A BASIC TYPE and a host C struct are the same thing seen from two sides, so both
go in one type table and everything the language already does with a structure
works across the boundary with no second set of rules. The host describes its
struct once as a table of field descriptors and binds an instance:
akbasic_host_bind(&SCRIPT, "FOE@", "ENEMY", &GOBLIN);
after which `FOE@.HP# = FOE@.HP# - 10` decrements GOBLIN.hp in place, with no
marshalling step the host has to remember to run.
The sharing is done with shadow slots: a binding takes a run from the same value
pool a DIMmed record uses, a field read refreshes its slot from host memory
first, and a write converts back and stores. So the script always sees current
values and its writes always land, while the rest of the interpreter goes on
seeing one storage model instead of two.
AKBASIC_HOST_FIELD takes the offset and the width from the same member, which is
the only reason it is a macro: writing offsetof and sizeof out by hand is two
chances to name the wrong member and no way to notice. A field name's suffix
must agree with the C type it describes, refused at registration -- a host
writing "HP%" over an int32_t has said two different things about one field and
the script would believe the suffix.
Conversion refuses rather than truncates. 200 into an int8_t, 70000 into an
int16_t, -1 into a uint8_t and thirteen characters into a char[8] are each an
error naming the field, because a silent wrap is found three frames later in
code that did nothing wrong. Each width is tested separately, since a range
check is exactly the thing that is right for int32_t and wrong for int8_t when
only one of them is covered.
The language's own distinction turns out to be the one a host needs, so there is
one API rather than two: assignment copies and gives a script a private
snapshot, POINT shares and lets it change the game, and which one happened is
visible in the listing.
Two things the work required. The prescan runs again on every RUN and used to
wipe the whole type table, unregistering the host's types the first time a
script ran; it now keeps what the host registered and drops only what the script
declared. And akbasic_runtime_start() did not rewind, which cost nothing while a
host started a script once and cost everything to a host running one per enemy
-- the second start began past the end and silently did nothing.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
404 lines
16 KiB
C
404 lines
16 KiB
C
/**
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* @file runtime_struct.c
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* @brief The structure verbs and the field machinery behind `.` and `->`.
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*
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* **A structure is laid out exactly as an array is**, and that falls out of
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* declaring the type: `TYPE` states the fields, so an instance has a known slot
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* count and takes one contiguous run from the same value pool `DIM` already
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* draws from. A field access is then offset arithmetic against an offset
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* src/structtype.c computed before the program ran.
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*
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* Two things ride on a value to say which instance is meant -- `structtype` and
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* `structbase`, both added to akbasic_Value for this and neither shared with the
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* numeric fields. A `STRUCT` value and a `POINTER` value carry the *same*
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* reference; what differs is what assignment does with it. A structure copies
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* the slots it points at and a pointer copies the reference, which is the whole
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* of the strict-pointer rule and the reason `.` and `->` are kept apart from the
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* scanner all the way down to here.
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*
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* Copy is **deep through values and stops at pointers**, as it does for a C
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* struct holding a pointer. Because a `TYPE` cannot contain itself by value, the
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* depth of a copy is fixed by the type graph before the program starts, so no
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* copy can recurse forever and none needs a runtime depth counter. Only
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* rendering does, because a pointer can make the graph cyclic.
