An AKGL build of `basic` was a terminal program with unused SDL linked into it. It now opens the reference's 800x600 window, draws BASIC output in the Commodore font, pumps events, lets you type at it, and still mirrors every byte to stdout. The stdout mirror is a composing sink rather than a second write inside the interpreter, and lives in the core library where it needs no SDL. The line editor waits for a typed line by borrowing one frame at a time from the host, so nothing blocks and nothing owns an event loop it should not. The whole golden corpus now runs through the SDL binary as well as the stdio one, byte for byte. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Co-Authored-By: Andrew Kesterson <andrew@aklabs.net>
208 lines
6.7 KiB
C
208 lines
6.7 KiB
C
/**
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* @file main.c
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* @brief The standalone driver.
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*
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* Everything that belongs to a program rather than to a library lives here: argv
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* handling, which frontend to bring up, and a FINISH_NORETURN -- which belongs
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* only in a main(). The interpreter library itself never terminates the process.
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*
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* There are two drivers in here and the build option picks between them. Without
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* AKBASIC_HAVE_AKGL this is a terminal program: stdio in, stdout out, no window.
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* With it, the program is an SDL host -- window, font, event pump, frame loop --
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* and its output goes to the window *and* to stdout, so a piped program produces
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* the same bytes either way. The whole of that second driver is
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* akbasic/frontend.h; what is left here is argv and the choice.
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*
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* The runtime is static rather than automatic because it carries every pool the
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* interpreter owns -- several megabytes -- and that will not fit on a default
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* stack. An embedding game would place it in its own state for the same reason.
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*/
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/* clock_gettime, CLOCK_MONOTONIC and isatty. C99 alone declares none of them. */
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#define _POSIX_C_SOURCE 199309L
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#include <stdio.h>
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#include <stdlib.h>
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#include <time.h>
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#include <unistd.h>
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#include <akerror.h>
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#include <akstdlib.h>
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#include <akbasic/error.h>
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#include <akbasic/runtime.h>
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#include <akbasic/sink.h>
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static akbasic_Runtime RUNTIME;
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#ifdef AKBASIC_HAVE_AKGL
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#include <akbasic/frontend.h>
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static akbasic_AkglFrontend FRONTEND;
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#else
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static akbasic_TextSink SINK;
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static akbasic_StdioSink SINKSTATE;
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/**
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* @brief Milliseconds off a monotonic clock, for akbasic_runtime_settime().
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*
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* The library reads no clock of its own -- it owns no loop and must not block --
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* so somebody has to tell it what time it is, and for a standalone program that
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* is this. A game does the same thing once a frame off whatever clock it already
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* keeps.
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*
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* Monotonic rather than wall-clock: the interpreter only ever compares these
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* values, and an NTP step backwards in the middle of a tune would hold a note
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* for however long the correction was.
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*/
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static int64_t monotonic_ms(void)
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{
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struct timespec now;
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if ( clock_gettime(CLOCK_MONOTONIC, &now) != 0 ) {
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/*
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* A clock that cannot be read leaves time frozen, which expires every
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* duration immediately: the program still runs and the music simply
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* rushes. Better than refusing to start over a note length.
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*/
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return 0;
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}
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return ((int64_t)now.tv_sec * 1000) + (now.tv_nsec / 1000000);
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}
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/**
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* @brief Step the interpreter to completion, refreshing the clock as it goes.
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*
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* One step at a time rather than a single unbounded run(), because the driver is
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* the thing that owns the clock: a PLAY string whose notes all measured
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* themselves against a frozen zero would rush the whole tune out at once.
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*
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* A function of its own rather than a loop inside main()'s ATTEMPT, for two
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* reasons that both come from the error protocol. CATCH expands to a `break`, so
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* inside a loop it would escape only the loop and leave the rest of the ATTEMPT
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* running with an error pending. And PASS expands to a `return` of the context,
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* which main() cannot do -- it returns an int. Wrapping the loop is what the
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* protocol prescribes for exactly this shape.
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*/
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static akerr_ErrorContext AKERR_NOIGNORE *drive(akbasic_Runtime *obj)
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{
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PREPARE_ERROR(errctx);
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while ( obj->mode != AKBASIC_MODE_QUIT ) {
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PASS(errctx, akbasic_runtime_settime(obj, monotonic_ms()));
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PASS(errctx, akbasic_runtime_run(obj, 1));
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}
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SUCCEED_RETURN(errctx);
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}
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/**
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* @brief The terminal driver: no window, no SDL, output on stdout.
