Adapt to gamemap, renderer, physics and camera being a pointer
This commit is contained in:
@@ -111,6 +111,22 @@
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"nextlayerid":5,
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"nextlayerid":5,
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"nextobjectid":18,
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"nextobjectid":18,
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"orientation":"orthogonal",
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"orientation":"orthogonal",
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"properties":[
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{
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"name":"physics.drag.y",
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"type":"string",
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"value":"0.0"
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},
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{
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"name":"physics.gravity.y",
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"type":"string",
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"value":"0.0"
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},
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{
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"name":"physics.model",
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"type":"string",
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"value":"arcade"
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}],
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"renderorder":"right-down",
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"renderorder":"right-down",
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"tiledversion":"1.8.2",
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"tiledversion":"1.8.2",
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"tileheight":16,
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"tileheight":16,
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@@ -63,6 +63,22 @@
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"nextlayerid":4,
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"nextlayerid":4,
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"nextobjectid":2,
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"nextobjectid":2,
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"orientation":"orthogonal",
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"orientation":"orthogonal",
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"properties":[
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{
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"name":"physics.drag.y",
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"type":"string",
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"value":"1.0"
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},
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{
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"name":"physics.gravity.y",
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"type":"string",
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"value":"1024.0"
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},
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{
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"name":"physics.model",
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"type":"string",
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"value":"arcade"
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}],
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"renderorder":"right-down",
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"renderorder":"right-down",
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"tiledversion":"1.8.2",
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"tiledversion":"1.8.2",
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"tileheight":32,
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"tileheight":32,
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@@ -88,6 +88,22 @@
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"nextlayerid":4,
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"nextlayerid":4,
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"nextobjectid":3,
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"nextobjectid":3,
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"orientation":"orthogonal",
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"orientation":"orthogonal",
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"properties":[
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{
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"name":"physics.drag.y",
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"type":"string",
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"value":"0.0"
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},
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{
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"name":"physics.gravity.y",
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"type":"string",
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"value":"0.0"
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},
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{
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"name":"physics.model",
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"type":"string",
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"value":"arcade"
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}],
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"renderorder":"right-down",
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"renderorder":"right-down",
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"tiledversion":"1.8.2",
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"tiledversion":"1.8.2",
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"tileheight":16,
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"tileheight":16,
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2
deps/libakgl
vendored
2
deps/libakgl
vendored
Submodule deps/libakgl updated: 941eeb2493...9fed59c4c8
2
deps/libakstdlib
vendored
2
deps/libakstdlib
vendored
Submodule deps/libakstdlib updated: b8ef8b0dd2...485b241595
@@ -19,8 +19,8 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
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CATCH(e, akgl_game_init());
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CATCH(e, akgl_game_init());
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CATCH(e, akgl_game_state_lock());
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CATCH(e, akgl_game_state_lock());
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CATCH(e, akgl_registry_load_properties("assets/properties.json"));
