Unify game library calls on akgl_
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@@ -6,61 +6,61 @@
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"sprite_mappings": [
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{
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"state": [
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"ACTOR_STATE_ALIVE",
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"ACTOR_STATE_FACE_LEFT",
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"ACTOR_STATE_MOVING_LEFT"
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"AKGL_ACTOR_STATE_ALIVE",
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"AKGL_ACTOR_STATE_FACE_LEFT",
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"AKGL_ACTOR_STATE_MOVING_LEFT"
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],
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"sprite": "little guy walking left"
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},
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{
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"state": [
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"ACTOR_STATE_ALIVE",
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"ACTOR_STATE_FACE_RIGHT",
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"ACTOR_STATE_MOVING_RIGHT"
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"AKGL_ACTOR_STATE_ALIVE",
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"AKGL_ACTOR_STATE_FACE_RIGHT",
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"AKGL_ACTOR_STATE_MOVING_RIGHT"
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],
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"sprite": "little guy walking right"
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},
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{
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"state": [
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"ACTOR_STATE_ALIVE",
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"ACTOR_STATE_FACE_UP",
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"ACTOR_STATE_MOVING_UP"
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"AKGL_ACTOR_STATE_ALIVE",
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"AKGL_ACTOR_STATE_FACE_UP",
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"AKGL_ACTOR_STATE_MOVING_UP"
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],
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"sprite": "little guy walking up"
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},
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{
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"state": [
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"ACTOR_STATE_ALIVE",
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"ACTOR_STATE_FACE_DOWN",
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"ACTOR_STATE_MOVING_DOWN"
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"AKGL_ACTOR_STATE_ALIVE",
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"AKGL_ACTOR_STATE_FACE_DOWN",
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"AKGL_ACTOR_STATE_MOVING_DOWN"
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],
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"sprite": "little guy walking down"
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},
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{
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"state": [
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"ACTOR_STATE_ALIVE",
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"ACTOR_STATE_FACE_UP"
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"AKGL_ACTOR_STATE_ALIVE",
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"AKGL_ACTOR_STATE_FACE_UP"
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],
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"sprite": "little guy facing up"
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},
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{
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"state": [
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"ACTOR_STATE_ALIVE",
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"ACTOR_STATE_FACE_RIGHT"
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"AKGL_ACTOR_STATE_ALIVE",
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"AKGL_ACTOR_STATE_FACE_RIGHT"
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],
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"sprite": "little guy facing right"
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},
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{
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"state": [
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"ACTOR_STATE_ALIVE",
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"ACTOR_STATE_FACE_LEFT"
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"AKGL_ACTOR_STATE_ALIVE",
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"AKGL_ACTOR_STATE_FACE_LEFT"
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],
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"sprite": "little guy facing left"
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},
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{
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"state": [
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"ACTOR_STATE_ALIVE",
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"ACTOR_STATE_FACE_DOWN"
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"AKGL_ACTOR_STATE_ALIVE",
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"AKGL_ACTOR_STATE_FACE_DOWN"
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],
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"sprite": "little guy facing down"
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}
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