WIP converting to separate states. Don't think I want this.
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@@ -33,9 +33,14 @@
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"value":"testcharacter"
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},
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{
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"name":"state",
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"name":"logicstate",
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"type":"int",
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"value":6
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"value":16
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},
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{
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"name":"visualstate",
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"type":"int",
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"value":2
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}],
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"rotation":0,
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"type":"actor",
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@@ -157,7 +157,7 @@ ErrorContext *test_tilemap_load_layer_objects(void)
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);
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if ( (testactor->basechar != SDL_GetPointerProperty(REGISTRY_CHARACTER, "testcharacter", NULL)) ||
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(testactor->layer != 1) ||
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(testactor->state != 6) ||
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(testactor->logicstate != 6) ||
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(testactor->visible != true) ||
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(testactor->x != 16) ||
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(testactor->y != 16) ) {
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