A fifth push job, akgl_build: the text sink and the graphics, audio and input
backends, plus the akgl_backends suite that drives them against a real software
renderer under the dummy video and audio drivers and reads the pixels back.
It stays a separate job rather than a flag on cmake_build because
AKBASIC_WITH_AKGL is off by default and that default is the claim being made:
the interpreter and its whole 70-case suite build and pass on a machine with no
SDL. Keeping the two jobs apart proves that on every push instead of asserting
it.
Deferring this assumed it needed submodules: recursive and a long build. Both
guesses were wrong, and measurement is the only reason we know:
- Recursive is not needed and costs 461 MB. It descends into SDL_image/external,
SDL_mixer/external and SDL_ttf/external -- aom, dav1d, libjxl, libtiff,
mpg123, opus, flac and a dozen more -- and not one of them is used. Every one
configures as "Could NOT find". Six submodules initialised non-recursively
take about 25 seconds instead.
- The build is roughly a minute of CPU across 330 object files, because SDL3
compiles out almost every backend that is not wanted here.
The one real system dependency is libfreetype-dev and libharfbuzz-dev. SDL_ttf
reports "Using system freetype library" and links libfreetype.so.6; without them
it would reach for deps/SDL_ttf/external/freetype, which the checkout
deliberately does not clone. Two apt packages against two more submodules.
Every step was run verbatim from a clean clone before being written down --
checkout, submodule init, configure, build and test -- rather than inferred from
the working tree. 71/71.
Also corrects three counts elsewhere in the file that had gone stale: the suite
is 70 cases rather than 61, line coverage is 93.5% rather than 92.3%, and branch
coverage reads 18% rather than 17%. Those numbers are assertions about the gate,
so a wrong one is worse than none.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>