Files
akbasic/tests/mockdevice.h
Andrew Kesterson a9600c3fcc Say what was hit, which way is out, and how far
The narrowphase has been producing a contact since it went in, and the interpreter
was throwing it away. `RCOLLISION(n, f)` reports it: what was hit (a sprite or a
`SOLID` rectangle), which one, the contact normal, the penetration depth, the
contact point, and which axis to reverse.

**The normal points out of the other thing and toward this one**, so a program
moves along it by the depth and is exactly clear. That sign is the one assertion
in the new test that could not be caught any other way -- both parties of a
sprite-against-sprite hit get their own record, each pointing the way *that*
sprite has to move, and sharing one would tell both to go the same direction,
which is how two things end up stuck inside each other.

**Field 7 is the one that deletes the most BASIC.** It is the minimum translation
axis, computed from the normal in C, and it is there because doing it in BASIC
means comparing two floats -- which is exactly where this dialect's left-operand
rule catches people. `BALLBRICKS`/`TESTCELL` in the artwork breakout spend six
lines computing an overlap rectangle and comparing its width to its height to get
this number.

The record is **sticky and deepest-wins**: replaced whenever that sprite is in a
contact and otherwise left alone, so `BUMP` stays the event and this stays the
detail of it. Making it clear itself when nothing touches would break the pairing,
because `BUMP` accumulates across steps and a once-a-frame poll would find the
detail already gone. Reading `BUMP` clears both, so they cannot disagree.

Deliberately narrower than `akgl_Contact`: no actor pointers, because BASIC has no
actor; no tile fields, because there is no tilemap; no z, because every test is
planar; and **no `dt` and no `sensor`**, which libakgl documents as filled in by
the resolver. This interpreter never resolves anything, so those two come back
zero and mean nothing, and an always-zero field in a reference table is a lie.

Documented with the two caveats that matter: fields 2, 3 and 4 are floats and want
a `%` variable, and the contact *point* is exact only for two boxes -- libakgl's
solver returns a point on the portal it converged to, while the normal and depth
are exact for every pair.

Chapter 8's collision section stops claiming only type 1 exists, which has been
false since the previous commit.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01EwxGB6TdoVvZ11KQQME9cL
2026-08-02 10:53:26 -04:00

598 lines
19 KiB
C

/**
* @file mockdevice.h
* @brief Recording graphics, audio and input backends for the device tests.
*
* The graphics and audio verbs produce no output a golden file can compare, so
* the assertions have to be about what reached the backend. These record every
* call as a formatted line, which a test compares against the sequence it
* expected -- what was drawn, in what order, in what color.
*
* Nothing here needs SDL, which is the point of the backend records in the first
* place: the whole of groups G, I and E is testable in the default build.
*/
#ifndef _AKBASIC_TEST_MOCKDEVICE_H_
#define _AKBASIC_TEST_MOCKDEVICE_H_
#include <stdarg.h>
#include <stdio.h>
#include <string.h>
#include <akerror.h>
#include <akbasic/audio.h>
#include <akbasic/error.h>
#include <akbasic/graphics.h>
#include <akbasic/input.h>
#include <akbasic/sprite.h>
/** @brief Room for the call log. Longer than any test needs; overflow truncates loudly. */
#define MOCK_LOG_SIZE 8192
/** @brief How many keystrokes mock_input can be primed with. */
#define MOCK_MAX_KEYS 32
/** @brief How many regions mock_graphics will hand out handles for. */
#define MOCK_MAX_SHAPES 8
/** @brief State shared by all three mock backends, so one log records the lot. */
typedef struct
{
char log[MOCK_LOG_SIZE];
size_t used;
bool overflowed;
/* Graphics */
int shapes; /* handles handed out so far */
bool paint_exhausts; /* when true, paint reports a partial fill */
int devwidth; /* what size() reports; see mock_devices_init */
int devheight;
/* Audio */
bool voice_active[AKBASIC_AUDIO_VOICES];
/* Input */
int keys[MOCK_MAX_KEYS];
int keycount;
int keynext;
/* Sprites */
uint16_t collisions; /* what the next collisions() call reports */
uint16_t solidcollisions; /* and what the next solids() call reports */
akbasic_Contact contact; /* what the next contact() call describes */
bool hascontact;
int patternbytes[AKBASIC_MAX_SPRITES]; /* bytes the last define() carried, per sprite */
} akbasic_MockDevice;
static akbasic_MockDevice MOCK;
static akbasic_GraphicsBackend MOCK_GRAPHICS;
static akbasic_AudioBackend MOCK_AUDIO;
static akbasic_InputBackend MOCK_INPUT;
static akbasic_SpriteBackend MOCK_SPRITES;
/**
* @brief Append one formatted call to the log.
