Closes groups A, C, D, E, F, H and J of TODO.md section 4, plus RESTORE and RENUMBER, and closes section 6 -- all seventeen reference defects. Seven of those turned out to have been fixed or never ported and nobody had written it down; the audit records the evidence for each. Two of the seventeen were real. math_plus mutated its left operand when the operand was mutable, so A# + 1 could modify A#; it was gated on FOR/NEXT coverage because NEXT relied on the mutation, so tests/for_next.c came first and NEXT now writes the counter back itself. And the binary operators summed both numeric fields of their right operand, which no BASIC program can reach -- that one needed a test written against the value API. Writing the tests turned up eight defects nobody had listed. Seven are fixed: IF A = 2 THEN was a parse error; only == worked IF ... AND ... was a parse error, because a condition parsed as one relation IF A = 1 OR B = 2 THEN was silently always false, and so was IF A THEN EXIT before any NEXT restarted the program and exhausted the variable pool READ never found a DATA line above it, and swallowed the lines between PRINT 2 + 2 at the prompt was filed as program text instead of answering a short read discarded its bytes, so COPY produced empty files every verb taking an argument list said "peek() returned nil token!" on none The eighth is not fixed and cannot be quietly: a FOR whose step overshoots runs its body one extra time, and FOR I = 1 TO 1 runs it zero times. The two errors cancel for a step of 1, which is why neither was noticed. Correcting them changes the expected output of a checked-in acceptance file, and tests/reference/README.md forbids editing one to suit this interpreter. It is tests/for_semantics.c in AKBASIC_KNOWN_FAILING_TESTS, asserting the correct contract, and TODO.md items 19 and 20. Sprites are real libakgl actors with a renderfunc of their own, because akgl_actor_render draws every sprite square and an actor has no per-axis scale. Both are filed upstream. SPRSAV takes an image file, an SSHAPE handle or a 63-element integer array -- a string here cannot hold a zero byte. Verbs that need hardware that does not exist are refused by name with the reason rather than faked: SYS, HEADER, COLLECT, BACKUP, BOOT, FILTER, and DIRECTORY, which is refused for a missing libakstdlib wrapper filed upstream. 94 tests in the default build, 93 with SDL, 94 under ASan and UBSan, doxygen clean. The Go acceptance corpus stayed green throughout. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
491 lines
16 KiB
C
491 lines
16 KiB
C
/**
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* @file mockdevice.h
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* @brief Recording graphics, audio and input backends for the device tests.
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*
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* The graphics and audio verbs produce no output a golden file can compare, so
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* the assertions have to be about what reached the backend. These record every
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* call as a formatted line, which a test compares against the sequence it
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* expected -- what was drawn, in what order, in what color.
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*
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* Nothing here needs SDL, which is the point of the backend records in the first
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* place: the whole of groups G, I and E is testable in the default build.
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*/
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#ifndef _AKBASIC_TEST_MOCKDEVICE_H_
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#define _AKBASIC_TEST_MOCKDEVICE_H_
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#include <stdarg.h>
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#include <stdio.h>
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#include <string.h>
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#include <akerror.h>
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#include <akbasic/audio.h>
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#include <akbasic/error.h>
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#include <akbasic/graphics.h>
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#include <akbasic/input.h>
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#include <akbasic/sprite.h>
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/** @brief Room for the call log. Longer than any test needs; overflow truncates loudly. */
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#define MOCK_LOG_SIZE 8192
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/** @brief How many keystrokes mock_input can be primed with. */
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#define MOCK_MAX_KEYS 32
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/** @brief How many regions mock_graphics will hand out handles for. */
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#define MOCK_MAX_SHAPES 8
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/** @brief State shared by all three mock backends, so one log records the lot. */
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typedef struct
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{
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char log[MOCK_LOG_SIZE];
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size_t used;
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bool overflowed;
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/* Graphics */
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int shapes; /* handles handed out so far */
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bool paint_exhausts; /* when true, paint reports a partial fill */
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/* Audio */
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bool voice_active[AKBASIC_AUDIO_VOICES];
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/* Input */
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int keys[MOCK_MAX_KEYS];
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int keycount;
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int keynext;
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/* Sprites */
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uint16_t collisions; /* what the next collisions() call reports */
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int patternbytes[AKBASIC_MAX_SPRITES]; /* bytes the last define() carried, per sprite */
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} akbasic_MockDevice;
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static akbasic_MockDevice MOCK;
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static akbasic_GraphicsBackend MOCK_GRAPHICS;
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static akbasic_AudioBackend MOCK_AUDIO;
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static akbasic_InputBackend MOCK_INPUT;
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static akbasic_SpriteBackend MOCK_SPRITES;
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/**
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* @brief Append one formatted call to the log.