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CATCH(e, akgl_registry_load_properties("assets/properties.json"));
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CATCH(e, akgl_render_init2d(&renderer));
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CATCH(e, akgl_render_init2d(renderer));
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CATCH(e, akgl_physics_init_sidescroller(&physics));
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CATCH(e, akgl_physics_init_arcade(physics));
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CATCH(e, akgl_controller_list_keyboards());
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CATCH(e, akgl_controller_list_keyboards());
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CATCH(e, akgltest_load_assets());
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CATCH(e, akgltest_load_assets());
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@@ -6,7 +6,7 @@ akerr_ErrorContext AKERR_NOIGNORE *akgltest_set_gamemode_menu(akgl_Actor *appsta
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PREPARE_ERROR(e);
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PREPARE_ERROR(e);
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AKGL_BITMASK_DEL(game.state.flags, AKGLTEST_STATE_WAITFORINPUT);
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AKGL_BITMASK_DEL(game.state.flags, AKGLTEST_STATE_WAITFORINPUT);
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AKGL_BITMASK_DEL(game.state.flags, AKGLTEST_STATE_RUNNING);
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AKGL_BITMASK_DEL(game.state.flags, AKGLTEST_STATE_RUNNING);
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PASS(e, akgl_tilemap_release(&gamemap));
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PASS(e, akgl_tilemap_release(gamemap));
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PASS(e, akgl_registry_init_actor());
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PASS(e, akgl_registry_init_actor());
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PASS(e, akgl_heap_init_actor());
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PASS(e, akgl_heap_init_actor());
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PASS(e, akgltest_init_menupointer());
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PASS(e, akgltest_init_menupointer());
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@@ -17,7 +17,7 @@ akerr_ErrorContext AKERR_NOIGNORE *akgltest_set_gamemode_menu(akgl_Actor *appsta
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PASS(e, aksl_memset((void *)GAME_ControlMaps, 0x00, (sizeof(akgl_ControlMap) * AKGL_MAX_CONTROL_MAPS)));
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PASS(e, aksl_memset((void *)GAME_ControlMaps, 0x00, (sizeof(akgl_ControlMap) * AKGL_MAX_CONTROL_MAPS)));
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PASS(e, akgltest_controller_bind_universal("menupointer", AKGLTEST_CONTROLMAP_MENU, kbid, jsid));
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PASS(e, akgltest_controller_bind_universal("menupointer", AKGLTEST_CONTROLMAP_MENU, kbid, jsid));
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PASS(e, aksl_memset((void *)&gamemap, 0x00, sizeof(akgl_Tilemap)));
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PASS(e, aksl_memset(gamemap, 0x00, sizeof(akgl_Tilemap)));
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AKGL_BITMASK_ADD(game.state.flags, AKGLTEST_STATE_MAPMENU);
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AKGL_BITMASK_ADD(game.state.flags, AKGLTEST_STATE_MAPMENU);
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SUCCEED_RETURN(e);
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SUCCEED_RETURN(e);
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}
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}
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@@ -39,13 +39,13 @@ akerr_ErrorContext AKERR_NOIGNORE *akgltest_set_gamemode_running(akgl_Actor *app
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if ( menuselection == 0 ) {
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if ( menuselection == 0 ) {
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strcpy((char *)&dirnamebuf, "assets/imagemap.tmj");
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strcpy((char *)&dirnamebuf, "assets/imagemap.tmj");
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PASS(e, akgl_tilemap_load((char *)&dirnamebuf, (akgl_Tilemap *)&gamemap));
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PASS(e, akgl_tilemap_load((char *)&dirnamebuf, gamemap));
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} else if ( menuselection == 1 ) {
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} else if ( menuselection == 1 ) {
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strcpy((char *)&dirnamebuf, "assets/tilemap.tmj");
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strcpy((char *)&dirnamebuf, "assets/tilemap.tmj");
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PASS(e, akgl_tilemap_load((char *)&dirnamebuf, (akgl_Tilemap *)&gamemap));
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PASS(e, akgl_tilemap_load((char *)&dirnamebuf, gamemap));
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} else if ( menuselection == 2 ) {
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} else if ( menuselection == 2 ) {
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strcpy((char *)&dirnamebuf, "assets/sidescroller.tmj");
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strcpy((char *)&dirnamebuf, "assets/sidescroller.tmj");
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PASS(e, akgl_tilemap_load((char *)&dirnamebuf, (akgl_Tilemap *)&gamemap));
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PASS(e, akgl_tilemap_load((char *)&dirnamebuf, gamemap));
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} else if ( menuselection == 3 ) {
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} else if ( menuselection == 3 ) {
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AKGL_BITMASK_DEL(game.state.flags, AKGLTEST_STATE_RUNNING);
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AKGL_BITMASK_DEL(game.state.flags, AKGLTEST_STATE_RUNNING);
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AKGL_BITMASK_ADD(game.state.flags, AKGLTEST_STATE_QUIT);
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AKGL_BITMASK_ADD(game.state.flags, AKGLTEST_STATE_QUIT);
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@@ -63,10 +63,10 @@ akerr_ErrorContext AKERR_NOIGNORE *akgltest_iterate_mapmenu(void)
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};
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};
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PREPARE_ERROR(e);
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PREPARE_ERROR(e);
