Fixed the tilemap loading and rendering. Added a bunch more error checking and tests. Fixed actors not rendering with their layers in the dist.
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@@ -12,6 +12,6 @@ typedef struct
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char data[MAX_STRING_LENGTH];
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} string;
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ErrorContext *string_initialize(string *obj, char *init);
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ErrorContext ERROR_NOIGNORE *string_initialize(string *obj, char *init);
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#endif //_STRING_H_
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