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*/
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#include <inttypes.h>
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#include <stdio.h>
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#include <string.h>
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#include <akerror.h>
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#include <akbasic/error.h>
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#include <akbasic/runtime.h>
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#include <akbasic/structtype.h>
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#include "verbs.h"
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/* Most verbs answer "did something happen"; this is that answer. */
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#define SUCCEED_TRUE(__obj, __dest) \
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do { \
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*(__dest) = &(__obj)->staticTrueValue; \
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} while ( 0 )
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akerr_ErrorContext *akbasic_struct_describe(akbasic_Runtime *obj, int typeindex, akbasic_Value *base,
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bool pointer, akbasic_Value *dest)
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{
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PREPARE_ERROR(errctx);
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FAIL_ZERO_RETURN(errctx, (obj != NULL && dest != NULL), AKERR_NULLPOINTER,
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"NULL argument in struct describe");
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PASS(errctx, akbasic_value_zero(dest));
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dest->valuetype = (pointer ? AKBASIC_TYPE_POINTER : AKBASIC_TYPE_STRUCT);
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dest->structtype = typeindex;
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dest->structbase = base;
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SUCCEED_RETURN(errctx);
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}
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akerr_ErrorContext *akbasic_struct_copy(akbasic_Runtime *obj, int typeindex,
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akbasic_Value *src, akbasic_Value *dest)
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{
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PREPARE_ERROR(errctx);
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akbasic_StructType *type = NULL;
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int i = 0;
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FAIL_ZERO_RETURN(errctx, (obj != NULL && src != NULL && dest != NULL), AKERR_NULLPOINTER,
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"NULL argument in struct copy");
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FAIL_ZERO_RETURN(errctx, (typeindex >= 0 && typeindex < obj->structtypes.count),
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AKBASIC_ERR_BOUNDS, "Structure type index %d is out of range", typeindex);
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type = &obj->structtypes.types[typeindex];
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if ( src == dest ) {
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SUCCEED_RETURN(errctx);
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}
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/*
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* Slot by slot rather than one memcpy of the run, because the two are not
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* the same thing: a nested pointer field must copy its reference and a
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* nested value field must copy its slots, and only walking the descriptor
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* knows which is which. A memcpy would give the right answer today and the
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* wrong one the moment a field needs anything but a byte copy -- a host
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* binding, for instance.
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*/
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for ( i = 0; i < type->slotcount; i++ ) {
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PASS(errctx, akbasic_value_clone(&src[i], &dest[i]));
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}
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SUCCEED_RETURN(errctx);
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}
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/**
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* @brief Resolve a field-access leaf to the slot it addresses.
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*
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* Walks the chain from the base outward, so `A@.POS@.X#` resolves `A@`, then
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* `POS@` within it, then `X#` within that -- each step against a type the
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* declaration already fixed, which is why a misspelled field can be refused by
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* name at all.
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*/
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akerr_ErrorContext *akbasic_struct_resolve(akbasic_Runtime *obj, akbasic_ASTLeaf *expr,
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akbasic_StructField **fielddest, akbasic_Value **slotdest,
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void **hostdest)
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{
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PREPARE_ERROR(errctx);
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akbasic_Value *basevalue = NULL;
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akbasic_StructField *field = NULL;
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akbasic_Value *slot = NULL;
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FAIL_ZERO_RETURN(errctx, (obj != NULL && expr != NULL && slotdest != NULL), AKERR_NULLPOINTER,
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"NULL argument in struct resolve");
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FAIL_ZERO_RETURN(errctx, (expr->leaftype == AKBASIC_LEAF_FIELD), AKBASIC_ERR_SYNTAX,
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"Not a field access");
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PASS(errctx, akbasic_runtime_evaluate(obj, expr->left, &basevalue));
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/*
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* The strict-pointer rule, and the only place it is enforced. `.` requires a
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* structure and `->` requires a pointer to one; neither stands in for the
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* other, so a reader always knows from the spelling whether the thing on the
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* left is a copy or a reference to somebody else's data.
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*/
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if ( expr->operator_ == AKBASIC_TOK_ARROW ) {
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FAIL_ZERO_RETURN(errctx, (basevalue->valuetype == AKBASIC_TYPE_POINTER),
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AKBASIC_ERR_TYPE,
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"-> needs a pointer on its left; use . to reach a field of a structure");
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FAIL_ZERO_RETURN(errctx, (basevalue->structbase != NULL), AKBASIC_ERR_VALUE,
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"This pointer is not pointing at anything yet; POINT it AT a structure first");
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} else {
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FAIL_ZERO_RETURN(errctx, (basevalue->valuetype == AKBASIC_TYPE_STRUCT),
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AKBASIC_ERR_TYPE,
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(basevalue->valuetype == AKBASIC_TYPE_POINTER
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? "'.' needs a structure on its left; use -> to reach a field through a pointer"
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: "'.' needs a structure on its left"));
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FAIL_ZERO_RETURN(errctx, (basevalue->structbase != NULL), AKBASIC_ERR_VALUE,
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"This structure has no storage; DIM it AS a type first");
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}
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PASS(errctx, akbasic_structtype_field(&obj->structtypes, basevalue->structtype,
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expr->identifier, &field));
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slot = basevalue->structbase + field->offset;
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if ( fielddest != NULL ) {
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*fielddest = field;
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}
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if ( hostdest != NULL ) {
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*hostdest = basevalue->hostbase;
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}
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*slotdest = slot;
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SUCCEED_RETURN(errctx);
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}
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akerr_ErrorContext *akbasic_struct_evaluate_field(akbasic_Runtime *obj, akbasic_ASTLeaf *expr, akbasic_Value **dest)
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{
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PREPARE_ERROR(errctx);
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akbasic_StructField *field = NULL;
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akbasic_Value *slot = NULL;
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akbasic_Value *out = NULL;
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void *hostbase = NULL;
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PASS(errctx, akbasic_struct_resolve(obj, expr, &field, &slot, &hostbase));
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/*
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* A nested structure evaluates to a description of where it lives, not to a
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* copy of it: `A@.POS@.X#` has to reach through it, and `B@ = A@.POS@` has
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* to know how many slots to copy. The copy happens in assignment, which is
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* the one place that knows a copy was asked for.
