Files
akbasic/docs/03-the-language.md
Andrew Kesterson 6bac929901 Document structures: a chapter, the architecture, and the differences
docs/16-structures.md is the feature: records, nesting, copy-on-assign, strict
pointers, lists, what is checked and what is not, and how a host shares its own
C structs. Every example in it is executed by docs_examples and byte-compared,
including the refusals -- so a message that changes fails the suite rather than
quietly making the chapter wrong.

The chapter makes one contrast explicitly, because it is the question a reader
will actually have: a misspelled *field* is refused and a misspelled *variable*
still prints zero. The rule underneath is that what the program declared gets
checked and what it did not gets shrugged at -- a variable's name is never
declared, a TYPE's field list is. Structures end up the strictest thing in the
language, not from a higher standard but because they are the only named thing
whose valid spellings are written down.

Chapter 14 gains the layout: an instance is a contiguous run of value slots with
a diagram of where the fields sit, the three-pass prescan and why each pass
exists, why the copy cannot live in akbasic_value_clone(), and why the render
depth bound is four rather than eight. Chapter 3 gains the @ suffix, chapter 13
records that all of this is an addition BASIC 7.0 has nothing like, and the verb
reference gains TYPE, POINT and DIM ... AS.

MAINTENANCE.md gains the two rules that are on a maintainer rather than on a
test: a structure copy must not go through clone, and a field chain gets its own
leaf field. TODO.md section 5 records what was invented and the three limits
that are ours, and section 8 records the two defects the work exposed.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 12:03:02 -04:00

4.1 KiB

3. The language

Variables carry their type in a suffix

This is the first thing that will catch a C128 programmer. Every variable name ends in a character that says what it holds:

Suffix Type Example
# integer COUNT#, I#
% floating point RATE%, X%
$ string NAME$
@ structure ENEMY@
10 COUNT# = 42
20 RATE% = 1.5
30 NAME$ = "ADA"

There is no such thing as a variable with no suffix. A bare name is a label — see Chapter 4 — so GOTO DONE and LABEL DONE are how the two meet.

@ is the odd one out: it says "a structure" without saying which, so a structure variable has to be declared with DIM E@ AS ENEMY before it can be used. That is Chapter 16, along with records, pointers and how a host shares its own C structs with a script.

On a C128 the suffixes mean something different (% is integer, no suffix is float). Here % is float and # is integer, following the Go implementation this was ported from. Chapter 13 lists it with the other differences.

Variable names are case sensitive. Verb and function names are not: print, Print and PRINT are the same word.

Numbers

Integers are 64-bit. Floats are IEEE doubles, so they print with six decimal places:

PRINT 1.5
1.500000

Literals may be written in hexadecimal with a 0x prefix. A leading zero is not octal — 010 is ten, because a leading zero in a listing is far more often padding than a base.

Strings

Strings are up to 255 characters and are written in double quotes. There is no escaping: a string cannot contain a double quote.

+ concatenates, and it will concatenate a string with a number:

PRINT "COUNT: " + 42
COUNT: 42

* repeats:

PRINT "-" * 20
--------------------

Arrays

DIM makes one. Subscripts start at zero and the number you give is the count, so DIM A#(3) gives you A#(0) through A#(2):

10 DIM A#(3)
20 A#(0) = 10 : A#(1) = 20 : A#(2) = 30
30 PRINT A#(0) + A#(1) + A#(2)
60

Arrays can have several dimensions: DIM GRID#(10, 10). LEN(A#) gives the total number of elements.

An array name used with no subscript means the whole array, which is what SPRSAV and SWAP take.

Operators

In order of precedence, tightest first:

Operators Meaning
^ exponentiation
- (unary), NOT negation, bitwise/logical not
* / multiply, divide
+ - add and concatenate, subtract
< <= > >= = == <> comparison
AND OR bitwise, and logical

= and ==

Both mean equality inside a condition:

10 IF A# = 5 THEN PRINT "FIVE"
20 IF A# == 5 THEN PRINT "ALSO FIVE"

Outside a condition = is assignment, which is why the distinction has to exist at all. == works everywhere and is what the older programs in this repository use.

Truth

A comparison yields -1 for true and 0 for false, which is Commodore's convention and the reason AND and OR double as the logical operators: -1 is every bit set.

Anything non-zero is true, so IF A# THEN ... works:

10 A# = 5
20 IF A# THEN PRINT "NON-ZERO IS TRUE"
30 IF A# = 5 AND A# > 1 THEN PRINT "AND WORKS"
40 IF NOT (A# = 9) THEN PRINT "SO DOES NOT"
NON-ZERO IS TRUE
AND WORKS
SO DOES NOT

AND and OR are still bitwise on ordinary numbers: PRINT 12 AND 10 gives 8.

Comments

REM comments to the end of the line.

10 REM This does nothing at all

Functions you define yourself

DEF makes a single-expression function:

10 DEF SQUARE(X#) = X# * X#
20 PRINT SQUARE(7)
49

A multi-line definition runs until RETURN, which is how you write a subroutine that takes arguments:

10 DEF GREET(N$)
20   PRINT "HELLO, " + N$
30   RETURN 0
40 X# = GREET("WORLD")
HELLO, WORLD

RETURN carries the value back, so a multi-line DEF is a function even when you only wanted the effect — assign the result somewhere to throw it away.