Consolidate controller default bindings, fix gamepad bindings
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6
.gitmodules
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6
.gitmodules
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@@ -12,13 +12,13 @@
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url = git@github.com:libsdl-org/SDL_ttf.git
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[submodule "deps/libakgl"]
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path = deps/libakgl
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url = https://source.home.aklabs.net/andrew/libakgl.git
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url = https://source.starfort.tech/andrew/libakgl.git
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[submodule "deps/libsdlerror"]
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path = deps/libakerror
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url = https://source.home.aklabs.net/andrew/libsdlerror.git
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url = https://source.starfort.tech/andrew/libakerror.git
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[submodule "deps/libakstdlib"]
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path = deps/libakstdlib
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url = https://source.home.aklabs.net/andrew/libakstdlib.git
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url = https://source.starfort.tech/andrew/libakstdlib.git
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[submodule "deps/jansson"]
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path = deps/jansson
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url = git@github.com:akheron/jansson.git
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2
deps/libakerror
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2
deps/libakerror
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Submodule deps/libakerror updated: 03e9b8a96d...be2dba8416
2
deps/libakgl
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2
deps/libakgl
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Submodule deps/libakgl updated: f695a035c8...e3edd5b855
@@ -287,6 +287,38 @@ akerr_ErrorContext AKERR_NOIGNORE *akgltest_controller_bind_universal(char *acto
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control.event_on = SDL_EVENT_KEY_DOWN;
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control.handler_on = &music_toggle;
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PASS(e, akgl_controller_pushmap(mapid, &control));
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// Save the game
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control.key = SDLK_S;
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control.event_on = SDL_EVENT_KEY_DOWN;
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control.handler_on = &savegame;
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PASS(e, akgl_controller_pushmap(AKGLTEST_CONTROLMAP_INGAMEACTOR, &control));
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// Menu selection
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control.key = SDLK_RETURN;
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control.event_on = SDL_EVENT_KEY_DOWN;
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control.handler_on = &akgltest_set_gamemode_running;
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PASS(e, akgl_controller_pushmap(AKGLTEST_CONTROLMAP_MENU, &control));
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if ( jsid != 0 ) {
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// Gamepad Menu selection. Use whatever button they pushed as the action
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control.button = SDL_GAMEPAD_BUTTON_START;
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control.event_on = SDL_EVENT_GAMEPAD_BUTTON_UP;
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control.handler_on = &akgltest_set_gamemode_running;
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PASS(e, akgl_controller_pushmap(AKGLTEST_CONTROLMAP_MENU, &control));
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// Toggle the music
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control.button = SDL_GAMEPAD_BUTTON_SOUTH;
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control.event_on = SDL_EVENT_GAMEPAD_BUTTON_UP;
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control.handler_on = &music_toggle;
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PASS(e, akgl_controller_pushmap(mapid, &control));
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// Quit
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control.button = SDL_GAMEPAD_BUTTON_EAST;
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control.event_on = SDL_EVENT_GAMEPAD_BUTTON_UP;
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control.handler_on = &akgltest_set_gamemode_menu;
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PASS(e, akgl_controller_pushmap(mapid, &control));
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}
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}
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@@ -306,19 +338,7 @@ akerr_ErrorContext AKERR_NOIGNORE *akgltest_controller_get_defaults(void *appsta
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PASS(e, akgltest_controller_bind_universal("player", AKGLTEST_CONTROLMAP_MENU, kbid, jsid));
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PASS(e, akgltest_controller_bind_universal("menupointer", AKGLTEST_CONTROLMAP_INGAMEACTOR, kbid, jsid));
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// Save the game
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control.key = SDLK_S;
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control.event_on = SDL_EVENT_KEY_DOWN;
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control.handler_on = &savegame;
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PASS(e, akgl_controller_pushmap(AKGLTEST_CONTROLMAP_INGAMEACTOR, &control));
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// Menu selection
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control.key = SDLK_RETURN;
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control.event_on = SDL_EVENT_KEY_DOWN;
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control.handler_on = &akgltest_set_gamemode_running;
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PASS(e, akgl_controller_pushmap(AKGLTEST_CONTROLMAP_MENU, &control));
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SUCCEED_RETURN(e);
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}
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