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*
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* Deliberately not an akerr_ErrorContext * function. It is called from inside
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* the vtable entry points, and a test whose log overflowed should say so through
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* the assertion on the log contents rather than by raising an error that the
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* verb under test would then report as a device failure.
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*/
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__attribute__((format(printf, 1, 2)))
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static void mock_log(const char *format, ...)
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{
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va_list args;
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int written = 0;
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if ( MOCK.used >= sizeof(MOCK.log) - 1 ) {
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MOCK.overflowed = true;
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return;
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}
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va_start(args, format);
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written = vsnprintf(MOCK.log + MOCK.used, sizeof(MOCK.log) - MOCK.used, format, args);
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va_end(args);
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if ( written < 0 || (size_t)written >= sizeof(MOCK.log) - MOCK.used ) {
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MOCK.overflowed = true;
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MOCK.used = sizeof(MOCK.log) - 1;
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return;
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}
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MOCK.used += (size_t)written;
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}
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/* --------------------------------------------------------------- graphics -- */
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static akerr_ErrorContext *mock_point(akbasic_GraphicsBackend *self, double x, double y, akbasic_Color color)
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{
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PREPARE_ERROR(errctx);
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(void)self;
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mock_log("point %.1f,%.1f #%02x%02x%02x\n", x, y, color.r, color.g, color.b);
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SUCCEED_RETURN(errctx);
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}
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static akerr_ErrorContext *mock_line(akbasic_GraphicsBackend *self, double x1, double y1, double x2, double y2, akbasic_Color color)
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{
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PREPARE_ERROR(errctx);
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(void)self;
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mock_log("line %.1f,%.1f-%.1f,%.1f #%02x%02x%02x\n", x1, y1, x2, y2, color.r, color.g, color.b);
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SUCCEED_RETURN(errctx);
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}
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static akerr_ErrorContext *mock_rect(akbasic_GraphicsBackend *self, double x1, double y1, double x2, double y2, akbasic_Color color)
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{
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PREPARE_ERROR(errctx);
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(void)self;
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mock_log("rect %.1f,%.1f-%.1f,%.1f #%02x%02x%02x\n", x1, y1, x2, y2, color.r, color.g, color.b);
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SUCCEED_RETURN(errctx);
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}
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static akerr_ErrorContext *mock_filled_rect(akbasic_GraphicsBackend *self, double x1, double y1, double x2, double y2, akbasic_Color color)
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{
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PREPARE_ERROR(errctx);
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(void)self;
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mock_log("fillrect %.1f,%.1f-%.1f,%.1f #%02x%02x%02x\n", x1, y1, x2, y2, color.r, color.g, color.b);
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SUCCEED_RETURN(errctx);
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}
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static akerr_ErrorContext *mock_paint(akbasic_GraphicsBackend *self, int x, int y, akbasic_Color color)
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{
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PREPARE_ERROR(errctx);
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(void)self;
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mock_log("paint %d,%d #%02x%02x%02x\n", x, y, color.r, color.g, color.b);
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/*
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* Stands in for the akgl flood fill running out of its fixed span stack,
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* which reports AKERR_OUTOFBOUNDS having filled part of the region. PAINT has
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* to surface that rather than treat it as success.
