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akgl-test/assets/characters/menupointer.json

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{
"name": "menupointer",
"speedtime": 8,
"speed_x": 0,
"speed_y": 0,
"acceleration_x": 0,
"acceleration_y": 0,
"sprite_mappings": [
{
"state": [
"AKGL_ACTOR_STATE_ALIVE",
"AKGL_ACTOR_STATE_FACE_UP",
"AKGL_ACTOR_STATE_MOVING_UP"
],
"sprite": "menupointer"
},
{
"state": [
"AKGL_ACTOR_STATE_ALIVE",
"AKGL_ACTOR_STATE_FACE_DOWN",
"AKGL_ACTOR_STATE_MOVING_DOWN"
],
"sprite": "menupointer"
},
{
"state": [
"AKGL_ACTOR_STATE_ALIVE",
"AKGL_ACTOR_STATE_FACE_UP"
],
"sprite": "menupointer"
},
{
"state": [
"AKGL_ACTOR_STATE_ALIVE",
"AKGL_ACTOR_STATE_FACE_DOWN"
],
"sprite": "menupointer"
},
{
"state": [
"AKGL_ACTOR_STATE_ALIVE",
"AKGL_ACTOR_STATE_FACE_LEFT",
"AKGL_ACTOR_STATE_MOVING_LEFT"
],
"sprite": "menupointer"
},
{
"state": [
"AKGL_ACTOR_STATE_ALIVE",
"AKGL_ACTOR_STATE_FACE_RIGHT",
"AKGL_ACTOR_STATE_MOVING_RIGHT"
],
"sprite": "menupointer"
},
{
"state": [
"AKGL_ACTOR_STATE_ALIVE",
"AKGL_ACTOR_STATE_FACE_LEFT"
],
"sprite": "menupointer"
},
{
"state": [
"AKGL_ACTOR_STATE_ALIVE",
"AKGL_ACTOR_STATE_FACE_RIGHT"
],
"sprite": "menupointer"
}
]
}