More WIP
This commit is contained in:
152
src/heap.c
Normal file
152
src/heap.c
Normal file
@@ -0,0 +1,152 @@
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#include <stdlib.h>
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#include <aklabs/exclib.h>
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#include "game.h"
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#include "sprite.h"
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#include "heap.h"
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#include "registry.h"
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actor HEAP_ACTOR[MAX_HEAP_ACTOR];
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sprite HEAP_SPRITE[MAX_HEAP_SPRITE];
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spritesheet HEAP_SPRITESHEET[MAX_HEAP_SPRITESHEET];
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character HEAP_CHARACTER[MAX_HEAP_CHARACTER];
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string HEAP_STRING[MAX_HEAP_STRING];
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void heap_init()
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{
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int i = 0;
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for ( i = 0; i < MAX_HEAP_ACTOR; i++) {
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memset(&HEAP_ACTOR[i], 0x00, sizeof(actor));
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}
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for ( i = 0; i < MAX_HEAP_SPRITE; i++) {
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memset(&HEAP_SPRITE[i], 0x00, sizeof(sprite));
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}
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for ( i = 0; i < MAX_HEAP_SPRITESHEET; i++) {
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memset(&HEAP_SPRITESHEET[i], 0x00, sizeof(spritesheet));
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}
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for ( i = 0; i < MAX_HEAP_CHARACTER; i++) {
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memset(&HEAP_CHARACTER[i], 0x00, sizeof(character));
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}
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for ( i = 0; i < MAX_HEAP_STRING; i++) {
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memset(&HEAP_STRING[i], 0x00, sizeof(string));
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}
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}
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actor *heap_next_actor()
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{
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for (int i = 0; i < MAX_HEAP_ACTOR; i++ ) {
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if ( HEAP_ACTOR[i].refcount != 0 ) {
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continue;
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}
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return &HEAP_ACTOR[i];
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}
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THROW(EXC_HEAPERROR, "Unable to find unused actor on the heap");
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}
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sprite *heap_next_sprite()
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{
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for (int i = 0; i < MAX_HEAP_SPRITE; i++ ) {
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if ( HEAP_SPRITE[i].refcount != 0 ) {
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continue;
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}
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return &HEAP_SPRITE[i];
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}
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THROW(EXC_HEAPERROR, "Unable to find unused sprite on the heap");
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}
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spritesheet *heap_next_spritesheet()
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{
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for (int i = 0; i < MAX_HEAP_SPRITESHEET; i++ ) {
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if ( HEAP_SPRITESHEET[i].refcount != 0 ) {
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continue;
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}
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return &HEAP_SPRITESHEET[i];
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}
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THROW(EXC_HEAPERROR, "Unable to find unused spritesheet on the heap");
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}
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character *heap_next_character()
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{
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for (int i = 0; i < MAX_HEAP_CHARACTER; i++ ) {
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if ( HEAP_CHARACTER[i].refcount != 0 ) {
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continue;
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}
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return &HEAP_CHARACTER[i];
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}
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THROW(EXC_HEAPERROR, "Unable to find unused character on the heap");
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}
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string *heap_next_string()
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{
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for (int i = 0; i < MAX_HEAP_STRING; i++ ) {
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if ( HEAP_STRING[i].refcount != 0 ) {
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continue;
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}
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return &HEAP_STRING[i];
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}
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THROW(EXC_HEAPERROR, "Unable to find unused string on the heap");
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}
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void heap_release_actor(actor *ptr)
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{
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THROW_ZERO(ptr, EXC_NULLPOINTER, "NULL character reference");