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*
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* @param program The already-opened program file, or NULL for an interactive REPL.
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*/
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static akerr_ErrorContext AKERR_NOIGNORE *run_stdio(FILE *program)
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{
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PREPARE_ERROR(errctx);
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if ( program != NULL ) {
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/*
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* A file argument: read the program from it in RUNSTREAM mode, which
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* files each line under its line number and then switches to RUN.
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*/
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PASS(errctx, akbasic_sink_init_stdio(&SINK, &SINKSTATE, stdout, program));
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PASS(errctx, akbasic_runtime_init(&RUNTIME, &SINK));
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PASS(errctx, akbasic_runtime_start(&RUNTIME, AKBASIC_MODE_RUNSTREAM));
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} else {
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PASS(errctx, akbasic_sink_init_stdio(&SINK, &SINKSTATE, stdout, stdin));
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PASS(errctx, akbasic_runtime_init(&RUNTIME, &SINK));
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PASS(errctx, akbasic_runtime_start(&RUNTIME, AKBASIC_MODE_REPL));
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}
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PASS(errctx, drive(&RUNTIME));
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SUCCEED_RETURN(errctx);
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}
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#endif /* !AKBASIC_HAVE_AKGL */
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#ifdef AKBASIC_HAVE_AKGL
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/**
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* @brief Where to find the Commodore font.
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*
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* Compiled in by CMake, because the reference's relative "./fonts/..." only ever
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* worked from its own source directory. AKBASIC_FONT overrides it at runtime,
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* which is what an installed copy or a different font needs.
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*/
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#ifndef AKBASIC_FONT_PATH
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#define AKBASIC_FONT_PATH "fonts/C64_Pro_Mono-STYLE.ttf"
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#endif
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/**
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* @brief The SDL driver: an 800x600 window, and stdout still gets everything.
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*
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* @param program The already-opened program file, or NULL to type at the window.
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*/
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static akerr_ErrorContext AKERR_NOIGNORE *run_akgl(FILE *program)
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{
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PREPARE_ERROR(errctx);
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const char *fontpath = getenv("AKBASIC_FONT");
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FILE *input = program;
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int mode = AKBASIC_MODE_RUNSTREAM;
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if ( fontpath == NULL ) {
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fontpath = AKBASIC_FONT_PATH;
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}
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if ( program == NULL ) {
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/*
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* With a terminal on the other end of stdin the window is the console
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* and typed lines come from its line editor. Piped or redirected, they
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* come from the pipe instead -- so `basic < program.bas` still behaves
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* in an AKGL build, and the golden corpus can be driven through this
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* binary as well as through the stdio one.
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*/
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input = (isatty(fileno(stdin)) ? NULL : stdin);
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mode = AKBASIC_MODE_REPL;
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}
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PASS(errctx, akbasic_frontend_akgl_init(&FRONTEND, "BASIC",
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AKBASIC_FRONTEND_WIDTH,
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AKBASIC_FRONTEND_HEIGHT,
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fontpath, AKBASIC_FRONTEND_FONT_SIZE,
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stdout, input));
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PASS(errctx, akbasic_frontend_akgl_attach(&FRONTEND, &RUNTIME));
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PASS(errctx, akbasic_runtime_start(&RUNTIME, mode));
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PASS(errctx, akbasic_frontend_akgl_drive(&FRONTEND, &RUNTIME));
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SUCCEED_RETURN(errctx);
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}
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#endif
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int main(int argc, char **argv)
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{
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PREPARE_ERROR(errctx);
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FILE *program = NULL;
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int rc = EXIT_SUCCESS;
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ATTEMPT {
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if ( argc > 1 ) {
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CATCH(errctx, aksl_fopen(argv[1], "r", &program));
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}
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#ifdef AKBASIC_HAVE_AKGL
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CATCH(errctx, run_akgl(program));
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#else
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CATCH(errctx, run_stdio(program));
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#endif
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} CLEANUP {
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if ( program != NULL ) {
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IGNORE(aksl_fclose(program));
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}
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#ifdef AKBASIC_HAVE_AKGL
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akbasic_frontend_akgl_shutdown(&FRONTEND);
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#endif
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} PROCESS(errctx) {
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} HANDLE_DEFAULT(errctx) {
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LOG_ERROR_WITH_MESSAGE(errctx, "akbasic terminated on an unhandled error");
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rc = EXIT_FAILURE;
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} FINISH_NORETURN(errctx);
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return rc;
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}
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