#include <akgltest.h>

void SDL_AppQuit(void *appstate, SDL_AppResult result)
{
    /* SDL will clean up the window/renderer for us. */
    // SDL_DestroyTexture(ball.texture);
    //b2DestroyWorld(physicsWorldId);
    SDL_Log("Freeing music resources");
    if ( bgm != NULL ) {
	//Mix_FreeMusic(bgm);
    }
    SDL_Log("Quitting mixer");
    // Mix_Quit();
}
