From 9c1e94894f6aa286e7afc0b8e199bfdea3de9cd0 Mon Sep 17 00:00:00 2001 From: Andrew Kesterson Date: Sun, 17 May 2026 21:38:15 -0400 Subject: [PATCH] TODO --- TODO.txt | 2 ++ deps/libakerror | 2 +- deps/libakgl | 2 +- 3 files changed, 4 insertions(+), 2 deletions(-) diff --git a/TODO.txt b/TODO.txt index 4b5196d..bbc4a37 100644 --- a/TODO.txt +++ b/TODO.txt @@ -18,6 +18,8 @@ Actors should collide with each other World collision geometry should be loaded from object layers on the map +Actor Y velocity should relate to the world perspective. Travel into the vanishing point should take logarithmically longer the further along the Y (Z) axis the player goes towards the vanishing point. + Actors should collide with the world Actors should be able to follow a path defined with a polyline on a layer on the map diff --git a/deps/libakerror b/deps/libakerror index 768a235..03e9b8a 160000 --- a/deps/libakerror +++ b/deps/libakerror @@ -1 +1 @@ -Subproject commit 768a235da4eeb59e2c25c0553d64c1ad9345ad32 +Subproject commit 03e9b8a96dadfe1439d6bb68dc40bea334f08ce8 diff --git a/deps/libakgl b/deps/libakgl index aad196d..f695a03 160000 --- a/deps/libakgl +++ b/deps/libakgl @@ -1 +1 @@ -Subproject commit aad196d84ee118c5146e17f4014fd85878dfa07f +Subproject commit f695a035c8978129217201d60dfc4fc5e485882a