This commit is contained in:
2024-12-22 00:07:16 -05:00
parent 206eae527b
commit c4d4edd237
12 changed files with 326 additions and 213 deletions

152
src/heap.c Normal file
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@@ -0,0 +1,152 @@
#include <stdlib.h>
#include <aklabs/exclib.h>
#include "game.h"
#include "sprite.h"
#include "heap.h"
#include "registry.h"
actor HEAP_ACTOR[MAX_HEAP_ACTOR];
sprite HEAP_SPRITE[MAX_HEAP_SPRITE];
spritesheet HEAP_SPRITESHEET[MAX_HEAP_SPRITESHEET];
character HEAP_CHARACTER[MAX_HEAP_CHARACTER];
string HEAP_STRING[MAX_HEAP_STRING];
void heap_init()
{
int i = 0;
for ( i = 0; i < MAX_HEAP_ACTOR; i++) {
memset(&HEAP_ACTOR[i], 0x00, sizeof(actor));
}
for ( i = 0; i < MAX_HEAP_SPRITE; i++) {
memset(&HEAP_SPRITE[i], 0x00, sizeof(sprite));
}
for ( i = 0; i < MAX_HEAP_SPRITESHEET; i++) {
memset(&HEAP_SPRITESHEET[i], 0x00, sizeof(spritesheet));
}
for ( i = 0; i < MAX_HEAP_CHARACTER; i++) {
memset(&HEAP_CHARACTER[i], 0x00, sizeof(character));
}
for ( i = 0; i < MAX_HEAP_STRING; i++) {
memset(&HEAP_STRING[i], 0x00, sizeof(string));
}
}
actor *heap_next_actor()
{
for (int i = 0; i < MAX_HEAP_ACTOR; i++ ) {
if ( HEAP_ACTOR[i].refcount != 0 ) {
continue;
}
return &HEAP_ACTOR[i];
}
THROW(EXC_HEAPERROR, "Unable to find unused actor on the heap");
}
sprite *heap_next_sprite()
{
for (int i = 0; i < MAX_HEAP_SPRITE; i++ ) {
if ( HEAP_SPRITE[i].refcount != 0 ) {
continue;
}
return &HEAP_SPRITE[i];
}
THROW(EXC_HEAPERROR, "Unable to find unused sprite on the heap");
}
spritesheet *heap_next_spritesheet()
{
for (int i = 0; i < MAX_HEAP_SPRITESHEET; i++ ) {
if ( HEAP_SPRITESHEET[i].refcount != 0 ) {
continue;
}
return &HEAP_SPRITESHEET[i];
}
THROW(EXC_HEAPERROR, "Unable to find unused spritesheet on the heap");
}
character *heap_next_character()
{
for (int i = 0; i < MAX_HEAP_CHARACTER; i++ ) {
if ( HEAP_CHARACTER[i].refcount != 0 ) {
continue;
}
return &HEAP_CHARACTER[i];
}
THROW(EXC_HEAPERROR, "Unable to find unused character on the heap");
}
string *heap_next_string()
{
for (int i = 0; i < MAX_HEAP_STRING; i++ ) {
if ( HEAP_STRING[i].refcount != 0 ) {
continue;
}
return &HEAP_STRING[i];
}
THROW(EXC_HEAPERROR, "Unable to find unused string on the heap");
}
void heap_release_actor(actor *ptr)
{
THROW_ZERO(ptr, EXC_NULLPOINTER, "NULL character reference");
if ( ptr->refcount > 0 ) {
ptr->refcount -= 1;
}
if ( ptr->refcount == 0 ) {
heap_release_character(ptr->basechar);
SDL_ClearProperty(REGISTRY_ACTOR, (char *)&ptr->name);
}
}
void heap_release_character(character *basechar)
{
iterator opflags;
THROW_ZERO(basechar, EXC_NULLPOINTER, "NULL character reference");
BITMASK_CLEAR(opflags.flags);
BITMASK_ADD(opflags.flags, ITERATOR_OP_RELEASE);
if ( basechar->refcount > 0 ) {
basechar->refcount -= 1;
}
if ( basechar->refcount == 0 ) {
SDL_EnumerateProperties(basechar->state_sprites, &character_state_sprites_iterate, (void *)&opflags);
SDL_ClearProperty(REGISTRY_CHARACTER, (char *)&basechar->name);
}
}
void heap_release_sprite(sprite *ptr)
{
THROW_ZERO(ptr, EXC_NULLPOINTER, "Received NULL sprite reference");
if ( ptr->refcount > 0 ) {
ptr->refcount -= 1;
}
if ( ptr->refcount == 0 ) {
heap_release_spritesheet(ptr->sheet);
SDL_ClearProperty(REGISTRY_SPRITE, (char *)&ptr->name);
}
}
void heap_release_spritesheet(spritesheet *ptr)
{
THROW_ZERO(ptr, EXC_NULLPOINTER, "Received NULL spritesheet reference");
if ( ptr->refcount > 0 ) {
ptr->refcount -= 1;
}
if ( ptr->refcount == 0 ) {
// TODO : If we go threaded, make sure this is only happening on the main thread