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if ( ptr->refcount > 0 ) {
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ptr->refcount -= 1;
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}
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if ( ptr->refcount == 0 ) {
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heap_release_character(ptr->basechar);
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SDL_ClearProperty(REGISTRY_ACTOR, (char *)&ptr->name);
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}
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}
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void heap_release_character(character *basechar)
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{
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iterator opflags;
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THROW_ZERO(basechar, EXC_NULLPOINTER, "NULL character reference");
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BITMASK_CLEAR(opflags.flags);
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BITMASK_ADD(opflags.flags, ITERATOR_OP_RELEASE);
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if ( basechar->refcount > 0 ) {
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basechar->refcount -= 1;
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}
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if ( basechar->refcount == 0 ) {
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SDL_EnumerateProperties(basechar->state_sprites, &character_state_sprites_iterate, (void *)&opflags);
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SDL_ClearProperty(REGISTRY_CHARACTER, (char *)&basechar->name);
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}
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}
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void heap_release_sprite(sprite *ptr)
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{
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THROW_ZERO(ptr, EXC_NULLPOINTER, "Received NULL sprite reference");
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if ( ptr->refcount > 0 ) {
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ptr->refcount -= 1;
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}
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if ( ptr->refcount == 0 ) {
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heap_release_spritesheet(ptr->sheet);
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SDL_ClearProperty(REGISTRY_SPRITE, (char *)&ptr->name);
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}
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}
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void heap_release_spritesheet(spritesheet *ptr)
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{
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THROW_ZERO(ptr, EXC_NULLPOINTER, "Received NULL spritesheet reference");
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if ( ptr->refcount > 0 ) {
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ptr->refcount -= 1;
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}
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if ( ptr->refcount == 0 ) {
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// TODO : If we go threaded, make sure this is only happening on the main thread
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SDL_DestroyTexture(ptr->texture);
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SDL_ClearProperty(REGISTRY_CHARACTER, (char *)&ptr->name);
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}
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}
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void heap_release_string(string *ptr)
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{
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THROW_ZERO(ptr, EXC_NULLPOINTER, "Received NULL spritesheet reference");
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if ( ptr->refcount > 0 ) {
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ptr->refcount -= 1;
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}
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if ( ptr->refcount == 0 ) {
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memset(ptr->data, 0x00, MAX_STRING_LENGTH);
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}
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}
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31
src/heap.h
Normal file
31
src/heap.h
Normal file
@@ -0,0 +1,31 @@
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#ifndef _HEAP_H_
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#define _HEAP_H_
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#include "sprite.h"
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#include "string.h"
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#define MAX_HEAP_ACTOR 64
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#define MAX_HEAP_SPRITE (MAX_HEAP_ACTOR * 16)
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#define MAX_HEAP_SPRITESHEET MAX_HEAP_SPRITE
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#define MAX_HEAP_CHARACTER 256
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#define MAX_HEAP_STRING 256
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extern actor HEAP_ACTOR[MAX_HEAP_ACTOR];
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extern sprite HEAP_SPRITE[MAX_HEAP_SPRITE];
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extern spritesheet HEAP_SPRITESHEET[MAX_HEAP_SPRITESHEET];
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extern character HEAP_CHARACTER[MAX_HEAP_CHARACTER];
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extern string HEAP_STRING[MAX_HEAP_STRING];
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void heap_init();
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actor *heap_next_actor();
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sprite *heap_next_sprite();
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spritesheet *heap_next_spritesheet();
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character *heap_next_character();
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string *heap_next_string();
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void heap_release_actor(actor *ptr);
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void heap_release_sprite(sprite *ptr);
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void heap_release_spritesheet(spritesheet *ptr);