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*/
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FAIL_ZERO_RETURN(errctx, (!MOCK.paint_exhausts), AKERR_OUTOFBOUNDS,
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"mock span stack exhausted");
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SUCCEED_RETURN(errctx);
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}
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static akerr_ErrorContext *mock_clear(akbasic_GraphicsBackend *self, akbasic_Color color)
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{
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PREPARE_ERROR(errctx);
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(void)self;
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mock_log("clear #%02x%02x%02x\n", color.r, color.g, color.b);
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SUCCEED_RETURN(errctx);
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}
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static akerr_ErrorContext *mock_save_shape(akbasic_GraphicsBackend *self, int x1, int y1, int x2, int y2, int *handle)
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{
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PREPARE_ERROR(errctx);
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(void)self;
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FAIL_ZERO_RETURN(errctx, (handle != NULL), AKERR_NULLPOINTER, "NULL handle in save_shape");
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FAIL_ZERO_RETURN(errctx, (MOCK.shapes < MOCK_MAX_SHAPES), AKBASIC_ERR_DEVICE,
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"mock shape pool exhausted");
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*handle = MOCK.shapes;
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MOCK.shapes += 1;
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mock_log("save %d,%d-%d,%d -> %d\n", x1, y1, x2, y2, *handle);
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SUCCEED_RETURN(errctx);
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}
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static akerr_ErrorContext *mock_paste_shape(akbasic_GraphicsBackend *self, int handle, double x, double y)
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{
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PREPARE_ERROR(errctx);
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(void)self;
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FAIL_ZERO_RETURN(errctx, (handle >= 0 && handle < MOCK.shapes), AKBASIC_ERR_BOUNDS,
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"no such mock shape %d", handle);
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mock_log("paste %d at %.1f,%.1f\n", handle, x, y);
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SUCCEED_RETURN(errctx);
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}
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static akerr_ErrorContext *mock_free_shapes(akbasic_GraphicsBackend *self)
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{
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PREPARE_ERROR(errctx);
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(void)self;
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MOCK.shapes = 0;
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mock_log("freeshapes\n");
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SUCCEED_RETURN(errctx);
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}
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/* ------------------------------------------------------------------ audio -- */
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static akerr_ErrorContext *mock_tone(akbasic_AudioBackend *self, int voice, double hz, int ms)
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{
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PREPARE_ERROR(errctx);
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(void)self;
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FAIL_ZERO_RETURN(errctx, (voice >= 0 && voice < AKBASIC_AUDIO_VOICES), AKBASIC_ERR_BOUNDS,
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"mock voice %d out of range", voice);
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MOCK.voice_active[voice] = true;
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mock_log("tone v%d %.1fhz %dms\n", voice, hz, ms);
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SUCCEED_RETURN(errctx);
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}
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static akerr_ErrorContext *mock_sweep(akbasic_AudioBackend *self, int voice, double from_hz, double to_hz, double step_hz, int ms)
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{
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PREPARE_ERROR(errctx);
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(void)self;
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FAIL_ZERO_RETURN(errctx, (voice >= 0 && voice < AKBASIC_AUDIO_VOICES), AKBASIC_ERR_BOUNDS,
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"mock voice %d out of range", voice);
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MOCK.voice_active[voice] = true;
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mock_log("sweep v%d %.1fhz->%.1fhz step %.1fhz %dms\n",
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voice, from_hz, to_hz, step_hz, ms);
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SUCCEED_RETURN(errctx);
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}
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static akerr_ErrorContext *mock_audio_stop(akbasic_AudioBackend *self, int voice)
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{
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PREPARE_ERROR(errctx);
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(void)self;
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FAIL_ZERO_RETURN(errctx, (voice >= 0 && voice < AKBASIC_AUDIO_VOICES), AKBASIC_ERR_BOUNDS,
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"mock voice %d out of range", voice);
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MOCK.voice_active[voice] = false;