SDL_DestroyTexture(ptr->texture);
SDL_ClearProperty(REGISTRY_CHARACTER, (char *)&ptr->name);
}
}
void heap_release_string(string *ptr)
{
THROW_ZERO(ptr, EXC_NULLPOINTER, "Received NULL spritesheet reference");
if ( ptr->refcount > 0 ) {
ptr->refcount -= 1;
}
if ( ptr->refcount == 0 ) {
memset(ptr->data, 0x00, MAX_STRING_LENGTH);
}
}

31
src/heap.h Normal file
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@@ -0,0 +1,31 @@
#ifndef _HEAP_H_
#define _HEAP_H_
#include "sprite.h"
#include "string.h"
#define MAX_HEAP_ACTOR 64
#define MAX_HEAP_SPRITE (MAX_HEAP_ACTOR * 16)
#define MAX_HEAP_SPRITESHEET MAX_HEAP_SPRITE
#define MAX_HEAP_CHARACTER 256
#define MAX_HEAP_STRING 256
extern actor HEAP_ACTOR[MAX_HEAP_ACTOR];
extern sprite HEAP_SPRITE[MAX_HEAP_SPRITE];
extern spritesheet HEAP_SPRITESHEET[MAX_HEAP_SPRITESHEET];
extern character HEAP_CHARACTER[MAX_HEAP_CHARACTER];
extern string HEAP_STRING[MAX_HEAP_STRING];
void heap_init();
actor *heap_next_actor();
sprite *heap_next_sprite();
spritesheet *heap_next_spritesheet();
character *heap_next_character();
string *heap_next_string();
void heap_release_actor(actor *ptr);
void heap_release_sprite(sprite *ptr);
void heap_release_spritesheet(spritesheet *ptr);
void heap_release_character(character *ptr);
void heap_release_string(string *ptr);
#endif //_HEAP_H_

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@@ -1,6 +1,8 @@
#include <jansson.h> #include <jansson.h>
#include "json_helpers.h" #include "json_helpers.h"
#include "game.h" #include "game.h"
#include "string.h"
#include "heap.h"
json_t *get_json_object_value(json_t *obj, char *key) json_t *get_json_object_value(json_t *obj, char *key)
{ {
@@ -41,13 +43,13 @@ float get_json_number_value(json_t *obj, char *key)
return f; return f;
} }
const char *get_json_string_value(json_t *obj, char *key) string *get_json_string_value(json_t *obj, char *key)
{ {
const char *s; string *s = heap_next_string();
json_t *value = json_object_get(obj, key); json_t *value = json_object_get(obj, key);
THROW_ZERO(value, EXC_KEYERROR, key); THROW_ZERO(value, EXC_KEYERROR, key);
THROW_ZERO(json_is_string(value), EXC_ATTRIBUTEERROR, key); THROW_ZERO(json_is_string(value), EXC_ATTRIBUTEERROR, key);
s = json_string_value(value); strncpy(s->data, (char *)json_string_value(value), MAX_STRING_LENGTH);
json_decref(value); json_decref(value);
return s; return s;
} }

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@@ -2,12 +2,13 @@
#define _JSON_HELPERS_H_ #define _JSON_HELPERS_H_
#include <stdbool.h> #include <stdbool.h>
#include "string.h"
json_t *get_json_object_value(json_t *obj, char *key); json_t *get_json_object_value(json_t *obj, char *key);
bool get_json_boolean_value(json_t *obj, char *key); bool get_json_boolean_value(json_t *obj, char *key);
int get_json_integer_value(json_t *obj, char *key); int get_json_integer_value(json_t *obj, char *key);
float get_json_number_value(json_t *obj, char *key); float get_json_number_value(json_t *obj, char *key);
const char *get_json_string_value(json_t *obj, char *key); string *get_json_string_value(json_t *obj, char *key);
json_t *get_json_array_value(json_t *obj, char *key); json_t *get_json_array_value(json_t *obj, char *key);
json_t *get_json_array_index_object(json_t *array, int index); json_t *get_json_array_index_object(json_t *array, int index);
int get_json_array_index_integer(json_t *array, int index); int get_json_array_index_integer(json_t *array, int index);

32
src/registry.c Normal file
