Start with music turned off
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@@ -107,6 +107,7 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
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strcpy((char *)&dirnamebuf, "assets/memories.mp3");
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CATCH(errctx, akgl_load_start_bgm((char *)&dirnamebuf));
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CATCH(errctx, music_toggle(NULL, NULL));
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strcpy((char *)&dirnamebuf, "assets/tilemap.tmj");
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CATCH(errctx, akgl_tilemap_load((char *)&dirnamebuf, (akgl_Tilemap *)&gamemap));
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