.bas` is definitions and an `END` — no top-level code, no line numbers,
no `LABEL`s. Three rules of the dialect shape every body in it.
**Rule 1: the left operand decides integer or float arithmetic**
([Chapter 3](03-the-language.md)). This will bite every enemy script exactly
once, so meet it now. The natural spelling of "move by speed times dt" moves
nothing:
```basic norun
ACTOR@.Y% = ACTOR@.Y% + 260 * DT%
```
`260` is an integer, it is on the left of `*`, so `DT%` — a float around
0.016 — is converted to integer **zero** before the multiply. Nothing fails;
the enemy simply does not move. The working spelling puts the float first:
```basic norun
ACTOR@.Y% = ACTOR@.Y% + SPD% * DT%
SPD% = SELF@.T% * 150 + 260
```
Every expression in the finished script is written float-first. When an enemy
of yours will not move, this is the first thing to check.
**Rule 2: only the last `RETURN` may start a line.** A multi-line `DEF` body
runs until `RETURN` — and the *definition* is scanned the same way, ending at
the first line that begins with one. An early return therefore always rides an
`IF ... THEN RETURN 0` on one line, and exactly one line-leading `RETURN` ends
each function. The stagger guard at the top of every update function is the
idiom:
```basic norun
DEF UPDATEBEE(DT%)
SELF@.T% = SELF@.T% + DT%
IF SELF@.T% < 0 THEN RETURN 0
```
**Rule 3: the budgets are small and named.** Eight function slots exist
(`AKBASIC_MAX_FUNCTIONS`), each a measured 36 KiB of the runtime's 2.40 MiB.
This game defines six: three update functions, two shared maneuvers, one fire
decision. Nesting draws from the twelve-slot environment pool exactly as
`GOSUB` does; the deepest chain here is three (update → maneuver → nothing).
If a design needs a ninth function, raising the limit is one `#define` and
+36 KiB per slot — weighed, not assumed.
## Step 6: The shared maneuvers
**Goal: three helpers that make the three kinds one page each.**
Ease toward the formation slot, with a little entry swirl. Answers 1 once the
slot is reached — the caller flips the state on that answer:
```basic
DEF GLIDEHOME(DT%)
DX% = SELF@.HOMEX% - ACTOR@.X%
DY% = SELF@.HOMEY% - ACTOR@.Y%
K% = DT% * 4.5
IF K% > 1 THEN K% = 1
ACTOR@.X% = ACTOR@.X% + DX% * K% + SIN(SELF@.T% * 6) * 90 * DT%
ACTOR@.Y% = ACTOR@.Y% + DY% * K%
IF ABS(DX%) < 3 AND ABS(DY%) < 3 THEN RETURN 1
RETURN 0
END
```
One frame of a dive: accelerate downward, weave, lean toward the player's
column, and glide back in from the top after falling out the bottom. The
weave and the lean are parameters, which is what makes three kinds out of one
maneuver:
```basic
DEF DIVESTEP(DT%, WEAVE%, LEAD%)
SPD% = SELF@.T% * 150 + 260
ACTOR@.Y% = ACTOR@.Y% + SPD% * DT%
ACTOR@.X% = ACTOR@.X% + SIN(SELF@.T% * 4) * WEAVE% * DT%
DX% = GAME@.PLAYERX% - ACTOR@.X%
IF DX% > 220 THEN DX% = 220
IF DX% < -220 THEN DX% = -220
ACTOR@.X% = ACTOR@.X% + DX% * LEAD% * DT%
IF ACTOR@.Y% > 1040 THEN BEGIN
ACTOR@.Y% = 0.0 - 90
SELF@.STATE# = 1
SELF@.T% = 0
BEND
RETURN 0
END
```
Note the off-screen exit: state back to `1` (ENTERING), clock to zero, and the
glide brings it home — a dive that misses rejoins the formation, which is the
classic loop. `0.0 - 90` rather than `0 - 90` is Rule 1 again: the float goes
first even to make a negative.
The fire decision raises the flag when diving roughly above the player. The
engine consumes `FIRE#` and does the spawning — the script only wishes,
because spawning takes an actor from a bounded pool and pool exhaustion must
be a C-side refusal with the house error context, not a script mystery:
```basic
DEF DECIDEFIRE(DT%)
DX% = GAME@.PLAYERX% - ACTOR@.X%
IF ABS(DX%) > 140 THEN RETURN 0
IF ACTOR@.Y% > GAME@.PLAYERY% THEN RETURN 0
IF SELF@.RND% < DT% * 1.5 THEN SELF@.FIRE# = 1
RETURN 0
END
```
## Step 7: The three kinds
**Goal: bee, butterfly, boss — one state machine, three characters.**
Every kind is the same three-state machine, dispatched by the bits of
`SELF@.STATE#`. The bee is the reference implementation:
```basic
DEF GLIDEHOME(DT%)
ACTOR@.X% = SELF@.HOMEX%
ACTOR@.Y% = SELF@.HOMEY%
RETURN 1
DEF DIVESTEP(DT%, WEAVE%, LEAD%)
RETURN 0
DEF DECIDEFIRE(DT%)
RETURN 0
DEF UPDATEBEE(DT%)
SELF@.T% = SELF@.T% + DT%
IF SELF@.T% < 0 THEN RETURN 0
S# = SELF@.STATE#
IF (S# AND 1) > 0 THEN BEGIN
R# = GLIDEHOME(DT%)
IF R# = 1 THEN SELF@.STATE# = 2 : SELF@.T% = 0
BEND
IF (S# AND 2) > 0 THEN BEGIN
ACTOR@.X% = SELF@.HOMEX% + SIN(SELF@.T% * 1.7) * 16
ACTOR@.Y% = SELF@.HOMEY%
IF SELF@.RND% < DT% * 0.04 THEN SELF@.STATE# = 4 : SELF@.T% = 0
BEND
IF (S# AND 4) > 0 THEN BEGIN
R# = DIVESTEP(DT%, 130, 0.2)
R# = DECIDEFIRE(DT%)
BEND
RETURN 0
END
```
(The three helpers above are stubs so this listing runs alone; the real ones
are Step 6's. The listing in `galaga.bas` is this function verbatim.)
The shape to notice: `S#` is read **once**, so a state flipped this frame does
not also run its new state's block this frame — transitions are frame-atomic.
Each block is one `IF ... BEGIN`/`BEND`, never nested. The formation block
computes position *relative to home* every frame — `HOMEX% + SIN(...)` — so
the grid's idle breathing belongs to the script even though C placed the grid.
The butterfly is the bee with a wide lateral weave — `DIVESTEP(DT%, 260, 0.1)`
— and a slightly itchier trigger. The boss differs three ways: two hit points
(C fills `HP#` at spawn), a dive that leads the player —
`DIVESTEP(DT%, 60, 0.9)` — and one line that crosses the boundary in the other
direction:
```basic norun
IF SELF@.HP# = 1 THEN ACTOR@.STATE# = ACTOR@.STATE# OR 8192
```
8192 is `AKGL_ACTOR_STATE_UNDEFINED_13`, one of the actor state bits libakgl
reserves for the game. The boss's character file maps the state word
`ALIVE` to the green sprite and `ALIVE`+bit-13 to the drained one — so when
the script raises the bit, the engine's own character machinery swaps the
sprite. BASIC decides *that* the boss looks hurt; C never hears about it.
## Step 8: The formation: C or BASIC?
**Goal: decide who owns the grid, from the trade-offs rather than taste.**
Both can lay out the formation. The choice is argued, not asserted:
| | C lays out the grid | BASIC lays out the grid |
|---|---|---|
| actor pool safety | refusal at spawn, house error path | script can ask for more than 64 exist |
| tuning without rebuild | no | yes |
| call budget | zero calls | one call per spawn |
| who knows the screen size | the engine owns it anyway | needs it exported through `GAME@` |
**Decision: C owns the grid, the wave table and the spawn timing; BASIC owns
everything an enemy does after it exists.** The slot arrives in
`SELF@.HOMEX%`/`HOMEY%`, so the breathing stays the script's (Step 7), and the
pool stays behind a C-side refusal. The wave is the aligned table house style
already prescribes for tabular data — one row per formation row:
```c wrap=galagagame requires=akgl
static const struct
{
int32_t kind; /* GALAGA_ENEMY_* */
int row; /* formation row */
int first; /* first column filled */
int count; /* columns filled */
int32_t hp;
}
WAVE_ROWS[] = {
/* kind row first count hp */
{ GALAGA_ENEMY_BOSS, 0, 3, 4, 2 },
{ GALAGA_ENEMY_BUTTERFLY, 1, 1, 8, 1 },
{ GALAGA_ENEMY_BUTTERFLY, 2, 1, 8, 1 },
{ GALAGA_ENEMY_BEE, 3, 0, 10, 1 },
{ GALAGA_ENEMY_BEE, 4, 0, 10, 1 }
};
```
Forty enemies: 4 bosses, 16 butterflies, 20 bees. The actor heap holds 64:
```text
player 1
player shots 2 /* the classic two-on-screen rule */
enemies 40 /* 20 bees, 16 butterflies, 4 bosses */
enemy shots 8
explosions 8 /* short-lived actors, released on a timer */
---
59 of 64
```
The spawn walks the table, fills each `galaga_Enemy`, and staggers the entry
clocks — `t = -0.08 * index`, so each enemy holds still until its own clock
crosses zero and the wave pours in as a stream rather than a wall. The full
loop is `examples/galaga/enemies.c`.
## Step 9: When a script dies
**Goal: a script error costs one enemy's wits, never the frame.**
A BASIC-level error in an enemy's function — a misspelled field, arithmetic on
the wrong type — reports through the sink and stops the script. The engine's
policy, implemented around the call in `script.c`:
- **The enemy goes dumb**: state cleared to a formation hold it will never
leave, outbox cleared. The other thirty-nine keep thinking.
- **The runtime is revived**: a run's first error latches, and while it stands
every later call answers a stale value after doing nothing. Revival is two
calls — `akbasic_runtime_clear_error()`, then the same
`akbasic_runtime_set_mode(RUN)` the boot needed (issue #8's mechanics).
- **The first failure is logged, the rest are counted.** Sixty a second of the
same message is how a log stops being read; the count lands in the closing
readout as `script errors N`, where a headless run cannot miss it.
The same detection runs at boot: every function in the dispatch table is
called once against a zeroed scratch enemy, so a script that cannot run fails
at startup with the function's name in the message — not on frame one of the
first wave.
## Step 10: Prove it
**Goal: a test that fails the moment the two sides disagree.**
`examples/galaga/interop_test.c` links the real `script.c` and loads the real
`galaga.bas` — not copies — and pins the four claims this chapter made:
```text
ok: a formation bee's sway is written into akgl_Actor.x/y by the script
ok: a diving bee above the player raises FIRE# for the engine to consume
ok: a boss at one hit point raises actor state bit 13 from BASIC
ok: 24000 calls survive the per-call akbasic_environment_zero() regime
```
That last claim is the per-frame contract from Chapter 20 Step 6 under a full
game's load — forty enemies at sixty frames a second for ten seconds. CTest
runs it as `example_galaga_interop` beside the headless game itself.
And because the script is data, the proof extends to scripts nobody planned:
run the game with `--script` pointing at a variant — enemies that never dive,
enemies that always dive — and the engine neither knows nor cares. That
swap-a-brain-without-rebuilding property is what the two chapters were about;
the readout tells you how each brain did:
```text
galaga: 3000 frames, screen 2, score 2350, alive 0, kills bee 20 bfly 15 boss 1, shots bee 1 bfly 1 boss 1, script errors 0
```
## Step 11: The cost, measured
**Goal: the real price of the boundary, in numbers, next to the same logic in C.**
The interop test binary ends with a benchmark: 24,000 formation-hold updates —
forty enemies at sixty frames a second for ten seconds — once through
`galaga_script_update_enemy()` and once through a line-for-line C translation
of `UPDATEBEE` with its helpers inlined. Same guard, same branches, same
arithmetic; the difference is the interpreter. On this repository's build
machine (a two-core VM, the interpreter built `-O2`):
```text
benchmark: 24000 formation-hold updates, dt 0.016
BASIC through the boundary: 21.147 s 881.11 us/call 35.245 ms per 40-enemy frame
the same logic in C: 0.000 s 0.01 us/call 0.001 ms per 40-enemy frame
ratio: 61022x
```
The facts, without decoration:
- **A BASIC-driven update costs about four orders of magnitude more than the
same logic compiled.** The C translation of the whole state machine costs
tens of *nano*seconds; the scripted call costs high hundreds of
*micro*seconds.
- **The cost is per line executed, not per call.** The interpreter scans and
parses each body line from source text on every call; a 3-line body measured
~148 us on this class of machine, and this ~15-line body measures ~881 us.
Body length is the knob.
- **At this cost, forty thinking enemies spend ~35 ms per frame on this
hardware** — more than two 60 Hz frames. The shipped example visibly runs
below 60 fps on this machine while the whole wave is alive, and exactly at
its frame pace once the wave thins. A faster machine moves the numbers, not
the shape.
This is the measured version of decisions the chapters already made on
architectural grounds. Bullets, collision and the starfield are C
([Chapter 20](20-tutorial-galaga.md), Steps 2 and 4) — at two shots and forty
tests a frame, scripting them would multiply the call count for things that
decide nothing. The fire decision is one flag rather than a per-bullet
callback (Step 6): the script's call budget is bounded by the enemy count and
nothing else. C owns the formation and the spawn timing (Step 8), so zero
calls happen for enemies that do not exist yet. And the 36 KiB function slots
and 2.40 MiB runtime (Step 5) are the memory half of the same bill.
What the cost buys is the previous ten steps: behavior as data, edited and
swapped without a compiler. Whether ~900 us per thinking entity per frame is
acceptable is a per-project decision — fewer thinkers, shorter bodies, or a
lower think rate (every Nth frame) are the standard levers, and all three are
host-side choices this architecture leaves open.
---
Where to go from here: more waves are rows in the table; a new enemy kind is
one table row, one character file and one `DEF`; a smarter boss is edits to a
text file while the game is closed — or a different file handed to
`--script`. The engine is done. That is the point.

View File

@@ -16,7 +16,10 @@ embedding it, debugging it or changing it.
**[Chapters 17](17-tutorial-breakout.md)** and **[18](18-tutorial-breakout-artwork.md)**
are tutorials rather than reference: they build one complete game twice, two different
ways, in numbered steps you can type in one at a time. Start with 17 — it needs nothing
but the earlier chapters, and 18 assumes it.
but the earlier chapters, and 18 assumes it. **[Chapters 20](20-tutorial-galaga.md)** and
**[21](21-tutorial-galaga-enemies.md)** are the third tutorial, from the other side of
the boundary: a C game on libakgl that embeds the interpreter as its enemy-behavior
engine, for anyone whose question is "how do I put this in *my* game".
## Chapters
@@ -41,6 +44,8 @@ but the earlier chapters, and 18 assumes it.
| **[17. Tutorial: Breakout](17-tutorial-breakout.md)** | Build a whole game out of the text grid and two `DATA` sprites, in sixteen steps |
| **[18. Tutorial: Breakout with artwork](18-tutorial-breakout-artwork.md)** | Build it again out of loaded artwork, powerups and a drawn colour HUD, in thirteen |
| **[19. Menus and dialogs](19-user-interface.md)** | `MENU`, `DIALOG`, `HUD` and `UISTYLE` — the widgets, and who owns the keyboard |
| **[20. Tutorial: GALAGA](20-tutorial-galaga.md)** | Build a C engine on libakgl that embeds the interpreter, boots a script and hands it an actor |
| **[21. Tutorial: GALAGA enemies](21-tutorial-galaga-enemies.md)** | Share three C structs with the script, then write the wave's whole brain in BASIC |
## The shortest possible start

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examples/galaga/README.md Normal file
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@@ -0,0 +1,63 @@
# GALAGA — a C engine with akbasic embedded as its enemy brain
A GALAGA-style fixed shooter whose core engine is C on libakgl, with akbasic
linked in as the scripting engine that owns every enemy's behavior. One BASIC
script — `galaga.bas`, nothing but `DEF` functions and an `END` — is called
once per enemy per frame through a custom `akgl_Actor` update hook. Bullets,
collision, scoring and screens are C forever; everything an enemy *decides* is
BASIC.
This is the checked-in example behind two tutorial chapters, and the chapters
are the intended way in:
* **[Chapter 20](../../docs/20-tutorial-galaga.md)** — the engine and the
boundary: from an empty file to a C game that boots a script and hands one
actor to BASIC.
* **[Chapter 21](../../docs/21-tutorial-galaga-enemies.md)** — the data
structures and the AI: from `SELF@` to a full attacking wave.
It is an academic exercise demonstrating *how* such an embed is done, not a
claim that it is the best way to write a GALAGA.
## Building and running
The example builds when both example and graphics builds are on:
```
cmake -S . -B build-akgl -DAKBASIC_WITH_AKGL=ON
cmake --build build-akgl --target akbasic_example_galaga
build-akgl/akbasic_example_galaga
```
| Key | Does |
|---|---|
| Left / Right | move the ship |
| Space | fire (two shots on screen, the classic rule) |
| Return | choose a menu entry |
## Flags
```
akbasic_example_galaga [--assets DIR] [--script PATH] [--frames N]
[--autoplay] [--screenshot PATH] [--screenshot-frame N]
```
`--script` points at a different enemy script, which is the whole point of the
architecture: edit `galaga.bas`, run again, no rebuild. `--frames N` with
`--autoplay` is the headless smoke test CI runs under the dummy SDL drivers;
the final log line reports frames, score, kills and shots per kind, and the
script-error count — a wave of dumb enemies still exits 0, and that count is
how you notice.
## The files
| File | Owns |
|---|---|
| `galaga.h` | the shared structs — the whole boundary in one header |
| `main.c` | startup order, the frame loop, screens, the starfield |
| `script.c` | everything that touches the interpreter |
| `enemies.c` | wave table, formation grid, the enemy update hook |
| `player.c` | the ship, both bullet kinds, every collision |
| `galaga.bas` | every decision an enemy makes |
| `interop_test.c` | round-trip proof the boundary works, run by CTest |
| `assets/` | sprite/character JSON, and Kenney CC0 art under `assets/art/` |

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###############################################################################
Space Shooter (Remastered, plus fonts and sounds) by Kenney Vleugels (www.kenney.nl)
------------------------------
License (CC0)
http://creativecommons.org/publicdomain/zero/1.0/
You may use these graphics in personal and commercial projects.
Credit (Kenney or www.kenney.nl) would be nice but is not mandatory.
###############################################################################

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# Where this art came from
Every PNG in this directory is from **Kenney's Space Shooter (Remastered)**, released
into the public domain under
[Creative Commons Zero](http://creativecommons.org/publicdomain/zero/1.0/).
`License.txt` is the pack's own licence file, copied here unedited.
* Source: <https://kenney.nl/assets/space-shooter-remastered>
* Downloaded: 2026-08-04, `kenney_space-shooter-remastered.zip`
* Author: Kenney (<https://www.kenney.nl>)
* Licence: CC0 1.0. Crediting is not required; it is here because it should be.
The files are the pack's `PNG/` versions, byte for byte — nothing is resized,
recoloured or re-encoded, so the checksum of any of them still matches the
distributed archive. `playerShip1_blue.png` sits at the top of `PNG/`; the enemies
are from `PNG/Enemies/` and the lasers from `PNG/Lasers/`.
| File | Size | Used for |
|---|---|---|
| `playerShip1_blue.png` | 99x75 | the player's ship |
| `enemyBlue1.png` | 93x84 | the bee |
| `enemyRed2.png` | 104x84 | the butterfly |
| `enemyGreen3.png` | 103x84 | the boss, at full health |
| `enemyBlack3.png` | 103x84 | the boss at one hit point — same silhouette, drained colour |
| `laserBlue01.png` | 9x54 | the player's shot |
| `laserRed01.png` | 9x54 | an enemy's shot |
| `laserBlue08.png` | 48x46 | the explosion burst |
The sprites are used at their distributed size: libakgl draws a sprite at the
sprite's own dimensions (`akgl_Actor.scale` is overwritten every frame — libakgl
docs/12-actors.md), so there is no way to draw these smaller, and the game's
1280x960 view is sized to fit a ten-column formation of them instead. The boss's
damage state is the same shape in a different colour deliberately: the swap has to
read at a glance from the top of the screen.
Everything else on screen — the starfield and the HUD — is drawn by the program
with `akgl_draw_point()` and the UI layer. See `../../README.md` for the run
instructions and the two tutorial chapters (docs/20, docs/21) for why only the
things that move are artwork.

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{
"name": "galaga_bee",
"speedtime": 200,
"speed_x": 0.0,
"speed_y": 0.0,
"acceleration_x": 0.0,
"acceleration_y": 0.0,
"sprite_mappings": [
{
"state": [
"AKGL_ACTOR_STATE_ALIVE"
],
"sprite": "galaga_bee"
}
]
}

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{
"name": "galaga_boom",
"speedtime": 200,
"speed_x": 0.0,
"speed_y": 0.0,
"acceleration_x": 0.0,
"acceleration_y": 0.0,
"sprite_mappings": [
{
"state": [
"AKGL_ACTOR_STATE_ALIVE"
],
"sprite": "galaga_boom"
}
]
}

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{
"name": "galaga_boss",
"speedtime": 200,
"speed_x": 0.0,
"speed_y": 0.0,
"acceleration_x": 0.0,
"acceleration_y": 0.0,
"sprite_mappings": [
{
"state": [
"AKGL_ACTOR_STATE_ALIVE"
],
"sprite": "galaga_boss"
},
{
"state": [
"AKGL_ACTOR_STATE_ALIVE",
"AKGL_ACTOR_STATE_UNDEFINED_13"
],
"sprite": "galaga_boss_hurt"
}
]
}

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{
"name": "galaga_butterfly",
"speedtime": 200,
"speed_x": 0.0,
"speed_y": 0.0,
"acceleration_x": 0.0,
"acceleration_y": 0.0,
"sprite_mappings": [
{
"state": [
"AKGL_ACTOR_STATE_ALIVE"
],
"sprite": "galaga_butterfly"
}
]
}

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{
"name": "galaga_enemyshot",
"speedtime": 200,
"speed_x": 0.0,
"speed_y": 0.0,
"acceleration_x": 0.0,
"acceleration_y": 0.0,
"sprite_mappings": [
{
"state": [
"AKGL_ACTOR_STATE_ALIVE"
],
"sprite": "galaga_enemyshot"
}
]
}

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{
"name": "galaga_player",
"speedtime": 200,
"speed_x": 0.0,
"speed_y": 0.0,
"acceleration_x": 0.0,
"acceleration_y": 0.0,
"sprite_mappings": [
{
"state": [
"AKGL_ACTOR_STATE_ALIVE"
],
"sprite": "galaga_player"
}
]
}

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{
"name": "galaga_playershot",
"speedtime": 200,
"speed_x": 0.0,
"speed_y": 0.0,
"acceleration_x": 0.0,
"acceleration_y": 0.0,
"sprite_mappings": [
{
"state": [
"AKGL_ACTOR_STATE_ALIVE"
],
"sprite": "galaga_playershot"
}
]
}

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{
"spritesheet": {
"filename": "art/enemyBlue1.png",
"frame_width": 93,
"frame_height": 84
},
"name": "galaga_bee",
"width": 93,
"height": 84,
"speed": 200,
"loop": false,
"loopReverse": false,
"frames": [
0
]
}

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{
"spritesheet": {
"filename": "art/laserBlue08.png",
"frame_width": 48,
"frame_height": 46
},
"name": "galaga_boom",
"width": 48,
"height": 46,
"speed": 200,
"loop": false,
"loopReverse": false,
"frames": [
0
]
}

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{
"spritesheet": {
"filename": "art/enemyGreen3.png",
"frame_width": 103,
"frame_height": 84
},
"name": "galaga_boss",
"width": 103,
"height": 84,
"speed": 200,
"loop": false,
"loopReverse": false,
"frames": [
0
]
}

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{
"spritesheet": {
"filename": "art/enemyBlack3.png",
"frame_width": 103,
"frame_height": 84
},
"name": "galaga_boss_hurt",
"width": 103,
"height": 84,
"speed": 200,
"loop": false,
"loopReverse": false,
"frames": [
0
]
}

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{
"spritesheet": {
"filename": "art/enemyRed2.png",
"frame_width": 104,
"frame_height": 84
},
"name": "galaga_butterfly",
"width": 104,
"height": 84,
"speed": 200,
"loop": false,
"loopReverse": false,
"frames": [
0
]
}

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@@ -0,0 +1,16 @@
{
"spritesheet": {
"filename": "art/laserRed01.png",
"frame_width": 9,
"frame_height": 54
},
"name": "galaga_enemyshot",
"width": 9,
"height": 54,
"speed": 200,
"loop": false,
"loopReverse": false,
"frames": [
0
]
}

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{
"spritesheet": {
"filename": "art/playerShip1_blue.png",
"frame_width": 99,
"frame_height": 75
},
"name": "galaga_player",
"width": 99,
"height": 75,
"speed": 200,
"loop": false,
"loopReverse": false,
"frames": [
0
]
}

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{
"spritesheet": {
"filename": "art/laserBlue01.png",
"frame_width": 9,
"frame_height": 54
},
"name": "galaga_playershot",
"width": 9,
"height": 54,
"speed": 200,
"loop": false,
"loopReverse": false,
"frames": [
0
]
}

314
examples/galaga/enemies.c Normal file
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/**
* @file enemies.c
* @brief The formation, the wave, and the hook that hands each enemy to BASIC.
*
* C owns the grid, the wave table and the spawn timing; BASIC owns everything
* an enemy does after it exists. The formation slot arrives in SELF@.HOMEX% /
* HOMEY%, so even the idle breathing of the grid is the script's, computed
* relative to home.
*/
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
#include <string.h>
#include <SDL3/SDL.h>
#include <akerror.h>
#include <akstdlib.h>
#include <akgl/actor.h>
#include <akgl/error.h>
#include <akgl/game.h>
#include <akgl/heap.h>
#include "galaga.h"
galaga_Enemy galaga_enemies[GALAGA_MAX_ENEMIES];
akgl_Actor *galaga_enemy_actors[GALAGA_MAX_ENEMIES];
/* Explosion lifetimes, indexed by heap slot. An explosion is an actor with
* nothing to decide, so its whole state is one countdown. */
static float BOOM_TTL[AKGL_MAX_HEAP_ACTOR];
/* A spawn serial per shot so registry names never collide while two shots
* with the same slot number are briefly both alive. */
static uint32_t SHOT_SERIAL = 0;
static uint32_t BOOM_SERIAL = 0;
/*
* The wave, one row per formation row. Columns are 0..9 at GALAGA_COL_PITCH;
* `first` and `count` say which columns the row fills. 40 enemies: 4 bosses,
* 16 butterflies, 20 bees -- 59 of the 64 actor heap slots at peak, counting
* the player, two player shots, eight enemy shots and eight explosions.
*/
static const struct
{
int32_t kind; /* GALAGA_ENEMY_* */
int row; /* formation row */
int first; /* first column filled */
int count; /* columns filled */
int32_t hp;
}
WAVE_ROWS[] = {
/* kind row first count hp */
{ GALAGA_ENEMY_BOSS, 0, 3, 4, 2 },
{ GALAGA_ENEMY_BUTTERFLY, 1, 1, 8, 1 },
{ GALAGA_ENEMY_BUTTERFLY, 2, 1, 8, 1 },
{ GALAGA_ENEMY_BEE, 3, 0, 10, 1 },
{ GALAGA_ENEMY_BEE, 4, 0, 10, 1 }
};
#define WAVE_ROW_COUNT ((int)(sizeof(WAVE_ROWS) / sizeof(WAVE_ROWS[0])))
/* Enemy kind -> character name, the render half of the dispatch table. */
static char *ENEMY_CHARACTER[GALAGA_ENEMY_KINDS] = {
"galaga_bee",
"galaga_butterfly",
"galaga_boss"
};
/* --------------------------------------------------------------- random --- */
/*
* No RND verb exists (issue #16), so the engine is the script's only source
* of randomness: it refreshes GAME@.RND% each frame and SELF@.RND% each call
* from this PRNG. A hand-rolled LCG rather than rand() so a headless run is
* the same game on every libc.
*/
static uint32_t PRNG_STATE = 0x12345678u;
float galaga_random(void)
{
PRNG_STATE = PRNG_STATE * 1664525u + 1013904223u;
return (float)(PRNG_STATE >> 8) / (float)0x01000000u;
}
/* -------------------------------------------------------------- helpers --- */
static akerr_ErrorContext *release_actor(akgl_Actor *actor)
{
PREPARE_ERROR(errctx);
FAIL_ZERO_RETURN(errctx, actor, AKERR_NULLPOINTER, "actor");
PASS(errctx, akgl_heap_release_actor(actor));
SUCCEED_RETURN(errctx);
}
/* ---------------------------------------------------------------- shots --- */
/**
* @brief Move an enemy shot; release it once it has left the screen.
*/
static akerr_ErrorContext *enemy_shot_update(akgl_Actor *obj)
{
PREPARE_ERROR(errctx);
FAIL_ZERO_RETURN(errctx, obj, AKERR_NULLPOINTER, "obj");
obj->y += 380.0f * galaga_game.dt;
if ( obj->y > (float)GALAGA_VIEW_HEIGHT + 60.0f ) {
galaga_game.enemy_shots_live -= 1;
PASS(errctx, release_actor(obj));
}
SUCCEED_RETURN(errctx);
}
/**
* @brief Consume an enemy's fire flag: take an actor and aim it downward.
*
* The script only raises a flag. Spawning takes a slot from the actor heap,
* and pool exhaustion must be a C-side refusal with the house error context --
* so C consumes the flag and does the spawn. The engine also enforces the
* eight-shot cap by simply not consuming the flag's wish.
*/
static akerr_ErrorContext *enemy_fire(galaga_Enemy *enemy, akgl_Actor *from)
{
akgl_Actor *shot = NULL;
char name[32];
int count = 0;
PREPARE_ERROR(errctx);
FAIL_ZERO_RETURN(errctx, enemy, AKERR_NULLPOINTER, "enemy");
FAIL_ZERO_RETURN(errctx, from, AKERR_NULLPOINTER, "from");
enemy->fire = 0;
if ( galaga_game.enemy_shots_live >= GALAGA_MAX_ENEMY_SHOTS ) {
SUCCEED_RETURN(errctx);
}
SHOT_SERIAL += 1;
PASS(errctx, aksl_snprintf(&count, name, sizeof(name), "eshot%u", SHOT_SERIAL));
PASS(errctx, akgl_heap_next_actor(&shot));
PASS(errctx, akgl_actor_initialize(shot, name));
PASS(errctx, akgl_actor_set_character(shot, "galaga_enemyshot"));
/* AFTER initialize: it resets all seven hooks. */
shot->updatefunc = &enemy_shot_update;
shot->movement_controls_face = false;
shot->state = AKGL_ACTOR_STATE_ALIVE;
/* akgl_actor_initialize() does not raise `visible`; a hand-spawned actor
* that skips this line exists, moves and collides -- invisibly. */
shot->visible = true;
/* Actor x/y is a sprite's top-left corner; the shot leaves the enemy's
* midline. Enemy sprites run 93..104 wide, the shot is 9. */
shot->x = from->x + 46.0f;
shot->y = from->y + 60.0f;
galaga_game.enemy_shots_live += 1;
galaga_game.shots[enemy->kind] += 1;
SUCCEED_RETURN(errctx);
}
/* ----------------------------------------------------------- explosions --- */
static akerr_ErrorContext *boom_update(akgl_Actor *obj)
{
ptrdiff_t slot = 0;
PREPARE_ERROR(errctx);
FAIL_ZERO_RETURN(errctx, obj, AKERR_NULLPOINTER, "obj");
slot = obj - akgl_heap_actors;
BOOM_TTL[slot] -= galaga_game.dt;
if ( BOOM_TTL[slot] <= 0.0f ) {
PASS(errctx, release_actor(obj));
}
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext *galaga_boom_spawn(float x, float y)
{
akgl_Actor *boom = NULL;
char name[32];
int count = 0;
PREPARE_ERROR(errctx);
ATTEMPT {
CATCH(errctx, akgl_heap_next_actor(&boom));
BOOM_SERIAL += 1;
CATCH(errctx, aksl_snprintf(&count, name, sizeof(name), "boom%u", BOOM_SERIAL));
CATCH(errctx, akgl_actor_initialize(boom, name));
CATCH(errctx, akgl_actor_set_character(boom, "galaga_boom"));
boom->updatefunc = &boom_update;
boom->movement_controls_face = false;
boom->state = AKGL_ACTOR_STATE_ALIVE;
boom->visible = true;
boom->x = x;
boom->y = y;
BOOM_TTL[boom - akgl_heap_actors] = 0.25f;
} CLEANUP {
} PROCESS(errctx) {
} HANDLE(errctx, AKGL_ERR_HEAP) {
/* Explosions are decoration. When the heap is momentarily full the
* right outcome is no explosion, not a dead frame -- this is the one
* spawn that absorbs exhaustion. */
} FINISH(errctx, true);
SUCCEED_RETURN(errctx);
}
/* --------------------------------------------------------------- enemies --- */
/**
* @brief The custom update hook: one enemy, once per frame, thought in BASIC.
*
* The whole body is the protocol from docs/20: refresh the inbox, hand the
* pair to the script, consume the outbox. akgl_game_update() calls this in
* place of akgl_actor_update() because spawn replaced the hook.
*/
static akerr_ErrorContext *enemy_update(akgl_Actor *obj)
{
galaga_Enemy *enemy = NULL;
PREPARE_ERROR(errctx);
FAIL_ZERO_RETURN(errctx, obj, AKERR_NULLPOINTER, "obj");
enemy = (galaga_Enemy *)obj->actorData;
FAIL_ZERO_RETURN(errctx, enemy, AKERR_NULLPOINTER, "an enemy actor with no galaga_Enemy attached");
enemy->rnd = galaga_random();
PASS(errctx, galaga_script_update_enemy(enemy, obj, galaga_game.dt));
if ( enemy->fire != 0 ) {
PASS(errctx, enemy_fire(enemy, obj));
}
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext *galaga_wave_spawn(void)
{
akgl_Actor *actor = NULL;
galaga_Enemy *enemy = NULL;
char name[32];
int row = 0;
int col = 0;
int index = 0;
int count = 0;
PREPARE_ERROR(errctx);
for ( row = 0; row < WAVE_ROW_COUNT; row++ ) {
for ( col = 0; col < WAVE_ROWS[row].count; col++ ) {
FAIL_NONZERO_RETURN(errctx, (index >= GALAGA_MAX_ENEMIES), AKERR_OUTOFBOUNDS,
"The wave table places more than %d enemies", GALAGA_MAX_ENEMIES);
enemy = &galaga_enemies[index];
memset(enemy, 0, sizeof(*enemy));
enemy->kind = WAVE_ROWS[row].kind;
enemy->state = GALAGA_ES_ENTERING;
enemy->homex = (float)(GALAGA_FORM_LEFT
+ (WAVE_ROWS[row].first + col) * GALAGA_COL_PITCH);
enemy->homey = (float)(GALAGA_FORM_TOP + WAVE_ROWS[row].row * GALAGA_ROW_PITCH);
enemy->hp = WAVE_ROWS[row].hp;
/* Stagger the entries: each enemy's clock starts in the past, and
* the script holds still until its own t crosses zero. */
enemy->t = -0.08f * (float)index;
PASS(errctx, aksl_snprintf(&count, name, sizeof(name), "enemy%02d", index));
PASS(errctx, akgl_heap_next_actor(&actor));
PASS(errctx, akgl_actor_initialize(actor, name));
PASS(errctx, akgl_actor_set_character(actor, ENEMY_CHARACTER[enemy->kind]));
/* AFTER initialize: it resets all seven hooks. */
actor->updatefunc = &enemy_update;
actor->actorData = enemy;
/* Nothing here moves by state bits, and an actor whose state word
* matches no character mapping is silently not drawn -- so facing
* stays entirely out of the state word. */
actor->movement_controls_face = false;
actor->state = AKGL_ACTOR_STATE_ALIVE;
/* akgl_actor_initialize() does not raise `visible` -- the map
* loader copies it from map data, and there is no map here. Skip
* this and the whole wave exists, moves, fires and dies without
* ever being drawn. */
actor->visible = true;
/* Off screen above, pouring in from whichever side is closer. */
actor->x = (enemy->homex < (float)GALAGA_VIEW_WIDTH / 2.0f)
? -80.0f : (float)GALAGA_VIEW_WIDTH + 80.0f;
actor->y = -80.0f;
galaga_enemy_actors[index] = actor;
index += 1;
}
}
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext *galaga_wave_release(void)
{
int i = 0;
PREPARE_ERROR(errctx);
for ( i = 0; i < GALAGA_MAX_ENEMIES; i++ ) {
if ( galaga_enemy_actors[i] != NULL ) {
PASS(errctx, release_actor(galaga_enemy_actors[i]));
galaga_enemy_actors[i] = NULL;
}
}
SUCCEED_RETURN(errctx);
}
int galaga_enemies_alive(void)
{
int i = 0;
int alive = 0;
for ( i = 0; i < GALAGA_MAX_ENEMIES; i++ ) {
if ( galaga_enemy_actors[i] != NULL ) {
alive += 1;
}
}
return alive;
}

119
examples/galaga/galaga.bas Normal file
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REM GALAGA enemy behavior. The C engine loads this file, runs it once so the
REM definitions exist, and then calls one UPDATE function per enemy per frame.
REM There is no top-level code: definitions, then END.
REM
REM Names the engine binds before every call:
REM SELF@ - this enemy's record (ENEMY): the state machine's memory
REM ACTOR@ - the engine's live actor (ACTOR): position is the real thing
REM GAME@ - shared frame state (GAME): player position, wave, randomness
REM
REM SELF@.STATE# bits: 1 = entering 2 = in formation 4 = diving
REM
REM Two rules of this dialect that bite here, both from docs/03:
REM - the LEFT operand decides integer or float arithmetic, so a float
REM always goes first: SELF@.T% * 150 + 260, never 260 + 150 * SELF@.T%
REM - RETURN at the start of a line ends the DEF body, so every early
REM return rides an IF ... THEN, and only the last RETURN starts a line
REM Ease toward the formation slot, with a little entry swirl.
REM Answers 1 once the slot is reached, else 0.
DEF GLIDEHOME(DT%)
DX% = SELF@.HOMEX% - ACTOR@.X%
DY% = SELF@.HOMEY% - ACTOR@.Y%
K% = DT% * 4.5
IF K% > 1 THEN K% = 1
ACTOR@.X% = ACTOR@.X% + DX% * K% + SIN(SELF@.T% * 6) * 90 * DT%
ACTOR@.Y% = ACTOR@.Y% + DY% * K%
IF ABS(DX%) < 3 AND ABS(DY%) < 3 THEN RETURN 1
RETURN 0
REM One frame of a dive: accelerate downward, weave, lean toward the
REM player's column, and glide back in from the top after falling out.
DEF DIVESTEP(DT%, WEAVE%, LEAD%)
SPD% = SELF@.T% * 150 + 260
ACTOR@.Y% = ACTOR@.Y% + SPD% * DT%
ACTOR@.X% = ACTOR@.X% + SIN(SELF@.T% * 4) * WEAVE% * DT%
DX% = GAME@.PLAYERX% - ACTOR@.X%
IF DX% > 220 THEN DX% = 220
IF DX% < -220 THEN DX% = -220
ACTOR@.X% = ACTOR@.X% + DX% * LEAD% * DT%
IF ACTOR@.Y% > 1040 THEN BEGIN
ACTOR@.Y% = 0.0 - 90
SELF@.STATE# = 1
SELF@.T% = 0
BEND
RETURN 0
REM Raise the fire flag when diving roughly above the player. The engine
REM consumes FIRE# and does the spawning; the script only wishes.
DEF DECIDEFIRE(DT%)
DX% = GAME@.PLAYERX% - ACTOR@.X%
IF ABS(DX%) > 140 THEN RETURN 0
IF ACTOR@.Y% > GAME@.PLAYERY% THEN RETURN 0
IF SELF@.RND% < DT% * 1.5 THEN SELF@.FIRE# = 1
RETURN 0
REM Bee: enter, breathe in formation, occasionally dive nearly straight.
DEF UPDATEBEE(DT%)
SELF@.T% = SELF@.T% + DT%
IF SELF@.T% < 0 THEN RETURN 0
S# = SELF@.STATE#
IF (S# AND 1) > 0 THEN BEGIN
R# = GLIDEHOME(DT%)
IF R# = 1 THEN SELF@.STATE# = 2 : SELF@.T% = 0
BEND
IF (S# AND 2) > 0 THEN BEGIN
ACTOR@.X% = SELF@.HOMEX% + SIN(SELF@.T% * 1.7) * 16
ACTOR@.Y% = SELF@.HOMEY%
IF SELF@.RND% < DT% * 0.04 THEN SELF@.STATE# = 4 : SELF@.T% = 0
BEND
IF (S# AND 4) > 0 THEN BEGIN
R# = DIVESTEP(DT%, 130, 0.2)
R# = DECIDEFIRE(DT%)
BEND
RETURN 0
REM Butterfly: the same machine with a wide lateral weave on the dive.
DEF UPDATEBFLY(DT%)
SELF@.T% = SELF@.T% + DT%
IF SELF@.T% < 0 THEN RETURN 0
S# = SELF@.STATE#
IF (S# AND 1) > 0 THEN BEGIN
R# = GLIDEHOME(DT%)
IF R# = 1 THEN SELF@.STATE# = 2 : SELF@.T% = 0
BEND
IF (S# AND 2) > 0 THEN BEGIN
ACTOR@.X% = SELF@.HOMEX% + SIN(SELF@.T% * 2.1) * 24
ACTOR@.Y% = SELF@.HOMEY%
IF SELF@.RND% < DT% * 0.05 THEN SELF@.STATE# = 4 : SELF@.T% = 0
BEND
IF (S# AND 4) > 0 THEN BEGIN
R# = DIVESTEP(DT%, 260, 0.1)
R# = DECIDEFIRE(DT%)
BEND
RETURN 0
REM Boss: two hit points, a slow sway, and a dive that leads the player.
REM At one hit point it raises actor state bit 13 (8192), and the engine's
REM character mapping swaps the sprite - the boundary crossed the other way.
DEF UPDATEBOSS(DT%)
SELF@.T% = SELF@.T% + DT%
IF SELF@.T% < 0 THEN RETURN 0
IF SELF@.HP# = 1 THEN ACTOR@.STATE# = ACTOR@.STATE# OR 8192
S# = SELF@.STATE#
IF (S# AND 1) > 0 THEN BEGIN
R# = GLIDEHOME(DT%)
IF R# = 1 THEN SELF@.STATE# = 2 : SELF@.T% = 0
BEND
IF (S# AND 2) > 0 THEN BEGIN
ACTOR@.X% = SELF@.HOMEX% + SIN(SELF@.T% * 1.1) * 10
ACTOR@.Y% = SELF@.HOMEY%
IF SELF@.RND% < DT% * 0.03 THEN SELF@.STATE# = 4 : SELF@.T% = 0
BEND
IF (S# AND 4) > 0 THEN BEGIN
R# = DIVESTEP(DT%, 60, 0.9)
R# = DECIDEFIRE(DT%)
BEND
RETURN 0
END