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@@ -0,0 +1,32 @@
#include <aklabs/exclib.h>
#include "sprite.h"
#include "registry.h"
SDL_PropertiesID REGISTRY_ACTOR;
SDL_PropertiesID REGISTRY_SPRITE;
SDL_PropertiesID REGISTRY_SPRITESHEET;
SDL_PropertiesID REGISTRY_CHARACTER;
void registry_init_actor()
{
REGISTRY_ACTOR = SDL_CreateProperties();
THROW_ZERO(REGISTRY_ACTOR, EXC_NULLPOINTER, "Error initializing actor registry");
}
void registry_init_sprite()
{
REGISTRY_SPRITE = SDL_CreateProperties();
THROW_ZERO(REGISTRY_SPRITE, EXC_NULLPOINTER, "Error initializing sprite registry");
}
void registry_init_spritesheet()
{
REGISTRY_SPRITESHEET = SDL_CreateProperties();
THROW_ZERO(REGISTRY_SPRITESHEET, EXC_NULLPOINTER, "Error initializing spritesheet registry");
}
void registry_init_character()
{
REGISTRY_CHARACTER = SDL_CreateProperties();
THROW_ZERO(REGISTRY_CHARACTER, EXC_NULLPOINTER, "Error initializing character registry");
}

16
src/registry.h Normal file
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@@ -0,0 +1,16 @@
#ifndef _REGISTRY_H_
#define _REGISTRY_H_
extern SDL_PropertiesID REGISTRY_ACTOR;
extern SDL_PropertiesID REGISTRY_SPRITE;
extern SDL_PropertiesID REGISTRY_SPRITESHEET;
extern SDL_PropertiesID REGISTRY_CHARACTER;
void registry_init_actor();
void registry_iterate_actor(void *userdata, SDL_PropertiesID registry, const char *name);
void registry_init_sprite();
void registry_init_spritesheet();
void registry_init_character();
#endif //_REGISTRY_H_

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@@ -13,6 +13,8 @@
#include "draw.h" #include "draw.h"
#include "assets.h" #include "assets.h"
#include "sprite.h" #include "sprite.h"
#include "heap.h"
#include "registry.h"
SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[]) SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
{ {
@@ -81,18 +83,6 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
return SDL_APP_FAILURE; return SDL_APP_FAILURE;
} ETRY; } ETRY;
/*TRY {
actorptr = heap_next_actor();
actor_initialize(actorptr, "npc");
actorptr->basechar = characterptr;
actorptr->x = 0;
actorptr->y = 0;
actorptr->state = (ACTOR_STATE_ALIVE | ACTOR_STATE_FACE_LEFT | ACTOR_STATE_MOVING_LEFT);
} CATCH(EXC_NULLPOINTER) {
SDL_Log("Attempting to setup npc: %s (%s)", EXCLIB_EXCEPTION->description, SDL_GetError());
return SDL_APP_FAILURE;
} ETRY;*/
/* /*
TRY { TRY {
//load_start_bgm("../assets/nutcracker.mid"); //load_start_bgm("../assets/nutcracker.mid");

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@@ -5,105 +5,12 @@
#include <aklabs/exclib.h> #include <aklabs/exclib.h>
#include <string.h> #include <string.h>
#include <jansson.h> #include <jansson.h>
#include "string.h"
#include "game.h" #include "game.h"
#include "sprite.h" #include "sprite.h"
#include "json_helpers.h" #include "json_helpers.h"
#include "heap.h"
SDL_PropertiesID REGISTRY_ACTOR; #include "registry.h"
SDL_PropertiesID REGISTRY_SPRITE;
SDL_PropertiesID REGISTRY_SPRITESHEET;
SDL_PropertiesID REGISTRY_CHARACTER;
actor HEAP_ACTOR[MAX_HEAP_ACTOR];
sprite HEAP_SPRITE[MAX_HEAP_SPRITE];
spritesheet HEAP_SPRITESHEET[MAX_HEAP_SPRITESHEET];
character HEAP_CHARACTER[MAX_HEAP_CHARACTER];
void heap_init()
{
int i = 0;
for ( i = 0; i < MAX_HEAP_ACTOR; i++) {
memset(&HEAP_ACTOR[i], 0x00, sizeof(actor));
}
for ( i = 0; i < MAX_HEAP_SPRITE; i++) {
memset(&HEAP_SPRITE[i], 0x00, sizeof(sprite));
}
for ( i = 0; i < MAX_HEAP_SPRITESHEET; i++) {
memset(&HEAP_SPRITESHEET[i], 0x00, sizeof(spritesheet));
}
