From cd602767db8a7f964e0ec1be986588e9aacf017b Mon Sep 17 00:00:00 2001 From: Andrew Kesterson Date: Mon, 25 May 2026 21:32:02 -0400 Subject: [PATCH] TODO --- TODO.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/TODO.txt b/TODO.txt index bbc4a37..9bfcbae 100644 --- a/TODO.txt +++ b/TODO.txt @@ -1,4 +1,4 @@ -Character definitions should allow for specifying multiple states per sprite mapping, rather than only one state per map. Use an array instead. +When the game is running at high frame rate, character animation looks jittery, despite animations being timelocked. Rendering should move to the SDL GPU renderer so i can do lighting and particles etc - Example suitable for my most primitive use case: https://github.com/TheSpydog/SDL_gpu_examples/blob/main/Examples/Blit2DArray.c