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void heap_release_character(character *ptr);
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void heap_release_string(string *ptr);
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#endif //_HEAP_H_
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@@ -1,6 +1,8 @@
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#include <jansson.h>
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#include "json_helpers.h"
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#include "game.h"
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#include "string.h"
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#include "heap.h"
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json_t *get_json_object_value(json_t *obj, char *key)
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{
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@@ -41,13 +43,13 @@ float get_json_number_value(json_t *obj, char *key)
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return f;
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}
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const char *get_json_string_value(json_t *obj, char *key)
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string *get_json_string_value(json_t *obj, char *key)
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{
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const char *s;
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string *s = heap_next_string();
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json_t *value = json_object_get(obj, key);
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THROW_ZERO(value, EXC_KEYERROR, key);
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THROW_ZERO(json_is_string(value), EXC_ATTRIBUTEERROR, key);
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s = json_string_value(value);
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strncpy(s->data, (char *)json_string_value(value), MAX_STRING_LENGTH);
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json_decref(value);
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return s;
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}
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@@ -2,12 +2,13 @@
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#define _JSON_HELPERS_H_
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#include <stdbool.h>
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#include "string.h"
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json_t *get_json_object_value(json_t *obj, char *key);
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bool get_json_boolean_value(json_t *obj, char *key);
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int get_json_integer_value(json_t *obj, char *key);
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float get_json_number_value(json_t *obj, char *key);
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const char *get_json_string_value(json_t *obj, char *key);
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string *get_json_string_value(json_t *obj, char *key);
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json_t *get_json_array_value(json_t *obj, char *key);
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json_t *get_json_array_index_object(json_t *array, int index);
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int get_json_array_index_integer(json_t *array, int index);
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32
src/registry.c
Normal file
32
src/registry.c
Normal file
@@ -0,0 +1,32 @@
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#include <aklabs/exclib.h>
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#include "sprite.h"
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#include "registry.h"
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SDL_PropertiesID REGISTRY_ACTOR;
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SDL_PropertiesID REGISTRY_SPRITE;
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SDL_PropertiesID REGISTRY_SPRITESHEET;
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SDL_PropertiesID REGISTRY_CHARACTER;
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void registry_init_actor()
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{
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REGISTRY_ACTOR = SDL_CreateProperties();
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THROW_ZERO(REGISTRY_ACTOR, EXC_NULLPOINTER, "Error initializing actor registry");
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}
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void registry_init_sprite()
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{
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REGISTRY_SPRITE = SDL_CreateProperties();
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THROW_ZERO(REGISTRY_SPRITE, EXC_NULLPOINTER, "Error initializing sprite registry");
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}
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void registry_init_spritesheet()
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{
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REGISTRY_SPRITESHEET = SDL_CreateProperties();
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THROW_ZERO(REGISTRY_SPRITESHEET, EXC_NULLPOINTER, "Error initializing spritesheet registry");
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}
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void registry_init_character()
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{
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REGISTRY_CHARACTER = SDL_CreateProperties();
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THROW_ZERO(REGISTRY_CHARACTER, EXC_NULLPOINTER, "Error initializing character registry");
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}
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16
src/registry.h
Normal file
16
src/registry.h
Normal file
@@ -0,0 +1,16 @@
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#ifndef _REGISTRY_H_
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#define _REGISTRY_H_
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extern SDL_PropertiesID REGISTRY_ACTOR;
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extern SDL_PropertiesID REGISTRY_SPRITE;
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extern SDL_PropertiesID REGISTRY_SPRITESHEET;