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/**
* @file galaga.h
* @brief Shared declarations for the GALAGA embedding example.
*
* The engine is C on libakgl; the enemies think in BASIC. Everything the two
* sides share crosses in exactly one place: the three structures below, which
* script.c registers as host types so a script reads and writes them directly.
* docs/20-tutorial-galaga.md and docs/21-tutorial-galaga-enemies.md build this
* program from an empty file; the split between files follows the split
* between chapters.
*/
#ifndef _GALAGA_H_
#define _GALAGA_H_
#include <stdbool.h>
#include <stdint.h>
#include <akerror.h>
#include <akgl/actor.h>
/* ------------------------------------------------------------- geometry --- */
/*
* The view is sized to the artwork rather than the other way round: the Kenney
* sprites are ~100 pixels wide, libakgl has no way to draw a sprite smaller
* than it is (akgl_Actor.scale is overwritten every frame -- libakgl
* docs/12-actors.md), and a ten-column formation of them needs 1120 pixels.
*/
#define GALAGA_VIEW_WIDTH 1280
#define GALAGA_VIEW_HEIGHT 960
#define GALAGA_FORM_COLUMNS 10 /* formation width, in slots */
#define GALAGA_FORM_LEFT 136 /* x of column 0, map pixels */
#define GALAGA_FORM_TOP 120 /* y of row 0, map pixels */
#define GALAGA_COL_PITCH 112
#define GALAGA_ROW_PITCH 100
#define GALAGA_PLAYER_Y 860.0f
#define GALAGA_PLAYER_SPEED 420.0f /* map pixels per second */
#define GALAGA_PLAYER_MARGIN 60.0f /* how close to the edge it may go */
/* ------------------------------------------------------------- entities --- */
#define GALAGA_ENEMY_BEE 0
#define GALAGA_ENEMY_BUTTERFLY 1
#define GALAGA_ENEMY_BOSS 2
#define GALAGA_ENEMY_KINDS 3
#define GALAGA_MAX_ENEMIES 40
#define GALAGA_MAX_PLAYER_SHOTS 2 /* the classic two-on-screen rule */
#define GALAGA_MAX_ENEMY_SHOTS 8
/*
* galaga_Enemy.state bits. The script owns these transitions; the engine only
* writes the word at spawn and when a script error forces an enemy dumb.
* galaga.bas spells the same three values as literals, with a REM naming them.
*
* 8 0
* 0 0 0 0 0 1 1 1
* | | `-- ENTERING: flying its entry path toward the formation slot
* | `---- FORMATION: holding (and breathing around) homex/homey
* `------ DIVING: attacking, off the grid until it leaves the screen
*/
#define GALAGA_ES_ENTERING (1 << 0)
#define GALAGA_ES_FORMATION (1 << 1)
#define GALAGA_ES_DIVING (1 << 2)
/** @brief One enemy, as both sides see it. Hangs off akgl_Actor.actorData. */
typedef struct galaga_Enemy
{
int32_t kind; /* GALAGA_ENEMY_BEE / BUTTERFLY / BOSS */
int32_t state; /* GALAGA_ES_* bit flags */
float homex; /* formation slot, in map pixels */
float homey;
float t; /* parametric clock for the current maneuver */
int32_t hp;
int32_t fire; /* outbox: script sets 1, engine consumes */
float rnd; /* inbox: engine writes fresh 0..1 each call */
} galaga_Enemy;
/** @brief Frame state every enemy may read. Bound once as GAME@. */
typedef struct galaga_Shared
{
float playerx; /* the player actor's position, this frame */
float playery;
int32_t wave;
float rnd; /* fresh 0..1 each frame; the issue #16 route */
} galaga_Shared;
/* --------------------------------------------------------------- screens --- */
typedef enum
{
GALAGA_SCREEN_TITLE = 0,
GALAGA_SCREEN_PLAY,
GALAGA_SCREEN_GAMEOVER,
GALAGA_SCREEN_VICTORY
} galaga_Screen;
/* ------------------------------------------------------------ game state --- */
typedef struct galaga_Game
{
galaga_Screen screen;
int frame;
float dt; /* seconds, clamped; see main.c */
bool autoplay;
int score;
int lives;
int kills[GALAGA_ENEMY_KINDS];
int shots[GALAGA_ENEMY_KINDS]; /* shots each kind fired */
int script_errors;
akgl_Actor *player;
float fire_cooldown;
float respawn_timer; /* > 0 while the player is invulnerable */
bool firing;
bool moveleft;
bool moveright;
int player_shots_live;
int enemy_shots_live;
} galaga_Game;
extern galaga_Game galaga_game;
extern galaga_Shared galaga_shared;
extern galaga_Enemy galaga_enemies[GALAGA_MAX_ENEMIES];
extern akgl_Actor *galaga_enemy_actors[GALAGA_MAX_ENEMIES];
/* ---------------------------------------------------------------- script --- */
akerr_ErrorContext AKERR_NOIGNORE *galaga_script_boot(char *path);
akerr_ErrorContext AKERR_NOIGNORE *galaga_script_update_enemy(galaga_Enemy *enemy, akgl_Actor *actor, float dt);
/* --------------------------------------------------------------- enemies --- */
akerr_ErrorContext AKERR_NOIGNORE *galaga_wave_spawn(void);
akerr_ErrorContext AKERR_NOIGNORE *galaga_wave_release(void);
int galaga_enemies_alive(void);
akerr_ErrorContext AKERR_NOIGNORE *galaga_boom_spawn(float x, float y);
/* ---------------------------------------------------------------- player --- */
akerr_ErrorContext AKERR_NOIGNORE *galaga_player_spawn(void);
akerr_ErrorContext AKERR_NOIGNORE *galaga_player_controls(void);
akerr_ErrorContext AKERR_NOIGNORE *galaga_player_autoplay(int frame);
/** @brief A 0..1 random draw from the engine's own PRNG (see enemies.c). */
float galaga_random(void);
#endif // _GALAGA_H_

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/**
* @file interop_test.c
* @brief Round-trip test for the galaga boundary, hoststruct.c-style.
*
* Links the real script.c and the real galaga.bas -- not copies -- so this
* fails the moment the boundary and the script disagree. The four claims it
* pins:
*
* 1. The script writes the engine's actor memory: a formation enemy's sway
* lands in akgl_Actor.x with no marshalling step.
* 2. The outbox works: a diving enemy above the player raises FIRE# and the
* C side reads it.
* 3. The boss flips actor state bit 13 at one hit point -- the boundary
* crossed engine-ward.
* 4. Sustained calling holds: 24000 calls through the per-call
* akbasic_environment_zero() regime, the load a 40-enemy wave puts on
* the runtime in ten seconds.
*
* Exit status equals the number of failed claims.
*/
#include <math.h>
#include <stdbool.h>
#include <stddef.h>
#include <stdio.h>
#include <string.h>
#include <time.h>
#include <akerror.h>
#include <akgl/actor.h>
#include "galaga.h"
#ifndef GALAGA_SCRIPT_PATH
#define GALAGA_SCRIPT_PATH "galaga.bas"
#endif
/* script.c reads these; main.c usually defines them. This test is the host. */
galaga_Game galaga_game;
galaga_Shared galaga_shared;
static int FAILURES = 0;
#define CLAIM(__cond, __text) \
if ( !(__cond) ) { \
fprintf(stderr, "FAILED: %s\n", __text); \
FAILURES += 1; \
} else { \
printf("ok: %s\n", __text); \
}
static akerr_ErrorContext *run_claims(void)
{
galaga_Enemy enemy;
akgl_Actor actor;
int i = 0;
PREPARE_ERROR(errctx);
PASS(errctx, galaga_script_boot((char *)GALAGA_SCRIPT_PATH));
/* --- 1: formation sway lands in the actor ---------------------------- */
memset(&enemy, 0, sizeof(enemy));
memset(&actor, 0, sizeof(actor));
enemy.kind = GALAGA_ENEMY_BEE;
enemy.state = GALAGA_ES_FORMATION;
enemy.homex = 400.0f;
enemy.homey = 300.0f;
enemy.hp = 1;
actor.x = 0.0f;
actor.y = 0.0f;
PASS(errctx, galaga_script_update_enemy(&enemy, &actor, 0.016f));
CLAIM((fabsf(actor.x - enemy.homex) <= 16.5f) && (actor.y == enemy.homey),
"a formation bee's sway is written into akgl_Actor.x/y by the script");
/* --- 2: the fire outbox ---------------------------------------------- */
memset(&enemy, 0, sizeof(enemy));
memset(&actor, 0, sizeof(actor));
enemy.kind = GALAGA_ENEMY_BEE;
enemy.state = GALAGA_ES_DIVING;
enemy.rnd = 0.0f; /* 0.0 < DT% * 1.5: always willing */
actor.x = 600.0f;
actor.y = 200.0f;
galaga_shared.playerx = 610.0f; /* just off the shot's column */
galaga_shared.playery = 860.0f; /* well below */
PASS(errctx, galaga_script_update_enemy(&enemy, &actor, 0.016f));
CLAIM(enemy.fire == 1,
"a diving bee above the player raises FIRE# for the engine to consume");
/* --- 3: the boss's hurt bit ------------------------------------------ */
memset(&enemy, 0, sizeof(enemy));
memset(&actor, 0, sizeof(actor));
enemy.kind = GALAGA_ENEMY_BOSS;
enemy.state = GALAGA_ES_FORMATION;
enemy.homex = 500.0f;
enemy.homey = 120.0f;
enemy.hp = 1;
actor.state = AKGL_ACTOR_STATE_ALIVE;
PASS(errctx, galaga_script_update_enemy(&enemy, &actor, 0.016f));
CLAIM((actor.state & AKGL_ACTOR_STATE_UNDEFINED_13) != 0,
"a boss at one hit point raises actor state bit 13 from BASIC");
/* --- 4: sustained calling --------------------------------------------- */
memset(&enemy, 0, sizeof(enemy));
memset(&actor, 0, sizeof(actor));
enemy.kind = GALAGA_ENEMY_BEE;
enemy.state = GALAGA_ES_FORMATION;
enemy.homex = 400.0f;
enemy.homey = 300.0f;
for ( i = 0; i < 24000; i++ ) {
enemy.rnd = 0.9f; /* never dive: keep the state put */
PASS(errctx, galaga_script_update_enemy(&enemy, &actor, 0.016f));
}
CLAIM(galaga_game.script_errors == 0,
"24000 calls survive the per-call akbasic_environment_zero() regime");
SUCCEED_RETURN(errctx);
}
/* ------------------------------------------------------------ benchmark --- */
/**
* @brief UPDATEBEE's state machine, translated line for line into C.
*
* The native comparator for the benchmark below: the same guard, the same
* three branches, the same arithmetic as galaga.bas's UPDATEBEE with its
* helpers inlined. Nothing is simplified, so the timing difference is the
* interpreter's, not the algorithm's.
*/
static void native_updatebee(galaga_Enemy *enemy, akgl_Actor *actor, float dt)
{
float dx = 0.0f;
float dy = 0.0f;
float k = 0.0f;
int32_t s = 0;
enemy->t += dt;
if ( enemy->t < 0.0f ) {
return;
}
s = enemy->state;
if ( (s & GALAGA_ES_ENTERING) != 0 ) {
dx = enemy->homex - actor->x;
dy = enemy->homey - actor->y;
k = dt * 4.5f;
if ( k > 1.0f ) {
k = 1.0f;
}
actor->x += dx * k + sinf(enemy->t * 6.0f) * 90.0f * dt;
actor->y += dy * k;
if ( fabsf(dx) < 3.0f && fabsf(dy) < 3.0f ) {
enemy->state = GALAGA_ES_FORMATION;
enemy->t = 0.0f;
}
}
if ( (s & GALAGA_ES_FORMATION) != 0 ) {
actor->x = enemy->homex + sinf(enemy->t * 1.7f) * 16.0f;
actor->y = enemy->homey;
if ( enemy->rnd < dt * 0.04f ) {
enemy->state = GALAGA_ES_DIVING;
enemy->t = 0.0f;
}
}
if ( (s & GALAGA_ES_DIVING) != 0 ) {
actor->y += (enemy->t * 150.0f + 260.0f) * dt;
actor->x += sinf(enemy->t * 4.0f) * 130.0f * dt;
dx = galaga_shared.playerx - actor->x;
if ( dx > 220.0f ) {
dx = 220.0f;
}
if ( dx < -220.0f ) {
dx = -220.0f;
}
actor->x += dx * 0.2f * dt;
if ( actor->y > 1040.0f ) {
actor->y = -90.0f;
enemy->state = GALAGA_ES_ENTERING;
enemy->t = 0.0f;
}
dx = galaga_shared.playerx - actor->x;
if ( fabsf(dx) <= 140.0f && actor->y <= galaga_shared.playery
&& enemy->rnd < dt * 1.5f ) {
enemy->fire = 1;
}
}
}
static double seconds_since(const struct timespec *t0)
{
struct timespec t1;
clock_gettime(CLOCK_MONOTONIC, &t1);
return (double)(t1.tv_sec - t0->tv_sec) + (double)(t1.tv_nsec - t0->tv_nsec) / 1e9;
}
/**
* @brief The cost of thinking in BASIC, measured against the same logic in C.
*
* Both loops run the identical formation-hold workload, 24,000 calls -- forty
* enemies at sixty frames a second for ten seconds. Informational: nothing
* asserts on the timing, because CI machines vary; the numbers print so the
* tutorial can quote a real measurement.
*/
static akerr_ErrorContext *run_benchmark(void)
{
galaga_Enemy enemy;
akgl_Actor actor;
struct timespec t0;
double basic_s = 0.0;
double native_s = 0.0;
int i = 0;
PREPARE_ERROR(errctx);
memset(&enemy, 0, sizeof(enemy));
memset(&actor, 0, sizeof(actor));
enemy.kind = GALAGA_ENEMY_BEE;
enemy.state = GALAGA_ES_FORMATION;
enemy.homex = 400.0f;
enemy.homey = 300.0f;
enemy.rnd = 0.9f;
clock_gettime(CLOCK_MONOTONIC, &t0);
for ( i = 0; i < 24000; i++ ) {
PASS(errctx, galaga_script_update_enemy(&enemy, &actor, 0.016f));
}
basic_s = seconds_since(&t0);
memset(&enemy, 0, sizeof(enemy));
memset(&actor, 0, sizeof(actor));
enemy.kind = GALAGA_ENEMY_BEE;
enemy.state = GALAGA_ES_FORMATION;
enemy.homex = 400.0f;
enemy.homey = 300.0f;
enemy.rnd = 0.9f;
clock_gettime(CLOCK_MONOTONIC, &t0);
for ( i = 0; i < 24000; i++ ) {
native_updatebee(&enemy, &actor, 0.016f);
}
native_s = seconds_since(&t0);
printf("benchmark: 24000 formation-hold updates, dt 0.016\n");
printf(" BASIC through the boundary: %8.3f s %7.2f us/call %6.3f ms per 40-enemy frame\n",
basic_s, basic_s / 24000.0 * 1e6, basic_s / 24000.0 * 40.0 * 1e3);
printf(" the same logic in C: %8.3f s %7.2f us/call %6.3f ms per 40-enemy frame\n",
native_s, native_s / 24000.0 * 1e6, native_s / 24000.0 * 40.0 * 1e3);
printf(" ratio: %.0fx\n", basic_s / native_s);
SUCCEED_RETURN(errctx);
}
int main(void)
{
PREPARE_ERROR(errctx);
ATTEMPT {
CATCH(errctx, run_claims());
CATCH(errctx, run_benchmark());
} CLEANUP {
} PROCESS(errctx) {
} HANDLE_DEFAULT(errctx) {
LOG_ERROR_WITH_MESSAGE(errctx, "the interop test could not run");
FAILURES += 1;
} FINISH_NORETURN(errctx);
return FAILURES;
}

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/**
* @file main.c
* @brief Startup, the frame loop, the screens, and teardown.
*
* The startup order is libakgl's one sequence that works (deps/libakgl
* include/akgl/game.h): metadata, akgl_game_init(), screen properties,
* akgl_render_2d_init(), a physics backend -- and then, new in this example,
* the interpreter. The scripts compute, the engine draws; the interpreter is
* lent no devices at all, so a script that tries SPRITE is refused by name.
*/
#include <stdbool.h>
#include <stddef.h>
#include <string.h>
#include <SDL3/SDL.h>
#include <SDL3_image/SDL_image.h>
#include <SDL3_ttf/SDL_ttf.h>
#include <akerror.h>
#include <akstdlib.h>
#include <akgl/actor.h>
#include <akgl/character.h>
#include <akgl/controller.h>
#include <akgl/draw.h>
#include <akgl/game.h>
#include <akgl/heap.h>
#include <akgl/physics.h>
#include <akgl/registry.h>
#include <akgl/renderer.h>
#include <akgl/sprite.h>
#include <akgl/text.h>
#include <akgl/ui.h>
#include "galaga.h"
/** @brief Where the example's assets live. CMake defines it; `--assets` overrides. */
#ifndef GALAGA_ASSET_DIR
#define GALAGA_ASSET_DIR "."
#endif
/** @brief The enemy script. CMake defines it; `--script` overrides. */
#ifndef GALAGA_SCRIPT_PATH
#define GALAGA_SCRIPT_PATH "galaga.bas"
#endif
/** @brief The HUD font. CMake defines it; headless runs still need it for the UI. */
#ifndef GALAGA_FONT_PATH
#define GALAGA_FONT_PATH "font.ttf"
#endif
#define GALAGA_PATH_MAX 1024
galaga_Game galaga_game;
galaga_Shared galaga_shared;
/** @brief Where `--screenshot` writes, and on which frame. NULL means never. */
static char *SHOTPATH = NULL;
static int SHOTFRAME = 0;
/** @brief Set in HANDLE_DEFAULT and read after FINISH; see the note in main. */
static int FAILED = 0;
/* ------------------------------------------------------------- starfield --- */
/*
* No parallax facility exists in libakgl and none is needed: a fixed array of
* stars advanced per frame and drawn with akgl_draw_point() between
* frame_start and akgl_game_update(). Two speed bands give the depth for
* free -- the slow band reads as far away.
*/
#define GALAGA_STARS 96
static struct
{
float x;
float y;
float speed;
Uint8 bright;
} STARS[GALAGA_STARS];
static void starfield_seed(void)
{
int i = 0;
for ( i = 0; i < GALAGA_STARS; i++ ) {
STARS[i].x = galaga_random() * (float)GALAGA_VIEW_WIDTH;
STARS[i].y = galaga_random() * (float)GALAGA_VIEW_HEIGHT;
if ( (i % 2) == 0 ) {
STARS[i].speed = 40.0f; /* the far band */
STARS[i].bright = 110;
} else {
STARS[i].speed = 110.0f; /* the near band */
STARS[i].bright = 220;
}
}
}
static akerr_ErrorContext *starfield_draw(void)
{
SDL_Color color = { 255, 255, 255, 255 };
int i = 0;
PREPARE_ERROR(errctx);
for ( i = 0; i < GALAGA_STARS; i++ ) {
STARS[i].y += STARS[i].speed * galaga_game.dt;
if ( STARS[i].y > (float)GALAGA_VIEW_HEIGHT ) {
STARS[i].y -= (float)GALAGA_VIEW_HEIGHT;
STARS[i].x = galaga_random() * (float)GALAGA_VIEW_WIDTH;
}
color.r = STARS[i].bright;
color.g = STARS[i].bright;
color.b = STARS[i].bright;
PASS(errctx, akgl_draw_point(akgl_renderer, STARS[i].x, STARS[i].y, color));
}
SUCCEED_RETURN(errctx);
}
/* ------------------------------------------------------------ screenshots --- */
/**
* @brief Read the render target back and write it out as a PNG.
*
* Called after everything has drawn and before the frame is presented,
* because SDL_RenderPresent is where the target stops being readable. The
* figures in docs/20 and docs/21 are output from this program rather than
* pictures somebody took once, so they cannot show a game that no longer
* exists.
*/
static akerr_ErrorContext *save_screenshot(char *path)
{
SDL_Surface *shot = NULL;
PREPARE_ERROR(errctx);
FAIL_ZERO_RETURN(errctx, path, AKERR_NULLPOINTER, "path");
shot = SDL_RenderReadPixels(akgl_renderer->sdl_renderer, NULL);
FAIL_ZERO_RETURN(errctx, shot, AKGL_ERR_SDL, "SDL_RenderReadPixels: %s", SDL_GetError());
ATTEMPT {
FAIL_ZERO_BREAK(errctx, IMG_SavePNG(shot, path), AKGL_ERR_SDL,
"IMG_SavePNG(%s): %s", path, SDL_GetError());
} CLEANUP {
SDL_DestroySurface(shot);
} PROCESS(errctx) {
} FINISH(errctx, true);
SDL_Log("Wrote %s", path);
SUCCEED_RETURN(errctx);
}
/* ---------------------------------------------------------------- assets --- */
static char *SPRITE_FILES[] = {
"sprite_galaga_player.json",
"sprite_galaga_bee.json",
"sprite_galaga_butterfly.json",
"sprite_galaga_boss.json",
"sprite_galaga_boss_hurt.json",
"sprite_galaga_playershot.json",
"sprite_galaga_enemyshot.json",
"sprite_galaga_boom.json",
NULL
};
static char *CHARACTER_FILES[] = {
"character_galaga_player.json",
"character_galaga_bee.json",
"character_galaga_butterfly.json",
"character_galaga_boss.json",
"character_galaga_playershot.json",
"character_galaga_enemyshot.json",
"character_galaga_boom.json",
NULL
};
static akerr_ErrorContext *asset_path(char *dir, char *name, char *dest, size_t size)
{
int count = 0;
PREPARE_ERROR(errctx);
FAIL_ZERO_RETURN(errctx, dir, AKERR_NULLPOINTER, "dir");
FAIL_ZERO_RETURN(errctx, name, AKERR_NULLPOINTER, "name");
FAIL_ZERO_RETURN(errctx, dest, AKERR_NULLPOINTER, "dest");
PASS(errctx, aksl_snprintf(&count, dest, size, "%s/%s", dir, name));
SUCCEED_RETURN(errctx);
}
/**
* @brief Sprites first, characters second. Not a preference: a character's
* JSON names its sprites by registry name, so a character loaded first fails
* on the first sprite it cannot find.
*/
static akerr_ErrorContext *load_assets(char *assetdir)
{
char path[GALAGA_PATH_MAX];
int i = 0;
PREPARE_ERROR(errctx);
FAIL_ZERO_RETURN(errctx, assetdir, AKERR_NULLPOINTER, "assetdir");
for ( i = 0; SPRITE_FILES[i] != NULL; i++ ) {
PASS(errctx, asset_path(assetdir, SPRITE_FILES[i], (char *)&path, sizeof(path)));
PASS(errctx, akgl_sprite_load_json((char *)&path));
}
for ( i = 0; CHARACTER_FILES[i] != NULL; i++ ) {
PASS(errctx, asset_path(assetdir, CHARACTER_FILES[i], (char *)&path, sizeof(path)));
PASS(errctx, akgl_character_load_json((char *)&path));
}
SUCCEED_RETURN(errctx);
}
/* --------------------------------------------------------------- startup --- */
/** @brief Replacement for akgl_game.lowfpsfunc, which logs a line per frame. */
static void galaga_lowfps(void)
{
}
static akerr_ErrorContext *startup(void)
{
PREPARE_ERROR(errctx);
PASS(errctx, aksl_strncpy((char *)&akgl_game.name, sizeof(akgl_game.name),
"akbasic galaga tutorial", sizeof(akgl_game.name) - 1));
PASS(errctx, aksl_strncpy((char *)&akgl_game.version, sizeof(akgl_game.version),
"1.0.0", sizeof(akgl_game.version) - 1));
PASS(errctx, aksl_strncpy((char *)&akgl_game.uri, sizeof(akgl_game.uri),
"net.aklabs.akbasic.galaga", sizeof(akgl_game.uri) - 1));
PASS(errctx, akgl_game_init());
akgl_game.lowfpsfunc = &galaga_lowfps;
/* Properties before the renderer: akgl_render_2d_init reads both, and an
* unset one defaults to the string "0" -- a zero-sized window. */
PASS(errctx, akgl_set_property("game.screenwidth", "1280"));
PASS(errctx, akgl_set_property("game.screenheight", "960"));
PASS(errctx, akgl_render_2d_init(akgl_renderer));
FAIL_ZERO_RETURN(
errctx,
SDL_SetRenderLogicalPresentation(
akgl_renderer->sdl_renderer,
GALAGA_VIEW_WIDTH,
GALAGA_VIEW_HEIGHT,
SDL_LOGICAL_PRESENTATION_INTEGER_SCALE),
AKGL_ERR_SDL,
"%s",
SDL_GetError()
);
/* The view is what the camera looks through, so it says the same thing. */
akgl_camera->x = 0.0f;
akgl_camera->y = 0.0f;
akgl_camera->w = (float)GALAGA_VIEW_WIDTH;
akgl_camera->h = (float)GALAGA_VIEW_HEIGHT;
/*
* akgl_game_init does NOT install a physics backend, whatever physics.h's
* file comment says (libakgl docs/14-physics.md). Null physics accepts
* every call and moves nothing: whatever writes x and y directly is the
* mover, and in this game that is BASIC writing through ACTOR@.
*/
PASS(errctx, akgl_physics_init_null(akgl_physics));
SUCCEED_RETURN(errctx);
}
/* ---------------------------------------------------------------- the UI --- */
static akgl_UiMenu TITLE_MENU = {
"titlemenu", { "START", "QUIT" }, 2, 0, false, NULL
};
static akgl_UiMenu AGAIN_MENU = {
"againmenu", { "PLAY AGAIN", "QUIT" }, 2, 0, false, NULL
};
/* Clay borrows label text until frame_end, so these cannot be locals. */
static char HUD_SCORE[64];
static char HUD_LIVES[64];
/**
* @brief Draw a headline centred above the menu, in the banner font.
*
* Direct text rather than a ui label: the menu owns AKGL_UI_ANCHOR_CENTER,
* and a label anchored there disappears behind it -- there is no
* top-centre anchor to reach for. Drawn before the UI bracket, so the menu
* still paints over it if the two ever meet.
*/
static akerr_ErrorContext *draw_banner(char *text)
{
SDL_Color ink = { 235, 235, 235, 255 };
TTF_Font *font = NULL;
int w = 0;
int h = 0;
PREPARE_ERROR(errctx);
FAIL_ZERO_RETURN(errctx, text, AKERR_NULLPOINTER, "text");
font = SDL_GetPointerProperty(AKGL_REGISTRY_FONT, "banner", NULL);
FAIL_ZERO_RETURN(errctx, font, AKERR_KEY, "the banner font is not loaded");
PASS(errctx, akgl_text_measure(font, text, &w, &h));
PASS(errctx, akgl_text_rendertextat(font, text, ink, 0,
(GALAGA_VIEW_WIDTH - w) / 2, 280));
SUCCEED_RETURN(errctx);
}
static akerr_ErrorContext *declare_title(void)
{
PREPARE_ERROR(errctx);
PASS(errctx, akgl_ui_menu(&TITLE_MENU));
SUCCEED_RETURN(errctx);
}
static akerr_ErrorContext *declare_play(void)
{
int count = 0;
PREPARE_ERROR(errctx);
PASS(errctx, aksl_snprintf(&count, HUD_SCORE, sizeof(HUD_SCORE),
"SCORE %06d", galaga_game.score));
PASS(errctx, aksl_snprintf(&count, HUD_LIVES, sizeof(HUD_LIVES),
"LIVES %d WAVE %d", galaga_game.lives, galaga_shared.wave));
PASS(errctx, akgl_ui_label("score", HUD_SCORE, AKGL_UI_ANCHOR_TOP_LEFT, NULL));
PASS(errctx, akgl_ui_label("lives", HUD_LIVES, AKGL_UI_ANCHOR_TOP_RIGHT, NULL));
SUCCEED_RETURN(errctx);
}
static akerr_ErrorContext *declare_end(void)
{
PREPARE_ERROR(errctx);
PASS(errctx, akgl_ui_menu(&AGAIN_MENU));
SUCCEED_RETURN(errctx);
}
/* ------------------------------------------------------------ transitions --- */
static akerr_ErrorContext *start_game(void)
{
PREPARE_ERROR(errctx);
galaga_game.score = 0;
galaga_game.lives = 3;
memset(galaga_game.kills, 0, sizeof(galaga_game.kills));
memset(galaga_game.shots, 0, sizeof(galaga_game.shots));
galaga_game.respawn_timer = 0.0f;
galaga_shared.wave = 1;
galaga_game.player->x = (float)GALAGA_VIEW_WIDTH / 2.0f - 50.0f;
PASS(errctx, galaga_wave_spawn());
galaga_game.screen = GALAGA_SCREEN_PLAY;
SUCCEED_RETURN(errctx);
}
/**
* @brief End-of-round bookkeeping: notice a cleared wave or a spent ship.
*/
static akerr_ErrorContext *check_transitions(bool *running)
{
PREPARE_ERROR(errctx);
FAIL_ZERO_RETURN(errctx, running, AKERR_NULLPOINTER, "running");
(void)running;
if ( galaga_game.screen != GALAGA_SCREEN_PLAY ) {
SUCCEED_RETURN(errctx);
}
if ( galaga_game.lives <= 0 ) {
PASS(errctx, galaga_wave_release());
galaga_game.screen = GALAGA_SCREEN_GAMEOVER;
SUCCEED_RETURN(errctx);
}
if ( galaga_enemies_alive() == 0 ) {
galaga_game.screen = GALAGA_SCREEN_VICTORY;
}
SUCCEED_RETURN(errctx);
}
/**
* @brief Consume a menu activation. The menu never clears `activated`; the
* state machine that acts on it does.
*/
static akerr_ErrorContext *consume_menus(bool *running)
{
PREPARE_ERROR(errctx);
FAIL_ZERO_RETURN(errctx, running, AKERR_NULLPOINTER, "running");
if ( galaga_game.screen == GALAGA_SCREEN_TITLE && TITLE_MENU.activated ) {
TITLE_MENU.activated = false;
if ( TITLE_MENU.selected == 0 ) {
PASS(errctx, start_game());
} else {
*running = false;
}
}
if ( (galaga_game.screen == GALAGA_SCREEN_GAMEOVER
|| galaga_game.screen == GALAGA_SCREEN_VICTORY)
&& AGAIN_MENU.activated ) {
AGAIN_MENU.activated = false;
if ( AGAIN_MENU.selected == 0 ) {
PASS(errctx, galaga_wave_release());
PASS(errctx, start_game());
} else {
*running = false;
}
}
SUCCEED_RETURN(errctx);
}
/* ------------------------------------------------------------- the frame --- */
/**
* @brief Route one event: the UI gets first refusal, then the menus, then
* the controller. A consumed event goes no further.
*/
static akerr_ErrorContext *route_event(SDL_Event *event, bool *running)
{
bool consumed = false;
PREPARE_ERROR(errctx);
FAIL_ZERO_RETURN(errctx, event, AKERR_NULLPOINTER, "event");
FAIL_ZERO_RETURN(errctx, running, AKERR_NULLPOINTER, "running");
if ( event->type == SDL_EVENT_QUIT ) {
*running = false;
SUCCEED_RETURN(errctx);
}
PASS(errctx, akgl_ui_handle_event((void *)&akgl_game.state, event, &consumed));
if ( consumed ) {
SUCCEED_RETURN(errctx);
}
if ( galaga_game.screen == GALAGA_SCREEN_TITLE ) {
PASS(errctx, akgl_ui_menu_handle_event(&TITLE_MENU, event, &consumed));
} else if ( galaga_game.screen == GALAGA_SCREEN_GAMEOVER
|| galaga_game.screen == GALAGA_SCREEN_VICTORY ) {
PASS(errctx, akgl_ui_menu_handle_event(&AGAIN_MENU, event, &consumed));
}
if ( consumed ) {
SUCCEED_RETURN(errctx);
}
/* Every event, unconditionally: one that no control map binds is not an
* error, it is a call that did nothing. */
PASS(errctx, akgl_controller_handle_event((void *)&akgl_game.state, event));
SUCCEED_RETURN(errctx);
}
/** @brief The previous frame's timestamp, for dt. Stamped once at loop start. */
static uint64_t LAST_NS = 0;
static akerr_ErrorContext *frame(bool *running)
{
SDL_Event event;
uint64_t now = 0;
PREPARE_ERROR(errctx);
FAIL_ZERO_RETURN(errctx, running, AKERR_NULLPOINTER, "running");
while ( SDL_PollEvent(&event) == true ) {
PASS(errctx, route_event(&event, running));
}
galaga_game.frame += 1;
if ( galaga_game.autoplay ) {
if ( galaga_game.screen == GALAGA_SCREEN_TITLE && galaga_game.frame >= 8 ) {
PASS(errctx, start_game());
}
/*
* On an end screen the pilot presses Return, which drives the real
* menu path -- declare, handle, activate, restart -- so a headless
* run that dies keeps exercising the game instead of idling.
*/
if ( galaga_game.screen == GALAGA_SCREEN_GAMEOVER
|| galaga_game.screen == GALAGA_SCREEN_VICTORY ) {
if ( (galaga_game.frame % 30) == 0 ) {
SDL_Event press;
memset(&press, 0, sizeof(press));
press.type = SDL_EVENT_KEY_DOWN;
press.key.key = SDLK_RETURN;
PASS(errctx, route_event(&press, running));
}
}
PASS(errctx, galaga_player_autoplay(galaga_game.frame));
}
/*
* dt from the wall clock, clamped: a debugger pause or a stalled runner
* must not become one frame of teleporting enemies. The clamp is a 30 Hz
* frame, the slowest game this is still worth playing at.
*/
now = SDL_GetTicksNS();
galaga_game.dt = (float)(now - LAST_NS) / 1e9f;
LAST_NS = now;
if ( galaga_game.dt > (1.0f / 30.0f) ) {
galaga_game.dt = 1.0f / 30.0f;
}
/* The shared frame state, refreshed before any enemy thinks. The engine
* filling GAME@.RND% is the issue #16 route: no RND verb exists. */
galaga_shared.playerx = galaga_game.player->x + 50.0f;
galaga_shared.playery = galaga_game.player->y;
galaga_shared.rnd = galaga_random();
PASS(errctx, akgl_renderer->frame_start(akgl_renderer));
PASS(errctx, starfield_draw());
/*
* akgl_game_update is update-every-actor, step-the-physics, draw-the-
* world. Updating every actor is where the forty scripts run: each
* enemy's updatefunc is the hook in enemies.c, and that hook is a BASIC
* call. Held back on the menu screens so the world stands still there.
*/
if ( galaga_game.screen == GALAGA_SCREEN_PLAY ) {
PASS(errctx, akgl_game_update(NULL));
PASS(errctx, check_transitions(running));
}
/* The banner is direct text, drawn before the UI bracket. */
if ( galaga_game.screen == GALAGA_SCREEN_TITLE ) {
PASS(errctx, draw_banner("GALAGA"));
} else if ( galaga_game.screen == GALAGA_SCREEN_GAMEOVER ) {
PASS(errctx, draw_banner("GAME OVER"));
} else if ( galaga_game.screen == GALAGA_SCREEN_VICTORY ) {
PASS(errctx, draw_banner("VICTORY"));
}
/* The UI bracket sits between akgl_game_update and frame_end, exactly as
* libakgl docs/22-ui.md draws it. */
PASS(errctx, akgl_ui_frame_begin());
switch ( galaga_game.screen ) {
case GALAGA_SCREEN_TITLE:
PASS(errctx, declare_title());
break;
case GALAGA_SCREEN_PLAY:
PASS(errctx, declare_play());
break;
case GALAGA_SCREEN_GAMEOVER:
case GALAGA_SCREEN_VICTORY:
PASS(errctx, declare_end());
break;
}
PASS(errctx, akgl_ui_frame_end(akgl_renderer));
PASS(errctx, consume_menus(running));
if ( (SHOTPATH != NULL) && (galaga_game.frame == SHOTFRAME) ) {
PASS(errctx, save_screenshot(SHOTPATH));
}
PASS(errctx, akgl_renderer->frame_end(akgl_renderer));
SUCCEED_RETURN(errctx);
}
static akerr_ErrorContext *run(int frames)
{
bool running = true;
PREPARE_ERROR(errctx);
LAST_NS = SDL_GetTicksNS();
while ( running == true ) {
PASS(errctx, frame(&running));
if ( (frames > 0) && (galaga_game.frame >= frames) ) {
running = false;
}
/* A crude frame limiter. A game on a real display should ask SDL for
* vsync; this one has to work under the dummy video driver, where
* there is nothing to sync to. */
SDL_Delay(16);
}
SUCCEED_RETURN(errctx);
}
/* -------------------------------------------------------------- teardown --- */
/**
* @brief Give back what the process is holding.
*
* There is no akgl_game_shutdown; teardown is the application's. Fonts have
* to unload before TTF_Quit destroys them underneath the registry. IGNORE()
* on every call: a teardown failure must not mask whatever error is already
* being reported.
*/
static void shutdown_game(void)
{
int i = 0;
IGNORE(akgl_ui_shutdown());
IGNORE(akgl_text_unloadallfonts());
for ( i = 0; i < AKGL_MAX_HEAP_ACTOR; i++ ) {
if ( akgl_heap_actors[i].refcount > 0 ) {
IGNORE(akgl_heap_release_actor(&akgl_heap_actors[i]));
}
}
TTF_Quit();
SDL_Quit();
}
/* ------------------------------------------------------------------ args --- */
static akerr_ErrorContext *parse_args(int argc, char *argv[], char **assetdir,
char **script, int *frames)
{
int i = 0;
PREPARE_ERROR(errctx);
FAIL_ZERO_RETURN(errctx, assetdir, AKERR_NULLPOINTER, "assetdir");
FAIL_ZERO_RETURN(errctx, script, AKERR_NULLPOINTER, "script");
FAIL_ZERO_RETURN(errctx, frames, AKERR_NULLPOINTER, "frames");
for ( i = 1; i < argc; i++ ) {
if ( strcmp(argv[i], "--autoplay") == 0 ) {
galaga_game.autoplay = true;
} else if ( strcmp(argv[i], "--frames") == 0 ) {
i += 1;
FAIL_NONZERO_RETURN(errctx, (i >= argc), AKERR_VALUE, "--frames needs a count");
PASS(errctx, aksl_atoi(argv[i], frames));
} else if ( strcmp(argv[i], "--assets") == 0 ) {
i += 1;
FAIL_NONZERO_RETURN(errctx, (i >= argc), AKERR_VALUE, "--assets needs a directory");
*assetdir = argv[i];
} else if ( strcmp(argv[i], "--script") == 0 ) {
i += 1;
FAIL_NONZERO_RETURN(errctx, (i >= argc), AKERR_VALUE, "--script needs a path");
*script = argv[i];
} else if ( strcmp(argv[i], "--screenshot") == 0 ) {
i += 1;
FAIL_NONZERO_RETURN(errctx, (i >= argc), AKERR_VALUE, "--screenshot needs a path");
SHOTPATH = argv[i];
} else if ( strcmp(argv[i], "--screenshot-frame") == 0 ) {
i += 1;
FAIL_NONZERO_RETURN(errctx, (i >= argc), AKERR_VALUE,
"--screenshot-frame needs a number");
PASS(errctx, aksl_atoi(argv[i], &SHOTFRAME));
} else {
FAIL_RETURN(
errctx,
AKERR_VALUE,
"usage: galaga [--assets DIR] [--script PATH] [--frames N]"
" [--autoplay] [--screenshot PATH] [--screenshot-frame N]"
);
}
}
SUCCEED_RETURN(errctx);
}
int main(int argc, char *argv[])
{
char *assetdir = GALAGA_ASSET_DIR;
char *script = GALAGA_SCRIPT_PATH;
int frames = 0;
uint16_t fontid = 0;
PREPARE_ERROR(errctx);
ATTEMPT {
CATCH(errctx, parse_args(argc, argv, &assetdir, &script, &frames));
CATCH(errctx, startup());
CATCH(errctx, load_assets(assetdir));
/* The engine refuses to start when the script will not boot: a game
* whose enemies cannot think is not a game missing a feature. */
CATCH(errctx, galaga_script_boot(script));
CATCH(errctx, akgl_ui_init(GALAGA_VIEW_WIDTH, GALAGA_VIEW_HEIGHT));
CATCH(errctx, akgl_text_loadfont("hud", GALAGA_FONT_PATH, 28));
CATCH(errctx, akgl_text_loadfont("banner", GALAGA_FONT_PATH, 84));
CATCH(errctx, akgl_ui_font_register("hud", &fontid));
CATCH(errctx, galaga_player_spawn());
CATCH(errctx, galaga_player_controls());
starfield_seed();
galaga_game.screen = GALAGA_SCREEN_TITLE;
galaga_game.lives = 3;
CATCH(errctx, run(frames));
} CLEANUP {
shutdown_game();
} PROCESS(errctx) {
} HANDLE_DEFAULT(errctx) {
LOG_ERROR_WITH_MESSAGE(errctx, "galaga could not run");
/* Set a flag rather than returning: leaving a HANDLE block early
* skips FINISH's RELEASE_ERROR and leaks the context's pool slot. */
FAILED = 1;
/* FINISH_NORETURN rather than FINISH: FINISH expands a return that an
* int-returning function cannot compile. */
} FINISH_NORETURN(errctx);
/*
* The readout is the evidence: exiting 0 is not proof the wave flew. A
* headless CI log gets the same line a reader's terminal does, and the
* script-error count is the line's whole reason to exist -- a wave of
* dumb enemies still exits 0.
*/
SDL_Log(
"galaga: %d frames, screen %d, score %d, alive %d, kills bee %d bfly %d boss %d,"
" shots bee %d bfly %d boss %d, script errors %d",
galaga_game.frame,
(int)galaga_game.screen,
galaga_game.score,
galaga_enemies_alive(),
galaga_game.kills[GALAGA_ENEMY_BEE],
galaga_game.kills[GALAGA_ENEMY_BUTTERFLY],
galaga_game.kills[GALAGA_ENEMY_BOSS],
galaga_game.shots[GALAGA_ENEMY_BEE],
galaga_game.shots[GALAGA_ENEMY_BUTTERFLY],
galaga_game.shots[GALAGA_ENEMY_BOSS],
galaga_game.script_errors);
return FAILED;
}