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*/
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if ( field->kind == AKBASIC_FIELD_STRUCT ) {
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PASS(errctx, akbasic_environment_new_value(obj->environment, &out));
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PASS(errctx, akbasic_struct_describe(obj, field->typeindex, slot, false, out));
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if ( hostbase != NULL ) {
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out->hostbase = (char *)hostbase + field->hostoffset;
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}
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*dest = out;
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SUCCEED_RETURN(errctx);
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}
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/*
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* A host-backed field is read from the host's memory every time, not from
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* the shadow slot -- the game may have moved it since the script last
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* looked, and "shared" has to mean shared in both directions.
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*/
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if ( hostbase != NULL ) {
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PASS(errctx, akbasic_host_read_field(obj, field, hostbase, slot));
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}
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*dest = slot;
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SUCCEED_RETURN(errctx);
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}
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/**
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* @brief Render a structure the way PRINT does.
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*
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* `RECT(W#=3, H#=4)`. Bounded by depth because a pointer can make the graph
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* cyclic -- copy cannot follow one, but rendering must, or a linked list would
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* print as an unhelpful `NODE(VAL#=1, NEXT@=...)` and stop being worth printing.
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*/
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akerr_ErrorContext *akbasic_struct_to_string(akbasic_Runtime *obj, int typeindex, akbasic_Value *base,
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int depth, char *dest, size_t len)
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{
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PREPARE_ERROR(errctx);
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char rendered[AKBASIC_MAX_STRING_LENGTH];
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akbasic_StructType *type = NULL;
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size_t used = 0;
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int written = 0;
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int i = 0;
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FAIL_ZERO_RETURN(errctx, (obj != NULL && dest != NULL), AKERR_NULLPOINTER,
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"NULL argument in struct to_string");
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FAIL_ZERO_RETURN(errctx, (typeindex >= 0 && typeindex < obj->structtypes.count),
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AKBASIC_ERR_BOUNDS, "Structure type index %d is out of range", typeindex);
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type = &obj->structtypes.types[typeindex];
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if ( depth >= AKBASIC_MAX_STRUCT_DEPTH ) {
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snprintf(dest, len, "%s(...)", type->name);
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SUCCEED_RETURN(errctx);
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}
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written = snprintf(dest, len, "%s(", type->name);
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used = (written > 0 ? (size_t)written : 0);
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for ( i = 0; i < type->fieldcount && used + 1 < len; i++ ) {
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akbasic_StructField *field = &type->fields[i];
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akbasic_Value *slot = base + field->offset;
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switch ( field->kind ) {
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case AKBASIC_FIELD_STRUCT:
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PASS(errctx, akbasic_struct_to_string(obj, field->typeindex, slot, depth + 1,
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rendered, sizeof(rendered)));
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break;
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case AKBASIC_FIELD_POINTER:
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if ( slot->structbase == NULL ) {
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snprintf(rendered, sizeof(rendered), "NOTHING");
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} else {
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PASS(errctx, akbasic_struct_to_string(obj, slot->structtype, slot->structbase,
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depth + 1, rendered, sizeof(rendered)));
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}
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break;
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default:
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PASS(errctx, akbasic_value_to_string(slot, rendered, sizeof(rendered)));
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break;
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}
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written = snprintf(dest + used, len - used, "%s%s=%s",
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(i == 0 ? "" : ", "), field->name, rendered);
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if ( written < 0 || (size_t)written >= len - used ) {
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break;
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}
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used += (size_t)written;
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}
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if ( used + 1 < len ) {
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snprintf(dest + used, len - used, ")");
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}
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SUCCEED_RETURN(errctx);
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}
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/* ----------------------------------------------------------------- TYPE --- */
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akerr_ErrorContext *akbasic_cmd_type(akbasic_Runtime *obj, akbasic_ASTLeaf *expr, akbasic_Value *lval, akbasic_Value *rval, akbasic_Value **dest)
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{
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PREPARE_ERROR(errctx);
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int block = -1;
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(void)expr; (void)lval; (void)rval;
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FAIL_ZERO_RETURN(errctx, (obj != NULL && dest != NULL), AKERR_NULLPOINTER,
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"NULL argument in TYPE");
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/*
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* The declaration was read before the program started; what is left to do at
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* run time is to *not* execute the block. Its field lines are declarations,
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* and letting them run would evaluate each field name as a bare identifier
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* and quietly create a global of that name -- so this jumps past END TYPE.