for ( i = 0; i < MAX_HEAP_CHARACTER; i++) {
memset(&HEAP_CHARACTER[i], 0x00, sizeof(character));
}
}
actor *heap_next_actor()
{
for (int i = 0; i < MAX_HEAP_ACTOR; i++ ) {
if ( HEAP_ACTOR[i].refcount != 0 ) {
continue;
}
return &HEAP_ACTOR[i];
}
THROW(EXC_HEAPERROR, "Unable to find unused actor on the heap");
}
sprite *heap_next_sprite()
{
for (int i = 0; i < MAX_HEAP_SPRITE; i++ ) {
if ( HEAP_SPRITE[i].refcount != 0 ) {
continue;
}
return &HEAP_SPRITE[i];
}
THROW(EXC_HEAPERROR, "Unable to find unused sprite on the heap");
}
spritesheet *heap_next_spritesheet()
{
for (int i = 0; i < MAX_HEAP_SPRITESHEET; i++ ) {
if ( HEAP_SPRITESHEET[i].refcount != 0 ) {
continue;
}
return &HEAP_SPRITESHEET[i];
}
THROW(EXC_HEAPERROR, "Unable to find unused spritesheet on the heap");
}
character *heap_next_character()
{
for (int i = 0; i < MAX_HEAP_CHARACTER; i++ ) {
if ( HEAP_CHARACTER[i].refcount != 0 ) {
continue;
}
return &HEAP_CHARACTER[i];
}
THROW(EXC_HEAPERROR, "Unable to find unused character on the heap");
}
void registry_init_actor()
{
REGISTRY_ACTOR = SDL_CreateProperties();
THROW_ZERO(REGISTRY_ACTOR, EXC_NULLPOINTER, "Error initializing actor registry");
}
void registry_init_sprite()
{
REGISTRY_SPRITE = SDL_CreateProperties();
THROW_ZERO(REGISTRY_SPRITE, EXC_NULLPOINTER, "Error initializing sprite registry");
}
void registry_init_spritesheet()
{
REGISTRY_SPRITESHEET = SDL_CreateProperties();
THROW_ZERO(REGISTRY_SPRITESHEET, EXC_NULLPOINTER, "Error initializing spritesheet registry");
}
void registry_init_character()
{
REGISTRY_CHARACTER = SDL_CreateProperties();
THROW_ZERO(REGISTRY_CHARACTER, EXC_NULLPOINTER, "Error initializing character registry");
}
void actor_initialize(actor *obj, char *name) void actor_initialize(actor *obj, char *name)
{ {
@@ -236,6 +143,7 @@ void character_load_json(char *filename)
json_t *mappings; json_t *mappings;
json_t *curmapping; json_t *curmapping;
json_error_t error; json_error_t error;
string *s;
sprite *spriteptr = NULL; sprite *spriteptr = NULL;
char *asset_path = NULL; char *asset_path = NULL;
character *obj = NULL; character *obj = NULL;
@@ -254,22 +162,21 @@ void character_load_json(char *filename)
SDL_free(asset_path); SDL_free(asset_path);
} ETRY; } ETRY;
character_initialize(obj, (char *)get_json_string_value(json, "name"));
TRY { TRY {
s = get_json_string_value(json, "name");
character_initialize(obj, s->data);
heap_release_string(s);
mappings = get_json_array_value(json, "sprite_mappings"); mappings = get_json_array_value(json, "sprite_mappings");
TRY { TRY {
for ( i = 0; i < json_array_size(mappings) ; i++ ) { for ( i = 0; i < json_array_size(mappings) ; i++ ) {
curmapping = get_json_array_index_object(mappings, i); curmapping = get_json_array_index_object(mappings, i);
s = get_json_string_value(curmapping, "sprite");
spriteptr = SDL_GetPointerProperty( spriteptr = SDL_GetPointerProperty(
REGISTRY_SPRITE, REGISTRY_SPRITE,
get_json_string_value(curmapping, "sprite"), s->data,
NULL NULL
); );
SDL_Log("Character %s for state %d references sprite %s", heap_release_string(s);
(char *)get_json_string_value(json, "name"),
get_json_integer_value(curmapping, "state"),
(char *)get_json_string_value(curmapping, "sprite")
);
THROW_ZERO(spriteptr, EXC_NULLPOINTER, "Character references sprite that does not exist"); THROW_ZERO(spriteptr, EXC_NULLPOINTER, "Character references sprite that does not exist");
character_sprite_add( character_sprite_add(
obj, obj,
@@ -292,6 +199,7 @@ void sprite_load_json(char *filename)