407
examples/galaga/player.c Normal file
View File

@@ -0,0 +1,407 @@
/**
* @file player.c
* @brief The player's ship, its shots, and every collision in the game.
*
* Bullets and collision are C forever -- they are engine, not behavior. The
* per-frame budget for the script is spent on the forty things that think;
* nothing here thinks, it just moves and intersects.
*/
#include <stdbool.h>
#include <stddef.h>
#include <string.h>
#include <SDL3/SDL.h>
#include <akerror.h>
#include <akstdlib.h>
#include <akgl/actor.h>
#include <akgl/controller.h>
#include <akgl/game.h>
#include <akgl/heap.h>
#include <akgl/registry.h>
#include <akgl/util.h>
#include "galaga.h"
/* Points per kill, indexed by enemy kind. */
static const int KILL_SCORE[GALAGA_ENEMY_KINDS] = {
/* bee butterfly boss */
50, 80, 150
};
static uint32_t PSHOT_SERIAL = 0;
/* -------------------------------------------------------------- hitboxes --- */
/*
* Actor x/y is a sprite's top-left corner. Every box is inset from the
* artwork's rectangle, because the PNGs carry transparent margin and wing
* tips that should not kill anybody.
*/
static void player_box(akgl_Actor *actor, SDL_FRect *dest)
{
dest->x = actor->x + 12.0f;
dest->y = actor->y + 8.0f;
dest->w = 75.0f;
dest->h = 60.0f;
}
static void enemy_box(akgl_Actor *actor, SDL_FRect *dest)
{
dest->x = actor->x + 8.0f;
dest->y = actor->y + 8.0f;
dest->w = 78.0f;
dest->h = 68.0f;
}
static void shot_box(akgl_Actor *actor, SDL_FRect *dest)
{
dest->x = actor->x;
dest->y = actor->y;
dest->w = 9.0f;
dest->h = 54.0f;
}
/* ---------------------------------------------------------- player shots --- */
/**
* @brief Kill one enemy: score it, blow it up, free its slot.
*/
static akerr_ErrorContext *kill_enemy(int index)
{
akgl_Actor *actor = NULL;
galaga_Enemy *enemy = NULL;
PREPARE_ERROR(errctx);
FAIL_NONZERO_RETURN(errctx, (index < 0 || index >= GALAGA_MAX_ENEMIES),
AKERR_OUTOFBOUNDS, "enemy index %d", index);
actor = galaga_enemy_actors[index];
FAIL_ZERO_RETURN(errctx, actor, AKERR_NULLPOINTER, "enemy %d is already gone", index);
enemy = &galaga_enemies[index];
galaga_game.score += KILL_SCORE[enemy->kind];
galaga_game.kills[enemy->kind] += 1;
PASS(errctx, galaga_boom_spawn(actor->x + 20.0f, actor->y + 20.0f));
PASS(errctx, akgl_heap_release_actor(actor));
galaga_enemy_actors[index] = NULL;
SUCCEED_RETURN(errctx);
}
/**
* @brief Move a player shot and test it against every live enemy.
*
* The classic O(shots x enemies) sweep: at most 2 x 40 rectangle tests a
* frame, which is noise. A hit costs the enemy a point of hp; the boss's
* second point is the script's business to survive, not this file's.
*/
static akerr_ErrorContext *player_shot_update(akgl_Actor *obj)
{
SDL_FRect mine;
SDL_FRect theirs;
bool hit = false;
int i = 0;
PREPARE_ERROR(errctx);
FAIL_ZERO_RETURN(errctx, obj, AKERR_NULLPOINTER, "obj");
obj->y -= 900.0f * galaga_game.dt;
if ( obj->y < -60.0f ) {
galaga_game.player_shots_live -= 1;
PASS(errctx, akgl_heap_release_actor(obj));
SUCCEED_RETURN(errctx);
}
shot_box(obj, &mine);
for ( i = 0; i < GALAGA_MAX_ENEMIES; i++ ) {
if ( galaga_enemy_actors[i] == NULL ) {
continue;
}
enemy_box(galaga_enemy_actors[i], &theirs);
PASS(errctx, akgl_collide_rectangles(&mine, &theirs, &hit));
if ( !hit ) {
continue;
}
galaga_enemies[i].hp -= 1;
if ( galaga_enemies[i].hp <= 0 ) {
PASS(errctx, kill_enemy(i));
}
galaga_game.player_shots_live -= 1;
PASS(errctx, akgl_heap_release_actor(obj));
SUCCEED_RETURN(errctx);
}
SUCCEED_RETURN(errctx);
}
static akerr_ErrorContext *player_fire(akgl_Actor *player)
{
akgl_Actor *shot = NULL;
char name[32];
int count = 0;
PREPARE_ERROR(errctx);
FAIL_ZERO_RETURN(errctx, player, AKERR_NULLPOINTER, "player");
PSHOT_SERIAL += 1;
PASS(errctx, aksl_snprintf(&count, name, sizeof(name), "pshot%u", PSHOT_SERIAL));
PASS(errctx, akgl_heap_next_actor(&shot));
PASS(errctx, akgl_actor_initialize(shot, name));
PASS(errctx, akgl_actor_set_character(shot, "galaga_playershot"));
/* AFTER initialize: it resets all seven hooks. */
shot->updatefunc = &player_shot_update;
shot->movement_controls_face = false;
shot->state = AKGL_ACTOR_STATE_ALIVE;
shot->visible = true;
shot->x = player->x + 45.0f;
shot->y = player->y - 44.0f;
galaga_game.player_shots_live += 1;
galaga_game.fire_cooldown = 0.22f;
SUCCEED_RETURN(errctx);
}
/* ----------------------------------------------------------- player hit --- */
static akerr_ErrorContext *player_hit(akgl_Actor *player)
{
PREPARE_ERROR(errctx);
FAIL_ZERO_RETURN(errctx, player, AKERR_NULLPOINTER, "player");
galaga_game.lives -= 1;
galaga_game.respawn_timer = 2.0f;
PASS(errctx, galaga_boom_spawn(player->x + 25.0f, player->y + 10.0f));
player->x = (float)GALAGA_VIEW_WIDTH / 2.0f - 50.0f;
SUCCEED_RETURN(errctx);
}
/**
* @brief The player's own update hook: motion, fire, and what can kill it.
*/
static akerr_ErrorContext *player_update(akgl_Actor *obj)
{
SDL_FRect mine;
SDL_FRect theirs;
bool hit = false;
float dx = 0.0f;
int i = 0;
PREPARE_ERROR(errctx);
FAIL_ZERO_RETURN(errctx, obj, AKERR_NULLPOINTER, "obj");
dx = 0.0f;
if ( galaga_game.moveleft ) {
dx -= GALAGA_PLAYER_SPEED;
}
if ( galaga_game.moveright ) {
dx += GALAGA_PLAYER_SPEED;
}
obj->x += dx * galaga_game.dt;
if ( obj->x < GALAGA_PLAYER_MARGIN ) {
obj->x = GALAGA_PLAYER_MARGIN;
}
if ( obj->x > (float)GALAGA_VIEW_WIDTH - GALAGA_PLAYER_MARGIN - 99.0f ) {
obj->x = (float)GALAGA_VIEW_WIDTH - GALAGA_PLAYER_MARGIN - 99.0f;
}
galaga_game.fire_cooldown -= galaga_game.dt;
if ( galaga_game.firing
&& galaga_game.fire_cooldown <= 0.0f
&& galaga_game.player_shots_live < GALAGA_MAX_PLAYER_SHOTS
&& galaga_game.screen == GALAGA_SCREEN_PLAY ) {
PASS(errctx, player_fire(obj));
}
/*
* Respawn grace: two seconds of blinking invulnerability. The blink is
* the `visible` flag, which is deliberate hiding -- the actor still
* updates, it just is not drawn on the off frames.
*/
if ( galaga_game.respawn_timer > 0.0f ) {
galaga_game.respawn_timer -= galaga_game.dt;
obj->visible = ((galaga_game.frame / 6) % 2) == 0;
SUCCEED_RETURN(errctx);
}
obj->visible = true;
player_box(obj, &mine);
/* Enemy shots. */
for ( i = 0; i < AKGL_MAX_HEAP_ACTOR; i++ ) {
if ( akgl_heap_actors[i].refcount == 0 ) {
continue;
}
if ( strncmp(akgl_heap_actors[i].name, "eshot", 5) != 0 ) {
continue;
}
shot_box(&akgl_heap_actors[i], &theirs);
PASS(errctx, akgl_collide_rectangles(&mine, &theirs, &hit));
if ( hit ) {
galaga_game.enemy_shots_live -= 1;
PASS(errctx, akgl_heap_release_actor(&akgl_heap_actors[i]));
PASS(errctx, player_hit(obj));
SUCCEED_RETURN(errctx);
}
}
/* Diving enemies. The formation never reaches this low, so testing all
* forty is the same answer as testing the divers, without a state read. */
for ( i = 0; i < GALAGA_MAX_ENEMIES; i++ ) {
if ( galaga_enemy_actors[i] == NULL ) {
continue;
}
enemy_box(galaga_enemy_actors[i], &theirs);
PASS(errctx, akgl_collide_rectangles(&mine, &theirs, &hit));
if ( hit ) {
PASS(errctx, kill_enemy(i));
PASS(errctx, player_hit(obj));
SUCCEED_RETURN(errctx);
}
}
SUCCEED_RETURN(errctx);
}
/* -------------------------------------------------------------- controls --- */
static akerr_ErrorContext *left_on(akgl_Actor *obj, SDL_Event *event)
{
PREPARE_ERROR(errctx);
(void)obj; (void)event;
galaga_game.moveleft = true;
SUCCEED_RETURN(errctx);
}
static akerr_ErrorContext *left_off(akgl_Actor *obj, SDL_Event *event)
{
PREPARE_ERROR(errctx);
(void)obj; (void)event;
galaga_game.moveleft = false;
SUCCEED_RETURN(errctx);
}
static akerr_ErrorContext *right_on(akgl_Actor *obj, SDL_Event *event)
{
PREPARE_ERROR(errctx);
(void)obj; (void)event;
galaga_game.moveright = true;
SUCCEED_RETURN(errctx);
}
static akerr_ErrorContext *right_off(akgl_Actor *obj, SDL_Event *event)
{
PREPARE_ERROR(errctx);
(void)obj; (void)event;
galaga_game.moveright = false;
SUCCEED_RETURN(errctx);
}
static akerr_ErrorContext *fire_on(akgl_Actor *obj, SDL_Event *event)
{
PREPARE_ERROR(errctx);
(void)obj; (void)event;
galaga_game.firing = true;
SUCCEED_RETURN(errctx);
}
static akerr_ErrorContext *fire_off(akgl_Actor *obj, SDL_Event *event)
{
PREPARE_ERROR(errctx);
(void)obj; (void)event;
galaga_game.firing = false;
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext *galaga_player_controls(void)
{
akgl_Control control;
PREPARE_ERROR(errctx);
memset(&control, 0, sizeof(control));
control.event_on = SDL_EVENT_KEY_DOWN;
control.event_off = SDL_EVENT_KEY_UP;
control.key = SDLK_LEFT;
control.handler_on = &left_on;
control.handler_off = &left_off;
PASS(errctx, akgl_controller_pushmap(0, &control));
control.key = SDLK_RIGHT;
control.handler_on = &right_on;
control.handler_off = &right_off;
PASS(errctx, akgl_controller_pushmap(0, &control));
control.key = SDLK_SPACE;
control.handler_on = &fire_on;
control.handler_off = &fire_off;
PASS(errctx, akgl_controller_pushmap(0, &control));
akgl_controlmaps[0].target = galaga_game.player;
SUCCEED_RETURN(errctx);
}
/* ----------------------------------------------------------------- spawn --- */
akerr_ErrorContext *galaga_player_spawn(void)
{
akgl_Actor *player = NULL;
PREPARE_ERROR(errctx);
PASS(errctx, akgl_heap_next_actor(&player));
PASS(errctx, akgl_actor_initialize(player, "player"));
PASS(errctx, akgl_actor_set_character(player, "galaga_player"));
/* AFTER initialize: it resets all seven hooks. */
player->updatefunc = &player_update;
player->movement_controls_face = false;
player->state = AKGL_ACTOR_STATE_ALIVE;
player->visible = true;
player->x = (float)GALAGA_VIEW_WIDTH / 2.0f - 50.0f;
player->y = GALAGA_PLAYER_Y;
galaga_game.player = player;
SUCCEED_RETURN(errctx);
}
/* -------------------------------------------------------------- autoplay --- */
/**
* @brief Send one synthetic key event through the controller.
*
* Through akgl_controller_handle_event(), never the handlers directly: the
* point of autoplay is to exercise the same path a keyboard does.
*/
static akerr_ErrorContext *synth_key(SDL_Keycode key, bool down)
{
SDL_Event event;
PREPARE_ERROR(errctx);
memset(&event, 0, sizeof(event));
event.type = (down ? SDL_EVENT_KEY_DOWN : SDL_EVENT_KEY_UP);
event.key.key = key;
PASS(errctx, akgl_controller_handle_event((void *)&akgl_game.state, &event));
SUCCEED_RETURN(errctx);
}
/**
* @brief The scripted pilot for headless runs: hold fire, sweep the floor.
*/
akerr_ErrorContext *galaga_player_autoplay(int frame)
{
int phase = 0;
PREPARE_ERROR(errctx);
/* Hold fire until the wave has mostly assembled: shooting the entry
* stream point-blank empties the formation before it exists, which makes
* both the game and its figure worse. */
if ( frame == 300 ) {
PASS(errctx, synth_key(SDLK_SPACE, true));
}
phase = frame % 240;
if ( phase == 30 ) {
PASS(errctx, synth_key(SDLK_LEFT, true));
} else if ( phase == 90 ) {
PASS(errctx, synth_key(SDLK_LEFT, false));
PASS(errctx, synth_key(SDLK_RIGHT, true));
} else if ( phase == 210 ) {
PASS(errctx, synth_key(SDLK_RIGHT, false));
}
SUCCEED_RETURN(errctx);
}

281
examples/galaga/script.c Normal file
View File

@@ -0,0 +1,281 @@
/**
* @file script.c
* @brief The boundary: everything that touches the interpreter lives here.
*
* One runtime, one script, three host types, three bindings. The engine calls
* exactly one thing per enemy per frame -- galaga_script_update_enemy() -- and
* that function is the whole protocol: rebind, call, recover, reset.
*
* The structure types are declared once, in C, right below. The script never
* declares a TYPE of its own; akbasic_host_register_type() makes these structs
* *be* the BASIC types, offsets taken from offsetof() so the two sides cannot
* drift (include/akbasic/host.h).
*/
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
#include <stdio.h>
#include <string.h>
#include <SDL3/SDL.h>
#include <akerror.h>
#include <akbasic/environment.h>
#include <akbasic/error.h>
#include <akbasic/host.h>
#include <akbasic/runtime.h>
#include <akbasic/sink.h>
#include "galaga.h"
/* The interpreter. Static because an akbasic_Runtime is far too big for a
* stack frame -- 2.40 MiB on this branch. */
static akbasic_Runtime SCRIPT;
static akbasic_TextSink SINK;
static akbasic_StdioSink SINKSTATE;
/** @brief Longest galaga.bas this loader will accept. */
#define GALAGA_MAX_SCRIPT_BYTES 16384
static char SOURCE[GALAGA_MAX_SCRIPT_BYTES];
/*
* Enemy kind -> BASIC function name. Dispatch is a table, not a conditional:
* adding a kind is one row here and one DEF in galaga.bas.
*/
static const char *UPDATE_FUNCTION[GALAGA_ENEMY_KINDS] = {
"UPDATEBEE", /* GALAGA_ENEMY_BEE */
"UPDATEBFLY", /* GALAGA_ENEMY_BUTTERFLY */
"UPDATEBOSS" /* GALAGA_ENEMY_BOSS */
};
/* ---------------------------------------------------------- host types --- */
static const akbasic_HostField ENEMY_FIELDS[] = {
/* struct member BASIC name C representation */
AKBASIC_HOST_FIELD( galaga_Enemy, kind, "KIND#", AKBASIC_HOSTFIELD_INT32 ),
AKBASIC_HOST_FIELD( galaga_Enemy, state, "STATE#", AKBASIC_HOSTFIELD_INT32 ),
AKBASIC_HOST_FIELD( galaga_Enemy, homex, "HOMEX%", AKBASIC_HOSTFIELD_FLOAT ),
AKBASIC_HOST_FIELD( galaga_Enemy, homey, "HOMEY%", AKBASIC_HOSTFIELD_FLOAT ),
AKBASIC_HOST_FIELD( galaga_Enemy, t, "T%", AKBASIC_HOSTFIELD_FLOAT ),
AKBASIC_HOST_FIELD( galaga_Enemy, hp, "HP#", AKBASIC_HOSTFIELD_INT32 ),
AKBASIC_HOST_FIELD( galaga_Enemy, fire, "FIRE#", AKBASIC_HOSTFIELD_INT32 ),
AKBASIC_HOST_FIELD( galaga_Enemy, rnd, "RND%", AKBASIC_HOSTFIELD_FLOAT )
};
static const akbasic_HostType ENEMY_TYPE = {
"ENEMY", sizeof(galaga_Enemy), ENEMY_FIELDS, 8
};
/*
* The live actor itself. This is the demonstrative point of the whole
* example: the script writes the engine's *real* actor memory -- the same x
* the renderer reads -- with no copy in either direction.
*/
static const akbasic_HostField ACTOR_FIELDS[] = {
AKBASIC_HOST_FIELD( akgl_Actor, x, "X%", AKBASIC_HOSTFIELD_FLOAT ),
AKBASIC_HOST_FIELD( akgl_Actor, y, "Y%", AKBASIC_HOSTFIELD_FLOAT ),
AKBASIC_HOST_FIELD( akgl_Actor, state, "STATE#", AKBASIC_HOSTFIELD_INT32 ),
AKBASIC_HOST_FIELD( akgl_Actor, visible, "VISIBLE#", AKBASIC_HOSTFIELD_BOOL )
};
static const akbasic_HostType ACTOR_TYPE = {
"ACTOR", sizeof(akgl_Actor), ACTOR_FIELDS, 4
};
static const akbasic_HostField GAME_FIELDS[] = {
AKBASIC_HOST_FIELD( galaga_Shared, playerx, "PLAYERX%", AKBASIC_HOSTFIELD_FLOAT ),
AKBASIC_HOST_FIELD( galaga_Shared, playery, "PLAYERY%", AKBASIC_HOSTFIELD_FLOAT ),
AKBASIC_HOST_FIELD( galaga_Shared, wave, "WAVE#", AKBASIC_HOSTFIELD_INT32 ),
AKBASIC_HOST_FIELD( galaga_Shared, rnd, "RND%", AKBASIC_HOSTFIELD_FLOAT )
};
static const akbasic_HostType GAME_TYPE = {
"GAME", sizeof(galaga_Shared), GAME_FIELDS, 4
};
/* Placeholders the boot bindings point at until the first real rebind. A
* binding is borrowed, never copied, so these must be static storage. */
static galaga_Enemy SCRATCH_ENEMY;
static akgl_Actor SCRATCH_ACTOR;
/* ---------------------------------------------------------------- boot --- */
static akerr_ErrorContext *read_script(char *path)
{
FILE *fp = NULL;
size_t got = 0;
PREPARE_ERROR(errctx);
FAIL_ZERO_RETURN(errctx, path, AKERR_NULLPOINTER, "path");
fp = fopen(path, "rb");
FAIL_ZERO_RETURN(errctx, fp, AKERR_IO, "Cannot open the enemy script %s", path);
ATTEMPT {
got = fread(SOURCE, 1, sizeof(SOURCE) - 1, fp);
SOURCE[got] = '\0';
FAIL_NONZERO_BREAK(errctx, (got >= sizeof(SOURCE) - 1), AKERR_OUTOFBOUNDS,
"%s does not fit in the %d byte script buffer",
path, GALAGA_MAX_SCRIPT_BYTES);
} CLEANUP {
fclose(fp);
} PROCESS(errctx) {
} FINISH(errctx, true);
SUCCEED_RETURN(errctx);
}
/**
* @brief One dry call of every dispatch-table function, at boot.
*
* A missing or misspelled DEF fails here, at startup, with the function's name
* in the message -- not on frame one of the first wave. The scratch enemy's
* state word is zero, so no maneuver block runs and nothing moves.
*/
static akerr_ErrorContext *dry_run(void)
{
akbasic_Value dt;
akbasic_Value *argp[1];
akbasic_Value *result = NULL;
int i = 0;
PREPARE_ERROR(errctx);
memset(&SCRATCH_ENEMY, 0, sizeof(SCRATCH_ENEMY));
memset(&dt, 0, sizeof(dt));
dt.valuetype = AKBASIC_TYPE_FLOAT;
dt.floatval = 0.0;
argp[0] = &dt;
for ( i = 0; i < GALAGA_ENEMY_KINDS; i++ ) {
PASS(errctx, akbasic_host_rebind(&SCRIPT, "SELF@", &SCRATCH_ENEMY));
PASS(errctx, akbasic_host_rebind(&SCRIPT, "ACTOR@", &SCRATCH_ACTOR));
PASS(errctx, akbasic_runtime_call_function(&SCRIPT, (char *)UPDATE_FUNCTION[i],
argp, 1, &result));
/*
* A body that died reports through the sink and answers zero; the
* dropped mode is the only signal C gets. At boot that must be fatal
* and must say which function -- not frame one of the first wave.
*/
FAIL_NONZERO_RETURN(errctx, (SCRIPT.mode != AKBASIC_MODE_RUN), AKERR_VALUE,
"%s died during the boot dry run; the interpreter's report"
" is above", UPDATE_FUNCTION[i]);
PASS(errctx, akbasic_environment_zero(SCRIPT.environment));
}
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext *galaga_script_boot(char *path)
{
PREPARE_ERROR(errctx);
FAIL_ZERO_RETURN(errctx, path, AKERR_NULLPOINTER, "path");
PASS(errctx, akbasic_error_register());
PASS(errctx, akbasic_sink_init_stdio(&SINK, &SINKSTATE, stdout, NULL));
PASS(errctx, akbasic_runtime_init(&SCRIPT, &SINK));
PASS(errctx, akbasic_host_register_type(&SCRIPT, &ENEMY_TYPE));
PASS(errctx, akbasic_host_register_type(&SCRIPT, &ACTOR_TYPE));
PASS(errctx, akbasic_host_register_type(&SCRIPT, &GAME_TYPE));
PASS(errctx, akbasic_host_bind(&SCRIPT, "SELF@", "ENEMY", &SCRATCH_ENEMY));
PASS(errctx, akbasic_host_bind(&SCRIPT, "ACTOR@", "ACTOR", &SCRATCH_ACTOR));
PASS(errctx, akbasic_host_bind(&SCRIPT, "GAME@", "GAME", &galaga_shared));
PASS(errctx, read_script(path));
PASS(errctx, akbasic_runtime_load(&SCRIPT, SOURCE));
/*
* A "no top level code" script still has to run once: executing the DEF
* statements is what files the functions. The run is bounded because a
* script that is all definitions has no business taking more than a step
* per line, and an accidental loop at boot should be a diagnosis, not a
* hang.
*/
PASS(errctx, akbasic_runtime_start(&SCRIPT, AKBASIC_MODE_RUN));
PASS(errctx, akbasic_runtime_run(&SCRIPT, 4 * AKBASIC_MAX_SOURCE_LINES));
/*
* The program has now ended and the runtime sits in QUIT mode, where a
* multi-line DEF called from the host returns a silent zero. Forcing the
* mode back makes the bodies run, and it stays put because nothing here
* ever steps the runtime again. Issue #8 tracks making this unnecessary.
*/
PASS(errctx, akbasic_runtime_set_mode(&SCRIPT, AKBASIC_MODE_RUN));
PASS(errctx, dry_run());
SUCCEED_RETURN(errctx);
}
/* ------------------------------------------------------------ per frame --- */
akerr_ErrorContext *galaga_script_update_enemy(galaga_Enemy *enemy, akgl_Actor *actor, float dt)
{
akbasic_Value dtval;
akbasic_Value *argp[1];
akbasic_Value *result = NULL;
PREPARE_ERROR(errctx);
FAIL_ZERO_RETURN(errctx, enemy, AKERR_NULLPOINTER, "enemy");
FAIL_ZERO_RETURN(errctx, actor, AKERR_NULLPOINTER, "actor");
FAIL_NONZERO_RETURN(errctx, (enemy->kind < 0 || enemy->kind >= GALAGA_ENEMY_KINDS),
AKERR_VALUE, "Enemy kind %d has no update function", enemy->kind);
PASS(errctx, akbasic_host_rebind(&SCRIPT, "SELF@", enemy));
PASS(errctx, akbasic_host_rebind(&SCRIPT, "ACTOR@", actor));
memset(&dtval, 0, sizeof(dtval));
dtval.valuetype = AKBASIC_TYPE_FLOAT;
dtval.floatval = (double)dt;
argp[0] = &dtval;
/*
* An error in an enemy's function is that script's problem, not the
* engine's: the enemy goes dumb -- cleared to a formation hold it will
* never leave -- and the frame lives. HANDLE_DEFAULT absorbs whatever the
* interpreter raised; the first failure is logged with the function's
* name, the rest are counted, because sixty a second of the same message
* is how a log stops being read.
*/
ATTEMPT {
CATCH(errctx, akbasic_runtime_call_function(&SCRIPT, (char *)UPDATE_FUNCTION[enemy->kind],
argp, 1, &result));
} CLEANUP {
} PROCESS(errctx) {
} HANDLE_DEFAULT(errctx) {
if ( galaga_game.script_errors == 0 ) {
LOG_ERROR_WITH_MESSAGE(errctx, "first script error; this enemy is now dumb");
}
galaga_game.script_errors += 1;
enemy->state = GALAGA_ES_FORMATION;
enemy->fire = 0;
} FINISH(errctx, true);
/*
* A BASIC-level error in the body is quieter than an interpreter error:
* it reports through the sink, the call answers a stale value, and the
* runtime falls out of RUN mode -- after which every later call is a
* silent no-op. The mode is the tell. Revival is two calls:
* clear_error(), because a run's first error latches and every line is
* skipped while it stands, and the same set_mode(RUN) the boot needed
* (issue #8's mechanics). The enemy is treated exactly like the
* interpreter-error case above.
*/
if ( SCRIPT.mode != AKBASIC_MODE_RUN ) {
if ( galaga_game.script_errors == 0 ) {
SDL_Log("first script error (reported by the interpreter above);"
" enemy %s is now dumb", UPDATE_FUNCTION[enemy->kind]);
}
galaga_game.script_errors += 1;
enemy->state = GALAGA_ES_FORMATION;
enemy->fire = 0;
PASS(errctx, akbasic_runtime_clear_error(&SCRIPT));
PASS(errctx, akbasic_runtime_set_mode(&SCRIPT, AKBASIC_MODE_RUN));
}
/*
* Load-bearing: akbasic_runtime_call_function() parks every result in the
* caller environment's per-line value scratch, and a host calling in a
* loop never crosses the line boundary that would reset it. Without this
* the pool drains in under two frames of a 40-enemy wave.
*/
PASS(errctx, akbasic_environment_zero(SCRIPT.environment));
SUCCEED_RETURN(errctx);
}

View File

@@ -156,18 +156,32 @@ akerr_ErrorContext AKERR_NOIGNORE *akbasic_environment_new_leaf(akbasic_Environm
*/
akerr_ErrorContext AKERR_NOIGNORE *akbasic_environment_wait_for_command(akbasic_Environment *obj, const char *command);
/**
* @brief True when this scope or any enclosing one is skipping forward.
* @brief Whether this scope or any enclosing one is skipping forward.
*
* The answer leaves through @p dest rather than the return value. Deciding it
* reads a recorded verb name, that read can fail, and a `bool` return has
* nowhere to report the failure -- so the signature changes rather than the
* error being swallowed. libakstdlib #38 is the ruling; `probe` in `symtab.c`
* and `loop_continues` in `runtime_structure.c` are the same shape.
*
* @param obj Scope to inspect; NULL is not waiting.
* @return `true` when execution is currently suppressed.
* @param[out] dest `true` when execution is currently suppressed. Required.
* @return `NULL` on success, otherwise an error context owned by the caller.
* @throws AKERR_NULLPOINTER When dest is NULL.
*/
bool akbasic_environment_is_waiting_for_any(akbasic_Environment *obj);
akerr_ErrorContext AKERR_NOIGNORE *akbasic_environment_is_waiting_for_any(akbasic_Environment *obj, bool *dest);
/**
* @brief True when this scope or an enclosing one is waiting for a given verb.
* @brief Whether this scope or an enclosing one is waiting for a given verb.
*
* Reports through @p dest for the same reason its sibling above does.
*
* @param obj Scope to inspect; NULL is not waiting.
* @param command Verb to test for.
* @return `true` when that verb is what execution is waiting on.
* @param command Verb to test for; NULL is not waiting.
* @param[out] dest `true` when that verb is what execution is waiting on. Required.
* @return `NULL` on success, otherwise an error context owned by the caller.
* @throws AKERR_NULLPOINTER When dest is NULL.
*/
bool akbasic_environment_is_waiting_for(akbasic_Environment *obj, const char *command);
akerr_ErrorContext AKERR_NOIGNORE *akbasic_environment_is_waiting_for(akbasic_Environment *obj, const char *command, bool *dest);
/**
* @brief Clear a pending wait, searching the parent chain for it.
*

View File

@@ -211,8 +211,12 @@ typedef struct akbasic_Runtime
* not exist relative to the working directory, which is what makes a `.bas`
* beside its art work from anywhere. Group F's disk verbs will want the
* same, which is why it is on the runtime rather than in the sprite state.
*
* Sized to AKBASIC_MAX_SOURCE_PATH_LENGTH, not AKBASIC_MAX_LINE_LENGTH: a
* directory is a filesystem path, not a line of BASIC, and the two do not
* belong to the same budget.
*/
char sourcepath[AKBASIC_MAX_LINE_LENGTH];
char sourcepath[AKBASIC_MAX_SOURCE_PATH_LENGTH];
/*
* The armed interrupts, and the environment the one currently running was
@@ -365,7 +369,7 @@ akerr_ErrorContext AKERR_NOIGNORE *akbasic_runtime_set_ui(akbasic_Runtime *obj,
* @param path Path to the program file, or NULL for none.
* @return `NULL` on success, otherwise an error context owned by the caller.
* @throws AKERR_NULLPOINTER When `obj` is NULL.
* @throws AKBASIC_ERR_BOUNDS When the path is longer than AKBASIC_MAX_LINE_LENGTH.
* @throws AKBASIC_ERR_BOUNDS When the path is longer than AKBASIC_MAX_SOURCE_PATH_LENGTH.
*/
akerr_ErrorContext AKERR_NOIGNORE *akbasic_runtime_set_source_path(akbasic_Runtime *obj, const char *path);
@@ -628,6 +632,27 @@ akerr_ErrorContext AKERR_NOIGNORE *akbasic_runtime_println(akbasic_Runtime *obj,
*/
akerr_ErrorContext AKERR_NOIGNORE *akbasic_runtime_set_mode(akbasic_Runtime *obj, int mode);
/**
* @brief Forgive the last BASIC-level error, so a host may call again.
*
* A program run latches its first runtime error and ends -- deliberately, and
* a host cannot un-decide that with akbasic_runtime_set_mode() alone: the
* latch survives the mode change, every later line is skipped, and every
* later akbasic_runtime_call_function() answers a stale value after walking
* the whole source table doing nothing.
*
* A host that absorbed a script error -- reported through the sink, actor
* marked dumb, frame preserved -- calls this beside
* `akbasic_runtime_set_mode(obj, AKBASIC_MODE_RUN)` to put the runtime back
* in service. It is for hosts between calls, not for verbs during a run: a
* running program's first error still ends it, exactly once, with one line.
*
* @param obj Object to initialize, inspect, or modify.
* @return `NULL` on success, otherwise an error context owned by the caller.
* @throws AKERR_NULLPOINTER When `obj` is NULL.
*/
akerr_ErrorContext AKERR_NOIGNORE *akbasic_runtime_clear_error(akbasic_Runtime *obj);
/**
* @brief Evaluate one AST leaf, drawing scratch values from the environment.
* @param obj Object to initialize, inspect, or modify.

View File

@@ -23,9 +23,17 @@
* serves variables, functions and labels. Capacity is a member; the table is
* kept below a 75% load factor by construction because `capacity` counts slots
* and the caller's logical maximum is smaller.
*
* 172 rather than the old 256: no caller passes akbasic_symtab_init() anything
* larger than AKBASIC_MAX_VARIABLES (128), and 172 keeps that under the 75%
* load factor the comment above promises (128 / 0.75 = 170.7).
*
* AKBASIC_SYMTAB_MAX_KEY 24 rather than 64: the longest identifier across
* examples/breakout and examples/megademo -- variables, DIMmed arrays, labels
* and DEF FN names alike -- is 11 characters (TITLESCREEN, CLEARPOWERS).
*/
#define AKBASIC_SYMTAB_MAX_SLOTS 256
#define AKBASIC_SYMTAB_MAX_KEY 64
#define AKBASIC_SYMTAB_MAX_SLOTS 172
#define AKBASIC_SYMTAB_MAX_KEY 24
typedef struct
{

View File

@@ -6,6 +6,7 @@
#ifndef _AKBASIC_TYPES_H_
#define _AKBASIC_TYPES_H_
#include <limits.h>
#include <stdbool.h>
#include <stdint.h>
@@ -27,15 +28,39 @@
#define AKBASIC_MAX_VALUES 64
#define AKBASIC_MAX_VARIABLES 128
/* Whole-runtime pools */
#define AKBASIC_MAX_SOURCE_LINES 9999
#define AKBASIC_MAX_LINE_LENGTH 256
/*
* Whole-runtime pools.
*
* AKBASIC_MAX_SOURCE_LINES, AKBASIC_MAX_LINE_LENGTH, AKBASIC_MAX_ARRAY_VALUES,
* AKBASIC_MAX_ENVIRONMENTS and AKBASIC_MAX_FUNCTIONS were cut from their
* original values against measurements taken off examples/breakout and
* examples/megademo, the two most demanding programs this interpreter runs --
* see the memory-footprint discussion this commit's PR body links. Each is
* sized at roughly 1.5-2x the peak the reference corpus actually reaches, not
* at the peak itself.
*
* AKBASIC_MAX_LINE_LENGTH in particular follows Commodore BASIC's own 80-column
* line limit rather than a measurement, which is why sink_stdio.c now refuses a
* line that fills the buffer with no terminator instead of silently truncating
* it: at 256 bytes that failure mode was theoretical, and at 80 it is not.
*
* AKBASIC_MAX_SOURCE_PATH_LENGTH is its own constant rather than a reuse of
* AKBASIC_MAX_LINE_LENGTH, which is where it used to come from. `sourcepath`
* (runtime.h) holds a directory, not a line of BASIC, and the two ideas do not
* scale together: shrinking the line limit to 80 broke every golden test in
* this checkout, because this repository's own working directory is deeper
* than that. PATH_MAX is the actual bound a filesystem path is subject to, so
* it is the one this borrows.
*/
#define AKBASIC_MAX_SOURCE_LINES 2048
#define AKBASIC_MAX_LINE_LENGTH 80 /* Commodore BASIC's own line limit */
#define AKBASIC_MAX_SOURCE_PATH_LENGTH PATH_MAX
#define AKBASIC_MAX_ARRAY_DEPTH 64 /* dimensions per array */
#define AKBASIC_MAX_ARRAY_ELEMENTS 1024 /* elements in one array */
#define AKBASIC_MAX_ARRAY_VALUES 4096 /* array elements across all variables */
#define AKBASIC_MAX_ARRAY_VALUES 2048 /* array elements across all variables */
#define AKBASIC_MAX_STRING_LENGTH 256 /* see TODO.md 1.2 */
#define AKBASIC_MAX_ENVIRONMENTS 32 /* new: Go allocated these unbounded */
#define AKBASIC_MAX_FUNCTIONS 64 /* new: Go used an unbounded map */
#define AKBASIC_MAX_ENVIRONMENTS 12 /* new: Go allocated these unbounded */
#define AKBASIC_MAX_FUNCTIONS 8 /* new: Go used an unbounded map */
#define AKBASIC_MAX_LABELS 64 /* new: Go used an unbounded map */
/*
* Leaves a DO/LOOP condition may use. Its own small pool rather than a second

View File

@@ -13,12 +13,22 @@
#include <akerror.h>
#include <akbasic/symtab.h>
#include <akbasic/types.h>
#include <akbasic/value.h>
typedef struct
{
char name[AKBASIC_MAX_STRING_LENGTH];
/*
* Sized to AKBASIC_SYMTAB_MAX_KEY, not AKBASIC_MAX_STRING_LENGTH: this name
* only ever gets here by surviving akbasic_symtab_set() first
* (akbasic_environment_create() calls it right after this field is
* populated), and that call refuses anything AKBASIC_SYMTAB_MAX_KEY
* characters or longer with AKBASIC_ERR_BOUNDS. A variable whose name did
* not fit could never exist, so the wider buffer was 232 bytes of headroom
* nothing could ever put a byte into.
*/
char name[AKBASIC_SYMTAB_MAX_KEY];
akbasic_Type valuetype;
akbasic_Value *values; /** The pool, or `inlinevalue` for a scalar */
int valuecount;

View File

@@ -8,7 +8,6 @@
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <strings.h>
#include <akerror.h>
#include <akstdlib.h>
@@ -112,6 +111,7 @@ static akerr_ErrorContext *scan_line(akbasic_DataState *obj, const char *code, i
const char *cursor = code;
bool statementstart = true;
bool instring = false;
int cmp = 0;
while ( *cursor != '\0' ) {
if ( instring ) {
@@ -141,13 +141,15 @@ static akerr_ErrorContext *scan_line(akbasic_DataState *obj, const char *code, i
}
continue;
}
if ( statementstart && strncasecmp(cursor, "DATA", 4) == 0
&& !isalnum((unsigned char)cursor[4]) ) {
if ( statementstart ) {
PASS(errctx, aksl_strncasecmp(cursor, "DATA", 4, &cmp));
if ( cmp == 0 && !isalnum((unsigned char)cursor[4]) ) {
cursor += 4;
PASS(errctx, collect_items(obj, &cursor, lineno));
statementstart = false;
continue;
}
}
statementstart = false;
cursor += 1;
}
@@ -184,7 +186,7 @@ akerr_ErrorContext *akbasic_data_next(akbasic_Runtime *obj, akbasic_Type type, a
PASS(errctx, akbasic_value_zero(dest));
if ( type == AKBASIC_TYPE_STRING ) {
dest->valuetype = AKBASIC_TYPE_STRING;
snprintf(dest->stringval, sizeof(dest->stringval), "%s", item->text);
PASS(errctx, aksl_strcpy(dest->stringval, sizeof(dest->stringval), item->text));
SUCCEED_RETURN(errctx);
}

View File

@@ -7,6 +7,7 @@
#include <string.h>
#include <akerror.h>
#include <akstdlib.h>
#include <akbasic/environment.h>
#include <akbasic/error.h>
@@ -39,7 +40,7 @@ akerr_ErrorContext *akbasic_environment_init(akbasic_Environment *obj, akbasic_R
obj->readIdentifierIdx = 0;
obj->waitingForCommand[0] = '\0';
obj->errorToken = NULL;
memset(obj->readIdentifierLeaves, 0, sizeof(obj->readIdentifierLeaves));
PASS(errctx, aksl_memset(obj->readIdentifierLeaves, 0, sizeof(obj->readIdentifierLeaves)));
obj->doLeafPool.next = 0;
obj->doLeafPool.capacity = AKBASIC_MAX_CONDITION_LEAVES;
obj->doLeafPool.leaves = obj->doLeafStorage;
@@ -123,6 +124,7 @@ akerr_ErrorContext *akbasic_environment_new_leaf(akbasic_Environment *obj, akbas
akerr_ErrorContext *akbasic_environment_wait_for_command(akbasic_Environment *obj, const char *command)
{
PREPARE_ERROR(errctx);
size_t length = 0;
FAIL_ZERO_RETURN(errctx, (obj != NULL && command != NULL), AKERR_NULLPOINTER,
"NULL argument in wait_for_command");
@@ -135,38 +137,56 @@ akerr_ErrorContext *akbasic_environment_wait_for_command(akbasic_Environment *ob
FAIL_NONZERO_RETURN(errctx, (obj->waitingForCommand[0] != '\0'), AKBASIC_ERR_STATE,
"Can't wait on multiple commands in the same environment : %s",
obj->waitingForCommand);
FAIL_ZERO_RETURN(errctx, (strlen(command) < sizeof(obj->waitingForCommand)),
PASS(errctx, aksl_strlen(command, &length));
FAIL_ZERO_RETURN(errctx, (length < sizeof(obj->waitingForCommand)),
AKBASIC_ERR_BOUNDS, "Command name '%s' is too long to wait on", command);
strncpy(obj->waitingForCommand, command, sizeof(obj->waitingForCommand) - 1);
obj->waitingForCommand[sizeof(obj->waitingForCommand) - 1] = '\0';
PASS(errctx, aksl_strcpy(obj->waitingForCommand, sizeof(obj->waitingForCommand), command));
SUCCEED_RETURN(errctx);
}
bool akbasic_environment_is_waiting_for_any(akbasic_Environment *obj)
akerr_ErrorContext *akbasic_environment_is_waiting_for_any(akbasic_Environment *obj, bool *dest)
{
PREPARE_ERROR(errctx);
FAIL_ZERO_RETURN(errctx, (dest != NULL), AKERR_NULLPOINTER,
"NULL destination in is_waiting_for_any");
*dest = false;
if ( obj == NULL ) {
return false;
SUCCEED_RETURN(errctx);
}
if ( obj->waitingForCommand[0] != '\0' ) {
return true;
*dest = true;
SUCCEED_RETURN(errctx);
}
return akbasic_environment_is_waiting_for_any(obj->parent);
/* The recursive tail becomes a PASS; dest carries the answer back up. */
PASS(errctx, akbasic_environment_is_waiting_for_any(obj->parent, dest));
SUCCEED_RETURN(errctx);
}
bool akbasic_environment_is_waiting_for(akbasic_Environment *obj, const char *command)
akerr_ErrorContext *akbasic_environment_is_waiting_for(akbasic_Environment *obj, const char *command, bool *dest)
{
PREPARE_ERROR(errctx);
int cmp = 0;
FAIL_ZERO_RETURN(errctx, (dest != NULL), AKERR_NULLPOINTER,
"NULL destination in is_waiting_for");
*dest = false;
if ( obj == NULL || command == NULL ) {
return false;
SUCCEED_RETURN(errctx);
}
if ( strcmp(obj->waitingForCommand, command) == 0 ) {
return true;
PASS(errctx, aksl_strcmp(obj->waitingForCommand, command, &cmp));
if ( cmp == 0 ) {
*dest = true;
SUCCEED_RETURN(errctx);
}
return akbasic_environment_is_waiting_for(obj->parent, command);
PASS(errctx, akbasic_environment_is_waiting_for(obj->parent, command, dest));
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext *akbasic_environment_stop_waiting(akbasic_Environment *obj, const char *command)
{
PREPARE_ERROR(errctx);
int cmp = 0;
FAIL_ZERO_RETURN(errctx, (obj != NULL && command != NULL), AKERR_NULLPOINTER,
"NULL argument in stop_waiting");
@@ -179,7 +199,8 @@ akerr_ErrorContext *akbasic_environment_stop_waiting(akbasic_Environment *obj, c
* a miss is silently tolerated, exactly as today.
*/
while ( obj != NULL ) {
if ( strcmp(obj->waitingForCommand, command) == 0 ) {
PASS(errctx, aksl_strcmp(obj->waitingForCommand, command, &cmp));
if ( cmp == 0 ) {
obj->waitingForCommand[0] = '\0';
SUCCEED_RETURN(errctx);
}
@@ -197,7 +218,7 @@ akerr_ErrorContext *akbasic_environment_get_function(akbasic_Environment *obj, c
FAIL_ZERO_RETURN(errctx, (obj != NULL && fname != NULL && dest != NULL), AKERR_NULLPOINTER,
"NULL argument in get_function");
len = strlen(fname);
PASS(errctx, aksl_strlen(fname, &len));
FAIL_ZERO_RETURN(errctx, (len < sizeof(upper)), AKERR_KEY, "Function '%s' is not defined", fname);
for ( i = 0; i < len; i++ ) {
char c = fname[i];
@@ -291,6 +312,7 @@ akerr_ErrorContext *akbasic_environment_create(akbasic_Environment *obj, const c
akbasic_Variable *variable = NULL;
int64_t sizes[1] = { 1 };
void *slot = NULL;
size_t namelen = 0;
akerr_ErrorContext *found = NULL;
FAIL_ZERO_RETURN(errctx, (obj != NULL && varname != NULL && dest != NULL), AKERR_NULLPOINTER,
@@ -312,10 +334,10 @@ akerr_ErrorContext *akbasic_environment_create(akbasic_Environment *obj, const c
IGNORE(akerr_release_error(found));
PASS(errctx, akbasic_runtime_new_variable(obj->runtime, &variable));
FAIL_ZERO_RETURN(errctx, (strlen(varname) < sizeof(variable->name)), AKBASIC_ERR_BOUNDS,
PASS(errctx, aksl_strlen(varname, &namelen));
FAIL_ZERO_RETURN(errctx, (namelen < sizeof(variable->name)), AKBASIC_ERR_BOUNDS,
"Variable name '%s' is too long", varname);
strncpy(variable->name, varname, sizeof(variable->name) - 1);
variable->name[sizeof(variable->name) - 1] = '\0';
PASS(errctx, aksl_strcpy(variable->name, sizeof(variable->name), varname));
variable->valuetype = AKBASIC_TYPE_UNDEFINED;
variable->mutable_ = true;
PASS(errctx, akbasic_variable_init(variable, &obj->runtime->valuepool, sizes, 1));