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mock_log("stop v%d\n", voice);
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SUCCEED_RETURN(errctx);
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}
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static akerr_ErrorContext *mock_waveform(akbasic_AudioBackend *self, int voice, akbasic_Waveform waveform)
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{
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PREPARE_ERROR(errctx);
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(void)self;
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FAIL_ZERO_RETURN(errctx, (voice >= 0 && voice < AKBASIC_AUDIO_VOICES), AKBASIC_ERR_BOUNDS,
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"mock voice %d out of range", voice);
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mock_log("wave v%d %d\n", voice, (int)waveform);
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SUCCEED_RETURN(errctx);
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}
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static akerr_ErrorContext *mock_envelope(akbasic_AudioBackend *self, int voice, int attack, int decay, double sustain, int release)
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{
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PREPARE_ERROR(errctx);
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(void)self;
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FAIL_ZERO_RETURN(errctx, (voice >= 0 && voice < AKBASIC_AUDIO_VOICES), AKBASIC_ERR_BOUNDS,
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"mock voice %d out of range", voice);
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mock_log("env v%d %d/%d/%.2f/%d\n", voice, attack, decay, sustain, release);
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SUCCEED_RETURN(errctx);
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}
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static akerr_ErrorContext *mock_volume(akbasic_AudioBackend *self, double level)
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{
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PREPARE_ERROR(errctx);
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(void)self;
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mock_log("vol %.2f\n", level);
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SUCCEED_RETURN(errctx);
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}
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static akerr_ErrorContext *mock_voice_active(akbasic_AudioBackend *self, int voice, bool *active)
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{
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PREPARE_ERROR(errctx);
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(void)self;
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FAIL_ZERO_RETURN(errctx, (active != NULL), AKERR_NULLPOINTER, "NULL active in voice_active");
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FAIL_ZERO_RETURN(errctx, (voice >= 0 && voice < AKBASIC_AUDIO_VOICES), AKBASIC_ERR_BOUNDS,
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"mock voice %d out of range", voice);
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*active = MOCK.voice_active[voice];
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SUCCEED_RETURN(errctx);
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}
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/* ------------------------------------------------------------------ input -- */
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static akerr_ErrorContext *mock_poll_key(akbasic_InputBackend *self, int *keycode, bool *available)
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{
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PREPARE_ERROR(errctx);
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(void)self;
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FAIL_ZERO_RETURN(errctx, (keycode != NULL && available != NULL), AKERR_NULLPOINTER,
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"NULL argument in poll_key");
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if ( MOCK.keynext >= MOCK.keycount ) {
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/* An empty buffer is success, not an error -- see input.h. */
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*available = false;
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*keycode = 0;
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SUCCEED_RETURN(errctx);
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}
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*keycode = MOCK.keys[MOCK.keynext];
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*available = true;
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MOCK.keynext += 1;
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SUCCEED_RETURN(errctx);
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}
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static akerr_ErrorContext *mock_flush_keys(akbasic_InputBackend *self)
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{
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PREPARE_ERROR(errctx);
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(void)self;
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MOCK.keynext = MOCK.keycount;
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mock_log("flushkeys\n");
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SUCCEED_RETURN(errctx);
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}
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/* ---------------------------------------------------------------- sprites -- */
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/**
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* @brief Refuse a sprite number the way a real backend has to.
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*
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* Sprites are 1-based at this boundary -- see sprite.h -- so an off-by-one in a
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* verb handler shows up here as AKBASIC_ERR_BOUNDS rather than as a silently
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* mis-addressed sprite.