*
* Deliberately not an akerr_ErrorContext * function. It is called from inside
* the vtable entry points, and a test whose log overflowed should say so through
* the assertion on the log contents rather than by raising an error that the
* verb under test would then report as a device failure.
*/
__attribute__((format(printf, 1, 2)))
static void mock_log(const char *format, ...)
{
va_list args;
int written = 0;
if ( MOCK.used >= sizeof(MOCK.log) - 1 ) {
MOCK.overflowed = true;
return;
}
va_start(args, format);
written = vsnprintf(MOCK.log + MOCK.used, sizeof(MOCK.log) - MOCK.used, format, args);
va_end(args);
if ( written < 0 || (size_t)written >= sizeof(MOCK.log) - MOCK.used ) {
MOCK.overflowed = true;
MOCK.used = sizeof(MOCK.log) - 1;
return;
}
MOCK.used += (size_t)written;
}
/* --------------------------------------------------------------- graphics -- */
/**
* @brief Report the recorded surface size, and log that it was asked.
*
* Logged like every other call because *when* the interpreter asks matters: it
* re-asks before each verb that draws, deliberately, so a resized window is not
* drawn to at its old size.
*/
static akerr_ErrorContext *mock_size(akbasic_GraphicsBackend *self, int *width, int *height)
{
PREPARE_ERROR(errctx);
(void)self;
FAIL_ZERO_RETURN(errctx, (width != NULL && height != NULL), AKERR_NULLPOINTER,
"NULL destination in mock_size");
*width = MOCK.devwidth;
*height = MOCK.devheight;
SUCCEED_RETURN(errctx);
}
static akerr_ErrorContext *mock_point(akbasic_GraphicsBackend *self, double x, double y, akbasic_Color color)
{
PREPARE_ERROR(errctx);
(void)self;
mock_log("point %.1f,%.1f #%02x%02x%02x\n", x, y, color.r, color.g, color.b);
SUCCEED_RETURN(errctx);
}
static akerr_ErrorContext *mock_line(akbasic_GraphicsBackend *self, double x1, double y1, double x2, double y2, akbasic_Color color)
{
PREPARE_ERROR(errctx);
(void)self;
mock_log("line %.1f,%.1f-%.1f,%.1f #%02x%02x%02x\n", x1, y1, x2, y2, color.r, color.g, color.b);
SUCCEED_RETURN(errctx);
}
static akerr_ErrorContext *mock_rect(akbasic_GraphicsBackend *self, double x1, double y1, double x2, double y2, akbasic_Color color)
{
PREPARE_ERROR(errctx);
(void)self;
mock_log("rect %.1f,%.1f-%.1f,%.1f #%02x%02x%02x\n", x1, y1, x2, y2, color.r, color.g, color.b);
SUCCEED_RETURN(errctx);
}
static akerr_ErrorContext *mock_filled_rect(akbasic_GraphicsBackend *self, double x1, double y1, double x2, double y2, akbasic_Color color)
{
PREPARE_ERROR(errctx);
(void)self;
mock_log("fillrect %.1f,%.1f-%.1f,%.1f #%02x%02x%02x\n", x1, y1, x2, y2, color.r, color.g, color.b);
SUCCEED_RETURN(errctx);
}
static akerr_ErrorContext *mock_paint(akbasic_GraphicsBackend *self, int x, int y, akbasic_Color color)
{
PREPARE_ERROR(errctx);
(void)self;
mock_log("paint %d,%d #%02x%02x%02x\n", x, y, color.r, color.g, color.b);
/*
* Stands in for the akgl flood fill running out of its fixed span stack,
* which reports AKERR_OUTOFBOUNDS having filled part of the region. PAINT has
* to surface that rather than treat it as success.
