#define SDL_MAIN_USE_CALLBACKS

#include <akgltest.h>

int menuselection = 0;
int maxmenu = 3;
int kbid = 0;
int jsid = 0;

int numchars = 2;
char *characterpaths[] = {
    "assets/characters/littleguy.json",
    "assets/characters/menupointer.json"
};

int numsounds = 2;
char *soundfiles[] = {
    "assets/vgmenuhighlight.wav",
    "assets/vgmenuselect.wav"
};

int numsprites = 9;
char *spritepaths[] = {
  "assets/sprites/menupointer.json",
  "assets/sprites/little_guy_walking_left.json",
  "assets/sprites/little_guy_walking_right.json",
  "assets/sprites/little_guy_walking_up.json",
  "assets/sprites/little_guy_walking_down.json",
  "assets/sprites/little_guy_facing_left.json",
  "assets/sprites/little_guy_facing_right.json",
  "assets/sprites/little_guy_facing_up.json",
  "assets/sprites/little_guy_facing_down.json"
};

char dirnamebuf[1024];