json_t *spritesheet_json; json_t *spritesheet_json;
json_t *frames; json_t *frames;
json_error_t error; json_error_t error;
string *s;
spritesheet *sheet = NULL; spritesheet *sheet = NULL;
char *asset_path = NULL; char *asset_path = NULL;
sprite *obj = NULL; sprite *obj = NULL;
@@ -313,9 +221,10 @@ void sprite_load_json(char *filename)
TRY { TRY {
spritesheet_json = get_json_object_value(json, "spritesheet"); spritesheet_json = get_json_object_value(json, "spritesheet");
s = get_json_string_value(spritesheet_json, "filename");
sheet = SDL_GetPointerProperty( sheet = SDL_GetPointerProperty(
REGISTRY_SPRITESHEET, REGISTRY_SPRITESHEET,
get_json_string_value(spritesheet_json, "filename"), s->data,
NULL NULL
); );
TRY { TRY {
@@ -325,13 +234,16 @@ void sprite_load_json(char *filename)
sheet, sheet,
get_json_integer_value(spritesheet_json, "frame_width"), get_json_integer_value(spritesheet_json, "frame_width"),
get_json_integer_value(spritesheet_json, "frame_height"), get_json_integer_value(spritesheet_json, "frame_height"),
(char *)get_json_string_value(spritesheet_json, "filename") s->data
); );
} }
heap_release_string(s);
s = get_json_string_value(json, "name");
sprite_initialize( sprite_initialize(
obj, obj,
(char *)get_json_string_value(json, "name"), s->data,
sheet); sheet);
heap_release_string(s);
} FINALLY { } FINALLY {
json_decref(spritesheet_json); json_decref(spritesheet_json);
} ETRY; } ETRY;
@@ -459,48 +371,4 @@ void character_state_sprites_iterate(void *userdata, SDL_PropertiesID registry,
} }
} }
void heap_release_actor(actor *ptr)
{
THROW_ZERO(ptr, EXC_NULLPOINTER, "NULL character reference");
ptr->refcount -= 1;
if ( ptr->refcount == 0 ) {
heap_release_character(ptr->basechar);
SDL_ClearProperty(REGISTRY_ACTOR, (char *)&ptr->name);
}
}
void heap_release_character(character *basechar)
{
iterator opflags;
THROW_ZERO(basechar, EXC_NULLPOINTER, "NULL character reference");
BITMASK_CLEAR(opflags.flags);
BITMASK_ADD(opflags.flags, ITERATOR_OP_RELEASE);
basechar->refcount -= 1;
if ( basechar->refcount == 0 ) {
SDL_EnumerateProperties(basechar->state_sprites, &character_state_sprites_iterate, (void *)&opflags);
SDL_ClearProperty(REGISTRY_CHARACTER, (char *)&basechar->name);
}
}
void heap_release_sprite(sprite *ptr)
{
THROW_ZERO(ptr, EXC_NULLPOINTER, "Received NULL sprite reference");
ptr->refcount -= 1;
if ( ptr->refcount == 0 ) {
heap_release_spritesheet(ptr->sheet);
SDL_ClearProperty(REGISTRY_SPRITE, (char *)&ptr->name);
}
}
void heap_release_spritesheet(spritesheet *ptr)
{
THROW_ZERO(ptr, EXC_NULLPOINTER, "Received NULL spritesheet reference");
ptr->refcount -= 1;
if ( ptr->refcount == 0 ) {
// TODO : If we go threaded, make sure this is only happening on the main thread
SDL_DestroyTexture(ptr->texture);
SDL_ClearProperty(REGISTRY_CHARACTER, (char *)&ptr->name);
}
}

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@@ -3,6 +3,7 @@
#include <box2d/box2d.h> #include <box2d/box2d.h>
#include <SDL3/SDL_properties.h> #include <SDL3/SDL_properties.h>
#include <SDL3/SDL.h>
#define ACTOR_STATE_FACE_DOWN 1 // 1 #define ACTOR_STATE_FACE_DOWN 1 // 1
#define ACTOR_STATE_FACE_LEFT 1 << 1 // 2 #define ACTOR_STATE_FACE_LEFT 1 << 1 // 2
@@ -44,11 +45,6 @@
#define SPRITE_MAX_ACTOR_NAME_LENGTH 128 #define SPRITE_MAX_ACTOR_NAME_LENGTH 128
#define SPRITE_MAX_CHARACTER_NAME_LENGTH 128 #define SPRITE_MAX_CHARACTER_NAME_LENGTH 128
#define MAX_HEAP_ACTOR 64
#define MAX_HEAP_SPRITE (MAX_HEAP_ACTOR * 16)
#define MAX_HEAP_SPRITESHEET MAX_HEAP_SPRITE