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extern SDL_PropertiesID REGISTRY_CHARACTER;
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void registry_init_actor();
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void registry_iterate_actor(void *userdata, SDL_PropertiesID registry, const char *name);
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void registry_init_sprite();
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void registry_init_spritesheet();
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void registry_init_character();
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#endif //_REGISTRY_H_
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@@ -13,6 +13,8 @@
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#include "draw.h"
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#include "assets.h"
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#include "sprite.h"
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#include "heap.h"
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#include "registry.h"
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SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
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{
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@@ -81,18 +83,6 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
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return SDL_APP_FAILURE;
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} ETRY;
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/*TRY {
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actorptr = heap_next_actor();
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actor_initialize(actorptr, "npc");
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actorptr->basechar = characterptr;
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actorptr->x = 0;
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actorptr->y = 0;
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actorptr->state = (ACTOR_STATE_ALIVE | ACTOR_STATE_FACE_LEFT | ACTOR_STATE_MOVING_LEFT);
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} CATCH(EXC_NULLPOINTER) {
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SDL_Log("Attempting to setup npc: %s (%s)", EXCLIB_EXCEPTION->description, SDL_GetError());
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return SDL_APP_FAILURE;
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} ETRY;*/
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/*
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TRY {
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//load_start_bgm("../assets/nutcracker.mid");
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168
src/sprite.c
168
src/sprite.c
@@ -5,105 +5,12 @@
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#include <aklabs/exclib.h>
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#include <string.h>
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#include <jansson.h>
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#include "string.h"
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#include "game.h"
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#include "sprite.h"
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#include "json_helpers.h"
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SDL_PropertiesID REGISTRY_ACTOR;
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SDL_PropertiesID REGISTRY_SPRITE;
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SDL_PropertiesID REGISTRY_SPRITESHEET;
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SDL_PropertiesID REGISTRY_CHARACTER;
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actor HEAP_ACTOR[MAX_HEAP_ACTOR];
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sprite HEAP_SPRITE[MAX_HEAP_SPRITE];
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spritesheet HEAP_SPRITESHEET[MAX_HEAP_SPRITESHEET];
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character HEAP_CHARACTER[MAX_HEAP_CHARACTER];
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void heap_init()
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{
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int i = 0;
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for ( i = 0; i < MAX_HEAP_ACTOR; i++) {
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memset(&HEAP_ACTOR[i], 0x00, sizeof(actor));
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}
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for ( i = 0; i < MAX_HEAP_SPRITE; i++) {
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memset(&HEAP_SPRITE[i], 0x00, sizeof(sprite));
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}
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for ( i = 0; i < MAX_HEAP_SPRITESHEET; i++) {
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memset(&HEAP_SPRITESHEET[i], 0x00, sizeof(spritesheet));
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}
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for ( i = 0; i < MAX_HEAP_CHARACTER; i++) {
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memset(&HEAP_CHARACTER[i], 0x00, sizeof(character));
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}
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}
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actor *heap_next_actor()
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{
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for (int i = 0; i < MAX_HEAP_ACTOR; i++ ) {
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if ( HEAP_ACTOR[i].refcount != 0 ) {
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continue;
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}
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return &HEAP_ACTOR[i];
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}
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THROW(EXC_HEAPERROR, "Unable to find unused actor on the heap");
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}
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sprite *heap_next_sprite()
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{
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for (int i = 0; i < MAX_HEAP_SPRITE; i++ ) {
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if ( HEAP_SPRITE[i].refcount != 0 ) {
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continue;
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}
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return &HEAP_SPRITE[i];
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}
