{ "name": "galaga_boss", "speedtime": 200, "speed_x": 0.0, "speed_y": 0.0, "acceleration_x": 0.0, "acceleration_y": 0.0, "sprite_mappings": [ { "state": [ "AKGL_ACTOR_STATE_ALIVE" ], "sprite": "galaga_boss" }, { "state": [ "AKGL_ACTOR_STATE_ALIVE", "AKGL_ACTOR_STATE_UNDEFINED_13" ], "sprite": "galaga_boss_hurt" } ] }