View File

@@ -12,6 +12,7 @@
#include <string.h>
#include <akerror.h>
#include <akstdlib.h>
#include <akbasic/error.h>
#include <akbasic/format.h>
@@ -36,7 +37,7 @@ akerr_ErrorContext *akbasic_format_state_init(akbasic_FormatState *obj)
PREPARE_ERROR(errctx);
FAIL_ZERO_RETURN(errctx, (obj != NULL), AKERR_NULLPOINTER, "NULL format state in init");
memcpy(obj->chars, PUDEF_DEFAULTS, sizeof(obj->chars));
PASS(errctx, aksl_memcpy(obj->chars, PUDEF_DEFAULTS, sizeof(obj->chars)));
SUCCEED_RETURN(errctx);
}
@@ -161,11 +162,20 @@ static void measure_numeric(const char *field, size_t length, int *before, int *
}
}
/** @brief Fill @p dest with @p width copies of `*`, the overflow marker. */
static void overflow(char *dest, size_t width)
/**
* @brief Fill @p dest with @p width copies of `*`, the overflow marker.
*
* Returns a context rather than `void` because the fill can fail and there was
* nowhere to say so. Both call sites are already inside `render_numeric`, which
* returns one. See libakstdlib #38.
*/
static akerr_ErrorContext *overflow(char *dest, size_t width)
{
memset(dest, '*', width);
PREPARE_ERROR(errctx);
PASS(errctx, aksl_memset(dest, '*', width));
dest[width] = '\0';
SUCCEED_RETURN(errctx);
}
/**
@@ -191,15 +201,21 @@ static akerr_ErrorContext *render_numeric(akbasic_FormatState *obj, const char *
bool leadsign = false;
bool trailsign = false;
bool negative = (number < 0.0);
int written = 0;
measure_numeric(field, length, &before, &after, &commas, &dollar, &leadsign, &trailsign);
FAIL_ZERO_RETURN(errctx, (length + 1 <= len), AKBASIC_ERR_BOUNDS,
"PRINT USING field of %zu characters does not fit", length);
snprintf(digits, sizeof(digits), "%.*f", after, (negative ? -number : number));
PASS(errctx, aksl_snprintf(&written, digits, sizeof(digits), "%.*f",
after, (negative ? -number : number)));
point = strchr(digits, '.');
intlen = (point != NULL ? (size_t)(point - digits) : strlen(digits));
PASS(errctx, aksl_strchr(digits, '.', &point));
if ( point != NULL ) {
intlen = (size_t)(point - digits);
} else {
PASS(errctx, aksl_strlen(digits, &intlen));
}
/* Group the integer part, if the field asked for separators. */
used = 0;
@@ -213,7 +229,7 @@ static akerr_ErrorContext *render_numeric(akbasic_FormatState *obj, const char *
used += 1;
}
} else {
memcpy(grouped, digits, intlen);
PASS(errctx, aksl_memcpy(grouped, digits, intlen));
used = intlen;
}
grouped[used] = '\0';
@@ -226,7 +242,7 @@ static akerr_ErrorContext *render_numeric(akbasic_FormatState *obj, const char *
* printing wider than asked, which would misalign every later column.
*/
if ( (int)intlen > before ) {
overflow(dest, length);
PASS(errctx, overflow(dest, length));
SUCCEED_RETURN(errctx);
}
@@ -252,13 +268,13 @@ static akerr_ErrorContext *render_numeric(akbasic_FormatState *obj, const char *
used += 1;
}
}
memcpy(dest + used, grouped, (size_t)group);
PASS(errctx, aksl_memcpy(dest + used, grouped, (size_t)group));
used += (size_t)group;
if ( after > 0 ) {
dest[used] = obj->chars[AKBASIC_PUDEF_POINT];
used += 1;
memcpy(dest + used, (point != NULL ? point + 1 : ""), (size_t)after);
PASS(errctx, aksl_memcpy(dest + used, (point != NULL ? point + 1 : ""), (size_t)after));
used += (size_t)after;
}
if ( trailsign ) {
@@ -271,7 +287,7 @@ static akerr_ErrorContext *render_numeric(akbasic_FormatState *obj, const char *
* because a printed -5 that reads as 5 is worse than a row of stars.
*/
if ( negative && !leadsign && !trailsign ) {
overflow(dest, length);
PASS(errctx, overflow(dest, length));
SUCCEED_RETURN(errctx);
}
dest[used] = '\0';
@@ -283,26 +299,27 @@ static akerr_ErrorContext *render_string(const char *field, size_t length, const
char *dest, size_t len)
{
PREPARE_ERROR(errctx);
size_t textlen = strlen(text);
size_t textlen = 0;
size_t pad = 0;
PASS(errctx, aksl_strlen(text, &textlen));
FAIL_ZERO_RETURN(errctx, (length + 1 <= len), AKBASIC_ERR_BOUNDS,
"PRINT USING field of %zu characters does not fit", length);
if ( textlen > length ) {
/* Truncated, not starred: BASIC 7.0 cuts a string to its field. */
memcpy(dest, text, length);
PASS(errctx, aksl_memcpy(dest, text, length));
dest[length] = '\0';
SUCCEED_RETURN(errctx);
}
memset(dest, ' ', length);
PASS(errctx, aksl_memset(dest, ' ', length));
dest[length] = '\0';
if ( field[0] == '=' ) {
pad = (length - textlen) / 2;
} else {
pad = length - textlen;
}
memcpy(dest + pad, text, textlen);
PASS(errctx, aksl_memcpy(dest + pad, text, textlen));
SUCCEED_RETURN(errctx);
}
@@ -313,6 +330,9 @@ akerr_ErrorContext *akbasic_format_using(akbasic_FormatState *obj, const char *f
size_t start = 0;
size_t length = 0;
size_t used = 0;
size_t renderedlen = 0;
size_t formatlen = 0;
int written = 0;
bool numeric = false;
FAIL_ZERO_RETURN(errctx, (obj != NULL && format != NULL && value != NULL && dest != NULL),
@@ -343,12 +363,15 @@ akerr_ErrorContext *akbasic_format_using(akbasic_FormatState *obj, const char *f
}
/* Literal text before the field, the field, then literal text after it. */
used = strlen(rendered) + strlen(format) - length;
PASS(errctx, aksl_strlen(rendered, &renderedlen));
PASS(errctx, aksl_strlen(format, &formatlen));
used = renderedlen + formatlen - length;
FAIL_ZERO_RETURN(errctx, (used + 1 <= len), AKBASIC_ERR_BOUNDS,
"PRINT USING result of %zu characters does not fit", used);
memcpy(dest, format, start);
memcpy(dest + start, rendered, strlen(rendered));
snprintf(dest + start + strlen(rendered), len - start - strlen(rendered),
"%s", format + start + length);
PASS(errctx, aksl_memcpy(dest, format, start));
PASS(errctx, aksl_memcpy(dest + start, rendered, renderedlen));
/* The check above already proved the tail fits, so this cannot truncate. */
PASS(errctx, aksl_snprintf(&written, dest + start + renderedlen,
len - start - renderedlen, "%s", format + start + length));
SUCCEED_RETURN(errctx);
}

View File

@@ -23,9 +23,9 @@
*/
#include <stddef.h>
#include <string.h>
#include <akerror.h>
#include <akstdlib.h>
#include <akgl/controller.h>
#include <akgl/error.h>
@@ -55,7 +55,7 @@ akerr_ErrorContext *akbasic_frontend_akgl_init(akbasic_AkglFrontend *obj, const
FAIL_ZERO_RETURN(errctx, (w > 0 && h > 0 && fontsize > 0), AKBASIC_ERR_VALUE,
"A %dx%d window at %d points is not a window", w, h, fontsize);
memset(obj, 0, sizeof(*obj));
PASS(errctx, aksl_memset(obj, 0, sizeof(*obj)));
obj->width = w;
obj->height = h;

View File

@@ -17,14 +17,19 @@
static akerr_ErrorContext *copy_bounded(char *dest, const char *src, const char *what)
{
PREPARE_ERROR(errctx);
size_t srclen = 0;
FAIL_ZERO_RETURN(errctx, (src != NULL), AKERR_NULLPOINTER, "NULL %s", what);
FAIL_ZERO_RETURN(errctx, (strlen(src) < AKBASIC_MAX_STRING_LENGTH),
PASS(errctx, aksl_strlen(src, &srclen));
FAIL_ZERO_RETURN(errctx, (srclen < AKBASIC_MAX_STRING_LENGTH),
AKBASIC_ERR_VALUE,
"%s of %zu characters exceeds the %d character limit",
what, strlen(src), AKBASIC_MAX_STRING_LENGTH - 1);
strncpy(dest, src, AKBASIC_MAX_STRING_LENGTH - 1);
dest[AKBASIC_MAX_STRING_LENGTH - 1] = '\0';
what, srclen, AKBASIC_MAX_STRING_LENGTH - 1);
/* aksl_strcpy always terminates and refuses rather than truncates, which is
the behaviour this site already wanted. The length check above stays
because it names the limit in the message. Every destination is one of the
leaf's AKBASIC_MAX_STRING_LENGTH buffers, which is what sizes the copy. */
PASS(errctx, aksl_strcpy(dest, AKBASIC_MAX_STRING_LENGTH, src));
SUCCEED_RETURN(errctx);
}
@@ -90,8 +95,8 @@ static akerr_ErrorContext *clone_into(akbasic_ASTLeaf *self, akbasic_LeafPool *p
copy->parent = self->parent;
copy->literal_int = self->literal_int;
copy->literal_float = self->literal_float;
memcpy(copy->literal_string, self->literal_string, sizeof(copy->literal_string));
memcpy(copy->identifier, self->identifier, sizeof(copy->identifier));
PASS(errctx, aksl_memcpy(copy->literal_string, self->literal_string, sizeof(copy->literal_string)));
PASS(errctx, aksl_memcpy(copy->identifier, self->identifier, sizeof(copy->identifier)));
copy->operator_ = self->operator_;
PASS(errctx, clone_into(self->left, pool, &copy->left));
@@ -289,7 +294,9 @@ akerr_ErrorContext *akbasic_leaf_new_literal_int(akbasic_ASTLeaf *obj, const cha
{
PREPARE_ERROR(errctx);
long long value = 0;
size_t lexlen = 0;
int base = 10;
int cmp = 0;
FAIL_ZERO_RETURN(errctx, (obj != NULL), AKERR_NULLPOINTER, "NULL leaf in new_literal_int");
FAIL_ZERO_RETURN(errctx, (lexeme != NULL), AKERR_NULLPOINTER, "NULL lexeme in new_literal_int");
@@ -302,7 +309,9 @@ akerr_ErrorContext *akbasic_leaf_new_literal_int(akbasic_ASTLeaf *obj, const cha
* Commodore BASIC has no octal literals, and a leading zero in a listing is
* padding, not a radix.
*/
if ( strlen(lexeme) > 2 && strncmp(lexeme, "0x", 2) == 0 ) {
PASS(errctx, aksl_strlen(lexeme, &lexlen));
PASS(errctx, aksl_strncmp(lexeme, "0x", 2, &cmp));
if ( lexlen > 2 && cmp == 0 ) {
base = 16;
}
PASS(errctx, akbasic_leaf_init(obj, AKBASIC_LEAF_LITERAL_INT));
@@ -388,6 +397,7 @@ akerr_ErrorContext *akbasic_leaf_to_string(akbasic_ASTLeaf *self, char *dest, si
PREPARE_ERROR(errctx);
char sub1[AKBASIC_MAX_STRING_LENGTH];
char sub2[AKBASIC_MAX_STRING_LENGTH];
int written = 0;
FAIL_ZERO_RETURN(errctx, (self != NULL), AKERR_NULLPOINTER, "NULL leaf in to_string");
FAIL_ZERO_RETURN(errctx, (dest != NULL), AKERR_NULLPOINTER, "NULL destination in to_string");
@@ -395,40 +405,42 @@ akerr_ErrorContext *akbasic_leaf_to_string(akbasic_ASTLeaf *self, char *dest, si
switch ( self->leaftype ) {
case AKBASIC_LEAF_LITERAL_INT:
snprintf(dest, len, "%" PRId64, self->literal_int);
PASS(errctx, aksl_snprintf(&written, dest, len, "%" PRId64, self->literal_int));
break;
case AKBASIC_LEAF_LITERAL_FLOAT:
snprintf(dest, len, "%f", self->literal_float);
PASS(errctx, aksl_snprintf(&written, dest, len, "%f", self->literal_float));
break;
case AKBASIC_LEAF_LITERAL_STRING:
snprintf(dest, len, "%s", self->literal_string);
PASS(errctx, aksl_snprintf(&written, dest, len, "%s", self->literal_string));
break;
case AKBASIC_LEAF_IDENTIFIER_INT:
case AKBASIC_LEAF_IDENTIFIER_FLOAT:
case AKBASIC_LEAF_IDENTIFIER_STRING:
case AKBASIC_LEAF_IDENTIFIER:
snprintf(dest, len, "%s", self->identifier);
PASS(errctx, aksl_snprintf(&written, dest, len, "%s", self->identifier));
break;
case AKBASIC_LEAF_IDENTIFIER_STRUCT:
snprintf(dest, len, "%s", self->identifier);
PASS(errctx, aksl_snprintf(&written, dest, len, "%s", self->identifier));
break;
case AKBASIC_LEAF_FIELD:
PASS(errctx, akbasic_leaf_to_string(self->left, sub1, sizeof(sub1)));
snprintf(dest, len, "%s%s%s", sub1,
(self->operator_ == AKBASIC_TOK_ARROW ? "->" : "."), self->identifier);
PASS(errctx, aksl_snprintf(&written, dest, len, "%s%s%s", sub1,
(self->operator_ == AKBASIC_TOK_ARROW ? "->" : "."), self->identifier));
break;
case AKBASIC_LEAF_UNARY:
PASS(errctx, akbasic_leaf_to_string(self->left, sub1, sizeof(sub1)));
snprintf(dest, len, "(%s %s)", operator_to_str(self->operator_), sub1);
PASS(errctx, aksl_snprintf(&written, dest, len, "(%s %s)",
operator_to_str(self->operator_), sub1));
break;
case AKBASIC_LEAF_BINARY:
PASS(errctx, akbasic_leaf_to_string(self->left, sub1, sizeof(sub1)));
PASS(errctx, akbasic_leaf_to_string(self->right, sub2, sizeof(sub2)));
snprintf(dest, len, "(%s %s %s)", operator_to_str(self->operator_), sub1, sub2);
PASS(errctx, aksl_snprintf(&written, dest, len, "(%s %s %s)",
operator_to_str(self->operator_), sub1, sub2));
break;
case AKBASIC_LEAF_GROUPING:
PASS(errctx, akbasic_leaf_to_string(self->expr, sub1, sizeof(sub1)));
snprintf(dest, len, "(group %s)", sub1);
PASS(errctx, aksl_snprintf(&written, dest, len, "(group %s)", sub1));
break;
case AKBASIC_LEAF_COMMAND:
case AKBASIC_LEAF_COMMAND_IMMEDIATE:
@@ -437,10 +449,10 @@ akerr_ErrorContext *akbasic_leaf_to_string(akbasic_ASTLeaf *self, char *dest, si
* The reference falls through to Go's %+v struct dump here, which has no
* useful C equivalent. Print something a test can assert on instead.
*/
snprintf(dest, len, "(%s)", self->identifier);
PASS(errctx, aksl_snprintf(&written, dest, len, "(%s)", self->identifier));
break;
default:
snprintf(dest, len, "(leaf %d)", (int)self->leaftype);
PASS(errctx, aksl_snprintf(&written, dest, len, "(leaf %d)", (int)self->leaftype));
break;
}
SUCCEED_RETURN(errctx);

View File

@@ -12,9 +12,8 @@
* reaching for a global, which is exactly what goal 3 needs.
*/
#include <string.h>
#include <akerror.h>
#include <akstdlib.h>
#include <akgl/draw.h>
#include <akgl/error.h>
@@ -246,7 +245,7 @@ akerr_ErrorContext *akbasic_graphics_init_akgl(akbasic_GraphicsBackend *obj, akb
"NULL renderer in graphics_init_akgl: the host creates it, not this");
PASS(errctx, akgl_error_init());
memset(state, 0, sizeof(*state));
PASS(errctx, aksl_memset(state, 0, sizeof(*state)));
state->renderer = renderer;
obj->self = state;

View File

@@ -19,9 +19,9 @@
#include <inttypes.h>
#include <stdio.h>
#include <string.h>
#include <akerror.h>
#include <akstdlib.h>
#include <akbasic/error.h>
#include <akbasic/host.h>
@@ -89,8 +89,14 @@ akerr_ErrorContext *akbasic_host_read_field(akbasic_Runtime *obj, akbasic_Struct
* left it full: a BASIC string is inline and fixed, so there is nothing
* to alias and nothing that can outlive the read.
*/
/*
* Raw snprintf: the host's bytes need not be terminated, and `%.*s`
* bounded by hostwidth is what reads at most that many of them. A field
* wider than the destination truncates, which is the documented contract
* for reading a host string into a fixed BASIC one. libakstdlib #34.
*/
snprintf(text, sizeof(text), "%.*s", (int)field->hostwidth, at);
snprintf(dest->stringval, sizeof(dest->stringval), "%s", text);
PASS(errctx, aksl_strcpy(dest->stringval, sizeof(dest->stringval), text));
break;
default:
FAIL_RETURN(errctx, AKBASIC_ERR_TYPE,
@@ -115,6 +121,7 @@ akerr_ErrorContext *akbasic_host_write_field(akbasic_Runtime *obj, akbasic_Struc
char *at = (char *)hostbase + field->hostoffset;
int64_t n = 0;
double d = 0.0;
size_t len = 0;
(void)obj;
FAIL_ZERO_RETURN(errctx, (hostbase != NULL && src != NULL), AKERR_NULLPOINTER,
@@ -166,12 +173,13 @@ akerr_ErrorContext *akbasic_host_write_field(akbasic_Runtime *obj, akbasic_Struc
* eight of them. BASIC strings have no width, so this is the one place
* the two models genuinely disagree and the disagreement is reported.
*/
FAIL_ZERO_RETURN(errctx, (strlen(src->stringval) < field->hostwidth),
PASS(errctx, aksl_strlen(src->stringval, &len));
FAIL_ZERO_RETURN(errctx, (len < field->hostwidth),
AKBASIC_ERR_VALUE,
"A string of %zu characters does not fit in %s, which holds %zu",
strlen(src->stringval), field->name, field->hostwidth - 1);
memset(at, 0, field->hostwidth);
memcpy(at, src->stringval, strlen(src->stringval));
len, field->name, field->hostwidth - 1);
PASS(errctx, aksl_memset(at, 0, field->hostwidth));
PASS(errctx, aksl_memcpy(at, src->stringval, len));
break;
default:
FAIL_RETURN(errctx, AKBASIC_ERR_TYPE,
@@ -226,7 +234,16 @@ akerr_ErrorContext *akbasic_host_register_type(akbasic_Runtime *obj, const akbas
type->name, type->fieldcount, AKBASIC_MAX_STRUCT_FIELDS);
dest = &obj->structtypes.types[obj->structtypes.count];
memset(dest, 0, sizeof(*dest));
PASS(errctx, aksl_memset(dest, 0, sizeof(*dest)));
/*
* Raw snprintf, and a latent defect rather than a settled decision: a host
* type name over 31 characters truncates silently here, and two that share a
* 31-character prefix then collide in akbasic_structtype_find. scan_names()
* in structtype.c already refuses the same case for a script-declared type
* with an explicit limit message, so the two paths disagree. Converting this
* to aksl_strcpy is the fix and it is a behaviour change on a public
* registration call, so it wants its own issue rather than this port.
*/
snprintf(dest->name, sizeof(dest->name), "%s", type->name);
dest->used = true;
dest->ishost = true;
@@ -241,7 +258,7 @@ akerr_ErrorContext *akbasic_host_register_type(akbasic_Runtime *obj, const akbas
FAIL_ZERO_RETURN(errctx, (src->name != NULL), AKERR_NULLPOINTER,
"%s field %d has no name", type->name, i);
len = strlen(src->name);
PASS(errctx, aksl_strlen(src->name, &len));
/*
* The suffix has to agree with the C type. A host that writes "HP%" over
* an int32_t has said two different things about one field, and the
@@ -253,6 +270,7 @@ akerr_ErrorContext *akbasic_host_register_type(akbasic_Runtime *obj, const akbas
"%s.%s must end in '%c' for the C type it describes",
type->name, src->name, suffix_for(src->kind));
/* Same silent truncation as the type name above, and the same fix. */
snprintf(field->name, sizeof(field->name), "%s", src->name);
field->hostkind = src->kind;
field->hostoffset = src->offset;
@@ -296,7 +314,7 @@ akerr_ErrorContext *akbasic_host_bind(akbasic_Runtime *obj, const char *name,
FAIL_ZERO_RETURN(errctx, (obj != NULL && name != NULL && typename_ != NULL && instance != NULL),
AKERR_NULLPOINTER, "NULL argument in host bind");
len = strlen(name);
PASS(errctx, aksl_strlen(name, &len));
FAIL_ZERO_RETURN(errctx, (len >= 2 && name[len - 1] == '@'), AKBASIC_ERR_VALUE,
"A structure variable's name ends in '@', so \"%s\" cannot be bound", name);
PASS(errctx, akbasic_structtype_find(&obj->structtypes, typename_, &typeindex));

View File

@@ -157,6 +157,7 @@ static akerr_ErrorContext AKERR_NOIGNORE *run_akgl(FILE *program, const char *pa
const char *fontpath = getenv("AKBASIC_FONT");
FILE *input = program;
int mode = AKBASIC_MODE_RUNSTREAM;
int fd = 0;
if ( fontpath == NULL ) {
fontpath = AKBASIC_FONT_PATH;
@@ -169,7 +170,8 @@ static akerr_ErrorContext AKERR_NOIGNORE *run_akgl(FILE *program, const char *pa
* in an AKGL build, and the golden corpus can be driven through this
* binary as well as through the stdio one.
*/
input = (isatty(fileno(stdin)) ? NULL : stdin);
PASS(errctx, aksl_fileno(stdin, &fd));
input = (isatty(fd) ? NULL : stdin);
mode = AKBASIC_MODE_REPL;
}

View File

@@ -10,9 +10,9 @@
*/
#include <inttypes.h>
#include <string.h>
#include <akerror.h>
#include <akstdlib.h>
#include <akbasic/error.h>
#include <akbasic/parser.h>
@@ -206,8 +206,7 @@ akerr_ErrorContext *akbasic_parser_command(akbasic_Parser *obj, akbasic_ASTLeaf
PASS(errctx, akbasic_parser_previous(obj, &operator_));
optype = operator_->tokentype;
strncpy(opname, operator_->lexeme, sizeof(opname) - 1);
opname[sizeof(opname) - 1] = '\0';
PASS(errctx, aksl_strcpy(opname, sizeof(opname), operator_->lexeme));
/* Does this verb need its own parse path? */
PASS(errctx, akbasic_verb_lookup(opname, &verb));
@@ -596,8 +595,7 @@ static akerr_ErrorContext *function_call(akbasic_Parser *obj, akbasic_ASTLeaf **
}
PASS(errctx, akbasic_parser_previous(obj, &operator_));
strncpy(fname, operator_->lexeme, sizeof(fname) - 1);
fname[sizeof(fname) - 1] = '\0';
PASS(errctx, aksl_strcpy(fname, sizeof(fname), operator_->lexeme));
PASS(errctx, akbasic_verb_lookup(fname, &verb));
if ( verb != NULL && verb->tokentype == AKBASIC_TOK_FUNCTION ) {

View File

@@ -10,10 +10,9 @@
*/
#include <inttypes.h>
#include <string.h>
#include <strings.h>
#include <akerror.h>
#include <akstdlib.h>
#include <akbasic/error.h>
#include <akbasic/parser.h>
@@ -78,10 +77,12 @@ akerr_ErrorContext *akbasic_parse_graphic(akbasic_Parser *parser, akbasic_ASTLea
akbasic_ASTLeaf *arglist = NULL;
akbasic_ASTLeaf *expr = NULL;
akbasic_Token *peeked = NULL;
int cmp = 0;
peeked = akbasic_parser_peek(parser);
if ( peeked != NULL && peeked->tokentype == AKBASIC_TOK_COMMAND &&
strcmp(peeked->lexeme, "CLR") == 0 ) {
if ( peeked != NULL && peeked->tokentype == AKBASIC_TOK_COMMAND ) {
PASS(errctx, aksl_strcmp(peeked->lexeme, "CLR", &cmp));
if ( cmp == 0 ) {
(void)akbasic_parser_match1(parser, AKBASIC_TOK_COMMAND);
PASS(errctx, akbasic_parser_new_leaf(parser, &arglist));
arglist->leaftype = AKBASIC_LEAF_ARGUMENTLIST;
@@ -93,6 +94,7 @@ akerr_ErrorContext *akbasic_parse_graphic(akbasic_Parser *parser, akbasic_ASTLea
*dest = expr;
SUCCEED_RETURN(errctx);
}
}
PASS(errctx, akbasic_parse_arglist(parser, dest));
SUCCEED_RETURN(errctx);
}
@@ -105,6 +107,7 @@ akerr_ErrorContext *akbasic_parse_draw(akbasic_Parser *parser, akbasic_ASTLeaf *
akbasic_ASTLeaf *tail = NULL;
akbasic_Token *peeked = NULL;
akbasic_Token *operator_ = NULL;
int cmp = 0;
/*
* DRAW source, x1,y1 TO x2,y2 TO x3,y3 -- a polyline, with TO between pairs
@@ -125,9 +128,11 @@ akerr_ErrorContext *akbasic_parse_draw(akbasic_Parser *parser, akbasic_ASTLeaf *
for ( ;; ) {
peeked = akbasic_parser_peek(parser);
if ( peeked == NULL ||
peeked->tokentype != AKBASIC_TOK_COMMAND ||
strcmp(peeked->lexeme, "TO") != 0 ) {
if ( peeked == NULL || peeked->tokentype != AKBASIC_TOK_COMMAND ) {
break;
}
PASS(errctx, aksl_strcmp(peeked->lexeme, "TO", &cmp));
if ( cmp != 0 ) {
break;
}
FAIL_ZERO_RETURN(errctx, akbasic_parser_match1(parser, AKBASIC_TOK_COMMAND),
@@ -259,6 +264,7 @@ static akerr_ErrorContext *parse_loop_condition(akbasic_Parser *parser, akbasic_
{
PREPARE_ERROR(errctx);
akbasic_Token *peeked = NULL;
int cmp = 0;
*condition = NULL;
*kind = AKBASIC_LOOPCOND_NONE;
@@ -267,13 +273,16 @@ static akerr_ErrorContext *parse_loop_condition(akbasic_Parser *parser, akbasic_
if ( peeked == NULL || peeked->tokentype != AKBASIC_TOK_COMMAND ) {
SUCCEED_RETURN(errctx);
}
if ( strcmp(peeked->lexeme, "WHILE") == 0 ) {
PASS(errctx, aksl_strcmp(peeked->lexeme, "WHILE", &cmp));
if ( cmp == 0 ) {
*kind = AKBASIC_LOOPCOND_WHILE;
} else if ( strcmp(peeked->lexeme, "UNTIL") == 0 ) {
*kind = AKBASIC_LOOPCOND_UNTIL;
} else {
PASS(errctx, aksl_strcmp(peeked->lexeme, "UNTIL", &cmp));
if ( cmp != 0 ) {
SUCCEED_RETURN(errctx);
}
*kind = AKBASIC_LOOPCOND_UNTIL;
}
(void)akbasic_parser_match1(parser, AKBASIC_TOK_COMMAND);
/* A loop condition is a condition, so a lone `=` in it is an equality test. */
@@ -372,6 +381,7 @@ akerr_ErrorContext *akbasic_parse_on(akbasic_Parser *parser, akbasic_ASTLeaf **d
akbasic_ASTLeaf *expr = NULL;
akbasic_ASTLeaf *tail = NULL;
akbasic_Token *operator_ = NULL;
int cmp = 0;
bool gosub = false;
PASS(errctx, akbasic_parser_new_leaf(parser, &arglist));
@@ -389,10 +399,12 @@ akerr_ErrorContext *akbasic_parse_on(akbasic_Parser *parser, akbasic_ASTLeaf **d
FAIL_ZERO_RETURN(errctx, akbasic_parser_match1(parser, AKBASIC_TOK_COMMAND),
AKBASIC_ERR_SYNTAX, "Expected GOTO or GOSUB after ON (expression)");
PASS(errctx, akbasic_parser_previous(parser, &operator_));
if ( strcmp(operator_->lexeme, "GOSUB") == 0 ) {
PASS(errctx, aksl_strcmp(operator_->lexeme, "GOSUB", &cmp));
if ( cmp == 0 ) {
gosub = true;
} else {
FAIL_NONZERO_RETURN(errctx, strcmp(operator_->lexeme, "GOTO"), AKBASIC_ERR_SYNTAX,
PASS(errctx, aksl_strcmp(operator_->lexeme, "GOTO", &cmp));
FAIL_NONZERO_RETURN(errctx, cmp, AKBASIC_ERR_SYNTAX,
"Expected GOTO or GOSUB after ON (expression)");
}
marker->literal_int = (gosub ? 1 : 0);
@@ -429,14 +441,20 @@ akerr_ErrorContext *akbasic_parse_resume(akbasic_Parser *parser, akbasic_ASTLeaf
akbasic_ASTLeaf *expr = NULL;
akbasic_ASTLeaf *target = NULL;
akbasic_Token *peeked = NULL;
int cmp = 0;
peeked = akbasic_parser_peek(parser);
if ( peeked != NULL && peeked->tokentype == AKBASIC_TOK_COMMAND &&
strcmp(peeked->lexeme, "NEXT") == 0 ) {
if ( peeked != NULL && peeked->tokentype == AKBASIC_TOK_COMMAND ) {
PASS(errctx, aksl_strcmp(peeked->lexeme, "NEXT", &cmp));
if ( cmp == 0 ) {
(void)akbasic_parser_match1(parser, AKBASIC_TOK_COMMAND);
PASS(errctx, akbasic_parser_new_leaf(parser, &target));
PASS(errctx, akbasic_leaf_new_command(target, "NEXT", NULL));
} else if ( peeked != NULL && peeked->tokentype != AKBASIC_TOK_COLON ) {
}
}
/* The other two forms, taken only when the word was not NEXT -- which is
what a target already built says. */
if ( target == NULL && peeked != NULL && peeked->tokentype != AKBASIC_TOK_COLON ) {
PASS(errctx, akbasic_parser_expression(parser, &target));
}
@@ -464,6 +482,8 @@ akerr_ErrorContext *akbasic_parse_print(akbasic_Parser *parser, akbasic_ASTLeaf
akbasic_ASTLeaf *arglist = NULL;
akbasic_ASTLeaf *right = NULL;
akbasic_Token *peeked = NULL;
int cmp = 0;
bool matched = false;
peeked = akbasic_parser_peek(parser);
@@ -499,8 +519,11 @@ akerr_ErrorContext *akbasic_parse_print(akbasic_Parser *parser, akbasic_ASTLeaf
SUCCEED_RETURN(errctx);
}
if ( peeked == NULL || peeked->tokentype != AKBASIC_TOK_COMMAND ||
strcmp(peeked->lexeme, "USING") != 0 ) {
if ( peeked != NULL && peeked->tokentype == AKBASIC_TOK_COMMAND ) {
PASS(errctx, aksl_strcmp(peeked->lexeme, "USING", &cmp));
matched = (cmp == 0);
}
if ( !matched ) {
/* The ordinary PRINT: one expression, or none at all. */
if ( peeked != NULL && peeked->tokentype != AKBASIC_TOK_COLON ) {
PASS(errctx, akbasic_parser_expression(parser, &right));
@@ -627,12 +650,14 @@ akerr_ErrorContext *akbasic_parse_point(akbasic_Parser *parser, akbasic_ASTLeaf
akbasic_ASTLeaf *arglist = NULL;
akbasic_ASTLeaf *command = NULL;
akbasic_Token *word = NULL;
int cmp = 0;
PASS(errctx, akbasic_parser_expression(parser, &pointer));
FAIL_ZERO_RETURN(errctx, akbasic_parser_match1(parser, AKBASIC_TOK_IDENTIFIER),
AKBASIC_ERR_SYNTAX, "Expected POINT <pointer> AT <structure>");
PASS(errctx, akbasic_parser_previous(parser, &word));
FAIL_ZERO_RETURN(errctx, (strcasecmp(word->lexeme, "AT") == 0), AKBASIC_ERR_SYNTAX,
PASS(errctx, aksl_strcasecmp(word->lexeme, "AT", &cmp));
FAIL_ZERO_RETURN(errctx, (cmp == 0), AKBASIC_ERR_SYNTAX,
"Expected AT after POINT <pointer>, not %s", word->lexeme);
PASS(errctx, akbasic_parser_expression(parser, &target));
@@ -668,6 +693,7 @@ akerr_ErrorContext *akbasic_parse_dim(akbasic_Parser *parser, akbasic_ASTLeaf **
PREPARE_ERROR(errctx);
akbasic_ASTLeaf *command = NULL;
akbasic_Token *word = NULL;
int cmp = 0;
PASS(errctx, parse_verb_with_identifier(parser, "DIM", dest));
command = *dest;
@@ -676,13 +702,15 @@ akerr_ErrorContext *akbasic_parse_dim(akbasic_Parser *parser, akbasic_ASTLeaf **
SUCCEED_RETURN(errctx);
}
PASS(errctx, akbasic_parser_previous(parser, &word));
FAIL_ZERO_RETURN(errctx, (strcasecmp(word->lexeme, "AS") == 0), AKBASIC_ERR_SYNTAX,
PASS(errctx, aksl_strcasecmp(word->lexeme, "AS", &cmp));
FAIL_ZERO_RETURN(errctx, (cmp == 0), AKBASIC_ERR_SYNTAX,
"Expected AS after DIM %s, not %s", command->right->identifier, word->lexeme);
FAIL_ZERO_RETURN(errctx, akbasic_parser_match1(parser, AKBASIC_TOK_IDENTIFIER),
AKBASIC_ERR_SYNTAX, "Expected a type name after AS");
PASS(errctx, akbasic_parser_previous(parser, &word));
if ( strcasecmp(word->lexeme, "PTR") == 0 ) {
PASS(errctx, aksl_strcasecmp(word->lexeme, "PTR", &cmp));
if ( cmp == 0 ) {
command->literal_int = 1;
/*
* `TO` is already a verb -- FOR ... TO owns it -- so it arrives as a
@@ -694,13 +722,14 @@ akerr_ErrorContext *akbasic_parse_dim(akbasic_Parser *parser, akbasic_ASTLeaf **
FAIL_ZERO_RETURN(errctx, akbasic_parser_match1(parser, AKBASIC_TOK_COMMAND),
AKBASIC_ERR_SYNTAX, "Expected TO after PTR");
PASS(errctx, akbasic_parser_previous(parser, &word));
FAIL_ZERO_RETURN(errctx, (strcasecmp(word->lexeme, "TO") == 0), AKBASIC_ERR_SYNTAX,
PASS(errctx, aksl_strcasecmp(word->lexeme, "TO", &cmp));
FAIL_ZERO_RETURN(errctx, (cmp == 0), AKBASIC_ERR_SYNTAX,
"Expected PTR TO TYPENAME, not PTR %s", word->lexeme);
FAIL_ZERO_RETURN(errctx, akbasic_parser_match1(parser, AKBASIC_TOK_IDENTIFIER),
AKBASIC_ERR_SYNTAX, "Expected a type name after PTR TO");
PASS(errctx, akbasic_parser_previous(parser, &word));
}
snprintf(command->literal_string, sizeof(command->literal_string), "%s", word->lexeme);
PASS(errctx, aksl_strcpy(command->literal_string, sizeof(command->literal_string), word->lexeme));
SUCCEED_RETURN(errctx);
}
@@ -738,6 +767,7 @@ static akerr_ErrorContext *parse_def_parameters(akbasic_Parser *parser, akbasic_
akbasic_ASTLeaf *param = NULL;
akbasic_ASTLeaf *tail = NULL;
akbasic_Token *word = NULL;
int cmp = 0;
FAIL_ZERO_RETURN(errctx, akbasic_parser_match1(parser, AKBASIC_TOK_LEFT_PAREN),
AKBASIC_ERR_SYNTAX, "Expected an argument list after DEF <name>");
@@ -762,25 +792,28 @@ static akerr_ErrorContext *parse_def_parameters(akbasic_Parser *parser, akbasic_
"%s must name its type: %s AS TYPENAME, or %s AS PTR TO TYPENAME",
param->identifier, param->identifier, param->identifier);
PASS(errctx, akbasic_parser_previous(parser, &word));
FAIL_ZERO_RETURN(errctx, (strcasecmp(word->lexeme, "AS") == 0), AKBASIC_ERR_SYNTAX,
PASS(errctx, aksl_strcasecmp(word->lexeme, "AS", &cmp));
FAIL_ZERO_RETURN(errctx, (cmp == 0), AKBASIC_ERR_SYNTAX,
"Expected AS after %s, not %s", param->identifier, word->lexeme);
FAIL_ZERO_RETURN(errctx, akbasic_parser_match1(parser, AKBASIC_TOK_IDENTIFIER),
AKBASIC_ERR_SYNTAX, "Expected a type name after AS");
PASS(errctx, akbasic_parser_previous(parser, &word));
if ( strcasecmp(word->lexeme, "PTR") == 0 ) {
PASS(errctx, aksl_strcasecmp(word->lexeme, "PTR", &cmp));
if ( cmp == 0 ) {
param->literal_int = 1;
/* `TO` is already a verb -- FOR ... TO owns it -- so it arrives
as a command token rather than an identifier. */
FAIL_ZERO_RETURN(errctx, akbasic_parser_match1(parser, AKBASIC_TOK_COMMAND),
AKBASIC_ERR_SYNTAX, "Expected TO after PTR");
PASS(errctx, akbasic_parser_previous(parser, &word));
FAIL_ZERO_RETURN(errctx, (strcasecmp(word->lexeme, "TO") == 0), AKBASIC_ERR_SYNTAX,
PASS(errctx, aksl_strcasecmp(word->lexeme, "TO", &cmp));
FAIL_ZERO_RETURN(errctx, (cmp == 0), AKBASIC_ERR_SYNTAX,
"Expected PTR TO TYPENAME, not PTR %s", word->lexeme);
FAIL_ZERO_RETURN(errctx, akbasic_parser_match1(parser, AKBASIC_TOK_IDENTIFIER),
AKBASIC_ERR_SYNTAX, "Expected a type name after PTR TO");
PASS(errctx, akbasic_parser_previous(parser, &word));
}
snprintf(param->literal_string, sizeof(param->literal_string), "%s", word->lexeme);
PASS(errctx, aksl_strcpy(param->literal_string, sizeof(param->literal_string), word->lexeme));
}
if ( tail == NULL ) {
@@ -806,6 +839,7 @@ akerr_ErrorContext *akbasic_parse_def(akbasic_Parser *parser, akbasic_ASTLeaf **
akbasic_ASTLeaf *expression = NULL;
akbasic_ASTLeaf *command = NULL;
akbasic_FunctionDef *fndef = NULL;
size_t namelen = 0;
size_t i = 0;
PASS(errctx, akbasic_parser_primary(parser, &identifier));
@@ -817,13 +851,14 @@ akerr_ErrorContext *akbasic_parse_def(akbasic_Parser *parser, akbasic_ASTLeaf **
PASS(errctx, akbasic_runtime_new_function(runtime, &fndef));
/* Uppercase the name: verbs and function names are case-insensitive. */
FAIL_ZERO_RETURN(errctx, (strlen(identifier->identifier) < sizeof(fndef->name)),
PASS(errctx, aksl_strlen(identifier->identifier, &namelen));
FAIL_ZERO_RETURN(errctx, (namelen < sizeof(fndef->name)),
AKBASIC_ERR_BOUNDS, "Function name '%s' is too long", identifier->identifier);
for ( i = 0; i < strlen(identifier->identifier); i++ ) {
for ( i = 0; i < namelen; i++ ) {
char c = identifier->identifier[i];
fndef->name[i] = (char)((c >= 'a' && c <= 'z') ? (c - 'a' + 'A') : c);
}
fndef->name[strlen(identifier->identifier)] = '\0';
fndef->name[namelen] = '\0';
if ( akbasic_parser_match1(parser, AKBASIC_TOK_ASSIGNMENT) ) {
PASS(errctx, akbasic_parser_expression(parser, &expression));
@@ -866,13 +901,15 @@ akerr_ErrorContext *akbasic_parse_for(akbasic_Parser *parser, akbasic_ASTLeaf **
akbasic_Environment *parent = runtime->environment;
akbasic_Environment *newenv = NULL;
int64_t firstline = 0;
int cmp = 0;
PASS(errctx, akbasic_parser_assignment(parser, &assignment));
FAIL_ZERO_RETURN(errctx, akbasic_parser_match1(parser, AKBASIC_TOK_COMMAND),
AKBASIC_ERR_SYNTAX,
"Expected FOR (assignment) TO (expression) [STEP (expression)]");
PASS(errctx, akbasic_parser_previous(parser, &operator_));
FAIL_NONZERO_RETURN(errctx, strcmp(operator_->lexeme, "TO"), AKBASIC_ERR_SYNTAX,
PASS(errctx, aksl_strcmp(operator_->lexeme, "TO", &cmp));
FAIL_NONZERO_RETURN(errctx, cmp, AKBASIC_ERR_SYNTAX,
"Expected FOR (assignment) TO (expression) [STEP (expression)]");
FAIL_ZERO_RETURN(errctx,
(assignment != NULL && akbasic_leaf_is_identifier(assignment->left)),
@@ -894,7 +931,8 @@ akerr_ErrorContext *akbasic_parse_for(akbasic_Parser *parser, akbasic_ASTLeaf **
if ( akbasic_parser_match1(parser, AKBASIC_TOK_COMMAND) ) {
PASS(errctx, akbasic_parser_previous(parser, &operator_));
FAIL_NONZERO_RETURN(errctx, strcmp(operator_->lexeme, "STEP"), AKBASIC_ERR_SYNTAX,
PASS(errctx, aksl_strcmp(operator_->lexeme, "STEP", &cmp));
FAIL_NONZERO_RETURN(errctx, cmp, AKBASIC_ERR_SYNTAX,
"Expected FOR (assignment) TO (expression) [STEP (expression)]");
PASS(errctx, akbasic_parser_expression(parser, &newenv->forStepLeaf));
} else {
@@ -907,7 +945,8 @@ akerr_ErrorContext *akbasic_parse_for(akbasic_Parser *parser, akbasic_ASTLeaf **
}
/* A NEXT already being awaited means this is an inner loop over the same variable. */
if ( strcmp(parent->waitingForCommand, "NEXT") == 0 ) {
PASS(errctx, aksl_strcmp(parent->waitingForCommand, "NEXT", &cmp));
if ( cmp == 0 ) {
newenv->forNextVariable = parent->forNextVariable;
}
newenv->loopFirstLine = firstline;
@@ -1038,6 +1077,7 @@ akerr_ErrorContext *akbasic_parse_if(akbasic_Parser *parser, akbasic_ASTLeaf **d
akbasic_ASTLeaf *else_command = NULL;
akbasic_ASTLeaf *branch = NULL;
akbasic_Token *operator_ = NULL;
int cmp = 0;
/*
* Everything from here to the THEN is a condition, so a lone `=` in it is an
@@ -1057,14 +1097,16 @@ akerr_ErrorContext *akbasic_parse_if(akbasic_Parser *parser, akbasic_ASTLeaf **d
FAIL_ZERO_RETURN(errctx, akbasic_parser_match1(parser, AKBASIC_TOK_COMMAND),
AKBASIC_ERR_SYNTAX, "Incomplete IF statement");
PASS(errctx, akbasic_parser_previous(parser, &operator_));
FAIL_NONZERO_RETURN(errctx, strcmp(operator_->lexeme, "THEN"), AKBASIC_ERR_SYNTAX,
PASS(errctx, aksl_strcmp(operator_->lexeme, "THEN", &cmp));
FAIL_NONZERO_RETURN(errctx, cmp, AKBASIC_ERR_SYNTAX,
"Expected IF ... THEN");
PASS(errctx, akbasic_parser_command(parser, &then_command));
if ( akbasic_parser_match1(parser, AKBASIC_TOK_COMMAND) ) {
PASS(errctx, akbasic_parser_previous(parser, &operator_));
FAIL_NONZERO_RETURN(errctx, strcmp(operator_->lexeme, "ELSE"), AKBASIC_ERR_SYNTAX,
PASS(errctx, aksl_strcmp(operator_->lexeme, "ELSE", &cmp));
FAIL_NONZERO_RETURN(errctx, cmp, AKBASIC_ERR_SYNTAX,
"Expected IF ... THEN ... ELSE ...");
PASS(errctx, akbasic_parser_command(parser, &else_command));
}

View File

@@ -15,9 +15,9 @@
*/
#include <ctype.h>
#include <string.h>
#include <akerror.h>
#include <akstdlib.h>
#include <akbasic/audio.h>
#include <akbasic/error.h>
@@ -96,7 +96,7 @@ akerr_ErrorContext *akbasic_play_parse(akbasic_Runtime *obj, const char *notes)
FAIL_ZERO_RETURN(errctx, (obj != NULL && notes != NULL), AKERR_NULLPOINTER,
"NULL argument in play_parse");
audio = &obj->audio_state;
len = strlen(notes);
PASS(errctx, aksl_strlen(notes, &len));
/*
* A loop, so no CATCH and no _BREAK macros in here -- they expand to a C

