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@@ -26,7 +26,7 @@ scripting engine for game authors.
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| [the issue tracker](https://source.starfort.tech/andrew/akbasic/issues) | **Outstanding defects and gaps.** Labelled by kind and blast radius; `status::grooming` means the scope is not settled yet |
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| [`TODO.md`](TODO.md) | The record: settled design decisions, the deviation register, defects already fixed, and the reasoning behind the measurements. ยง0.1 first โ it retires the byte-for-byte fidelity constraint several later sections were written on |
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| [`README.md`](README.md) | What the project is and why, for somebody who has not seen it |
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| [`docs/`](docs/README.md) | The language itself: twenty-one chapters, verb and function reference. [Chapter 14](docs/14-architecture.md) is the interpreter's architecture โ the step loop, the pools, the two kinds of error, and how to debug it. [Chapter 15](docs/15-error-codes.md) is the error-code appendix. [Chapters 17](docs/17-tutorial-breakout.md) and [18](docs/18-tutorial-breakout-artwork.md) are tutorials that build the games in `examples/breakout/`; [Chapters 20](docs/20-tutorial-galaga.md) and [21](docs/21-tutorial-galaga-enemies.md) build the embedding host in `examples/galaga/` |
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| [`docs/`](docs/README.md) | The language itself: eighteen chapters, verb and function reference. [Chapter 14](docs/14-architecture.md) is the interpreter's architecture โ the step loop, the pools, the two kinds of error, and how to debug it. [Chapter 15](docs/15-error-codes.md) is the error-code appendix. [Chapters 17](docs/17-tutorial-breakout.md) and [18](docs/18-tutorial-breakout-artwork.md) are tutorials that build the games in `examples/breakout/` |
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| `deps/libakerror/AGENTS.md` | The `ATTEMPT`/`CLEANUP`/`PROCESS`/`HANDLE`/`FINISH` protocol, authoritatively |
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| `deps/libakerror/UPGRADING.md` | 1.0.0's status registry. Required before writing an error code |
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| `deps/<library>/AGENTS.md` | Per-repo rules. Read the relevant one **before editing a submodule** |
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