*/
FAIL_ZERO_RETURN(errctx, (!MOCK.paint_exhausts), AKERR_OUTOFBOUNDS,
"mock span stack exhausted");
SUCCEED_RETURN(errctx);
}
static akerr_ErrorContext *mock_clear(akbasic_GraphicsBackend *self, akbasic_Color color)
{
PREPARE_ERROR(errctx);
(void)self;
mock_log("clear #%02x%02x%02x\n", color.r, color.g, color.b);
SUCCEED_RETURN(errctx);
}
static akerr_ErrorContext *mock_save_shape(akbasic_GraphicsBackend *self, int x1, int y1, int x2, int y2, int *handle)
{
PREPARE_ERROR(errctx);
(void)self;
FAIL_ZERO_RETURN(errctx, (handle != NULL), AKERR_NULLPOINTER, "NULL handle in save_shape");
FAIL_ZERO_RETURN(errctx, (MOCK.shapes < MOCK_MAX_SHAPES), AKBASIC_ERR_DEVICE,
"mock shape pool exhausted");
*handle = MOCK.shapes;
MOCK.shapes += 1;
mock_log("save %d,%d-%d,%d -> %d\n", x1, y1, x2, y2, *handle);
SUCCEED_RETURN(errctx);
}
static akerr_ErrorContext *mock_paste_shape(akbasic_GraphicsBackend *self, int handle, double x, double y)
{
PREPARE_ERROR(errctx);
(void)self;
FAIL_ZERO_RETURN(errctx, (handle >= 0 && handle < MOCK.shapes), AKBASIC_ERR_BOUNDS,
"no such mock shape %d", handle);
mock_log("paste %d at %.1f,%.1f\n", handle, x, y);
SUCCEED_RETURN(errctx);
}
static akerr_ErrorContext *mock_free_shapes(akbasic_GraphicsBackend *self)
{
PREPARE_ERROR(errctx);
(void)self;
MOCK.shapes = 0;
mock_log("freeshapes\n");
SUCCEED_RETURN(errctx);
}
/* ------------------------------------------------------------------ audio -- */
static akerr_ErrorContext *mock_tone(akbasic_AudioBackend *self, int voice, double hz, int ms)
{
PREPARE_ERROR(errctx);
(void)self;
FAIL_ZERO_RETURN(errctx, (voice >= 0 && voice < AKBASIC_AUDIO_VOICES), AKBASIC_ERR_BOUNDS,
"mock voice %d out of range", voice);
MOCK.voice_active[voice] = true;
mock_log("tone v%d %.1fhz %dms\n", voice, hz, ms);
SUCCEED_RETURN(errctx);
}
static akerr_ErrorContext *mock_sweep(akbasic_AudioBackend *self, int voice, double from_hz, double to_hz, double step_hz, int ms)
{
PREPARE_ERROR(errctx);
(void)self;
FAIL_ZERO_RETURN(errctx, (voice >= 0 && voice < AKBASIC_AUDIO_VOICES), AKBASIC_ERR_BOUNDS,
"mock voice %d out of range", voice);
MOCK.voice_active[voice] = true;
mock_log("sweep v%d %.1fhz->%.1fhz step %.1fhz %dms\n",
voice, from_hz, to_hz, step_hz, ms);
SUCCEED_RETURN(errctx);
}
static akerr_ErrorContext *mock_audio_stop(akbasic_AudioBackend *self, int voice)
{
PREPARE_ERROR(errctx);
(void)self;
FAIL_ZERO_RETURN(errctx, (voice >= 0 && voice < AKBASIC_AUDIO_VOICES), AKBASIC_ERR_BOUNDS,
"mock voice %d out of range", voice);
MOCK.voice_active[voice] = false;
mock_log("stop v%d\n", voice);
SUCCEED_RETURN(errctx);
}
static akerr_ErrorContext *mock_waveform(akbasic_AudioBackend *self, int voice, akbasic_Waveform waveform)
{
PREPARE_ERROR(errctx);
(void)self;
FAIL_ZERO_RETURN(errctx, (voice >= 0 && voice < AKBASIC_AUDIO_VOICES), AKBASIC_ERR_BOUNDS,
"mock voice %d out of range", voice);
mock_log("wave v%d %d\n", voice, (int)waveform);
SUCCEED_RETURN(errctx);
}
static akerr_ErrorContext *mock_envelope(akbasic_AudioBackend *self, int voice, int attack, int decay, double sustain, int release)
{
PREPARE_ERROR(errctx);
(void)self;
FAIL_ZERO_RETURN(errctx, (voice >= 0 && voice < AKBASIC_AUDIO_VOICES), AKBASIC_ERR_BOUNDS,
"mock voice %d out of range", voice);
mock_log("env v%d %d/%d/%.2f/%d\n", voice, attack, decay, sustain, release);
SUCCEED_RETURN(errctx);
}
static akerr_ErrorContext *mock_volume(akbasic_AudioBackend *self, double level)