View File

@@ -27,10 +27,9 @@
#include <inttypes.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <strings.h>
#include <akerror.h>
#include <akstdlib.h>
#include <akbasic/error.h>
#include <akbasic/runtime.h>
@@ -103,7 +102,7 @@ static akerr_ErrorContext *rewrite_targets(akbasic_TargetWalk *walk, const char
for ( ;; ) {
char replacement[32];
int64_t line = 0;
int written = 0;
size_t written = 0;
while ( *p == ' ' || *p == '\t' ) {
FAIL_ZERO_RETURN(errctx, (out < limit), AKBASIC_ERR_BOUNDS,
@@ -126,9 +125,16 @@ static akerr_ErrorContext *rewrite_targets(akbasic_TargetWalk *walk, const char
p += 1;
}
PASS(errctx, walk->visit(walk, line, replacement, sizeof(replacement)));
written = snprintf(out, (size_t)(limit - out), "%s", replacement);
/*
* The fit is decided before the copy rather than read back out of a
* return value afterwards: aksl_strcpy refuses rather than truncates,
* so the bounds check has to come first to keep the diagnosis this
* function already gives.
*/
PASS(errctx, aksl_strlen(replacement, &written));
FAIL_ZERO_RETURN(errctx, (written > 0 && out + written < limit), AKBASIC_ERR_BOUNDS,
"RENUMBER: a rewritten line does not fit");
PASS(errctx, aksl_strcpy(out, (size_t)(limit - out), replacement));
out += written;
/*
@@ -176,6 +182,7 @@ static akerr_ErrorContext *rewrite_line(akbasic_TargetWalk *walk, const char *co
const char *limit = dest + len - 1;
bool statementstart = true;
bool instring = false;
int cmp = 0;
int i = 0;
while ( *p != '\0' ) {
@@ -227,12 +234,12 @@ static akerr_ErrorContext *rewrite_line(akbasic_TargetWalk *walk, const char *co
* name in the language to reach it.
*/
for ( i = 0; i < BRANCH_VERB_COUNT; i++ ) {
verblen = strlen(BRANCH_VERBS[i]);
PASS(errctx, aksl_strlen(BRANCH_VERBS[i], &verblen));
if ( p > code && isalnum((unsigned char)p[-1]) ) {
break;
}
if ( strncasecmp(p, BRANCH_VERBS[i], verblen) == 0 &&
!isalnum((unsigned char)p[verblen]) ) {
PASS(errctx, aksl_strncasecmp(p, BRANCH_VERBS[i], verblen, &cmp));
if ( cmp == 0 && !isalnum((unsigned char)p[verblen]) ) {
matched = true;
break;
}
@@ -247,7 +254,7 @@ static akerr_ErrorContext *rewrite_line(akbasic_TargetWalk *walk, const char *co
if ( matched ) {
FAIL_ZERO_RETURN(errctx, (out + verblen < (size_t)(limit - dest) + dest),
AKBASIC_ERR_BOUNDS, "RENUMBER: a rewritten line does not fit");
memcpy(out, p, verblen);
PASS(errctx, aksl_memcpy(out, p, verblen));
out += verblen;
p += verblen;
PASS(errctx, rewrite_targets(walk, &p, &out, limit));
@@ -260,9 +267,10 @@ static akerr_ErrorContext *rewrite_line(akbasic_TargetWalk *walk, const char *co
* cannot be pointed at it directly. Copy the type and the comma, then
* rewrite what follows.
*/
if ( strncasecmp(p, "COLLISION", 9) == 0 && !isalnum((unsigned char)p[9])
PASS(errctx, aksl_strncasecmp(p, "COLLISION", 9, &cmp));
if ( cmp == 0 && !isalnum((unsigned char)p[9])
&& !(p > code && isalnum((unsigned char)p[-1])) ) {
memcpy(out, p, 9);
PASS(errctx, aksl_memcpy(out, p, 9));
out += 9;
p += 9;
while ( *p != '\0' && *p != ',' && *p != ':' ) {
@@ -299,8 +307,9 @@ static akerr_ErrorContext *visit_renumber(akbasic_TargetWalk *walk, int64_t targ
{
PREPARE_ERROR(errctx);
const int64_t *map = (const int64_t *)walk->self;
int written = 0;
snprintf(dest, len, "%" PRId64, mapped(map, target));
PASS(errctx, aksl_snprintf(&written, dest, len, "%" PRId64, mapped(map, target)));
SUCCEED_RETURN(errctx);
}
@@ -347,7 +356,7 @@ akerr_ErrorContext *akbasic_renumber(akbasic_Runtime *obj, int64_t newstart, int
next += increment;
}
memset(rewritten, 0, sizeof(rewritten));
PASS(errctx, aksl_memset(rewritten, 0, sizeof(rewritten)));
for ( i = 0; i < AKBASIC_MAX_SOURCE_LINES; i++ ) {
int64_t target = 0;
@@ -371,7 +380,7 @@ akerr_ErrorContext *akbasic_renumber(akbasic_Runtime *obj, int64_t newstart, int
rewritten[target].numbered = true;
}
memcpy(obj->source, rewritten, sizeof(obj->source));
PASS(errctx, aksl_memcpy(obj->source, rewritten, sizeof(obj->source)));
SUCCEED_RETURN(errctx);
}
@@ -402,8 +411,9 @@ static akerr_ErrorContext *visit_check(akbasic_TargetWalk *walk, int64_t target,
{
PREPARE_ERROR(errctx);
CheckState *state = (CheckState *)walk->self;
int written = 0;
snprintf(dest, len, "%" PRId64, target);
PASS(errctx, aksl_snprintf(&written, dest, len, "%" PRId64, target));
if ( target >= 0 && target < AKBASIC_MAX_SOURCE_LINES ) {
FAIL_NONZERO_RETURN(errctx,
(state->runtime->source[target].code[0] != '\0'

View File

@@ -6,10 +6,9 @@
#include <ctype.h>
#include <inttypes.h>
#include <stdio.h>
#include <string.h>
#include <strings.h>
#include <akerror.h>
#include <akstdlib.h>
#include <akbasic/error.h>
#include <akbasic/parser.h>
@@ -28,7 +27,7 @@ akerr_ErrorContext *akbasic_runtime_new_variable(akbasic_Runtime *obj, akbasic_V
"NULL argument in new_variable");
for ( i = 0; i < AKBASIC_MAX_VARIABLES; i++ ) {
if ( !obj->variables[i].used ) {
memset(&obj->variables[i], 0, sizeof(obj->variables[i]));
PASS(errctx, aksl_memset(&obj->variables[i], 0, sizeof(obj->variables[i])));
obj->variables[i].used = true;
/*
* Not zero: zero is a valid structure type index, so a memset alone
@@ -102,7 +101,7 @@ akerr_ErrorContext *akbasic_runtime_new_function(akbasic_Runtime *obj, akbasic_F
"NULL argument in new_function");
for ( i = 0; i < AKBASIC_MAX_FUNCTIONS; i++ ) {
if ( !obj->functions[i].used ) {
memset(&obj->functions[i], 0, sizeof(obj->functions[i]));
PASS(errctx, aksl_memset(&obj->functions[i], 0, sizeof(obj->functions[i])));
obj->functions[i].used = true;
obj->functions[i].leafpool.next = 0;
obj->functions[i].leafpool.capacity = AKBASIC_MAX_LEAVES * 2;
@@ -215,7 +214,7 @@ akerr_ErrorContext *akbasic_runtime_init(akbasic_Runtime *obj, akbasic_TextSink
*/
PASS(errctx, akbasic_error_register());
memset(obj, 0, sizeof(*obj));
PASS(errctx, aksl_memset(obj, 0, sizeof(*obj)));
obj->sink = sink;
obj->environment = NULL;
obj->autoLineNumber = 0;
@@ -279,7 +278,7 @@ akerr_ErrorContext *akbasic_runtime_set_ui(akbasic_Runtime *obj, akbasic_UiBacke
akerr_ErrorContext *akbasic_runtime_set_source_path(akbasic_Runtime *obj, const char *path)
{
PREPARE_ERROR(errctx);
const char *slash = NULL;
char *slash = NULL;
size_t length = 0;
FAIL_ZERO_RETURN(errctx, (obj != NULL), AKERR_NULLPOINTER, "NULL runtime in set_source_path");
@@ -292,18 +291,18 @@ akerr_ErrorContext *akbasic_runtime_set_source_path(akbasic_Runtime *obj, const
* would do it but it is allowed to modify its argument and two of the three
* libcs this has to build on disagree about which one they implement.
*/
slash = strrchr(path, '/');
PASS(errctx, aksl_strrchr(path, '/', &slash));
length = (slash == NULL ? 0 : (size_t)(slash - path));
if ( length == 0 ) {
/* Either no directory at all, or the root. */
strncpy(obj->sourcepath, (slash == NULL ? "." : "/"), sizeof(obj->sourcepath) - 1);
obj->sourcepath[sizeof(obj->sourcepath) - 1] = '\0';
PASS(errctx, aksl_strcpy(obj->sourcepath, sizeof(obj->sourcepath),
(slash == NULL ? "." : "/")));
SUCCEED_RETURN(errctx);
}
FAIL_ZERO_RETURN(errctx, (length < sizeof(obj->sourcepath)), AKBASIC_ERR_BOUNDS,
"Program path of %zu characters exceeds the %d character limit",
length, AKBASIC_MAX_LINE_LENGTH - 1);
memcpy(obj->sourcepath, path, length);
length, AKBASIC_MAX_SOURCE_PATH_LENGTH - 1);
PASS(errctx, aksl_memcpy(obj->sourcepath, path, length));
obj->sourcepath[length] = '\0';
SUCCEED_RETURN(errctx);
}
@@ -393,6 +392,16 @@ akerr_ErrorContext *akbasic_runtime_error(akbasic_Runtime *obj, akbasic_ErrorCla
* The format, the trailing \n inside the string, and the second newline
* writeln adds are all part of the acceptance contract --
* tests/language/array_outofbounds.txt ends in 0a 0a. See TODO.md 1.8.
*
* **Raw snprintf on purpose, and this is the site where it matters most.**
* `line` is 512 bytes; `message` arrives from an akerr_ErrorContext, whose
* own buffer is AKERR_MAX_ERROR_CONTEXT_STRING_LENGTH -- 12384. An ordinary
* long diagnostic therefore truncates, and truncating a report is correct
* here: this is the one function that tells the user *what went wrong*, and
* aksl_snprintf would turn a long message into a second, different failure
* that replaces the first. A report may be shortened; it may not be lost.
* libakstdlib #34 is the issue tracking the contract that would let a caller
* ask for the length instead.
*/
snprintf(line, sizeof(line), "? %" PRId64 " : %s %s\n",
obj->environment->lineno, errclass_to_string(errclass), message);
@@ -469,7 +478,15 @@ akerr_ErrorContext *akbasic_runtime_set_mode(akbasic_Runtime *obj, int mode)
} PROCESS(errctx) {
} HANDLE_DEFAULT(errctx) {
char message[AKERR_MAX_ERROR_CONTEXT_STRING_LENGTH];
snprintf(message, sizeof(message), "%s", errctx->message);
/*
* Ignored rather than propagated: `errctx` is the error being
* handled, so a PASS here would overwrite it with the copy's own
* failure and the next line would read a released context. Same
* reason the two calls below are ignored. aksl_strcpy empties the
* destination before it copies, so a refusal leaves an empty
* message rather than an uninitialised one.
*/
IGNORE(aksl_strcpy(message, sizeof(message), errctx->message));
obj->lasterrorstatus = errctx->status;
IGNORE(akbasic_runtime_error(obj, AKBASIC_ERRCLASS_PARSE, message));
IGNORE(akbasic_runtime_set_mode(obj, obj->run_finished_mode));
@@ -492,7 +509,14 @@ static akerr_ErrorContext *report_and_reraise(akbasic_Runtime *obj, akerr_ErrorC
char message[AKERR_MAX_ERROR_CONTEXT_STRING_LENGTH];
int status = cause->status;
snprintf(message, sizeof(message), "%s", cause->message);
/*
* Ignored rather than passed: this function's whole contract is that the
* program's own error is the one that leaves, so a failure to copy the
* message must not become the error that gets raised. aksl_strcpy empties
* the destination first, so a refusal reports an empty message rather than
* an uninitialised one.
*/
IGNORE(aksl_strcpy(message, sizeof(message), cause->message));
/* What ER# reports, if a TRAP is armed. Recorded before the context goes. */
obj->lasterrorstatus = status;
cause->handled = true;
@@ -675,6 +699,7 @@ akerr_ErrorContext *akbasic_runtime_evaluate(akbasic_Runtime *obj, akbasic_ASTLe
akbasic_Value *rval = NULL;
akbasic_Value *scratch = NULL;
const akbasic_Verb *verb = NULL;
int cmp = 0;
FAIL_ZERO_RETURN(errctx, (obj != NULL && dest != NULL), AKERR_NULLPOINTER,
"NULL argument in evaluate");
@@ -724,10 +749,12 @@ akerr_ErrorContext *akbasic_runtime_evaluate(akbasic_Runtime *obj, akbasic_ASTLe
* reaches the end of this line. Arming the wait is what makes a
* multi-line IF possible at all; BEND clears it.
*/
if ( notaken != NULL && notaken->leaftype == AKBASIC_LEAF_COMMAND &&
strcmp(notaken->identifier, "BEGIN") == 0 ) {
if ( notaken != NULL && notaken->leaftype == AKBASIC_LEAF_COMMAND ) {
PASS(errctx, aksl_strcmp(notaken->identifier, "BEGIN", &cmp));
if ( cmp == 0 ) {
PASS(errctx, akbasic_environment_wait_for_command(obj->environment, "BEND"));
}
}
if ( taken ) {
PASS(errctx, akbasic_runtime_evaluate(obj, expr->left, dest));
SUCCEED_RETURN(errctx);
@@ -765,7 +792,7 @@ akerr_ErrorContext *akbasic_runtime_evaluate(akbasic_Runtime *obj, akbasic_ASTLe
case AKBASIC_LEAF_LITERAL_STRING:
lval->valuetype = AKBASIC_TYPE_STRING;
memcpy(lval->stringval, expr->literal_string, sizeof(lval->stringval));
PASS(errctx, aksl_memcpy(lval->stringval, expr->literal_string, sizeof(lval->stringval)));
SUCCEED_RETURN(errctx);
case AKBASIC_LEAF_UNARY:
@@ -816,6 +843,10 @@ akerr_ErrorContext *akbasic_runtime_evaluate(akbasic_Runtime *obj, akbasic_ASTLe
akerr_ErrorContext *akbasic_runtime_interpret(akbasic_Runtime *obj, akbasic_ASTLeaf *expr, akbasic_Value **dest)
{
PREPARE_ERROR(errctx);
int cmp = 0;
bool waiting = false;
bool matchesverb = false;
bool waitingbend = false;
FAIL_ZERO_RETURN(errctx, (obj != NULL && expr != NULL && dest != NULL), AKERR_NULLPOINTER,
"NULL argument in interpret");
@@ -824,9 +855,21 @@ akerr_ErrorContext *akbasic_runtime_interpret(akbasic_Runtime *obj, akbasic_ASTL
* verb. This is what keeps a zero-iteration FOR body from executing, given
* that the loop condition is evaluated at the bottom of the structure.
*/
if ( akbasic_environment_is_waiting_for_any(obj->environment) ) {
if ( expr->leaftype != AKBASIC_LEAF_COMMAND ||
!akbasic_environment_is_waiting_for(obj->environment, expr->identifier) ) {
PASS(errctx, akbasic_environment_is_waiting_for_any(obj->environment, &waiting));
if ( waiting ) {
/*
* Hoisted out of the condition it used to be a term in: the test reads a
* recorded verb name, that read can fail, and the old `bool` return had
* nowhere to report it. `matchesverb` stays false unless the leaf really
* is a command whose name is what the scope is waiting for, which is what
* the `||` short-circuit used to say. See libakstdlib #38.
*/
matchesverb = false;
if ( expr->leaftype == AKBASIC_LEAF_COMMAND ) {
PASS(errctx, akbasic_environment_is_waiting_for(obj->environment,
expr->identifier, &matchesverb));
}
if ( !matchesverb ) {
/*
* **A skipped loop has already pushed its scope, and this is where it
* comes back.**
@@ -860,12 +903,19 @@ akerr_ErrorContext *akbasic_runtime_interpret(akbasic_Runtime *obj, akbasic_ASTL
*/
if ( expr->leaftype == AKBASIC_LEAF_COMMAND &&
obj->environment->loopFirstLine != 0 &&
obj->environment->waitingForCommand[0] == '\0' &&
akbasic_environment_is_waiting_for(obj->environment, "BEND") &&
(strcmp(expr->identifier, "FOR") == 0 ||
strcmp(expr->identifier, "DO") == 0) ) {
obj->environment->waitingForCommand[0] == '\0' ) {
PASS(errctx, akbasic_environment_is_waiting_for(obj->environment, "BEND",
&waitingbend));
if ( waitingbend ) {
PASS(errctx, aksl_strcmp(expr->identifier, "FOR", &cmp));
if ( cmp != 0 ) {
PASS(errctx, aksl_strcmp(expr->identifier, "DO", &cmp));
}
if ( cmp == 0 ) {
PASS(errctx, akbasic_runtime_prev_environment(obj));
}
}
}
*dest = &obj->staticTrueValue;
SUCCEED_RETURN(errctx);
}
@@ -1064,9 +1114,33 @@ akerr_ErrorContext *akbasic_runtime_call_function(akbasic_Runtime *obj, const ch
* answering wrongly -- which is worse. The fix wants the REPL's own line
* cycle, and that is a larger change than a condition.
*/
ATTEMPT {
while ( obj->environment != targetenv && obj->mode == AKBASIC_MODE_RUN ) {
PASS(errctx, akbasic_runtime_process_line_run(obj));
/*
* The same per-line prologue akbasic_runtime_step() runs. Without
* it the call environment's value scratch accumulates across the
* whole body, and a body of ten real lines dies with "Maximum
* values per line reached" -- a limit that is supposed to be per
* line, not per call. step() cannot do this for us: this loop
* drives process_line_run() directly.
*/
CATCH(errctx, akbasic_runtime_zero(obj));
CATCH(errctx, akbasic_scanner_zero(obj));
CATCH(errctx, akbasic_runtime_process_line_run(obj));
}
} CLEANUP {
/*
* A body that died mid-line -- a runtime error set run_finished_mode,
* or a scanner error escaped (issue #4) -- left its scopes active.
* Give them back, or a host absorbing script errors drains the
* twelve-slot environment pool after twelve dead calls and every
* call after that fails for a reason nobody can see in the script.
*/
while ( obj->environment != targetenv && obj->environment->parent != NULL ) {
IGNORE(akbasic_runtime_prev_environment(obj));
}
} PROCESS(errctx) {
} FINISH(errctx, true);
PASS(errctx, akbasic_environment_new_value(targetenv, &out));
PASS(errctx, akbasic_value_clone(&targetenv->returnValue, out));
*dest = out;
@@ -1125,15 +1199,18 @@ int64_t akbasic_runtime_find_previous_lineno(akbasic_Runtime *obj)
akerr_ErrorContext *akbasic_runtime_store_line(akbasic_Runtime *obj, int64_t lineno, const char *code, bool numbered)
{
PREPARE_ERROR(errctx);
size_t length = 0;
FAIL_ZERO_RETURN(errctx, (lineno >= 0 && lineno < AKBASIC_MAX_SOURCE_LINES),
AKBASIC_ERR_BOUNDS,
"Line number %" PRId64 " is outside 0..%d",
lineno, AKBASIC_MAX_SOURCE_LINES - 1);
FAIL_ZERO_RETURN(errctx, (strlen(code) < AKBASIC_MAX_LINE_LENGTH), AKBASIC_ERR_BOUNDS,
PASS(errctx, aksl_strlen(code, &length));
FAIL_ZERO_RETURN(errctx, (length < AKBASIC_MAX_LINE_LENGTH), AKBASIC_ERR_BOUNDS,
"Source line exceeds the %d character limit", AKBASIC_MAX_LINE_LENGTH - 1);
strncpy(obj->source[lineno].code, code, AKBASIC_MAX_LINE_LENGTH - 1);
obj->source[lineno].code[AKBASIC_MAX_LINE_LENGTH - 1] = '\0';
/* aksl_strcpy always terminates and refuses rather than truncates; the
length check above is what makes the refusal unreachable. */
PASS(errctx, aksl_strcpy(obj->source[lineno].code, sizeof(obj->source[lineno].code), code));
obj->source[lineno].lineno = lineno;
obj->source[lineno].numbered = numbered;
SUCCEED_RETURN(errctx);
@@ -1242,11 +1319,12 @@ akerr_ErrorContext *akbasic_runtime_process_line_repl(akbasic_Runtime *obj)
akbasic_ASTLeaf *leaf = NULL;
akbasic_Value *value = NULL;
akbasic_Parser parser;
int written = 0;
bool eof = false;
if ( obj->autoLineNumber > 0 ) {
snprintf(prompt, sizeof(prompt), "%" PRId64 " ",
obj->environment->lineno + obj->autoLineNumber);
PASS(errctx, aksl_snprintf(&written, prompt, sizeof(prompt), "%" PRId64 " ",
obj->environment->lineno + obj->autoLineNumber));
PASS(errctx, akbasic_runtime_write(obj, prompt));
}
@@ -1272,7 +1350,8 @@ akerr_ErrorContext *akbasic_runtime_process_line_repl(akbasic_Runtime *obj)
} PROCESS(errctx) {
} HANDLE_DEFAULT(errctx) {
char message[AKERR_MAX_ERROR_CONTEXT_STRING_LENGTH];
snprintf(message, sizeof(message), "%s", errctx->message);
/* Ignored, not passed: `errctx` is the error being handled here. */
IGNORE(aksl_strcpy(message, sizeof(message), errctx->message));
obj->lasterrorstatus = errctx->status;
IGNORE(akbasic_runtime_error(obj, AKBASIC_ERRCLASS_PARSE, message));
} FINISH(errctx, false);
@@ -1337,14 +1416,14 @@ akerr_ErrorContext *akbasic_runtime_process_line_run(akbasic_Runtime *obj)
akbasic_ASTLeaf *leaf = NULL;
akbasic_Value *value = NULL;
akbasic_Parser parser;
int written = 0;
if ( obj->environment->nextline >= AKBASIC_MAX_SOURCE_LINES ) {
PASS(errctx, akbasic_runtime_set_mode(obj, obj->run_finished_mode));
SUCCEED_RETURN(errctx);
}
strncpy(line, obj->source[obj->environment->nextline].code, sizeof(line) - 1);
line[sizeof(line) - 1] = '\0';
PASS(errctx, aksl_strcpy(line, sizeof(line), obj->source[obj->environment->nextline].code));
obj->environment->lineno = obj->environment->nextline;
obj->environment->nextline += 1;
if ( line[0] == '\0' ) {
@@ -1358,7 +1437,8 @@ akerr_ErrorContext *akbasic_runtime_process_line_run(akbasic_Runtime *obj)
*/
if ( obj->trace ) {
char tracemark[32];
snprintf(tracemark, sizeof(tracemark), "[%" PRId64 "]", obj->environment->lineno);
PASS(errctx, aksl_snprintf(&written, tracemark, sizeof(tracemark), "[%" PRId64 "]",
obj->environment->lineno));
PASS(errctx, akbasic_runtime_write(obj, tracemark));
}
@@ -1373,7 +1453,8 @@ akerr_ErrorContext *akbasic_runtime_process_line_run(akbasic_Runtime *obj)
} PROCESS(errctx) {
} HANDLE_DEFAULT(errctx) {
char message[AKERR_MAX_ERROR_CONTEXT_STRING_LENGTH];
snprintf(message, sizeof(message), "%s", errctx->message);
/* Ignored, not passed: `errctx` is the error being handled here. */
IGNORE(aksl_strcpy(message, sizeof(message), errctx->message));
/*
* What ER# reports, recorded before the context goes -- the same line
* report_and_reraise() carries for a runtime error, and it was missing
@@ -1442,6 +1523,7 @@ static akerr_ErrorContext *scan_line_labels(akbasic_Environment *root, const cha
{
PREPARE_ERROR(errctx);
const char *cursor = code;
int cmp = 0;
bool statementstart = true;
bool instring = false;
@@ -1479,8 +1561,9 @@ static akerr_ErrorContext *scan_line_labels(akbasic_Environment *root, const cha
}
continue;
}
if ( statementstart && strncasecmp(cursor, "LABEL", 5) == 0
&& !isalnum((unsigned char)cursor[5]) ) {
if ( statementstart ) {
PASS(errctx, aksl_strncasecmp(cursor, "LABEL", 5, &cmp));
if ( cmp == 0 && !isalnum((unsigned char)cursor[5]) ) {
char name[AKBASIC_SYMTAB_MAX_KEY];
size_t used = 0;
@@ -1505,6 +1588,7 @@ static akerr_ErrorContext *scan_line_labels(akbasic_Environment *root, const cha
statementstart = false;
continue;
}
}
statementstart = false;
cursor += 1;
}
@@ -1536,6 +1620,7 @@ akerr_ErrorContext *akbasic_runtime_arm_interrupt(akbasic_Runtime *obj, akbasic_
{
PREPARE_ERROR(errctx);
akbasic_Interrupt *slot = NULL;
size_t length = 0;
FAIL_ZERO_RETURN(errctx, (obj != NULL), AKERR_NULLPOINTER, "NULL runtime in arm_interrupt");
FAIL_ZERO_RETURN(errctx, (source >= 0 && source < AKBASIC_MAX_INTERRUPTS),
@@ -1550,11 +1635,13 @@ akerr_ErrorContext *akbasic_runtime_arm_interrupt(akbasic_Runtime *obj, akbasic_
slot->line = line;
slot->label[0] = '\0';
if ( label != NULL && label[0] != '\0' ) {
FAIL_ZERO_RETURN(errctx, (strlen(label) < sizeof(slot->label)), AKBASIC_ERR_BOUNDS,
PASS(errctx, aksl_strlen(label, &length));
FAIL_ZERO_RETURN(errctx, (length < sizeof(slot->label)), AKBASIC_ERR_BOUNDS,
"Handler label \"%s\" exceeds the %zu character limit",
label, sizeof(slot->label) - 1);
strncpy(slot->label, label, sizeof(slot->label) - 1);
slot->label[sizeof(slot->label) - 1] = '\0';
/* aksl_strcpy always terminates and refuses rather than truncates; the
length check above is what makes the refusal unreachable. */
PASS(errctx, aksl_strcpy(slot->label, sizeof(slot->label), label));
}
SUCCEED_RETURN(errctx);
}
@@ -1567,7 +1654,7 @@ akerr_ErrorContext *akbasic_runtime_disarm_interrupt(akbasic_Runtime *obj, akbas
FAIL_ZERO_RETURN(errctx, (source >= 0 && source < AKBASIC_MAX_INTERRUPTS),
AKBASIC_ERR_BOUNDS, "Interrupt source %d is outside 0..%d",
(int)source, AKBASIC_MAX_INTERRUPTS - 1);
memset(&obj->interrupts[source], 0, sizeof(obj->interrupts[source]));
PASS(errctx, aksl_memset(&obj->interrupts[source], 0, sizeof(obj->interrupts[source])));
SUCCEED_RETURN(errctx);
}
@@ -1682,6 +1769,7 @@ akerr_ErrorContext *akbasic_runtime_load(akbasic_Runtime *obj, const char *sourc
char scanned[AKBASIC_MAX_LINE_LENGTH];
const char *cursor = NULL;
const char *eol = NULL;
char *match = NULL;
size_t length = 0;
FAIL_ZERO_RETURN(errctx, (obj != NULL), AKERR_NULLPOINTER, "NULL runtime in load");
@@ -1696,9 +1784,11 @@ akerr_ErrorContext *akbasic_runtime_load(akbasic_Runtime *obj, const char *sourc
obj->environment->lineno = 0;
for ( cursor = source; *cursor != '\0'; cursor = (*eol == '\0' ? eol : eol + 1) ) {
eol = strchr(cursor, '\n');
PASS(errctx, aksl_strchr(cursor, '\n', &match));
eol = match;
if ( eol == NULL ) {
eol = cursor + strlen(cursor);
PASS(errctx, aksl_strlen(cursor, &length));
eol = cursor + length;
}
length = (size_t)(eol - cursor);
if ( length > 0 && cursor[length - 1] == '\r' ) {
@@ -1707,7 +1797,7 @@ akerr_ErrorContext *akbasic_runtime_load(akbasic_Runtime *obj, const char *sourc
FAIL_ZERO_RETURN(errctx, (length < sizeof(line)), AKBASIC_ERR_BOUNDS,
"Source line of %zu characters exceeds the %d character limit",
length, AKBASIC_MAX_LINE_LENGTH - 1);
memcpy(line, cursor, length);
PASS(errctx, aksl_memcpy(line, cursor, length));
line[length] = '\0';
if ( line[0] == '\0' ) {
continue;
@@ -1815,7 +1905,8 @@ akerr_ErrorContext *akbasic_runtime_step(akbasic_Runtime *obj)
} PROCESS(errctx) {
} HANDLE_DEFAULT(errctx) {
char message[AKERR_MAX_ERROR_CONTEXT_STRING_LENGTH];
snprintf(message, sizeof(message), "%s", errctx->message);
/* Ignored, not passed: `errctx` is the error being handled here. */
IGNORE(aksl_strcpy(message, sizeof(message), errctx->message));
IGNORE(akbasic_runtime_error(obj, AKBASIC_ERRCLASS_RUNTIME, message));
} FINISH(errctx, false);
if ( obj->errclass != AKBASIC_ERRCLASS_NONE ) {
@@ -1851,6 +1942,15 @@ akerr_ErrorContext *akbasic_runtime_step(akbasic_Runtime *obj)
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext *akbasic_runtime_clear_error(akbasic_Runtime *obj)
{
PREPARE_ERROR(errctx);
FAIL_ZERO_RETURN(errctx, (obj != NULL), AKERR_NULLPOINTER, "NULL runtime in clear_error");
obj->errclass = AKBASIC_ERRCLASS_NONE;
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext *akbasic_runtime_run(akbasic_Runtime *obj, int maxsteps)
{
PREPARE_ERROR(errctx);

View File

@@ -9,7 +9,6 @@
#include <inttypes.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <akerror.h>
#include <akstdlib.h>
@@ -96,7 +95,7 @@ akerr_ErrorContext *akbasic_cmd_print(akbasic_Runtime *obj, akbasic_ASTLeaf *exp
*/
if ( (*dest)->valuetype == AKBASIC_TYPE_STRUCT || (*dest)->valuetype == AKBASIC_TYPE_POINTER ) {
if ( (*dest)->structbase == NULL ) {
snprintf(rendered, sizeof(rendered), "NOTHING");
PASS(errctx, aksl_strcpy(rendered, sizeof(rendered), "NOTHING"));
} else {
PASS(errctx, akbasic_struct_to_string(obj, (*dest)->structtype, (*dest)->structbase,
0, rendered, sizeof(rendered)));
@@ -149,13 +148,15 @@ akerr_ErrorContext *akbasic_cmd_return(akbasic_Runtime *obj, akbasic_ASTLeaf *ex
{
PREPARE_ERROR(errctx);
akbasic_Value *result = NULL;
bool waiting = false;
(void)lval; (void)rval;
/*
* A RETURN reached while skipping forward to one is the end of a DEF body,
* not a subroutine return. Stop waiting and carry on.
*/
if ( akbasic_environment_is_waiting_for(obj->environment, "RETURN") ) {
PASS(errctx, akbasic_environment_is_waiting_for(obj->environment, "RETURN", &waiting));
if ( waiting ) {
PASS(errctx, akbasic_environment_stop_waiting(obj->environment, "RETURN"));
SUCCEED_TRUE(obj, dest);
SUCCEED_RETURN(errctx);
@@ -445,6 +446,7 @@ akerr_ErrorContext *akbasic_cmd_input(akbasic_Runtime *obj, akbasic_ASTLeaf *exp
char rendered[AKBASIC_MAX_STRING_LENGTH];
char buffer[AKBASIC_MAX_LINE_LENGTH];
long long converted = 0;
size_t len = 0;
bool eof = false;
(void)lval; (void)rval;
@@ -479,10 +481,11 @@ akerr_ErrorContext *akbasic_cmd_input(akbasic_Runtime *obj, akbasic_ASTLeaf *exp
break;
default:
entered->valuetype = AKBASIC_TYPE_STRING;
FAIL_ZERO_RETURN(errctx, (strlen(buffer) < AKBASIC_MAX_STRING_LENGTH), AKBASIC_ERR_VALUE,
PASS(errctx, aksl_strlen(buffer, &len));
FAIL_ZERO_RETURN(errctx, (len < AKBASIC_MAX_STRING_LENGTH), AKBASIC_ERR_VALUE,
"Input line exceeds the %d character limit", AKBASIC_MAX_STRING_LENGTH - 1);
strncpy(entered->stringval, buffer, AKBASIC_MAX_STRING_LENGTH - 1);
entered->stringval[AKBASIC_MAX_STRING_LENGTH - 1] = '\0';
/* aksl_strcpy always terminates, so the explicit terminator is gone. */
PASS(errctx, aksl_strcpy(entered->stringval, sizeof(entered->stringval), buffer));
break;
}
PASS(errctx, akbasic_environment_assign(obj->environment, identifier, entered, &unused));
@@ -539,6 +542,7 @@ akerr_ErrorContext *akbasic_cmd_list(akbasic_Runtime *obj, akbasic_ASTLeaf *expr
int64_t startidx = 0;
int64_t endidx = 0;
int64_t i = 0;
int written = 0;
(void)lval; (void)rval;
PASS(errctx, parse_line_range(obj, expr, &startidx, &endidx));
@@ -552,7 +556,8 @@ akerr_ErrorContext *akbasic_cmd_list(akbasic_Runtime *obj, akbasic_ASTLeaf *expr
if ( obj->source[i].code[0] == '\0' ) {
continue;
}
snprintf(line, sizeof(line), "%" PRId64 " %s", i, obj->source[i].code);
PASS(errctx, aksl_snprintf(&written, line, sizeof(line), "%" PRId64 " %s",
i, obj->source[i].code));
PASS(errctx, akbasic_runtime_println(obj, line));
}
SUCCEED_TRUE(obj, dest);
@@ -588,6 +593,7 @@ static akerr_ErrorContext *filename_argument(akbasic_Runtime *obj, akbasic_ASTLe
{
PREPARE_ERROR(errctx);
akbasic_Value *value = NULL;
size_t namelen = 0;
FAIL_ZERO_RETURN(errctx, (expr != NULL && expr->right != NULL), AKBASIC_ERR_SYNTAX,
"Expected a filename");
@@ -596,10 +602,107 @@ static akerr_ErrorContext *filename_argument(akbasic_Runtime *obj, akbasic_ASTLe
"Expected a filename string");
FAIL_ZERO_RETURN(errctx, (value->stringval[0] != '\0'), AKBASIC_ERR_VALUE,
"Filename must not be empty");
FAIL_ZERO_RETURN(errctx, (strlen(value->stringval) < len), AKBASIC_ERR_BOUNDS,
PASS(errctx, aksl_strlen(value->stringval, &namelen));
FAIL_ZERO_RETURN(errctx, (namelen < len), AKBASIC_ERR_BOUNDS,
"Filename exceeds the %zu character limit", len - 1);
strncpy(dest, value->stringval, len - 1);
dest[len - 1] = '\0';
/* aksl_strcpy always terminates, so the explicit terminator is gone. */
PASS(errctx, aksl_strcpy(dest, len, value->stringval));
SUCCEED_RETURN(errctx);
}
/**
* @brief Read one line, reporting end of stream rather than raising it.
*
* aksl_fgets raises AKERR_EOF where fgets(3) returned NULL, so the end of an
* ordinary file arrives as an error and has to be handled. It is handled here,
* in a function whose ATTEMPT block contains no loop at all, because a CATCH
* inside a loop expands to a break that leaves the loop rather than the
* ATTEMPT. The caller reads @p eof instead.
*/
static akerr_ErrorContext *dload_read_line(FILE *fp, char *buffer, size_t len, bool *eof)
{
PREPARE_ERROR(errctx);
size_t used = 0;
*eof = false;
ATTEMPT {
CATCH(errctx, aksl_fgets(buffer, len, fp, &used));
} CLEANUP {
} PROCESS(errctx) {
} HANDLE(errctx, AKERR_EOF) {
*eof = true;
used = 0;
} FINISH(errctx, true);
while ( used > 0 && (buffer[used - 1] == '\n' || buffer[used - 1] == '\r') ) {
buffer[used - 1] = '\0';
used -= 1;
}
SUCCEED_RETURN(errctx);
}
/**
* @brief Read a whole program in, one line at a time.
*
* Hoisted out of akbasic_cmd_dload()'s ATTEMPT block because a loop inside one
* can use neither CATCH -- which breaks the loop -- nor PASS, which returns
* past CLEANUP and leaves the file open. Out here PASS is correct, and the
* caller CATCHes this one call.
*/
static akerr_ErrorContext *dload_read_program(akbasic_Runtime *obj, FILE *fp,
char *buffer, size_t buflen,
char *scanned, size_t scanlen)
{
PREPARE_ERROR(errctx);
bool eof = false;
for ( ;; ) {
PASS(errctx, dload_read_line(fp, buffer, buflen, &eof));
if ( eof ) {
break;
}
if ( buffer[0] == '\0' ) {
continue;
}
PASS(errctx, akbasic_scanner_scan(obj, buffer, scanned, scanlen));
PASS(errctx, akbasic_runtime_file_line(obj, scanned));
}
SUCCEED_RETURN(errctx);
}
/**
* @brief Write every stored line out, numbered.
*
* Hoisted out of akbasic_cmd_dsave()'s ATTEMPT block for the same reason
* dload_read_program() is.
*/
static akerr_ErrorContext *dsave_write_program(akbasic_Runtime *obj, FILE *fp, char *line, size_t len)
{
PREPARE_ERROR(errctx);
size_t written = 0;
int64_t i = 0;
int count = 0;
for ( i = 0; i < AKBASIC_MAX_SOURCE_LINES; i++ ) {
if ( obj->source[i].code[0] == '\0' ) {
continue;
}
/*
* aksl_snprintf's count is the length it wrote, and it treats
* truncation as an error rather than reporting a length it did not
* write -- so it is what goes to fwrite, and the strlen that used to
* recompute it is gone.
*/
PASS(errctx, aksl_snprintf(&count, line, len, "%" PRId64 " %s\n", i, obj->source[i].code));
/*
* The written count is required by libakstdlib 0.2.0 and discarded
* here on purpose: a short write is no longer something a caller has
* to notice for itself, because that release made it an AKERR_IO
* rather than a silent success. Before it, a DSAVE onto a full disk
* reported nothing.
*/
PASS(errctx, aksl_fwrite(line, 1, (size_t)count, fp, &written));
}
SUCCEED_RETURN(errctx);
}
@@ -610,7 +713,6 @@ akerr_ErrorContext *akbasic_cmd_dload(akbasic_Runtime *obj, akbasic_ASTLeaf *exp
char buffer[AKBASIC_MAX_LINE_LENGTH];
char scanned[AKBASIC_MAX_LINE_LENGTH];
FILE *fp = NULL;
size_t used = 0;
int64_t i = 0;
(void)lval; (void)rval;
@@ -632,23 +734,14 @@ akerr_ErrorContext *akbasic_cmd_dload(akbasic_Runtime *obj, akbasic_ASTLeaf *exp
ATTEMPT {
CATCH(errctx, aksl_fopen(filename, "r", &fp));
while ( fgets(buffer, sizeof(buffer), fp) != NULL ) {
used = strlen(buffer);
while ( used > 0 && (buffer[used - 1] == '\n' || buffer[used - 1] == '\r') ) {
buffer[used - 1] = '\0';
used -= 1;
}
if ( buffer[0] == '\0' ) {
continue;
}
/*
* PASS inside the loop, never CATCH: CATCH expands to a break, which
* would leave this loop rather than the ATTEMPT and let the rest of
* the block run with an error pending.
* The read is one CATCH of one call, because the loop it used to be
* lives in dload_read_program() now: inside this block a loop can use
* neither CATCH nor PASS without either escaping the loop or returning
* past the fclose below.
*/
PASS(errctx, akbasic_scanner_scan(obj, buffer, scanned, sizeof(scanned)));
PASS(errctx, akbasic_runtime_file_line(obj, scanned));
}
CATCH(errctx, dload_read_program(obj, fp, buffer, sizeof(buffer),
scanned, sizeof(scanned)));
} CLEANUP {
if ( fp != NULL ) {
IGNORE(aksl_fclose(fp));
@@ -676,30 +769,13 @@ akerr_ErrorContext *akbasic_cmd_dsave(akbasic_Runtime *obj, akbasic_ASTLeaf *exp
char filename[AKBASIC_MAX_STRING_LENGTH];
char line[AKBASIC_MAX_LINE_LENGTH * 2];
FILE *fp = NULL;
int64_t i = 0;
int count = 0;
size_t written = 0;
(void)lval; (void)rval;
PASS(errctx, filename_argument(obj, expr, filename, sizeof(filename)));
ATTEMPT {
CATCH(errctx, aksl_fopen(filename, "w", &fp));
for ( i = 0; i < AKBASIC_MAX_SOURCE_LINES; i++ ) {
if ( obj->source[i].code[0] == '\0' ) {
continue;
}
snprintf(line, sizeof(line), "%" PRId64 " %s\n", i, obj->source[i].code);
/*
* The written count is required by libakstdlib 0.2.0 and discarded
* here on purpose: a short write is no longer something a caller has
* to notice for itself, because that release made it an AKERR_IO
* rather than a silent success. Before it, a DSAVE onto a full disk
* reported nothing.
*/
PASS(errctx, aksl_fwrite(line, 1, strlen(line), fp, &written));
count += 1;
}
CATCH(errctx, dsave_write_program(obj, fp, line, sizeof(line)));
} CLEANUP {
if ( fp != NULL ) {
IGNORE(aksl_fclose(fp));
@@ -807,6 +883,7 @@ akerr_ErrorContext *akbasic_cmd_next(akbasic_Runtime *obj, akbasic_ASTLeaf *expr
akbasic_Value *updated = NULL;
akbasic_Value scratch;
int64_t zerosubscript[1] = { 0 };
int cmp = 0;
bool met = false;
(void)lval; (void)rval;
@@ -842,7 +919,9 @@ akerr_ErrorContext *akbasic_cmd_next(akbasic_Runtime *obj, akbasic_ASTLeaf *expr
* A NEXT for someone else's loop variable: this environment is done, hand
* the line back to the parent and pop. That is how nested loops unwind.
*/
if ( strcmp(expr->right->identifier, obj->environment->forNextVariable->name) != 0 ) {
PASS(errctx, aksl_strcmp(expr->right->identifier,
obj->environment->forNextVariable->name, &cmp));
if ( cmp != 0 ) {
FAIL_ZERO_RETURN(errctx, (obj->environment->parent != NULL), AKBASIC_ERR_ENVIRONMENT,
"NEXT in an orphaned environment");
obj->environment->parent->nextline = obj->environment->nextline;
@@ -951,7 +1030,8 @@ akerr_ErrorContext *akbasic_cmd_read(akbasic_Runtime *obj, akbasic_ASTLeaf *expr
PASS(errctx, akbasic_leaf_init(&literal, AKBASIC_LEAF_LITERAL_INT));
if ( value.valuetype == AKBASIC_TYPE_STRING ) {
literal.leaftype = AKBASIC_LEAF_LITERAL_STRING;
snprintf(literal.literal_string, sizeof(literal.literal_string), "%s", value.stringval);
PASS(errctx, aksl_strcpy(literal.literal_string, sizeof(literal.literal_string),
value.stringval));
} else if ( value.valuetype == AKBASIC_TYPE_FLOAT ) {
literal.leaftype = AKBASIC_LEAF_LITERAL_FLOAT;
literal.literal_float = value.floatval;

View File

@@ -15,6 +15,7 @@
#include <string.h>
#include <akerror.h>
#include <akstdlib.h>
#include <akbasic/args.h>
#include <akbasic/error.h>
@@ -114,6 +115,7 @@ akerr_ErrorContext *akbasic_cmd_key(akbasic_Runtime *obj, akbasic_ASTLeaf *expr,
/* Room for the longest macro plus `KEY n, ""` around it. */
char line[AKBASIC_MAX_STRING_LENGTH + 32];
int64_t number = 0;
int written = 0;
int i = 0;
(void)lval; (void)rval;
@@ -124,8 +126,8 @@ akerr_ErrorContext *akbasic_cmd_key(akbasic_Runtime *obj, akbasic_ASTLeaf *expr,
if ( arg == NULL ) {
/* Bare KEY lists the definitions, which is what a C128 does. */
for ( i = 0; i < AKBASIC_MAX_FUNCTION_KEYS; i++ ) {
snprintf(line, sizeof(line), "KEY %d, \"%s\"",
i + 1, obj->console_state.keys[i]);
PASS(errctx, aksl_snprintf(&written, line, sizeof(line), "KEY %d, \"%s\"",
i + 1, obj->console_state.keys[i]));
PASS(errctx, akbasic_runtime_println(obj, line));
}
SUCCEED_TRUE(obj, dest);
@@ -146,8 +148,8 @@ akerr_ErrorContext *akbasic_cmd_key(akbasic_Runtime *obj, akbasic_ASTLeaf *expr,
PASS(errctx, akbasic_runtime_evaluate(obj, arg, &value));
FAIL_NONZERO_RETURN(errctx, (value->valuetype != AKBASIC_TYPE_STRING), AKBASIC_ERR_TYPE,
"KEY expected a string");
snprintf(obj->console_state.keys[number - 1],
sizeof(obj->console_state.keys[0]), "%s", value->stringval);
PASS(errctx, aksl_snprintf(&written, obj->console_state.keys[number - 1],
sizeof(obj->console_state.keys[0]), "%s", value->stringval));
SUCCEED_TRUE(obj, dest);
SUCCEED_RETURN(errctx);
}
@@ -253,7 +255,7 @@ akerr_ErrorContext *akbasic_console_state_init(akbasic_ConsoleState *obj)
PREPARE_ERROR(errctx);
FAIL_ZERO_RETURN(errctx, (obj != NULL), AKERR_NULLPOINTER, "NULL console state in init");
memset(obj, 0, sizeof(*obj));
PASS(errctx, aksl_memset(obj, 0, sizeof(*obj)));
SUCCEED_RETURN(errctx);
}
@@ -302,6 +304,7 @@ akerr_ErrorContext *akbasic_console_update_clock(akbasic_Runtime *obj)
int64_t jiffies = 0;
int64_t seconds = 0;
char text[16];
int written = 0;
FAIL_ZERO_RETURN(errctx, (obj != NULL), AKERR_NULLPOINTER, "NULL runtime in update_clock");
if ( obj->environment == NULL ) {
@@ -324,8 +327,9 @@ akerr_ErrorContext *akbasic_console_update_clock(akbasic_Runtime *obj)
PASS(errctx, akbasic_variable_set_integer(variable, jiffies, zerosubscript, 1));
seconds = obj->timems / 1000;
snprintf(text, sizeof(text), "%02" PRId64 "%02" PRId64 "%02" PRId64,
(seconds / 3600) % 24, (seconds / 60) % 60, seconds % 60);
PASS(errctx, aksl_snprintf(&written, text, sizeof(text),
"%02" PRId64 "%02" PRId64 "%02" PRId64,
(seconds / 3600) % 24, (seconds / 60) % 60, seconds % 60));
PASS(errctx, akbasic_runtime_global(obj, "TI$", &variable));
PASS(errctx, akbasic_variable_set_string(variable, text, zerosubscript, 1));
SUCCEED_RETURN(errctx);