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THROW(EXC_HEAPERROR, "Unable to find unused sprite on the heap");
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}
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spritesheet *heap_next_spritesheet()
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{
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for (int i = 0; i < MAX_HEAP_SPRITESHEET; i++ ) {
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if ( HEAP_SPRITESHEET[i].refcount != 0 ) {
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continue;
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}
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return &HEAP_SPRITESHEET[i];
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}
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THROW(EXC_HEAPERROR, "Unable to find unused spritesheet on the heap");
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}
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character *heap_next_character()
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{
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for (int i = 0; i < MAX_HEAP_CHARACTER; i++ ) {
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if ( HEAP_CHARACTER[i].refcount != 0 ) {
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continue;
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}
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return &HEAP_CHARACTER[i];
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}
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THROW(EXC_HEAPERROR, "Unable to find unused character on the heap");
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}
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void registry_init_actor()
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{
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REGISTRY_ACTOR = SDL_CreateProperties();
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THROW_ZERO(REGISTRY_ACTOR, EXC_NULLPOINTER, "Error initializing actor registry");
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}
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void registry_init_sprite()
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{
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REGISTRY_SPRITE = SDL_CreateProperties();
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THROW_ZERO(REGISTRY_SPRITE, EXC_NULLPOINTER, "Error initializing sprite registry");
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}
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void registry_init_spritesheet()
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{
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REGISTRY_SPRITESHEET = SDL_CreateProperties();
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THROW_ZERO(REGISTRY_SPRITESHEET, EXC_NULLPOINTER, "Error initializing spritesheet registry");
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}
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void registry_init_character()
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{
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REGISTRY_CHARACTER = SDL_CreateProperties();
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THROW_ZERO(REGISTRY_CHARACTER, EXC_NULLPOINTER, "Error initializing character registry");
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}
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#include "heap.h"
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#include "registry.h"
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void actor_initialize(actor *obj, char *name)
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{
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@@ -236,6 +143,7 @@ void character_load_json(char *filename)
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json_t *mappings;
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json_t *curmapping;
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json_error_t error;
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string *s;
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sprite *spriteptr = NULL;
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char *asset_path = NULL;
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character *obj = NULL;
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@@ -254,22 +162,21 @@ void character_load_json(char *filename)
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SDL_free(asset_path);
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} ETRY;
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character_initialize(obj, (char *)get_json_string_value(json, "name"));
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TRY {
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s = get_json_string_value(json, "name");
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character_initialize(obj, s->data);
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heap_release_string(s);
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mappings = get_json_array_value(json, "sprite_mappings");
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TRY {
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for ( i = 0; i < json_array_size(mappings) ; i++ ) {
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curmapping = get_json_array_index_object(mappings, i);
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||||
s = get_json_string_value(curmapping, "sprite");
|
||||
spriteptr = SDL_GetPointerProperty(
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REGISTRY_SPRITE,
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||||
get_json_string_value(curmapping, "sprite"),
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||||
s->data,
|
||||
NULL
|
||||
);
|
||||
SDL_Log("Character %s for state %d references sprite %s",
|
||||
(char *)get_json_string_value(json, "name"),
|
||||
get_json_integer_value(curmapping, "state"),
|
||||
(char *)get_json_string_value(curmapping, "sprite")
|
||||
);
|
||||
heap_release_string(s);
|
||||
THROW_ZERO(spriteptr, EXC_NULLPOINTER, "Character references sprite that does not exist");
|
||||
character_sprite_add(
|
||||
obj,
|
||||
@@ -292,6 +199,7 @@ void sprite_load_json(char *filename)
|
||||
json_t *spritesheet_json;
|
||||
json_t *frames;
|
||||
json_error_t error;
|
||||
string *s;
|
||||
spritesheet *sheet = NULL;
|
||||
char *asset_path = NULL;
|
||||
sprite *obj = NULL;
|
||||