{
PREPARE_ERROR(errctx);
(void)self;
mock_log("vol %.2f\n", level);
SUCCEED_RETURN(errctx);
}
static akerr_ErrorContext *mock_voice_active(akbasic_AudioBackend *self, int voice, bool *active)
{
PREPARE_ERROR(errctx);
(void)self;
FAIL_ZERO_RETURN(errctx, (active != NULL), AKERR_NULLPOINTER, "NULL active in voice_active");
FAIL_ZERO_RETURN(errctx, (voice >= 0 && voice < AKBASIC_AUDIO_VOICES), AKBASIC_ERR_BOUNDS,
"mock voice %d out of range", voice);
*active = MOCK.voice_active[voice];
SUCCEED_RETURN(errctx);
}
/* ------------------------------------------------------------------ input -- */
static akerr_ErrorContext *mock_poll_key(akbasic_InputBackend *self, int *keycode, bool *available)
{
PREPARE_ERROR(errctx);
(void)self;
FAIL_ZERO_RETURN(errctx, (keycode != NULL && available != NULL), AKERR_NULLPOINTER,
"NULL argument in poll_key");
if ( MOCK.keynext >= MOCK.keycount ) {
/* An empty buffer is success, not an error -- see input.h. */
*available = false;
*keycode = 0;
SUCCEED_RETURN(errctx);
}
*keycode = MOCK.keys[MOCK.keynext];
*available = true;
MOCK.keynext += 1;
SUCCEED_RETURN(errctx);
}
static akerr_ErrorContext *mock_flush_keys(akbasic_InputBackend *self)
{
PREPARE_ERROR(errctx);
(void)self;
MOCK.keynext = MOCK.keycount;
mock_log("flushkeys\n");
SUCCEED_RETURN(errctx);
}
/* ---------------------------------------------------------------- sprites -- */
/**
* @brief Refuse a sprite number the way a real backend has to.
*
* Sprites are 1-based at this boundary -- see sprite.h -- so an off-by-one in a
* verb handler shows up here as AKBASIC_ERR_BOUNDS rather than as a silently
* mis-addressed sprite.
*/
static akerr_ErrorContext AKERR_NOIGNORE *mock_sprite_range(int n)
{
PREPARE_ERROR(errctx);
FAIL_ZERO_RETURN(errctx, (n >= 1 && n <= AKBASIC_MAX_SPRITES), AKBASIC_ERR_BOUNDS,
"mock sprite %d out of range", n);
SUCCEED_RETURN(errctx);
}
static akerr_ErrorContext *mock_spr_define(akbasic_SpriteBackend *self, int n, const uint8_t *pattern, int bytes, akbasic_Color fg, akbasic_Color bg)
{
PREPARE_ERROR(errctx);
(void)self;
PASS(errctx, mock_sprite_range(n));
FAIL_ZERO_RETURN(errctx, (pattern != NULL), AKERR_NULLPOINTER, "NULL pattern in define");
MOCK.patternbytes[n - 1] = bytes;
/*
* The first and last bytes rather than all 63: enough to tell one pattern
* from another and to catch a byte order that came through reversed,
* without a log line no human can read.
*/
mock_log("sprdef %d %d bytes %02x..%02x fg=%d,%d,%d bg=%d,%d,%d\n",
n, bytes, pattern[0], pattern[bytes - 1],
fg.r, fg.g, fg.b, bg.r, bg.g, bg.b);
SUCCEED_RETURN(errctx);
}
static akerr_ErrorContext *mock_spr_define_shape(akbasic_SpriteBackend *self, int n, int handle)
{
PREPARE_ERROR(errctx);
(void)self;
PASS(errctx, mock_sprite_range(n));
mock_log("sprshape %d from %d\n", n, handle);
SUCCEED_RETURN(errctx);
}
static akerr_ErrorContext *mock_spr_define_file(akbasic_SpriteBackend *self, int n, const char *path, const char *root)
{
PREPARE_ERROR(errctx);
(void)self;
PASS(errctx, mock_sprite_range(n));
FAIL_ZERO_RETURN(errctx, (path != NULL), AKERR_NULLPOINTER, "NULL path in define_file");
/*
* The root is logged as well as the path. Whether the interpreter passed the
* running program's directory through is the whole of what this repository
* owns about relative asset paths -- resolving one is libakgl's job, and
* there is no way to see it happen from a mock.