View File

@@ -22,7 +22,6 @@
#include <inttypes.h>
#include <stdio.h>
#include <string.h>
#include <akerror.h>
#include <akstdlib.h>
@@ -44,7 +43,7 @@ akerr_ErrorContext *akbasic_disk_state_init(akbasic_DiskState *obj)
PREPARE_ERROR(errctx);
FAIL_ZERO_RETURN(errctx, (obj != NULL), AKERR_NULLPOINTER, "NULL disk state in init");
memset(obj, 0, sizeof(*obj));
PASS(errctx, aksl_memset(obj, 0, sizeof(*obj)));
SUCCEED_RETURN(errctx);
}
@@ -103,7 +102,12 @@ static akerr_ErrorContext *string_arg(akbasic_Runtime *obj, akbasic_ASTLeaf *arg
PASS(errctx, akbasic_runtime_evaluate(obj, arg, &value));
FAIL_NONZERO_RETURN(errctx, (value->valuetype != AKBASIC_TYPE_STRING), AKBASIC_ERR_TYPE,
"%s expected a file name", verb);
snprintf(dest, len, "%s", value->stringval);
/*
* A plain copy, so aksl_strcpy rather than aksl_snprintf: it refuses rather
* than truncates, and every caller here hands in a buffer the size of a
* string value, so a name that did not fit could only ever be a bug.
*/
PASS(errctx, aksl_strcpy(dest, len, value->stringval));
SUCCEED_RETURN(errctx);
}
@@ -157,7 +161,7 @@ static akerr_ErrorContext *open_file(akbasic_Runtime *obj, akbasic_ASTLeaf *expr
}
PASS(errctx, aksl_fopen(name, mode, &channel->fp));
snprintf(channel->name, sizeof(channel->name), "%s", name);
PASS(errctx, aksl_strcpy(channel->name, sizeof(channel->name), name));
channel->writing = writing;
SUCCEED_RETURN(errctx);
}
@@ -265,13 +269,24 @@ akerr_ErrorContext *akbasic_cmd_record(akbasic_Runtime *obj, akbasic_ASTLeaf *ex
akerr_ErrorContext *akbasic_cmd_scratch(akbasic_Runtime *obj, akbasic_ASTLeaf *expr, akbasic_Value *lval, akbasic_Value *rval, akbasic_Value **dest)
{
PREPARE_ERROR(errctx);
akerr_ErrorContext *failure = NULL;
char name[AKBASIC_MAX_STRING_LENGTH];
(void)lval; (void)rval;
FAIL_ZERO_RETURN(errctx, (obj != NULL && dest != NULL), AKERR_NULLPOINTER, "NULL argument in SCRATCH");
PASS(errctx, string_arg(obj, akbasic_leaf_first_argument(expr), "SCRATCH", name, sizeof(name)));
FAIL_ZERO_RETURN(errctx, (remove(name) == 0), AKERR_IO,
"SCRATCH could not delete \"%s\"", name);
/*
* Caught and restated rather than passed. aksl_remove raises the bare errno,
* and "No such file or directory" on its own does not say which file or
* which verb wanted it -- so the wrapper's error is retired here and the
* message the program sees keeps naming both.
*/
failure = aksl_remove(name);
if ( failure != NULL ) {
failure->handled = true;
IGNORE(akerr_release_error(failure));
FAIL_RETURN(errctx, AKERR_IO, "SCRATCH could not delete \"%s\"", name);
}
SUCCEED_TRUE(obj, dest);
SUCCEED_RETURN(errctx);
}
@@ -279,6 +294,7 @@ akerr_ErrorContext *akbasic_cmd_scratch(akbasic_Runtime *obj, akbasic_ASTLeaf *e
akerr_ErrorContext *akbasic_cmd_rename(akbasic_Runtime *obj, akbasic_ASTLeaf *expr, akbasic_Value *lval, akbasic_Value *rval, akbasic_Value **dest)
{
PREPARE_ERROR(errctx);
akerr_ErrorContext *failure = NULL;
akbasic_ASTLeaf *arg = NULL;
char from[AKBASIC_MAX_STRING_LENGTH];
char to[AKBASIC_MAX_STRING_LENGTH];
@@ -288,8 +304,13 @@ akerr_ErrorContext *akbasic_cmd_rename(akbasic_Runtime *obj, akbasic_ASTLeaf *ex
arg = akbasic_leaf_first_argument(expr);
PASS(errctx, string_arg(obj, arg, "RENAME", from, sizeof(from)));
PASS(errctx, string_arg(obj, (arg != NULL ? arg->next : NULL), "RENAME", to, sizeof(to)));
FAIL_ZERO_RETURN(errctx, (rename(from, to) == 0), AKERR_IO,
"RENAME could not rename \"%s\" to \"%s\"", from, to);
/* Caught and restated, for the reason SCRATCH gives: the message names both files. */
failure = aksl_rename(from, to);
if ( failure != NULL ) {
failure->handled = true;
IGNORE(akerr_release_error(failure));
FAIL_RETURN(errctx, AKERR_IO, "RENAME could not rename \"%s\" to \"%s\"", from, to);
}
SUCCEED_TRUE(obj, dest);
SUCCEED_RETURN(errctx);
}
@@ -486,6 +507,7 @@ akerr_ErrorContext *akbasic_disk_write(akbasic_Runtime *obj, int64_t number, con
{
PREPARE_ERROR(errctx);
akbasic_Channel *channel = NULL;
size_t length = 0;
size_t put = 0;
FAIL_ZERO_RETURN(errctx, (obj != NULL && text != NULL), AKERR_NULLPOINTER,
@@ -493,7 +515,8 @@ akerr_ErrorContext *akbasic_disk_write(akbasic_Runtime *obj, int64_t number, con
PASS(errctx, open_channel(obj, number, &channel));
FAIL_ZERO_RETURN(errctx, channel->writing, AKBASIC_ERR_STATE,
"Channel %" PRId64 " was opened for reading", number);
PASS(errctx, aksl_fwrite(text, 1, strlen(text), channel->fp, &put));
PASS(errctx, aksl_strlen(text, &length));
PASS(errctx, aksl_fwrite(text, 1, length, channel->fp, &put));
PASS(errctx, aksl_fwrite("\n", 1, 1, channel->fp, &put));
SUCCEED_RETURN(errctx);
}
@@ -525,7 +548,7 @@ akerr_ErrorContext *akbasic_disk_readline(akbasic_Runtime *obj, int64_t number,
*eof = true;
SUCCEED_RETURN(errctx);
}
newline = strchr(dest, '\n');
PASS(errctx, aksl_strchr(dest, '\n', &newline));
if ( newline != NULL ) {
*newline = '\0';
}
@@ -582,7 +605,7 @@ akerr_ErrorContext *akbasic_cmd_input_channel(akbasic_Runtime *obj, akbasic_ASTL
* variable reading an empty line gets zero, the same as a C128.
*/
PASS(errctx, akbasic_leaf_init(&literal, AKBASIC_LEAF_LITERAL_STRING));
snprintf(literal.literal_string, sizeof(literal.literal_string), "%s", text);
PASS(errctx, aksl_strcpy(literal.literal_string, sizeof(literal.literal_string), text));
if ( akbasic_leaf_identifier_type(identifier) == AKBASIC_TYPE_INTEGER ) {
long long converted = 0;
@@ -610,13 +633,69 @@ akerr_ErrorContext *akbasic_cmd_input_channel(akbasic_Runtime *obj, akbasic_ASTL
/* ---------------------------------------------------------------- VERIFY -- */
/**
* @brief Count the lines of @p fp that differ from the program in memory.
*
* Its own function so that the comparison can be reached with a single CATCH.
* Written inline it would be a loop inside VERIFY's ATTEMPT, where neither form
* is available: CATCH expands to a break that would escape only the loop, and
* PASS returns past the CLEANUP that closes the file. One call is neither, so
* the wrappers below can PASS in the ordinary way.
*/
static akerr_ErrorContext *verify_lines(akbasic_Runtime *obj, FILE *fp, int64_t *dest)
{
PREPARE_ERROR(errctx);
akerr_ErrorContext *got = NULL;
char line[AKBASIC_MAX_LINE_LENGTH];
const char *filetext = NULL;
char *newline = NULL;
int64_t lineno = 0;
size_t length = 0;
int cmp = 0;
*dest = 0;
for ( lineno = 0; lineno < AKBASIC_MAX_SOURCE_LINES; lineno++ ) {
if ( obj->source[lineno].code[0] == '\0' ) {
continue;
}
got = aksl_fgets(line, sizeof(line), fp, &length);
if ( got != NULL ) {
got->handled = true;
IGNORE(akerr_release_error(got));
*dest += 1;
break;
}
PASS(errctx, aksl_strchr(line, '\n', &newline));
if ( newline != NULL ) {
*newline = '\0';
}
/*
* The stored line has had its number stripped, so the file's copy is
* compared from past its own number.
*/
filetext = line;
while ( *filetext == ' ' ) {
filetext += 1;
}
while ( *filetext >= '0' && *filetext <= '9' ) {
filetext += 1;
}
while ( *filetext == ' ' ) {
filetext += 1;
}
PASS(errctx, aksl_strcmp(filetext, obj->source[lineno].code, &cmp));
if ( cmp != 0 ) {
*dest += 1;
}
}
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext *akbasic_cmd_dverify(akbasic_Runtime *obj, akbasic_ASTLeaf *expr, akbasic_Value *lval, akbasic_Value *rval, akbasic_Value **dest)
{
PREPARE_ERROR(errctx);
FILE *fp = NULL;
char name[AKBASIC_MAX_STRING_LENGTH];
char line[AKBASIC_MAX_LINE_LENGTH];
int64_t lineno = 0;
int64_t mismatch = 0;
(void)lval; (void)rval;
@@ -632,47 +711,7 @@ akerr_ErrorContext *akbasic_cmd_dverify(akbasic_Runtime *obj, akbasic_ASTLeaf *e
*/
PASS(errctx, aksl_fopen(name, "r", &fp));
ATTEMPT {
for ( lineno = 0; lineno < AKBASIC_MAX_SOURCE_LINES; lineno++ ) {
size_t length = 0;
akerr_ErrorContext *got = NULL;
char *newline = NULL;
if ( obj->source[lineno].code[0] == '\0' ) {
continue;
}
got = aksl_fgets(line, sizeof(line), fp, &length);
if ( got != NULL ) {
got->handled = true;
IGNORE(akerr_release_error(got));
mismatch += 1;
break;
}
newline = strchr(line, '\n');
if ( newline != NULL ) {
*newline = '\0';
}
/*
* The stored line has had its number stripped, so the file's copy is
* compared from past its own number. PASS rather than CATCH: this is
* a loop.
*/
{
const char *filetext = line;
while ( *filetext == ' ' ) {
filetext += 1;
}
while ( *filetext >= '0' && *filetext <= '9' ) {
filetext += 1;
}
while ( *filetext == ' ' ) {
filetext += 1;
}
if ( strcmp(filetext, obj->source[lineno].code) != 0 ) {
mismatch += 1;
}
}
}
CATCH(errctx, verify_lines(obj, fp, &mismatch));
} CLEANUP {
IGNORE(aksl_fclose(fp));
} PROCESS(errctx) {

View File

@@ -14,7 +14,6 @@
#include <inttypes.h>
#include <math.h>
#include <stdio.h>
#include <string.h>
#include <akerror.h>
#include <akstdlib.h>
@@ -189,13 +188,19 @@ akerr_ErrorContext *akbasic_fn_hex(akbasic_Runtime *obj, akbasic_ASTLeaf *expr,
PREPARE_ERROR(errctx);
akbasic_Value *arg = NULL;
akbasic_Value *out = NULL;
int written = 0;
(void)lval; (void)rval;
PASS(errctx, first_arg(obj, expr, "HEX", NULL, &arg, &out));
FAIL_NONZERO_RETURN(errctx, (arg->valuetype != AKBASIC_TYPE_INTEGER), AKBASIC_ERR_TYPE,
"HEX expected an integer");
out->valuetype = AKBASIC_TYPE_STRING;
snprintf(out->stringval, sizeof(out->stringval), "%" PRIx64, arg->intval);
/*
* aksl_snprintf refuses to truncate, which costs nothing here: sixteen hex
* digits is the longest an int64_t can be and a string value holds far more.
*/
PASS(errctx, aksl_snprintf(&written, out->stringval, sizeof(out->stringval),
"%" PRIx64, arg->intval));
*dest = out;
SUCCEED_RETURN(errctx);
}
@@ -270,6 +275,7 @@ akerr_ErrorContext *akbasic_fn_len(akbasic_Runtime *obj, akbasic_ASTLeaf *expr,
akbasic_Value *strval = NULL;
akbasic_Value *out = NULL;
akbasic_Variable *variable = NULL;
size_t length = 0;
(void)lval; (void)rval;
/*
@@ -291,7 +297,8 @@ akerr_ErrorContext *akbasic_fn_len(akbasic_Runtime *obj, akbasic_ASTLeaf *expr,
if ( argleaf->leaftype == AKBASIC_LEAF_LITERAL_STRING ||
argleaf->leaftype == AKBASIC_LEAF_IDENTIFIER_STRING ) {
PASS(errctx, akbasic_runtime_evaluate(obj, argleaf, &strval));
out->intval = (int64_t)strlen(strval->stringval);
PASS(errctx, aksl_strlen(strval->stringval, &length));
out->intval = (int64_t)length;
} else {
PASS(errctx, akbasic_environment_get(obj->environment, argleaf->identifier, &variable));
FAIL_ZERO_RETURN(errctx, (variable != NULL), AKBASIC_ERR_UNDEFINED,
@@ -338,7 +345,8 @@ akerr_ErrorContext *akbasic_fn_instr(akbasic_Runtime *obj, akbasic_ASTLeaf *expr
PASS(errctx, akbasic_environment_new_value(obj->environment, &out));
PASS(errctx, akbasic_value_zero(out));
out->valuetype = AKBASIC_TYPE_INTEGER;
hit = strstr(haystack->stringval, needle->stringval);
/* Not finding it is a successful NULL, which is exactly the -1 answer below. */
PASS(errctx, aksl_strstr(haystack->stringval, needle->stringval, &hit));
out->intval = (hit == NULL ? -1 : (int64_t)(hit - haystack->stringval));
*dest = out;
SUCCEED_RETURN(errctx);
@@ -360,7 +368,7 @@ akerr_ErrorContext *akbasic_fn_left(akbasic_Runtime *obj, akbasic_ASTLeaf *expr,
"LEFT expected a string");
FAIL_NONZERO_RETURN(errctx, (count->valuetype != AKBASIC_TYPE_INTEGER), AKBASIC_ERR_TYPE,
"LEFT expected an integer count");
sourcelen = strlen(source->stringval);
PASS(errctx, aksl_strlen(source->stringval, &sourcelen));
take = count->intval;
if ( take < 0 ) {
take = 0;
@@ -371,7 +379,7 @@ akerr_ErrorContext *akbasic_fn_left(akbasic_Runtime *obj, akbasic_ASTLeaf *expr,
PASS(errctx, akbasic_environment_new_value(obj->environment, &out));
PASS(errctx, akbasic_value_zero(out));
out->valuetype = AKBASIC_TYPE_STRING;
memcpy(out->stringval, source->stringval, (size_t)take);
PASS(errctx, aksl_memcpy(out->stringval, source->stringval, (size_t)take));
out->stringval[take] = '\0';
*dest = out;
SUCCEED_RETURN(errctx);
@@ -393,7 +401,7 @@ akerr_ErrorContext *akbasic_fn_right(akbasic_Runtime *obj, akbasic_ASTLeaf *expr
"RIGHT expected a string");
FAIL_NONZERO_RETURN(errctx, (count->valuetype != AKBASIC_TYPE_INTEGER), AKBASIC_ERR_TYPE,
"RIGHT expected an integer count");
sourcelen = strlen(source->stringval);
PASS(errctx, aksl_strlen(source->stringval, &sourcelen));
take = count->intval;
if ( take < 0 ) {
take = 0;
@@ -404,7 +412,8 @@ akerr_ErrorContext *akbasic_fn_right(akbasic_Runtime *obj, akbasic_ASTLeaf *expr
PASS(errctx, akbasic_environment_new_value(obj->environment, &out));
PASS(errctx, akbasic_value_zero(out));
out->valuetype = AKBASIC_TYPE_STRING;
memcpy(out->stringval, source->stringval + (sourcelen - (size_t)take), (size_t)take);
PASS(errctx, aksl_memcpy(out->stringval, source->stringval + (sourcelen - (size_t)take),
(size_t)take));
out->stringval[take] = '\0';
*dest = out;
SUCCEED_RETURN(errctx);
@@ -432,7 +441,7 @@ akerr_ErrorContext *akbasic_fn_mid(akbasic_Runtime *obj, akbasic_ASTLeaf *expr,
lengthval->valuetype == AKBASIC_TYPE_INTEGER),
AKBASIC_ERR_TYPE, "MID expected integer start and length");
sourcelen = strlen(source->stringval);
PASS(errctx, aksl_strlen(source->stringval, &sourcelen));
start = startval->intval;
length = lengthval->intval;
FAIL_ZERO_RETURN(errctx, (start >= 0 && (size_t)start <= sourcelen), AKBASIC_ERR_BOUNDS,
@@ -446,7 +455,7 @@ akerr_ErrorContext *akbasic_fn_mid(akbasic_Runtime *obj, akbasic_ASTLeaf *expr,
PASS(errctx, akbasic_environment_new_value(obj->environment, &out));
PASS(errctx, akbasic_value_zero(out));
out->valuetype = AKBASIC_TYPE_STRING;
memcpy(out->stringval, source->stringval + start, (size_t)length);
PASS(errctx, aksl_memcpy(out->stringval, source->stringval + start, (size_t)length));
out->stringval[length] = '\0';
*dest = out;
SUCCEED_RETURN(errctx);

View File

@@ -709,6 +709,7 @@ akerr_ErrorContext *akbasic_cmd_sshape(akbasic_Runtime *obj, akbasic_ASTLeaf *ex
char encoded[AKBASIC_MAX_STRING_LENGTH];
int64_t subscripts[AKBASIC_MAX_ARRAY_DEPTH];
int subscriptcount = 0;
int written = 0;
(void)lval; (void)rval;
PASS(errctx, require_graphics(obj, "SSHAPE"));
@@ -742,7 +743,7 @@ akerr_ErrorContext *akbasic_cmd_sshape(akbasic_Runtime *obj, akbasic_ASTLeaf *ex
* BASIC ever does with it; what it can no longer do is save it to disk or
* take its LEN and get a size. TODO.md section 5.
*/
snprintf(encoded, sizeof(encoded), "%s%d", SHAPE_PREFIX, handle);
PASS(errctx, aksl_snprintf(&written, encoded, sizeof(encoded), "%s%d", SHAPE_PREFIX, handle));
PASS(errctx, akbasic_variable_set_string(variable, encoded, subscripts, subscriptcount));
SUCCEED_TRUE(obj, dest);
SUCCEED_RETURN(errctx);
@@ -762,7 +763,9 @@ akerr_ErrorContext *akbasic_cmd_gshape(akbasic_Runtime *obj, akbasic_ASTLeaf *ex
double x = 0.0;
double y = 0.0;
int64_t subscripts[AKBASIC_MAX_ARRAY_DEPTH];
size_t prefixlen = 0;
int subscriptcount = 0;
int cmp = 0;
(void)lval; (void)rval;
PASS(errctx, require_graphics(obj, "GSHAPE"));
@@ -782,11 +785,11 @@ akerr_ErrorContext *akbasic_cmd_gshape(akbasic_Runtime *obj, akbasic_ASTLeaf *ex
y = (count >= 2) ? coords[1] : obj->gfx.y;
PASS(errctx, akbasic_variable_get_subscript(variable, subscripts, subscriptcount, &stored));
FAIL_ZERO_RETURN(errctx,
(strncmp(stored->stringval, SHAPE_PREFIX, strlen(SHAPE_PREFIX)) == 0),
AKBASIC_ERR_VALUE,
PASS(errctx, aksl_strlen(SHAPE_PREFIX, &prefixlen));
PASS(errctx, aksl_strncmp(stored->stringval, SHAPE_PREFIX, prefixlen, &cmp));
FAIL_ZERO_RETURN(errctx, (cmp == 0), AKBASIC_ERR_VALUE,
"GSHAPE was given a string that did not come from SSHAPE");
PASS(errctx, aksl_atoll(stored->stringval + strlen(SHAPE_PREFIX), &converted));
PASS(errctx, aksl_atoll(stored->stringval + prefixlen, &converted));
handle = (int64_t)converted;
scale_point(&obj->gfx, &x, &y);

View File

@@ -13,10 +13,9 @@
*/
#include <inttypes.h>
#include <stdio.h>
#include <string.h>
#include <akerror.h>
#include <akstdlib.h>
#include <akbasic/args.h>
#include <akbasic/error.h>
@@ -322,13 +321,13 @@ akerr_ErrorContext *akbasic_cmd_swap(akbasic_Runtime *obj, akbasic_ASTLeaf *expr
* exactly this reason. The names stay put: they are what the symbol table
* points at.
*/
memcpy(namea, a->name, sizeof(namea));
memcpy(nameb, b->name, sizeof(nameb));
memcpy(&swap, a, sizeof(swap));
memcpy(a, b, sizeof(*a));
memcpy(b, &swap, sizeof(*b));
memcpy(a->name, namea, sizeof(a->name));
memcpy(b->name, nameb, sizeof(b->name));
PASS(errctx, aksl_memcpy(namea, a->name, sizeof(namea)));
PASS(errctx, aksl_memcpy(nameb, b->name, sizeof(nameb)));
PASS(errctx, aksl_memcpy(&swap, a, sizeof(swap)));
PASS(errctx, aksl_memcpy(a, b, sizeof(*a)));
PASS(errctx, aksl_memcpy(b, &swap, sizeof(*b)));
PASS(errctx, aksl_memcpy(a->name, namea, sizeof(a->name)));
PASS(errctx, aksl_memcpy(b->name, nameb, sizeof(b->name)));
/*
* A scalar's storage is *inside* the record, so the pointer that came over
* with it names the other variable's inline slot -- which now holds this
@@ -352,6 +351,7 @@ akerr_ErrorContext *akbasic_cmd_help(akbasic_Runtime *obj, akbasic_ASTLeaf *expr
{
PREPARE_ERROR(errctx);
char line[AKBASIC_MAX_LINE_LENGTH * 2];
int written = 0;
(void)expr; (void)lval; (void)rval;
FAIL_ZERO_RETURN(errctx, (obj != NULL && dest != NULL), AKERR_NULLPOINTER, "NULL argument in HELP");
@@ -369,8 +369,14 @@ akerr_ErrorContext *akbasic_cmd_help(akbasic_Runtime *obj, akbasic_ASTLeaf *expr
SUCCEED_TRUE(obj, dest);
SUCCEED_RETURN(errctx);
}
snprintf(line, sizeof(line), "%" PRId64 " %s",
obj->errorline, obj->source[obj->errorline].code);
/*
* aksl_snprintf treats truncation as an error, and this destination is twice
* AKBASIC_MAX_LINE_LENGTH against a stored line that is at most one of them
* plus a line number, so the fit is a property of the buffer rather than
* something to check for.
*/
PASS(errctx, aksl_snprintf(&written, line, sizeof(line), "%" PRId64 " %s",
obj->errorline, obj->source[obj->errorline].code));
PASS(errctx, akbasic_runtime_println(obj, line));
SUCCEED_TRUE(obj, dest);
SUCCEED_RETURN(errctx);

View File

@@ -14,9 +14,8 @@
* as sitting on the keyboard. See TODO.md section 5.
*/
#include <string.h>
#include <akerror.h>
#include <akstdlib.h>
#include <akbasic/error.h>
#include <akbasic/input.h>
@@ -152,9 +151,8 @@ akerr_ErrorContext *akbasic_cmd_getkey(akbasic_Runtime *obj, akbasic_ASTLeaf *ex
}
obj->input_state.waiting = true;
obj->input_state.numeric = numeric;
strncpy(obj->input_state.variable, arg->identifier,
sizeof(obj->input_state.variable) - 1);
obj->input_state.variable[sizeof(obj->input_state.variable) - 1] = '\0';
PASS(errctx, aksl_strcpy(obj->input_state.variable,
sizeof(obj->input_state.variable), arg->identifier));
SUCCEED_TRUE(obj, dest);
SUCCEED_RETURN(errctx);
}

View File

@@ -14,9 +14,9 @@
#include <inttypes.h>
#include <stdio.h>
#include <string.h>
#include <akerror.h>
#include <akstdlib.h>
#include <akbasic/args.h>
#include <akbasic/error.h>
@@ -69,7 +69,8 @@ static akerr_ErrorContext *copy_bytes(akbasic_Runtime *obj, akbasic_ASTLeaf *exp
* POKE and PEEK. A BASIC integer here is a real address, so a wrong one is a
* segmentation fault rather than an error message. See TODO.md section 5.
*/
memmove((void *)(uintptr_t)args[2], (const void *)(uintptr_t)args[1], (size_t)length);
PASS(errctx, aksl_memmove((void *)(uintptr_t)args[2], (const void *)(uintptr_t)args[1],
(size_t)length));
SUCCEED_RETURN(errctx);
}

View File

@@ -31,6 +31,7 @@
#include <string.h>
#include <akerror.h>
#include <akstdlib.h>
#include <akbasic/args.h>
#include <akbasic/error.h>
@@ -403,6 +404,9 @@ static akerr_ErrorContext *define_from_leaf(akbasic_Runtime *obj, akbasic_ASTLea
akbasic_Color fg;
akbasic_Color bg;
uint8_t pattern[AKBASIC_SPRITE_PATTERN_BYTES];
size_t prefixlen = 0;
int handle = 0;
int cmp = 0;
if ( arg->leaftype == AKBASIC_LEAF_IDENTIFIER_INT &&
akbasic_leaf_first_subscript(arg) == NULL ) {
@@ -428,11 +432,17 @@ static akerr_ErrorContext *define_from_leaf(akbasic_Runtime *obj, akbasic_ASTLea
FAIL_ZERO_RETURN(errctx, (value->valuetype == AKBASIC_TYPE_STRING), AKBASIC_ERR_TYPE,
"SPRSAV expected a sprite number, an image path, a saved shape or an integer array");
if ( strncmp(value->stringval, SHAPE_PREFIX, strlen(SHAPE_PREFIX)) == 0 ) {
int handle = atoi(value->stringval + strlen(SHAPE_PREFIX));
PASS(errctx, aksl_strlen(SHAPE_PREFIX, &prefixlen));
PASS(errctx, aksl_strncmp(value->stringval, SHAPE_PREFIX, prefixlen, &cmp));
if ( cmp == 0 ) {
FAIL_ZERO_RETURN(errctx, (obj->sprites->define_shape != NULL), AKBASIC_ERR_DEVICE,
"This sprite device cannot take a saved shape");
/*
* aksl_atoi refuses a slot number that is not one, where atoi(3) answered
* a silent 0 -- so `SPRSAV "SHAPE:", 1` is now told what is wrong with it
* rather than being handed shape 0.
*/
PASS(errctx, aksl_atoi(value->stringval + prefixlen, &handle));
PASS(errctx, obj->sprites->define_shape(obj->sprites, index + 1, handle));
SUCCEED_RETURN(errctx);
}
@@ -779,8 +789,9 @@ akerr_ErrorContext *akbasic_cmd_solid(akbasic_Runtime *obj, akbasic_ASTLeaf *exp
if ( !obj->sprite_state.solids[i].active ) {
continue;
}
memset(&obj->sprite_state.solids[i], 0, sizeof(obj->sprite_state.solids[i]));
/* PASS rather than CATCH: this is a loop. */
PASS(errctx, aksl_memset(&obj->sprite_state.solids[i], 0,
sizeof(obj->sprite_state.solids[i])));
PASS(errctx, obj->sprites->solid(obj->sprites, i + 1, false, 0.0, 0.0, 0.0, 0.0));
}
SUCCEED_RETURN(errctx);
@@ -792,7 +803,7 @@ akerr_ErrorContext *akbasic_cmd_solid(akbasic_Runtime *obj, akbasic_ASTLeaf *exp
solid = &obj->sprite_state.solids[id - 1];
if ( count == 1 ) {
memset(solid, 0, sizeof(*solid));
PASS(errctx, aksl_memset(solid, 0, sizeof(*solid)));
PASS(errctx, obj->sprites->solid(obj->sprites, id, false, 0.0, 0.0, 0.0, 0.0));
SUCCEED_RETURN(errctx);
}

View File

@@ -28,6 +28,7 @@
#include <string.h>
#include <akerror.h>
#include <akstdlib.h>
#include <akbasic/error.h>
#include <akbasic/runtime.h>
@@ -194,7 +195,11 @@ akerr_ErrorContext *akbasic_struct_to_string(akbasic_Runtime *obj, int typeindex
PREPARE_ERROR(errctx);
char rendered[AKBASIC_MAX_STRING_LENGTH];
akbasic_StructType *type = NULL;
const char *separator = NULL;
size_t used = 0;
size_t seplen = 0;
size_t namelen = 0;
size_t renderedlen = 0;
int written = 0;
int i = 0;
@@ -204,6 +209,20 @@ akerr_ErrorContext *akbasic_struct_to_string(akbasic_Runtime *obj, int typeindex
AKBASIC_ERR_BOUNDS, "Structure type index %d is out of range", typeindex);
type = &obj->structtypes.types[typeindex];
/*
* These two stay on raw snprintf on purpose, and are two of the six such
* sites left in src/. Both want truncation as an *answer*: `dest` and `len`
* come from the caller, this renders a value for display, and a name too long
* for the buffer should print short rather than fail the whole PRINT. The
* second one reads the return value to detect it -- on overflow `used` lands
* past `len`, which is exactly what makes the field loop below and the
* closing ")" both skip.
*
* aksl_snprintf treats truncation as AKERR_OUTOFBOUNDS and its `count` is 0
* on that path, so it can express neither the tolerance nor the detection.
* libakstdlib #34 is the issue that would give `count` the required length
* back; until it lands there is nothing to convert these to.
*/
if ( depth >= AKBASIC_MAX_STRUCT_DEPTH ) {
snprintf(dest, len, "%s(...)", type->name);
SUCCEED_RETURN(errctx);
@@ -222,7 +241,7 @@ akerr_ErrorContext *akbasic_struct_to_string(akbasic_Runtime *obj, int typeindex
break;
case AKBASIC_FIELD_POINTER:
if ( slot->structbase == NULL ) {
snprintf(rendered, sizeof(rendered), "NOTHING");
PASS(errctx, aksl_snprintf(&written, rendered, sizeof(rendered), "NOTHING"));
} else {
PASS(errctx, akbasic_struct_to_string(obj, slot->structtype, slot->structbase,
depth + 1, rendered, sizeof(rendered)));
@@ -232,15 +251,24 @@ akerr_ErrorContext *akbasic_struct_to_string(akbasic_Runtime *obj, int typeindex
PASS(errctx, akbasic_value_to_string(slot, rendered, sizeof(rendered)));
break;
}
written = snprintf(dest + used, len - used, "%s%s=%s",
(i == 0 ? "" : ", "), field->name, rendered);
if ( written < 0 || (size_t)written >= len - used ) {
separator = (i == 0 ? "" : ", ");
PASS(errctx, aksl_strlen(separator, &seplen));
PASS(errctx, aksl_strlen(field->name, &namelen));
PASS(errctx, aksl_strlen(rendered, &renderedlen));
/*
* A render that does not fit ends the list rather than failing it, so the
* fit is decided here -- aksl_snprintf treats truncation as an error, and
* the one byte counted beyond the three lengths is the `=`.
*/
if ( used + seplen + namelen + 1 + renderedlen >= len ) {
break;
}
PASS(errctx, aksl_snprintf(&written, dest + used, len - used, "%s%s=%s",
separator, field->name, rendered));
used += (size_t)written;
}
if ( used + 1 < len ) {
snprintf(dest + used, len - used, ")");
PASS(errctx, aksl_snprintf(&written, dest + used, len - used, ")"));
}
SUCCEED_RETURN(errctx);
}

View File

@@ -173,6 +173,7 @@ akerr_ErrorContext *akbasic_cmd_begin(akbasic_Runtime *obj, akbasic_ASTLeaf *exp
akerr_ErrorContext *akbasic_cmd_bend(akbasic_Runtime *obj, akbasic_ASTLeaf *expr, akbasic_Value *lval, akbasic_Value *rval, akbasic_Value **dest)
{
PREPARE_ERROR(errctx);
bool waiting = false;
(void)expr; (void)lval; (void)rval;
FAIL_ZERO_RETURN(errctx, (obj != NULL && dest != NULL), AKERR_NULLPOINTER,
@@ -182,7 +183,8 @@ akerr_ErrorContext *akbasic_cmd_bend(akbasic_Runtime *obj, akbasic_ASTLeaf *expr
* to do, or it is the BEND a skipped block was skipping to, in which case
* stopping the skip is the whole job.
*/
if ( akbasic_environment_is_waiting_for(obj->environment, "BEND") ) {
PASS(errctx, akbasic_environment_is_waiting_for(obj->environment, "BEND", &waiting));
if ( waiting ) {
PASS(errctx, akbasic_environment_stop_waiting(obj->environment, "BEND"));
}
SUCCEED_TRUE(obj, dest);

View File

@@ -16,10 +16,9 @@
*/
#include <inttypes.h>
#include <stdio.h>
#include <string.h>
#include <akerror.h>
#include <akstdlib.h>
#include <akbasic/args.h>
#include <akbasic/error.h>
@@ -107,6 +106,8 @@ akerr_ErrorContext *akbasic_cmd_resume(akbasic_Runtime *obj, akbasic_ASTLeaf *ex
akbasic_Variable *variable = NULL;
int64_t zerosubscript[1] = { 0 };
int64_t resumeline = 0;
int cmp = 0;
bool isnext = false;
(void)lval; (void)rval;
FAIL_ZERO_RETURN(errctx, (obj != NULL && dest != NULL), AKERR_NULLPOINTER,
@@ -124,6 +125,10 @@ akerr_ErrorContext *akbasic_cmd_resume(akbasic_Runtime *obj, akbasic_ASTLeaf *ex
resumeline = value->intval;
target = (expr != NULL ? expr->right : NULL);
if ( target != NULL && target->leaftype == AKBASIC_LEAF_COMMAND ) {
PASS(errctx, aksl_strcmp(target->identifier, "NEXT", &cmp));
isnext = (cmp == 0);
}
if ( target == NULL ) {
/*
* Bare RESUME retries the line that failed. That is a loop unless the
@@ -131,8 +136,7 @@ akerr_ErrorContext *akbasic_cmd_resume(akbasic_Runtime *obj, akbasic_ASTLeaf *ex
* is exactly what the verb is for.
*/
obj->environment->parent->nextline = resumeline;
} else if ( target->leaftype == AKBASIC_LEAF_COMMAND &&
strcmp(target->identifier, "NEXT") == 0 ) {
} else if ( isnext ) {
/* RESUME NEXT carries on at the line after the one that failed. */
obj->environment->parent->nextline = resumeline + 1;
} else {
@@ -182,8 +186,8 @@ akerr_ErrorContext *akbasic_fn_err(akbasic_Runtime *obj, akbasic_ASTLeaf *expr,
* that ever decides otherwise.
*/
name = akerr_name_for_status((int)status, NULL);
snprintf(out->stringval, sizeof(out->stringval), "%s",
(name != NULL ? name : "Unknown Error"));
PASS(errctx, aksl_strcpy(out->stringval, sizeof(out->stringval),
(name != NULL ? name : "Unknown Error")));
*dest = out;
SUCCEED_RETURN(errctx);
}

View File

@@ -19,9 +19,9 @@
*/
#include <inttypes.h>
#include <string.h>
#include <akerror.h>
#include <akstdlib.h>
#include <akbasic/args.h>
#include <akbasic/error.h>
@@ -153,8 +153,7 @@ static akerr_ErrorContext *nth_string(akbasic_Runtime *obj, akbasic_ASTLeaf *exp
PASS(errctx, akbasic_runtime_evaluate(obj, arg, &value));
FAIL_ZERO_RETURN(errctx, (value->valuetype == AKBASIC_TYPE_STRING), AKBASIC_ERR_TYPE,
"%s expected a string in argument %d", verb, n + 1);
strncpy(dest, value->stringval, len - 1);
dest[len - 1] = '\0';
PASS(errctx, aksl_strcpy(dest, len, value->stringval));
SUCCEED_RETURN(errctx);
}
@@ -259,8 +258,7 @@ static akerr_ErrorContext *target_variable(akbasic_Runtime *obj, akbasic_ASTLeaf
PASS(errctx, akbasic_environment_get(obj->environment, arg->identifier, dest));
FAIL_ZERO_RETURN(errctx, (*dest != NULL), AKBASIC_ERR_UNDEFINED,
"GETMENU could not reach the variable %s", arg->identifier);
strncpy(name, arg->identifier, len - 1);
name[len - 1] = '\0';
PASS(errctx, aksl_strcpy(name, len, arg->identifier));
SUCCEED_RETURN(errctx);
}
@@ -309,8 +307,7 @@ akerr_ErrorContext *akbasic_cmd_getmenu(akbasic_Runtime *obj, akbasic_ASTLeaf *e
*/
obj->ui_state.waiting = true;
obj->ui_state.waitmenu = slot;
strncpy(obj->ui_state.variable, name, sizeof(obj->ui_state.variable) - 1);
obj->ui_state.variable[sizeof(obj->ui_state.variable) - 1] = '\0';
PASS(errctx, aksl_strcpy(obj->ui_state.variable, sizeof(obj->ui_state.variable), name));
SUCCEED_TRUE(obj, dest);
SUCCEED_RETURN(errctx);
}
@@ -487,7 +484,7 @@ akerr_ErrorContext *akbasic_ui_state_init(akbasic_UiState *obj)
FAIL_ZERO_RETURN(errctx, (obj != NULL), AKERR_NULLPOINTER,
"NULL argument in ui_state_init");
memset(obj, 0, sizeof(*obj));
PASS(errctx, aksl_memset(obj, 0, sizeof(*obj)));
SUCCEED_RETURN(errctx);
}