#define MAX_HEAP_CHARACTER 256
typedef struct { typedef struct {
int refcount; int refcount;
SDL_Texture *texture; SDL_Texture *texture;
@@ -93,16 +89,6 @@ typedef struct {
int y; int y;
} actor; } actor;
extern SDL_PropertiesID REGISTRY_ACTOR;
extern SDL_PropertiesID REGISTRY_SPRITE;
extern SDL_PropertiesID REGISTRY_SPRITESHEET;
extern SDL_PropertiesID REGISTRY_CHARACTER;
extern actor HEAP_ACTOR[MAX_HEAP_ACTOR];
extern sprite HEAP_SPRITE[MAX_HEAP_SPRITE];
extern spritesheet HEAP_SPRITESHEET[MAX_HEAP_SPRITESHEET];
extern character HEAP_CHARACTER[MAX_HEAP_CHARACTER];
void actor_initialize(actor *obj, char *name); void actor_initialize(actor *obj, char *name);
void actor_set_character(actor *obj, char *basecharname); void actor_set_character(actor *obj, char *basecharname);
void actor_render(actor *obj, SDL_Renderer *renderer); void actor_render(actor *obj, SDL_Renderer *renderer);
@@ -120,20 +106,4 @@ void sprite_initialize(sprite *spr, char *name, spritesheet *sheet);
void spritesheet_initialize(spritesheet *sheet, short sprite_w, short sprite_h, char *filename); void spritesheet_initialize(spritesheet *sheet, short sprite_w, short sprite_h, char *filename);
void sprite_load_json(char *filename); void sprite_load_json(char *filename);
void registry_init_actor();
void registry_iterate_actor(void *userdata, SDL_PropertiesID registry, const char *name);
void registry_init_sprite();
void registry_init_spritesheet();
void registry_init_character();
void heap_init();
actor *heap_next_actor();
sprite *heap_next_sprite();
spritesheet *heap_next_spritesheet();
character *heap_next_character();
void heap_release_actor(actor *ptr);
void heap_release_sprite(sprite *ptr);
void heap_release_spritesheet(spritesheet *ptr);
void heap_release_character(character *ptr);
#endif //_SPRITE_H_ #endif //_SPRITE_H_

12
src/string.c Normal file
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@@ -0,0 +1,12 @@
#include "string.h"
#include <aklabs/exclib.h>
void string_initialize(string *obj, char *init)
{
THROW_ZERO(obj, EXC_NULLPOINTER, "Attempted to initialize NULL string reference");
if ( init != NULL ) {
strncpy(obj->data, init, MAX_STRING_LENGTH);
} else {
memset(obj->data, 0x00, sizeof(string));
}
}

14
src/string.h Normal file
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@@ -0,0 +1,14 @@
#ifndef _STRING_H_
#define _STRING_H_
#define MAX_STRING_LENGTH 256
typedef struct string
{
int refcount;
char data[MAX_STRING_LENGTH];
} string;
void string_initialize(string *obj, char *init);
#endif //_STRING_H_

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@@ -5,6 +5,9 @@
#include "tilemap.h" #include "tilemap.h"
#include "game.h" #include "game.h"
#include "sprite.h" #include "sprite.h"
#include "heap.h"
#include "registry.h"
#include "string.h"
#include <string.h> #include <string.h>
#include <jansson.h> #include <jansson.h>
#include "json_helpers.h" #include "json_helpers.h"
@@ -13,6 +16,7 @@ static json_t *get_json_tilemap_property(json_t *obj, char *key, char *type)
{ {
json_t *properties; json_t *properties;
json_t *property; json_t *property;
string *s;
int i = 0; int i = 0;
// This is not a generic JSON helper. It assumes we are receiving an object with a 'properties' key // This is not a generic JSON helper. It assumes we are receiving an object with a 'properties' key
// inside of it. That key is an array of objects, and each object has a name, type, and value. // inside of it. That key is an array of objects, and each object has a name, type, and value.