@@ -313,9 +221,10 @@ void sprite_load_json(char *filename)
|
||||
|
||||
TRY {
|
||||
spritesheet_json = get_json_object_value(json, "spritesheet");
|
||||
s = get_json_string_value(spritesheet_json, "filename");
|
||||
sheet = SDL_GetPointerProperty(
|
||||
REGISTRY_SPRITESHEET,
|
||||
get_json_string_value(spritesheet_json, "filename"),
|
||||
s->data,
|
||||
NULL
|
||||
);
|
||||
TRY {
|
||||
@@ -325,13 +234,16 @@ void sprite_load_json(char *filename)
|
||||
sheet,
|
||||
get_json_integer_value(spritesheet_json, "frame_width"),
|
||||
get_json_integer_value(spritesheet_json, "frame_height"),
|
||||
(char *)get_json_string_value(spritesheet_json, "filename")
|
||||
s->data
|
||||
);
|
||||
}
|
||||
heap_release_string(s);
|
||||
s = get_json_string_value(json, "name");
|
||||
sprite_initialize(
|
||||
obj,
|
||||
(char *)get_json_string_value(json, "name"),
|
||||
s->data,
|
||||
sheet);
|
||||
heap_release_string(s);
|
||||
} FINALLY {
|
||||
json_decref(spritesheet_json);
|
||||
} ETRY;
|
||||
@@ -459,48 +371,4 @@ void character_state_sprites_iterate(void *userdata, SDL_PropertiesID registry,
|
||||
}
|
||||
}
|
||||
|
||||
void heap_release_actor(actor *ptr)
|
||||
{
|
||||
THROW_ZERO(ptr, EXC_NULLPOINTER, "NULL character reference");
|
||||
ptr->refcount -= 1;
|
||||
if ( ptr->refcount == 0 ) {
|
||||
heap_release_character(ptr->basechar);
|
||||
SDL_ClearProperty(REGISTRY_ACTOR, (char *)&ptr->name);
|
||||
}
|
||||
}
|
||||
|
||||
void heap_release_character(character *basechar)
|
||||
{
|
||||
iterator opflags;
|
||||
THROW_ZERO(basechar, EXC_NULLPOINTER, "NULL character reference");
|
||||
BITMASK_CLEAR(opflags.flags);
|
||||
BITMASK_ADD(opflags.flags, ITERATOR_OP_RELEASE);
|
||||
|
||||
basechar->refcount -= 1;
|
||||
if ( basechar->refcount == 0 ) {
|
||||
SDL_EnumerateProperties(basechar->state_sprites, &character_state_sprites_iterate, (void *)&opflags);
|
||||
SDL_ClearProperty(REGISTRY_CHARACTER, (char *)&basechar->name);
|
||||
}
|
||||
}
|
||||
|
||||
void heap_release_sprite(sprite *ptr)
|
||||
{
|
||||
THROW_ZERO(ptr, EXC_NULLPOINTER, "Received NULL sprite reference");
|
||||
ptr->refcount -= 1;
|
||||
if ( ptr->refcount == 0 ) {
|
||||
heap_release_spritesheet(ptr->sheet);
|
||||
SDL_ClearProperty(REGISTRY_SPRITE, (char *)&ptr->name);
|
||||
}
|
||||
}
|
||||
|
||||
void heap_release_spritesheet(spritesheet *ptr)
|
||||
{
|
||||
THROW_ZERO(ptr, EXC_NULLPOINTER, "Received NULL spritesheet reference");
|
||||
ptr->refcount -= 1;
|
||||
if ( ptr->refcount == 0 ) {
|
||||
// TODO : If we go threaded, make sure this is only happening on the main thread
|
||||
SDL_DestroyTexture(ptr->texture);
|
||||
SDL_ClearProperty(REGISTRY_CHARACTER, (char *)&ptr->name);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
32
src/sprite.h
32
src/sprite.h
@@ -3,6 +3,7 @@
|
||||
|
||||
#include <box2d/box2d.h>
|
||||
#include <SDL3/SDL_properties.h>
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
#define ACTOR_STATE_FACE_DOWN 1 // 1
|
||||
#define ACTOR_STATE_FACE_LEFT 1 << 1 // 2
|
||||
@@ -44,11 +45,6 @@
|
||||
#define SPRITE_MAX_ACTOR_NAME_LENGTH 128
|
||||
#define SPRITE_MAX_CHARACTER_NAME_LENGTH 128
|
||||
|
||||
#define MAX_HEAP_ACTOR 64
|
||||
#define MAX_HEAP_SPRITE (MAX_HEAP_ACTOR * 16)
|
||||
#define MAX_HEAP_SPRITESHEET MAX_HEAP_SPRITE
|
||||
#define MAX_HEAP_CHARACTER 256
|
||||
|
||||
typedef struct {
|
||||
int refcount;
|
||||
SDL_Texture *texture;
|
||||
@@ -93,16 +89,6 @@ typedef struct {
|
||||
int y;
|
||||
} actor;
|
||||
|
||||
extern SDL_PropertiesID REGISTRY_ACTOR;
|
||||
extern SDL_PropertiesID REGISTRY_SPRITE;
|
||||
extern SDL_PropertiesID REGISTRY_SPRITESHEET;
|
||||
extern SDL_PropertiesID REGISTRY_CHARACTER;
|
||||
|
||||
extern actor HEAP_ACTOR[MAX_HEAP_ACTOR];
|
||||
extern sprite HEAP_SPRITE[MAX_HEAP_SPRITE];
|
||||
extern spritesheet HEAP_SPRITESHEET[MAX_HEAP_SPRITESHEET];
|
||||
extern character HEAP_CHARACTER[MAX_HEAP_CHARACTER];
|
||||
|
||||
void actor_initialize(actor *obj, char *name);
|
||||
void actor_set_character(actor *obj, char *basecharname);
|
||||
void actor_render(actor *obj, SDL_Renderer *renderer);
|
||||
@@ -120,20 +106,4 @@ void sprite_initialize(sprite *spr, char *name, spritesheet *sheet);
|
||||
void spritesheet_initialize(spritesheet *sheet, short sprite_w, short sprite_h, char *filename);
|
||||
void sprite_load_json(char *filename);
|
||||
|
||||
void registry_init_actor();
|
||||
void registry_iterate_actor(void *userdata, SDL_PropertiesID registry, const char *name);
|
||||
void registry_init_sprite();
|
||||
void registry_init_spritesheet();
|
||||
void registry_init_character();
|
||||
|
||||
void heap_init();
|
||||
actor *heap_next_actor();
|
||||
sprite *heap_next_sprite();
|
||||
spritesheet *heap_next_spritesheet();
|
||||
character *heap_next_character();
|
||||
void heap_release_actor(actor *ptr);
|
||||
void heap_release_sprite(sprite *ptr);
|
||||
void heap_release_spritesheet(spritesheet *ptr);
|
||||
void heap_release_character(character *ptr);
|
||||
|
||||
#endif //_SPRITE_H_
|
||||
|
||||
12
src/string.c
Normal file
12
src/string.c
Normal file
@@ -0,0 +1,12 @@
|
||||
#include "string.h"
|
||||
#include <aklabs/exclib.h>
|
||||
|
||||
void string_initialize(string *obj, char *init)
|
||||
{
|
||||
THROW_ZERO(obj, EXC_NULLPOINTER, "Attempted to initialize NULL string reference");
|
||||
if ( init != NULL ) {
|
||||
strncpy(obj->data, init, MAX_STRING_LENGTH);
|
||||
} else {
|
||||
memset(obj->data, 0x00, sizeof(string));
|
||||
}
|
||||
}
|
||||
14
src/string.h
Normal file
14
src/string.h
Normal file
@@ -0,0 +1,14 @@
|
||||
#ifndef _STRING_H_
|
||||
#define _STRING_H_
|
||||
|
||||
#define MAX_STRING_LENGTH 256
|
||||
|
||||
typedef struct string
|
||||
{
|
||||
int refcount;
|
||||
char data[MAX_STRING_LENGTH];
|
||||
} string;
|
||||
|
||||
void string_initialize(string *obj, char *init);
|
||||
|
||||
#endif //_STRING_H_
|
||||
@@ -5,6 +5,9 @@
|
||||
#include "tilemap.h"
|
||||
#include "game.h"
|
||||
#include "sprite.h"
|
||||
#include "heap.h"
|
||||
#include "registry.h"
|
||||
#include "string.h"
|
||||
#include <string.h>
|
||||
#include <jansson.h>
|
||||
#include "json_helpers.h"
|
||||
@@ -13,6 +16,7 @@ static json_t *get_json_tilemap_property(json_t *obj, char *key, char *type)
|
||||
{
|
||||
json_t *properties;
|
||||
json_t *property;
|
||||
string *s;
|
||||
int i = 0;
|
||||
// This is not a generic JSON helper. It assumes we are receiving an object with a 'properties' key
|
||||
// inside of it. That key is an array of objects, and each object has a name, type, and value.