View File

@@ -23,30 +23,71 @@ akerr_ErrorContext *akbasic_scanner_zero(akbasic_Runtime *obj)
obj->current = 0;
obj->start = 0;
obj->hasError = false;
obj->tokentype = AKBASIC_TOK_UNDEFINED;
SUCCEED_RETURN(errctx);
}
static bool is_at_end(akbasic_Runtime *obj)
/**
* @brief Is the cursor past the end of the line?
*
* The answer leaves through @p dest rather than the return value because
* measuring the line can fail, and a `bool` has nowhere to put that. Same shape
* as symtab.c's `probe`, and for the same reason. See libakstdlib #38.
*/
static akerr_ErrorContext *is_at_end(akbasic_Runtime *obj, bool *dest)
{
return (obj->current >= (int)strlen(obj->line));
PREPARE_ERROR(errctx);
size_t linelen = 0;
FAIL_ZERO_RETURN(errctx, (obj != NULL && dest != NULL), AKERR_NULLPOINTER,
"NULL argument in is_at_end");
PASS(errctx, aksl_strlen(obj->line, &linelen));
*dest = (obj->current >= (int)linelen);
SUCCEED_RETURN(errctx);
}
static bool peek(akbasic_Runtime *obj, char *dest)
/**
* @brief The character under the cursor.
* @param[out] dest The character. Untouched when there is none.
* @param[out] got Whether there was one. The old `bool` return.
*/
static akerr_ErrorContext *peek(akbasic_Runtime *obj, char *dest, bool *got)
{
if ( is_at_end(obj) ) {
return false;
PREPARE_ERROR(errctx);
bool atend = false;
FAIL_ZERO_RETURN(errctx, (obj != NULL && dest != NULL && got != NULL), AKERR_NULLPOINTER,
"NULL argument in peek");
PASS(errctx, is_at_end(obj, &atend));
if ( atend ) {
*got = false;
SUCCEED_RETURN(errctx);
}
*dest = obj->line[obj->current];
return true;
*got = true;
SUCCEED_RETURN(errctx);
}
static bool peek_next(akbasic_Runtime *obj, char *dest)
/**
* @brief The character one past the cursor.
* @param[out] dest The character. Untouched when there is none.
* @param[out] got Whether there was one. The old `bool` return.
*/
static akerr_ErrorContext *peek_next(akbasic_Runtime *obj, char *dest, bool *got)
{
if ( (obj->current + 1) >= (int)strlen(obj->line) ) {
return false;
PREPARE_ERROR(errctx);
size_t linelen = 0;
FAIL_ZERO_RETURN(errctx, (obj != NULL && dest != NULL && got != NULL), AKERR_NULLPOINTER,
"NULL argument in peek_next");
PASS(errctx, aksl_strlen(obj->line, &linelen));
if ( (obj->current + 1) >= (int)linelen ) {
*got = false;
SUCCEED_RETURN(errctx);
}
*dest = obj->line[obj->current + 1];
return true;
*got = true;
SUCCEED_RETURN(errctx);
}
/*
@@ -58,9 +99,12 @@ static bool peek_next(akbasic_Runtime *obj, char *dest)
static akerr_ErrorContext *get_lexeme(akbasic_Runtime *obj, char *dest, size_t len)
{
PREPARE_ERROR(errctx);
int linelen = (int)strlen(obj->line);
size_t measured = 0;
int linelen = 0;
int span = 0;
PASS(errctx, aksl_strlen(obj->line, &measured));
linelen = (int)measured;
if ( obj->current == linelen ) {
span = linelen - obj->start;
} else if ( obj->start == obj->current ) {
@@ -74,7 +118,7 @@ static akerr_ErrorContext *get_lexeme(akbasic_Runtime *obj, char *dest, size_t l
}
FAIL_ZERO_RETURN(errctx, (span >= 0 && (size_t)span < len), AKBASIC_ERR_BOUNDS,
"Lexeme of %d characters exceeds the %zu character limit", span, len - 1);
memcpy(dest, obj->line + obj->start, (size_t)span);
PASS(errctx, aksl_memcpy(dest, obj->line + obj->start, (size_t)span));
dest[span] = '\0';
SUCCEED_RETURN(errctx);
}
@@ -83,26 +127,39 @@ static akerr_ErrorContext *add_token(akbasic_Runtime *obj, akbasic_TokenType tok
{
PREPARE_ERROR(errctx);
akbasic_Environment *env = obj->environment;
size_t lexemelen = 0;
FAIL_ZERO_RETURN(errctx, (env->nexttoken < AKBASIC_MAX_TOKENS), AKBASIC_ERR_BOUNDS,
"Line %" PRId64 " has more than %d tokens",
env->lineno, AKBASIC_MAX_TOKENS);
FAIL_ZERO_RETURN(errctx, (strlen(lexeme) < AKBASIC_MAX_LINE_LENGTH), AKBASIC_ERR_BOUNDS,
PASS(errctx, aksl_strlen(lexeme, &lexemelen));
FAIL_ZERO_RETURN(errctx, (lexemelen < AKBASIC_MAX_LINE_LENGTH), AKBASIC_ERR_BOUNDS,
"Token lexeme exceeds the %d character limit", AKBASIC_MAX_LINE_LENGTH - 1);
env->tokens[env->nexttoken].tokentype = token;
env->tokens[env->nexttoken].lineno = env->lineno;
strncpy(env->tokens[env->nexttoken].lexeme, lexeme, AKBASIC_MAX_LINE_LENGTH - 1);
env->tokens[env->nexttoken].lexeme[AKBASIC_MAX_LINE_LENGTH - 1] = '\0';
PASS(errctx, aksl_strcpy(env->tokens[env->nexttoken].lexeme,
sizeof(env->tokens[env->nexttoken].lexeme), lexeme));
env->nexttoken += 1;
SUCCEED_RETURN(errctx);
}
/* Consume one more character when it matches, choosing between two token types. */
static bool match_next_char(akbasic_Runtime *obj, char cm, akbasic_TokenType truetype, akbasic_TokenType falsetype)
/**
* @brief Consume one more character when it matches, choosing between two token types.
* @param[out] matched Whether the character was consumed. The old `bool` return.
*
* On the chain below `peek`, so it reports the same way. See libakstdlib #38.
*/
static akerr_ErrorContext *match_next_char(akbasic_Runtime *obj, char cm, akbasic_TokenType truetype,
akbasic_TokenType falsetype, bool *matched)
{
PREPARE_ERROR(errctx);
char nc = '\0';
bool got = false;
if ( !peek(obj, &nc) ) {
FAIL_ZERO_RETURN(errctx, (obj != NULL && matched != NULL), AKERR_NULLPOINTER,
"NULL argument in match_next_char");
PASS(errctx, peek(obj, &nc, &got));
if ( !got ) {
/*
* Nothing left to peek at, so the operator is whatever it is on its
* own. The reference returns here *without* setting a type
@@ -112,24 +169,34 @@ static bool match_next_char(akbasic_Runtime *obj, char cm, akbasic_TokenType tru
* TODO.md section 6 item 14.
*/
obj->tokentype = falsetype;
return false;
*matched = false;
SUCCEED_RETURN(errctx);
}
if ( nc == cm ) {
obj->current += 1;
obj->tokentype = truetype;
return true;
*matched = true;
SUCCEED_RETURN(errctx);
}
obj->tokentype = falsetype;
return false;
*matched = false;
SUCCEED_RETURN(errctx);
}
static akerr_ErrorContext *match_string(akbasic_Runtime *obj)
{
PREPARE_ERROR(errctx);
char c = '\0';
bool atend = false;
bool got = false;
while ( !is_at_end(obj) ) {
if ( !peek(obj, &c) ) {
for ( ;; ) {
PASS(errctx, is_at_end(obj, &atend));
if ( atend ) {
break;
}
PASS(errctx, peek(obj, &c, &got));
if ( !got ) {
PASS(errctx, akbasic_runtime_error(obj, AKBASIC_ERRCLASS_PARSE,
"UNTERMINATED STRING LITERAL\n"));
obj->hasError = true;
@@ -154,12 +221,19 @@ static akerr_ErrorContext *match_number(akbasic_Runtime *obj)
int64_t lineno = 0;
long long converted = 0;
bool hex = false;
bool atend = false;
bool got = false;
obj->tokentype = AKBASIC_TOK_LITERAL_INT;
while ( !is_at_end(obj) ) {
(void)peek(obj, &c);
for ( ;; ) {
PASS(errctx, is_at_end(obj, &atend));
if ( atend ) {
break;
}
PASS(errctx, peek(obj, &c, &got));
if ( c == '.' ) {
if ( !peek_next(obj, &nc) || !isdigit((unsigned char)nc) ) {
PASS(errctx, peek_next(obj, &nc, &got));
if ( !got || !isdigit((unsigned char)nc) ) {
PASS(errctx, akbasic_runtime_error(obj, AKBASIC_ERRCLASS_PARSE,
"INVALID FLOATING POINT LITERAL\n"));
obj->hasError = true;
@@ -200,13 +274,17 @@ static akerr_ErrorContext *match_number(akbasic_Runtime *obj)
} CLEANUP {
} PROCESS(errctx) {
} HANDLE_DEFAULT(errctx) {
char message[AKBASIC_MAX_LINE_LENGTH + 32];
snprintf(message, sizeof(message), "INTEGER CONVERSION ON '%s'", lexeme);
char message[AKBASIC_MAX_LINE_LENGTH + 32] = "INTEGER CONVERSION";
int written = 0;
/*
* Reporting can itself fail if the sink is broken. Nothing useful
* remains to be done about that here, so record the flag and let the
* next operation surface it.
* Reporting can itself fail if the sink is broken, and so can
* formatting the message. Neither leaves anything useful to do here --
* this block is already handling an error -- so both are ignored, the
* message keeps the initialiser above if the format fails, and the flag
* lets the next operation surface it.
*/
IGNORE(aksl_snprintf(&written, message, sizeof(message),
"INTEGER CONVERSION ON '%s'", lexeme));
IGNORE(akbasic_runtime_error(obj, AKBASIC_ERRCLASS_PARSE, message));
obj->hasError = true;
} FINISH(errctx, false);
@@ -230,10 +308,16 @@ static akerr_ErrorContext *match_identifier(akbasic_Runtime *obj)
bool userfunction = false;
char c = '\0';
size_t used = 0;
bool atend = false;
bool got = false;
obj->tokentype = AKBASIC_TOK_IDENTIFIER;
while ( !is_at_end(obj) ) {
(void)peek(obj, &c);
for ( ;; ) {
PASS(errctx, is_at_end(obj, &atend));
if ( atend ) {
break;
}
PASS(errctx, peek(obj, &c, &got));
if ( isdigit((unsigned char)c) || isalpha((unsigned char)c) ) {
obj->current += 1;
continue;
@@ -270,9 +354,8 @@ static akerr_ErrorContext *match_identifier(akbasic_Runtime *obj)
* in variable name" branch below is dead code, and `PRINT$ = 1` is quietly
* accepted as an ordinary string variable. TODO.md section 6 item 16.
*/
strncpy(basename, lexeme, sizeof(basename) - 1);
basename[sizeof(basename) - 1] = '\0';
used = strlen(basename);
PASS(errctx, aksl_strcpy(basename, sizeof(basename), lexeme));
PASS(errctx, aksl_strlen(basename, &used));
if ( obj->tokentype != AKBASIC_TOK_IDENTIFIER && used > 0 ) {
basename[used - 1] = '\0';
}
@@ -311,19 +394,32 @@ akerr_ErrorContext *akbasic_scanner_scan(akbasic_Runtime *obj, const char *line,
char lexeme[AKBASIC_MAX_LINE_LENGTH];
char c = '\0';
bool done = false;
bool atend = false;
bool matched = false;
size_t linelen = 0;
FAIL_ZERO_RETURN(errctx, (obj != NULL), AKERR_NULLPOINTER, "NULL runtime in scan");
FAIL_ZERO_RETURN(errctx, (line != NULL), AKERR_NULLPOINTER, "NULL line in scan");
FAIL_ZERO_RETURN(errctx, (strlen(line) < AKBASIC_MAX_LINE_LENGTH), AKBASIC_ERR_BOUNDS,
PASS(errctx, aksl_strlen(line, &linelen));
FAIL_ZERO_RETURN(errctx, (linelen < AKBASIC_MAX_LINE_LENGTH), AKBASIC_ERR_BOUNDS,
"Source line of %zu characters exceeds the %d character limit",
strlen(line), AKBASIC_MAX_LINE_LENGTH - 1);
linelen, AKBASIC_MAX_LINE_LENGTH - 1);
strncpy(obj->line, line, AKBASIC_MAX_LINE_LENGTH - 1);
obj->line[AKBASIC_MAX_LINE_LENGTH - 1] = '\0';
PASS(errctx, aksl_strcpy(obj->line, sizeof(obj->line), line));
PASS(errctx, akbasic_environment_zero_parser(obj->environment));
obj->current = 0;
obj->start = 0;
obj->hasError = false;
/*
* The `REM` early-exit below leaves `tokentype` holding AKBASIC_TOK_REM,
* and the loop's post-switch check reads it before the first character of
* the *next* line has assigned anything. A line whose first character
* carries no token of its own -- leading whitespace -- then re-triggered
* the REM break and scanned to nothing: every indented line after a REM
* was silently skipped. A numbered program never saw it, because the line
* number is the first token and overwrites the leftover.
*/
obj->tokentype = AKBASIC_TOK_UNDEFINED;
/*
* Cleared here rather than by each caller, so the flag always describes the
* line this call just scanned. It used to be cleared only in
@@ -333,7 +429,11 @@ akerr_ErrorContext *akbasic_scanner_scan(akbasic_Runtime *obj, const char *line,
*/
obj->hadlinenumber = false;
while ( !is_at_end(obj) && !done ) {
for ( ;; ) {
PASS(errctx, is_at_end(obj, &atend));
if ( atend || done ) {
break;
}
c = obj->line[obj->current];
obj->current += 1;
@@ -350,7 +450,7 @@ akerr_ErrorContext *akbasic_scanner_scan(akbasic_Runtime *obj, const char *line,
* no spelling this makes ambiguous.
*/
case '-':
(void)match_next_char(obj, '>', AKBASIC_TOK_ARROW, AKBASIC_TOK_MINUS);
PASS(errctx, match_next_char(obj, '>', AKBASIC_TOK_ARROW, AKBASIC_TOK_MINUS, &matched));
break;
case '/': obj->tokentype = AKBASIC_TOK_LEFT_SLASH; break;
case '*': obj->tokentype = AKBASIC_TOK_STAR; break;
@@ -373,15 +473,19 @@ akerr_ErrorContext *akbasic_scanner_scan(akbasic_Runtime *obj, const char *line,
case '[': obj->tokentype = AKBASIC_TOK_LEFT_SQUAREBRACKET; break;
case ']': obj->tokentype = AKBASIC_TOK_RIGHT_SQUAREBRACKET; break;
case '=':
(void)match_next_char(obj, '=', AKBASIC_TOK_EQUAL, AKBASIC_TOK_ASSIGNMENT);
PASS(errctx, match_next_char(obj, '=', AKBASIC_TOK_EQUAL, AKBASIC_TOK_ASSIGNMENT, &matched));
break;
case '<':
if ( !match_next_char(obj, '=', AKBASIC_TOK_LESS_THAN_EQUAL, AKBASIC_TOK_LESS_THAN) ) {
(void)match_next_char(obj, '>', AKBASIC_TOK_NOT_EQUAL, AKBASIC_TOK_LESS_THAN);
PASS(errctx, match_next_char(obj, '=', AKBASIC_TOK_LESS_THAN_EQUAL,
AKBASIC_TOK_LESS_THAN, &matched));
if ( !matched ) {
PASS(errctx, match_next_char(obj, '>', AKBASIC_TOK_NOT_EQUAL,
AKBASIC_TOK_LESS_THAN, &matched));
}
break;
case '>':
(void)match_next_char(obj, '=', AKBASIC_TOK_GREATER_THAN_EQUAL, AKBASIC_TOK_GREATER_THAN);
PASS(errctx, match_next_char(obj, '=', AKBASIC_TOK_GREATER_THAN_EQUAL,
AKBASIC_TOK_GREATER_THAN, &matched));
break;
case '"':
obj->start = obj->current;
@@ -402,7 +506,10 @@ akerr_ErrorContext *akbasic_scanner_scan(akbasic_Runtime *obj, const char *line,
PASS(errctx, match_identifier(obj));
} else {
char message[AKBASIC_MAX_LINE_LENGTH];
snprintf(message, sizeof(message), "UNKNOWN TOKEN %c\n", c);
int written = 0;
PASS(errctx, aksl_snprintf(&written, message, sizeof(message),
"UNKNOWN TOKEN %c\n", c));
PASS(errctx, akbasic_runtime_error(obj, AKBASIC_ERRCLASS_PARSE, message));
obj->hasError = true;
obj->start = obj->current;
@@ -426,10 +533,13 @@ akerr_ErrorContext *akbasic_scanner_scan(akbasic_Runtime *obj, const char *line,
* stores *that* as the program text.
*/
int skip = obj->current;
size_t tail = 0;
while ( obj->line[skip] == ' ' ) {
skip += 1;
}
memmove(obj->line, obj->line + skip, strlen(obj->line + skip) + 1);
PASS(errctx, aksl_strlen(obj->line + skip, &tail));
PASS(errctx, aksl_memmove(obj->line, obj->line + skip, tail + 1));
obj->current = 0;
} else {
PASS(errctx, get_lexeme(obj, lexeme, sizeof(lexeme)));
@@ -445,10 +555,10 @@ akerr_ErrorContext *akbasic_scanner_scan(akbasic_Runtime *obj, const char *line,
}
if ( dest != NULL ) {
FAIL_ZERO_RETURN(errctx, (strlen(obj->line) < len), AKBASIC_ERR_BOUNDS,
PASS(errctx, aksl_strlen(obj->line, &linelen));
FAIL_ZERO_RETURN(errctx, (linelen < len), AKBASIC_ERR_BOUNDS,
"Scanned line does not fit the caller's buffer");
strncpy(dest, obj->line, len - 1);
dest[len - 1] = '\0';
PASS(errctx, aksl_strcpy(dest, len, obj->line));
}
SUCCEED_RETURN(errctx);
}

View File

@@ -15,9 +15,8 @@
#include <ctype.h>
#include <stdio.h>
#include <string.h>
#include <akerror.h>
#include <akstdlib.h>
#include <akgl/controller.h>
#include <akgl/draw.h>
@@ -32,15 +31,24 @@
/** @brief Bytes per row, including the terminator. */
#define SINK_MAX_COLUMNS 256
/** @brief Scroll the grid up by one row, dropping the top one. */
static void scroll(akbasic_AkglSink *state)
/**
* @brief Scroll the grid up by one row, dropping the top one.
*
* Returns a context rather than `void` because the row moves can fail and there
* was nowhere to say so. Everything on this chain -- scroll, newline,
* putchar_at, echo_line, edit_key -- returns one for the same reason, and the
* chain already ends at sink_write, sink_writeln and sink_readline, which
* returned one all along. See libakstdlib #38.
*/
static akerr_ErrorContext *scroll(akbasic_AkglSink *state)
{
PREPARE_ERROR(errctx);
int row = 0;
for ( row = 0; row < SINK_MAX_ROWS - 1; row++ ) {
memcpy(state->text[row], state->text[row + 1], SINK_MAX_COLUMNS);
PASS(errctx, aksl_memcpy(state->text[row], state->text[row + 1], SINK_MAX_COLUMNS));
}
memset(state->text[SINK_MAX_ROWS - 1], 0, SINK_MAX_COLUMNS);
PASS(errctx, aksl_memset(state->text[SINK_MAX_ROWS - 1], 0, SINK_MAX_COLUMNS));
if ( state->cursorrow > 0 ) {
state->cursorrow -= 1;
}
@@ -59,13 +67,16 @@ static void scroll(akbasic_AkglSink *state)
}
/** @brief Move to the start of the next row, scrolling if that runs off the end. */
static void newline(akbasic_AkglSink *state)
static akerr_ErrorContext *newline(akbasic_AkglSink *state)
{
PREPARE_ERROR(errctx);
state->cursorcol = 0;
state->cursorrow += 1;
if ( state->cursorrow >= state->rows || state->cursorrow >= SINK_MAX_ROWS ) {
scroll(state);
PASS(errctx, scroll(state));
}
SUCCEED_RETURN(errctx);
}
/**
@@ -89,16 +100,17 @@ static void newline(akbasic_AkglSink *state)
* cleared between rows, so the gap holds the tail of some longer row that used
* to be here.
*/
static void putchar_at(akbasic_AkglSink *state, char c)
static akerr_ErrorContext *putchar_at(akbasic_AkglSink *state, char c)
{
PREPARE_ERROR(errctx);
int col = 0;
if ( c == '\n' ) {
newline(state);
return;
PASS(errctx, newline(state));
SUCCEED_RETURN(errctx);
}
if ( state->cursorcol >= state->columns || state->cursorcol >= SINK_MAX_COLUMNS - 1 ) {
newline(state);
PASS(errctx, newline(state));
}
for ( col = 0; col < state->cursorcol; col++ ) {
if ( state->text[state->cursorrow][col] == '\0' ) {
@@ -111,6 +123,7 @@ static void putchar_at(akbasic_AkglSink *state, char c)
state->text[state->cursorrow][state->cursorcol] = c;
state->cursorcol += 1;
state->text[state->cursorrow][state->cursorcol] = '\0';
SUCCEED_RETURN(errctx);
}
static akerr_ErrorContext *sink_write(akbasic_TextSink *self, const char *text)
@@ -125,7 +138,7 @@ static akerr_ErrorContext *sink_write(akbasic_TextSink *self, const char *text)
FAIL_ZERO_RETURN(errctx, (state != NULL), AKERR_NULLPOINTER,
"akgl sink has no state");
for ( i = 0; text[i] != '\0'; i++ ) {
putchar_at(state, text[i]);
PASS(errctx, putchar_at(state, text[i]));
}
SUCCEED_RETURN(errctx);
}
@@ -137,7 +150,7 @@ static akerr_ErrorContext *sink_writeln(akbasic_TextSink *self, const char *text
PASS(errctx, sink_write(self, text));
state = (akbasic_AkglSink *)self->self;
newline(state);
PASS(errctx, newline(state));
SUCCEED_RETURN(errctx);
}
@@ -151,8 +164,9 @@ static akerr_ErrorContext *sink_writeln(akbasic_TextSink *self, const char *text
* memory, and the host draws it when it draws its frame -- so the cost is a
* couple of memcpy-sized loops per keystroke.
*/
static void echo_line(akbasic_AkglSink *state)
static akerr_ErrorContext *echo_line(akbasic_AkglSink *state)
{
PREPARE_ERROR(errctx);
int i = 0;
int erasedto = 0;
int endedat = 0;
@@ -160,14 +174,14 @@ static void echo_line(akbasic_AkglSink *state)
state->cursorrow = state->editrow;
state->cursorcol = state->editcol;
for ( i = 0; i < state->echolen; i++ ) {
putchar_at(state, ' ');
PASS(errctx, putchar_at(state, ' '));
}
erasedto = state->cursorrow;
state->cursorrow = state->editrow;
state->cursorcol = state->editcol;
for ( i = 0; i < state->editlen; i++ ) {
putchar_at(state, state->editline[i]);
PASS(errctx, putchar_at(state, state->editline[i]));
}
endedat = state->cursorrow;
state->echolen = state->editlen;
@@ -186,6 +200,7 @@ static void echo_line(akbasic_AkglSink *state)
for ( i = endedat + 1; i <= erasedto && i < SINK_MAX_ROWS; i++ ) {
state->text[i][0] = '\0';
}
SUCCEED_RETURN(errctx);
}
/** @brief Append one byte to the line being typed, if there is room for it. */
@@ -215,14 +230,15 @@ static void edit_append(akbasic_AkglSink *state, char c)
* Backspace and Escape are keys rather than characters and several of them
* compose to text SDL would otherwise hand straight through.
*/
static void edit_key(akbasic_AkglSink *state, const akgl_Keystroke *key, bool *submitted)
static akerr_ErrorContext *edit_key(akbasic_AkglSink *state, const akgl_Keystroke *key, bool *submitted)
{
PREPARE_ERROR(errctx);
size_t i = 0;
if ( key->key == SDLK_RETURN || key->key == SDLK_KP_ENTER ||
key->key == '\r' || key->key == '\n' ) {
*submitted = true;
return;
SUCCEED_RETURN(errctx);
}
if ( key->key == SDLK_BACKSPACE || key->key == '\b' || key->key == 0x7f ) {
if ( state->editlen > 0 ) {
@@ -235,15 +251,15 @@ static void edit_key(akbasic_AkglSink *state, const akgl_Keystroke *key, bool *s
*/
state->editlen -= 1;
state->editline[state->editlen] = '\0';
echo_line(state);
PASS(errctx, echo_line(state));
}
return;
SUCCEED_RETURN(errctx);
}
if ( key->key == SDLK_ESCAPE || key->key == 0x1b ) {
state->editlen = 0;
state->editline[0] = '\0';
echo_line(state);
return;
PASS(errctx, echo_line(state));
SUCCEED_RETURN(errctx);
}
if ( key->text[0] != '\0' ) {
@@ -257,8 +273,8 @@ static void edit_key(akbasic_AkglSink *state, const akgl_Keystroke *key, bool *s
edit_append(state, key->text[i]);
}
}
echo_line(state);
return;
PASS(errctx, echo_line(state));
SUCCEED_RETURN(errctx);
}
/*
@@ -277,14 +293,15 @@ static void edit_key(akbasic_AkglSink *state, const akgl_Keystroke *key, bool *s
*/
if ( key->key >= 0x20 && key->key < 0x7f ) {
edit_append(state, (char)toupper((unsigned char)key->key));
echo_line(state);
return;
PASS(errctx, echo_line(state));
SUCCEED_RETURN(errctx);
}
/*
* Neither: a cursor key, a function key or a bare modifier. Not an editing
* command here -- a script's own GET loop is what wants those.
*/
SUCCEED_RETURN(errctx);
}
/**
@@ -312,7 +329,7 @@ static akerr_ErrorContext AKERR_NOIGNORE *edit_loop(akbasic_AkglSink *state, boo
*/
PASS(errctx, akgl_controller_poll_keystroke(&key, &available));
if ( available ) {
edit_key(state, &key, &submitted);
PASS(errctx, edit_key(state, &key, &submitted));
continue;
}
/*
@@ -375,9 +392,8 @@ static akerr_ErrorContext *sink_readline(akbasic_TextSink *self, char *dest, siz
if ( *eof ) {
SUCCEED_RETURN(errctx);
}
strncpy(dest, state->editline, len - 1);
dest[len - 1] = '\0';
newline(state);
PASS(errctx, aksl_strncpy(dest, len, state->editline, len - 1));
PASS(errctx, newline(state));
SUCCEED_RETURN(errctx);
}
@@ -391,7 +407,7 @@ static akerr_ErrorContext *sink_clear(akbasic_TextSink *self)
state = (akbasic_AkglSink *)self->self;
FAIL_ZERO_RETURN(errctx, (state != NULL), AKERR_NULLPOINTER,
"akgl sink has no state");
memset(state->text, 0, sizeof(state->text));
PASS(errctx, aksl_memset(state->text, 0, sizeof(state->text)));
state->cursorcol = 0;
state->cursorrow = 0;
SUCCEED_RETURN(errctx);
@@ -600,7 +616,7 @@ akerr_ErrorContext *akbasic_sink_init_akgl(akbasic_TextSink *obj, akbasic_AkglSi
"A %dx%d text area has no room for a %dx%d character",
w, h, cellw, cellh);
memset(state, 0, sizeof(*state));
PASS(errctx, aksl_memset(state, 0, sizeof(*state)));
state->renderer = renderer;
state->font = font;
state->color.r = 0xff;

View File

@@ -10,7 +10,6 @@
*/
#include <stdio.h>
#include <string.h>
#include <akerror.h>
#include <akstdlib.h>
@@ -59,16 +58,40 @@ static akerr_ErrorContext *stdio_readline(akbasic_TextSink *self, char *dest, si
*eof = false;
dest[0] = '\0';
if ( fgets(dest, (int)len, state->in) == NULL ) {
/*
* The end of the stream is AKERR_EOF rather than a NULL return, so it is
* handled here and turned back into the *eof flag this sink promises. A
* genuine read error is left to propagate, which is what a NULL from
* fgets(3) could never be told apart from.
*/
ATTEMPT {
CATCH(errctx, aksl_fgets(dest, len, state->in, &used));
} CLEANUP {
} PROCESS(errctx) {
} HANDLE(errctx, AKERR_EOF) {
*eof = true;
} FINISH(errctx, true);
if ( *eof ) {
SUCCEED_RETURN(errctx);
}
/*
* aksl_fgets(3)'s own contract: a full buffer with no trailing newline is
* how a caller spots a line longer than the buffer, because the rest of it
* is still sitting unread in the stream. Refusing here is what makes that
* true -- without it, the unread remainder is picked up by the *next*
* readline() as if it were its own statement, which does not fail, it just
* runs the wrong program. AKBASIC_MAX_LINE_LENGTH is small enough now that
* this is not a hypothetical: examples/breakout's own longest line used to
* clear the old 256-byte ceiling by more than half.
*/
FAIL_NONZERO_RETURN(errctx, (used == len - 1 && dest[used - 1] != '\n' && dest[used - 1] != '\r'),
AKBASIC_ERR_BOUNDS,
"Source line exceeds the %zu character limit", len - 1);
/*
* Strip the line terminator. The scanner treats \r and \n as end-of-line
* anyway, but leaving them on would make a stored source line differ from
* the same line typed at the REPL.
*/
used = strlen(dest);
while ( used > 0 && (dest[used - 1] == '\n' || dest[used - 1] == '\r') ) {
dest[used - 1] = '\0';
used -= 1;

View File

@@ -34,11 +34,11 @@
*/
#include <errno.h>
#include <string.h>
#include <SDL3_image/SDL_image.h>
#include <akerror.h>
#include <akstdlib.h>
#include <akgl/error.h>
#include <akgl/game.h>
@@ -195,9 +195,9 @@ static akerr_ErrorContext *build_slot(akbasic_AkglSprites *state, int i, int wid
oldvisible = state->actors[i]->visible;
}
memset(spritename, 0, sizeof(spritename));
memset(charname, 0, sizeof(charname));
memset(actorname, 0, sizeof(actorname));
PASS(errctx, aksl_memset(spritename, 0, sizeof(spritename)));
PASS(errctx, aksl_memset(charname, 0, sizeof(charname)));
PASS(errctx, aksl_memset(actorname, 0, sizeof(actorname)));
SDL_snprintf(spritename, sizeof(spritename), "akbasic:sprite:%d", i + 1);
SDL_snprintf(charname, sizeof(charname), "akbasic:character:%d", i + 1);
SDL_snprintf(actorname, sizeof(actorname), "akbasic:actor:%d", i + 1);
@@ -263,8 +263,8 @@ static akerr_ErrorContext *install_surface(akbasic_AkglSprites *state, int i, SD
* which is what makes the texture's ownership one rule rather than two.
*/
PASS(errctx, akgl_heap_next_spritesheet(&state->sheets[i]));
memset(state->sheets[i], 0, sizeof(*state->sheets[i]));
memset(sheetname, 0, sizeof(sheetname));
PASS(errctx, aksl_memset(state->sheets[i], 0, sizeof(*state->sheets[i])));
PASS(errctx, aksl_memset(sheetname, 0, sizeof(sheetname)));
SDL_snprintf(sheetname, sizeof(sheetname), "akbasic:sheet:%d", i + 1);
SDL_strlcpy(state->sheets[i]->name, sheetname, sizeof(state->sheets[i]->name));
state->sheets[i]->texture = texture;
@@ -533,7 +533,7 @@ static akerr_ErrorContext *spr_shape(akbasic_SpriteBackend *self, int n, int kin
state->shapex2[i] = (float32_t)x2;
state->shapey2[i] = (float32_t)y2;
state->shapeexplicit[i] = (x2 > x1 && y2 > y1);
memset(&state->syncedbox[i], 0, sizeof(state->syncedbox[i]));
PASS(errctx, aksl_memset(&state->syncedbox[i], 0, sizeof(state->syncedbox[i])));
SUCCEED_RETURN(errctx);
}
@@ -703,7 +703,8 @@ static akerr_ErrorContext AKERR_NOIGNORE *run_scan(akbasic_AkglSprites *state)
for ( i = 0; i < AKBASIC_MAX_SPRITES; i++ ) {
live[i] = slot_collidable(state, i);
synced[i] = false;
memset(&box[i], 0, sizeof(box[i]));
/* PASS rather than CATCH, as everywhere else in this loop-heavy function. */
PASS(errctx, aksl_memset(&box[i], 0, sizeof(box[i])));
if ( !live[i] ) {
continue;
}
@@ -745,7 +746,7 @@ static akerr_ErrorContext AKERR_NOIGNORE *run_scan(akbasic_AkglSprites *state)
}
state->lastmask = 0;
state->lastsolidmask = 0;
memset(state->hascontact, 0, sizeof(state->hascontact));
PASS(errctx, aksl_memset(state->hascontact, 0, sizeof(state->hascontact)));
/*
* **Two phases, and the split is the whole performance story.**
@@ -970,7 +971,7 @@ akerr_ErrorContext *akbasic_sprite_init_akgl(akbasic_SpriteBackend *obj, akbasic
/* Before anything else in libakgl, so every AKGL_ERR_* has a name to print. */
PASS(errctx, akgl_error_init());
memset(state, 0, sizeof(*state));
PASS(errctx, aksl_memset(state, 0, sizeof(*state)));
state->renderer = renderer;
state->graphics = graphics;
@@ -1012,7 +1013,7 @@ akerr_ErrorContext *akbasic_sprite_init_akgl(akbasic_SpriteBackend *obj, akbasic
&state->shapes[i], 0.0f, 0.0f, 0.0f));
}
memset(obj, 0, sizeof(*obj));
PASS(errctx, aksl_memset(obj, 0, sizeof(*obj)));
obj->self = state;
obj->define = spr_define;
obj->define_shape = spr_define_shape;

View File

@@ -9,9 +9,8 @@
* adaptor that has to turn a pattern into pixels.
*/
#include <string.h>
#include <akerror.h>
#include <akstdlib.h>
#include <akbasic/error.h>
#include <akbasic/sprite.h>
@@ -40,7 +39,7 @@ akerr_ErrorContext *akbasic_sprite_state_init(akbasic_SpriteState *obj)
int i = 0;
FAIL_ZERO_RETURN(errctx, (obj != NULL), AKERR_NULLPOINTER, "NULL sprite state in init");
memset(obj, 0, sizeof(*obj));
PASS(errctx, aksl_memset(obj, 0, sizeof(*obj)));
for ( i = 0; i < AKBASIC_MAX_SPRITES; i++ ) {
obj->sprites[i].colorindex = SPRITE_COLOR_DEFAULT;
}

View File

@@ -23,6 +23,7 @@
#include <string.h>
#include <akerror.h>
#include <akstdlib.h>
#include <akbasic/error.h>
#include <akbasic/runtime.h>
@@ -88,10 +89,22 @@ static const char *next_word(const char *cursor, char *dest, size_t len)
return cursor;
}
/** @brief Compare a word against a keyword. Verbs are case-insensitive here as everywhere. */
static bool word_is(const char *word, const char *keyword)
/**
* @brief Compare a word against a keyword. Verbs are case-insensitive here as everywhere.
*
* The answer leaves through @p dest rather than the return value because the
* comparison itself can fail, and a `bool` has nowhere to put that. See
* libakstdlib #38.
*/
static akerr_ErrorContext *word_is(const char *word, const char *keyword, bool *dest)
{
return (strcmp(word, keyword) == 0);
PREPARE_ERROR(errctx);
int cmp = 0;
FAIL_ZERO_RETURN(errctx, (dest != NULL), AKERR_NULLPOINTER, "NULL dest in word_is");
PASS(errctx, aksl_strcmp(word, keyword, &cmp));
*dest = (cmp == 0);
SUCCEED_RETURN(errctx);
}
/**
@@ -103,8 +116,9 @@ static bool word_is(const char *word, const char *keyword)
static akerr_ErrorContext *type_from_suffix(const char *name, akbasic_Type *dest)
{
PREPARE_ERROR(errctx);
size_t len = strlen(name);
size_t len = 0;
PASS(errctx, aksl_strlen(name, &len));
FAIL_ZERO_RETURN(errctx, (len >= 2), AKBASIC_ERR_SYNTAX,
"Field name \"%s\" carries no type suffix", name);
switch ( name[len - 1] ) {
@@ -125,7 +139,7 @@ akerr_ErrorContext *akbasic_structtype_table_init(akbasic_StructTypeTable *obj)
PREPARE_ERROR(errctx);
FAIL_ZERO_RETURN(errctx, (obj != NULL), AKERR_NULLPOINTER, "NULL table in structtype init");
memset(obj, 0, sizeof(*obj));
PASS(errctx, aksl_memset(obj, 0, sizeof(*obj)));
obj->count = 0;
SUCCEED_RETURN(errctx);
}
@@ -134,12 +148,17 @@ akerr_ErrorContext *akbasic_structtype_find(akbasic_StructTypeTable *obj, const
{
PREPARE_ERROR(errctx);
int i = 0;
int cmp = 0;
FAIL_ZERO_RETURN(errctx, (obj != NULL && name != NULL && dest != NULL), AKERR_NULLPOINTER,
"NULL argument in structtype find");
*dest = -1;
for ( i = 0; i < obj->count; i++ ) {
if ( obj->types[i].used && strcmp(obj->types[i].name, name) == 0 ) {
if ( !obj->types[i].used ) {
continue;
}
PASS(errctx, aksl_strcmp(obj->types[i].name, name, &cmp));
if ( cmp == 0 ) {
*dest = i;
SUCCEED_RETURN(errctx);
}
@@ -151,9 +170,14 @@ akerr_ErrorContext *akbasic_structtype_field(akbasic_StructTypeTable *obj, int t
{
PREPARE_ERROR(errctx);
char known[AKBASIC_MAX_STRING_LENGTH];
const char *separator = NULL;
akbasic_StructType *type = NULL;
size_t used = 0;
size_t namelen = 0;
size_t seplen = 0;
int written = 0;
int i = 0;
int cmp = 0;
FAIL_ZERO_RETURN(errctx, (obj != NULL && name != NULL && dest != NULL), AKERR_NULLPOINTER,
"NULL argument in structtype field");
@@ -162,7 +186,8 @@ akerr_ErrorContext *akbasic_structtype_field(akbasic_StructTypeTable *obj, int t
type = &obj->types[typeindex];
for ( i = 0; i < type->fieldcount; i++ ) {
if ( strcmp(type->fields[i].name, name) == 0 ) {
PASS(errctx, aksl_strcmp(type->fields[i].name, name, &cmp));
if ( cmp == 0 ) {
*dest = &type->fields[i];
SUCCEED_RETURN(errctx);
}
@@ -176,11 +201,20 @@ akerr_ErrorContext *akbasic_structtype_field(akbasic_StructTypeTable *obj, int t
*/
known[0] = '\0';
for ( i = 0; i < type->fieldcount; i++ ) {
int written = snprintf(known + used, sizeof(known) - used, "%s%s",
(i == 0 ? "" : ", "), type->fields[i].name);
if ( written < 0 || (size_t)written >= sizeof(known) - used ) {
separator = (i == 0 ? "" : ", ");
PASS(errctx, aksl_strlen(separator, &seplen));
PASS(errctx, aksl_strlen(type->fields[i].name, &namelen));
/*
* The list is advisory, so a full buffer ends it rather than failing the
* lookup. aksl_snprintf treats truncation as an error, which is right
* everywhere the output matters -- so the fit is decided here, before the
* call, instead of being read back out of a return value afterwards.
*/
if ( used + seplen + namelen >= sizeof(known) ) {
break;
}
PASS(errctx, aksl_snprintf(&written, known + used, sizeof(known) - used, "%s%s",
separator, type->fields[i].name));
used += (size_t)written;
}
FAIL_RETURN(errctx, AKBASIC_ERR_UNDEFINED, "%s has no field %s (%s)",
@@ -223,6 +257,8 @@ static akerr_ErrorContext *scan_names(akbasic_Runtime *obj)
int64_t i = 0;
int open = -1;
int existing = 0;
size_t namelen = 0;
bool matched = false;
const akbasic_Verb *verb = NULL;
for ( i = 0; i < AKBASIC_MAX_SOURCE_LINES; i++ ) {
@@ -231,9 +267,11 @@ static akerr_ErrorContext *scan_names(akbasic_Runtime *obj)
}
cursor = next_word(skip_lineno(obj->source[i].code), word, sizeof(word));
if ( word_is(word, "END") ) {
PASS(errctx, word_is(word, "END", &matched));
if ( matched ) {
(void)next_word(cursor, name, sizeof(name));
if ( !word_is(name, "TYPE") ) {
PASS(errctx, word_is(name, "TYPE", &matched));
if ( !matched ) {
continue; /* an ordinary END, not our terminator */
}
FAIL_ZERO_RETURN(errctx, (open >= 0), AKBASIC_ERR_SYNTAX,
@@ -242,7 +280,8 @@ static akerr_ErrorContext *scan_names(akbasic_Runtime *obj)
open = -1;
continue;
}
if ( !word_is(word, "TYPE") ) {
PASS(errctx, word_is(word, "TYPE", &matched));
if ( !matched ) {
continue;
}
@@ -268,16 +307,17 @@ static akerr_ErrorContext *scan_names(akbasic_Runtime *obj)
FAIL_ZERO_RETURN(errctx, (table->count < AKBASIC_MAX_STRUCT_TYPES), AKBASIC_ERR_BOUNDS,
"More than %d TYPE declarations", AKBASIC_MAX_STRUCT_TYPES);
FAIL_ZERO_RETURN(errctx, (strlen(name) < AKBASIC_MAX_STRUCT_NAME), AKBASIC_ERR_BOUNDS,
PASS(errctx, aksl_strlen(name, &namelen));
FAIL_ZERO_RETURN(errctx, (namelen < AKBASIC_MAX_STRUCT_NAME), AKBASIC_ERR_BOUNDS,
"TYPE name \"%s\" exceeds the %d character limit",
name, AKBASIC_MAX_STRUCT_NAME - 1);
open = table->count;
memset(&table->types[open], 0, sizeof(table->types[open]));
/* The memset is what terminates this: bounded at size - 1, the last byte
is the zero it already wrote. Refused above rather than truncated,
because two long names truncating to the same prefix would collide
silently -- and truncation is an error everywhere else here. */
strncpy(table->types[open].name, name, sizeof(table->types[open].name) - 1);
PASS(errctx, aksl_memset(&table->types[open], 0, sizeof(table->types[open])));
/* aksl_strcpy always terminates and refuses rather than truncates, which
is the behaviour this site already wanted -- two long names truncating
to the same prefix would collide silently. The length check above stays
because it names the limit in the message. */
PASS(errctx, aksl_strcpy(table->types[open].name, sizeof(table->types[open].name), name));
table->types[open].used = true;
table->types[open].firstline = i;
table->types[open].lastline = -1;
@@ -302,34 +342,38 @@ static akerr_ErrorContext *parse_field(akbasic_StructTypeTable *table, akbasic_S
const char *cursor = NULL;
akbasic_StructField *field = NULL;
akbasic_Type valuetype = AKBASIC_TYPE_UNDEFINED;
size_t namelen = 0;
bool matched = false;
int referenced = 0;
int cmp = 0;
int i = 0;
cursor = next_word(skip_lineno(line), fieldname, sizeof(fieldname));
if ( fieldname[0] == '\0' || fieldname[0] == '\'' ) {
SUCCEED_RETURN(errctx); /* a blank line inside the block */
}
if ( word_is(fieldname, "REM") ) {
PASS(errctx, word_is(fieldname, "REM", &matched));
if ( matched ) {
SUCCEED_RETURN(errctx);
}
FAIL_ZERO_RETURN(errctx, (type->fieldcount < AKBASIC_MAX_STRUCT_FIELDS), AKBASIC_ERR_BOUNDS,
"TYPE %s declares more than %d fields", type->name, AKBASIC_MAX_STRUCT_FIELDS);
for ( i = 0; i < type->fieldcount; i++ ) {
FAIL_NONZERO_RETURN(errctx, (strcmp(type->fields[i].name, fieldname) == 0),
AKBASIC_ERR_VALUE,
PASS(errctx, aksl_strcmp(type->fields[i].name, fieldname, &cmp));
FAIL_NONZERO_RETURN(errctx, (cmp == 0), AKBASIC_ERR_VALUE,
"TYPE %s declares %s twice", type->name, fieldname);
}
PASS(errctx, type_from_suffix(fieldname, &valuetype));
FAIL_ZERO_RETURN(errctx, (strlen(fieldname) < AKBASIC_MAX_STRUCT_NAME), AKBASIC_ERR_BOUNDS,
PASS(errctx, aksl_strlen(fieldname, &namelen));
FAIL_ZERO_RETURN(errctx, (namelen < AKBASIC_MAX_STRUCT_NAME), AKBASIC_ERR_BOUNDS,
"Field name \"%s\" exceeds the %d character limit",
fieldname, AKBASIC_MAX_STRUCT_NAME - 1);
field = &type->fields[type->fieldcount];
memset(field, 0, sizeof(*field));
/* Terminated by the memset above; refused rather than truncated, for the
same reason a type name is. */
strncpy(field->name, fieldname, sizeof(field->name) - 1);
PASS(errctx, aksl_memset(field, 0, sizeof(*field)));
/* Refused rather than truncated, for the same reason a type name is. */
PASS(errctx, aksl_strcpy(field->name, sizeof(field->name), fieldname));
field->valuetype = valuetype;
field->typeindex = -1;
field->offset = -1;
@@ -354,13 +398,16 @@ static akerr_ErrorContext *parse_field(akbasic_StructTypeTable *table, akbasic_S
* not fit in one. So the declaration has to name it.
*/
cursor = next_word(cursor, word, sizeof(word));
FAIL_ZERO_RETURN(errctx, word_is(word, "AS"), AKBASIC_ERR_SYNTAX,
PASS(errctx, word_is(word, "AS", &matched));
FAIL_ZERO_RETURN(errctx, matched, AKBASIC_ERR_SYNTAX,
"Line %" PRId64 ": %s must name its type -- %s AS TYPENAME, or %s AS PTR TO TYPENAME",
lineno, fieldname, fieldname, fieldname);
cursor = next_word(cursor, word, sizeof(word));
if ( word_is(word, "PTR") ) {
PASS(errctx, word_is(word, "PTR", &matched));
if ( matched ) {
cursor = next_word(cursor, word, sizeof(word));
FAIL_ZERO_RETURN(errctx, word_is(word, "TO"), AKBASIC_ERR_SYNTAX,
PASS(errctx, word_is(word, "TO", &matched));
FAIL_ZERO_RETURN(errctx, matched, AKBASIC_ERR_SYNTAX,
"Line %" PRId64 ": expected PTR TO TYPENAME", lineno);
cursor = next_word(cursor, word, sizeof(word));
field->kind = AKBASIC_FIELD_POINTER;
@@ -466,7 +513,7 @@ akerr_ErrorContext *akbasic_structtype_scan(akbasic_Runtime *obj)
}
}
for ( i = t; i < table->count; i++ ) {
memset(&table->types[i], 0, sizeof(table->types[i]));
PASS(errctx, aksl_memset(&table->types[i], 0, sizeof(table->types[i])));
}
table->count = t;

View File

@@ -3,8 +3,6 @@
* @brief Implements the fixed-capacity open-addressed symbol table.
*/
#include <string.h>
#include <akerror.h>
#include <akstdlib.h>
@@ -23,10 +21,13 @@ static akerr_ErrorContext *probe(akbasic_SymbolTable *obj, const char *key, int
{
PREPARE_ERROR(errctx);
uint32_t hashval = 0;
size_t keylen = 0;
int index = 0;
int cmp = 0;
int i = 0;
PASS(errctx, aksl_strhash_djb2((char *)key, strlen(key), &hashval));
PASS(errctx, aksl_strlen(key, &keylen));
PASS(errctx, aksl_strhash_djb2((char *)key, keylen, &hashval));
*found = false;
index = (int)(hashval % (uint32_t)obj->capacity);
@@ -36,7 +37,8 @@ static akerr_ErrorContext *probe(akbasic_SymbolTable *obj, const char *key, int
*slot = probeidx;
SUCCEED_RETURN(errctx);
}
if ( strcmp(obj->slots[probeidx].key, key) == 0 ) {
PASS(errctx, aksl_strcmp(obj->slots[probeidx].key, key, &cmp));
if ( cmp == 0 ) {
*slot = probeidx;
*found = true;
SUCCEED_RETURN(errctx);
@@ -58,7 +60,7 @@ akerr_ErrorContext *akbasic_symtab_init(akbasic_SymbolTable *obj, int capacity)
"Symbol table capacity %d out of range 1..%d",
capacity, AKBASIC_SYMTAB_MAX_SLOTS);
memset(obj, 0, sizeof(*obj));
PASS(errctx, aksl_memset(obj, 0, sizeof(*obj)));
obj->capacity = capacity;
obj->count = 0;
SUCCEED_RETURN(errctx);
@@ -67,6 +69,7 @@ akerr_ErrorContext *akbasic_symtab_init(akbasic_SymbolTable *obj, int capacity)
akerr_ErrorContext *akbasic_symtab_set(akbasic_SymbolTable *obj, const char *key, void *value, int64_t ivalue)
{
PREPARE_ERROR(errctx);
size_t keylen = 0;
int slot = 0;
bool found = false;
@@ -74,7 +77,8 @@ akerr_ErrorContext *akbasic_symtab_set(akbasic_SymbolTable *obj, const char *key
"NULL symbol table in set");
FAIL_ZERO_RETURN(errctx, (key != NULL), AKERR_NULLPOINTER,
"NULL key in symbol table set");
FAIL_ZERO_RETURN(errctx, (strlen(key) < AKBASIC_SYMTAB_MAX_KEY),
PASS(errctx, aksl_strlen(key, &keylen));
FAIL_ZERO_RETURN(errctx, (keylen < AKBASIC_SYMTAB_MAX_KEY),
AKBASIC_ERR_BOUNDS,
"Symbol name '%s' exceeds %d characters",
key, AKBASIC_SYMTAB_MAX_KEY - 1);
@@ -82,8 +86,10 @@ akerr_ErrorContext *akbasic_symtab_set(akbasic_SymbolTable *obj, const char *key
PASS(errctx, probe(obj, key, &slot, &found));
if ( !found ) {
strncpy(obj->slots[slot].key, key, AKBASIC_SYMTAB_MAX_KEY - 1);
obj->slots[slot].key[AKBASIC_SYMTAB_MAX_KEY - 1] = '\0';
/* aksl_strcpy always terminates, so the explicit terminator this
replaced is no longer needed. The length check above has already
refused anything that would not fit, so it cannot fail here. */
PASS(errctx, aksl_strcpy(obj->slots[slot].key, sizeof(obj->slots[slot].key), key));
obj->slots[slot].used = true;
obj->count += 1;
}
@@ -95,6 +101,7 @@ akerr_ErrorContext *akbasic_symtab_set(akbasic_SymbolTable *obj, const char *key
akerr_ErrorContext *akbasic_symtab_get(akbasic_SymbolTable *obj, const char *key, void **value, int64_t *ivalue)
{
PREPARE_ERROR(errctx);
size_t keylen = 0;
int slot = 0;
bool found = false;
@@ -102,7 +109,8 @@ akerr_ErrorContext *akbasic_symtab_get(akbasic_SymbolTable *obj, const char *key
"NULL symbol table in get");
FAIL_ZERO_RETURN(errctx, (key != NULL), AKERR_NULLPOINTER,
"NULL key in symbol table get");
FAIL_ZERO_RETURN(errctx, (strlen(key) < AKBASIC_SYMTAB_MAX_KEY),
PASS(errctx, aksl_strlen(key, &keylen));
FAIL_ZERO_RETURN(errctx, (keylen < AKBASIC_SYMTAB_MAX_KEY),
AKERR_KEY,
"Symbol '%s' is not present", key);
@@ -127,7 +135,7 @@ akerr_ErrorContext *akbasic_symtab_clear(akbasic_SymbolTable *obj)
"NULL symbol table in clear");
capacity = obj->capacity;
memset(obj, 0, sizeof(*obj));
PASS(errctx, aksl_memset(obj, 0, sizeof(*obj)));
obj->capacity = capacity;
SUCCEED_RETURN(errctx);
}