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*/
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static akerr_ErrorContext AKERR_NOIGNORE *mock_sprite_range(int n)
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{
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PREPARE_ERROR(errctx);
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FAIL_ZERO_RETURN(errctx, (n >= 1 && n <= AKBASIC_MAX_SPRITES), AKBASIC_ERR_BOUNDS,
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"mock sprite %d out of range", n);
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SUCCEED_RETURN(errctx);
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}
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static akerr_ErrorContext *mock_spr_define(akbasic_SpriteBackend *self, int n, const uint8_t *pattern, int bytes, akbasic_Color fg, akbasic_Color bg)
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{
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PREPARE_ERROR(errctx);
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(void)self;
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PASS(errctx, mock_sprite_range(n));
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FAIL_ZERO_RETURN(errctx, (pattern != NULL), AKERR_NULLPOINTER, "NULL pattern in define");
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MOCK.patternbytes[n - 1] = bytes;
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/*
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* The first and last bytes rather than all 63: enough to tell one pattern
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* from another and to catch a byte order that came through reversed,
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* without a log line no human can read.
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*/
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mock_log("sprdef %d %d bytes %02x..%02x fg=%d,%d,%d bg=%d,%d,%d\n",
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n, bytes, pattern[0], pattern[bytes - 1],
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fg.r, fg.g, fg.b, bg.r, bg.g, bg.b);
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SUCCEED_RETURN(errctx);
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}
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static akerr_ErrorContext *mock_spr_define_shape(akbasic_SpriteBackend *self, int n, int handle)
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{
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PREPARE_ERROR(errctx);
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(void)self;
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PASS(errctx, mock_sprite_range(n));
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mock_log("sprshape %d from %d\n", n, handle);
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SUCCEED_RETURN(errctx);
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}
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static akerr_ErrorContext *mock_spr_define_file(akbasic_SpriteBackend *self, int n, const char *path, const char *root)
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{
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PREPARE_ERROR(errctx);
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(void)self;
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PASS(errctx, mock_sprite_range(n));
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FAIL_ZERO_RETURN(errctx, (path != NULL), AKERR_NULLPOINTER, "NULL path in define_file");
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/*
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* The root is logged as well as the path. Whether the interpreter passed the
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* running program's directory through is the whole of what this repository
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* owns about relative asset paths -- resolving one is libakgl's job, and
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* there is no way to see it happen from a mock.
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*/
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mock_log("sprfile %d %s root=%s\n", n, path, (root != NULL ? root : "(none)"));
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SUCCEED_RETURN(errctx);
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}
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static akerr_ErrorContext *mock_spr_show(akbasic_SpriteBackend *self, int n, bool visible)
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{
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PREPARE_ERROR(errctx);
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(void)self;
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PASS(errctx, mock_sprite_range(n));
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mock_log("sprshow %d %d\n", n, (visible ? 1 : 0));
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SUCCEED_RETURN(errctx);
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}
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static akerr_ErrorContext *mock_spr_move(akbasic_SpriteBackend *self, int n, double x, double y)
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{
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PREPARE_ERROR(errctx);
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(void)self;
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PASS(errctx, mock_sprite_range(n));
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mock_log("sprmove %d %.2f,%.2f\n", n, x, y);
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SUCCEED_RETURN(errctx);
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}
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static akerr_ErrorContext *mock_spr_configure(akbasic_SpriteBackend *self, int n, akbasic_Color color, bool xexpand, bool yexpand, bool behind)
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{
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PREPARE_ERROR(errctx);
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(void)self;
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PASS(errctx, mock_sprite_range(n));
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mock_log("sprcfg %d %d,%d,%d x%d y%d b%d\n", n, color.r, color.g, color.b,
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(xexpand ? 1 : 0), (yexpand ? 1 : 0), (behind ? 1 : 0));
