Add imagemap that uses a prerendered background
This commit is contained in:
@@ -115,7 +115,7 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
|
||||
CATCH(errctx, akgl_load_start_bgm((char *)&dirnamebuf));
|
||||
CATCH(errctx, music_toggle(NULL, NULL));
|
||||
|
||||
strcpy((char *)&dirnamebuf, "assets/tilemap.tmj");
|
||||
strcpy((char *)&dirnamebuf, "assets/imagemap.tmj");
|
||||
CATCH(errctx, akgl_tilemap_load((char *)&dirnamebuf, (akgl_Tilemap *)&gamemap));
|
||||
|
||||
CATCH(errctx, akgl_text_loadfont("C64Pro", "assets/C64_Pro-STYLE.ttf", 18));
|
||||
|
||||
Reference in New Issue
Block a user