View File

@@ -16,10 +16,8 @@
* string.
*/
#include <stdio.h>
#include <string.h>
#include <akerror.h>
#include <akstdlib.h>
#include <akgl/error.h>
#include <akgl/registry.h>
@@ -94,8 +92,7 @@ static akerr_ErrorContext *ui_dialog(akbasic_UiBackend *self, const char *text)
state->dialogtext[0] = '\0';
SUCCEED_RETURN(errctx);
}
strncpy(state->dialogtext, text, sizeof(state->dialogtext) - 1);
state->dialogtext[sizeof(state->dialogtext) - 1] = '\0';
PASS(errctx, aksl_strcpy(state->dialogtext, sizeof(state->dialogtext), text));
state->dialogopen = true;
SUCCEED_RETURN(errctx);
}
@@ -113,8 +110,7 @@ static akerr_ErrorContext *ui_label(akbasic_UiBackend *self, int slot, int ancho
state->labeltext[slot][0] = '\0';
SUCCEED_RETURN(errctx);
}
strncpy(state->labeltext[slot], text, sizeof(state->labeltext[slot]) - 1);
state->labeltext[slot][sizeof(state->labeltext[slot]) - 1] = '\0';
PASS(errctx, aksl_strcpy(state->labeltext[slot], sizeof(state->labeltext[slot]), text));
state->labelanchor[slot] = anchor;
state->labelset[slot] = true;
SUCCEED_RETURN(errctx);
@@ -143,8 +139,8 @@ static akerr_ErrorContext *ui_menu(akbasic_UiBackend *self, int slot, const char
for ( i = 0; i < count; i++ ) {
FAIL_ZERO_RETURN(errctx, (items[i] != NULL), AKERR_NULLPOINTER,
"MENU entry %d is NULL", i + 1);
strncpy(state->menuitems[slot][i], items[i], sizeof(state->menuitems[slot][i]) - 1);
state->menuitems[slot][i][sizeof(state->menuitems[slot][i]) - 1] = '\0';
PASS(errctx, aksl_strcpy(state->menuitems[slot][i], sizeof(state->menuitems[slot][i]),
items[i]));
state->menus[slot].items[i] = state->menuitems[slot][i];
}
for ( i = count; i < AKBASIC_UI_MAX_MENU_ITEMS; i++ ) {
@@ -348,9 +344,9 @@ akerr_ErrorContext *akbasic_ui_init_akgl(akbasic_UiBackend *obj, akbasic_AkglUi
"A %dx%d UI at %d points is not a UI", width, height, fontsize);
PASS(errctx, akgl_error_init());
memset(state, 0, sizeof(*state));
PASS(errctx, aksl_memset(state, 0, sizeof(*state)));
state->renderer = renderer;
strncpy(state->fontname, UI_FONT_NAME, sizeof(state->fontname) - 1);
PASS(errctx, aksl_strcpy(state->fontname, sizeof(state->fontname), UI_FONT_NAME));
/*
* The element ids, once. clay identifies an element by its string and keeps
@@ -359,13 +355,14 @@ akerr_ErrorContext *akbasic_ui_init_akgl(akbasic_UiBackend *obj, akbasic_AkglUi
* function that declares them.
*/
for ( i = 0; i < AKBASIC_UI_MAX_LABELS; i++ ) {
snprintf(state->labelid[i], sizeof(state->labelid[i]), "hud%d", i + 1);
PASS(errctx, aksl_snprintf(&count, state->labelid[i], sizeof(state->labelid[i]),
"hud%d", i + 1));
}
for ( i = 0; i < AKBASIC_UI_MAX_MENUS; i++ ) {
snprintf(state->menuid[i], sizeof(state->menuid[i]), "menu%d", i + 1);
PASS(errctx, aksl_snprintf(&count, state->menuid[i], sizeof(state->menuid[i]),
"menu%d", i + 1));
state->menus[i].id = state->menuid[i];
}
(void)count;
/*
* **akgl_registry_init() does not initialize the font registry** -- its own

View File

@@ -13,6 +13,7 @@
#include <string.h>
#include <akerror.h>
#include <akstdlib.h>
#include <akbasic/error.h>
#include <akbasic/value.h>
@@ -119,13 +120,17 @@ static akerr_ErrorContext *require_numeric(akbasic_Value *self, akbasic_Value *r
static akerr_ErrorContext *set_string(akbasic_Value *dest, const char *src)
{
PREPARE_ERROR(errctx);
size_t srclen = 0;
FAIL_ZERO_RETURN(errctx, (strlen(src) < AKBASIC_MAX_STRING_LENGTH),
PASS(errctx, aksl_strlen(src, &srclen));
FAIL_ZERO_RETURN(errctx, (srclen < AKBASIC_MAX_STRING_LENGTH),
AKBASIC_ERR_VALUE,
"String result of %zu characters exceeds the %d character limit",
strlen(src), AKBASIC_MAX_STRING_LENGTH - 1);
strncpy(dest->stringval, src, AKBASIC_MAX_STRING_LENGTH - 1);
dest->stringval[AKBASIC_MAX_STRING_LENGTH - 1] = '\0';
srclen, AKBASIC_MAX_STRING_LENGTH - 1);
/* aksl_strcpy always terminates and refuses rather than truncates, which is
the behaviour this site already wanted. The length check above stays
because it names the limit in the message. */
PASS(errctx, aksl_strcpy(dest->stringval, sizeof(dest->stringval), src));
SUCCEED_RETURN(errctx);
}
@@ -134,7 +139,7 @@ akerr_ErrorContext *akbasic_valuepool_init(akbasic_ValuePool *obj)
PREPARE_ERROR(errctx);
FAIL_ZERO_RETURN(errctx, (obj != NULL), AKERR_NULLPOINTER, "NULL pool in init");
memset(obj, 0, sizeof(*obj));
PASS(errctx, aksl_memset(obj, 0, sizeof(*obj)));
obj->next = 0;
SUCCEED_RETURN(errctx);
}
@@ -201,7 +206,7 @@ akerr_ErrorContext *akbasic_value_clone(akbasic_Value *self, akbasic_Value *dest
SUCCEED_RETURN(errctx);
}
dest->valuetype = self->valuetype;
memcpy(dest->stringval, self->stringval, sizeof(dest->stringval));
PASS(errctx, aksl_memcpy(dest->stringval, self->stringval, sizeof(dest->stringval)));
dest->intval = self->intval;
dest->floatval = self->floatval;
dest->boolvalue = self->boolvalue;
@@ -223,6 +228,7 @@ akerr_ErrorContext *akbasic_value_clone(akbasic_Value *self, akbasic_Value *dest
akerr_ErrorContext *akbasic_value_to_string(akbasic_Value *self, char *dest, size_t len)
{
PREPARE_ERROR(errctx);
int written = 0;
FAIL_ZERO_RETURN(errctx, (self != NULL), AKERR_NULLPOINTER, "NULL value in to_string");
FAIL_ZERO_RETURN(errctx, (dest != NULL), AKERR_NULLPOINTER, "NULL destination in to_string");
@@ -230,20 +236,22 @@ akerr_ErrorContext *akbasic_value_to_string(akbasic_Value *self, char *dest, siz
switch ( self->valuetype ) {
case AKBASIC_TYPE_STRING:
snprintf(dest, len, "%s", self->stringval);
PASS(errctx, aksl_snprintf(&written, dest, len, "%s", self->stringval));
break;
case AKBASIC_TYPE_INTEGER:
snprintf(dest, len, "%" PRId64, self->intval);
PASS(errctx, aksl_snprintf(&written, dest, len, "%" PRId64, self->intval));
break;
case AKBASIC_TYPE_FLOAT:
snprintf(dest, len, "%f", self->floatval);
PASS(errctx, aksl_snprintf(&written, dest, len, "%f", self->floatval));
break;
case AKBASIC_TYPE_BOOLEAN:
/* Go's %t, which is "true"/"false" and not the numeric -1/0. */
snprintf(dest, len, "%s", (self->boolvalue == AKBASIC_TRUE ? "true" : "false"));
PASS(errctx, aksl_snprintf(&written, dest, len, "%s",
(self->boolvalue == AKBASIC_TRUE ? "true" : "false")));
break;
default:
snprintf(dest, len, "(UNDEFINED STRING REPRESENTATION FOR %d)", (int)self->valuetype);
PASS(errctx, aksl_snprintf(&written, dest, len, "(UNDEFINED STRING REPRESENTATION FOR %d)",
(int)self->valuetype));
break;
}
SUCCEED_RETURN(errctx);
@@ -486,6 +494,7 @@ akerr_ErrorContext *akbasic_value_math_plus(akbasic_Value *self, akbasic_Value *
PREPARE_ERROR(errctx);
akbasic_Value *out = NULL;
char buf[AKBASIC_MAX_STRING_LENGTH * 2];
int written = 0;
FAIL_ZERO_RETURN(errctx, (self != NULL), AKERR_NULLPOINTER, "NULL value in math plus");
FAIL_ZERO_RETURN(errctx, (rval != NULL), AKERR_NULLPOINTER, "nil rval");
@@ -511,13 +520,16 @@ akerr_ErrorContext *akbasic_value_math_plus(akbasic_Value *self, akbasic_Value *
} else if ( self->valuetype == AKBASIC_TYPE_FLOAT ) {
out->floatval = self->floatval + rval_as_float(rval);
} else if ( self->valuetype == AKBASIC_TYPE_STRING && rval->valuetype == AKBASIC_TYPE_STRING ) {
snprintf(buf, sizeof(buf), "%s%s", self->stringval, rval->stringval);
PASS(errctx, aksl_snprintf(&written, buf, sizeof(buf), "%s%s",
self->stringval, rval->stringval));
PASS(errctx, set_string(out, buf));
} else if ( self->valuetype == AKBASIC_TYPE_STRING && rval->valuetype == AKBASIC_TYPE_INTEGER ) {
snprintf(buf, sizeof(buf), "%s%" PRId64, self->stringval, rval->intval);
PASS(errctx, aksl_snprintf(&written, buf, sizeof(buf), "%s%" PRId64,
self->stringval, rval->intval));
PASS(errctx, set_string(out, buf));
} else if ( self->valuetype == AKBASIC_TYPE_STRING && rval->valuetype == AKBASIC_TYPE_FLOAT ) {
snprintf(buf, sizeof(buf), "%s%f", self->stringval, rval->floatval);
PASS(errctx, aksl_snprintf(&written, buf, sizeof(buf), "%s%f",
self->stringval, rval->floatval));
PASS(errctx, set_string(out, buf));
} else {
FAIL_RETURN(errctx, AKBASIC_ERR_TYPE, "Invalid arithmetic operation");
@@ -586,14 +598,14 @@ akerr_ErrorContext *akbasic_value_math_multiply(akbasic_Value *self, akbasic_Val
*/
FAIL_NONZERO_RETURN(errctx, (rval->intval < 0), AKBASIC_ERR_VALUE,
"String multiplier %" PRId64 " must not be negative", rval->intval);
srclen = strlen((*dest)->stringval);
PASS(errctx, aksl_strlen((*dest)->stringval, &srclen));
FAIL_NONZERO_RETURN(errctx,
(srclen != 0 && (uint64_t)rval->intval > (AKBASIC_MAX_STRING_LENGTH - 1) / srclen),
AKBASIC_ERR_VALUE,
"Repeated string of %zu x %" PRId64 " characters exceeds the %d character limit",
srclen, rval->intval, AKBASIC_MAX_STRING_LENGTH - 1);
for ( i = 0; i < rval->intval; i++ ) {
memcpy(buf + offset, (*dest)->stringval, srclen);
PASS(errctx, aksl_memcpy(buf + offset, (*dest)->stringval, srclen));
offset += srclen;
}
buf[offset] = '\0';
@@ -619,6 +631,7 @@ akerr_ErrorContext *akbasic_value_math_multiply(akbasic_Value *self, akbasic_Val
akerr_ErrorContext *akbasic_value_less_than(akbasic_Value *self, akbasic_Value *rval, akbasic_Value *scratch, akbasic_Value **dest)
{
PREPARE_ERROR(errctx);
int cmp = 0;
PASS(errctx, binary_prologue(self, rval, scratch, dest));
if ( self->valuetype == AKBASIC_TYPE_INTEGER ) {
@@ -626,7 +639,8 @@ akerr_ErrorContext *akbasic_value_less_than(akbasic_Value *self, akbasic_Value *
} else if ( self->valuetype == AKBASIC_TYPE_FLOAT ) {
PASS(errctx, akbasic_value_set_bool(*dest, self->floatval < rval_as_float(rval)));
} else {
PASS(errctx, akbasic_value_set_bool(*dest, strcmp(self->stringval, rval->stringval) < 0));
PASS(errctx, aksl_strcmp(self->stringval, rval->stringval, &cmp));
PASS(errctx, akbasic_value_set_bool(*dest, cmp < 0));
}
SUCCEED_RETURN(errctx);
}
@@ -634,6 +648,7 @@ akerr_ErrorContext *akbasic_value_less_than(akbasic_Value *self, akbasic_Value *
akerr_ErrorContext *akbasic_value_less_than_equal(akbasic_Value *self, akbasic_Value *rval, akbasic_Value *scratch, akbasic_Value **dest)
{
PREPARE_ERROR(errctx);
int cmp = 0;
PASS(errctx, binary_prologue(self, rval, scratch, dest));
if ( self->valuetype == AKBASIC_TYPE_INTEGER ) {
@@ -641,7 +656,8 @@ akerr_ErrorContext *akbasic_value_less_than_equal(akbasic_Value *self, akbasic_V
} else if ( self->valuetype == AKBASIC_TYPE_FLOAT ) {
PASS(errctx, akbasic_value_set_bool(*dest, self->floatval <= rval_as_float(rval)));
} else {
PASS(errctx, akbasic_value_set_bool(*dest, strcmp(self->stringval, rval->stringval) <= 0));
PASS(errctx, aksl_strcmp(self->stringval, rval->stringval, &cmp));
PASS(errctx, akbasic_value_set_bool(*dest, cmp <= 0));
}
SUCCEED_RETURN(errctx);
}
@@ -649,6 +665,7 @@ akerr_ErrorContext *akbasic_value_less_than_equal(akbasic_Value *self, akbasic_V
akerr_ErrorContext *akbasic_value_greater_than(akbasic_Value *self, akbasic_Value *rval, akbasic_Value *scratch, akbasic_Value **dest)
{
PREPARE_ERROR(errctx);
int cmp = 0;
PASS(errctx, binary_prologue(self, rval, scratch, dest));
if ( self->valuetype == AKBASIC_TYPE_INTEGER ) {
@@ -656,7 +673,8 @@ akerr_ErrorContext *akbasic_value_greater_than(akbasic_Value *self, akbasic_Valu
} else if ( self->valuetype == AKBASIC_TYPE_FLOAT ) {
PASS(errctx, akbasic_value_set_bool(*dest, self->floatval > rval_as_float(rval)));
} else {
PASS(errctx, akbasic_value_set_bool(*dest, strcmp(self->stringval, rval->stringval) > 0));
PASS(errctx, aksl_strcmp(self->stringval, rval->stringval, &cmp));
PASS(errctx, akbasic_value_set_bool(*dest, cmp > 0));
}
SUCCEED_RETURN(errctx);
}
@@ -664,6 +682,7 @@ akerr_ErrorContext *akbasic_value_greater_than(akbasic_Value *self, akbasic_Valu
akerr_ErrorContext *akbasic_value_greater_than_equal(akbasic_Value *self, akbasic_Value *rval, akbasic_Value *scratch, akbasic_Value **dest)
{
PREPARE_ERROR(errctx);
int cmp = 0;
PASS(errctx, binary_prologue(self, rval, scratch, dest));
if ( self->valuetype == AKBASIC_TYPE_INTEGER ) {
@@ -671,7 +690,8 @@ akerr_ErrorContext *akbasic_value_greater_than_equal(akbasic_Value *self, akbasi
} else if ( self->valuetype == AKBASIC_TYPE_FLOAT ) {
PASS(errctx, akbasic_value_set_bool(*dest, self->floatval >= rval_as_float(rval)));
} else {
PASS(errctx, akbasic_value_set_bool(*dest, strcmp(self->stringval, rval->stringval) >= 0));
PASS(errctx, aksl_strcmp(self->stringval, rval->stringval, &cmp));
PASS(errctx, akbasic_value_set_bool(*dest, cmp >= 0));
}
SUCCEED_RETURN(errctx);
}
@@ -679,6 +699,7 @@ akerr_ErrorContext *akbasic_value_greater_than_equal(akbasic_Value *self, akbasi
akerr_ErrorContext *akbasic_value_is_equal(akbasic_Value *self, akbasic_Value *rval, akbasic_Value *scratch, akbasic_Value **dest)
{
PREPARE_ERROR(errctx);
int cmp = 0;
PASS(errctx, binary_prologue(self, rval, scratch, dest));
if ( self->valuetype == AKBASIC_TYPE_INTEGER ) {
@@ -686,7 +707,8 @@ akerr_ErrorContext *akbasic_value_is_equal(akbasic_Value *self, akbasic_Value *r
} else if ( self->valuetype == AKBASIC_TYPE_FLOAT ) {
PASS(errctx, akbasic_value_set_bool(*dest, self->floatval == rval_as_float(rval)));
} else {
PASS(errctx, akbasic_value_set_bool(*dest, strcmp(self->stringval, rval->stringval) == 0));
PASS(errctx, aksl_strcmp(self->stringval, rval->stringval, &cmp));
PASS(errctx, akbasic_value_set_bool(*dest, cmp == 0));
}
SUCCEED_RETURN(errctx);
}
@@ -694,6 +716,7 @@ akerr_ErrorContext *akbasic_value_is_equal(akbasic_Value *self, akbasic_Value *r
akerr_ErrorContext *akbasic_value_is_not_equal(akbasic_Value *self, akbasic_Value *rval, akbasic_Value *scratch, akbasic_Value **dest)
{
PREPARE_ERROR(errctx);
int cmp = 0;
PASS(errctx, binary_prologue(self, rval, scratch, dest));
if ( self->valuetype == AKBASIC_TYPE_INTEGER ) {
@@ -701,7 +724,8 @@ akerr_ErrorContext *akbasic_value_is_not_equal(akbasic_Value *self, akbasic_Valu
} else if ( self->valuetype == AKBASIC_TYPE_FLOAT ) {
PASS(errctx, akbasic_value_set_bool(*dest, self->floatval != rval_as_float(rval)));
} else {
PASS(errctx, akbasic_value_set_bool(*dest, strcmp(self->stringval, rval->stringval) != 0));
PASS(errctx, aksl_strcmp(self->stringval, rval->stringval, &cmp));
PASS(errctx, akbasic_value_set_bool(*dest, cmp != 0));
}
SUCCEED_RETURN(errctx);
}

View File

@@ -4,9 +4,9 @@
*/
#include <inttypes.h>
#include <string.h>
#include <akerror.h>
#include <akstdlib.h>
#include <akbasic/error.h>
#include <akbasic/variable.h>
@@ -53,7 +53,7 @@ akerr_ErrorContext *akbasic_variable_init(akbasic_Variable *obj, akbasic_ValuePo
"Array dimension count %d out of range 1..%d",
sizecount, AKBASIC_MAX_ARRAY_DEPTH);
namelen = strlen(obj->name);
PASS(errctx, aksl_strlen(obj->name, &namelen));
FAIL_ZERO_RETURN(errctx, (namelen > 0), AKBASIC_ERR_VALUE, "Invalid variable name");
/* Type comes from the suffix. A bare name keeps whatever type it had. */
@@ -202,16 +202,17 @@ akerr_ErrorContext *akbasic_variable_set_string(akbasic_Variable *obj, const cha
{
PREPARE_ERROR(errctx);
akbasic_Value tmp;
size_t valuelen = 0;
FAIL_ZERO_RETURN(errctx, (value != NULL), AKERR_NULLPOINTER, "NULL string in set_string");
FAIL_ZERO_RETURN(errctx, (strlen(value) < AKBASIC_MAX_STRING_LENGTH),
PASS(errctx, aksl_strlen(value, &valuelen));
FAIL_ZERO_RETURN(errctx, (valuelen < AKBASIC_MAX_STRING_LENGTH),
AKBASIC_ERR_VALUE,
"String of %zu characters exceeds the %d character limit",
strlen(value), AKBASIC_MAX_STRING_LENGTH - 1);
valuelen, AKBASIC_MAX_STRING_LENGTH - 1);
PASS(errctx, akbasic_value_zero(&tmp));
tmp.valuetype = AKBASIC_TYPE_STRING;
strncpy(tmp.stringval, value, AKBASIC_MAX_STRING_LENGTH - 1);
tmp.stringval[AKBASIC_MAX_STRING_LENGTH - 1] = '\0';
PASS(errctx, aksl_strcpy(tmp.stringval, sizeof(tmp.stringval), value));
PASS(errctx, akbasic_variable_set_subscript(obj, &tmp, subscripts, subscriptcount));
SUCCEED_RETURN(errctx);
}

View File

@@ -8,6 +8,7 @@
#include <string.h>
#include <akerror.h>
#include <akstdlib.h>
#include <akbasic/error.h>
#include <akbasic/verbs.h>
@@ -197,6 +198,28 @@ static const akbasic_Verb VERBS[] = {
#define VERB_COUNT ((int)(sizeof(VERBS) / sizeof(VERBS[0])))
/**
* @brief bsearch(3) comparator for the verb table.
*
* **This is the one call in `src/` that stays on raw `strcmp` on purpose.**
* Everything else that reaches past libakstdlib to a function that library wraps
* has been converted to the wrapper and propagates the error context; the ruling
* that required it is libakstdlib #38, and the rule is that a function which
* cannot report an error changes its own signature rather than swallowing one.
*
* That remedy is unavailable here, and only here. `bsearch(3)` fixes the
* comparator's signature at `int (*)(const void *, const void *)`, so there is
* no out-parameter to hand an `akerr_ErrorContext *` back through and no return
* value that is not already the ordering. Converting this one site means
* dropping `bsearch` for an in-house binary search that can propagate -- a
* separate change to a lookup that runs once per scanned identifier, and a
* decision that belongs in its own issue rather than riding along with a port.
*
* The bypass is safe as written: `key` is the caller's NUL-terminated `upper`
* buffer and `element->name` is a string literal in the static table above, so
* neither argument can be NULL and neither can be unterminated -- which is the
* whole of what `aksl_strcmp` would have checked.
*/
static int verb_compare(const void *key, const void *element)
{
const akbasic_Verb *verb = (const akbasic_Verb *)element;
@@ -223,7 +246,7 @@ akerr_ErrorContext *akbasic_verb_lookup(const char *name, const akbasic_Verb **d
FAIL_ZERO_RETURN(errctx, (dest != NULL), AKERR_NULLPOINTER, "NULL destination in verb lookup");
*dest = NULL;
len = strlen(name);
PASS(errctx, aksl_strlen(name, &len));
if ( len == 0 || len >= sizeof(upper) ) {
/* Too long to be any verb we know. Not an error, just a miss. */
SUCCEED_RETURN(errctx);

View File

@@ -0,0 +1,10 @@
} CLEANUP {
} PROCESS(errctx) {
} FINISH(errctx, true);
(void)SCRIPT; (void)SINK; (void)SINKSTATE; (void)SOURCE;
(void)args; (void)argp; (void)dtval; (void)result;
(void)enemy; (void)actor; (void)dt;
(void)SCRATCH_ENEMY; (void)SCRATCH_ACTOR; (void)galaga_shared;
(void)ENEMY_TYPE; (void)ACTOR_TYPE; (void)GAME_TYPE;
SUCCEED_RETURN(errctx);
}

View File

@@ -0,0 +1,84 @@
/*
* Prelude for the interpreter-facing fragments in docs/20: the boot sequence,
* the ADDEM proof and the rebind-call-reset protocol, shown as runs of CATCH
* calls. The statics are the ones examples/galaga/script.c keeps; the locals
* are the superset every fragment draws from, void-cast in the postlude so an
* unused one is not a warning.
*/
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
#include <stdio.h>
#include <string.h>
#include <SDL3/SDL.h>
#include <akerror.h>
#include <akstdlib.h>
#include <akgl/actor.h>
#include <akbasic/environment.h>
#include <akbasic/error.h>
#include <akbasic/host.h>
#include <akbasic/runtime.h>
#include <akbasic/sink.h>
typedef struct galaga_docs_Enemy
{
int32_t kind;
int32_t state;
float homex;
float homey;
float t;
int32_t hp;
int32_t fire;
float rnd;
} galaga_docs_Enemy;
typedef struct galaga_docs_Shared
{
float playerx;
float playery;
int32_t wave;
float rnd;
} galaga_docs_Shared;
static akbasic_Runtime SCRIPT;
static akbasic_TextSink SINK;
static akbasic_StdioSink SINKSTATE;
static char SOURCE[16384];
static galaga_docs_Enemy SCRATCH_ENEMY;
static akgl_Actor SCRATCH_ACTOR;
static galaga_docs_Shared galaga_shared;
static const akbasic_HostField ENEMY_FIELDS[] = {
AKBASIC_HOST_FIELD( galaga_docs_Enemy, kind, "KIND#", AKBASIC_HOSTFIELD_INT32 )
};
static const akbasic_HostType ENEMY_TYPE = {
"ENEMY", sizeof(galaga_docs_Enemy), ENEMY_FIELDS, 1
};
static const akbasic_HostField ACTOR_FIELDS[] = {
AKBASIC_HOST_FIELD( akgl_Actor, x, "X%", AKBASIC_HOSTFIELD_FLOAT )
};
static const akbasic_HostType ACTOR_TYPE = {
"ACTOR", sizeof(akgl_Actor), ACTOR_FIELDS, 1
};
static const akbasic_HostField GAME_FIELDS[] = {
AKBASIC_HOST_FIELD( galaga_docs_Shared, wave, "WAVE#", AKBASIC_HOSTFIELD_INT32 )
};
static const akbasic_HostType GAME_TYPE = {
"GAME", sizeof(galaga_docs_Shared), GAME_FIELDS, 1
};
akerr_ErrorContext AKERR_NOIGNORE *galaga_docs_fragment(galaga_docs_Enemy *enemy, akgl_Actor *actor, float dt);
akerr_ErrorContext AKERR_NOIGNORE *galaga_docs_fragment(galaga_docs_Enemy *enemy, akgl_Actor *actor, float dt)
{
PREPARE_ERROR(errctx);
akbasic_Value args[2];
akbasic_Value *argp[2];
akbasic_Value dtval;
akbasic_Value *result = NULL;
ATTEMPT {

View File

@@ -0,0 +1,121 @@
/*
* Prelude for file-scope fragments in docs/20 and docs/21 that assume the
* galaga example's own declarations already exist -- the shared structures
* from examples/galaga/galaga.h and the helpers a fragment calls but does not
* define. The types are copied rather than included so a fragment compiles
* against exactly what the chapter has shown so far; the helper declarations
* are invented prototypes, per the prelude policy in MAINTENANCE.md.
*/
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
#include <stdio.h>
#include <string.h>
#include <SDL3/SDL.h>
#include <SDL3_ttf/SDL_ttf.h>
#include <akerror.h>
#include <akstdlib.h>
#include <akgl/actor.h>
#include <akgl/character.h>
#include <akgl/controller.h>
#include <akgl/draw.h>
#include <akgl/error.h>
#include <akgl/game.h>
#include <akgl/heap.h>
#include <akgl/physics.h>
#include <akgl/registry.h>
#include <akgl/renderer.h>
#include <akgl/sprite.h>
#include <akgl/text.h>
#include <akgl/ui.h>
#include <akgl/util.h>
#include <akbasic/environment.h>
#include <akbasic/error.h>
#include <akbasic/host.h>
#include <akbasic/runtime.h>
#include <akbasic/sink.h>
#define GALAGA_ENEMY_BEE 0
#define GALAGA_ENEMY_BUTTERFLY 1
#define GALAGA_ENEMY_BOSS 2
#define GALAGA_ENEMY_KINDS 3
#define GALAGA_MAX_ENEMIES 40
#define GALAGA_MAX_PLAYER_SHOTS 2
#define GALAGA_MAX_ENEMY_SHOTS 8
#define GALAGA_ES_ENTERING (1 << 0)
#define GALAGA_ES_FORMATION (1 << 1)
#define GALAGA_ES_DIVING (1 << 2)
typedef struct galaga_Enemy
{
int32_t kind;
int32_t state;
float homex;
float homey;
float t;
int32_t hp;
int32_t fire;
float rnd;
} galaga_Enemy;
typedef struct galaga_Shared
{
float playerx;
float playery;
int32_t wave;
float rnd;
} galaga_Shared;
typedef enum
{
GALAGA_SCREEN_TITLE = 0,
GALAGA_SCREEN_PLAY,
GALAGA_SCREEN_GAMEOVER,
GALAGA_SCREEN_VICTORY
} galaga_Screen;
typedef struct galaga_Game
{
galaga_Screen screen;
int frame;
float dt;
bool autoplay;
int score;
int lives;
int kills[GALAGA_ENEMY_KINDS];
int shots[GALAGA_ENEMY_KINDS];
int script_errors;
akgl_Actor *player;
float fire_cooldown;
float respawn_timer;
bool firing;
bool moveleft;
bool moveright;
int player_shots_live;
int enemy_shots_live;
} galaga_Game;
extern galaga_Game galaga_game;
extern galaga_Shared galaga_shared;
extern galaga_Enemy galaga_enemies[GALAGA_MAX_ENEMIES];
extern akgl_Actor *galaga_enemy_actors[GALAGA_MAX_ENEMIES];
float galaga_random(void);
akerr_ErrorContext AKERR_NOIGNORE *galaga_script_update_enemy(galaga_Enemy *enemy, akgl_Actor *actor, float dt);
akerr_ErrorContext AKERR_NOIGNORE *galaga_boom_spawn(float x, float y);
akerr_ErrorContext AKERR_NOIGNORE *enemy_fire(galaga_Enemy *enemy, akgl_Actor *from);
akerr_ErrorContext AKERR_NOIGNORE *kill_enemy(int index);
akerr_ErrorContext AKERR_NOIGNORE *player_update(akgl_Actor *obj);
akerr_ErrorContext AKERR_NOIGNORE *left_on(akgl_Actor *obj, SDL_Event *event);
akerr_ErrorContext AKERR_NOIGNORE *left_off(akgl_Actor *obj, SDL_Event *event);
akerr_ErrorContext AKERR_NOIGNORE *right_on(akgl_Actor *obj, SDL_Event *event);
akerr_ErrorContext AKERR_NOIGNORE *right_off(akgl_Actor *obj, SDL_Event *event);
akerr_ErrorContext AKERR_NOIGNORE *fire_on(akgl_Actor *obj, SDL_Event *event);
akerr_ErrorContext AKERR_NOIGNORE *fire_off(akgl_Actor *obj, SDL_Event *event);
void shot_box(akgl_Actor *actor, SDL_FRect *dest);
void enemy_box(akgl_Actor *actor, SDL_FRect *dest);
void player_box(akgl_Actor *actor, SDL_FRect *dest);

View File

@@ -0,0 +1,6 @@
} CLEANUP {
} PROCESS(errctx) {
} FINISH(errctx, true);
(void)event;
SUCCEED_RETURN(errctx);
}

View File

@@ -0,0 +1,55 @@
/*
* Prelude for statement-context fragments in docs/20: runs of CATCH calls
* from the galaga frame loop, shown without their scaffolding because the
* ATTEMPT protocol is the scaffolding. Same policy as hostcalls.pre.
*/
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
#include <stdio.h>
#include <string.h>
#include <SDL3/SDL.h>
#include <SDL3_ttf/SDL_ttf.h>
#include <akerror.h>
#include <akstdlib.h>
#include <akgl/actor.h>
#include <akgl/controller.h>
#include <akgl/draw.h>
#include <akgl/game.h>
#include <akgl/heap.h>
#include <akgl/renderer.h>
#include <akgl/ui.h>
#include <akbasic/error.h>
#include <akbasic/runtime.h>
typedef enum
{
GALAGA_SCREEN_TITLE = 0,
GALAGA_SCREEN_PLAY,
GALAGA_SCREEN_GAMEOVER,
GALAGA_SCREEN_VICTORY
} galaga_Screen;
struct galaga_docs_Game
{
galaga_Screen screen;
float dt;
akgl_Actor *player;
};
extern struct galaga_docs_Game galaga_game;
extern akgl_Actor *galaga_enemy_actors[40];
akerr_ErrorContext AKERR_NOIGNORE *declare_title(void);
akerr_ErrorContext AKERR_NOIGNORE *declare_play(void);
akerr_ErrorContext AKERR_NOIGNORE *declare_end(void);
akerr_ErrorContext AKERR_NOIGNORE *galaga_docs_fragment(void);
akerr_ErrorContext AKERR_NOIGNORE *galaga_docs_fragment(void)
{
PREPARE_ERROR(errctx);
SDL_Event event;
ATTEMPT {

View File

@@ -0,0 +1,37 @@
/*
* Prelude for the self-contained file-scope fragments in docs/20 and docs/21:
* blocks that define a struct, a table or a whole function from scratch need
* only the includes. Only compiled in the AKBASIC_WITH_AKGL build.
*/
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
#include <stdio.h>
#include <string.h>
#include <SDL3/SDL.h>
#include <SDL3_ttf/SDL_ttf.h>
#include <akerror.h>
#include <akstdlib.h>
#include <akgl/actor.h>
#include <akgl/character.h>
#include <akgl/controller.h>
#include <akgl/draw.h>
#include <akgl/error.h>
#include <akgl/game.h>
#include <akgl/heap.h>
#include <akgl/physics.h>
#include <akgl/registry.h>
#include <akgl/renderer.h>
#include <akgl/sprite.h>
#include <akgl/text.h>
#include <akgl/ui.h>
#include <akgl/util.h>
#include <akbasic/environment.h>
#include <akbasic/error.h>
#include <akbasic/host.h>
#include <akbasic/runtime.h>
#include <akbasic/sink.h>

View File

@@ -2,5 +2,7 @@
} PROCESS(errctx) {
} FINISH(errctx, true);
(void)score;
(void)argp;
(void)result;
SUCCEED_RETURN(errctx);
}

View File

@@ -7,6 +7,7 @@
* surrounding prose says exists but does not print.
*/
#include <akerror.h>
#include <akbasic/environment.h>
#include <akbasic/error.h>
#include <akbasic/runtime.h>
#include <akbasic/variable.h>
@@ -23,5 +24,7 @@ akerr_ErrorContext AKERR_NOIGNORE *akbasic_docs_fragment(void)
{
PREPARE_ERROR(errctx);
int64_t score = 0;
akbasic_Value *argp[4];
akbasic_Value *result = NULL;
ATTEMPT {

View File

@@ -13,6 +13,7 @@ int main(void)
akbasic_Variable *again = NULL;
akbasic_Value *value = NULL;
int64_t lineno = 0;
bool waiting = false;
int i = 0;
TEST_REQUIRE_OK(harness_start(NULL));
@@ -57,24 +58,34 @@ int main(void)
TEST_REQUIRE_STATUS(akbasic_runtime_prev_environment(&HARNESS_RUNTIME),
AKBASIC_ERR_ENVIRONMENT);
/* The wait mechanism, including the parent-chain search. */
TEST_REQUIRE(!akbasic_environment_is_waiting_for_any(root), "a fresh environment waits for nothing");
/*
* The wait mechanism, including the parent-chain search. Both predicates
* report through an out-parameter and return an error context, so each
* assertion is a TEST_REQUIRE_OK on the call and a TEST_REQUIRE on the
* answer. See libakstdlib #38.
*/
TEST_REQUIRE_OK(akbasic_environment_is_waiting_for_any(root, &waiting));
TEST_REQUIRE(!waiting, "a fresh environment waits for nothing");
TEST_REQUIRE_OK(akbasic_environment_wait_for_command(root, "NEXT"));
TEST_REQUIRE(akbasic_environment_is_waiting_for_any(root), "the wait must register");
TEST_REQUIRE(akbasic_environment_is_waiting_for(root, "NEXT"), "the wait must match by name");
TEST_REQUIRE(!akbasic_environment_is_waiting_for(root, "DATA"), "a different verb must not match");
TEST_REQUIRE_OK(akbasic_environment_is_waiting_for_any(root, &waiting));
TEST_REQUIRE(waiting, "the wait must register");
TEST_REQUIRE_OK(akbasic_environment_is_waiting_for(root, "NEXT", &waiting));
TEST_REQUIRE(waiting, "the wait must match by name");
TEST_REQUIRE_OK(akbasic_environment_is_waiting_for(root, "DATA", &waiting));
TEST_REQUIRE(!waiting, "a different verb must not match");
/* Two pending waits in one environment is a hard error, not a panic. */
TEST_REQUIRE_STATUS(akbasic_environment_wait_for_command(root, "DATA"), AKBASIC_ERR_STATE);
TEST_REQUIRE_OK(akbasic_runtime_new_environment(&HARNESS_RUNTIME));
child = HARNESS_RUNTIME.environment;
TEST_REQUIRE(akbasic_environment_is_waiting_for(child, "NEXT"),
"a child must see its parent's wait");
TEST_REQUIRE_OK(akbasic_environment_is_waiting_for(child, "NEXT", &waiting));
TEST_REQUIRE(waiting, "a child must see its parent's wait");
TEST_REQUIRE_OK(akbasic_runtime_prev_environment(&HARNESS_RUNTIME));
TEST_REQUIRE_OK(akbasic_environment_stop_waiting(root, "NEXT"));
TEST_REQUIRE(!akbasic_environment_is_waiting_for_any(root), "stop_waiting must clear it");
TEST_REQUIRE_OK(akbasic_environment_is_waiting_for_any(root, &waiting));
TEST_REQUIRE(!waiting, "stop_waiting must clear it");
/* The per-line value pool is bounded and says so. */
for ( i = 0; i < AKBASIC_MAX_VALUES; i++ ) {

View File

@@ -0,0 +1,14 @@
REM The line after this comment is indented, and it must still run: the
REM scanner's REM early-exit used to leave TOK_REM armed, and the next
REM line's leading whitespace re-triggered it -- every indented line
REM after a REM was silently skipped. Unnumbered on purpose: a numbered
REM line's first token overwrites the leftover and hides the defect.
PRINT 1
REM an indented statement follows
PRINT 2
REM an indented multi-line DEF body, the shape that found it
DEF F(N#)
REM a comment inside the body
RETURN N# + 5
PRINT F(10)
END

View File

@@ -0,0 +1,3 @@
1
2
15

View File

@@ -337,6 +337,113 @@ static void test_call_from_c(void)
harness_stop();
}
/**
* @brief A long multi-line body called from C completes.
*
* The value scratch is a *per line* limit, and the call loop has to reset it
* per line the way akbasic_runtime_step() does. It did not: the scratch
* accumulated across the whole body, and any body past about ten real lines
* died with "Maximum values per line reached" -- silently, from the caller's
* point of view, because a BASIC-level error inside the loop reports through
* the sink and comes back as a zero (issue #7's shape). Found by the galaga
* example, whose enemy functions are all longer than ten lines.
*
* The set_mode(RUN) between the load and the call is the issue #8 workaround:
* the body only runs in RUN mode, and the program has already ended.
*/
static void test_long_body_called_from_c(void)
{
akbasic_Value arg;
akbasic_Value *argp[1];
akbasic_Value *result = NULL;
TEST_REQUIRE_OK(run_program("10 DEF LONGB(N#)\n"
"20 A# = N# + 1\n"
"30 B# = A# + 1\n"
"40 C# = B# + 1\n"
"50 D# = C# + 1\n"
"60 E# = D# + 1\n"
"70 F# = E# + 1\n"
"80 G# = F# + 1\n"
"90 H# = G# + 1\n"
"100 I# = H# + 1\n"
"110 J# = I# + 1\n"
"120 K# = J# + 1\n"
"130 L# = K# + 1\n"
"140 M# = L# + 1\n"
"150 P# = M# + 1\n"
"160 Q# = P# + 1\n"
"170 R# = Q# + 1\n"
"180 RETURN R#\n"));
TEST_REQUIRE_OK(akbasic_runtime_set_mode(&HARNESS_RUNTIME, AKBASIC_MODE_RUN));
memset(&arg, 0, sizeof(arg));
arg.valuetype = AKBASIC_TYPE_INTEGER;
arg.intval = 1;
argp[0] = &arg;
TEST_REQUIRE_OK(akbasic_runtime_call_function(&HARNESS_RUNTIME, "LONGB", argp, 1, &result));
TEST_REQUIRE(result != NULL, "a call should have produced a result");
TEST_REQUIRE_INT(result->intval, 17);
TEST_REQUIRE_STR(HARNESS_OUTPUT, "");
harness_stop();
}
/**
* @brief A body that dies leaves the environment stack balanced.
*
* A runtime error inside a called body reports through the sink and ends the
* run -- that part is unchanged, and the caller still gets the zeroed slot
* (issue #7 tracks whether it should). What must NOT happen is what did: the
* call's environment was never given back, so a host that absorbed script
* errors and kept calling drained the twelve-slot pool after twelve dead
* calls, and every later call failed with "Environment pool exhausted" -- an
* exhaustion nothing in the script explains.
*
* The revival dance after each death is two calls: clear_error(), because a
* run's first error latches and every later line is skipped while it stands,
* and set_mode(RUN), the issue #8 workaround the boot already needed --
* the error dropped the runtime out of RUN mode.
*/
static void test_dead_body_releases_environments(void)
{
akbasic_Value arg;
akbasic_Value *argp[1];
akbasic_Value *result = NULL;
akbasic_Environment *root = NULL;
int i = 0;
TEST_REQUIRE_OK(run_program("10 DEF DIE(N#)\n"
"20 X# = NOSUCH(N#)\n"
"30 RETURN X#\n"
"40 DEF FINE(N#)\n"
"50 Y# = N# * 2\n"
"60 RETURN Y#\n"));
TEST_REQUIRE_OK(akbasic_runtime_set_mode(&HARNESS_RUNTIME, AKBASIC_MODE_RUN));
root = HARNESS_RUNTIME.environment;
memset(&arg, 0, sizeof(arg));
arg.valuetype = AKBASIC_TYPE_INTEGER;
arg.intval = 7;
argp[0] = &arg;
/* Fifteen deaths: more than the pool holds, so a single leaked scope
* fails this loop even if the first twelve limp through. */
for ( i = 0; i < 15; i++ ) {
TEST_REQUIRE_OK(akbasic_runtime_call_function(&HARNESS_RUNTIME, "DIE", argp, 1, &result));
TEST_REQUIRE(HARNESS_RUNTIME.environment == root,
"a dead call must unwind back to the caller's environment");
TEST_REQUIRE_OK(akbasic_runtime_clear_error(&HARNESS_RUNTIME));
TEST_REQUIRE_OK(akbasic_runtime_set_mode(&HARNESS_RUNTIME, AKBASIC_MODE_RUN));
}
/* And the runtime is still whole: a healthy function runs to the right
* answer after every one of those deaths. */
TEST_REQUIRE_OK(akbasic_runtime_call_function(&HARNESS_RUNTIME, "FINE", argp, 1, &result));
TEST_REQUIRE(result != NULL, "a call should have produced a result");
TEST_REQUIRE_INT(result->intval, 14);
harness_stop();
}
int main(void)
{
TEST_REQUIRE_OK(akbasic_error_register());
@@ -351,6 +458,8 @@ int main(void)
test_call_scopes_are_reclaimed();
test_calls_do_not_leak_value_slots();
test_call_from_c();
test_long_body_called_from_c();
test_dead_body_releases_environments();
return akbasic_test_failures;
}

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