Adapt to gamemap, renderer, physics and camera being a pointer

This commit is contained in:
2026-06-02 13:15:41 -04:00
parent fa0584f28f
commit 3608c68764
7 changed files with 65 additions and 17 deletions

View File

@@ -111,6 +111,22 @@
"nextlayerid":5,
"nextobjectid":18,
"orientation":"orthogonal",
"properties":[
{
"name":"physics.drag.y",
"type":"string",
"value":"0.0"
},
{
"name":"physics.gravity.y",
"type":"string",
"value":"0.0"
},
{
"name":"physics.model",
"type":"string",
"value":"arcade"
}],
"renderorder":"right-down",
"tiledversion":"1.8.2",
"tileheight":16,

View File

@@ -63,6 +63,22 @@
"nextlayerid":4,
"nextobjectid":2,
"orientation":"orthogonal",
"properties":[
{
"name":"physics.drag.y",
"type":"string",
"value":"1.0"
},
{
"name":"physics.gravity.y",
"type":"string",
"value":"1024.0"
},
{
"name":"physics.model",
"type":"string",
"value":"arcade"
}],
"renderorder":"right-down",
"tiledversion":"1.8.2",
"tileheight":32,

View File

@@ -88,6 +88,22 @@
"nextlayerid":4,
"nextobjectid":3,
"orientation":"orthogonal",
"properties":[
{
"name":"physics.drag.y",
"type":"string",
"value":"0.0"
},
{
"name":"physics.gravity.y",
"type":"string",
"value":"0.0"
},
{
"name":"physics.model",
"type":"string",
"value":"arcade"
}],
"renderorder":"right-down",
"tiledversion":"1.8.2",
"tileheight":16,