@@ -22,28 +26,34 @@ static json_t *get_json_tilemap_property(json_t *obj, char *key, char *type)
TRY { TRY {
for (i = 0; i < json_array_size(properties); i++) { for (i = 0; i < json_array_size(properties); i++) {
property = get_json_array_index_object(properties, i); property = get_json_array_index_object(properties, i);
if ( strcmp(get_json_string_value(property, "name"), key) != 0 ) { s = get_json_string_value(property, "name");
if ( strcmp(s->data, key) != 0 ) {
heap_release_string(s);
continue; continue;
} }
if ( strcmp(get_json_string_value(property, "type"), type) != 0 ) { heap_release_string(s);
s = get_json_string_value(property, "type");
if ( strcmp(s->data, type) != 0 ) {
THROW(EXC_ATTRIBUTEERROR, "Character property is present but is incorrect type"); THROW(EXC_ATTRIBUTEERROR, "Character property is present but is incorrect type");
} }
heap_release_string(s);
json_decref(properties); json_decref(properties);
return property; return property;
} }
} FINALLY { } FINALLY {
heap_release_string(s);
json_decref(properties); json_decref(properties);
} ETRY; } ETRY;
THROW(EXC_KEYERROR, "Property not found in properties map"); THROW(EXC_KEYERROR, "Property not found in properties map");
} }
static const char *get_json_properties_string(json_t *obj, char *key) static string *get_json_properties_string(json_t *obj, char *key)
{ {
json_t *property = get_json_tilemap_property(obj, key, "string"); json_t *property = get_json_tilemap_property(obj, key, "string");
const char *t = get_json_string_value(property, "value"); string *s = get_json_string_value(property, "value");;
json_decref(property); json_decref(property);
return t; return s;
} }
static int get_json_properties_integer(json_t *obj, char *key) static int get_json_properties_integer(json_t *obj, char *key)
@@ -60,6 +70,7 @@ static void tilemap_load_tilesets(tilemap *dest, json_t *root)
THROW_ZERO(dest, EXC_NULLPOINTER, "Received NULL tilemap pointer"); THROW_ZERO(dest, EXC_NULLPOINTER, "Received NULL tilemap pointer");
THROW_ZERO(root, EXC_NULLPOINTER, "Received NULL json object pointer"); THROW_ZERO(root, EXC_NULLPOINTER, "Received NULL json object pointer");
char *asset_path; char *asset_path;
string *s;
json_t *tilesets = get_json_array_value(root, "tilesets"); json_t *tilesets = get_json_array_value(root, "tilesets");
json_t *tileset; json_t *tileset;
int i; int i;
@@ -82,17 +93,21 @@ static void tilemap_load_tilesets(tilemap *dest, json_t *root)
dest->tilesets[i].tileheight = get_json_integer_value(tileset, "tileheight"); dest->tilesets[i].tileheight = get_json_integer_value(tileset, "tileheight");
dest->tilesets[i].tilewidth = get_json_integer_value(tileset, "tilewidth"); dest->tilesets[i].tilewidth = get_json_integer_value(tileset, "tilewidth");
s = get_json_string_value(tileset, "name");
strncpy((char *)&dest->tilesets[i].name, strncpy((char *)&dest->tilesets[i].name,
get_json_string_value(tileset, "name"), s->data,
TILEMAP_MAX_TILESET_NAME_SIZE TILEMAP_MAX_TILESET_NAME_SIZE
); );
heap_release_string(s);
s = get_json_string_value(tileset, "image");
snprintf((char *)&dest->tilesets[i].imagefilename, snprintf((char *)&dest->tilesets[i].imagefilename,
TILEMAP_MAX_TILESET_FILENAME_SIZE, TILEMAP_MAX_TILESET_FILENAME_SIZE,
"%s%s", "%s%s",
SDL_GetBasePath(), SDL_GetBasePath(),
get_json_string_value(tileset, "image") s->data
); );
heap_release_string(s);
dest->tilesets[i].texture = IMG_LoadTexture(renderer, (char *)&dest->tilesets[i].imagefilename); dest->tilesets[i].texture = IMG_LoadTexture(renderer, (char *)&dest->tilesets[i].imagefilename);
THROW_ZERO(dest->tilesets[i].texture, EXC_NULLPOINTER, "Failed loading tileset image"); THROW_ZERO(dest->tilesets[i].texture, EXC_NULLPOINTER, "Failed loading tileset image");
@@ -153,6 +168,8 @@ static void tilemap_load_layer_objects(tilemap *dest, json_t *root, int layerid)
int j; int j;
int len; int len;
actor *actorobj; actor *actorobj;
string *s;
string *sc;
tilemap_layer *curlayer; tilemap_layer *curlayer;
tilemap_object *curobj; tilemap_object *curobj;
const char *charptr; const char *charptr;
