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Three more Haiku-class cold reads of the chapters, each against the amended text. What each surfaced is now shown rather than described: the akbasic_host_register_type()/akbasic_host_bind() boot calls, the declare_play() label listing, the akgl_UiMenu static and its handle_event signature, one control-handler pair, and main()'s ATTEMPT/HANDLE_DEFAULT/FINISH_NORETURN shape with the CATCH-inside- ATTEMPT rule stated. By the fourth read the generated player.c and enemies.c compiled untouched and every remaining guess was a tuning value the chapters deliberately leave open. Co-authored-by: andrew <andrew@aklabs.net> Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01XiGgpHuXUm2mR4Wzndw3dc
85 lines
2.3 KiB
Plaintext
85 lines
2.3 KiB
Plaintext
/*
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* Prelude for the interpreter-facing fragments in docs/20: the boot sequence,
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* the ADDEM proof and the rebind-call-reset protocol, shown as runs of CATCH
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* calls. The statics are the ones examples/galaga/script.c keeps; the locals
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* are the superset every fragment draws from, void-cast in the postlude so an
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* unused one is not a warning.
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*/
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#include <stdbool.h>
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#include <stddef.h>
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#include <stdint.h>
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#include <stdio.h>
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#include <string.h>
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#include <SDL3/SDL.h>
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#include <akerror.h>
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#include <akstdlib.h>
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#include <akgl/actor.h>
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#include <akbasic/environment.h>
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#include <akbasic/error.h>
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#include <akbasic/host.h>
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#include <akbasic/runtime.h>
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#include <akbasic/sink.h>
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typedef struct galaga_docs_Enemy
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{
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int32_t kind;
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int32_t state;
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float homex;
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float homey;
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float t;
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int32_t hp;
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int32_t fire;
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float rnd;
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} galaga_docs_Enemy;
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typedef struct galaga_docs_Shared
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{
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float playerx;
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float playery;
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int32_t wave;
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float rnd;
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} galaga_docs_Shared;
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static akbasic_Runtime SCRIPT;
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static akbasic_TextSink SINK;
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static akbasic_StdioSink SINKSTATE;
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static char SOURCE[16384];
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static galaga_docs_Enemy SCRATCH_ENEMY;
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static akgl_Actor SCRATCH_ACTOR;
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static galaga_docs_Shared galaga_shared;
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static const akbasic_HostField ENEMY_FIELDS[] = {
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AKBASIC_HOST_FIELD( galaga_docs_Enemy, kind, "KIND#", AKBASIC_HOSTFIELD_INT32 )
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};
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static const akbasic_HostType ENEMY_TYPE = {
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"ENEMY", sizeof(galaga_docs_Enemy), ENEMY_FIELDS, 1
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};
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static const akbasic_HostField ACTOR_FIELDS[] = {
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AKBASIC_HOST_FIELD( akgl_Actor, x, "X%", AKBASIC_HOSTFIELD_FLOAT )
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};
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static const akbasic_HostType ACTOR_TYPE = {
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"ACTOR", sizeof(akgl_Actor), ACTOR_FIELDS, 1
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};
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static const akbasic_HostField GAME_FIELDS[] = {
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AKBASIC_HOST_FIELD( galaga_docs_Shared, wave, "WAVE#", AKBASIC_HOSTFIELD_INT32 )
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};
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static const akbasic_HostType GAME_TYPE = {
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"GAME", sizeof(galaga_docs_Shared), GAME_FIELDS, 1
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};
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akerr_ErrorContext AKERR_NOIGNORE *galaga_docs_fragment(galaga_docs_Enemy *enemy, akgl_Actor *actor, float dt);
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akerr_ErrorContext AKERR_NOIGNORE *galaga_docs_fragment(galaga_docs_Enemy *enemy, akgl_Actor *actor, float dt)
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{
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PREPARE_ERROR(errctx);
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akbasic_Value args[2];
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akbasic_Value *argp[2];
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akbasic_Value dtval;
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akbasic_Value *result = NULL;
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ATTEMPT {
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