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*/
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PASS(errctx, akbasic_structtype_block_at(&obj->structtypes, obj->environment->lineno, &block));
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FAIL_ZERO_RETURN(errctx, (block >= 0), AKBASIC_ERR_STATE,
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"TYPE was not read by the prescan; this line is not the start of a block");
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obj->environment->nextline = obj->structtypes.types[block].lastline + 1;
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SUCCEED_TRUE(obj, dest);
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SUCCEED_RETURN(errctx);
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}
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/* ---------------------------------------------------------------- POINT --- */
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/**
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* @brief Find the slot a pointer *lives in*, which is not the same as its value.
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*
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* `POINT` writes a reference into a pointer, so it needs the storage rather than
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* a copy of what is in it -- the same distinction `POKE` and `POINTER()` already
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* make with `eval_clone_identifiers`. Both spellings of a pointer are accepted:
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* a variable declared `AS PTR TO`, and a field declared the same way.
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*/
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static akerr_ErrorContext *pointer_slot(akbasic_Runtime *obj, akbasic_ASTLeaf *leaf,
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akbasic_Value **slotdest, int *typedest)
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{
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PREPARE_ERROR(errctx);
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akbasic_Variable *variable = NULL;
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akbasic_StructField *field = NULL;
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akbasic_Value *slot = NULL;
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FAIL_ZERO_RETURN(errctx, (leaf != NULL), AKERR_NULLPOINTER, "NULL leaf in pointer_slot");
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if ( leaf->leaftype == AKBASIC_LEAF_FIELD ) {
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PASS(errctx, akbasic_struct_resolve(obj, leaf, &field, &slot, NULL));
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FAIL_ZERO_RETURN(errctx, (field->kind == AKBASIC_FIELD_POINTER), AKBASIC_ERR_TYPE,
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"%s is not a pointer; only a field declared PTR TO can be POINTed",
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field->name);
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*slotdest = slot;
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*typedest = field->typeindex;
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SUCCEED_RETURN(errctx);
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}
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FAIL_ZERO_RETURN(errctx, (leaf->leaftype == AKBASIC_LEAF_IDENTIFIER_STRUCT),
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AKBASIC_ERR_TYPE, "POINT expects a pointer on its left");
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PASS(errctx, akbasic_environment_get(obj->environment, leaf->identifier, &variable));
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FAIL_ZERO_RETURN(errctx, (variable != NULL), AKBASIC_ERR_UNDEFINED,
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"Identifier %s is undefined", leaf->identifier);
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FAIL_ZERO_RETURN(errctx, (variable->ispointer), AKBASIC_ERR_TYPE,
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"%s was not DIMmed AS PTR TO a type, so it cannot point at anything",
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leaf->identifier);
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*slotdest = &variable->values[0];
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*typedest = variable->structtype;
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SUCCEED_RETURN(errctx);
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}
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akerr_ErrorContext *akbasic_cmd_point(akbasic_Runtime *obj, akbasic_ASTLeaf *expr, akbasic_Value *lval, akbasic_Value *rval, akbasic_Value **dest)
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{
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PREPARE_ERROR(errctx);
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akbasic_ASTLeaf *pointerleaf = NULL;
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akbasic_ASTLeaf *targetleaf = NULL;
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akbasic_Value *slot = NULL;
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akbasic_Value *target = NULL;
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int pointertype = -1;
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(void)lval; (void)rval;
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FAIL_ZERO_RETURN(errctx, (obj != NULL && expr != NULL && dest != NULL), AKERR_NULLPOINTER,
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"NULL argument in POINT");
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pointerleaf = akbasic_leaf_first_argument(expr);
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FAIL_ZERO_RETURN(errctx, (pointerleaf != NULL && pointerleaf->next != NULL),
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AKBASIC_ERR_SYNTAX, "Expected POINT <pointer> AT <structure>");
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targetleaf = pointerleaf->next;
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PASS(errctx, pointer_slot(obj, pointerleaf, &slot, &pointertype));
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PASS(errctx, akbasic_runtime_evaluate(obj, targetleaf, &target));
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/*
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* The target must be a structure, not another pointer. Pointing one pointer
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* at another is spelled `Q@ = P@` -- assignment copies a reference, which is
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* the one place in the language where copying does not deep-copy, and having
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* two ways to write it would blur exactly the line this feature draws.