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SUCCEED_RETURN(errctx);
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}
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static akerr_ErrorContext *mock_spr_shared_colors(akbasic_SpriteBackend *self, akbasic_Color c1, akbasic_Color c2)
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{
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PREPARE_ERROR(errctx);
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(void)self;
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mock_log("sprshared %d,%d,%d %d,%d,%d\n", c1.r, c1.g, c1.b, c2.r, c2.g, c2.b);
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SUCCEED_RETURN(errctx);
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}
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static akerr_ErrorContext *mock_spr_collisions(akbasic_SpriteBackend *self, uint16_t *mask)
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{
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PREPARE_ERROR(errctx);
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(void)self;
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FAIL_ZERO_RETURN(errctx, (mask != NULL), AKERR_NULLPOINTER, "NULL mask in collisions");
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*mask = MOCK.collisions;
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SUCCEED_RETURN(errctx);
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}
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/* ---------------------------------------------------------------- fixture -- */
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/** @brief Reset the recorder and populate all three vtables. */
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__attribute__((unused))
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static void mock_devices_init(void)
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{
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memset(&MOCK, 0, sizeof(MOCK));
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MOCK_GRAPHICS.self = &MOCK;
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MOCK_GRAPHICS.point = mock_point;
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MOCK_GRAPHICS.line = mock_line;
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MOCK_GRAPHICS.rect = mock_rect;
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MOCK_GRAPHICS.filled_rect = mock_filled_rect;
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MOCK_GRAPHICS.paint = mock_paint;
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MOCK_GRAPHICS.clear = mock_clear;
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MOCK_GRAPHICS.save_shape = mock_save_shape;
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MOCK_GRAPHICS.paste_shape = mock_paste_shape;
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MOCK_GRAPHICS.free_shapes = mock_free_shapes;
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|
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MOCK_AUDIO.self = &MOCK;
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MOCK_AUDIO.tone = mock_tone;
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/*
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* Set here, and deliberately cleared again by the one test that needs a
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* backend without it: `sweep` may be NULL, which is what a host written
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* against libakgl 0.2.0 looks like, and SOUND has to refuse rather than
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* crash on one.
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*/
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MOCK_AUDIO.sweep = mock_sweep;
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MOCK_AUDIO.stop = mock_audio_stop;
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MOCK_AUDIO.waveform = mock_waveform;
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MOCK_AUDIO.envelope = mock_envelope;
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MOCK_AUDIO.volume = mock_volume;
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MOCK_AUDIO.voice_active = mock_voice_active;
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|
|
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MOCK_INPUT.self = &MOCK;
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MOCK_INPUT.poll_key = mock_poll_key;
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MOCK_INPUT.flush_keys = mock_flush_keys;
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|
|
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MOCK_SPRITES.self = &MOCK;
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MOCK_SPRITES.define = mock_spr_define;
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MOCK_SPRITES.define_shape = mock_spr_define_shape;
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MOCK_SPRITES.define_file = mock_spr_define_file;
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MOCK_SPRITES.show = mock_spr_show;
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|
MOCK_SPRITES.move = mock_spr_move;
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MOCK_SPRITES.configure = mock_spr_configure;
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MOCK_SPRITES.shared_colors = mock_spr_shared_colors;
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|
MOCK_SPRITES.collisions = mock_spr_collisions;
|
|
}
|
|
|
|
/** @brief Set what the next collisions() call will report. Bit n-1 is sprite n. */
|
|
__attribute__((unused))
|
|
static void mock_set_collisions(uint16_t mask)
|
|
{
|
|
MOCK.collisions = mask;
|
|
}
|
|
|
|
/** @brief Prime the input backend with keystrokes GET will drain in order. */
|
|
__attribute__((unused))
|
|
static void mock_push_keys(const char *keys)
|
|
{
|
|
size_t i = 0;
|
|
|
|
MOCK.keycount = 0;
|
|
MOCK.keynext = 0;
|
|
for ( i = 0; keys != NULL && keys[i] != '\0' && MOCK.keycount < MOCK_MAX_KEYS; i++ ) {
|
|
MOCK.keys[MOCK.keycount] = (int)(unsigned char)keys[i];
|
|
MOCK.keycount += 1;
|
|
}
|
|
}
|
|
|
|
/** @brief Forget everything logged so far, keeping the primed state. */
|
|
__attribute__((unused))
|
|
static void mock_log_reset(void)
|
|
{
|
|
memset(MOCK.log, 0, sizeof(MOCK.log));
|
|
MOCK.used = 0;
|
|
MOCK.overflowed = false;
|
|
}
|
|
|
|
#endif // _AKBASIC_TEST_MOCKDEVICE_H_
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