diff --git a/TODO.txt b/TODO.txt index bbc4a37..9bfcbae 100644 --- a/TODO.txt +++ b/TODO.txt @@ -1,4 +1,4 @@ -Character definitions should allow for specifying multiple states per sprite mapping, rather than only one state per map. Use an array instead. +When the game is running at high frame rate, character animation looks jittery, despite animations being timelocked. Rendering should move to the SDL GPU renderer so i can do lighting and particles etc - Example suitable for my most primitive use case: https://github.com/TheSpydog/SDL_gpu_examples/blob/main/Examples/Blit2DArray.c