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*/
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FAIL_ZERO_RETURN(errctx, (target->valuetype == AKBASIC_TYPE_STRUCT), AKBASIC_ERR_TYPE,
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(target->valuetype == AKBASIC_TYPE_POINTER
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? "POINT ... AT takes a structure; to copy one pointer to another, assign it"
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: "POINT ... AT takes a structure"));
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FAIL_ZERO_RETURN(errctx, (target->structbase != NULL), AKBASIC_ERR_VALUE,
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"That structure has no storage; DIM it AS a type first");
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FAIL_ZERO_RETURN(errctx, (target->structtype == pointertype), AKBASIC_ERR_TYPE,
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"This pointer is to %s and cannot be pointed at a %s",
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obj->structtypes.types[pointertype].name,
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obj->structtypes.types[target->structtype].name);
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PASS(errctx, akbasic_value_zero(slot));
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slot->valuetype = AKBASIC_TYPE_POINTER;
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slot->structtype = target->structtype;
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slot->structbase = target->structbase;
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/*
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* And the host instance, when there is one. Without it a pointer aimed at a
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* host binding would write the shadow slot and stop there -- the script
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* would see its own change and the game would not, which is the one outcome
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* worse than refusing outright.
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*/
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slot->hostbase = target->hostbase;
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SUCCEED_TRUE(obj, dest);
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SUCCEED_RETURN(errctx);
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}
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akerr_ErrorContext *akbasic_struct_init_slots(akbasic_Runtime *obj, int typeindex, akbasic_Value *base)
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{
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PREPARE_ERROR(errctx);
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akbasic_StructType *type = NULL;
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int i = 0;
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FAIL_ZERO_RETURN(errctx, (obj != NULL && base != NULL), AKERR_NULLPOINTER,
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"NULL argument in struct init_slots");
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FAIL_ZERO_RETURN(errctx, (typeindex >= 0 && typeindex < obj->structtypes.count),
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AKBASIC_ERR_BOUNDS, "Structure type index %d is out of range", typeindex);
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type = &obj->structtypes.types[typeindex];
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for ( i = 0; i < type->fieldcount; i++ ) {
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akbasic_StructField *field = &type->fields[i];
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akbasic_Value *slot = base + field->offset;
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switch ( field->kind ) {
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case AKBASIC_FIELD_STRUCT:
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/* Recurses over the type graph, which is finite: a TYPE cannot
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contain itself by value, so this cannot run away. */
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PASS(errctx, akbasic_struct_init_slots(obj, field->typeindex, slot));
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break;
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case AKBASIC_FIELD_POINTER:
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PASS(errctx, akbasic_value_zero(slot));
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|
slot->valuetype = AKBASIC_TYPE_POINTER;
|
|
slot->structtype = field->typeindex;
|
|
slot->structbase = NULL;
|
|
break;
|
|
default:
|
|
PASS(errctx, akbasic_value_zero(slot));
|
|
slot->valuetype = field->valuetype;
|
|
break;
|
|
}
|
|
}
|
|
SUCCEED_RETURN(errctx);
|
|
}
|