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ATTEMPT {
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ATTEMPT {
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CATCH(e, renderer.frame_start(&renderer))
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CATCH(e, renderer->frame_start(renderer))
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SDL_SetRenderDrawColor(renderer.sdl_renderer, 0, 0, 0, 255);
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SDL_SetRenderDrawColor(renderer->sdl_renderer, 0, 0, 0, 255);
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SDL_RenderClear(renderer.sdl_renderer);
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SDL_RenderClear(renderer->sdl_renderer);
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PASS(e, akgl_text_rendertextat(
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PASS(e, akgl_text_rendertextat(
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SDL_GetPointerProperty(
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SDL_GetPointerProperty(
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AKGL_REGISTRY_FONT,
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AKGL_REGISTRY_FONT,
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@@ -115,7 +115,7 @@ akerr_ErrorContext AKERR_NOIGNORE *akgltest_iterate_mapmenu(void)
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FAIL_ZERO_BREAK(e, menupointer, AKERR_NULLPOINTER, "actor missing from registry");
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FAIL_ZERO_BREAK(e, menupointer, AKERR_NULLPOINTER, "actor missing from registry");
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menupointer->visible = true;
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menupointer->visible = true;
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CATCH(e, akgl_game_update(&opflags));
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CATCH(e, akgl_game_update(&opflags));
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CATCH(e, renderer.frame_end(&renderer))
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CATCH(e, renderer->frame_end(renderer))
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} CLEANUP {
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} CLEANUP {
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} PROCESS(e) {
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} PROCESS(e) {
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} FINISH(e, true);
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} FINISH(e, true);
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@@ -141,7 +141,7 @@ akerr_ErrorContext AKERR_NOIGNORE *akgltest_iterate_waitforinput(void)
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40,
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40,
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120)
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120)
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);
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);
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PASS(e, renderer.frame_end(&renderer));
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PASS(e, renderer->frame_end(renderer));
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SUCCEED_RETURN(e);
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SUCCEED_RETURN(e);
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}
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}
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@@ -155,7 +155,7 @@ akerr_ErrorContext AKERR_NOIGNORE *akgltest_iterate_running(void)
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int count;
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int count;
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PREPARE_ERROR(e);
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PREPARE_ERROR(e);
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PASS(e, renderer.frame_start(&renderer));
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PASS(e, renderer->frame_start(renderer));
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player = SDL_GetPointerProperty(AKGL_REGISTRY_ACTOR, "player", NULL);
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player = SDL_GetPointerProperty(AKGL_REGISTRY_ACTOR, "player", NULL);
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FAIL_ZERO_RETURN(e, player, AKERR_NULLPOINTER, "player not in registry");
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FAIL_ZERO_RETURN(e, player, AKERR_NULLPOINTER, "player not in registry");
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gamefont = SDL_GetPointerProperty(AKGL_REGISTRY_FONT, "C64Pro", NULL);
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gamefont = SDL_GetPointerProperty(AKGL_REGISTRY_FONT, "C64Pro", NULL);
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@@ -195,7 +195,7 @@ akerr_ErrorContext AKERR_NOIGNORE *akgltest_iterate_running(void)
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30)
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30)
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);
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);
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memset((char *)&screenText, 0x00, 128);
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memset((char *)&screenText, 0x00, 128);
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snprintf((char *)&screenText, 127, "DY: %f", physics.drag_y);
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snprintf((char *)&screenText, 127, "DY: %f", physics->drag_y);
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PASS(e, akgl_text_rendertextat(
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PASS(e, akgl_text_rendertextat(
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gamefont,
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gamefont,
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(char *)&screenText,
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(char *)&screenText,
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@@ -226,6 +226,6 @@ akerr_ErrorContext AKERR_NOIGNORE *akgltest_iterate_running(void)
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30)
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30)
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);
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);
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PASS(e, renderer.frame_end(&renderer));
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PASS(e, renderer->frame_end(renderer));
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SUCCEED_RETURN(e);
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SUCCEED_RETURN(e);
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}
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}
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