*/
mock_log("sprfile %d %s root=%s\n", n, path, (root != NULL ? root : "(none)"));
SUCCEED_RETURN(errctx);
}
static akerr_ErrorContext *mock_spr_show(akbasic_SpriteBackend *self, int n, bool visible)
{
PREPARE_ERROR(errctx);
(void)self;
PASS(errctx, mock_sprite_range(n));
mock_log("sprshow %d %d\n", n, (visible ? 1 : 0));
SUCCEED_RETURN(errctx);
}
static akerr_ErrorContext *mock_spr_move(akbasic_SpriteBackend *self, int n, double x, double y)
{
PREPARE_ERROR(errctx);
(void)self;
PASS(errctx, mock_sprite_range(n));
mock_log("sprmove %d %.2f,%.2f\n", n, x, y);
SUCCEED_RETURN(errctx);
}
static akerr_ErrorContext *mock_spr_configure(akbasic_SpriteBackend *self, int n, akbasic_Color color, bool xexpand, bool yexpand, bool behind)
{
PREPARE_ERROR(errctx);
(void)self;
PASS(errctx, mock_sprite_range(n));
mock_log("sprcfg %d %d,%d,%d x%d y%d b%d\n", n, color.r, color.g, color.b,
(xexpand ? 1 : 0), (yexpand ? 1 : 0), (behind ? 1 : 0));
SUCCEED_RETURN(errctx);
}
static akerr_ErrorContext *mock_spr_shared_colors(akbasic_SpriteBackend *self, akbasic_Color c1, akbasic_Color c2)
{
PREPARE_ERROR(errctx);
(void)self;
mock_log("sprshared %d,%d,%d %d,%d,%d\n", c1.r, c1.g, c1.b, c2.r, c2.g, c2.b);
SUCCEED_RETURN(errctx);
}
static akerr_ErrorContext *mock_spr_collisions(akbasic_SpriteBackend *self, uint16_t *mask)
{
PREPARE_ERROR(errctx);
(void)self;
FAIL_ZERO_RETURN(errctx, (mask != NULL), AKERR_NULLPOINTER, "NULL mask in collisions");
*mask = MOCK.collisions;
SUCCEED_RETURN(errctx);
}
static akerr_ErrorContext *mock_spr_solids(akbasic_SpriteBackend *self, uint16_t *mask)
{
PREPARE_ERROR(errctx);
(void)self;
FAIL_ZERO_RETURN(errctx, (mask != NULL), AKERR_NULLPOINTER, "NULL mask in solids");
*mask = MOCK.solidcollisions;
SUCCEED_RETURN(errctx);
}
static akerr_ErrorContext *mock_spr_shape(akbasic_SpriteBackend *self, int n, int kind,
double x1, double y1, double x2, double y2)
{
PREPARE_ERROR(errctx);
(void)self;
mock_log("sprhit %d,%d,%g,%g,%g,%g\n", n, kind, x1, y1, x2, y2);
SUCCEED_RETURN(errctx);
}
static akerr_ErrorContext *mock_spr_solid(akbasic_SpriteBackend *self, int id, bool define,
double x1, double y1, double x2, double y2)
{
PREPARE_ERROR(errctx);
(void)self;
if ( !define ) {
mock_log("solid %d off\n", id);
SUCCEED_RETURN(errctx);
}
mock_log("solid %d,%g,%g,%g,%g\n", id, x1, y1, x2, y2);
SUCCEED_RETURN(errctx);
}
static akerr_ErrorContext *mock_spr_contact(akbasic_SpriteBackend *self, int n,
akbasic_Contact *dest, bool *found)
{
PREPARE_ERROR(errctx);
(void)self;
FAIL_ZERO_RETURN(errctx, (dest != NULL && found != NULL), AKERR_NULLPOINTER,
"NULL argument in contact");
*found = MOCK.hascontact;
if ( *found ) {
*dest = MOCK.contact;
dest->other = n;
}
SUCCEED_RETURN(errctx);
}
/* ---------------------------------------------------------------- fixture -- */
/** @brief Reset the recorder and populate all three vtables. */
__attribute__((unused))
static void mock_devices_init(void)
{
memset(&MOCK, 0, sizeof(MOCK));
/*
* 640x400 rather than 320x200, on purpose: it is exactly twice the fallback,
* so a scaled coordinate that came out right by accident -- because nothing
* consulted the device at all -- is off by a factor of two rather than
* indistinguishable. A test that wants the fallback clears MOCK_GRAPHICS.size,
* the way the SOUND test clears MOCK_AUDIO.sweep.