@@ -167,11 +184,14 @@ static void tilemap_load_layer_objects(tilemap *dest, json_t *root, int layerid)
for ( j = 0; j < len; j++ ) { for ( j = 0; j < len; j++ ) {
layerdatavalue = get_json_array_index_object(layerdata, j); layerdatavalue = get_json_array_index_object(layerdata, j);
curobj = &curlayer->objects[j]; curobj = &curlayer->objects[j];
strncpy(curobj->name, get_json_string_value(layerdatavalue, "name"), SPRITE_MAX_ACTOR_NAME_LENGTH); s = get_json_string_value(layerdatavalue, "name");
strncpy(curobj->name, s->data, SPRITE_MAX_ACTOR_NAME_LENGTH);
heap_release_string(s);
curobj->x = (int) get_json_number_value(layerdatavalue, "x"); curobj->x = (int) get_json_number_value(layerdatavalue, "x");
curobj->y = (int) get_json_number_value(layerdatavalue, "y"); curobj->y = (int) get_json_number_value(layerdatavalue, "y");
curobj->visible = get_json_boolean_value(layerdatavalue, "visible"); curobj->visible = get_json_boolean_value(layerdatavalue, "visible");
if ( strcmp((char *)get_json_string_value(layerdatavalue, "type"), "actor") == 0 ) { s = get_json_string_value(layerdatavalue, "type");
if ( strcmp(s->data, "actor") == 0 ) {
curobj->type = TILEMAP_OBJECT_TYPE_ACTOR; curobj->type = TILEMAP_OBJECT_TYPE_ACTOR;
if ( strlen((char *)&curobj->name) == 0 ) { if ( strlen((char *)&curobj->name) == 0 ) {
THROW(EXC_KEYERROR, "Actor in tile object layer cannot have empty name"); THROW(EXC_KEYERROR, "Actor in tile object layer cannot have empty name");
@@ -179,8 +199,10 @@ static void tilemap_load_layer_objects(tilemap *dest, json_t *root, int layerid)
actorobj = SDL_GetPointerProperty(REGISTRY_ACTOR, (char *)&curobj->name, NULL); actorobj = SDL_GetPointerProperty(REGISTRY_ACTOR, (char *)&curobj->name, NULL);
if ( actorobj == NULL ) { if ( actorobj == NULL ) {
actorobj = heap_next_actor(); actorobj = heap_next_actor();
sc = get_json_properties_string(layerdatavalue, "character");
actor_initialize(actorobj, (char *)&curobj->name); actor_initialize(actorobj, (char *)&curobj->name);
actor_set_character(actorobj, (char *)get_json_properties_string(layerdatavalue, "character")); actor_set_character(actorobj, sc->data);
heap_release_string(sc);
} else { } else {
actorobj->refcount += 1; actorobj->refcount += 1;
} }
@@ -194,6 +216,7 @@ static void tilemap_load_layer_objects(tilemap *dest, json_t *root, int layerid)
json_decref(layerdatavalue); json_decref(layerdatavalue);
} }
} FINALLY { } FINALLY {
heap_release_string(s);
if ( layerdatavalue != NULL ) { if ( layerdatavalue != NULL ) {
json_decref(layerdatavalue); json_decref(layerdatavalue);
} }
@@ -245,6 +268,7 @@ static void tilemap_load_layers(tilemap *dest, json_t *root)
THROW_ZERO(root, EXC_NULLPOINTER, "tilemap_load_layers received NULL json object pointer"); THROW_ZERO(root, EXC_NULLPOINTER, "tilemap_load_layers received NULL json object pointer");
json_t *layers = get_json_array_value(root, "layers"); json_t *layers = get_json_array_value(root, "layers");
json_t *layer; json_t *layer;
string *s;
const char *layertype = NULL; const char *layertype = NULL;
int i; int i;
@@ -268,15 +292,16 @@ static void tilemap_load_layers(tilemap *dest, json_t *root)
dest->layers[i].y = get_json_integer_value(layer, "y"); dest->layers[i].y = get_json_integer_value(layer, "y");
TRY { TRY {
layertype = get_json_string_value(layer, "type"); s = get_json_string_value(layer, "type");
if ( strncmp(layertype, "objectgroup", strlen(layertype)) == 0 ) { if ( strncmp(s->data, "objectgroup", strlen(s->data)) == 0 ) {
dest->layers[i].type = TILEMAP_LAYER_TYPE_OBJECTS; dest->layers[i].type = TILEMAP_LAYER_TYPE_OBJECTS;
tilemap_load_layer_objects(dest, layer, i); tilemap_load_layer_objects(dest, layer, i);
} else if ( strncmp(layertype, "tilelayer", strlen(layertype)) == 0 ) { } else if ( strncmp(s->data, "tilelayer", strlen(s->data)) == 0 ) {
dest->layers[i].type = TILEMAP_LAYER_TYPE_TILES; dest->layers[i].type = TILEMAP_LAYER_TYPE_TILES;
tilemap_load_layer_tile(dest, layer, i); tilemap_load_layer_tile(dest, layer, i);
} }
} FINALLY { } FINALLY {
heap_release_string(s);
json_decref(layer); json_decref(layer);
} ETRY; } ETRY;
} }