|
||||
@@ -22,28 +26,34 @@ static json_t *get_json_tilemap_property(json_t *obj, char *key, char *type)
|
||||
TRY {
|
||||
for (i = 0; i < json_array_size(properties); i++) {
|
||||
property = get_json_array_index_object(properties, i);
|
||||
if ( strcmp(get_json_string_value(property, "name"), key) != 0 ) {
|
||||
s = get_json_string_value(property, "name");
|
||||
if ( strcmp(s->data, key) != 0 ) {
|
||||
heap_release_string(s);
|
||||
continue;
|
||||
}
|
||||
if ( strcmp(get_json_string_value(property, "type"), type) != 0 ) {
|
||||
heap_release_string(s);
|
||||
s = get_json_string_value(property, "type");
|
||||
if ( strcmp(s->data, type) != 0 ) {
|
||||
THROW(EXC_ATTRIBUTEERROR, "Character property is present but is incorrect type");
|
||||
}
|
||||
heap_release_string(s);
|
||||
json_decref(properties);
|
||||
return property;
|
||||
}
|
||||
} FINALLY {
|
||||
heap_release_string(s);
|
||||
json_decref(properties);
|
||||
} ETRY;
|
||||
THROW(EXC_KEYERROR, "Property not found in properties map");
|
||||
}
|
||||
|
||||
|
||||
static const char *get_json_properties_string(json_t *obj, char *key)
|
||||
static string *get_json_properties_string(json_t *obj, char *key)
|
||||
{
|
||||
json_t *property = get_json_tilemap_property(obj, key, "string");
|
||||
const char *t = get_json_string_value(property, "value");
|
||||
string *s = get_json_string_value(property, "value");;
|
||||
json_decref(property);
|
||||
return t;
|
||||
return s;
|
||||
}
|
||||
|
||||
static int get_json_properties_integer(json_t *obj, char *key)
|
||||
@@ -60,6 +70,7 @@ static void tilemap_load_tilesets(tilemap *dest, json_t *root)
|
||||
THROW_ZERO(dest, EXC_NULLPOINTER, "Received NULL tilemap pointer");
|
||||
THROW_ZERO(root, EXC_NULLPOINTER, "Received NULL json object pointer");
|
||||
char *asset_path;
|
||||
string *s;
|
||||
json_t *tilesets = get_json_array_value(root, "tilesets");
|
||||
json_t *tileset;
|
||||
int i;
|
||||
@@ -82,17 +93,21 @@ static void tilemap_load_tilesets(tilemap *dest, json_t *root)
|
||||
dest->tilesets[i].tileheight = get_json_integer_value(tileset, "tileheight");
|
||||
dest->tilesets[i].tilewidth = get_json_integer_value(tileset, "tilewidth");
|
||||
|
||||
s = get_json_string_value(tileset, "name");
|
||||
strncpy((char *)&dest->tilesets[i].name,
|
||||
get_json_string_value(tileset, "name"),
|
||||
s->data,
|
||||
TILEMAP_MAX_TILESET_NAME_SIZE
|
||||
);
|
||||
heap_release_string(s);
|
||||
|
||||
s = get_json_string_value(tileset, "image");
|
||||
snprintf((char *)&dest->tilesets[i].imagefilename,
|
||||
TILEMAP_MAX_TILESET_FILENAME_SIZE,
|
||||
"%s%s",
|
||||
SDL_GetBasePath(),
|
||||
get_json_string_value(tileset, "image")
|
||||
s->data
|
||||
);
|
||||
heap_release_string(s);
|
||||
dest->tilesets[i].texture = IMG_LoadTexture(renderer, (char *)&dest->tilesets[i].imagefilename);
|
||||
THROW_ZERO(dest->tilesets[i].texture, EXC_NULLPOINTER, "Failed loading tileset image");
|
||||
|
||||
@@ -153,6 +168,8 @@ static void tilemap_load_layer_objects(tilemap *dest, json_t *root, int layerid)
|
||||
int j;
|
||||
int len;
|
||||
actor *actorobj;
|
||||
string *s;
|
||||
string *sc;
|
||||
tilemap_layer *curlayer;
|
||||
tilemap_object *curobj;
|
||||
const char *charptr;
|
||||