*/
MOCK.devwidth = 640;
MOCK.devheight = 400;
MOCK_GRAPHICS.self = &MOCK;
MOCK_GRAPHICS.size = mock_size;
MOCK_GRAPHICS.point = mock_point;
MOCK_GRAPHICS.line = mock_line;
MOCK_GRAPHICS.rect = mock_rect;
MOCK_GRAPHICS.filled_rect = mock_filled_rect;
MOCK_GRAPHICS.paint = mock_paint;
MOCK_GRAPHICS.clear = mock_clear;
MOCK_GRAPHICS.save_shape = mock_save_shape;
MOCK_GRAPHICS.paste_shape = mock_paste_shape;
MOCK_GRAPHICS.free_shapes = mock_free_shapes;
MOCK_AUDIO.self = &MOCK;
MOCK_AUDIO.tone = mock_tone;
/*
* Set here, and deliberately cleared again by the one test that needs a
* backend without it: `sweep` may be NULL, which is what a host written
* against libakgl 0.2.0 looks like, and SOUND has to refuse rather than
* crash on one.
*/
MOCK_AUDIO.sweep = mock_sweep;
MOCK_AUDIO.stop = mock_audio_stop;
MOCK_AUDIO.waveform = mock_waveform;
MOCK_AUDIO.envelope = mock_envelope;
MOCK_AUDIO.volume = mock_volume;
MOCK_AUDIO.voice_active = mock_voice_active;
MOCK_INPUT.self = &MOCK;
MOCK_INPUT.poll_key = mock_poll_key;
MOCK_INPUT.flush_keys = mock_flush_keys;
MOCK_SPRITES.self = &MOCK;
MOCK_SPRITES.define = mock_spr_define;
MOCK_SPRITES.define_shape = mock_spr_define_shape;
MOCK_SPRITES.define_file = mock_spr_define_file;
MOCK_SPRITES.show = mock_spr_show;
MOCK_SPRITES.move = mock_spr_move;
MOCK_SPRITES.configure = mock_spr_configure;
MOCK_SPRITES.shared_colors = mock_spr_shared_colors;
MOCK_SPRITES.collisions = mock_spr_collisions;
MOCK_SPRITES.solids = mock_spr_solids;
MOCK_SPRITES.shape = mock_spr_shape;
MOCK_SPRITES.solid = mock_spr_solid;
MOCK_SPRITES.contact = mock_spr_contact;
}
/** @brief Set what the next collisions() call will report. Bit n-1 is sprite n. */
__attribute__((unused))
static void mock_set_collisions(uint16_t mask)
{
MOCK.collisions = mask;
}
/** @brief Set what the next solids() call will report. Bit n-1 is sprite n. */
__attribute__((unused))
static void mock_set_solid_collisions(uint16_t mask)
{
MOCK.solidcollisions = mask;
}
/** @brief Set the contact the next contact() call will report. */
__attribute__((unused))
static void mock_set_contact(int what, double nx, double ny, double depth, int axis)
{
memset(&MOCK.contact, 0, sizeof(MOCK.contact));
MOCK.contact.what = what;
MOCK.contact.nx = nx;
MOCK.contact.ny = ny;
MOCK.contact.depth = depth;
MOCK.contact.axis = axis;
MOCK.hascontact = (what != 0);
}
/** @brief Prime the input backend with keystrokes GET will drain in order. */
__attribute__((unused))
static void mock_push_keys(const char *keys)
{
size_t i = 0;
MOCK.keycount = 0;
MOCK.keynext = 0;
for ( i = 0; keys != NULL && keys[i] != '\0' && MOCK.keycount < MOCK_MAX_KEYS; i++ ) {
MOCK.keys[MOCK.keycount] = (int)(unsigned char)keys[i];
MOCK.keycount += 1;
}
}
/** @brief Forget everything logged so far, keeping the primed state. */
__attribute__((unused))
static void mock_log_reset(void)
{
memset(MOCK.log, 0, sizeof(MOCK.log));
MOCK.used = 0;
MOCK.overflowed = false;
}
#endif // _AKBASIC_TEST_MOCKDEVICE_H_