sdl3game -> akgl
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@@ -5,18 +5,18 @@
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#include <SDL3_image/SDL_image.h>
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#include <SDL3_mixer/SDL_mixer.h>
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#include <sdl3game/assets.h>
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#include <sdl3game/error.h>
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#include <sdl3game/iterator.h>
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#include <sdl3game/tilemap.h>
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#include <sdl3game/heap.h>
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#include <sdl3game/game.h>
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#include <sdl3game/controller.h>
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#include <sdl3game/draw.h>
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#include <sdl3game/sprite.h>
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#include <sdl3game/actor.h>
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#include <sdl3game/registry.h>
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#include <sdl3game/text.h>
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#include <akgl/assets.h>
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#include <akgl/error.h>
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#include <akgl/iterator.h>
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#include <akgl/tilemap.h>
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#include <akgl/heap.h>
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#include <akgl/game.h>
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#include <akgl/controller.h>
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#include <akgl/draw.h>
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#include <akgl/sprite.h>
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#include <akgl/actor.h>
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#include <akgl/registry.h>
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#include <akgl/text.h>
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int numsprites = 8;
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char *spritepaths[] = {
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