@@ -167,11 +184,14 @@ static void tilemap_load_layer_objects(tilemap *dest, json_t *root, int layerid)
|
||||
for ( j = 0; j < len; j++ ) {
|
||||
layerdatavalue = get_json_array_index_object(layerdata, j);
|
||||
curobj = &curlayer->objects[j];
|
||||
strncpy(curobj->name, get_json_string_value(layerdatavalue, "name"), SPRITE_MAX_ACTOR_NAME_LENGTH);
|
||||
s = get_json_string_value(layerdatavalue, "name");
|
||||
strncpy(curobj->name, s->data, SPRITE_MAX_ACTOR_NAME_LENGTH);
|
||||
heap_release_string(s);
|
||||
curobj->x = (int) get_json_number_value(layerdatavalue, "x");
|
||||
curobj->y = (int) get_json_number_value(layerdatavalue, "y");
|
||||
curobj->visible = get_json_boolean_value(layerdatavalue, "visible");
|
||||
if ( strcmp((char *)get_json_string_value(layerdatavalue, "type"), "actor") == 0 ) {
|
||||
s = get_json_string_value(layerdatavalue, "type");
|
||||
if ( strcmp(s->data, "actor") == 0 ) {
|
||||
curobj->type = TILEMAP_OBJECT_TYPE_ACTOR;
|
||||
if ( strlen((char *)&curobj->name) == 0 ) {
|
||||
THROW(EXC_KEYERROR, "Actor in tile object layer cannot have empty name");
|
||||
@@ -179,8 +199,10 @@ static void tilemap_load_layer_objects(tilemap *dest, json_t *root, int layerid)
|
||||
actorobj = SDL_GetPointerProperty(REGISTRY_ACTOR, (char *)&curobj->name, NULL);
|
||||
if ( actorobj == NULL ) {
|
||||
actorobj = heap_next_actor();
|
||||
sc = get_json_properties_string(layerdatavalue, "character");
|
||||
actor_initialize(actorobj, (char *)&curobj->name);
|
||||
actor_set_character(actorobj, (char *)get_json_properties_string(layerdatavalue, "character"));
|
||||
actor_set_character(actorobj, sc->data);
|
||||
heap_release_string(sc);
|
||||
} else {
|
||||
actorobj->refcount += 1;
|
||||
}
|
||||
@@ -194,6 +216,7 @@ static void tilemap_load_layer_objects(tilemap *dest, json_t *root, int layerid)
|
||||
json_decref(layerdatavalue);
|
||||
}
|
||||
} FINALLY {
|
||||
heap_release_string(s);
|
||||
if ( layerdatavalue != NULL ) {
|
||||
json_decref(layerdatavalue);
|
||||
}
|
||||
@@ -245,6 +268,7 @@ static void tilemap_load_layers(tilemap *dest, json_t *root)
|
||||
THROW_ZERO(root, EXC_NULLPOINTER, "tilemap_load_layers received NULL json object pointer");
|
||||
json_t *layers = get_json_array_value(root, "layers");
|
||||
json_t *layer;
|
||||
string *s;
|
||||
const char *layertype = NULL;
|
||||
int i;
|
||||
|
||||
@@ -268,15 +292,16 @@ static void tilemap_load_layers(tilemap *dest, json_t *root)
|
||||
dest->layers[i].y = get_json_integer_value(layer, "y");
|
||||
|
||||
TRY {
|
||||
layertype = get_json_string_value(layer, "type");
|
||||
if ( strncmp(layertype, "objectgroup", strlen(layertype)) == 0 ) {
|
||||
s = get_json_string_value(layer, "type");
|
||||
if ( strncmp(s->data, "objectgroup", strlen(s->data)) == 0 ) {
|
||||
dest->layers[i].type = TILEMAP_LAYER_TYPE_OBJECTS;
|
||||
tilemap_load_layer_objects(dest, layer, i);
|
||||
} else if ( strncmp(layertype, "tilelayer", strlen(layertype)) == 0 ) {
|
||||
} else if ( strncmp(s->data, "tilelayer", strlen(s->data)) == 0 ) {
|
||||
dest->layers[i].type = TILEMAP_LAYER_TYPE_TILES;
|
||||
tilemap_load_layer_tile(dest, layer, i);
|
||||
}
|
||||
} FINALLY {
|
||||
heap_release_string(s);
|
||||
json_decref(layer);
|
||||
} ETRY;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user