sdl3game -> akgl

This commit is contained in:
2026-05-07 22:20:21 -04:00
parent 4321263465
commit a42816ed3a
2 changed files with 16 additions and 16 deletions

View File

@@ -5,18 +5,18 @@
#include <SDL3_image/SDL_image.h>
#include <SDL3_mixer/SDL_mixer.h>
#include <sdl3game/assets.h>
#include <sdl3game/error.h>
#include <sdl3game/iterator.h>
#include <sdl3game/tilemap.h>
#include <sdl3game/heap.h>
#include <sdl3game/game.h>
#include <sdl3game/controller.h>
#include <sdl3game/draw.h>
#include <sdl3game/sprite.h>
#include <sdl3game/actor.h>
#include <sdl3game/registry.h>
#include <sdl3game/text.h>
#include <akgl/assets.h>
#include <akgl/error.h>
#include <akgl/iterator.h>
#include <akgl/tilemap.h>
#include <akgl/heap.h>
#include <akgl/game.h>
#include <akgl/controller.h>
#include <akgl/draw.h>
#include <akgl/sprite.h>
#include <akgl/actor.h>
#include <akgl/registry.h>
#include <akgl/text.h>
int numsprites = 8;
char *spritepaths[] = {